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This game fucking sucks
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>>750275453
is that a duck slime, but there is also regular slimes in the background?
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>>750276329
yeah
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File: 1762324741554878.mp4 (3.78 MB, 1646x1352)
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>>750275453
just play smelee
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>>750276610
why? i would think this is a slime gayme given their representation
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>>750276826
I think it's a dead platypus, maybe he's actually a ghost and the ectoplasma is more slime-like than ethereal
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>>750276704
I already do, it's just a shame rivals 2 isn't also good
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it's kirbilypuff
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>>750276826
He is the most recent released character.

>>750275453
Sucks is a strong word, but the dev has a weird idea of what the game should look like to the detriment of mid/low level play. His obsession with a magic series (jab and tilt cancels) mean he feels like crouching has to be super strong at low %s. It just makes the game feel very gross when so many options can be punishable on hit. Also, strong gimmicks for characters means it's a bit less fun to play as you are sometimes just fighting their gimmick. Recoveries are a bit strong as well, but that's a more minor gripe.

Still, workshop is awesome and I like how the game plays more than Rivals 1.
>>
What I don't understand is the melee player obsession with piddly moves that just don't do anything. Like, why do we need moves that have no knockback? Isn't ledgehugging alone enough to help you punish mindless spamming or whatever? I don't think it feels good to hit your opponent and not be able to combo into anything, even when it's a dedicated combo starter move.
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>>750277725
Forgot to mention this game also doesn't solve a long-standing issue with platform fighters, which is that the game encourages or at the very least does not punish passive play. The average random player is not going to be approaching you that much. This has been true since Brawl for Smash games, was true in Slap City. It's just a hard aspect to contend with when designing these games.
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>>750277856
Because the alternative is a game like P+ where you can roll your face on the controller and moves string together. There's a balance to these. No moves should be worthless, and moves that are punishable on hit at reasonable %s should also not exist, but auto-combos with no counterplay are also gross and that's how you wind up with Kaz/Luigi (unless you design the entire game around it a la smash 64)
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>>750278037
rivals 1 doesn't play like luigi
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>>750277891
It's funny to think that Rivals 1 accidentally solved it by just not having easy defensive options, but that brought some other issues by itself.
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>>750278374
I've still yet to see a good argument against drift DI that isn't "dont like it"
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>fire character designer
>next character's design takes an immediate nose-dive in quality
what was the plan here?
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>>750281635
plan?
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>>750281635
But /v/ said the original character designer was the problem because he only made flat females?
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>>750275453
skill issue
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>>750283026
So having even worse character designs is the solution?
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>>750283057
>you are bad if you dont like rivals 2
dont make me laugh
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>>750281635
I thought the old character designer was fired exactly because he had already made enough designs to last for a while and there's no more work for him for now? I assume this character is still his work
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>>750283026
He was also very obviously an actual furry.
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>>750275453
>1st game is sold purely as a mod heaven
>make sequel much harder to mod
???
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>>750283992
Quality over quantity
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>>750284021
that's cool and all, but people want to see their own jpeg OC run around, not learn blender donuts for months or play ported characters from other games
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>>750284147
Yeah no1 cares. Modding is best left to people that actually know what theyre doing and you will understand in a few years
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>>750283992
>>750284147
Didn't they announce that you can just bring your RoA1 mods to RoA2?
https://www.youtube.com/watch?v=_AgB0zNT6so
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>>750283992
>1st game is sold purely as a mod heaven
no it was not
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>>750285481
yes it was
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>>750284021
>"quality over quantity"
>next year they're only releasing 2 characters as well as 2 "remix" rivals (i.e. clones)
they're bleeding money hard
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>make smash bros mugen
>call it rivals of aether
>its awesome and has an authentic usecase
>make 3d sequal
>it has no mugen features so only the core characters exist
>YEARS later they finally make it mugen
>its already so dead not a single person has done anything other than port 2d characters into it

Man, talk about going full fucking retard and making a product that is both a waste of time and money, I shall not buy rivals of aether 2 and I'll just keep playing 1 thanks.
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>>750287326
didnt they recently release a patreon to beg for more money?
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>>750287921
better then what happen'd to the skull girl'd dev my god
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>Charge 30 dollars for a niche indie game that requires an active playerbase
>Double the price of the original to match
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The only smash clone with players right now is brawlhalla. Its why I play it. Its not very good.
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>>750288278
No, you can easily get games in rivals.
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>>750289517
I don't know why people insist upon being wrong before opening their mouth.
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>>750288187
Not only that but they're banking on micro transactions. I don't care if you can grind for shit. The prices for stupid skins sre retarded and live service fighting games are a turn off.
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Sub 2k means dead by the way. 200players means 200 global and you're not playing fighting games with the majority of world. I've played enough fighting games with euros to tell you it almost never goes well.
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>>750289574
I play Rivals 1 a lot but I'll be honest I never touch the online mode I just like messing with workshop characters. It's basically just platform fighter Mugen for me.
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>>750276704
I prefer literally any other smash to that overrated broken mess
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>>750289574
That's more than a bunch of fighting games where people insist you can get matches, and those usually have more single player content
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bring back slap city for me and the other 5 people still playing it once a year
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I'll probably never play this game again but I'll still draw and jerk off to the characters
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>>750287161
Workshop didn't come until like 5 years in to the game's life, right on the edge of when the sequel was in production. /v/ may not understand this, but Rivals was literally held up by its playerbase.
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>>750290470
THIS!
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>>750290470
It never left. You did.
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>>750290883
hey man i'm not dead i'm just tired
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>>750277891
>the game encourages or at the very least does not punish passive play. The average random player is not going to be approaching you that much.
That's so easy to fix like in some other games.
Once a certain amount of time has elapsed, just make the stage gradually collapse so players have less and less room to move around in and keep away from each other.
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>>750290470
It actually just got a rollback mod. Online feels so much better now.
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>>750289574
Launch the game before speaking to me.
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>>750290470
it really was the best platform fighter there ever was
does anyone still play online?
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>>750291285
I will be slapping again.. it's been so long...
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>>750290654
as opposed to games that are not held up by its playerbase?
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>>750291071
Or you could have the game weaken the person who last successfully connected an attack as time goes on. Usually campers will only attack long enough to get an advantage then scurry away, so forcing them via game rules to push their advantage could mitigate this.

That, and weakening some of the gimmicks so they aren't so overbearing that approaching is dangerous.
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I quit playing it because they keep doing balance overhauls and I got sick of having to relearn parts of the game
Significantly changing kragg's move speed was obscene to do that far out from initial release
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>>750291645
most people quit so long ago in early access. there's probably 3-4 characters they haven't seen and a full single player campaign. the game is much better now but the hype died after ultimate came out
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Thats the best they could come up with? Why not just release the missing characters from the first game? Or from Dungeons?
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Wait, I just saw they are adding Mina the Hollower. This game is saved.
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>>750275453
I hate that a lot of characters have stage control gimmicks. They're so unfun to play as.
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>>750292423
The game was missing its Jigglypuff or Kirby, which is one of the most popular Smash characters. The missing characters from the first game are all zoners or zoning adjacent, which you can tell from people in this thread is an archetype that is hated by platform fighter players. Except Hodan, which Dan already said he has no idea how to port to RoA2 without a heavy rework or he'd be OP.
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>>750289901
l canceling and wavedashing are intended mechanics chud
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>>750292525
I thought you were joking. Now I want to see how it plays.
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>>750289901
shitter moment
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>>750292113
I continued playing long after ultimate came out, it really is such a good game I still catch myself thinking about it at least once a week
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>>750293131
No they're not tranny
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>>750294141
hes right, tranny
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>>750294336
he's not tranny
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melee better
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>>750293157
tranny moment
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>>750291287
Cope, reality doesn't give a shit about your feelings. The steam charts are accurate you're playing a dead game and it's not up for even debate. You lost and got raped. Brawlhalla isn't a good game btw.
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>>750295474
ironic
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>>750277725
I was just about to ask if that ducking mechanic was still there. Getting punished often for "successfully" landing your attacks sounds so miserable it scared me away from the game when I was kind of looking forward to it before release
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>>750293157
Bedbugs moment
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>>750289686
I do not understand how something else hasn't knocked this down yet. The weapons thing is interesting but otherwise it's an utterly mediocre game
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>>750298802
it doesnt matter what the game is. people play it because it can run on a toaster and is free



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