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Sony has been cucking you by software locking performance from quality mode. Some random on twitter hacked 007 on base ps5 and got 60fps in quality mode.
There is a 10 minute video as proof attached to the post.
I don't play shitty games or have a garbage console but thought it would be of concern for shit taste havers.
>007 FIRST LIGHT QUALITY MODE AT 60 FPS ON BASE PS5. IT'S TIME TO ASK SOME SERIOUS QUESTIONS.
>Please take a few minutes to read this post. Watch the attached video. And most importantly, think about what it means for the future of gaming.
>Today, I'm officially introducing my 007 First Light Quality Mode 60 FPS Patch, running on a standard PS5.
>Not a PS5 Pro. Not Performance Mode.
>QUALITY MODE. 60 FPS. BASE PS5.
>After countless hours of reverse engineering, technical investigation and testing, I've achieved something that raises serious questions about the restrictions imposed on the hardware we already own.
>During my analysis, I discovered that Quality Mode is artificially limited to 30 FPS through software.
>I managed to overcome that restriction, and my tests confirmed the results shown in the attached gameplay video.
>And that's where the real discussion begins.
>SONY, WHO ARE THESE LIMITATIONS REALLY FOR?
>We're constantly told that better performance requires better hardware.
>Want higher framerates while preserving visual quality? Buy a PS5 Pro. Spend around €700.
>But what happens when an independent developer demonstrates that a regular PS5 can go beyond an enforced software limit?
>Sony's ecosystem allows framerates to be artificially controlled. My work demonstrates why those restrictions deserve scrutiny.
>I prove Sony imposed this particular limit to sell more PS5 Pro consoles. But I absolutely question a system where the company selling you an upgrade also controls so much of what your existing hardware is allowed to deliver.
>Think about that.
>They sell you the problem. Then they sell you the solution.
>>
>They convince you that what you already own isn't enough.
>And when you're ready to spend more money, there's always another product waiting for you.
>YOU THINK YOU'RE BUYING THE PRODUCT.
>BUT IN REALITY, YOU ARE THE PRODUCT.
>AND REMEMBER WHAT WE DID WITH WOLVERINE?
>This isn't where our ambition ends.
>We've already explored pushing the limits with our Wolverine 120 FPS work.
>And that raises an even bigger question.
>What if 120 FPS could become achievable in more games that currently restrict players to much lower framerates?
>Imagine what we could discover if we stopped treating every software-imposed limit as an absolute hardware limitation.
>Of course, not every game can be guaranteed to reach 120 FPS. Every engine and rendering workload is different.
>But that's exactly what I'm investigating right now.
>More games. More freedom. More performance.
>Not through marketing promises, but through reverse engineering, experimentation and actual testing.
>>
>>750319125
>Sony has been cucking you
Speak for yourself, I haven't touched anything Sony-related since the PS2.
>>
>>750319125
shit game who cares?
>>
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>>750319125
Not a consolebabby and I fully believe in Sony incompetence but I'll assume performances are capped to prevent your PS5 from melting.
Do playstations even feature some form of throttling?



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