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Game developer here, last thread we talked about Plasma weapons and your wants regarding their implementation.

I want to hear about lasers now, how you want them to be implemented?
>>
how about physically accurate for once? that'd be a real breakthrough. yes imma looking @ you fallout.
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>>750256252
yeah remove recoil crap
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>>750256252
So just thermally heats you up if continuous or qswitch or burst?

Invisible lasers? Your dead before even realising??
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>>750256290
>>750256314
yeah beam fire only with heal buildup. short bursts make no sense either if you want to melt armor for example
inconvenient for portable weapons bcuz of big battery/energy source
color? no clue here. depends on the energy source i guess. and the power output i can provide. like green tho
but super accurate BECAUSE LASERS DO NOT CAUSE RECOIL
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>>750256056
name it Rocket Morton so it will confuse everyone except Captain Beefheart fans
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>>750256314
Continuous laser, yes.

Invisible, no.

Cuts enemies in real time, ideal but I doubt you'd implement it.
>>
I don't really like lasers very much in my videogames.
Their only redeeming characteristic is that they can be "the" hitscan weapon. So they have a niche in space games.

I think its because if you make them properly they don't have very much feedback.
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>>750256056
Lasers should be hitscan period.
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>>750256056
A mechanic where the player has to wear sunglasses when using them or you whiteout their screen with white bloom every time they fire the weapon and make the beams reflect off mirrors
>>
>>750256056
>laser that cuts things
>laser that lights things on fire
>laser that vaporizes things
There's your three types of laser weapons. Any other laser is shit and should not exist.
The particle laser from Devastation (2003) is a fun one



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