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File: renodx.png (121 KB, 1200x600)
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>solves HDR in video games
>>
Why is this even needed anyway? Are devs retarded?
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>>750235028
>Are devs retarded?
Yes, there are no good developers left which is why they are all getting laid off.
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>>750235028
We used to get new games every 1 or 2 years. Now it takes devs a decade to make a new game in a series and it still ends up shit. This is what DEI does to an industry
>>
>>750234945
>using shadershit
Might as well use AMD at that point.
>>
>>750235028
If even movies get botched HDR, you can bet devs who don't have an A/V background will mess it up.
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>>750235028
Devs don't know what hdr is and how to set it up
And no company pays for someone to grade a game because they see no value in it (95% of customers dont have a proper HDR TV so they wont see a difference).
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>>750235514
literally everything rendered to your screen on a modern PC is processed by a shader you subhuman goy.
>>
>>750234945
how do I use this?

and second which monitor do I need to fully enjoy HDR?
>>
>games have run at 10bit internally for the last 15 years
>actual good HDR output though is impossible, small indie company plz understand
>>
>>750240995
The HDR """standard""" is complete sewage.
>>
Given HDR is a meme since nobody uses HDR screens anyway why should you care?
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>>750235028
Games don't use HDR. What the thing in OP does is fuck up your colors, a bit like all those max saturation TVs in the TV store
>>
>luma framework dude is responsible for the HDR in sinking city 2
No wonder it looks so good.
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>>750240995
>small indie company plz understand
Indeed
https://www.youtube.com/watch?v=Iqg8wqEisYg
>>
>>750234945
>buy oled monitor
>spend hours trying to get HDR to look good
>get fed up and turn that shit off
>every game looks great



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