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When did people start caring about video game writing?
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>>750162058
Like 40-45 years ago when Ultima and Sierra games were big for PC players.
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>wanting to fuck cartoon characters as an adult
someone got molested
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>>750162058
Around the time text adventure games were popular so pretty much from the beginning
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>>750162058
half life, ff7, and mgs popularizing moviegames
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>>750162058
When words could be put inside videogames instead of just two bricks passing a ball.
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Did the Metal Gear Solid series really become a best selling franchise because of interface screws and 4th wall breaking? They really are the same as Undertale fags
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Around the time that game developers started wanting the medium to be taken more seriously.
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>>750162224
>>750162478
These, due to not being designed purely for gaming and because a lot of PC nerds were also fantasy and scifi nerds, PC games from the early days have a much heavier focus on using large amounts of text to describe situations.
Like Ultima 4 which released back in 85 is widely considered to be the first game with a proper fleshed out morality system that the player had to engage with and set a standard for years after.
>>750162816
MGS became a popular series for the same reason Legacy of Kain survived two console generations despite being a series of buggy incomplete Zeldalikes.
Having characters talk about "deep" concepts with decent to great VA was groundbreaking for the PS1, and was the entry point for many console games to dialogue heavy serious stories, especially for those who didn't like RPGs. With that said the difference between the two series is that MGS actually had decent gameplay to go with it and so was able parley that initial positive novelty into a lasting franchise.
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>>750163358
Even console RPGs had stories in the 80s. Obviously PC was always going to have a leg up due to the tech gap, but there was always a market for story-heavy games regardless of the platform.
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>>750162478
Yeah but that was a different crowd. The average arcade/console retard didn't give a shit until FF7/MGS made "cinematic" games mainstream. PC nerds were arguing about prose and quest writing while everyone else was still jumping on turtles.
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>>750162058
Arguably by Final Fantasy IV, but DEFINITELY by Final Fantasy VI.
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>>750164160
The actual average gamer still doesn't give a shit because they're busy playing Mario or Fortnite or the newest Call of Duty clone or the newest sports game.
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>>750163816
True, its just that your story options were heavily limited by the design of the systems which held things back for a few years. Like Final Fantasy 2 was utilizing a keyword system back in 88, which is still behind the PC market but did show legitimate effort in telling a complex story.
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>>750163358
>and set a standard for years after.
A shame its not a standard right now. The only morality system we got is some basic bitch dualism of "goodie two shoes good guy (:" vs "retard evil who kills orphanages"
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>>750165326
You get that because the morality is narrative driven instead of systems driven, and its not systems driven because players don't like being told they can 'tdo the fun shit or will optimize the fun out of a system to be good unless placed in a position of complete removal of consequence al a Postal 2.
For example, everyone was so afraid of being falling into a "evil" run in Dishonored, that they didn't use like half the cool shit you could do despite the fact that the gameplay even gave room for moral flexibility. But because the story was stuck in what was basically a binary barely anyone risked it.
Hell this was a problem even in the systems driven Ultima 4, where if an opponent ran from battle you didn't get any gold or xp from them, but killing a fleeing opponent lowered 3 of the 8 Virtues you needed to increase up to 99 to complete the game.
Does it make sense from a Roleplaying perspective?
Yeah
Is it a fun mechanic?
No



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