Sony has been cucking you by software locking performance from quality mode. Some random on twitter hacked 007 on base ps5 and got 60fps in quality mode.There is a 10 minute video as proof attached to the post.I don't play shitty games or have a garbage console but thought it would be of concern for shit taste havers.>007 FIRST LIGHT QUALITY MODE AT 60 FPS ON BASE PS5. IT'S TIME TO ASK SOME SERIOUS QUESTIONS.>Please take a few minutes to read this post. Watch the attached video. And most importantly, think about what it means for the future of gaming.>Today, I'm officially introducing my 007 First Light Quality Mode 60 FPS Patch, running on a standard PS5.>Not a PS5 Pro. Not Performance Mode.>QUALITY MODE. 60 FPS. BASE PS5.>After countless hours of reverse engineering, technical investigation and testing, I've achieved something that raises serious questions about the restrictions imposed on the hardware we already own.>During my analysis, I discovered that Quality Mode is artificially limited to 30 FPS through software.>I managed to overcome that restriction, and my tests confirmed the results shown in the attached gameplay video.>And that's where the real discussion begins.>SONY, WHO ARE THESE LIMITATIONS REALLY FOR?>We're constantly told that better performance requires better hardware.>Want higher framerates while preserving visual quality? Buy a PS5 Pro. Spend around €700.>But what happens when an independent developer demonstrates that a regular PS5 can go beyond an enforced software limit?>Sony's ecosystem allows framerates to be artificially controlled. My work demonstrates why those restrictions deserve scrutiny.>I prove Sony imposed this particular limit to sell more PS5 Pro consoles. But I absolutely question a system where the company selling you an upgrade also controls so much of what your existing hardware is allowed to deliver.>Think about that.>They sell you the problem. Then they sell you the solution.
>They convince you that what you already own isn't enough.>And when you're ready to spend more money, there's always another product waiting for you.>YOU THINK YOU'RE BUYING THE PRODUCT.>BUT IN REALITY, YOU ARE THE PRODUCT.>AND REMEMBER WHAT WE DID WITH WOLVERINE?>This isn't where our ambition ends.>We've already explored pushing the limits with our Wolverine 120 FPS work.>And that raises an even bigger question.>What if 120 FPS could become achievable in more games that currently restrict players to much lower framerates?>Imagine what we could discover if we stopped treating every software-imposed limit as an absolute hardware limitation.>Of course, not every game can be guaranteed to reach 120 FPS. Every engine and rendering workload is different.>But that's exactly what I'm investigating right now.>More games. More freedom. More performance.>Not through marketing promises, but through reverse engineering, experimentation and actual testing.
>>750319125>Sony has been cucking youSpeak for yourself, I haven't touched anything Sony-related since the PS2.
>>750319125shit game who cares?
>>750319125Not a consolebabby and I fully believe in Sony incompetence but I'll assume performances are capped to prevent your PS5 from melting.Do playstations even feature some form of throttling?