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File: Expedition69Paizuri.jpg (718 KB, 1920x1080)
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I just beat Simon and that was the most bullshit boss battle ever
>instantly reduce character HP to 1
>steal all my shields
>V A N I S H
I can tolerate the sonic speed long combo, but these 3 things are just un-counter-able bullshit. at least I can counter Renoir's vanish.
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File: 165834864784678.jpg (3.91 MB, 3648x4544)
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titties
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I think Simon is poorly designed. People try to give it a pass by saying something like ''It is a optional boss that is supposed to be the most difficult encounter'' or ''JRPG's often have overpowered post game bosses that have unfair mechanics, it's part of the genre, deal with it'' and ofcourse, even in this very thread ''just cheese him bro''

It's all nonsense ofcourse, no matter how anybody tries to excuse this boss, at the end of the day he is created to be difficult, but since the devs lack the creativity of FromSoftware or Team Ninja that is all he is; difficult.

He has to use mechanics that cannot be countered by dodging or parrying, removes fallen characters from the battlefield, sometimes even before you get a chance to ressurect them, and then in the final fase he just erases your squad all together to force you into your reserve duo. Some people may like these things, but the point is that it is poor design.

Malenia's waterfowl dance is also , but at least when that one hits, you know it is a skill issue. When Simon ''gatheres all Chroma around 'character''' there is no counter, it always lands, it always puts you on 1hp and there is nothing you can do about it. When Simon goes to steal all shields, which he will do EVERY turn, there is no counter, there is nothing you can do to prevent it, it always lands. When Simon goes to remove 'dead character from canvas' there is no counter, you cannot prevent it, it always happens. This is artificial difficulty and is not about skill at all.
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>>750259440
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>>750259447
Skill issue
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File: 772345839683456.mp4 (2.31 MB, 1080x1080)
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>>750259314
Lune's got all that.
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>>750259447
I do think Simon leans on the game’s worst habit, which is relying too much on the parry system to the point that the Defense stat is effectively worthless.

I’m fully of the opinion that parrying should have just reduced the damage you take rather than negating damage entirely.
>>
fag33 is a shit game



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