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Any games with absurdly large numbers?
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>>750492764
granblue fantasy
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>>750492764
Those auto clicker games that just keep scaling numbers up and up and make up their own scientific notations
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Da grindan gaem
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>>750492764
>>
Trillion
Omega Quintet
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I absolutely hate when JRPGs go above 4 digits. Only exception is Disgaea.
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>>750492764
xD
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>>750493292
The numbers don't even mean anything at that point, they're just adding zeroes for the hell of it.
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>>750492764
what about games with absurdly small numbers (no decimal points)
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Universal Paperclips
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Fumika on the front page!!

xD
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>>750498063
Oh yeah idlers in general
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>>750492764
Why is fumika on the 'log
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>>750492764
MGQP
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>>750492764
XD
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>>750492764
fomeeka
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>>750495197
It's funny when it's done in a more tongue in cheek way, but it's a fine line between doing it to be "cool" and doing it because it's funny.
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The real truth is that large amounts of games aren't using integers for stats and damage at all. They have big trailing decimals that aren't displayed but exist, providing functionally the same amount of detailed numerical variance as the funny OP.
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>>750499705
>play a silly RPGMaker game
>most damage numbers are within 100
>an odd enemy appears
>amount of digits from attack damage doesn't even fit on the screen
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>>750492764
did he die?
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>>750499705
>>750495197
Having something casually disregard established gameplay rules for narrative purposes can be neat though. Nonstandard damage numbers are simply one method of this.
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there's a few out there.



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