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File: megaman.png (685 KB, 808x608)
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No one told me Star Force is EVEN BETTER than Battle Network
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>>750728776
I saw they put in on the Switch
Is it a good series over MMBN?
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>>750729138
>Is it a good series over MMBN?

It's like a gentle tier above BN.
Combat and story are more nuanced, overworld traversal is a bit more interesting, dungeons still have that terrible pipework level design.

Think of it like MMBN +1.
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>>750729138
It's less strategic but has more action.
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>>750728776
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>>750728776
only in music https://www.youtube.com/watch?v=jjPt9tZAM9U
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>>750729993
y tho
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The story and characters are better than BN. But gameplay? Nah. Going from 3x3 to 1x3 grid is a downgrade. And the 3D is ugly. I hear people say the battle system is actually sophisticated but I never cared to understand it deeply since the games are never that hard.
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>>750728776
Because it's fundamentally not true.
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Better for the lower IQs yeah
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>>750729138
It's more reactionary instead of deck/build focused
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>>750730610
>Going from 3x3 to 1x3 grid is a downgrade

I used to think that, but you were always doing nothing with your own squares outside of PvP battles.

Actually nah I take it back. There were some great boss attacks in BN that you had to dodge.
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>>750728776
>grid based
>but somehow less movement options than Battle Network series
WHAT WERE THEY THINKING?!
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I refuse to write "Megaman Starforce" with spaces between the words.
>>
Finished Star Force 1 and 3 with all stars as a teen. Just finished Exe1 and am playing Exe2 (looking for shit in the Undernet). A huge improvement but I'm ready for the game to be over at this point
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>>750731595
>just finished Rockman.EXE

Oh no here come the weebs. Don't even know why they call him Rockman he has nothing to with the number 6.
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>>750731747
He's called that because Mega Man robots are named after music genres. Rock & Roll.
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>>750731815
no he shoots rocks. roll rolls her broom
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>>750731747
I was just too lazy to type the full name nigga
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>>750730383
ENEMY DELETED
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>>750731815
>Mega Man robots are named after music genres
>Chill Penguin

Well that theory is out the window.
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This is what they want to destroy.
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>>750730610
>The story and characters are better than BN.
Story? Debatable. Characters? Literally 90% of the SF cast and villeins are forgettable throwaways. Even fucking DEX has more aura and character than half the SF cast.
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>>750732047
Only the people bots get that privilege. And there are (almost) no robots in the X era. Only reploids.
>>750732106
Dex doesn't have a scene that's anywhere as kino as the Bud shirt one.
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>>750732106
Imagine the ugly bastard fan art...
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The plot twist in BN1 was retarded. Like how does this soul synchronization between Lan and MegaMan even work and what does your kid's dna got to do with it. I know it's a kid's game and shit but that still felt unnecessary and retarded.
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>>750732106
I don't care about SF characters either but all of Lan's friends are totally forgettable do nothing characters, to the point where I don't understand why people in the BN threads forever ago were hating on 6 for sidelining them (they hadn't done anything for multiple games) for new forgettable do nothing characters. And a lot of BN villains are throwaways too, there are some recurring characters like Mr. Match and Pride but they're not really mainstays.
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>>750732106
>I am STRRRONG and my personality is STRRONG and my aesthetic and power is RRRSTROOONGG
>Look inside
>Just fat as fuck
Many such cases
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>>750732302
>Like how does this soul synchronization between Lan and MegaMan even work

I've done it before it's simple. I had to sell my PET after it though it was too taxing on the body.
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>>750732386
You can thank that one bully character from Doraemon for that
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>class prez tsun

Bro this series was made for (You)
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>watching the anime alongside playing star force

good shit, thought it does make you realise how limited the DS/GBA was for storytelling.
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For me it's Red Gaia Eraser
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I like Starforce's narrative and characters more but I prefer the 3x3 grid and sideways view of battle network
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I don't get what they were getting at with the sword controls in starforce
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>>750728776
It's not, at least not the first one. The second is close, but shits the bed in tone. The third is great, about matching BN at its best, but so much of the game was cut in the global release on the DS that I'm honestly glad Capcom shamelessly rereleases older games as collections constantly, because I never would've played 3 the way it was meant to be played without the new collection, at least not without some sort of patch that wasn't around back when I played 3 on my DS flashkart a decade+ ago.
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>>750736263
>but so much of the game was cut in the global release on the DS

What exactly changed
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>>750729138
SF1: tons of removed game systems since they’re starting with a new engine
SF2: getting better but they added a bunch of animation delay to combat and ruined it
SF3: fixed combat, readded more features. as good as mmbn
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>>750736505
The big one is the noise mod gear system in its entirety is just gone, there's no poker hand gimmick for abilities, the purpose cards which change the super mode in the postgame are gone, and the secret satellite sever for special folders is gone too.
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>>750736831
SF4: cancelled midway through development because each SF game sold half as much as the last one. Capcom was oversaturating the market at the time with multiple MM games each year
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>>750736995
>Capcom was oversaturating the market at the time with multiple MM games each year
Considering megaman spinoffs are usually better than the main series, I wish they had continued without stopping, even if it was a slight dent in their otherwise massive profits to date.
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>>750736995
I don't know what it is with Megaman games having an insane amount of sequels.
Did we really need 6 battle network games? People only talk about 1, 3 and 6.
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>>750728776
After playing some of the first SF game, the combat feels unsatisfying in some way. I'm not setting up intricate plays to kill my enemy I just roll the big unga damage cards and spam them as much as possible. It's very unga bunga
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>>750728776
The story and characters are better than BN, but the combat absolutely isn't.
>>
Boss design took a hit as well. I remember the SF1 bosses were ass, they all only had two moves: shoot 1 column or sweep all 3 columns. By SF3, they figured out how to make them creative and fun again
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>>750732106
Name a single 1-off BN villain more memorable than society goose.
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>>750737143
The series was making too much money to stop at 3, which is what lead to BN4 having the sales numbers it did (despite the reputation it garnered after release)
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>>750737143
> assemble dev team
> make one new game per year
> repeat until fans stop buying it
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>>750737440
>why does no one want to buy it anymore? It seems there'sno longer a market for this
>>
>>750737440
We did not know how good we had it back then
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>>750737258
That's not even a fair pick. BN villains were legit terrorist that committed all forms of terrorist acts. Some of which killed themselves or got killed. Whereas the rest managed to reform.
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>>750738105
>Some of which killed themselves
No? Certainly not on-screen at least.
>or got killed
All I can think of is that one dude that Wily took care of off-screen in 3
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the combat is 100x worse and less interesting. Dunking on dudes with your intricate combos, the feeling of drawing combos when your deck is a work in progress, the sheer level of options and experiments you can run through dwarf starforce and no amount of good characters/story will change that. There's a reason nothing is trying to ape starforce
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>>750739098
There's also the airman guy, but his dying is all he had
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Star Force combat is way worse than BN and the movement area is barely even a factor. The big problem is how deckbuilding works.

In BN you eventually make a deck streamlined to 1-2 letter codes, making it so you can select 5 chips in a turn. The code system balances out the chips and makes it so you can't just cram all the strongest attacks in one combo. Once you have a good deck every random battle becomes a puzzle of "how can I use my 5 chips to clear this entire screen in ~1 second, with the fewest button presses possible?" In this way battles in BN always stay engaging, if you have a good deck.

In Star Force they got rid of the letter code system, which not only means you can just fill your deck with all your strongest attacks, but it means there's a hard limit on only being able to select 2-3 cards in a turn down from 5, which is not enough to end the battle. In order to get more cards without waiting an entire turn you need to land counter hits, which means to speedup battles in SF you need to be fully REactive, waiting for counters, instead of PROactive, clearing the enemies with efficient combos before they attack. It makes SF combat both less strategic and, ironically, slower despite being more action focused.
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>>750739971
Why do you have this image saved haha
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>>750728776
The gameplay looks way worse.



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