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File: 1781795685568028.jpg (74 KB, 640x752)
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>Game is the hardest in the early game
>As you level up and unlock skills, combat becomes almost trivial
>Halfway into the game, everything becomes piss easy
Genuinely, what the fuck is the reason behind this design choice? A lot of RPG's do this and it is one of the most baffling things ever. Shouldn't the combat difficulty be at its peak when you actually get to use a bunch of your cool skills?
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power fantasy
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any games that have an oscillating difficulty curve?
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power fantasy
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it's fun to get more powerful and actually be more powerful instead of everything scaling with you
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>>750215046
The only issue that I have with this is that unless you are roleplaying, you can safely ignore most of the skills that you've been handed and only spam the 2 most effective ones.
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>game is hardest on easy, because devs forgot the numerical values on the engine they have coded are inverted
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>>750215327
if your playstyle is that, then it doesn't really matter if the enemies die easy or not. you're still going to be going with the most effective way.



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