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Why is Code Veronica so underrated? It was the best game pre-RE4
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CV is kino

>Best and coolest Claire has ever looked (opening cutscene)
>arguably the best or second best villain after Wesker
>Chris' story is about personal obsession and desire to go it alone endangering those who care about him
>Claire is trapped in the heart of a recreation of Arklay
>Wesker taunts him over his failure to protect his sister and avenge his comrades
>Steve is another failure for him, his death literally benefitting Wesker
>Alexia and Alfred represent a twisted dynamic for Chris and Claire, where Alfred will do anything to reunite with his sister, only to die just before it happens
>the literal reason for Claire getting wrapped in two outbreaks is because of her search for Chris, but the one on Rockfort specifically was caused by Wesker
>when Claire meets Wesker, he describes himself as a "Ghost" coming back to haunt Chris
>Wesker acts a literal representation of why Chris is fighting against Umbrella- to avenge his fallen comrades, so when Chris meets Wesker in the Rockfort Base, Wesker beats him down because Chris has gotten sidetracked from his original goal thanks to his desire to protect his family (this also ties into the parallels between Chris/Claire, Alexia/Alfred and Steve)
>CVX's final Wesker scene is a literal depiction of what Chris has been doing to the people around him thanks to his mission- his desires for revenge (represented in Wesker) have put Claire in immediate danger, and the battle between Chris and Wesker ends with Wesker damaged, but laughing, promising to come back. This shows that while Chris can temporarily take his mind off his mission for this, the desire for revenge will always be there
>at the end of the game, Chris finally lets Claire in the know instead of keeping her in the dark, aligning her with his mission to protect her, instead of being like Alexia, who only aligned her family with her goals but never treated them as equal (Queen Ant v Soldier Ant)
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>>750300564
Literally one of the worst RE games ever made. It's in the same tier as 6, Zero, and RE3 remake
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The game plays like complete shit in a way that the ps1 games dont. Not sure why.
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>slogfest
>weird anime/saturday morning cartoon feel instead of yankee b-movie feel
>weird setting
>dropping prerendered backgrounds nerfed the atmosphere hard
>music isn't bad but not as good as the original trilogy
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>>750300564
>It was the best game pre-RE4
And so the contrarianism of the next popular thing begins.
I like CV more than 0 but it isn't 2 or 3 or even 1.
>>
The hallways pissed me off so much.
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Code Veronica and Zero are so distinctly bad in a specific way, and they represent a specific microperiod in Resident Evil's history (2000-2002) that was terrible other than the RE1 remake, along with RE Survivor. It's mainly because they both have some of the cringiest, faggiest characters (Alfred, Steve, and the Queen Leech) in the history of Japanese games (which is really saying something)
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>>750300723
CV is worse than Zero
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Steeeeeeve!!
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>>750300564
> It was the best game pre-RE4
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>>750301176
FAAAAATHHEEERR
AAAAAAAAAAAAAAAAAAAHHHH
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>>750301264
https://www.youtube.com/watch?v=eVTXPUF4Oz4
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>>750300564
nostalgia bias, it was shit.
>fully 3D means we lose the beautiful backgrounds of the classic trilogy, but the gameplay received no improvements
>incredibly lazy encounter design like "hunters but they're poison" and "what if we just respawned every single hallway all the time"
>bossfights are either braindead shit like the fucking fish in a pool that just sits there, or grappling with the most unwieldly fps controls ever created
>game cannot decide what the fuck kind of tone it wants to take, we jump from Claire dodging machine gun fire and blowing up dozens of Umbrella mooks with John Woo gunplay to her falling over and pissing and shitting herself in fright because she saw ONE zombie
>Steve
>Alfred is great but he's barely in the game, meanwhile Alexia is a complete charisma void
>Wesker is a wet fart who does nothing
>game punishes you unless you magically know to keep a certain random puzzle item in the item box the whole game
>game punishes you if you don't know to carry three healthkits for the Hulk sequence or give the magnum to Chris before hitting the magic trigger that separates the characters
>respawning poison enemy right outside the most important save room in the game: why? literally why? it poses no threat because you just reload if you get hit, it's just more fucking time-wasting horseshit
>room filled with inactive zombies and a key item: you plan your route to escape after getting the key without getting bit, only it doesn't matter because the game forces you into ANOTHER cutscene where your character sees the zombies become active and starts pissing and shitting while they get up because OMG ZOMBIES SO SCARY YOU GUYS and boxes you in
>knife is extremely powerful, health is very plentiful, while ammo is quite scarce, meaning it's usually better to just tank hits and kill with the knife, the exact opposite of what RE should be
if you think this game is good you lack the iq to understand what made the classics (and REmake) good.
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>>750302121
The map design in CV is also garbage. It's just a spiderweb of linear dead ends. Nothing like the circular areas in RE1 and 2 that you gradually open with different routes and shorcuts you can take as you unlock more of them.
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>>750302121
>>750303304
I rage quit it after i 3d print the medal thing and i have to go through the fucking hallway with CAUTION (=1 bite and i die) health but no weapons.
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Obnoxious backtracking and puzzles, respawning enemies, combat feels worse than the PS1 games.



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