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What went so horribly wrong?
>>
Tripwire Interactive randomly deciding that it actually hated its own playerbase and spending ten years in a gorilla information war with them.
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When the FUCK are they going to fix the DDOS attacks on KF1? Is this really how it dies?
>>750297313
I wouldn't even mind the different gameplay elements if it weren't for the god awful art style, voice lines, tacky skins, and sci fi elements.
>>
bump
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>embrace futuristic techno theme
>go even harder with it

I wanted them go back towards KF1
>>
>>750297313
Very little. If you think KF2 is bad, wait until you get to KF3.
>>
>>750297313
>Have smash hit with grindhouse aesthetics and edgy humour and hyper accurate depictions of real world fire arms.
>We need plastic ray guns, robots and those shitty purple lights from shudder original movies about being trans.
>Where did all our players go?
It's a mystery
>>
>>750297313
Paid guns, most of them outsourced to some retards that can't animate to save their lives
Robots
Zed teleporting
Weapon upgrade system - retarded idea AND half assed
>>
>>750297739
>>750298609
>>750298887
>>750299287
>M-MUH AESTHETICS!!
I would respect you faggot KF2 haters more if you actually had real arguments
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>>750299341
a game has to look pleasing to be enjoyed.
shocker.
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KF2 is like Michaelangelo's David compared to KF3.
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>>750299427
>MY ZOMBIE GAME IS SUPER SERIOUS! YOU CAN ONLY HAVE REAL WEAPONS! YOU CAN'T JUST PUT FUN WEAPONS AND COSTUMES IN!!!!!
This is how you sound.
>>
>>750299485
you're the one spazzing like a tard, not me.
>>
>>750297313
It's a lot better now than it was at launch which is a shame since it's almost dead now. That being said Medic was a genuine improvement and it's so hard going back to the class in KF1.
>>
Why does running feel like shit in KF2? You move fast yet feel so sluggish. Even the enemies look like they're jogging
>>
>>750299341
I liked KF2, just nowhere near as much as KF1

KF1 had a better design, fucking esl nigger
>>
>>750299341
Why are you quoting me retard, I never mentioned aesthetics. Unless you think that's what I meant by robots, in which case I would still think the grabbing one is shit, but I wouldn't mind the other two if they were cyborgs and splattered and gibbed like the Zeds
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>>750299341
>zed teleporting and EDARs being shit, ruining the game entirely, arent real arguments
kill yourself ranjeet KF3 failed catastrophically
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Robots are fun
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>>750297450
Did the gorillas win?
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>>750299485
>Other game has supersoakers that spew electric jizz and make the zombies scream "ow my zombussy"
>Your game has a realistic handgun and hit boxes
>Add zombussysoaker 67 to your game take stop focusing on real guns.
>People that alredy didn't play game 1 leave
>People that alredy play game 1 stay at gane 1 because they alredy have what they want
>WOOOOOOOW NOTHING I COULD DO BUGGED CUSTOMER MECHANIC YOU JUST HATE FUN.

Retard
>>
>>750297313
Nothing
It was very popular for like 7 years
Even now it's a pretty comfortable 6-7k daily
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What went so right?
>>
>>750300784
Dosh
>>
>>750297313
They updated it into the ground
Played it a lot back around 2015 and 2016 and it was a lot of fun.
Four years later I invite friends to play with me, the game is now the jankiest shit and needs a lot of work and research to even load for two people, takes extremely long to even boot up, really shitty community maps for official events, crashes regulary.
Only four years later and it was a mere shadow of itself, a tragedy
>>
>>750297313
Mostly just the lootcrates and cashshop
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>most fun part of Killing Floor 1 for me was digging in and elaborately fortifying parts of the map with my friends, barricading doors, sniping out of windows, leaving booby traps and planning fallback points, feeling like we're in the climax of a fun action horror B movie
>made completely impossible in 2 due to enemies just materializing out of air vents right next to you wherever you go
>3 doesn't even have a welding tool
>>
>>750299887
no
tripwire killed ro2, rs2, kf2
and you're next!!
>>
>being chased by a FP with rando
>turn around and weld a doo, locking them behind me
>hear the FP enrage
Heh
>>
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>>750297313
layers of monetisation and the dumb robot enemies weren't satsifying to fight
other than i quite enjoyed kf2. got a good two hundred plus hours out of it before i washed my hands with it after dlc weapons.
>>
How does it go again?
>asdsawasdsaaa
>>
>>750300784
can't believe how far they have fallen since this release.
it's insane how badly they've misunderstood why people liked KF1. KF2 had some redeeming elements but got progressively worse. KF3 is representative of modern sequels (doodoo garbage)
>>
>>750299485
I mean, yeah.
If you cut away your retarded allcaps strawman melty phrasing that's exactly the argument I'd make.
It had a grindhouse aesthetic and I'd like it to have kept that.
>>
>>750297313
2010s being the most cringe decade to ever exist
>>
>>750303761
2020's isn't looking much better. We still have 4 more years
>>
>>750301209
>hole up in a tiny room with one entrance
>everyone but the berserker squatting in the doorway is wearing 5 pipebomb hats
>>
>>750302215
Player: FP
Player dwasdadwadasdawda
(Player has been killed by the Fleshpound.)
>>
>>750299341
nigger
>>
>>750304953
Kek
>>
>>750300784
Does any one remember those 180+ player servers back in its peak? Damm those were the days.
>>
DAR robots being made mandatory enemies instead of an optional mutation or gimmick event was the dumbest fucking addition to the entire franchise
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>>750297313
dlc weapons at the end of the first games life sealed the games, and tripwires fate
i was just too foolish to realize it
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what sold me on kf back in the day was the whole "shape the environment and zeds behavoir by welding/opening doors" it seemed really cool
and then once i started playing it the zed blasting and gritty aesthetic mixed with goofy player voicelines hooked me
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im gunna post kf memes from 2010
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>liked the gritty grindhouse aesthetic of KF1
>also liked ruining that aesthetic with mods that turn player models into 2hus and whatnot
>Tripwire ruined the KF2 aesthetic on their own while also removing mods because they wanted to sell cosmetics for money
Damn shame.
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>>750305272
>n-nigger!!
good one
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>>750305796
Based.
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>>750305921
>>750305965
>>750306005
>tfw you successfully form a dosh circle at the end of the game
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>>750306137
>binding mousewheel up and mousewheel down to tosscash 1
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gingerfasts was my favourite holiday zed
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Just looks like shit. The first one looked awesome.
>>
>>750306992
>that one doofus who joined the server begged for money and said "thanks, I needed it for my friend's game" and left
>>
>>750300784
Still play this with some pals infrequently on Saturday nights. Still draws players and we end up with a full lobby. There are even still griefers who spam with soundboards. A relic of a bygone era.
>>
just bought. what am i in for?
>>
>>750297313
Nothing at first then it became a DOGSHIT game
>>
killing floor 2 is better than 1
>>
>>750297313
you guys dont fuck with kf2s gunplay? i had a good forty or so hours of fun
>>
>>750300784
My first real PC game that even my toaster could run well. Many long nights playing this
>>
>>750297313
>the ranged enemy was the most annoying one in the game
>hey what if we made a bunch of new ranged enemies so you have to deal with that shit three times as much
>also they're machines so they're less satisfying to shoot
>also their gimmick is that you aim center of mass instead of being rewarded for head shots!
The game wasn't ruined by this but it definitely became worse.
>>
>>750299341
Even pacman has to appeal to players via aesthetics somehow. You're disingenuous mf.
>>
>>750309929
It's way faster paced than the first game. Kiting everything is the dominant strategy instead of just being something medics and berserkers do for 10 minutes after everyone else died.
>>
>>750310078
scalping sharpshooter into two perks made out of its two specialties, pistols and rifles, never sat well with me
>>
>>750310274
i would mind it less if sharpshooter/gunslinger were rewarded for shooting DARs where the devs want you to, but nope they still operate off of headshots even with the monsters that don't die from headshots

also how obnoxiously fucking stupid it is that zeds flail around all the time to make sharpshooter's and gunslinger's lives hard
>>
>>750311862
That was one of the changes I liked. Handguns were never actually good to try and make your main weapon as Sharpshooter. They were just good to have something lightweight to pop weak enemies for cheap. And they still worked for that since Sharpshooter in KF2 still got perk bonuses with single revolvers.
Actually having a functioning class built around spamming dual wielded handguns was cool. And it was still headshot focused like the sharpshooter.



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