He's right 100%, game graphics were more than enough a long time ago (while releases were still close enough for a series to conclude in one console gen) and any graphicsfag who disagrees doesnt belong in gaming and should have been filtered out. It shouldnt cost more than 100 million to make a good game for AAA. And thats being generous.
>>750278261We've been saying this for two decades now, why is it that corpos are so late to catch on to a good idea
Define it, what year/game was the point of good enough? Everyone's answer is different. For me i could say late 6th gen so like 2004 cause i never cared about photorealism and actually prefer unique art styles- even for the realistic games.>>750278654There was still money to be made out of it 15 years ago.
>>750278261I don't even think we mastered LAST gen's graphics. We just pushed 4K, added memetracing, and increased system requirements. Now that cope is unsustainable because the average joe can't afford what AAA games needs to function.
Good graphics are made by good artists, not high budgets or powerful hardware.
>>750278767Even for graphics whores you could say 2021, any game from 5 years ago can be released as is today- no changes- and even shill foundry will basically be unable to tell a meaningful difference. Now compare that to a 2010 game in 2015.
>>750278261The normgroids won't accept it but yes, we should just stick with PS2/PS3 graphics from now on. Unleash the full potential of the gameplay and let people use cheaper hardware.
>>750279376Ps3 no, but a lot of them seem to be realizing that ps4 was already enough and ps5 was hardly an improvement for $500
>>750278896That's precisely correct.A tool is only as good as the hang that holds it.You could have next-gen graphics with all these cool and advanced effects and it all amounts to dogshit if a retard is the one in charge of putting something together with it.Proof?Look at the last 20 fucking years of gaming to today.
>>750278261Shitty graphics are literally the only way forward, considering NVIDIA has completely discontinued the 5090 line by now, with no replacement on the horizon. Devs will actually have to optimize now.
What i want is MORE physics interaction, more dynamic-ness in the world. Sad when some 20 year old games feel more lively than modern sloppa.
>>750281058We used to have PhysX.Now we get Raytracing and DLSS5 instead.Sad.
>>750281240On paper, ray tracing should enable even more physics, now why it doesnt i have no clue. Perhaps cause devs dont want their game to look "janky", because it would be more work and games already need a half decade? Who knows.
>>750281240PhysX wasn't real physics, it was all just smokes and mirrors. Like, it looked cool, but you couldn't properly interact with anything.
>>750278261funnily enough the game i've spent the most time on recently is a single player ultima online modit's truly all one needs
Game engine devs have been pushing to realism for the past 20 years, we are at the point where there are diminishing returns now gaining only minor improvement, what is need more now is immersion and systems intergraded with gameplay that break the wall between a game on a screen and a simulation of a game with you in it.
take me back to when a group of dudes could shit out a full spyro game in like 9 months
>>750282017There is no push for realism.Devs are just pushing video games closer to becoming FMV.
>>750278261Does the industry just pretend that Roblox hadn't completely captured zoomzooms and alphaoids?
>>750278804DLSS has been a massive disaster to the videogames industry comparable to crack in the 80s, hrt in the 20s and the ET debacle
>>750282256The singleplayer aaa games part of the industry cant market to gen alphas, only early zoomers, millennials and gen x. It isnt growing plus getting older (no duh- why shell out ~700 for a ps5 and pay for online when the $400 iPad you bought lil timmy runs the games he cares about). Now you think the solution is obvious>make the games cheaper to produces>support lower end hardware But these fucks dont wanna do either one then cry on Poosky when their studios get shutdown for losing 300 million after generic woke action adventure game flops.
>>750280257Art direction is always better than muh realismos which doesn't make any game stand out. Ps1 and ps2 games became memorable because they had a vision that devs went with, nowadays it's just muh take pictures of real life shit and slap it into a game without caring for shit.
>>750278261Nintendo figured this out decades ago and it's allowed them to release underperforming products without the constant looming threat of bankruptcy
>>750282523 meLet me further add that the best selling console of the 6th gen output the worst graphics- both in textures and in resolution. Very few ps2 games had bump mapping and fancy effects like the xbox and say halo 2. The switch was basically 8th gen's equivelent of that. But the morons at sony want to charge $1000 for what? Graphics that will be 10% better? Nobody gives a shit. At least the neXtBOX will double as a PC.
Graphics aren't everything but 3D modeling and art is about to take a nosedive down in cost due to AI being able to do it for cheap so you can basically almost have your cake and eat it too. The main problem is most gamers won't accept it. Do you care whether that barrel or house in the environment was done by AI? Many unfortunately do so yes, shitty graphics is the way ahead if you don't want that and want 100% human made stuff.
>>750284845Buy an ad.AI still can't produce 2D images that look like it was made by a human, let alone make 3D models.
>>750285012I'm not advertising anything single thing. And making AI art looking like it was made by a human is not the objective you should wield AI art for in terms of gamemaking unless you are looking to fool users which can only happen in certain platforms which in time will also introduce their own policies against it and require AI disclosure like Steam now does. You will fail if you are looking to use AI art that way. It has its own style and you can make it hit all the technical aspects to it like consistency and cohesion where yes, that means generating multiple takes and doing techniques like inpainting to get what you want.All I'm saying is that it's an option and now is feasible. But people will by and large still will reject it even if it was disclosed properly and you don't have shit like fused fingers and etc. hence why the "logical" response here won't work in most markets.
>>750278261True the tools to increase graphics require to much work good to get better graphics at this point without ballooning development costs and time. The other solution is using AI assuming it continues to improve. Ai has many drawbacks though, which even with improvements in the technology may not be fixed for a long time. Also do we really need realistic graphics anyways when stylized graphics are more timeless and easier?
>>750284845Cheap by ai? Isnt that shit actually the opposite and they want employees to use less tokens or spmething?
>>750278261Be careful what you wish for.
I think the key they've forgotten a while ago is the mod support. A lot of AAA slop games even discourage modding. But he's right at the main reason that is them not trying new ideas instead of graphics all the time.
>>750278261Dudes right. In the last 5 years or so I've played dozens of smaller indie/AA titles that are dirt cheap and don't take up 100gigs on my drive. Plus they're made by small teams/solo devs with complete control of their project and vision. I can't imagine how much bullshit red tape big studios have to go through just to push out a patch that fixes something that was broken six months ago (Creative Assembly)
>>750285334I'm not buying games that look like slop, jeet.
>>750278261Every dev that says this shit and then goes on to make some shit graphics game still only has as much content as the good looking games. The whole point of forgoing fancy graphics is that you make up for it in content but it's always revealed that they just want to be lazy and not try at all.If you release a game with graphics from 1999 but with the content of a brand new 2026 game it's fucking DEAD.
>>750278261What's worse if they are pushing for "better" visuals that don't look much better than 10 years ago, and often actually look worse while running worse.
>>750285519That's for code where people are blowing through budgets through tokenmaxxing. You can reasonably control AI spend if you aren't generating 100 different takes on an art asset to get it right but it does require using a cutting edge model and won't be cheap like under a dollar but anywhere from $5-20 is perfectly reasonable for a custom asset when you consider costs vs a traditional artist, not that you shouldn't consider hiring them for "quality" but if you look at cost, it's what it is.>>750285762That's fine, everyone can vote with their wallet but the reality is that you can't reasonably go after better graphics as a result given where the industry is with costs. It's a tradeoff.
>>750285542All my favorite games came out years ago so yeah unironically
>>750285334>>750285395People asking me to pay for things they did not even make kinda feels like a scam.Games with AI generated assets and code would need to be WAY cheaper than regular games for me to even consider purchasing them. Like 90% to 95% less, since you are only paying for the idea of the video game at that point.
>>750286150The prompting and decision making and guidance still is a big part of making something from AI, you can not prompt it and have the best models from OpenAI or Anthropic spit out something perfect in one shot. But I get the whole proportionality aspect about paying someone less for it since the cost to generate is a lot lower. I dunno though if 90-95% less is warranted if it is actually high production like a PS3 level era game which is perfectly doable now with a lot of effort.
>>750286669I guess sloppers could try to create games that have much grander scale and greater content than regular games, since asset creation and coding would be way faster.That way AI games could offer something that regular games can't to justify their price.
>>750287160>could tryThey could try. Problem is sloppers know even less about optimization than thirdies.
>>750287316And this is WITH the series s, imagine how much worse it would be without the S
>>750278261My problem with modern game is how the graphics pipeline has changed and everything have to use TAA including effects and you can't turn it off without breaking the visuals.Games look so blurry and muddy and sharpening it or upscaling doesn't fix the issue.I was playing THE piss filter game Deus ex human revolution and the game still looks clear and unironically beautiful in some areas Now every new release looks like I'm watching a low resolution video that is upscaled.
>>750278261"Good" graphics was a bandaid for bad art direction and a ton of indie games have bad graphics and art direction
>>750287578Doesnt dlss or dlaa (im a console poorfag) fix this? Not that you should need it in the first place.
>>750279376The normgroids are going to be naturally filtered out of gaming through price hikes. Their opinions don't mean jack fucking shit anymore and gaming will probably go back to being a hobby for enthusiasts
>>750278261It's not a binary state.Graphics don't have to be either cutting edge or garbage.You can just make a game look nice and not worry about massive fidelity or some shit. PS2 era had a ton of really good looking games. These days you can make that shit in a fraction of the time with zero GPU budget. Imagine modern game running a game with PS2 level visuals. You could have render distances cover the whole world and still not hit the same GPU loads as some modern slop.
>>750290543Thats exactly what koster is saying. He doesn't mean make them geniuenly ugly. The word shitty just gives everyone the wrong idea.
>>750278261I just want better physics. A novel physics simulation or reaction is far more enjoyable than any facy graphics feature
>>750290543The games I'm playing rightn ow are Moonlighter 2 and FF Resonance.I bought Ace Combat 8 and am playing Zero instead. My most looked forward to games are all like this for the upcoming year.Graphics lost their novelty.
As long as the art direction is good, i will take late PS2 visuals with godlike optimization over any of the modern slop.
literally never going to happen. do these retards not remember the halo infinite gameplay teaser where that fucking craig meme became a thing because the game looked like shit? cry all you want but normalfaggots fucking love muh graphics, and i don't mean normalfaggots on twitter gaming communities, i mean actual super mega normalfaggots that buy like 5 big-name games per year and make up the 80%. no studio is ever going to lower the bar for graphics because they will get called lazy hacks for it.
>>750291880Normalfags will be priced out of video games and things will return to normal.
>>750291880Craig was a glitch wasnt it? And the lighting was straight up broken. Thats diffrrent from old games with primitive lighting that tried their best to look realistic.
>>750278261He’s wrong and should kill himself
>>750292825You should kys graphics whore
>>750278896>pso 2 as seen on a WiiEww
>>750292887Every unc wants a “ps2 looking game” until it actually happens, then you call it cheap and lazy
>>750293019I am not the one calling for ps2 graphics retard, I just think we were fine with early 2010s graphics and should have stopped there.
>>750278767It's 2002 for me
>>750278804>added memetracing, and increased system requirementsAlso making anti aliasing worse and worse. Even now stupid shit like DLAA and DLSS, after all these years, is still smearing shit all over the screen and ghosting out the ass. It's really impressive and what's more impressive are all the normalfags who are fine with it because they can't see any of these issues.
>>750279206>2021Try 2015/2016. Games look barely better now but also run 200% worse.
For Honor came out in 2017 and I feel like graphics have barely improved since then. And yet games run significantly worse. I played that on my 980ti, good luck running a modern game on a 900 series card.
>>750280350>Shitty graphicsNigger, pic rel>>750296085ran on a GTX1080 perfectly fine and it looks better than many current year games. Developers are just incompetent retards who don't want to or simply can't optimize their shit because they don't know how.
>>750296228I was quoting the OP.
>>750281367>now why it doesnt i have no clueSanitized games with no environment interactions are significantly easier to work with to create that Cinematic Experience™ movie games nowadays go for.
>>750296085The main difference between then and now is the world lighting and certain textures e.g. hair/skin. Its not a massive difference but it is there. Personally i hate it cause you have such poor visual clarity.
PS4 was the point where i started thinking shit is becoming too real for fun videogames.I'd say PS3/360 goofy pseudo realism is my cutoff point
>>750278261>look mom I made the thread againAlso these threads are astroturfed to get you to accept the enshittification of everything in your life.Graphics may well not get better, but you don't want them to be worse.
>>750296423I think i know what you mean, i always preferred 7th gen and older graphics over 8th gen graphics, just something about it looking more "video-gamey"
>>750296370I'd take the BF1 levels of visuals and have 500 FPS with my 4080 than slightly higher res textures and worse lighting because the retard responsible for art direction is a retard.>Personally i hate it cause you have such poor visual clarityVisual clarity is a different topic too. There's so much shit flying around on a screen in nugames and coupled with shitty DLAA it unironically hurts to look at. Not helping is the insane amount of clutter games now puke out in their levels/maps.
>>750296314And I'm saying a GPU three generations old can run a game that looks 95% like 2026 games look so games don't need to have shitty graphics. They just need competent people to be working on them.
>>750296423I fucking hate how much effort goes into the details on character faces. Whenever I'm using character creators, I skip all that shit. Because I'm never going to see my characters face, or if I do, it won't be close enough to appreciate the details. The only time faces matter is on hyper realistic fps games like cyberpunk, or cinematic games like Until Dawn. In action games, you never see that shit. And some poor schmuck probably spent literal days chiseling out every little detail
>>750296423>>750296823YES. exactly fucking this. when its a video game it should "feel" and look like a video game. I honestly hate this current forced pseudo realism style which is uncanny valley as fuck, and always will be, wastes dev time and still looks worse than what ps4 had
>>750296423>>750296823>>750297120What you anons miss is your imagination having to fill in the gaps. If the game looks like a real life photo there's nothing for your brain to imagine.
>>750296979>unironically hurts to look at.Yeah I forgot to mention that, i definitely experience more eye strain in modern games than a low res old game.
>>750297120>uncanny valley as fuckRecently experienced this with mw4, was watching gameplay of it and while the shelves with food look almost like a photo, the clerks face and body moving back and forth was so uncanny. Also the criticism is nothing new tbf, this video is from 2008https://m.youtube.com/watch?v=FKTAJBQSm10&pp=ygUmdW5jYW5ueSB2YWxsZXkgdmlkZW8gZ2FtZXMgYmVmb3JlOjIwMTE%3D
>>750297210I played BF6 and Grayzone today and both are hard to look at. I blame all the shimmering thanks to games being able to handle much higher fidelity LODs than before, obviously coupled with their dogshit anti aliasing implementations. Not to mention all this "high quality" garbage is also bad for gameplay and why things like SOVIS filter in BF6 are strictly necessary now because everything now blends in with all the visual noise on screen.
>>750297120>>750297365It will be uncanny valley central for as long as game developers can't figure out how to make animations look natural. Animations are high quality and have been in shit like CoD for a while now but they're obviously mocaps for vidya, not how real people act and move.
>>750297420BF6 is exactly what i had in mind too, in fact i remembering googling it, clicking on a relevant reddit thread and all the morons are like "uhh calibrate your monitor or something" like no you dumbasses its the game's fault. Also you cant expect a console casual to go into settings and tweak all this stuff, they dont know what any of it means, its the responsibility of the devs to get it right.
>>750278261The main problem isn't graphics and eyecandy per se, it's more like>the Hollywood blockbuster mentality>priorizing wowing the retards watching over your shoulder over the sucker who's already ponied up for the game>poz and, multiculturalism, cultural marxism, and other shit that's shoehorned into games by insane satan-worshipping cultists and groomers
>>750297620a lot of buzzwords crammed in there
>>750278261modern graphics are truly disgusting
>>750278261TrueAnything more than pic is pure bloat>Assassin's Creed II had an estimated development budget of $24 million (roughly $35 million adjusted for inflation).
>>750297617>its the responsibility of the devs to get it rightThey literally don't know how. Competency drain is extremely apparent in nuBattlefields. BF1 looks better than BFV, somehow, and the same applies to BFV versus 2042 and 2042 versus BF6. Their methods seem to be "just keep adding shit until the engine breaks and then walk it back" because how else can you explain BF1 looking better than all the subsequent games other than incompetent art director and artists? This is also why the newer games run like absolute shit while not looking much better, or at all actually, than the previous games.
>>750297520>how to make animations look naturalI think they can do this but they have to prioritize the gameplay and responding to input (e.g blocking an attack or getting hurt and falling) so they end up stuck in this akward grey area of balancing the two if that makes sense.>>750297942Damn why is ezio's buldge so big 0.0
>>750298136>gameplayIt's fine in gameplay but even in the cutscenes it still looks unnatural.
They don't need shitty graphics but they don't need to be UE5 graphics either. Good graphics does make certain games feel more immersive. But some games just need simple graphics.
>>750297973This is also something i noticed too, that bf1 looks better than bf6. I think it is that BF1 didnt go through development hell so the team could take their time and polish every map/light source/whatever. And it was the older devs with experience instead of the new team. The new team (and a lot of fans) seem to think explosions and debris everywhere = Battlefield but its more nuanced than that. BF6 to me seems like EA demanded a release and it was rushed out even though it had been 4 whole years. They even got Zampella from old Cod/titanfall of all people to make it.
>>750278261The graphical quality has barely improved since 2016, yet the hardware requirements keep climbing up.
>>750278261Graphics should always be improving. There's no reason for them not to be. "Bloated budgets" only applies to incompetent, poorly managed studios. Lots of great games that have cutting edge visuals are still made with 30-60 million dollar budgets like Onimusha and Control Resonant this year
>>750299393Its not just budget that gets bloated, but also the development time too.
>>750281708I've heard of it, is there anyway to run it as a private server for a couple of people?
>>750278261Really, we don't need every AAA game to look photorealistic and have textures taking up 100 GB of storage space. There are GBA games more pleasant to look at than the majority of modern games despite the GBA having only a 240x160 screen and 96 KB of VRAM.Art direction matters the most for a game's visuals, and you don't need $100 million for that, just a few developers who care about what they're making.
>>750301358Don't you think using an older 3D game would be a better example for AAA?
>>750299393Fair point about budgets but how long did they take to make Onimusha and Control?
>>750301358People are just immature and don’t want to be seen doing something that’s perceived as childish. If video games were photorealistic in the 80’s, there wouldn’t be the stigma that they’re all toys for schoolchildren.
>>750301875No, because going 2D would make games way cheaper and easier to make again. ...And because this was the first thing that popped into my head since it's what I've been playing lately. Lol
>>750302480Fucken snes boomers, WE ARENT GOING BACK TO 2D!!!!!!!
>>750278261They used realistic graphics to justify less and worse content but the realistic graphics look shit anyway. It's not even actually pretty. They're just wasting years and millions of dollars pretending they still give a fuck about their jobs.
He's right but also wrong, there's a lot of low IQ mutts and zoomoids who continue to buy rehashed slop with "better graphics" (always debatable) with the never-ending supply of remasters. People will buy a fucking RDR2 remaster on the next generation of consoles, that shit will sell like hotcakes, they're that fucking stupid.
>>750278767>Define it, what year/game was the point of good enough?PS3 is literally more than enough.
>>750278261Graphics peaked at the PS4, everything after that was just trying to squeeze blood from a stone.
>>750301358Some GBA games do look good, but you are completely out of touch if you think gamers today want to go back to 2D as the mainstream standard.
>>750304094With the exception of the ground grass texture, sure
>>750278767Batman Arkham Knight (2015)
>>750304120I cant tell the difference between PS3 and PS4
>>750304404NTA, but see that right there? That's why we're in the spot we are. You're the problem.
>>750278261why do "better" graphics require massive budgets and 400 foreign slave labor studios to make in the first place? HD graphics and textures mods for older games are routinely created by one dude over the course of a month or two of his spare time. the general workflow and skeleton of modern games hasn't even changed, so why does it take so fucking long to make them now? competency crisis?
>>750286150>People asking me to pay for things they did not even make kinda feels like a scam.Buddy, there have been scam games since the industry existed. Only now everyone is suddenly acting like the existence of ai will make games crappy. We've always had crappy games! Every gen, and every console, has had some absolute pieces of hot garbage on it and guess what, they were all made by people.Face it, the issue isn't ai, it's quality and accessibility. Ai will allow more people to make more things. Yes, a lot of it will be crap, but that's always been the case, even before ai. However there will also be good things.It will be up to you to parse the good from the bad and if you focus in on the type of tool someone is using to make a game, you'll only end up hurting yourself in the end. Refusing all ai stuff for the sake of it being ai would be like refusing to live in a house that was build using a nailgun instead of having all the nails hammered in by hand. What do you care if the house is good?
>>750291670>Ace Combat 8The game is coded and runs so much worse than AC7. But the graphics in the cutscenes look so life like. As if anyone ever fucking cared about that! Do the planes look more detailed? I don't fucking know. I'm too busy actually flying them around at high speeds while dodging missiles to care. There was absolutely no reason for them to make such a fuss over the graphics in AC8 aside from it being a newer game and them feeling like they had to spend more on it. Too bad they couldn't put that same effort into creating a story that isn't pure dogshit instead. This is why we now have a nearly 130 GB game. So stupid.
>>750302387The stigma that came from boomers. Are we really still caring about what they think of our hobbies? Sorry dad that I disappointed you by playing videogames instead of screaming at the tv in anger because your football team threw an interception. My bad.Are we really going to let those people still have a hold on our hobby?
The next Xbox could be chromebook in a plastic shell and it would still be capable of playing excellent games, but the devs would need to abandon UE5 and actually OPTIMIZE.
SAAR WE HAVE NO REAL TALENT OR VALUABLE SKILLS SAAR LOWER YOUR STANDARDS BLOODY BENCHOD BASTERD
>>750278654They never give a fuck about being smart until they have to be.>>750279376The sweet spot was Dreamcast/PS2/Gamecube/Xbox-tier graphics. Detailed enough to wow people but still reasonably affordable that smaller devs can do cool stuff that can't be greenlit today. It'd be hilarious if we get to a point where newer consoles go back on graphical power to where we go back to something like Crash Bandicoot or even say, SSBM.
>>750278261Art style >>>>>>>>>> realism slopA good art style is eternal. Realism slop looks dated before the generation is even over.
We could hang out in PS2 graphics for the next 50 years and I'd be fine with it.
>>750304884Modern hardware can easily do grass nigga, no reason to go back to that empty green bullshit
>>750278261MMOs are trash so his opinion is worthless.
>>750279376>The normgroids won't accept it???look at how many people are playing roblox shit
Graphics shouldn't be shitty. They should still look good. But looking good is not the same thing as being needlessly over designed and requiring a $2000 GPU to render them. Trying to make games more photo-realistic is what is causing the budget bloat. The bar keeps getting raised by smaller and smaller increments while prices increase in leaps and performance suffers.Instead, hire actual artists to design the game's aesthetic, and focus on the aesthetic experience instead of jerking off how well you can simulate shadows.
>>750306359Expectations are different for aaa console games
>>750306613Almost every overbudget AAA game's problem is that they took too long to actually develop the game they end up selling. An AAA game with shitty graphics that takes 7 years to develop is still going to take a lot of money to make by virtue of AAA devs being expensive and companies needing many of them to develop game content besides graphics.This is Raph's 40 million dollar game btw.
>>750306613Normies aren't playing AAA games, they're playing Roblox.>UM GTAA statistical anomaly, which Normies will stop playing by mid December and go back to Roblox.
>>750307085Division scratched the perfect itch>>750307150Alright man
>>750278654Looking pretty makes up for a shitty inside. See women.
>>750278261Graphics don't even have to be THAT shitty, I don't usually play AAA crap but I played Armored Core VI on a 3060 and that shit ran flawlessly while looking great.Played Elden Ring on that same GPU with zero issues too.They're not graphical beasts but that level of graphics is absolutely more than fine for any game, and it can run on regular hardware without DLSS, raytracing or all of that fake framegen crap.Hell, I can play Pragmata without turning on DLSS at acceptable fps (above 60) and you can't tell me that game looks "shitty" or that you NEED raytracing and path tracing to be on for it to look acceptable.
>>750278261We just need to go back two generations to realize that all we needed was more system memory, nothing more.
>>750278654because they HAVE to now because of AI buying up all the good hardware, otherwise the next generation would have them selling 5000 dollars worth of hardware at 1000 dollars
>>750310029
>>750309474Elden Ring doesn't look good and it runs like shit given that contextthe fact that it requires a mod to remove the 60 fps cap pisses me off
>>750278261Can any of you advocates not explain why you can't just use Unreal Engine 6 and make your Super Mario 64 graphics game?What are you even asking for? The current tech is easier to work with than ever before, which is what your screen shot says the goal should be. Why would you even NEED a new console (which is what the image is asking for) to be made if you want lower end graphics? You can just release the game on an older console. You folks are complaining about problems that don't exist and demanding solutions that wouldn't solve them if they did.
>>750310231It's a fucking crime retards decided to recomp GT4 over GT5/GT6
>>750278654if a game LOOKS bad on release, it is not going to sell well no matter how good it actually is. maybe it will eventually pick up, but the release period is very important to them. there are tons of movies that were box office failures but made all their money back long after the movie was out of theaters.
>>750310816Very wise.The companies know VERY well that sales raise if a game looks good. It's why they are doing this. And they run plenty of experiments making "B games" that have less graphic budget and those ones consistently sell worse.
>>750310212I wanna play aa or aaa games made by a dedicated studio of game devs, the rest of your comment is nonsense, we clearly want games released earlier and taking more risks. And if we have to go back to 2010 xbox 360 graphics then so be it.
>>750311194>I wanna play aa or aaa games made by a dedicated studio of game devsThere are more aa games releasing than ever before. And its because things like graphical technology and hyper engines have made it so much easier. The barrier to entry was lowered.Again. You are complaining about an issue that doesn't exist.
>>750311461You dont know what aa is. Its all AAA slop or indie games which are limited in what they can do cause of budget and small team sizes if any team at all.
>>750311689There are all sorts of things that are clearly mid budget. Again more are coming out than ever before in gaming history. You probably just have some hyper specific thing you want or don't want to bother sorting through all the junk (which you had to do in the past too and it was harder because there was less information)