[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: images (29).jpg (44 KB, 395x506)
44 KB JPG
Jesus christ, why is there such massive delay when you try to roll? Was it like this in the original too? Even Dark Souls didn't feel this delayed.
>>
>>750216707
So that you use it mainly for spacing, and bother to block or parry instead of solely roll like a faggot nigger bitch
>>
>>750216707
Stop fat rolling you dingus
>>
>>750216846
I'm literally naked
>>
>>750216707
I don't even remember the game having rolling lol. That must have only become a thing with dark souls games, but never played those
>>
>>750216707
it would be pretty OP if you could easily activate the i-frames. who would like that?
>>
File: DeS sluggish.webm (2.91 MB, 768x432)
2.91 MB
2.91 MB WEBM
DS2 is the only one that doesn't have this problem
>>
>>750218064
DS2 is unreal engine slop
>>
>>750216707
No. The DEmake is fucking attrocious, Westoid slop.

Play the original, and original DeS only. It is the pinnacle of Soulsborne slop.
>>
>>750217215
>I don't even remember the game having rolling lol.
It did, you goofie. It was just not the go-to end-all solution to everything, like it is nowadays. It rather works closer to Zelda:WW´s dodge+roll behind the enemy move.
>>
>>750216968
lose some weight fatass
>>
>>750216707
git gud



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.