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Why the hell do video games cost $500 to $600 Million Dollars to be made these days?!
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A pretty large part of it is the location of the building they are working from.
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California
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>>750169983
Corporate bureocracy and bloat.
Let me give you an example of how bad it is:he original Halo:CE was made by around 40 developers,a whole new game and franchise with an engine made from scratch.
Now it's remaster released in 2026?OVER TWO THOUSAND PEOPLE working on it,and this is not even a new game just a remake of the old game made in Unreal Engine 5
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>>750169983
half of the budget of AAA games it is spent of marketing
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>>750169983
Money laundering mostly
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those 13 layers of Product Managers are REALLY REALLY important!
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hiring an army of useless people for years
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>>750169983
someones gotta pay all the HR karens to do literally nothing so the company looks diverse
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>>750169983
CEO's taking millions, 10+ layers of management, HR to invent problems, Consultation firms, Consultation firms for Consultation firms, 2000 team members who do half of 1 thing, secondary and tertiary studios (and terrible communication between them). Playtesters (who either don't do their job or the devs won't listen to them anyway). Focus groups (only the dumbest plebs allowed). And paid reviews, naturally.
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>>750169983
Because they're made by members of the propagandist class. They live in wealthy areas and are compensated very very well financially to target boys and young men with gamified woke manifestos.
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>>750169983
stock pumping
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when in doubt: "da jooz" and you'll get it right 80% of the time
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>>750169983
>have to form a dev team made up of overpaid nepo babies and diversity hires
>have to hire big name voice actors
>have to make multiple deals with fast food corporations, streaming services, and fan gamer websites for marketing before the game launches
>need a social media manager to continue reaching for promotional deals with other companies
>need the most excessive tech for maximum visual fidelity, allowing the rendering of every individual strand of anus hair hit by full ray-traced global illumination
>need multiple focus groups to deliberately prolong development time by completely overhauling mechanics and level design
>need to pay off review sites to praise the game and/or stay quiet for a specific amount of time before/after launch
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>>750170923
Don't forget how this game had non-stop shill threads around the time the demo got released, who all went mysteriously quiet when people found out about the bulldyke.
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What an ugly whore
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>>750169983
Having to pay 300-500 people for 7 years really mounts up. The really need to go back to teams of 50-100 who could turn around games in 2-3 years.
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>>750169983
A video games's cost is mostly salaries. Paying a living salary in America is expensive because America has the highest standard of living in the entire world. There's no way to lower costs unless you move to a 3rd world shithole which is what most publishers are doing. Meanwhile the devs that are still making games that sell are the only ones that can afford making games in America.
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>>750169983
california
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>>750169983
I've explained this before and you people don't listen, Video game development has become bloated, remember all of those videos with women working at companies like Blizzard or Microsoft who work in game dev but don't do anything but write emails? this is a big part of large game budgets there's a massive bureaucracy. If you're an artist and you wanted to say add an effect to a sword where a lightning texture is animated to show it's charge level you need to first talk to your team manager, who talks to a department manager who then talks to a design manager who then holds a meeting with designers to talk about this feature and others, then they consult with the software teams manager who then has a meeting with software engineers on how this will be implemented, then they go back to the design team who consult with the art and software team, then draw up a plan and then those plans are given to their respective departments and then they have meetings that lay out what tasks need to be done then it's sent to testing who then check if it works, then a bunch more back and forth emails on bugs and polish.
Even back during the 7th gen of consoles the same task was the artist makes the asset, they show it to a software engineer who then adds it to the workload, the feature makes it into the latest build it's playtested by everyone, it's either accepted or removed, if it's accepted it recieves some more polish to ensure that it looks and works fine.
That's why game development now takes so long and that's why games cost absurd amounts of money to make, and if you think I'm making shit up before the Xbox layoffs there were articles about how Xbox had more managment staff than game development staff.
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I can't wait for AI to make the concept of a corporation obsolete
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>>750169983
Money laundering. It's literally that simple and true.
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CAN YOU NOT MAKE JEW THREADS TALKING ABOUT OBVIOUS JEWS? THANK YOU REDDITOR
>WHY DO JEWS WITH A LOT OF PAPER "RELATIVITY" SPEND A LOT OF JEWISH MONEY (SEE "RELATIVITY") TO MAKE LE JEWISH GAME?
MAYBE ITS BECAUSE THEY ARE JEWISH AND YOU ARE JEWISH FOR POSTING THIS OBVIOUS JEWISH POST
KILL YOURSELF REDDITOR
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>>750171075
>muh shills
don't forget how mentally ill you are
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Every video game development team is now made up of at least 35% ethnic women who do nothing but collect a paycheck.
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>>750170374
Or they go back or they die.
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These threads always reveal who knows anything and who is full of shit.
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>>750172674
Jesus Christ...
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>>750173503
this. the "games industry" are corporate buildings rented out for $280,000 a month plus tip. that does not include the mandatory 12 unskilled black women advisors/break room inspectors. this is law autopenned in by joe biden.



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