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Is this really true?
>>
smash bros belongs over in easy
>>
I found UMVC3, Smash, and Skull Girls relatively easier than a lot of those anime ones. I'd probably bump those down to the middle somewhere.
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>>750192174
KoF13 defo has a high skill floor since you really do want to be able to at least use your max mode somehow but it's not that difficult of a game. Inputs are forgiving, it has the quick charge, hops are easier than ever. I think it has a reputation as a hard as nails game due to the trials which are not combos you're expected to be pulling out at a moment's notice
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>>750192174
>Unlimited Codes
I actually imported the PS2 version on relase, the fact that it was so much more convoluted than Meltan completely threw me. In the end the only character I could get anywhere with was Saber Alter because her combos were simpler and she was slower than the other characters.
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>>750192287
Def not Smash Melee?
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Wheres the forbidden fighting game?
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>>750198909
Thems Fighting Herds? Like in Moderate?
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>>750192174
>Strive
>Hard
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>>750192174
>arthritis facilitators: most prolonged to quickest
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>>750192174
>"purely about execution difficulty" (average input speed, input complexity and input rate)
>execution required to compete with intermediate/high level play
>those other games close to melee
Even if you consider that melee is a fighting game, I feel like the classification of others near it is wrong. Is no input buffering really all it takes to put something on hard-insane?
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>>750192287
Ironic shitposting is still shitposting.
But if you are serious, then post your Slippi rank or latest tourney results.
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>>750192174
vf5 should be a bit higher
you need to be able to reliably react to scenarios that involve seeing the current weight/stance/range in under 15 frames to recognize what combo punish to do
a lot of optimal damage also comes from 1f links and manually delayed timings

i dont think its even humanly possible to do an akira 66p, checking to see if it actually hit, then if it didnt hit to fuzzy guard instantly all under 13 frames
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>>750192287
Smash isn't a fighting game.
But if we consider it a fighting game, newer 64 and iterations indeed belong to easy.
But melee with regards to inputs for high level play is anything but easy, it makes people feel like their hands are exploding.
>>750201953
That's not what the chart is about.
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>>750202053
64 and newer* iterations
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>>750192287
depends on the game, the newer ones have really long input buffers which heavily reduce the execution barrier to doing anything. 64 and melee have no buffer so everything has to be frame perfect though, and the sequences of inputs that you have to execute to do even fairly basic things can be both complex and require extremely high precision. the ceiling for execution hardness in melee in particular is much higher than even a bunch of autists who have put 50,000 hours into the game have been able to get close to, like there's plenty of stuff that you could do with TAS that people aren't doing in game yet.
>>
>>750202053
>Smash isn't a fighting game.
Why?



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