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It's the coolest 2D action game ever made.
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I dont like how utterly unenjoyable these games are when you arent going for score autism.
MMZ did that better. First play through was always fun, and the score autism was there if you wanted more and that was fun too.
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>>750186550
>score autism
Mega Man Zero and Gunvolt are among my favorite games, but I hate that shit.
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>>750186550
>Press X to anime
Miss me with that gay shit
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>>750186550
It's hard to follow what inti is doing when they keep announcing new GV/iX collections. What's GX?
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>>750186550
this looks exactly the same as base GV3's gameplay
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>>750186901
GV3 but you play as Gunvolt and iX Copen instead of Kirin
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>>750186901
It's a DLC for the Gunvolt Enhanced Trilogy. They're not selling it as DLC for the standalone Gunvolt 3 even though it's based on that specific game.

>>750186916
It's GV from 3 with no limitations plus Copen from iX2 but with different EX Weapons as a tag team.
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>>750186550
>that copen flight
it's so sad to watch while knowing they're going to break his jetpack AGAIN in iX3.
It's almost like they do it out of spite.
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>>750186901
>What's GX?
Alternate gameplay mode/crossover with a fixed Gunvolt from GV3 and a fixed Copen from iX2
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You can now have TWO idols following you while singing j-pop in your ear.

>>750187142
There's an ability that downgrades the Bullit Dash to single-use like in iX2 in exchange for some extra points and I wondered who the hell would ever willingly equip that.
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>>750187268
>player character sprite
>the following idol sprite that's bigger than him
>and the other idol sprite that's also bigger than him
>and the big red crosshair
>and his blue rings which have to fly in the opposite direction before arcing to hit the crosshair because lol
>both player character faces in the top left next to the hig health bar
>that score counter that also has colored bars under it
>BOOST! on the right
>Not pictured: all the blue-white flashing that covers up 90% of the screen when Gunvolt does the zap thing (see OP)
Just how much pointless visual vomit can they shove into these games, jesus
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>>750186756
cant believe caucasian millennials are calling high score chasing "score autism".
Incredible
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>>750188028
people stopped giving a shit about score faggotry with the NES around 1988 already, when MM2 dropped this vestigal nonsense. back to your crypt, grandpa.
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>>750188028
High scoring in gunvolt games requires playing in the most ridiculously convoluted ways instead of the run'n'gun genre they're copying. There's no way you could see it as fun unless you're severely autistic and enjoy memorizing stage layouts and boss movesets for hours
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>>750187709
The UI clutter is so over the top I find it endearing.
>top left: active and reserve characters' faces, skill cooldown bar around the active character's face, health bars, EP percentage for GV/Bullit Dash gauge for Copen (also shown under the active character's sprite), available Normal Skills for GV/active EX Weapon and amount of available heals for Copen
>top right: Boost gauge, available SP Skills for GV plus amount of skill charges
>middle left: Kudos counter and overall multiplier, Inspiration gauge, GX Skill gauge, current chain multiplier and bonus points indicator
>crosshair in varying states over tagged enemies
>entire bottom half of the screen is taken by character portraits and text if you have Story Mode + enabled
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I just wonder what Kiwi is up to. That fanart from over a decade ago has finally come true.
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>ten years, three games and one "fuck you" joke ending later, Inti Creates finally resolves this guy's plot in the DLC of a compilation rerelase
T-thanks...
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Do I need to finish the vanilla GV3 story first before playing GX?
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>>750189602
Yes, it's set after GV3. Also the LAiX games because Copen comes in straight from the true ending of LAiX2.
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>>750188338
the combo counter mechanic is just awful it forces you into very rigid pathing.
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Man I kinda wanna play this but I don't wanna pay for the collection all over again.
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>>750186825
How can you even like Gunvolt if you don't like score autism, the games are complete garbage if you ignore the scoring.
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looks like the kind of game a tranny would play
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>>750190632
I do not give a shit I just enjoy rushing through the stages with prevasion with the lowest difficulty so I can actually listen to the dozen Lumen tracks they made.
https://youtu.be/P4t38DY2kMk
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>>750190514
I just gave up with Inti and accepted getting screwed over and giving them money because I like their games that much. First time it happened was when Europe never got the retranslation patch for GV1 on 3DS so I pretty much had to get the Striker Pack on Switch to experience the real story and dialogue of that game.
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>>750191006
I actually got the iX colection at 50% off and regret it. Im fucking done with Inti's bullshit
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It's just kinda crazy that I never once managed to get one of the songs to play during GV1 due to the scorefaggotry and I only got a track to play for like 10 seconds on GV2.
Who the fuck thought it would be a good idea to hide all these songs behind a playstyle 90% of your players don't give a shit about? Thankfully the collections fixed that shit by copying GV3's system.
https://youtu.be/Q4Y9KWC7VIU
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>>750186550
Inspiration is a fun gimmick since it lets you use Anthem without dying but holy shit the level design here ain't helping Copen at all.
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>>750186550
I thought t this was just a bone for megaman players?
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>>750191327
GV3's level design is just kinda weak in general
it's what happens when your MC doesn't want to interact with terrain at all
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>>750191302
I mean, just don't get hit and the song will play eventually.
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>>750191490
>just memorize the stage layouts and attack patterns bro and you might get a chance to listen to one of Sakuragawa's many performances
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>>750191302
GV2 already let you set the score system so that you would never drop the combo. It lowered your overall score at the end of the stage but it was still enough to hear the songs and get S ranks.
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>>750191373
It started as the side thing Inti Creates was making while stumbling through Mighty No. 9's development and it looked like a Megaman Zero successor but it was always clearly its own beast once the first game came out. It's just become crazier and crazier as the games went on to the point it has nothing in common with Megaman beyond the general stage/boss structure.
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>>750191678
Yeah I only found this out after finishing the game but at least it made replays more enticing.
https://youtu.be/V749MAmptko
Just why are these songs so buried in the games? Vid related only plays during the game selection screen on the 3DS collection.
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>>750191647
>>750191819
Just play the dedicated rhythm game bro: https://store.steampowered.com/app/2585040/GUNVOLT_RECORDS_Cychronicle/
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I clapped when GV and Copen called each other the Luminous Avenger iX™ and the Azure Striker Gunvolt™ at the end.
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Did any of these 5,000 Gunvolt 3 rereleases ever give Zed a full campaign or option to play the main story stages?
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I'm sorry but I don't want to rebuy an entire trilogy I already own individually just to play as GV and Copen. I'll wait for iX 3.
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Nah. Gonna wait for Gravity Circuit 2 instead.
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>>750186550
Why must they keep yapping
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>>750192450
No, the only things added since Epilogue ATEMS are Connect iX (iX2 Copen in five stages) and Gunvolt GX (full new campaign with modified GV3 GV and iX2 Copen).
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>>750186550
I bought the collection, is all the game like this? Why are they covering the game with that stupid textbox that doesn't allow you to see anything?
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>>750186550
60% of the screen is used for gameplay purposes.
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>>750192354
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>>750192905
>I bought the collection, is all the game like this?
The mode in the OP is peak clutter but yes, sort of.

>Why are they covering the game with that stupid textbox that doesn't allow you to see anything?
You can change the settings up to removing the text and portraits and leaving just the voices or remove those too. The dialogue during gameplay is meant for a more casual first playthrough and to be removed in replays as you go for high schores.
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>>750186840
You are missed
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>>750186550
I don't like mega-man-likes or metroidvanias.
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>>750186840
>Press X to anime
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>>750193093
>>750186840
Samefag
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>>750188338
>There's no way you could see it as fun unless you're severely autistic and enjoy memorizing stage layouts and boss movesets for hours
>Same as SHMUP score attackers, who have to memorize stages and means for optimum points.
So yeah, autism. Yep.
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>>750187709
They've made even uglier looking games than that, believe it or not
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Surely the character swap and inspiration are a test run for playable Blade in iX3. They haven't revealed it yet because they want it to be a surprise on release day.
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>>750194276
>Blade turns into a Primal Dragon, gets sealed by iX Kirin and she's a support character to Copen in the form of a lynx
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>>750186550
Looks fun. I want to get around to it, but I'm still playing through Mega man and I kind of want to finish up all Mega man, X, Z, ZX and whatever before playing Gunvolt. I'm only on like Mega Man 5 too, I took a break because I got a bit burnt out blasting through 1-4
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>>750194094
Majogamibros...
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>>750191876
Nah, but it's telling that they had all these songs and performances going so wastefully unused that they had to make an entire game/platform for them.
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>>750188028
>muh generation wars
Everybody except score autists calls score chasing autistic. You're like a lamer version of speedrunners.
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>>750195008
My score autism includes a speedrunning component because low times give a score multiplier so I'm a cooler version of speedrunners by definition.
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Oversurge, Azure Striker! Bump this thread from page 10!
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>>750195008
There is no except. I like score autism and I call it score autism. Anon just has a fragile ego and doesn't want to be called an autist
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Armered brue
https://youtu.be/8n37LlfbDVE



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