>had the internet, an mmo, and a handheld console built into the controller itself>dreamcast had hardware texture compression, "modifier volumes" which are a kind of spatial proto shader, bump mapping, 2x horizontal FSAA, more versatile/programmable fogging HW, and a few other features built-in>8 MB of video memory (twice as much as the PS2, which launched two years later) and its native 480p VGA output (something no console of the time offered until the Xbox 360)>480p progressive scan and VGA (now HDMI with adapters) output>still losti will never understand how the dreamcast lost. were DVDs that powerful?
>>750312265You listed a bunch of big whatever shit.
>>750312265Depends on who you ask, but my understanding is that the damage from the Saturn was just too catastrophic to reasonably come back from.
>>750312265psp was the best handheld yet sony exited handheld gamingLG made the first dualscreen phones yet they don't make phones anymorefirst one on the field is just the first one to spend money on developing that idea and have their ideas stolen competitor with a better product.
>>750312265>i will never understand how the dreamcast lostNo games and ahead of its time.
>>750312653Dreamcast was amazing in its short 2 year and 4 month lifespan>Dead or Alive 2 >Frame Grid>Grandia II>Gunbird 2>Jet Set Radio>Marvel vs. Capcom 2>Phantasy Star Online>Powerstone>Quake III Arena (programmed by John Carmack himself) >Resident Evil Code: Veronica>Shenmue>Skies of Arcadia>Sonic Adventure>Sonic Adventure 2>SoulCalibur>Street Fighter III: 3rd Strike - Fight for the Future>Super Street Fighter II X for Matching Service (Arcade perfect port)>Sword of the Berserk: Guts' Rage>CAPCOM heavily supported the Saturn and Dreamcast
>>750312265This >>750312653 but iirc it was also incredibly easy to pirate things and I think that really damaged salesDoesn't help it eventually had to complete with the PS2I always wanted one personally, a lot of neat gamesGlad I was eventually able to play most on the GameCube eventually but still