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File: 20261019152424_1.jpg (256 KB, 1920x1080)
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Why is Valens the best hero? Some of my favorite levels are the ones where he has to push around a tower of stuff.
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>>750424185
tif is waifishly thin!
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Listen, I know exactly what I'm supposed to do but also give me a second I need to be in two places at once
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>>750424185
A CUTE A CUTE
>>
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It's probably because I'm still in the first half but a lot of puzzles feel like portal 2 slop to me in that you can immediately identify the solution entirely thanks to how limited you are in what you can do with what you're given
>>
>Having fun with all the puzzles
>"Oh wonder whats south"
>Long ass boring skipping stone puzzles and the characters wont shut up
They ruined the best puzzle game since baba
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no point
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Literally impossibru
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>>750424674
It's just that easy
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>>750424923
the characters will stop talking soon
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>>750424912
I know that feel.
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>>750424121
More like order of the stinky saar. This game fucking SMELLS LIKE SHIT.
>>
>>750424912
This never really goes away, it's pretty much his signature style.
>>
>>750425070
They actually patched it to make it less impossible.

>>750424912
To be honest, most of the puzzles in the game are like that. I think that's just Blow's preferred style. The challenge is usually trying to figure out the trick with the mechanics.
>>
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This one was really cute.
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>plcae
In the third endgame now and I've mostly loved this whole experience so far, but shit like this makes it feel so unfinished. This also isn't the only typo I've noticed in this section.
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bard whore!!
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>>750426264
tif isn't white
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>>750426264
trash
>>
>>750425783
Yeah, this was a cool one. The first obvious solution doesn't work so then you ...
>>
>>750426264
What model are you using that causes the weird trypophobia deepfried look?
>>
>>750426272
Jon approached the game’s writing the same way I approached every single university assignment: starting it a few hours before it was due.
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>>750426636
I liked it because it got me twice.
>>
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>>750426648
just basic gpt struggling with "make it look like old school dnd"

>>750426414
what race is this
>>
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>ionno, just throw shit off the roof: the puzzle
>>
>KNOWN ISSUE: After the update yesterday we have had reports that reset fails to correctly reset the level. We are looking into this and will hopefully get a fix out soon. In the meantime you should be able to use undo to get back to the start of the level, at which point reset will start working correctly again. This is not so bad in most levels, but for longer levels can be quite annoying. Sorry for the inconvenience!
no update in 10 days
>>
Can the section west of beancasters that you skip over with the purple bean be accessed from neighboring areas? I'vd unlocked the second purple beam but can't move it, and the green beam at the start can't move either. There's a bunch of locked stuff around the map tied to levels in the area I can't get to.
Also the area west of the gold platform at the top of heroes.
>>
>>750427207
bro he's already across the border, it's over
>>
>>750427270
Some sections of the map unlock post-credits.
>>
>>750427095
Actually it's a trivial puzzle
>>
>>750427270
>Can the section west of beancasters that you skip over with the purple bean be accessed from neighboring areas?
No. You get access after you ascend.
>>
>>750427403
Alright. I'm still trying to figure out all the red area puzzles so I'll keep poking around.
>>
>>750427095
You can literally look at this one as a still picture and solve it.
>>
Even though I'm a brain let that has taken more time to solve 670 puzzles than most people that have 100%'d it, this is probably my favourite game of the decade. I'm not even sure what would be my 2nd place, there are not many that leave lasting impressions. Maybe helldivers 2 I dunno
>>
>>750427471
yeah that's why i wrote that, dumpass
>>
>>750427605
You can do this with every puzzle in the game, anon. It is a sokoban.
>>
>>750427658
Many of them are too complex or involve too many screens to be solved ahead of time.
>>
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This game can be real pretty at times. I wish it did more with the worlds and stories and characters instead of just having them be set dressing for the meta narrative.
>>
>>750427782
maybe for you
>>
i'm fucking stupid i cant get past this one. i will probably never finish this game
>>
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>>750427902
Go ahead, solve this ahead of time in your mind, dude.
>>
>>750427974
what can you do. what can't you do.
>>
>>750427974
That one got everyone, for a bit. Now that you have complained about it you will get it though. You already know what to do there's only one option
>>
>>750428105
>>750428256
i figure that i have to have all goblins die at the same time my mind just isnt letting me get them all lined up without 2 killing each other or me. i'm sure i'll finally figure out some configuration that gets them in a position i want but it's really trial and error and i'm struggling haha
>>
>>750427995
just did
>>
>>750427885
Jon pushed his art team pretty hard this time. I think it's more fun to just take the levels as little dioramas or digital paintings.
>>
just got the normal ending wait, it's literally just the witness again
>>
>>750428105
>>750428256
>>750428346
ok i finally got it holy fuck i'm an imbecile
>>
>>750428565
A star at dawn.
>>
Blow is LIVE on steam
10 seconds in he started explaining the game and he said:
>"so basically the magic of this game which you would've understood yourself if you just played the game instead of watching this video and SPOILING yourself, is that you step into beams to get powers and..."
Did you really have to say it like that?
I feel insulted
>>
>>750428754
>pre-recorded footage
>>
>>750428646
The complain tactic works every time. Now you will breeze through every other puzzle until the skipping stone ones in the second half
>>
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>>750425552
fugg
>>
>>750430103
the changes limit your options way more so it should be a lot easier to arrive at the solution
>>
Question. Alter + Orange = skip 2 instead of skip 1? Trying to check my math here. Also one of the few times I've actually laughed out loud.
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well that was easier, removed the ambiguity
spent one hour yesterday trying to bring the mirror in other places
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>>750430204
Yep
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MY EYES!!!! MY EYES!!!!!
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>>750431334
mmmm, doughnuts
>>
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>>750431334
Don't doubt the donut
>>
>Niche action
What was meant by this
>>
>reach final step to finish a puzzle
>get stuck and try various moves for a while
>it finally clicks but i need to undo to right after the penultimate step
>hold Z for a bit too long and lose some progress
>get stuck to a step I already cleared for 10 whole minutes
any1 else /brainlet/ here?
>>
>>750432039
dragon
>>
>>750430103
wtf is this dogshit? why are they nerfing things? didnt beat the game allegations following me in fucking puzzle games now, fuck off
>>
> Level is 4 almost identical puzzles
> Can't solve the last one
> After 15 minutes go "this must be a subversion of expectations and the solution variations no longer apply"
> Spend 30 more minutes looking at the puzzle until I realize one tile was shorter and I could just push all the shit in a line and cross
>>
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>>750432039
>he didnt pet the lizard
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>>750432534
Dude, that fucking Endgame 2 level? What a ripoff, huh? I had an identical experience.
>>
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Jonathan Blow you dirty dog
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>>750432657
>>
>>750432780
Yep. What annoyed me most is that I figured out something was off but I still spent a while looking at things like bringing something from a previous part of the level and whatnot
>>
>>750432534
>>750432780
I predicted the twist when I was trying to solve the second puzzle and boy did I feel smug
>>
>>750433631
>>750433687
Partway through trying to figure section 4 out, I had a terrible thought that it might not concern the traditional means, as the others did. I liked the twist of part 3, as it still entailed the same result. I do appreciate that the puzzle's message was "you don't always need to overthink things".
>>
>>750433104
why did they model this...
>>
>finally finished endgame 2
great, now to spent 30 minutes running around the map moving all the red pieces around
>>
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>oh, that was the solution? this doesn't feel ri—
>>
>>750435431
Anything getting onto moving skipping stones is super jank. I don't know why this is so difficult for them to deal with.
>>
>>
>>750434850
Good luck, the maneuvering is a bit harder this time around
>>
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Hey wait I saw this puzzle ITT a few times, people found it hard? This was a really sleek idea
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>>750435540
no kidding, im not even sure where im supposed to move all this stuff yet
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>>750435686
its kinda intimidating at first glance tbf, although yeah its not that hard just kinda annoying
>>
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This is quite the pickle.
>>
>>750436231
I liked this one
>>
>>750435510
Nice. I hope this gets colored.

>>750436231
This is one of those puzzles where the solution makes you feel retarded.
>>
>>750427095
Difficulty-wise this puzzle is trivial, but solution looks cool.
>>
It's kind of a shame because this is so obviously game of the year, but the mainstream would never acknowledge it. Balatro got mainstream recognition and serious nominations for goty, and I'm not even hating on it, I like Balatro, but order is one of the greatest games ever made and won't even sniff a goty nom
>>
>>750436561
>This is one of those puzzles where the solution makes you feel retarded.
Hey, you're not wrong.
>>
>mfw big star beam computation

so did you guys just look up binary numbers which added up to the thing too or what
>>
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another hour wasted tripping up on lots of weird potential stuff when the solution is using a mechanic that's never used before
how does he always jerk off about design elegance and how did you autismos speedrun through 1000 puzzles in like 50 hours when it's full of crap like this
>>
>>750436992
I dont remember how I solved this level but im pretty sure my mirror guy was always on the first island
>>
>>750436992
The hell are you talking about dude? What mechanic that's never used before?
>>
>>750437052
yes the solution is to sacrifice the mirror so the rock can be used as a bridge on top of it
dumb
>>
>>750435431
I really dislike Bard and skipping stone interactions. Many of them are unintuitive and come with buggy animations.
>>
>>750437110
You can skip the rock toward the mirror standing at the tip of that little strip before the exit, and it falls into the water. Then you just push the mirror out of the way to walk there. What you did was inadvertently find a small exploit which is not great and assume that was the intended solution.
>>
>>750437102
>>750437110
>>
>>750437238
See my post above, just before you.
>>
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>>750437231
well shit, dont tell him about it or he'll patch it out
>>
>>
>>750437279
There are one or two levels which can actually be cheesed with this trick, but I think they worked on patching one. Otherwise it's never something you're "supposed" to do from what I know.
>>
>>750436871
I converted it to decimal, which was like 163 or whatever, and said
>duhhhhh that's like 100 + 63
and it worked. My instincts are too powerful.
>>
>>750437602
That's what I mean. I actually didn't have enough 0s for 100 + 61 so I did 90 + 71 and that worked. I was glad I didn't have to figure out some special combination of numbers beyond that
>>
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>mirrorable mirrors
>>
I wish there was a way to zoom and pan around the map. I keep missing the most easiest paths because I can't see shit on the map
>>
>>750437943
Same, I think 10 years of toggling noclip fried his brain.
>>
Can someone explain something about the upper layer for me? What is the red tetrahedron trying to convey on the signs? I know the familiar square shaped ones but I have no idea how to interpret that shape.

Like, the vertexes, since the starting layer has 6 combinations

>>750437872
For some reason, they felt really intuitive to me
>>
>>750437943
sorry unity can do that but JAI cannot
>>
>>750438016
I assumed it was just the same combinations, but in 3D, since the second layer involves 3D levels
>>
>>750438117
Oh that's a good way to think about it, makes sense, since it's a pyramid shape
>>
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>>
>AIjeet
>haha le poopy brahmin ai generated meme. do I fit in now, saar?
kys
>>
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Damn suit. You bless me and you curse me.
>>
>>750438016
A tetrahedron is a 3D simplex with 4 vertices.
>>
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Intended solution:
>use valens to push the rock so you can arrange the three goblins together
>but you only have 1 rock so to change direction you have to use the druid to turn a plant into crystal, merchant to push the crystal, and druid to turn the crystal into a plant again, preventing the goblin from attacking through the vines
>then you can move the crystal with valens, free the goblin and push it in another direction
>mfw
>>
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Oh, I finally made it to this level. I remember seeing others complaining about it. Time to see what the fuss is about.
>>
>>750439921
> heroes and stones
I hate this. I want my beams back.
>>
>>750440324
>>750439921
didn't mean to reply, sorry
that's a fun one, but only after you figure it out and can feel smug seeing other people try it
it took me 2 hours and it was 3 in the morninh when I finally got it and I don't remember how the hell I did it
>>
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I can't figure out how to start this puzzle. Am I supposed to sacrifice the rock because that's the only way I can move forward but then how do I hit the button?
>>
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>he didn't do the difficult and unrewarding lobby puzzles

ngmi
>>
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>>750424121
I just reached the first ending, is this an okay time?
>>
>>750439921
>>750440370
You nudge the rocks onto the pads and then use the beam to teleport to the goal. I solved it in 5 mins flat, what was the big deal?
>>
>>750440992
>8 puzzles/hour
I think I averaged 6
>>
>>750440959
Rock is not a problem, just move your priest first
>>
>>750441032
I average 4, apparently. Although I don't do puzzles as soon as I unlock them all the time, I spend tons of time exploring the overworlds and uncovering areas
>>
>>750441008
>You nudge the rocks onto the pads and then use the beam to teleport to the goal
No you don't. :-)
>>
>>750439921
This one was annoying. I had to figure out every wrong answer before the right one became apparent.
>>
>>750440992
Sure
>>
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What am I missing on this overworld segment? It seems you can either have the teleporter inaccessible or the bridge inaccessible. I don't see any way to have both at once.
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>>750439921
>that's a fun one, but only after you figure it out and can feel smug seeing other people try it
it's one of those "get stuck for one hour, ragequit then solve it in 2 minutes the next day" puzzle
>>
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layer 3 spoilers

why is this filtering me
>>
>>750442350
this one upset me a bit
because I wasted 20 minutes trying to teleport on top of the crystal in time for the stone to reach me. each time I'd be like 0.1 seconds too late, which is just enough to trick me into thinking I was the issue.
>>
>>750424185
quirk chungus wife
>>
>>750436992
>>750437110
kek spending an hour to brute force an exploit instead of the obvious intended solution is exactly what I'd expect someone from here to do
>>
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how
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>>750440992
I got the first ending at 80 hours. I' m not very good, but I like the game.
>>
>>750443945
The guy can still push, even when on fire.
>>
>>750443968
I play a lot of sokoban but this game is exceptional.
>>
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>>750444008
b-but he can't swim??? i can do this but then they can't get back on land
>>
>>750444101
oh i'm retarded and was off by one
>>
Oof, I've played like 80 hours in the first 10 days from release and got really burned out of the game.
Coming back to it today and the break was good. Some puzzles that I was completely stuck turned into a cakewalk.
>>
>>750437110
thats not the intended solution
>>
After starting post-game I'm not so sure how I feel about the introduction of many real time elements. I thought they were ok in the base game but I feel like every new mechanic here requires you to use it.
>>
>>750437110
oh hey i solved it like that too! also thought it was a bit weird but it kinda makes sense so i didnt question it much
>>
Order of the Stinking Sarr
>>
>>750444685
How would you do the third axis and gravity puzzles without real time? Step-by-step would just feel janky and awkward.
>>
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I am beyond filtered.
I've been trying to save him for hours.
No hints please.
>>
>>750447135
It's really easy if you think about it!
>>
>>750447193
Not going to look at your spoiler.
Already said "No hints please."
>>
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>it's another gemcuck starts trapped with zero moves and has to get carried yet AGAIN episode
I thought you guys were joking
>>
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-Got stuck on the first skipping stones puzzle that requires timing because there was no timing component in the 10h of puzzles before that.

-I do really well with the heroes and beams, not so well with the mirrors and skipping stones. The bigger the option-space the more time I need.

-I had to brute force some solutions, which feels really bad. I didnt solve it, I trial and errored to the end.

-I get stuck more on the overworld than the specific puzzles. Its often unclear if I have the tools to reach a puzzle or if I have to come back later.

-Im trying to find a structured way to approach puzzles but so far none work.


Thanks for coming to my TED talk.
>>
>>750447557
>I had to brute force some solutions, which feels really bad. I didnt solve it, I trial and errored to the end.
iktf
>>
>>750447557
I'm 65 hours in and I honestly believe the first Skipping Stones level is the most difficult. A certain mechanic is not effectively introduced or intuited. Then there's going back to get all the treasure, and eventually realizing that it's easy to lock yourself out of getting at least one of the treasures without even realizing that you're making a "mistake". The fact that it's possible for it to be your very first level in the game is insane.
>>
ok so i got to this one late, not really into sokobans.

I've done all the hero stuff as far as I can tell, not too bad, had fun, now blocked by gold gates on all three sides.

Now I'm getting cucked by the mirror isles I don't think I understand the rules yet, even though it feels like it should be simpler than heroes. Closer now to looking up a solution than ever before.
>>
>>750447730
>Closer now to looking up a solution than ever before
You must endure
>>
>>750447730
I thought they should merge into one if they're like this, what's my malfunction.
>>
In order for them to merge the distances must be correct.
>>
>>750447725
Lemmingtons or whatever his name is audio diary at the crossroads explicitly recommending not starting by going to the south shows to some extent even Blow was aware how much of a spike it was.
>>
>>750447836
oh my god I can't count. How embarrassing.
>>
>>750447806
Move left guy one tile to the right?
>>
>>750447904
yeah, I'm a moron.
>>
>>750447806
Right guy needs to move a few tiles
>>
>>750440951
nice
>>
>>750447135
Take a break, bud.
>>
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>>750447135
FUCKING FINALLY
>>
Jon can blow me
>>
>>750447725
Not at the point where I'm looking for treasure, can you get permalocked out of things? Can you not re-enter and reset levels?
>>
>>750448919
Of course you can reset everything. But the treasures can be "missed" depending on what you do and one of them is exceptionally easy to miss. So it's highly likely that you'll wind up playing the long level three or four times in order to collect everything.
>>
Claude just reverse engineered JAI using OOTSS binaries it's over for Blow.
>>
>>750449168
Wasn't Blow planning to make JAI public?
>>
>>750449168
*Blowver
>>
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Is everything in the overworld reachable before going high? I've been trying to reach these clouded areas for ages to no avail.
>>
>>750450149
No, you must ascend to reach some spaces
>>
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Both of the boats have hot voices, why
>>
>>750450518
thanks I won't have to waste a bunch of time trying to complete everything first then
>>
>>750449621
Blowari da
>>
reached 290 today
I dreaded stones x mirror but some of them are pretty cool actually
>>
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I've completed this but I don't understand the mechanics of it. Can some1 explain what happens with mage and this specific beam?
>>
>>750451742
nvm, next puzzle made it more obvious
>>
>>750451742
Is that the one where He moves on evens?
>>
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I haven't noticed this audiolog before.
>>
On early layer 3 with 130hrs and am struggling to keep going, each puzzle feels like such an undertaking compared to even the tough layer 2 ones. Someone tell me it's worth it.
>>
>>750452767
cuz it only appears when you do the thing you just did
>>
>>750453920
I actually did that a while back. I only saw it just now.
>>
>>750443178
I think a skipping stone moves exactly as fast as you run
>>
>>750454335
No, you can outspeed it in several levels, but not in others.
>>
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fuck
>>
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>>750450149
No.
Look at some areas you can see but not get to and you'll notice some stuff on the ground.
>>
>>750454394
That one took me a while
>>
>>750437664
i made a spreadsheet specifically because i thought i would have to search for the right combination of the two numbers, but then my first guess (100+61) just worked so that was a little bit of a waste but whatever. also you must've messed up the conversion somehow because 100+61 is a valid solution
>>
>about to make post wondering how i solve X
>immediately notice the solution
every time
>>
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>>750453071
Just wander around and try some other rooms. I find that layer 3 difficulty can be quite variable.
>>
>>750459223
Is that the first fanart this game has gotten?
>>
>>750447557
>Its often unclear if I have the tools to reach a puzzle or if I have to come back later.
That really annoys me when you try everything, and the solution is "later you'll fire a beam across 5 screens"
>>
>>750459957
probably
>>
>>
>>750424912
that's a general problem with skipping stones because the mechanics are just too simple to expand upon. even combining them with all the other mechanics doesn't work.
>>
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>>750459223
Off-model. He hips are canonically massive.
>>
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Rocks
>>
>>750461181
h-he?
>>
>>750463510
I missed the letter R.
>>
>>750463545
baka, should have simply made a 4chan post about it, you would have immediately gotten the spelling
>>
>>750463510
HEE HEE
SHAMON
>>
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okay this is just getting silly.
>>
>>750463902
Let him out!!!
>>
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the progression in this game has me kinda confused
so far I've done picrel, am I basically "done" with the north area for now and should I continue with one of the other directions from Crossroads, or can I actually do anything with the gold platforms yet?
>>
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this is now beyond silly.
>>
>>750466000
the gold platforms require you to go in the other cardinal directions, yes. accessing them needs something from both combination areas usually
>>
>>750466000
the audiolog all but tells you the "difficulty" is north east west south
>>
>>750466000
you can still move north
>>
>>750466000
I think you can push further north.
>>
>>750466000
Why is that block to the left of heroes of hauling pushed down?
What the fuck is going on with your save?
>>
>>750466813
I'm pretty sure that block is always pushed down and there's a gate blocking progress north. I still haven't accessed that area yet, but if I had to guess, you likely need to direct a blue beam downward (which will be stopped by the stone).
>>
>>750466914
its not always pushed down. you just pushed it down so long ago that you forgot. initially its just blocking you from going west before doing bard, druid.
>>
>>750466000
You do infact inevitably have to do all the areas
>>
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>>750467072
I'll take your word for it but I don't understand why I would push it down, this configuration doesn't make sense to me.
>>
>>750467721
clearly i had no idea what you're talking about and still don't.
>>
>>750467721
>>750468160
I think one of you is talking about the crystal and the other about ????
>>
>>750467721
except >>750466000 is configured the same as >>750467721?
>>
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>Struggle with a puzzle for hours, across several days
>No avail
>Come back to it again
>Remember about the reset bug
>Hold Z for a few minutes, then reset
>The starting state is different from how I remember it
>It's now a pretty easy puzzle
This have happened to me several times now.
>>
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>>750469304
And this concludes the overworld beams and heroes.
>>
>>750466018
>i just have to get him off the island, right?
>no you must redirect an entire lattice of beam bridges or he'll drown
i don't think i want to do this puzzle. the only reason i was excited to get into the locked-from-the-inside areas is because i thought various stories would continue. they don't.
>>
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>>750466018
Memories of The Witness.

>>750469524
It's actually really easy.
>>
>Goblins in that one Bard-Thief-Beams level
https://youtu.be/ZNUXILqHTuI
>>
What the fuck was the point of all the story stuff about chasing that guy who did turned people into crystals in Heroes?
What about that whole meta "why are we doing this again? Oh, we gotta save someone!" at the 2nd ending? Nothing was shown or discussed in the 3rd part and nothing fucking happened at the end? 890 finished btw.
>>
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>>750470112
>What the fuck was the point of all the story stuff about chasing that guy who did turned people into crystals in Heroes?
In case you missed that, he was convinced by the Warehouse's Implementor lady to do all of that to get the heroes into it, and in return he now works there. He is a plot device.
>What about that whole meta "why are we doing this again? Oh, we gotta save someone!" at the 2nd ending?
>>
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I have a feeling I will be annoyed when I finally beat this meme level
>>
>>750470790
turns out the level is actually good and I am just retarded. many such cases
>>
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Volleyball.
>>
>>750470790
It relies on a trick that comes up a lot later on.

>>750471585
It took me forever to find this set of levels because I thought you would have to fall down into it. I wish there was some indication whenever something unlocks offscreen, like a wave of energy travelling in that direction, or a picture in picture showing the unlockl.
>>
>>750471890
>I wish there was some indication whenever something unlocks offscreen, like a wave of energy travelling in that direction, or a picture in picture showing the unlockl
It's shocking to me that this is not a thing

>touch locked element
>an arrow points 3 screens into the fog
>have to take notes but sometimes forget
>>
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focused. flourishing. in my lane.
>>
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>>
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this shit is just pure trial and error
nobody wants to understand and calculate whats going on here
its the first puzzle like that
feels bad
>>
>>750472709
i actually do agree that one sucks and is annoying. but at least they got a lot of mileage out of the transposing position thing with the crystal skipping stone cuz there's like ~15 puzzles where that's central.
>>
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>>750472709
and after like 10 attempts of adjusting i did it!
first unironically bad puzzle imo
>>
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>>750472709
I got it first try by placing the mirrors in the most aesthetically pleasing locations.
>>
>>750447730
>playing the tutorial for the tutorial for the tutorial for the tutorial
>looking up solution
>>
>>750447730
>ok so i got to this one late
It's a singleplayer puzzle game and it hasn't even been 3 weeks since its release. You are quite early.
>>
> 774 solved in 94 hs
I'm on the final stretch I think
>>
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this one was surprisingly easy
>>
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>>750474570
These are the only threads there will ever be and several anons are already finished. It's relatively late to the party, shit like pic related is but a distant memory.
>>
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Do they really give you a redundant lily pad? I was able to outpace the floating gem before it blocks progression.
>>
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best level in the whole fucking game
>>
>>750472527
>>750472434
>same puzzles in half the time
Completely mogged
>>
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is this the most you can do before starting the post game? I have all of the stars on the 6 golden zones so I think so, but some of these areas kind of look like I should be able to get to them now (even if I can't find a way yet...)
>>
>>750463902
>>750464459
Someone should tweet jblow all the gemcuck pictures
>>
>>750476075
yes
>>
>>750450540
Legend of Zelda: Windwaker walked so this could run
For me it's the dragons and kobolds
>>
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ngl skipping stones and mirrors easily have the worst levels so far
it becomes trial and error when there is more than one mirror
timings are just shit and undo doesnt work properly
for the first time in this game im not having fun
>>
>>750475681
I assume this is in the ghostly swamp area in endgame 2. Love the setting there all around
>>
>>750476451

You're probably just stupid. These levels are a blast.
>>
>>750476512
nah its in the overworld but only available post credits
>>
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bros...i'm gonna do it
>>
>>750476635
i didnt even beat the thief one
nice job bro
>>
>>750476697
The thief one wasn't so bad
>>750476635
I've left this to do as my final puzzle of the game probably, I have some ideas but it's going to take some work. Might even grab some pen and paper
>>
>>750476635
This looks easy. Where is the location for it?
In my mind you'd put the top left crystal either beside a corner or side, then teleport around the ring and then swap it. Is that not the solution?
>>
>>750477476
As you teleport around the ring, you "skip over" the empty slot. You don't get a chance to stand on it, nor does the slot loop around behind you or anything. A full set of swaps around the ring leaves you in exactly the same starting configuration.

It's only available in a secret part of the lobby area after the second ending. You can unlock a crystal on the second floor, overlooking the very beginning tutorial area with the rocks, and drop down and push two rocks into place, and then go back up, drop down and walk along the path to the left.

There's a thief level as well, which I solved last night, >>750440960, and is much easier.
>>
>>750476635
why can't the wizard just walk backward
is he stupid?
>>
>>750476075
The one in the corner might be accessible, the rest definitely aren't.
>>
>>750478214
He's too fat to not turn.
>>
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>>750475681
I liked the first one more. There is something purer about the concept.
>>
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Odour of the Stinking Saar
>>
>>750481548
the merchant is definitely not indian
>>
>the merchant
jonathon...
>>
Oh wow, there's an actual Towers of Hanoi level, and it's timed!
>>
>>750482005
Which one?
>>
i have been filtered...
>>
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>>750482134
Blue/purple buttons push the horizontal mirror in and out. Valens is under the other mirror.
>>
jon blow why do i need to keep my mirror clones alive to leave the level? let me build a bridge out of their corpses you coward.
>>
>>750482151
>its the thing that you tried a few times but you need to time it slightly better to get a different outcome
really nigger
>>
>>750482241
Oh, I saw someone post a picture of this some days ago. Still haven't gotten there yet, but pretty cool. The beam computation levels were very impressive, as far as "contraptions built out of game objects" go
>>
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>>750476635
2 hours later and I'm still just having fun making weird arrangements out of the original shape. Still feeling my way around how I can properly maneuver everything.
>>
>>750482394
Not to downplay it, but most puzzle games are Turing-complete, which means that you can make any sort of computation engine, in theory (given time and space).
For example, Baba is You, with the right setup. Or, ignoring Factorio's wiring system for logic gates, you can poll belt/chest contents and make your own computation network
>>
does pressing R always take you back to a solvable state? feel bricked, but I don't want to go looking for stuff cause I'll get spoiled
>>
>>750483151
It's supposed to. If not, just undo everything manually
>>
>>750483151
yes unless youre hunting for 6 treasures in skipping stones
>>
>>750476451
There're many good SxM stages, but I agree with the sentiment.
>>
>>750483279
>>750483331
alright thanks
>>
>>750483151
In early versions of the game you could reach a checkpoint in a bad state, latest version has this
>KNOWN ISSUE: After the update yesterday we have had reports that reset fails to correctly reset the level. We are looking into this and will hopefully get a fix out soon. In the meantime you should be able to use undo to get back to the start of the level, at which point reset will start working correctly again. This is not so bad in most levels, but for longer levels can be quite annoying. Sorry for the inconvenience!
>>
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i did it
>>
>>750484065
that one was satisfying
>>
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How much of what's left do I need to solve the meta red puzzles for? I've been going through looking for areas I could get into and am starting to hit mostly dead ends. Trying to get that upwards facing mirror I unlocked in the first ending working before my surveying trip ends tomorrow. It's easier to focus alone in the woods by a campfire.
>>
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>>750484065
I knew a block printing puzzle was coming. Like how you can just walk off camera, but there's clearly a boundary pretty close as blocks stop dropping in water.
>>
>>750484524
Pretty sure you have enough to solve the red metapuzzle now, surveyor anon. Do you understand what's being asked of you or no?
>>
>>750484524
you have everything already, there's nothing left here for now. just go into the fast travel world and go to all of the 'red' locations
>>
>>750476635
this is such a good puzzle that felt great to finally crack, but it feels really out of place in this gamd
>>
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???
>>
>>750484658
I got the red bariers at the starting area down, got the mirror, and unlocked the purple beam to the west. But I can't find a way to push the purple beam up to the break in the rocks to shine to the upwards mirror, and don't understand the point of the red lily pad. I was hoping there was more that would help me tie it all together.
>>
>>750484947
My headcanon theory, which I'm like 90% sure is correct, is that this and the thief situations were theoretical limits discovered during development of the game, in experimentation and playtesting. The devs probably discovered these scenarios in seeing how many blocks the thief could maneuver into a given space, or how wizard swap cycles worked with various groups of objects, and found them too challenging to incorporate into a normal puzzle but hid them in the game as mathematical curiosities.

We sort of got a normal puzzle out of the bard with that two sided switches situation, but it wasn't nearly as much of a theoretical limit, as a difficult looking thing with a simple trick.
>>
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This is my thinking chair.
>>
>>750485363
yeah I get the same feeling, someone made a ring of crystals on a whim and removed one crystal in the corner and was surprised how involved it was to get it back into its original spot
>>
>>750486080
There was that audio clip in the mirror way I think that talked about rotations and rotations back or something, some kind of group actions or group theory related topic. What's demonstrated in the wizard case is that some of these actions aren't easily invertible, or like you can only go one way around the whole ring of moves back to the start, so it only takes a couple steps to perturb it, and many steps to get back there. Or, they found a case where this was true.
>>
>>750485087
1. beam: you have everything you need to move the beam to the right spot in the little zone it spawns in, just treat it as a normal puzzle
2. rest: hypothetically, if you were to move the mirror, where could it possible be moved to? push it around and see how far you can get it
>>
>>750472709
>nobody wants to understand and calculate whats going on here
I sat and counted. You could have done that too.
>>
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>>750484648
>>
>>750486840
geg
>>
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>>750476451
>it becomes trial and error
That level isn't trial and error at all. It comes immediately after a level in which you loop a skipping stone repeatedly until you are able to get into position. You do that here too.
>>
>>750486932
what was the preceding level? the concept felt completely novel to me when I discovered it for that one
>>
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>>750485961
This is my other thinking chair.
>>
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>>750487059
This one.
>>
>>750424121
Dead game lol
>>
>>750487750
oh that one. idk concept seemed completely different to me. that one abuses a quirk of mirrors where the reflection distance only functions through the first mirror you hit, where as the other puzzle is about delaying a stone
>>
>>750486932
im not reading spoiler but its trial and error in a sense that i placed the mirrors approximately because im not gonna imagine in my head how its gonna fucking bounce after each reflection. i just go and push it and see if im off and by how many. and its not helping that every time i want to do that i need to ride the lilypad and then if i accidentally miss one mirror the timing becomes fucked and i cant even undo it so i have to undo a lot and ride the lilypad again
its just very shit gameplay
>>
>>750485363
>>750486080
Dare I ask?
>>
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All hail the crystal square
>>
>>750488120
it's giving The Witness (2016)
>>
>>750488041
not either of those anons but just look at the puzzle and try to figure out how you're going to move the block to the switch. Shit looks scary.
>>
>>750488323
No I know, it looks trivial but it's probably a stupid 250 move puzzle
>>
>>750488351
It's easily the hardest puzzle in the whole game. Not meant for normal play so they stuffed it away in the basement for only hardcore sokoban autists to tackle
>>
all because this stupid fat fucking wizard cant be arsed to take a step without turning his stupid fucking body around and looking at crystals.
>>
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This feels like a step in the right direction
>>
>>750488694
me on the left
>>
>>750488694
press the right arrow key 10 times to solve the puzzle. (sorry for spoiler)
>>
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>>750488694
>>750488847
>>
>>750476573
ok, jon
>>
>>750488694
https://youtu.be/MnR8DIR5Rx4?t=30
>>
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Praise the sun!
>>
>>750488694
LETTING THE DAYS GO BY
>>
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>with the record selection and the mirror's reflection I am dancing with myself
>>
>>750486542
I mindraped my self into thinking I needed to do something with the lily beyond just getting it into the current. Got to the upper world. Thanks for the encouragement
>>
>>750490612
https://youtube.com/watch?v=sC0cvwnG0Ik
>>
> Audiolog mentions Clayson's field
> Look it up, nothing
> Mentions "Life"
> Known silly little algorithmic simulation
Is this a thing or Clayson is made up?
>>
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I feel like I'm missing something obvious
The mirror I want to use is in another map cell, so I can't trigger it
Gems cannot be mirrored
Not sure how to get the last two
>>
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>>750490802
>Clayson
This is the only relevant person I could find
>>
>>750490819
for the right gem you need to use not a very obvious mirror
for the top gem you need a rock………………….
>>
>>750491115
>a rock
But I can't seem to push or interact with them, and they don't reflect. There's some crystals, but same deal
>>
>>750491341
oh yeah i meant crystal
carefully look at each one
>>
Left the game running by accident for 48 hours and now my playtime makes me look like a brainlet
>>
Are the puzzles with the "warning, difficult and unrewarding" really that bad? Fiddled with the first one for 10 minutes and got in my own head as to how fucked it might be
>>
>>750492084
just hold Z for 48 hours to fix it
>>
>>750492186
The thief one is tough, but you can reason through it if you can play some of the harder in-game puzzles.

The wizard one is exponentially harder, and on a different order of difficulty than the normal game levels.
>>
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>level is mathematically impossible to solve
bravo jon... you got me good
>>
qrd on why /v/ likes this game so much? Is there a known name involved in the development?
>>
>>750470356
If you remember from the earlier mirror segment, the mirror guy explains he came back because of the advice of a wealthy man who "Had been to many lands and carried a piece of each of them" so he probably actually did more then that
>>
>>750492470
Joanna Suck
>>
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>>750492470
>>
>>750492412
The rock doesn't have much use underwater, does it?
>>
>>750492412
solved it, what an evil solution
>>
>>750492470
A famous creator makes the game easy to discover, being good makes it easy to like
>>
>>750492470
It's just a fun game
Nothing particularly complicated really

This may be the only gameplay focused thread on v right now
>>
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how many simultaneous movement puzzles are there? I fucking loathe these
>>
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>>750492470
>>
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>stuck for half an hour because didn't see the little nook above the mirror
You gotta be Blowing me.
>>
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>>750492412
>>750493143
I just did that one too.
>>
>>750492815
>500 hours
If he really wanted 500 hours he should have added a level editor... If this game takes you more than 150 hours just give up
>>
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>>750494246
Aren't there nearly a thousand puzzles?
>>
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Sad audio log.
>>
>>750482005
>>750482241
It's not timed, you just have limited moves.
>>
The 500 hours thing is a bit worrying given that I know what a meta puzzle is
Has anyone actually solved everything and found that there was definitely nothing left?
No mysterious rooms you can't get to or slight implications of peculiar arrangements of blocks?
>>
>>750482341
I thought about this too when playing the demo the first time. Having to keep them all alive allows for more puzzles than being able to kill them.
>>
>>750494640
I did all the puzzles but I have no idea how to get to the last screen on the final map. Seems like it's an easter egg or something.
>>
>>750494640
Every dev overestimates the length of their games.
I 100%ed the demo in maybe 7 hours, and I'm pretty sure JoBlo said that had 50 hours of content.
>>
I'm finally getting around to playing the demo for this shit that I installed weeks ago, but it only says "uninstall". Surely Blow didn't actually remove the demo, right?
>>
>>750494740
It's the remaining 300 hours of puzzle anon!
(Assuming that 5pph is the lowest estimated)
>>750494785
That just feels like a mystifying amount to be wrong by when you have playtesters
2.5x the slower people in the thread, for a sokoban game?
>>
>>750494802
How can you even remove a demo? Steam can't delete files without permission can't you just click the exe?
>>
>>750494640
JB himself said that outside of a small number of outliers, most players were still in the first half of the game, even players with high playtimes.
>>
>>750494640
I'm at 600 puzzles solved, 150 hours. Given my rate of progress at this point I definitely see my 100% time at 200-300 hours.
>>
>>750494640
He overestimated by about x5, probably by giving the game to dumb randos
>>
>>750495104
Is /v/...
Good at games?
>>
>>750495146
There was a guy a few threads back who was really self-conscious about his playtime and was taking measures to keep it artifically low.

So no, probably not.
>>
>>750495295
i just keep this shit running it the background lol
>>
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>in endgame 2
>mfw learning what red beams actually do

shit's getting craaaazy up in here
>>
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Is this anything? I'm trying to reach the gold star and I strongly suspect this lily is involved but all I've managed to do is wear it as a hat.
>>
>>750494180
oh fuck me I don't even feel bad getting spoiled I wouldn't have pieced that together in a million years
>>
>>750496819
Yes that is a thing. You have all you need.
>>
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Do you think the Priestess' sun sigil is translucent enough that you could peek an upskirt
>>
>>750494875
4chan is an odd demographic for this since the people who love the genre are the main ones posting so it's a rare case of /v/ being smarter than the average
I'm of middling intellect (not a druggie, own a house with wife and kids, but work a shitty retail job and flunked out of college) and I'm at 230 in 80 hours so 500 for the game seems reasonable (I get faster as the mechanics start to click)
>>
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>>750496935
Don't you dare!
>>
>>750496935
She wears tights to avoid getting sunburned.
>>
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His moment to shine!
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>>750497442
oh no i just figured out the next part
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>>750497442
>>750497507
lol get FUCKED!!!!!!!
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>>750496884
Well, that was dumber than I thought it would be.
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Unhinged fucking level. The big star before this took me like 2 minutes, and this normal ass level took me 45.
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> Reached the level with 5000 buttons and 5000 mirrors
I thought this was going to be fun but it seems like an absurd escalation on what you're asked to do compared to the previous levels
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Also unhinged but somehow easier to surmise the intent after a bit
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>>750498621
Once you figure out the starting spot it's pretty easy. And there's really only one way to get to the far away cage at the bottom. Everything just lines up after that
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Tell me if you recognize this one:

>after 10 minutes of staring
I don't get it. :-(
>sudden realization
Oh, it's actually super-easy, and I'm a blind retard.
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>>750500232
Only like 5 levels. The optional one in the arches area in particular where you get gem guy and the push power. I'm a fucking retard. I probably sat there for an hour trying to get the warrior to not get squished and it was braindead easy
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>>750500232
Only 10 minutes? Well lah-dee-dah look at Mr Mensa over here.
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There's no red herrings right? Like there's no puzzle that can be beaten without using pretty much every piece and item in some way right?
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>>750500854
A couple of alternate solutions that were probably overlooked in testing don't use everything, but every intended solution seems to use everything in a level. There is one mirror stones level I played that didn't use a two tile pier thing that is probably the only true red herring I have encountered in the 670+ puzzles I've completed
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>>750500854
No, some puzzles have possible solutions where you don't use every item. I solved this one with only two of the three stones.
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I have entered Antipode High about an hour ago and it's easily the worst part of the game so far.
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for me its the get stuck on a puzzle, go to bed and solve it in the morning instantly in 5 seconds



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