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File: 3192_Etrian_Odyssey.jpg (71 KB, 267x400)
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I'm new to the series and started playing the first game on ds. I just beat the wolf boss on the 5th floor. It can be a bit difficult at times but I'm having a lot fun with it so far!
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sticc is the strongest class
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I tried it last night and got a game over in the tutorial
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>>750222098
Beat 1, dropped 2 at ice stratum where you can only walk around floor at night because ice has to be frozen felt like I had seen everything with classes at that point anyway. Beast blows.

I'm fine with some gimmicks for levels I liked the classic sliding ice puzzle, but sometimes they feel like bullshit.

Is 3 better when it comes to shit gimmicks and class balance?
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>>750222508
brother...
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>>750222589
>Is 3 better when it comes to class balance?
lmao, no
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>>750222589
I would say EO3 is excellent overall, at least if you compare it to the earlier entries. It was my introduction to the series however, so I might have some bias towards it.
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>>750222098
>fun
what are you gay? nobody likes fun on 4chan
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>>750222589
>Is 3 better when it comes to shit gimmicks and class balance?
No. 3 doubles down on shit gimmicks and horrendous class balance by introducing subclassing which opens up a can of objectively shit builds and stupidly OP shit.
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>>750222589
3 has much more interesting classes and they're definitely all more usable than 2, and most/all of the level gimmicks are told to you pretty explicitly if you talk to the NPCs in the bar every time you reach a new floor.
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>>750223443
>they're definitely all more usable than 2
wildling, arbalist, yggdroid are all useless, ninja is only useful for cheese
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>>750224039
and farmer, so useless I literally forgot it existed
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>>750224039
binds/status/debuffs are always useful, and arbalist does big dick damage. i used both on my first playthrough, plus zodiac, and never had any issue
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>>750222098
I still need to beat EO4, got lost in the ice zone and was too lazy to fill out my map.
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>>750224039
>wildling
Status lockdown will always be good. Anyone complaining about accumulative resistance has never actually used one.
>arbalist
One of the best damage dealers. Even without front mortar they still do good damage.
>yggdroid
Very high base stats and very good passives (including a complete 100% immunity to binds) makes them good if you can manage their small tp pool. Their attacks aren't good but subclass easily fixes that. Just think of it as ygg being the sub and the sub being the main.
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>>750222098
started EO3 recently
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>>750225860
He's so cute.
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>>750222589
>Is 3 better when it comes to shit gimmicks and class balance?
Enjoy having a team of gladiators or subclassed gladiators.
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>>750222589
I’d say go back to 2, I love its endgame stratums
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I don't know why they made it so that you couldn't draw your maps while in combat in the PC port
so fucking stupid
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>>750227047
Every class in 3 is viable as main. Anyone who says otherwise just doesn't know the game well enough. Subclasses are just a bad idea in general. EO4 had the same issue with bushi.
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>>750222589
Class balance is relatively good overal in 3, ignore those idiots. Skill tree design is much more interesting as well. Things like sliding floors, one-way shortcuts, and damage tiles are present across the entire series. Class-specific shortcuts is something only 2 did however. 3 has better shortcut placement in general so it's not as tedious getting back to where you were.
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>>750227770
>Subclasses are just a bad idea in general
No it's not, it allows lots of flexibility in party building as well as being able to make thematic combos.
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>>750227770
It is doable but it's not enjoyable. Why wouldn't you have a glad in your team when charge + berserker vow is so strong? Besides most classes if they want damage will have to sub in glad or zodiac if it's elemental anyways.
I'm sure you can try to beat the game with a team of farmers or yggs but it sounds like a miserable experience.
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Sex with Yuji Himukai.
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>>750227376
you can, just only during attack input and not while animations are playing
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>>750227816
>Things like sliding floors, one-way shortcuts, and damage tiles are present across the entire series
One thing that isn't talked about enough is 2's multi-floor design. I remember it in stratum 2 in 5, where you have to go down to the next floor to make progress on the current floor, and maybe you traverse floors multiple times before you get back onto the right path. I think it adds some interesting complexity, and I don't remember any of the other games doing that.
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>>750228497
The way lost shinjuku was done in 1 kinda traumatized me with multi-floors, screw those elevators and those damn sleeping plants.
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>>750228315
>you can
>except you can't
why did you even bother replying
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>>750228785
>>750228315 literally said you can, and that the only time you cannot is during animations and when resolving combat, when all input (including map drawing) is disabled.
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>>750228785
Maybe he wanted to be your friend
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>>750222217
this but unironically
absurdly strong in both her games
every time I start a new Nexus run I just can't help but put one in my party
she eats skill points for breakfast sure but god damn she really does everything and usually better than most classes
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>>750228003
In theory yes but so many combinations is difficult to balance which is why it ends up like this. You also have to think and try to balance every main class around the potential of being a sub.

>>750228112
Basically everyone used farmers in their playthrough. Beating the game without using them is actually miserable, so it's not a useless class in any way.
Using one in main party is still useful since they support you other chars with 30% XP bonus and money influx. Lullaby is also very good in randoms.
3 Ygg party nosells all the superbosses.
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>>750228497
3 does this, most if not all of them have some multi-floor designs.
>>750229497
Ends up like what? The balance has been mostly fine in all the games it's in.
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>>750230542
3 has some of the most broken subclass synergies in the series, and is also the least limiting when it comes to subclassing skills.
Atlus did several balance changes to keep it in check after EO3.
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>>750222098
What are the best features of a dungeon crawler like Etrian Odyssey? What's the first thing that catches your eye about these games that makes you say "I gotta play this"
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>>750231719
Nothing broken about any of the combos. Certain combos can dish out tons of damage but the bosses are designed to be threatening enough to deal with that. Not every combo needs to be balanced to be capable of dishing out the same amount of damage either, some main/sub combos offer better utility and support.
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>>750231863
Cute loli
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>>750227816
Where we at on auto map fellas? I'm on PC so no stylus which I'm sure was more fun. I think auto map walked tiles only is a good middle ground that still forces you to check for shortcuts but cuts down on tedium of just holding down the button while you fill in as you walk
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>>750232432
Just leave it as the default, which means it only paints the tiles you step on and nothing else.
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Thread theme

https://youtu.be/cFctacTsLMw?is=Ud1En4ayRNTIenrU
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kaishaku
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>>750231863
>>750232165
/v/ should be getting a new banner based on this exchange, summarizes /v/ pretty well
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Ronin best class
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>>750237796
For me it's Rover



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