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Late game is getting pretty crazy.
>>
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Also, patch notes.
https://store.steampowered.com/news/app/499170/view/698779962638862347
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This is where I'm at.
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The w*tness was mechanically easy, you just draw lines. In this I see some dudes in 3d space with some clunky faraway fixed perspective. I don't really want to fight loosely defined depth and height levels. Why should I pay the asking price?
>>
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put beam on head?
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>>750645462
The readability is pretty good, actually.
>>
mirrors and stones is really bad. just ctrl and z holding simulator. please tell me that there won't be more of this later
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>>750645720
Several times IIRC
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>>750646346
now what
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>>750642930
amerimutt symbols are so stupid
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>>750646641
>>
>>750646447
Turn the beam back on and dick around next to the purple one.
>>
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>>750646714
you don't even know what these mean, so piss off
>>
>>750646641
>cout
That's clearly french though?
>>
>>750646804
I don't know them by heart since I don't work with circuits, but I recognize them as logic gates. And the puzzle that I referenced in the OP would have been a lot harder for me if I hadn't recognized that I was dealing with a binary adder.
>>
>>750646759
Oh wow, I thought I'd bricked it but this makes sense, thanks.
>>
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>heroes and stones spoilers
What the fuck is this janky shit?
You can't move the stone under the lily while on the lily. That's fine and expected
However if another lily is two tiles away you apparently can lol
Also if you move the stone towards another lily, it just eats it lmao
Finished the level just fine but those interractions are a mess

>inb4 some gay retard tries to defend the second spoiler
>>
>>750646804
sovl vs sovlless
>>
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>>750647464
???
>>
>>750646804
IEC can suck my dick holy shit
>>
>>750647538
Nice meme, this didn't work for me as you can see in my vid. Jaibros wtf
>>
>>750647464
Everything in your webm makes sense. Any step that would put the bard on a water tile is invalid.

>>750647538
Nothing in this webm makes sense.
>>
>>750647645
Called it. How does the second spoiler make sense nigger? What moves the rock? Is it my cock cuz it certainly aint the bard. If it was the bard, first spoiler should work too. It's just jank.
Third should also just push the lily or do not allow me to make the move but ok I can accept that one because it might be a legitimate design decision sure
>>
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>load into a puzzle
>see this
time to take a break
>>
just descended, still don't know how the gay beam works
>>
>>750649427
rainbow strong = pull
rainbow orange = move 3 instead of 2 tiles
rainbow red = restore gates
rainbow purple = jump to midpoint
rainbow yellow = step on rubble and break everything of that type in the room
>>
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You can just do that, huh?
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>>750650263
haven't reached that one yet, let me guess, merging two perpendicular stones creates diagonal movement? is this layer 3?
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>>750651530
maybe
yes
>>
>>750650263
Yeah. The weird thing is the next level is a simpler version of the same idea.
>>
>>750646060
I could but that would be lying and lying is wrong.
>>
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Unrelated to OotSS but Jon, Sausage Roll Stephen and a bunch of indie puzzle fags have been posting about this puzzlescript game all day. Some of you might find it neat.
https://late-nine.itch.io/key-lime-slime
>>
>>750652161
I played this one earlier today. Got the gold trophy. Pretty neat.
>>
Finally figured out how to get to the secret floating sound recorder in Act 3. It wasn't as cool as I had hoped.
>>
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>>750652161
>play the game
>oh I get it you have to etc etc
>manage to exit the room
>mfw

cute twist at the end, I guess i'm going for broke now
>>
>>750652161
fug i get the twist for gold but can't figure out the order and positioning
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>>750652161
Are they friends with the guy who made this? It's ok but not some mindblowing shit... it's only 1 puzzle.
>>
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>>750652161
Got it. Tricky little puzzle! Not as hard as Jack Lance's stuff, which is still as hard as I've ever seen puzzle games get.
>>
>>750646804
I don't like the UI on these. They don't communicate their concepts clearly enough
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>>750642930
My guy why you posting electrical engineering shit. I thought we were in for some zachtronic ludo again, but guess not.
>>
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>>750654796
>he doesn't know
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>>750654573
Puzzle design has gotten to sterile which makes it way too easy. As soon as you open that door where it forces you to pick up 2 keys at once it's just clearly bait and also a forced tutorial.
>>
>>750655213
It's just a classic expectation-subverting concept, with a couple layers of complexity to unpack. I'd say it's about as hard as some of the medium-difficulty OSS puzzles which test you for better-than-naive solutions.
>>
>>750654430
I just think devs find it delightful because it's very obvious the idea must have come from an accidental bug where the "key above head" sprite didn't get its collision disabled and the dev took that happy accident and tried to make a puzzle out of it.
>>
>>750652161
5/5 breddy gud
>>
NAND gates are NOT fun scientists have not found a use for them
>hello I would like to solve ??? block puzzles
he is playing u all for absuolute fOols
>>
>>750646804
ANSI VVQNNED!!!
>>
>380 puzzles in
>just got endgame achievement
>5/6 gold rooms fully cleared sans HxS because an overworld puzzle is giving me trouble atm
Amazing game. Are the other acts as good?
>>
>>750658286
I was skeptical that I'd want to play what amounts to a complete second sokoban game after wrapping up the first layer, but world/layer/act 2 has been great with tons of fresh ideas. I'm a little over beamcasters at this point, but the other three axes felt really strong. I'm also really enjoying the overworld audio logs in this portion of the game, which is not something I ever expected to say.
>>
What's the kind of logic where it's not really so much complicated as it is just spotting the gimmick they never talked about before
Most of the puzzles feels like that
>>
>>750655345
Yea but I don't even feel like I'm solving the puzzle. I'm just reverse engineering what the dev was thinking when he designed to puzzle to come up with the solution.
>>
>>750659974
forced experimentation?
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wat (it's pointing to nothing in mid air)
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>>750662297
Don't think about it.
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>>750642930
haha penis
>>
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is this star just not accessible yet? Would be very weird if that were the case as all the other ones in its set are
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>tfw brainlet
at least 10 hours were wasted on 4 puzzles
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>>750662636
It's accessible, but you're gonna have to work for it. To start, take the elevator up.
>>
>>750662761
If this is brainlet tier then I am not sentient
>>
>>750662930
yeah I figured that path led to it, but the locked rock is not something I have
>>
>>750663048
Oh, then you'll have to go the long way around, to the left. I didn't realize the rock was locked behind that (I only came back to investigate later).
>>
>>750663176
I did go all the way to the stuff at the end on the left but it offers no way to free the rock. I'm sure i'll find it later, probably something obscure
>>
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this is impossible
theres not a single person who has done this puzzle because its impossible

how the fuck are you supposed to move the bard over to the bottom stone without moving the 2x2 of crap

the game doesnt let you control the warrior or thief, and the druid can only turn things into crystals
>>
>>750642930
I was working on a logic puzzle game but instead of the std cell gates it would use a simplified version of transistor netlists that could do n-ary inputs so you could do a 16 bit adder on 2 wires
Eventually realized it wouldnt be fun at all for the average person and I was just making software instead of a video game
>>
>>750663393
>the game doesnt let you control the warrior or thief
works on my machine
>>
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>>750663228
Did you do the puzzle at the top of the elevator? That's apparently the requirement.
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>>750663559
ya I did
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>>750663671
welp, good luck
>>
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>>750663474
Chip Wizard from Last Call BBS?
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>>750642930
>omg, is that a full adder?! i'm going insane!!
meanwhile
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>>750663520
youre telling me you can switch to the thief in this level?
https://litter.catbox.moe/3nml3vgghbk1viph.mp4
>>
>>750642930
When am i supposed to move on from one story to the next?
>>
>>750664053
nigga just get a job in cmos microelectronics design at this point
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>>750664221
did you try pressing 2 on your keyboard
>>
>>750664053
is this a legit game?
>>
should i continue if i'm really not liking the skipping stones
>>
>>750664318
Im playing with a controller, I just tried pressing 2, this shows up but it doesnt let me control the thief.

Pressing 6 or 5 activates the corresponding character, but 2 doesnt.

Is this an actual bug?
>>
>>750664568
back out of the level and enter it again? it's a bug otherwise
>>
>>750664221
dude any level with multiple characters lets you switch between them. if you're playing with a controller, it should be O or A or whatever the fuck to cycle between them. fucks sake.
>>
>>750664713
reentering the level fixed it, im fucking malding I feel gaslit but I love you anon <3

thats still a bug though, ill have to report it
>>
>>750662761
it took me 100 hours to get 420 levels anon. i'm at 670 something at 160+ hours now.
>>
>>750663393
>how the fuck are you supposed to move the bard over to the bottom stone without moving the 2x2 of crap
By turning her into a crystal
>>
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>>750664371
Yes? How have you not heard of Zachtronics yet.
>>
>>750665312
I will check it out. I've seen games about logic gates, but not semiconductor level
>>
>>750665664
Shenzhen IO is another good one to look at.
>>
>>750665664
semiconductor design is pretty neat, although you need to crack open a microelectronics book to fully appreciate some of the details
http://visual6502.org/JSSim/index.html
>>
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im owned
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>>750666293
that mirror looks thirsty
>>
>>750666293
This one's cute.
>>
>>750666379
why dont i think of these things
>>
>>750642930
I LOVE KARNAUGH MAPS
I LOVE KARNAUGH MAPS
I LOVE KARNAUGH MAPS!
>>
>>750666293
For mirror levels it's useful to draw the relevant diagonals.
>>
>>750652161
>https://late-nine.itch.io/key-lime-slime
Oh yeah, it was a pretty good game. With a little help from comments got the gold trophy.
>>
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>>750642930
i did worse
>8 bit adder using base game items / trap scripts (excluding the output 'lamps')
>>
>>750666492
I don't know why they didn't put in some QoL features like a cursor you could move around to view tile heights and mirror reflection distances. It's really not that interesting to be thinking about this shit for 100+ hours.
>>
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Figuring out how Yellow beams interacts with you-know-what and solving this puzzle shortly afterwards was quite satisfying.
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>>750669706
You're going to have fun later on
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>>750669706
Which area is this level group in? Is this all part of Alter Beam?
>>
>>750670290
I think it's after the Promesst 3 level, but you don't need to beat it, just get the orb.
>>
>>750670584
Cool, thanks. I'm saving most of the levels in that area, after the first one I did, for later. I'm accumulating the Promise levels in my backlog so I can get to them when I have longer chunks of time to play.
>>
Odor of the Stinking Saar
>>
>>750670850
i've misread it that way and had to do a double take
>>
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>>750670985
>>
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>>750670985
>>
>>750671281
>careful who you bully in high school
Funny those are the only three puzzles in the entire game where gemCHAD actually shines
>>
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>>750671281
>>
Has there been any update since launch that actually fixed something significant and wasn't just "patched [creative solution] for anti-fun reasons"? Been holding off on updating but also haven't really encountered any bugs either.
>>
>>750664053
Nah that is layout/place and route level not netlist level, and also not trinary or above. Think of cmos transistor diagrams but simplified so that the gates are more generic and will allow source->drain on a myriad of conditions specified by the user. Didnt account for things like parasitic voltage and only had a very basic representation of weak/strong transistors. I did play chipwizard and thought it was pretty good, but could have been more realistic. Actual place and route is kind of a fun puzzle on its own when its on a small scale, and the size constraints would have translated perfectly to zachtronics design philosophy.
>>
>>750671637
The layer 2 and 3 subtitles for the audio logs were completely fucked and out of sync for the first 5 or so days after release, and the skipping stones level had issues for multiple patches in a row. Other than that I don't know of any issues first hand that have needed to be fixed, outside of exploits and unintended solutions.
>>
>>750642930
I haven't done that shit for almost 15 years I don't remember what gates look like what man.. we got some ands, a nor, and some xnors in here?
>>
>>750642930
years of hype to be mogged by baba kek
>>
>>750652161
idgi
pretty average puzzle
>>
>>750662297
so is this a bug or not? they have always pointed to a puzzle previously and things in the world have always existed since the start. I find it very unlikely that there is an arrow pointing to nothing in the air
>>
>>750673758
It's not a bug.
>>
>>750666460
so sick of doing those in my classes
>>
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>fuckass huge level
>molasses skipping stone speed alluding to a timing component
>mirror
>somehow supposed to be a capstone for goblin turning
I have no clue but I already know I hate this one with a fiery passion.
>>
>>750675510
Fine, it was pretty cool.
>>
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Goin in guys. See you on the other side
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>>750662297
you're at the point in upper heroes that overworld puzzles require interactions from other screens. the waterfall at normal view is a hint
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>>750677389
I loved this one.
>>
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Bard + Stones
i think i would like a hint please
none of the previous levels leaves a hint what to do here
with only one stone the is no way to get on the lily, then i thought of some sort of push with the bard but at most it can "jump" from a stone to a lily 1 tile but it doesn't generate any momentum
>>
The map better expand like in elden ring
>>
>>750680291
How far into the game are you?
>>
>>750680080
Hint 1: The bottom lilypad needs to move right.
Hint 2: It's okay to lose the bottom lilypad in order to... ...move the second lilypad.
Hint 3 (regarding the final move): The name of the level is trickshot.
>>
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Why doesn't this work?
>>
>>750680789
Why would it?
>>
>>750680789
I haven't done Promise 3 yet but I presume the gimmick is the dragon is an ever-present rainbow beam acting on all adjacent beams in your presence
>>
>>750680789
It's a fucking wall
>>
>>750680789
nigga you shoulda done a bunch of alter+purple puzzles already
>>
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>>750677389
Very cool level!
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>>750684317
You can start this level before the tutorial one. Nice game design, Blow!
>>
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this last gem is driving me insane
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>>750684561
turn on all the beams to see if you get any inspiration
>>
>>750642930
>think it's some fun factoriolike engineering game
>it's a feiendslop puzzle game or something
Zzz
>>
>>750684561
Looks kinda obvious to me, get that rock out of the way.
>>
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>>750684684
>>750684584
I feel like I'm supposed to do this, but I can't figure out how to get into that room with the pink beam to start it
>>
>>750646641
That's clearly boolean logic, not american
>>
>>750646804
Holy shit, IEC sucks fucking ass. ANSI makes construction of the gates immediately understandable.
>>
>>750685097
I think you may have actually softlocked this, try resetting real quick. I'm pretty sure that locked-room purple beam starts pointing downward?
>>
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>>750646804
But & means concatenation
>>
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>>750685097
I love that level.
>>
>>750685526
god dammit you are correct. I've been staring at this forever. Why the fuck did he make this giant collection of individual puzzles soft-lockable
>>
>>750684481
I think that level was the first time I ever even saw the rainbow beams and the blue beam. I didn't even realize there were tutorials for those until hours later...
>>
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>>750646804
i have so much more money now, but i sure miss sophomore year of college
>>
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I'm stuck on this one and feel dumb. I'm pretty sure they changed it and added the buildings on the right hand side of the bottom island.
>>
>>750685981
I think they added buildings to the top island, too, to the extent I don't think what I did works anymore.
>>
>>750646714
>>750646804
>>750646998
>>750647484
as a CS student, feel some whiplash seeing stuff I have to do for homework on /v/
>>
>>750685981
I solved this the original way even before they patched the exploits. As far as I'm aware this is the only level where this property of skipping stones and lily pads is used. That's my first hint.
>>
>>750685981
>>750686028
It used to look different. I remember the island up top being bowl-shaped. I guess we all found an easier alternative solution that they didn't intend.
>>
>>750685981
Also, thinking this through, the adjustments they made to the upper land mass really, really help drive the point home after the first trick.
>>
I'm stuck trying to figure out the first level of skipping stones and lilies and feels bad that I see all these wack ass beam puzzles on thread
>>
>>750686304
I think most of us are in agreement that the first level of Skipping Stones is one of the most difficult, so don't feel bad about getting stuck there for a while.
>>
how do you get beamcasters x skipping stones? I beat both initial puzzles but the way to the gold one is still locked
>>
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Any hints on this one? I'm feeling extra retarded today.
>>
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I'm taking a crack at that new Mirrors and Stones level. This is where it's located, in case anyone wants to try it out.
>>
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>>750685981
>>750686795
I figured it out. Pretty cool.
>>
>>750686460
mirror on lilypad
>>
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the lategame audiologs about god and shit feel a little hammy. I know jon is a born again whatever these days but my dude...
>>
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>>750687793
I interpret the audio logs as a character telling me how they feel, and not as the designer telling me what the world is.

This one from the beginning of the game was just picking up from where The Witness left off.

"Instruct me, for Thou know'st; Thou from the first wast present, and with mighty wings outspread dove-like satst brooding on the vast abyss and mad'st it pregnant: what in me is dark illumin, what is low raise and support; that to the highth of this great argument I may assert eternal providence, and justifie the wayes of God to men." - John Milton, "Paradise Lost"
>>
>>750688065
The endgame audiologs clearly represent Jon as the acting director or whoever describing to the original audio message narrator his process for designing and combing "warehouses". Ultimately, he says, this is for the glory of God. Maybe he means God in the sense that Einstein meant God, or the sense that Feynman meant when he spoke of Nature as a Her, but this provincial, denominational theism stuff is getting really annoying.
>>
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>when the jon blow self-insert says "here's the thing..."
>>
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how to get there?
>>
>>750688149
Sounds to me like you're being a little presumptuous. People used to do something similar with The Witness; they would encounter a couple of quotes from scientists in the early audio logs and instantly conclude that Blow was trying to assert a naturalist worldview, which obviously was not the case.
>>
>>750686428
I believe it's accessed through the Torc area, on its left.
>>
>>750688650
Pretty sure you have to beat the game first
>>
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>>750652161
Cool
>>
>>750688650
if only the objects needed to get to golden areas were painted gold
>>
>>750688650
You solve a puzzle anon
>>
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is jon ok
>>
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>>750688893
>not getting both trophies
>>
so if i'm like certifiably retarded can i actually play dis gaem or what
is this shit about reading books about electronics all just exaggerated or do i actually need to have knowledge of shit beyond what the game teaches me?
>>
>>750687367
Ah dang it I should have hovered your spoiler to see it was a video. Oh well. I don't know how I would have figured that out. It makes sense though.
>>
>>750689775
It's about pushing blocks into holes. The trick though is finding out how to push them all through the square hole.
>>
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Another day, another filter
>>
>>750689775
It's really not that hard. Baba is you is hard because every level has loads of components and solutions tend to be lengthy. This game is more simple, but without sacrificing being interesting.
>is this shit about reading books about electronics all just exaggerated
You could benefit from knowing what a logic gate is only in 4 late game puzzles. The game doesn't teach you that, outside of hinting at what might be going on with the area's name. But that's not even a mechanic, just an emergent property. As for the actual mechanics, it tend to do a good job letting you discover them.
>>
>>750646804
Nobody uses the shit on the right, fuck you. What even is this abomination. It's like NATO military symbols but for logic gates
>>
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>>750642930
>>
>>750692434
Think of how the druid can help reach the goal.
>>
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A "Skipping and Falling" star puzzle solution. All I can say is, wow.
>>
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What?
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You can see the petrified person in the crystal. Why am I bringing this up? No reason.
>>
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credits spoiler

RIP, Enigmash was cool
>>
>>750646804
IEC can choke on all the dicks and die, what a fucking eyesore
>>
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i just realized after unlocking the MxS goldroom that my queen is stuck in bard mode? Is this a bug? I can fast travel anywhere and it doesn't go away.
>>
>>750691993
nice drawing anon
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>>750695604
i mean surely this isn't the intended way to do this overworld puzzle?
>>
>>750695604
Definitely a bug. That's pretty funny.
>>
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>>750642930
Logic design was one of my favorite classes. Hand wiring a functional calculator out of basic operations with some wires and a breadboard made for a cool exam.
>>
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>>750695743
hopefully i don't accidentally soft lock myself lol
>>
>>750696213
You can just undo. But that's really not supposed to happen.
>>
>>750646804
Holy shit IEC is a massive downgrade in every way.
>all same shape
>NOT versions of operations only signified by a subtle little line, rather than an imposing circle
>only AND gets a symbol
Absolutely fucking soulless. ANSI 4 LIFE
>>
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>>750696221
i think the update must have fucked something up because i rewound to the start of my session and and every undo beyond that skipped a bunch of moves
>>
>>750696427
>and every undo beyond that skipped a bunch of moves
That's normal, actually. Past a certain point, the undo stack gets compressed to save space.
>>
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how do I get to this puzzle
>>
>>750698941
you need rocks from the previous screen
>>
>>750699103
I know but I can't figure out what to do with them
>>
>>750699127
iirc you need to make a bridge with 2 of them alongside the wall and then push the last one across it to get to the puzzle
>>
>>750699209
that's what i'm having trouble with there's not enough stones
>>
>>750699631
isnt there 3 on the previous screen?
>>
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This is very silly.
>>
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>>750699664
there is but I don't see a way to make a bridge
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>>750646804
>>
>>750699805
you need all 3 stones on the bottom island first
the bottom reset only resets the stones on the bottom island so use that
>>
Very weak bait, apply yourself
>>
>>750699884
figured it out!!!!!
>>
>>750700297
nice
>>
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>>
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ngmi
>>
Am I soft locked in this state? Nothing I do seems to be able to remove this one last rock. If I'm not soft locked, I'd like a hint since I don't want to be stuck on this shit.
>>
>>750703505
Think you need to undo until you mass destroyed a bunch of rocks and then walk carefully.
>>
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>>
Can I access any of the fogged parts before taking the beam pointing upwards from the red puzzle?
I'd like to wrap this up before proceeding
>>
>>750707730
No.
>>
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>>750670985
>>
>>750706665
>>750707787
I like it when you don't even have to switch to him, you can just push him into the goal.
>>
>>750707785
Thanks, that area around reflected beams was driving me insane. Thought I was missing something
>>
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>>750642930
>Gemcuck either sits in a corner or gets sent straight to the Rape dungeon
>>
>>750708209
that one isn't that bad
>>
>>750700297
you did not, you were spoonfed the solution and now you will never beat the game because you cheated
>>
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The implications of this level are a bit terrifying
>>
>>750709108
stfu jon
>>
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g-gembros...*wheeze*
>>
>>750709352
you will NEVER beat my video game, enjoy your pitiful life knowing you will NEVER beat my game
>>
>>750709350
The Prestige (2006)
>>
>>750709469
Moon (2009)
>>
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Why has god forsaken me?
>>
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>Did you know things can combine?
>Bored people destroy things
>People believe in things, just like our Order
I didn't think much of the audio logs in the first map, but it's pretty terrible post-ascension. Blow's writing ability did not get any better between games.
>>
>>750709579
Gravity > Divinity
>>
>>750709605
blow is an exceptional designer but not an exceptional commentator on religious or philosophical ideas. he's also fallen for some of the christcuck larp going on in recent years
>>
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What do we think of the priestess?
>>
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>>750710617
>>
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>>750710617
>>
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so with this one i have to have the mirrors in the correct position before sending myself to the south island

finding that position is hard though
>>
>>750710790
I thought I did all of mirrors and stones, but I don't remember this level.
>>
>>750711043
its a post-credits one you have to fall down into.
>>
>>750709579
you can actually get a goblin on top of the clerics head but she'll die on the next action
>>
>>750710790
With these, I just trust the level layout and don't really think about it. There's a suspiciously long stretch of land to the south. The puzzle solves itself from there.
>>
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I legitimately don't see how this part of the underworld is possible.

The only way to get the crystal is to put the mirror in an unrecoverable position.

Then, the crystal is too short to bridge the gap between the two grate platforms.
>>
>>750711840
I just did this a few hours ago. You are likely overthinking it. Hint: You don't need to get mirrored near that elevator.
>>
>>750646804
>>750642930
>brooooo le gates, le logic gates BROOOOO
None of you know how it actually physically works, all you have is symbols and words but you could never put an actual functioning thing together without it already being pre built and just playing adult legos
>>
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>>750711475
you're right, that one is pretty straightforward actually. with this one, is my plan demonstrated in pic related directionally correct? of course, the trouble with my idea is getting the north-east facing mirror to that position in the water, but it seems like the way to go otherwise.
>>
>>750711930
Well, I don't own a photolithography machine, so I don't have much use for that knowledge.
>>
>>750712053
The thing which the symbols represent(you only have representative "knowledge") are not exclusive to circuitboards and electricity
>>
>>750711921
I can't get the crystal down without getting the mirror stuck, is the point. I understand that if I had the mirror and crystal in position I could just mirror it to allow passage to the elevator, and mirror it back up when I need to pass over the bridge. But I can't get the crystal and the mirror down into that spot together, at all. They're mutually exclusive, so far as I can tell.
>>
>>750712248
Okay, I got it. I don't know if any other part of the overworlds[/spoiler] require both a mirror and reset simultaneously.
>>
>>750712212
I know that. You can make something that "computes" out of many things. In fact, this is done in this game using beams, buttons, and rocks, plus a cart as a clock.
https://youtu.be/8taEllwQ2iE
https://youtu.be/8BOvLL8ok8I
>>
>>750711987
Yes, that's the right end goal (although iirc someone found an alternate unintended solution to this level). It's difficult
>>
Why the fuck did this moron add a teleporter for a game crash after the credits? It made sense in The Witness because the after restarting the game you could find the real ending at the start but it makes zero sense in this game.
>>
>>750712829
There should have been a fade out or level completion sound or something at that point. A lot of people in the discord were posting crash reports there
>>
>how it feels to clear Beamcaster dungeons
>>
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>>750713230
how it feels realising you softlocked a laser 15 minutes ago and haven't had a checkpoint
>>
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help
>>
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>>750713398
>You have to solve 28 puzzles in right order but it counts as 1
>>
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>>750713729
>>
>>750713729
tricky timing on this one. what other way do you know how to move a lily with a skipping stone?
>>
>>750713819
>>750713880
nvm, I was just trying to do things in the wrong order
>>
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>>750713230
>how it feels being a baba is you fan in an OSS thread
>>
>>750711930
You can literally make it out of anything. Its a representation of universal logical concepts.
>>
You're all looking up the solutions anyway
>>
>>750711930
I took a course on semiconductors in university thoughever
>>
>>750714174
every accusation is a confession
>>
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>>750714174
I've never done that and I'm over 700 puzzles in. But unfortunately, I did get spoiled on a bunch of puzzle solutions from the dev streams.
>>
>>750714296
a hit dog hollers
>>
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>>750655021
thanks for posting this picture, I will uninstall immediately, I ain't got time for this shit.
>>
>>750714597
There are 4 levels in the game that look like that and only 1 of them is challenging.
>>
>>750714174
I looked up the solution to exactly 1 level out of nearly 700. however there were 3 or 4 overworld puzzles I had to look up, and I couldn't be bothered to do the second layer red overworld puzzle from scratch
>>
>>750714597
as it turns out you interact with very little of the objects on screen, it's more about figuring out what they do
>>
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>>750655021
fun fact: you can find an old dev stream where jon built this level (vod name is "zachtronics")
>>
>>750715064
>2022
The last 4 years have been very hard on Jon.
>>
>>750715302
he was eating a lot of ice cream and snacks on stream over the last couple, i think it's part stress part diet
>>
>>750710697
she always does her level best?
>>
>>
why the fuck does the rainbow + yellow beam only trigger an explosion sometimes? I ruled out all the factors I could see that were different between cases where it happened and cases where it didn't (how close I was to each beamcaster, the edges of the zone, the direction I'm facing), I solved the third floor of the introductory level by trial and error.
Same with the gray beam, it's supposed to activate every other beam in the zone while you're in it, except it randomly doesn't in certain positions. I see this 3x3 highlighted area around the player but again I ruled out every interpretation of it by counterexample.
>>
>>750715924
Alter-smash triggers on rubble. It even gets highlighted when you are in the alter beam. The gem beam powers sockets in its range, not the beamcasters.
>>
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>>750714649
>>750714894
ok ok, I won't uninstall, but most puzzles are not clever, they're just the solution scrambled backwards, and those are time wasters
it's the equivalent of those modern platformers building spikes around timed jumps
>>
unlocked all 6 antipodes
what do I do now?
how do I access layer 2?

I'm fiddling around with the red rooms is that the correct way?
>>
>>750716824
Yup
>>
>>750716905
got the vault and heroes red rooms figured out
got the purple beam and the red boxes out of the way, guessing I need to get the purple beam to hit the mirror

how tf does the stones red room figure into this
>>
>>750717146
If I recall correctly, there's a red lilypad you need to do something with otherwise you won't be able to get the mirror in the right spot
>>
is the cleric's name "aya"? there are some levels where the thief talks about how this person "floats across" stuff and is her friend
>>
>>750716127
lol I was always playing in top down view, so I never saw the gem symbol on the sides of the field
>>
>>750717530
Aiah.



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