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>TAA and FXAA are blurry garbage
>MSAA and SSAA are too expensive
>DLSS and FSR have artifacting
What is the answer to the anti-aliasing question?
>>
>>750287184
Increase the resolution
>>
There are some rendering techniques (very prominent in Unreal Engine for example) causing flickering pixels from subpixel rendering in foliage and other situations, moire patterns and what not, that kinda need AA to make them look not shit. But unless you are playing a game that has that kind of artifacting, for the problem of jaggies specifically, a complete solution with zero downsides is to use a monitor at with high enough pixel density at such a viewing distance that you don't see individual pixels. 1440p with 27" monitor or 2160p with 32" monitor is somewhere around that threshold.



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