This isn't a sad day, it's an economically realistic day. Looking Glass spent lots of money making innovative games that never sold well.A really cool guy I know who used to work at Looking Glass had some insight into this: the company slogan may well have been "By MIT Grads, For MIT Grads". Think about that. Most of the stuff they did was way out of the realm of what most mainstream gamers wanted.Being a niche company and making good, unusual styles of games is cool, but you have to be lean-and-mean in order to do that successfully. Pop Top (Railroad Tycoon) is a great example of success in a small genre.But you can't be a niche company and have the kind of huge overhead and expenses that Looking Glass had.Right now, an ugly shakeout has begun in the industry. Look at the stock market crash in shares of Activision, EA--that's Electronic Arts not Evil Avatar , Activision, Acclaim, GT, and Eidos. These guys no longer have the resources to fund the financial losers.Projects and teams that are not producing profitable games are being axed. Origin's projects (minus UO) and Looking Glass are only the beginning. Some of the companies and teams that will take the axe damn well deserve it, and others are unfortuntely made up of really good guys who just haven't had the good fortune of producing hits.This is the bit where the comet hits the earth and the dinosaurs die, but the way is cleared for cooler life forms to evolve."-Tim
>>750187613thief and systemshock were bioshock with some rough edges not yet sanded off. they had some weirder stuff in their catalog but the path to making high concept fantasy action adventures profitable wasn't inconceivable.
>>750187613Gaymers don't deserve LGS caliber games.