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File: IMG_6805.png (48 KB, 603x214)
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>it's good because... It just is, ok?
>>
>>750216493
>Twitter thread
>>
why are you posting this here, just tell him off directly-
oh wait it's fagsky
LMAO
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>>750216493
wtf is a memo trap?
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>>750216493
Memo?
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>>750217179
Something that damages/kills you that's unreactable, like the enemies in mega man that jump out from bottomless pits and instakill you unless you bait them.
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I DON'T CARE WHAT SOME FAG ON KEKSKY IS SAYING FUCK OFF OP
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>>750216493
I have no fucking clue what this trannoid is trying to convey
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>>750217943
How have we gotten to the point where trannies are saying thats good?
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>>750217179
Imagine you're playing a dungeon crawler that doesn't have a perception function and you are required to step on tiles to know what events happen on them. You then step on a tile with a trapdoor with spikes under it that immediately activates and kills you. After reloading a previous save, you know that tile is an instant death and avoid it from now on. That's essentially what the retard in the OP is defending.
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>>750218491
So stuff that was a normal part of games until cuck devs decided to start making games for normalfags?
>>
File: orbital bombardment dow2.png (3.11 MB, 1439x899)
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>>750219260
well, consider 2 situations
>randomly generated dungeon, you run around level up, find some gear, you turn around the corner and there is a cyclops, his turn he throw a boulder in your head and you lose evasion check and instantly die, start over
VS
>developer designed a level, he put instadeath invisible trapdoors in a few places, you fall into one, die, lose a life, remember it's placement.

In my opinion both are OK, in the first one, it was your choice not to level up evasion OR wear the heaviest armor
in the second one, you lose a life, but learn no to go there, therefore you will never lose it again

For some people, both are bad game design, as deaths from reasons beyond the player's control

ALSO, fuck twitter threads
>>
Kill boghog. Behead boghog.
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>>750218441
Because they love games where the mastery comes from repetition and muscle memory. Why do you think there are so many of "them" in the speedrunning community?



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