It's too big.
This should have been an H-game, imagine how much better it would be if it was filled with hot elves and cute boys.It would have been truly innovative as the worlds largest H-puzzle game instead of just another sokabon.
>>750282816marathon, not a sprint
promesst 3I feel like I must be missing something for these last two. Can I get a hint? I've been working on this puzzle for days now, I just want it to be "over" (I'm fully expecting a third part).
VS > OotSS
>>750282816I played like 5 hours and have finished the initial mirror island campaign. I don't know it's cool but too hard and too much yeah.
>>7502837071 There's a beamcaster that will intersect the orange beam two squares above the stone.2 It also cuts close to that one gem slot directly north of the one you'll get access to after clearing the rocks.
>>750285285>1Ah, thanks for pointing it out. Should be able to work out the rest.
> Got 4 gold platforms> teleport to heaventhe fuck is going on
>>750285618You've completed the tutorial
>>750116767Serial number of the current "warehouse". It's a reference to an Infocom inside joke where they hid the number 69,105 in all of their games: https://zork.fandom.com/wiki/69105Listen to the pictured recording, it pretty much confirms this to be an intentional reference
>>750285658I'll say there's things I don't like but aside from skipping stones this game is really good at balancing "introducing you to mechanics and building them up" without just handholding, it's very satisfyingI think that's Blow's main skill but he needs other people to tard wrangle him on gameplay and story
>>750283707These 2 had me fucked up for an hour as well.1) You need to smash that rock.2) Don't forget that that rock was there after you smash it.
Finally reached the late game.
>>750287776>achievement nameOh, that makes sense I guess. I only reached the first credits last night