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File: HVUo4dGWIAEz11n.png (231 KB, 667x829)
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>Capcom DMCA'd a frame data and hitbox viewer tool for Street Fighter 6

https://x.com/MetalMusicMan_/status/2113640742166171885

how out of touch are these japanese boomers?
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You know this is real because only capcom would waste their time trying to take down tools for a game no one plays.
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Japanese boomers doing weird out of touch things is simply how they are, no need to try and understand them. They don't know why they do it either.
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Based. If you look at hitboxes, you're cheating.
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>>750208826
fpbp
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>>750208272
>play our game but you're not supposed to know what moves are good
Get this, the FGC will complain for a week and then keep playing slime fighter 6
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>>750208272
the funniest part about this is that japs will bend over and defend their masters for doing this, what a cucked and subservient group of people. no surprise when they allow US soldiers to get away with raping their women in okinawa
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>>750208272
I thought the game already had frame data and hitbox viewer? Or it got DMCA'd because the tool allows you can see frame data and hitboxes during online play in real time which is cheating?
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Street Fighter is serious business.
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>>750209295
if i had to guess, they are taking it down because it allows you to view the frame data of dlc characters without having them purchased in game since similar stuff has happened before
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>>750209176
No one bootlicks quite like an Eastern Asian
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>>750209454
Well that make sense and still fucked up because the best solution for a long time is to make DLC characters free only in training mode but retarded business practices I guess.
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>>750208272
Are you threatening me, master Jedi?
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File: SF6_Juri_214lk_hitbox.png (132 KB, 453x539)
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>>750209295
It has frame data built into training mode but no hitbox viewer, which is pretty important considering how many moves have hitboxes that aren't reflected by their animations. For example I kept trying to use Juri's qcb+k specials to anti-air because the animation kicks up above her head only to look up the hitbox and see it doesn't follow her foot past head level
Ironically though, the website in question didn't even have hitboxes for this move and I had to find them elsewhere
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>>750209750
>2023 fighting game
>doesn't have built in native hitbox viewer
sheesh
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>>750210042
I actually can't think of any that do from any era
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>>750210236
Killer Instinct (2013)
Skullgirls
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>try to get better at game
>money stolen

Lynch corpos
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>>750209750
why is the sfx gone?
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>>750208272
BASED
kill PC cheaters
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>>750211178
You know, if I was going to guess at which ones might have had it those and the horse game would have been the ones I'd guess first.
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>>750209750
Yeah the game has all kinds of weird lingering and retracted hitboxes and moves that actually end before the animation stops playing that made this shit super useful

>>750209454
No frame data is on the SF website in the open
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>>750208272
Thats not even a DMCA its just a regular request
I doubt they have literally any legal backing for this, not that that has ever stopped a corpo before from being retarded
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>>750209750
This picture is a symbol for why fighting games are dead.
How do you make the same "competitive" game for 30 years and still pull bullshit like this?
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>>750214193
Just having your foot out doesn't make it an attack, the motion that carries power comes before that point of the animation
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>>750214193
The actual attack is an energy wave in front of her that she does a wacky vertical split to form because Juri used to be an ero character
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>>750208272
You have to be out of touch to make a new fighting game in the first place
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>>750214790
>energy wave
Eh, not really. It's just like fancy motion lines or stylized wind.
I wonder if at some point in development it did have a vertical hitbox matching the effects and they cut it down because one of the devs/playtesters got upset about it
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>>750215306
In Juri's original design before the stock shit her fireball was a direct follow up where she whipped it away before it dissipated. I know the effects they use now just sort of look like a shockwave compared to when they were pink.

I think you could somewhat AA with it in SFIV and then it got the top of the hitbox chopped off when they made pinwheel into a DP
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>>750208272
you fags are always trying to cheat someway
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>>750208272
Let me guess: it lets you see the frame data and hitboxes during matches too?
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>>750218580
Oh nevermind it seems to just be a webpage. What the fuck is capcom smoking?
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>>750208272
nothingburger. it's going to be a story where the legal department swept over anything SF involved and this project got caught in it. If enough eyes see it they will drop it.
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>>750214193
>How do you make the same "competitive" game for 30 years and still pull bullshit like this?
Because in modern fighting games moves are designed with specific purposes and if you start using them for anything they weren't designed for, they get nerfed or changed. That move was not designed to be an anti-air. You will not use it for anti-airing.
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>>750219383
the faggot already removed it
whats there to drop?
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>>750220950
Intimitation works
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>>750208272
Stop cheating.
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>>750221272
It's not wrong. glow model mods are as old as gaming. mods are cheating is the best way to filter it unless you want to hire a team that goes thru every mod.



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