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File: x.jpg (95 KB, 1084x775)
95 KB JPG
>900p console
How did they get away with it?
>>
nintendo switch 2 can dip as low as 240p
ps5 can dip as low as 0 fps (system crash)
>>
>>750222097
>240p
Say sike
>>
File: 1791296184655552.png (271 KB, 704x422)
271 KB PNG
>>750221947
goyim
>>
We're going back to 720p
Maybe 1080i with streaming delay and stuff
The future consoles will not have the hardware to render stuff in real time
>>
>>750222383
>The future consoles will not have the hardware to render stuff in real time
Right on time for the cloud-based future
>>
>>750222248
lots of switch games use dynamic res and the res can drop as low as that.
>>
>>750222642
Go away bezos.
>>
>>750221947
>historic low selling numbers
>getting away with it
I don't know...
>>
>>750222783
A-at least it's portable!
A-and the gameplay wooowzers.
>>
>>750221947
It was cheap
>>
>>750221947
It's roughly on par with Switch 2. Microsoft ensured back in 2020 that Switch 2 would be getting most multiplats going forwards.
>>
>>750222783
>suddenly changes his argument from switch 2 to switch 1
noticing...
>>
>>750223896
xenoblade ran the same on switch 2 as it did on switch 1 for a whole year.
>>
>>750224207
it didn't, as the game used dynamic resolution scaling, so it never looked nearly as bad as >>750222783 on switch 2 as it always ran at maximum resolution. Plus, switch 2 has handheld boost mode as well less than a year following the switch 2's launch.



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