Silksong isn't hard it's just unfair....because of artificial difficulty. I'm 15 Hours in, i finished HK with all achievements. I played several other soulslikes so of course its a skillissue but the game design discourage you to continue playing. Why do i have 5 Masks when almost everything deals double damage? Why is every 2nd enemy (and its not even every second, its more) flying on crack dodging your attacks or yeeting into you the moment you try to move, why do normal enemies have winding attacks that can stunlock you and deal double damage. You don't even want to explore as in every second corner is an ambush with 20 enemies that take 4 hits and more to kill one. The game feels like i am playing All Bindings P5 cause you cant even do two mistakes in a row without dying. Thats poor game design for early game and I'm on the fence to either not play it anymore or doing the cotton so i can at least enjoy the story and art style.
Everytime I start thinking I'm bad at video games I see something like this and realize it could be so so much worse
I'm a 36 year old stoner who works 40 hours a week and plays vidya casually, and even I was able to beat Silksong
>>750231338>skillissueIt's a hard game, but its fair. Use Wanderer Crest for bosses, if things look too hard for you. It's almost a cheat code. It pumps silk fast, so you'll be always able to heal. For every boss, there are openings where you can heal safely, so pump up silk, heal, learn attacks, and game becomes manageable. Also make sure to learn to use Clawline during battles. Vital for arenas.Only thing really wrong with it is end of chapter 2, where you need to all the quests to unlock act 3. Too much running around and too little direction. You're practically forced to use guides to get everything needed to progress. Act 3 is fine for three boss areas, I guess, but nowhere as good as Act 1 and Act 2, up to aforementioned grind.
>artificial difficultySuch a boring buzzword. All values in terms of damage and hp pools or whatnot are arbitrary
game made by trannies for trannies
>>750231613Are you literally me
I always feel better about myself when I see a post like this
>>750231338You sound cringe....
>>750231338You die a lot but you should be able to make constant progress if you have any learning ability.
>>750232208>Act 3Can you guys stop with this meme? Act 3 doesn't exist
>>750231338Try it on keyboard and mouse. Some people say it's like night and day compared to joystick, the pogo jump mechanic was apparently meant and tested primarily on K&M.
>>750231476same herei doubt myself a lotbut then i come here and see people thinking things i find kinda hard to be impossible and unacceptablefeels good to not suck ass
I have stopped at around 94% completion because the game just bored me to death. It's bloated as fuck despite not rewarding exploration nearly as much as it should, it made quicksilver bullets somehow even worse and turned them into the main resource mechanic, and I think that in terms of atmosphere/story/characters the game is a vast downgrade compared to HK.
>>750236719HK was an exploration game with combat elements. Silksong is a combat game with exploration elements.
>>750231338its because silksong is Dishonest Game Design and dishonest art design not to mention dishonest sound design
>>750231338Not reading all that but I think the game is incredibly fun and cool until act two and it just becomes a chore. Everything feels tired and mundane, it's bloated as fuck and chock-full of genuinely bad game design. It failed to capture what made Hollow Knight so special. Also throbbio is an actual faggot self-insert.
>750235861