>Game is the hardest in the early game>As you level up and unlock skills, combat becomes almost trivial>Halfway into the game, everything becomes piss easyGenuinely, what the fuck is the reason behind this design choice? A lot of RPG's do this and it is one of the most baffling things ever. Shouldn't the combat difficulty be at its peak when you actually get to use a bunch of your cool skills?
power fantasy
any games that have an oscillating difficulty curve?
it's fun to get more powerful and actually be more powerful instead of everything scaling with you
>>750215046The only issue that I have with this is that unless you are roleplaying, you can safely ignore most of the skills that you've been handed and only spam the 2 most effective ones.
>game is hardest on easy, because devs forgot the numerical values on the engine they have coded are inverted
>>750215327if your playstyle is that, then it doesn't really matter if the enemies die easy or not. you're still going to be going with the most effective way.