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File: talknic.png (32 KB, 1334x750)
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>>
Early 3D was so fucking grim
>>
This game is better on Saturn
>>
>>750155625
Better music too
>>
>>750156574
And special stage. It's pretty much better in every way
>>
Why is Sonic friends with a bunch of partially sentient birds?
>>
>1
>2
>CD
>3&K
>3D Blast
>Jam
>R
>Adventure
>Pocket Adventure
>Adventure 2
Those are all the 1991-2001 games to have either Naka, Yasuhara or Oshima credited
>>
>>750156574
I disagree about the music part its a sonic cd situation where each zone's "better" song is a case by case scenario
>>
>>750157232
Bro CD's music was so bad they had to replace literally the entire thing
>>
>>750156998
Sure but officially 06 is the last classic game
>>
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>>750154823
How do you start to defeat the enemies?
>>
>>750158184
You are insane
>>
>>750158914
I hate 100 niggers. I kill 10. What have I done?
>>
>>750159027
Increased global IQ
>>
>>750159027
Broke the rule: Racism outside of /b/
>>
>>750159329
It's a hypothetical scenario involving figurative niggers. Figgers, if you will.
>>
Has there ever been a time when a Japanese IP was handed over to western devs, it resulted in a superior product?
>>
>>750159929
Donkey Kong Country
>>
>>750159929
Murder still has the best character interactions in almost any Sonic game and that's what most people really care about
>>
>>750159929
Double Dragon, Bionic Commando, Punch-Out...
>>
>>750160089
>>750160434
And on the reverse, there's... Wizardry. I don't think fans of oldschool Wizardry really care for Japanese Wizardry.
>>
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3D Blast if it was rereleased today
>>
>>750158914
DMed you the method
>>
>>750159929
Sonic 2
>>
>>750159929
Metroid
>>
>>750160757
Forgot to make his blue a lighter shade and give him a smile
>>
>>750159553
I guess that figures
>>
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>>750158184
Literally just a musical equivalent of pic related.
>>
>>750158739
Silver and Elise are classic characters?
>>
>>750164193
That is OUR word!
>>
>>750164636
Yes? Obviously. Classic is not just 16bit Genesis games.
>>
>>750165592
Fym obviously? Silver has always been classified as a Modern character, and the same applies to everyone new to 06. The game being 20 years old doesn't retroactively change character classifications.
>>
>>750154823
>made by tt
not canon
>>
>>750165884
It very much is. The events of 3D Blast are referenced in modern media.
>>
>>750159929
Donkey Kong Country, Metroid Prime barring 4, Sonic 3's OST, Sonic Mania, 3rd Strike Online.
>>
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>>750164193
Finally an excuse to use this image.
>>
>>750165804
Rivals Silver is a modern character.
>>
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>>750159929
lol
>>
>>750163095
Not single Retro or Mercury developed Metroid has ever come close to being superior to Super Metroid, in fact, the rumored Super Metroid remake by Mercury has pretty big shoes to fill, it will either expose them or mark MercurySteam as deserving of Metroid all along after Dread and Ravenous.
>>
>>750166453
Primefags still uppity after 4? The Prime series was never, and will never bem superior to the 2D series.

To this day Super Metroid defines the brand, and Zero of all things made the coomers latch onto the Zero Suit forever; meanwhile Prime has no lasting legacy, well, now it has, Prime 4 made sure to etch onto the public conscious Metroid and plot driven NPCs don't mix.
>>
>>750165884
Everything is canon, which means nothing is.
>>
>>750166694
>low effort romhack
I guess Origins is an even better game because it's literally all the classic games but in widescreen instead of only a handful of levels from the games
>>
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>>750167002
>>
>>750166784
Dread mogs pretty much every Metroid that isn't Super or Fusion THOUGH
>>
File: Physics.mp4 (3.28 MB, 640x480)
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Outside of revising times when classic Sonic actually spoke (e.g. Origins CD), nuclassic Sonic being silent isn't a bad thing, and I'd rather have him mute than speak a tenth as much as modern Sonic.
>but he used to "talk"!
Yes, he said some throwaway lines in CD that peaked at "I'm out of here," and some lines in a staggering two whole spinoffs not made by Sonic Team.
He didn't talk in 1.
He didn't talk in 2.
He didn't talk in 3 or S&K.
He didn't (afaik) talk in any of the game gear or master system games.
He didn't talk in Sonic R.
He didn't talk in Sonic Jam.
The fact is that for the overwhelming majority of the games, Sonic never spoke. They could have easily made Sonic talk in any of these games (I have sometimes seen retards elsewhere claim that they couldn't because they didn't have the technology at the time, but I assume even the duller posters on /v/ aren't somehow unaware of the fact that dialogue text exists). What is very clear is that they deliberately decided against giving Sonic any substantial dialogue, probably because that did not go well with Sonic. Sonic was fast and cool, and stopping to talk and blabber was not. There is a certain type of "cool" that comes from a character that rarely speaks, which has been entirely lost since Adventure. Think of the CD opening or the Unleashed opening cutscene. Two scenes where you know shit is serious, where you know Sonic means business and is focused on his goal, they are two of the most iconic and coolest moments in the series. And Sonic is either mostly or wholly silent for them.
(1/2)
>>
>>750168930
If they were to give nuclassic Sonic a voice, you would have to assume that 1). it doesn't sound gay, and 2). it's not overused. Why even give Sega the opportunity to fuck that up? Classic Sonic not speaking made sense for classic games, because they had limited (and mostly environmental) storytelling as opposed to the stories post-classic being told through extended dialogue-heavy cutscenes. This is why it's weird when Generations or Forces has classic Sonic mute, because he's a silent character in games where everyone talks. But in games like Superstars and Mania, there is no meaningful reason to make Classic Sonic talk in those classic-styled games.
>>
>>750168930
>>750169012
What I'm getting out of this is that we need to return to the days of putting the story in the manual so the games can be all gameplay and cool shit
>>
>>750156998
And all are the only games worth playing, curious
>>
>>750167002
Even Other M did a better Job at the public conscious Metroid and plot driven NPCs mix then Prime 4. But Prime 4 was a development nightmare and rewritten by a tranny, so no wonder.
>>
>>750169696
Pocket Adventure is worthless when 2 exists and can be emulated just as easily
>>
>>750169629
I don't think the manual has that much to do with it. Plenty of games had more extensive manuals than the classic Sonic games but then just reiterated the manual in a text dump at the start of the game. It's more about changing tastes in the industry.
>>
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>>750169934
I'm not implying it was indicative of the industry as a whole, I mean Sonic games specifically should adopt that policy. Balan did it and look how that turned out!
>>
3D Blast introduced the homing attack, but only as a shield ability
>>
>>750155625
>all those loading screens
>worse music
Nah.
>>
>>750154823
No that's Sonic Blast from the titular game Sonic Blast. He's a cringe little bitch that needs a Homing Attack like Modern Shartnic. Real Sonic went missing after SnK, presumably he's dead
>>
>>750171257
3D Sonic cannot exist without a homing attack.
>>
>>750171198
Loading screens teach you to be patient and all these fast-loading games or games with "loading screen" moments where you still have to pay attention are why zoomers have no attention span
>>
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>>750159929
Devil May Cry.
>>
>>750166248
I guess &K is the only non-canon classic game since we never see the Super Emeralds again
>>
I'm waiiiiiitinggggg
>>
>>750176645
WELL

excuuuuuuuuUUUUUUSE ME, prinCESS
>>
>>750159929
>>
>>750158184
the music was replaced because the localization director felt it sounded EDM club music; good, but you could go to any club and hear similar
interestingly, the music for the past stages is baked into the game data and couldnt be replaced with new track audio which is why it sounds so different from the present and future stages
>>
>>750158184
Actually it was replaced due to licensing bullshit
>>
>>750181362
>>750181461
I heard it was because of Tallarico's ego
>>
>>750174702
The super emeralds were just a suped-up version of the chaos emeralds - they're not a separate set.
Also the super emeralds don't show up in standalone &K anyway.
>>
>>750182786
>ERMST AKSHULLAMENTE
Didn't ask. It still means 3&K together isn't a canon game and that means that I won the argument which is very important to me and the highlight of my day because I have nothing else going on in life and that you're trans if you disagree with my opinions.
>>
>>750182882
>It still means 3&K together isn't a canon game
Why not? The chaos emeralds get powered up over the events of S3&K. They don't in any other game.
It's pretty simple.
>>
>>750182972
Sure but that BTFOs me so I'm blocking you.
>>
>>750166694
troo far...
>>
>>750182786
Yeah they're just a combination of the two islands emeralds.

Classics lore was all retconned into oblivion, if we go this route none of the classic games are actually. Where the fuck did South Islands 6 unique chaos emeralds go?
Where is the Emerald Pillar? Angel Island just like every other classic sonic island was stated to also just have its own set of emeralds.
>>
>>750156574
why did they have Richard Jacques compose a brand new soundtrack for it instead of just having CD quality arrangements of Jon Senoue's music though?



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