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Whats the appeal? Literally everything about the game aside from the combat is bad.
>>
you need to be white to get it
>>
>>750259916
it's a white person game... i doubt you would get it
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>>750259947
This but only base game
DA has gacha loot and is chinkcoded
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>>750259916
>Dragtroon dogshitma 2
Its a game made by a hack for neet western trannies
This game flopped hard in japan
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>hiking across hills and mountains with my pawns fighting goblins
It's like my own little Fellowship of the Ring
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>>750259916
>Literally everything about the game is bad.
FTFY
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>>750260157
>Lord of the rings if it was boring af
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>>750260157
>Wandering some empty dogshit open world with unremarkable enviroments and the same repeated enemies while a bunch of braindead NPCs constantly talk nonsense
Wow it's le kino just like Troon of the Rings
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>>750259916
You need to be brown to get it
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>>750260252
you meant to steal/pirate it
>>
A better question is why you guys rave about this game's combat, the game has MMO-tier encounter design and you fight the same small pool of monsters the whole game.
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Movement is so ass, why does it autolock into the wrong guy, why does the game assume i want to jump off any cliff i happen to move close by?
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>>750260347
The movement is too mocapped
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Shitposting aside...

Has the game been engoodened yet or would it still be better to wait for a discount + mods to catch up?
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>>750259916
>Literally everything about the game aside from the actual gameplay is bad
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>>750259916
> everything about the game aside from the combat is bad
it's a you problem then
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>>750260735
Theres no girlboss leader emasculating the protagonist so trannies dont like it
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>>750260654
Yes and no
DLC is a blast but it doesnt touch the base game. So even QOL changes don't help that base game is a slog. It's decent enough for a first blind playthrough though
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>>750260735
But only the combat is good not the gameplay as a whole
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>>750260784
Theres also not a single character worth remembering in the entire game as the story sucks
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Only brown turdworlder like this game
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>>750259916
It's a miraculous series, good god I'm so happy I can see the good in it. You might want to try something else but man, what is it like to have no sense of adventure? No imagination? Can you read fiction books, honestly, or are they all boring to you?
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>>750261708
the combat is not good
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Does DA and the 2.0 stuff make the game worth going back to? I dropped it when I got to the main quest about hunting dragons for parts or whatever.
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>>750261954
The combat is good, do you like any other Capcom action games?
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>>750261926
Only bbi and norgan are the good content of this game
Hacksuno dogma fucking sucks and nobody likes adventure open world gay shit
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>>750262047
Nope
Its just more dd2 instead of bbi2.0
Kinoshita betrayed his core audience
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>>750262097
Great, good that you like the game's dungeons.
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Which rites are worth revisiting in the unmoored world? I remember some were flooded
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>>750262050
>The combat is good
no it's dogshit
>>750262050
>do you like any other Capcom action games?
no they are dogshit
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>>750262050
>Capcom
>Good
Lmao
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>>750262197
The one where you first fight evil eye has some unique sets
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The combat is not good either, it's a braindead numbers go up button masher, the only saving grace is the character creator
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>>750262203
Alright so there's your answer, you have bad taste in games... and you are retarded since you hate all Capcom action games but go back for more.
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>>750262305
Which is also dogshit compared to mhwilds
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>>750260347
Honestly yeah the movement does feel like complete ass a lot of the time. Not a huge fan of how strong the autolock is too.
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I have seen level 800+ pawns and I'm wondering what these people are farming for?
I'm in the low 200s, and me and my pawn are decked out in majestic level 5 gear plus all the shit from those unmoored dlc dungeons.

Is there something I don't know about?
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>>750262734
Battle frenzy iv^ with good rolls from gigasatan, probably.
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>>750262734
Mowing down vortex enemies is fun also you might want good weapons/armors for different vocations.
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>>750262734
You’ll probably end up around there if you’re playing hard mode and want to fully enhance the loot ring you get from killing satan, even if you’re killing gigasatan every time
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>>750263049
What about dd1?
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>>750262734
I’m level 999 and still don’t have the ring maxed yet or a giga staff
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>>750263141
Dogshit empty open world shit where you fight same boring piss easy enemies over and over
BBI is the only good part and that shit was a 6/10
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>>750263580
Interesting, and an action rpg that you do like? Because it's not sounding good for you.
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>>750263668
Elden Ring
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>>750264212
Alright let's pack it up.
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>>750260654
Depends what you considered not good. The performance has been vastly improved. The base game hasn't changed much except for the new dungeons but they're late-game content. In fact the DLC kinda ruins the base game. The hard mode doesn't really make it hard except for the very start of the game, and it gives you absurd amounts of XP so it messes up the pawn pool you have access to. You'd be hiring level 60 pawns in level 20 areas and most of those level 60s will have late-game gear. The game now gives you an infinite teleport item near the start of the game which destroys a core pillar of this game's design. Teleport items were a rare and highly valuable resource that you wouldn't want to use much, it encouraged the player to go on long adventures that would last several nights and you'd have to camp out in the wilds to recover and keep on going. Now you can just teleport back to town every time you're low on health or your bags start getting full. The whole immersive fantasy hiking sim vision that Itsuno had has been destroyed. The DLC area is also designed for frequent teleportations and completely misses that feeling of long arduous journeys the base game had. The vanilla game was mixed but it had a unique vision and soul. The sidequests also seemed to have a lot of contingencies for coming across them in different ways and having different ways to resolve or fail them. The DLC quests seem to just be very straightforward do exactly what it says or fail and are mostly just about killing a few specific enemies.

If you want to get into it now I'd recommend playing on normal with a difficulty mod to tweak enemies and xp gains. And just pretend the eternal ferrystone isn't in your inventory I guess. Someone will probably make a mod that lets you remove it or store it. The one thing you can't do anything about is the portstones which let you set your own teleport point. They're in every town now so you dont even need them anymore.

Thanks Kinoshita.
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>>750265678
Well said.

My 2024 playthrough was a blast. Never even played DD1
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>>750265678
Excellent points. There's something to be said about how the DLC is basically a giant combat gauntlet ... But only because you can teleport between parts of that gauntlet after a point. But during the initial exploration phase, the DLC really shone.

If they deleted the ferrystones from the series, and lowered the level cap to 100, but also made the quest design a little more like the DLC with annoying backtracking quests optional, then I think the series would be on firmer footing.
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what is the best place to do get the STRIKE achievo, blastbros? pretty please
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>>750259916
The combat's good. Also the character creator
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>>750259916
The appeal? To make trannies like you seethe OP, which makes it inherently GOATED by nature
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>>750264212
Lmao

Kek even
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>>750265678
I think the Oxcart system is quite good
Someone who doesn't like using the eternal ferrystone can always elect to just put it away at the innkeeper though and keep going without it
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PUSHED BY THE WIND
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>>750266994
Third run through the Wyrmblood Arena. Last room has 10+ vile eyes behind the doors and an evil eye as the final boss that can spawn even more. But be careful: Once that dungeon is cleared for the third time it won't respawn anything anymore. If you can't get the achievement it's better to reset to the last inn save before killing the evil eye.
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>>750268648
thanks, man
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>>750259916
any mod to replace body type with gender in character creation
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>>750259916
People who liked the Dragon's Dogma were already predisposed to liking kusoge -- why would they change anything for the sequel?
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>>750268354
Oxcart would be far better if it was the system that got streamlined. I wish I could "summon" an Oxcart on the Map, pick any stopover point as my destination and go with a chance of a random encounter. No need to visit a station or chance upon a cart on the road.
Also allow a seamless Oxcart trip from Melve to Battahl, no need to move between stations in Vermund and the Checkpoint.
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i tried the dlc and still quit at the same spot i quit the first time, right when you go into battahl. the difference in gameplay is so jarring. it has this huge open world in the first zone but you're just stuck doing these stupid god damned stealth missions with your playtime and wearing stupid RP outfits and "sleeping til night to talk to idris elba".

for a game going for the monster hunter feel, why in the flying absolute fuck is the gameplay not full of monster hunting.

by the time you get to battahl and are just duct taping the joystick to auto run through mobs and the quests turn into game time stolen by running across the map to talk to npcs for 2 seconds i was just like nope this is ass

sorry for blog
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>>750269098
I kinda like how the oxcarts work at the moment because you can actually predict where they will be at whatever times of day. It's kinda based. Just having to wait at the station isn't so bad.
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>>750269171
You have the DLC so you have an instant fast travel item. Why complain again, now, about something they just gave your sort a fix for? Also around then is the perfect time to go to Norgan.
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>>750269302
im sorry but i needed a lot more than perm ferrystone to keep me wanting to slog through this swamp. it also just reminded me that they used to sell mtx ferrystones and made me mad at capcom again. you still only pick up like 3 ferrystones in your whole playthrough
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>>750269486
They still sell red orbs for dmc5 right? I think they monetise that stuff for salarymen wage slaves.

You could also buy ferrystones for 10k at apothecaries every few ingame days. not great but not terrible.

Just go to do the DLC and things will be pretty different.
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>>750269486
>they used to sell mtx ferrystones
Never happened.
They were selling 1 (one) portcrystal as a microtransaction. Before the updates earlier this year you could get 5 (five) of them per playthrough. Now monster culling gives you another one for a total of 6 (six). The post launch updates also added 4 (four) more permanent portcystals in towns.
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>>750269486
>it also just reminded me that they used to sell mtx ferrystones

Did this even happen or are you literally hallucinating a reality that never occured and didn't exist?
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>>750270289
Considering he thinks you only get 3 regular ferrystones per playthrough, he likely came from a different world through the Everfall. Glad he's here, because his own world sounds like fucking horseshit if his world's dogmaballs sucks that much.
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>>750269171
How the fuck are people still complaining about these "stealth missions" when it's like 2 quests and maybe 10 minutes of playtime out of the whole game? You know you're supposed to use a disguise and just waltz around and it's not actually stealth right?

Am I going crazy, are people all this retarded? Or is this one person posting the same thing over and over and over?
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>>750270289
i dont believe they sold them directly they just sold riftcrystals you could exchange for them
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>>750270441
You know that 10 seconds of fun idea? It turned out to train some people to criticise even minor deviation from the main gameplay loop.
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>>750260347
>>750260380
>>750262630
Movement is, unfortunately, a HUGE downgrade from the first one
Considering getting claude and making a responsiveness overhaul to make it less shit
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>>750271360
Have you tried just carrying less stuff?
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>>750272256
Yes
It didn't fix the shitty movement
next cope please
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>>750273000
The movement having inertia is good because it's good for enemies to have inertia too? Depending on the class you have basically zero windup, quite different to how movement has inertia and momentum.
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>>750259916
>>750259947
>>750259972
both of these
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>>750273326
I mean zero windup for attacks*
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>>750273326
>The movement having inertia is good
It's not.
>because it's good for enemies to have inertia too
It's not.
>Depending on the class you have basically zero windup, quite different to how movement has inertia and momentum
Irrelevant to basic movement.
Next cope please
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>>750274047
>shitty movement
skill issue chud
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>>750274115
I will accept your concession negroid-kun
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>>750274556
>shit covered hands typed this
you know you lost the argument when you can only give vague things like “basic movement” and “cope”
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>>750274926
Cope and seethe and dilate
And preferably drink your own piss
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>>750274047
You want the enemies to have no inertia? I like godhand cartoon style animations too but this is retarded.
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>>750275507
>It's either NO inertia, or it's slow as fuck unsatisfying inertia that makes the game too easy
>No I won't bother thinking of the middle ground by myself
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>>750275665
Read what you said retard
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>ohhhh there's so much inertia
>I can't stand the inertia
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>>750259916
>what's the appeal of this game with good gameplay
wow, interesting question OP



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