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File: 1768687314963518.jpg (254 KB, 1067x1911)
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Japanese agree. Belmont's Curse is not a real Castlevania game.
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Japanese people have worse taste than overseas when it comes to any facet of the imagination.
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westoids are dogshit devs, what else is new
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>>750182613
>tradition
What exactly is castlevanias tradition according to this troon?
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he's right game fucking blows
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i don't know anything about the gameplay but the art and music sucks ass. for that alone i don't want to touch it
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>the most scathing comments on Steam are all Chinese and Japanese
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Japanese agree you are a nazi if you pirate games.
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I just started exploring the castle and level design is one of the best aspects of the game, Im glad im not just going through the same square rooms. Enemy placement could've been better though, sometimes its really hard to avoid damage and it feels shitty
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>>750184410
They are right but I don't see how my nazism is related to pirate games
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>>750184410
nah, they see us as niggers for pirating games like how we see blacks as niggers for looting nike stores.
i don't agree with them but i can sort of understand their stance
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>IMPROVE UPON THE SOTN DESIGN BY ADDING WEAPON PICKUPS AND OTHER STUFF
>NAH LETS BO BACK WITH OUR QUIRKY TUMBLR ANIME GAME. THATS IT
HOLY FUCKING NIGGER. THEY OFFSOURCED THIS GAME. REALLY SOMETHING
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>>750184615
konami don't make games anymore, theyre just a licensing company now. they will go the way of gainax in 10 years
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>>750182613
>"Moving around is just plain painful and a hassle."
>*Spams backdash with Alucard*
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>>750182613
Westoid devs deserve nothing but bankruptcy, the entire planet already knows that.
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File: 1768249998529031.gif (3.86 MB, 244x200)
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>>750184528
I see them as insectoid slaves like the Chinese, having no individuality of their own.
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>>750184410
Adolf Hitler pirated Nintendo games
don't be like Adolf Hitler
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>>750184410
Heil Hitler!
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>>750182613
who gives a fuck, japs a cattle
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>>750184410
Maybe westoids would have more respect for companies if they weren't run for maximum wealth extraction by raping the customers.
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>>750182613
I can't believe an indie game sucks, this never happens! Especially not the popular stuff!
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>>750184725
>konami don't make games anymore,
they are one of the most prolific jp devs out there, only being topped by nintendo putting out a new game a month
they are starting to not leave japan tho like shine post
they simply dont care about slop for goyim like their westernized ips and simply outsource slop for cheap
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>>750185427
>they are one of the most prolific jp devs out there,
And then you take a closer look and realize every single game of theirs was outsourced.
Like this one. Who do you think developed Belmont's curse?
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>>750182613
I wonder what that person thinks about Metroid Dread because a lot of what they said applies to that as well.
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>>750185726
Japs don't give a fuck about Metroid.
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>>750182613
>there aren't any warps at all
Did bro not even finish the prologue?
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Classic Castlevania combat -
>distance and positioning against enemy is critical
>when you have an opening, pour whatever burst damage you have into that spot
>but not so much that you can't back away if the enemy didn't die or the boss is about to attack again

Belmont's Curse combat -
>OH MY GAWD use the whip to LAUNCH yourself onto the enemy with iframes™ and do a sick ass combo then slide through the enemy to his backside while he whiffs the empty air (YOU ARE SO FUCKING FAST OMG) then finish him off with flashy moves and the screen shaking on each hit!!
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>>750186123
turning off screen shake makes this game 500% better, try opening a menu sometime
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>>750182613
everyone who likes SOTN agrees this game is really bad
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>>750186123
>>OH MY GAWD use the whip to LAUNCH yourself onto the enemy with iframes™
The game doesn't really rely on iframes at all. The dash has no iframes. And the start up to using the whip at all is really slow and if the enemy moves or teleports then the whip can easily miss. It's not something you just use to avoid enemy attacks with on reaction.

Distance positioning against the enemy is actually critical in Belmont's Curse and you're being disingenuous as all fuck for some reason.
You crouch. You duck. You dash away. Dash behind. You jump. All kinds of stuff. To avoid (actually avoid, not iframe through) attacks.
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>>750185594
>they simply dont care about slop for goyim like their westernized ips and simply outsource slop for cheap
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>>750186278
>he said about the Castlevania ip
lol
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>>750186123
also there's no contact damage, so spacing REALLY doesn't matter at all
so if you're near an enemy you can just stand inside it and mash attack, sliding to dodge as needed
and if you're not near an enemy you can whip it for a free aerial hit and spam that combo until it's dead
but despite the combat being spammy and kinda shallow, the game seems to think that it's put Silksong levels of attention into its combat systems, to the point that enemy gauntlets are commonplace features. I really don't get it.
the platforming is stronger but I agree with the Jap in the OP that it kinda paradoxically fucks with the exploration because there's now an inconvenience fee you have to pay if you want to return to areas you've already passed to hunt for secrets, and the warps are very rarely convenient to get to or from, so you might just decide it's not worth it even if exploring is what you'd rather be doing.
and some of the challenge rooms are pure cancer. like the timed gate with the lasers in Notre Dame can fuck right off. you're fucked if you get hit on the way up but if you make it partway it saves your respawn, so to restart the challenge you have to make it back down the tower without hitting spikes, or you respawn further up again. it's infuriatingly inconvenient to retry a challenge you're intended to master through repetition. the easy reset was one of the things I appreciated about Well Dweller's timed platforming challenges.
but yeah. BC probably should have been a Celeste-like rather than pretend to be a Castlevania, but here we are.
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>>750186229
The whip is fucking broken nigga
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>>750184410
I barely pirate anymore because nothing new is even worth the time to play let alone money
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>>750187084
>also there's no contact damage, so spacing REALLY doesn't matter at all
There is on some enemies.
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>>750182613
It is but it's a bad one and they butchered the lore and characters.
Believe me I've played all games unlike the japanese, who always hated castlevania.
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>>750187084
>also there's no contact damage, so spacing REALLY doesn't matter at all
I like contact damage. But your claim is still so very obviously wrong. How dishonest can you even be?
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>>750184528
Anon they literally are helping a little kid report his dad to the police because he emulated ds games
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>>750182684
This, that's why we actually want to play the Japanese game this time, because the Japanese are wrong and have bad taste. That's how you know the Japanese-made game is good.
This is what you fucking sound like.
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>>750184410
Nah they see you as a filthy communist that doesn't respect the creator of the work
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It's an embarrassing entry into the franchise, but hardly the first. It will be remembered as fondly as Mirror of Fate or Order of Shadows, that is to say not at all. Shame, it's a pretty fluid game, but they took too many liberties with the lore, and they should have known better

shills aren't allowed to say nigger, btw
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REMOVE FUCKING SPIKES
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>>750182613
>try to sell metroidvaniaslop #443786 by coasting off the name
>Isn't therr someorr you forgotto to ask-u?
>Japan fucking cockblocks the game
>shills tie themselves in knots to simultaneously appeal to tradition while claiming tradition doesn't matter
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Why is it that all the shills leave these threads at the same time every day, then return en masse three hours later?

What's the time in mumbai?
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>>750184410
heil hitler nigga
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>>750187084
>also there's no contact damage
And it's good
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Ban twitter screenshot threads
Kill all twitter niggers



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