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The numbers are aren't as high as I thought it would be
>>
>>750197971
that's a surprisingly low number considering the massive bloat every studio have
nd most of these arn't devs or anything it's middle management and subcontractor people for bullshit consulting
>>
Should've learned to control an FPV.
>>
I’ve found that the harder the strife for these ghouls, the more likely they are to make decisions for the gamer, not for special interest groups.
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>>750197971
it sounds small, but honestly there's not many games industry jobs in the US. It's only about 82k direct jobs and 250k indirect ones
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>>750198119
Video game development should never have gone over five people working on it at once.
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>>750198302
>>
>>750197971
The tech industry overestimated the demand for products and it's need for remote workers, so it led to a massive hiring push during the pandemic.
But once the pandemic ended and everyone started to go back to the office, they realized they overhired.

That and coupled with higher interest rates leads to mass layoffs
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>>750198302
it will unironically go back to that within 5 years because of AI tools making game development go so much faster
>>
File: 1764848854789260.png (360 KB, 640x480)
360 KB PNG
should have learned to tighten up those graphics



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