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The last game you played is now directed by Hideo Kojima. How does it change?
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>>750714921
>Heart of Iron 4
>Old World Blues mod.
I'm worried.
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>>750714921
It has trannies in it
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>>750714921
what if the last game I played is MGS3?
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>>750715412
i kind of wonder how modern kojima would make that
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>>750714921
>Silent Hill 2
>get reminded that Silent Hills will never be a thing
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>>750715562
better than how it is because nobody could make a worse job, at the plot and the gameplay
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>>750714921
Would Kojima like to hang out with a bunch of black celebrities from Hollywood?
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>>750714921
A random character is stricken with painful bouts of uncontrollable diarrhea. The quality of the audio samples used to represent these bouts in progress is top notch
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>>750714921
>rimworld
The world isn’t ready for that amount of autism
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>>750715662
just remember how amazing ground zeroes was, and how mgs V turned out . PT was the same thing. the real game would have never delivered on the promise of PT. kojima is an ideas guy who needs to be tard wrangled, he can only deliver small projects with any consistent quality.
>>
>Twisted Tower
It becomes even more about movies I guess
>>
>>750714921
>Stalker 2
The entire game is Spark route, except even more schizo.
>>
Stasis:

Now about sneaking. Has weaboo, animu shit. pretends japs are the good guys. John Marachaeck is now half japanese. It's overacted, stupid. There are boss fights with some gimmick to figure out. Cutscenes are everywhere. The name Hideo Kojima is introduced in tv styled titles upon entering every new area. Some tranny or nigger features as a support character. You are tortured, press x to not lose. Some aspect requires you to give up your hard line. Pretends to be deep and meaningful. Is downgraded. Is at a high resolution. John has a big ass. You can non lethal enemies. It's set in some obscure country. Countdown when seen by the enemy. Has some MG Rex looking enemy. Best girl dies.
>>
>>750716027
>remember how amazing ground zeroes was
Mind elaborating? Is this a writing/cutscene thing or what? I mainly want to see the arguments put to text. I saw this point mentioned dozens of times but personally I don't see that much difference between GZ and TPP.
GZ has more emotional investment, sure, because it's Paz and Chiko you're saving and then there's the attack on Mother Base, but as far as gameplay goes? Not really. The guards keep popping in and out of existence, often before your very eyes. And gameplay also comes down to tranqing everyone while you crawl or duckwalk forward. TPP at least sometimes has snipers or those riot suit guys to force you to use a different weapon to deal with them.
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>Snowrunner
I get this trailer, but unironically.
https://www.youtube.com/watch?v=8ZnL6NV6rMM
>>
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>>750716027
I think MGSV was really good actually
>>
>>750714921
>World of Horror
Could be kino
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>>750714921
>ffxiv
It doesn't, although the cutscenes would probably have more voice acting.
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>>750716713
Camp Omega is much better designed. It's better than anything in TPP. Superb visuals, atmosphere, oppressive tone. It feels like an actual enemy stronghold. In TPP, even shit like OKB Zero, Oilfield or Airport are too open. It's an open space, and you can just crawl around. There are only a couple of cameras in OKB Zero and the Airport. In GZ, you can't just tranq everything: a) resources are limited and you can't just call a supply drop; b) you can't just fulton bodies out of the map, which means they are bound to be found. AI is much smarter in GZ. They spot you better, they are more aggressive. You have to actually think a little.
>GZ has more emotional investment, sure, because it's Paz and Chiko you're saving
And that's a huge element. Almost nothing in TPP is on the level of finding Paz, escaping with her on your back (you can't just fucking fulton her like you can nearly anything in TPP), there is nothing like the surgery scene and her sacrifice. This story was personal and hugely emotional. The only thing that is as good in TPP was, again, Paz. The best written, acted, scored and directed piece of the game that is also for some reason hidden and can be entirely skipped. What do we do in TPP? Extracting a bunch of generic nameless random NPCs for 30 missions straight. Oh my God, it's Malak! I'm so invested now! OMG, CFA official #30... Epic! Then there's the issue of tapes: tapes in GZ were harrowing, emotional, complemented the story and developed characters. You had to listen to the tape to find Paz, follow the audio cues - gameplay purpose. You had to actually FIND the tapes. TPP just dumps a bunch of dull exposition narrated by bored Troy Baker or Code Talker at the end of every mission. The only good tapes in TPP are Paz tapes. Because they involve actual character writing, themes, emotion, they are intimate and personal. Skull Face was terrifying and smart in GZ. In TPP, he's a joke. GZ is just better: story, presentation, music, gameplay.



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