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File: capsule_616x353.jpg (65 KB, 616x353)
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Stop. Fucking. Stuttering.
>>
F-fuck y-you n-nigga!
>>
is it really that fucking hard to just profile it and see what's the issue and fix it? holy fuck
>>
Yes i installed the dxvk mod, yes my settings are low enough. Why does it keep happening?
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>>750207627
The issue Pranjeel is that Rockstar utterly fucked up the whole port and never bothered to fix it to the point where gta 5 gets many more fps on comparable systems.
>>750207597
Kek
>>
>>750207984
you have absolutely no clue what i even said you fucking cretin
>>
>>750207984
I got a kek I win!
>>
>>750207543
I was forced to uninstall for the same reason
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>>750207543
>make a PC port
>randomly switch out and fuck up multiple textures and models and whatever for shits and giggles
>update it to remove music
>make it capped at 24fps otherwise cutscenes animations and gameplay glitches
>delay every game on PC, put all resources into console
rocKKKstar says TOTAL.PCTARD.DEATH
>>
>>750208545
console versions of gta iv run at 26 fps and look like muddy dogshit, even worse if you're playing on ps3. pc version is easily the best and can be modded to add the cut radio tracks
>>
>>750208993
WHICH IS EXACTLY WHAT I DID!!! KINO GAME!!
https://www.youtube.com/watch?v=leZs00mjzoc
>>
>>750208127
Wtf anon what happened to your stutter?!
>>
>>750208993
Played it on xbox many years ago and I remember it looked like shit. At least the shadows were grainy as fuck. How did rockstar fuck up this bad?
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had to play this shit at 40 fps
kinda sovlfvl doe...
>>
>complete edition
As cool as it is to hear the EFLC dlc tracks in the base game it kind of messes up the continuity.
>>750208993
Constant 26 fps (really not on xbox) was more playable than the shitty port that was all over the place
>>
Protip
If you're playing it on steam, make sure steam overlay is activated, otherwise, the game becomes unplayable from stuttering every second
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File: 1791223604491216.gif (997 KB, 500x283)
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fusionfix my guy. it even comes with the radio downgrader nowadays
>>
>>750210095
>>750210098
I got it from fitgirl, that was included, though its an older version. I mean like i start the game and i might be getting 50ish fps, then later on it feels like a choppy 23 or so. I know it stutters as you go around the map and all but by now it should have everything in cache.
>>
>>750209303
Real time shadow mapping i believe, instead of baked solutions. As well as this being their first gta on multicore/modern gpu architectures, and the rage engine was new. Alpha transparency was also taxing on the 360.
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>>750210098
>fusionfix my guy
Same thing. If you're driving around the game will drop to 30fps for a second every 20 seconds or so.
>>
>>750207543
I-I-I-I can't
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File: Grace.jpg (233 KB, 2048x1006)
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>>750207543
>>
I just wanna know how to fix the shadows, theyre all cubed in my game.
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>>750207543
n-no
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you guys are running some ancient ass pirated version aren't you
go pirate complete edition and apply fusion fix and dxvk. and while you're at it saints row 2 was also fixed
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>>750207543
Try using dxvk-gplasync with these settings adjusted for your CPU thread/core count
>>
>>750207543
>breaks above 30fps in 2026
Fucking trash port
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>>750207984
evergreen story with most ports
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>>750217880
fusionfix fixes this, but you do need it capped at 60fps to avoid all problems. 100+ fps can fuck up AI interactions and it makes npc AI extra retarded where sometimes they will just continually bump into objects over and over.
but yeah, it's a horrific port. all of rockstar's PC games are honestly trash when you think about it
>>
>>750216402
Y-y-yes



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