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File: link.png (414 KB, 1280x720)
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>Nintendo uses FSR 1.0 because its internal engines don't properly generate the motion vectors required by DLSS and FSR 2/3. Unlike those temporal upscalers, FSR 1.0 is a lightweight spatial solution that doesn't require major engine modifications, making it easier and faster to implement. Although the hardware supports DLSS, integrating it would require significant development time.
Dang I don't know what ANY of this means.
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>>750814548
because you have snoy brain
>>
It's good to look like shit that's what it means.
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>>750814548
sounds like digital foundry schizo babble
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>>750814548
Basically it means Nintendo's developers are retarded and out of touch. FSR1 is absolute dogshit
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>internal engines
Isn't OoT demake UE5 slop though?
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>>750814548
The switch 2 is a piece of shit tablet
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They do it specifically to annoy those ugly dudes from Digital Foundry who love DLSS.
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Tech is boring as shit. I don't care about any of that, I care about games.
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>>750814548
But what be FSR?
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>>750814548
they're using a "quick and dirty" old school upscaler, which can be fine if you design around it and make sure to maintain reasonably good image quality.
however zelda seems to be rendering at a VERY low internal resolution and leaning too hard on the upscaler, especially in areas like hyrule field, which is a shimmery, artifact-riddled mess. truly terrible on the eyes
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>>750814548
Basically false advertising, the Switch 2 is capable of DLSS and it's the only current console that can use it, yet the first parties are apparently too lazy to implement it so they're using the same fake ass gay solutions that the xbox and ps5 use.
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>>750815338
Switch 2 is horribly underpowered, what do you expect? I'll wait for the decomp on PC
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>>750815338
This is what I'm worried
The already ghosty as fuck handheld screen will look especially bad with all the shimmering and artifacting that was notorious on FSR1, hopefully it only impacts Hyrule Field and that's it since I don't know any other area that might be affected, maybe the Gerudo Desert?
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>>750815265
but bro! the OSS 3.7 dual liner integer scaler deluxe works in tandem with the switch 2's internal scrimblo gland to provide a ROCK SOLID 30fps! isn't that FUCKING awesome?
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>>750815379
I always turn DLSS off on PC games though.
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>>750815452
You're planning to play the game in handheld mode and you're worried about what the graphics look like?
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>>750815468
you're retarded
dlss4 is great unlike previous versions
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>>750815641
If the game is good it should be able to achieve good graphics without the use of DLSS.
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>>750815502
I want it to look clear, with FSR activating on huge areas without me being able to turn it off then yes I am worried.
If the game would run at 720p handheld and drops to 40fps then at least that would be consistent, but adding shimmering on top of low res just to make it "look like 1080p but not actually" is bad in this case due to the tech.
>>
at least it won't have ghosting
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>>750814548
It means you're getting an image quality that's worse than just rendering the games natively at 360p or whatever it is they upscale from. The absolute state of the Switch 2. Fret not, thougheverbeit, PCfags will fix it and get use DLSS 4.5 and FSR4.
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>>750815704
You fundamentally don't understand what DLSS. This is exactly as predicted when they labeled DLSS 5 DLSS.
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>>750814548
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>>750815981
So you're saying I should use something I don't understand? That seems very stupid. I don't understand it, so I won't use it.
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>>750815150
Evidently not because UE5 would give you native DLSS through the plugin.
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>>750816017
You could always harvest some dopamine from shitposting instead.
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>>750815379
DLSS in SW2 is gimped version that will be worse than even FSR3 used in other consoles. Other consoles even shitbox like Series S now get FSR4.1 or QSSR on PS5 that destroy gimped DLSS SW2 has. Theres a reason why no one uses that shit on SW2 even ports that had their rendering pipelines built around upscaling and PC versions use it.
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>>750814548
That looks fucking atrocious, why is he fucking lubed up?
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>>750815150
Its similar scenario like with Star Fox. It uses custom engine but it looks like basic standard UE5 renderer. This is insanely bad, imagine having priopertiary engine and making shit look like average UE5 slop lmao.
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>>750814548
Switch 2 just underpowered for DLSS or FSR 2/3
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>>750816189
it's raining and his skin is wet and there's lights shining on him.
are you retarded? you dumbass
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>>750815997
Anti soul grease
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>>750816320
Do you look like a porcelain doll when it's raining?
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>>750816442
uhm yes?
Are you really this retarded?
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>>750815468
You would have a point if the alternative was full native resolution. OP already explained this game is using heavy upscaling from a low resolution, just a shotty dumb upscaler which is significantly worse than DLSS
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>>750815443
This game on PC with some mods to restore the soul would/will be fantastic.
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>>750816580
You can't seriously think this looks the same. Let me turn the question around on you. Are YOU retarded?
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>>750816963
It's been 10 years since BOTW came out and there's no mods for that, somehow I doubt people will mod this game
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>>750815457
Thats nothing! Did you see that one jeet talk about how he can becompile OOT Remake already through XSA settings because his 3Vid 9010 has Glombspax+ 51A enabled?
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>>750816972
one is a video game and one is a picture so yes there will be some minor variance.
forgive me for trusting that this didn't need to be outlined for you.
>>
Well, you're a Nintenbro subhuman, so no wonder
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>>750814548
It means the demake is a half-assed default asset slop that is made by a secondary team and it serves as a pump and dump to make more Mario and nu-zelda
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>>750814548
and this is why you'll never be THAT MAN
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>>750814548
FSR 1 is more temporally unstable than shit like dlss or TAA, it makes games look dithered and blurry
I would rather turn my graphics down than use FSR 1
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>>750817153
yeah just look at all those mario and zelda games slated to come out on switch 2 like... uhhh.....
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>>750815457
This makes sense actually because if you think about it, the graphics particles should saturate their meridians simultaneously due to spatiotemporal decoupling at the subatomic level
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>>750814548
>Although the hardware supports DLSS, integrating it would require significant development time.

Hey Claude put DLSS in lol
>1 night later
Done sir. Anything else?
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>>750817018
there is. it's one of the native mods in Cemu
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>>750816972
>>750816580
Nta but I’m a confirmed retard if y’all are looking for one
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>>750817364
It requires adding motion vectors.
That means the pixels need to know where they are at all times, like a missile.
https://youtu.be/bZe5J8SVCYQ
>>
File: 1762627633839015.gif (1.43 MB, 268x350)
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>>750814548
It's a native 1080p. It only uses FSR for 1440p/4K. Which is fair enough, you can't expect a low budget tablet to output 4K UE5 visuals.

Dumb bait thread, jissatsu siro.
>>
>>750815443
Clod is being further nerfed after the switch 2 hack, you may want to sit down for this one.
>>
>>750814548
>Dang I don't know what ANY of this means.
It means that the game will look noisy, dithery and have tons of pixels running around the screen, even when standing still.

I could already tell these UE5 visual cancers from the trailers.
>>
8 modern ARM cores and 1500 nvidia 30 series GPU cores + it apparently has custom raytrace/tensor blocks means switch2 absolutely
Fucking absolutely
Has the processing power to run dlss3.5.

This is Nintendo openly saying they are low effort low skill retards.
>>
>>750816972
dude are u for real? Link is literally lit up by light (navy) so he will look sticky/plasticky when its raining and the light is shining on him, whats so hard to understand
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>>750817590
So it's absolutely worthless.
More pixels = less graphics.
The POS should use as low a res as possible.

And Op is BS motion vectors can be derived from pixels.
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>>750814548
More like FAS
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>>750814548
DLSS is better than FSR
Nintendo didn't care to implement it either because they don't care about user experience or they wanted to save money
>>
>>750814548
Not a game dev but it might because of forward rendering instead of deferred rendering. Forward rendering gives a sharper picture and requires older anti aliasing techniques like SMAA, MSAA or SSAA I believe. Also AI upscaling suck balls, it introduce motion artifacts and ghosting.
>>
None of this even matters if they cannot fix the base art design being ugly.
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>FSR 1.0
So that's why it looks like blurry ass in every screenshot. FSR looked like absolute dogshit until 4.
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>>750818652
Can be, but the DLSS path needs objects to be correctly vectored the proper way, defined by type and such and presenting as data to process.
Pixel level motion is how you get FSR1-3's nasty horrible low quality mess.
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>>750818829
Yes Nintendo uses forward rendering for all their titles except the Unreal Engine ones (Pikmin/Yoshi).
>>
Switch 2 is a shitty Ampere GPU. If you dont have the memory of a retarded goldfish you remember that RTX 3000 GPUs sucked and were overpriced to boot.
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Hi I'm Anonymous and I just go around to every thread and post retarded bullshit because I pretend it fills the gaping voids in my useless life.
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>>750819649
Hello underaged cocksucker
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>>750819649
y so serious
>>
Your iPhone/Android phone stronger than Nintendos hardware
>>
>>750819907
esl
>>
>>750820080
i can translate esl to english

he said your mom pussy is stronger than your sisters while also being more flexible
>>
>>750816442
>porcelain doll
You're so close to having a moment of lucidity.
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>>750815150
These chikes wouldn't DARE to hand out commissions to epic like that. It's all fun and "family friendly experience" until you start counting shekels.
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>>750814797
Seek help.
>>
is Link in this game to women, what Diana from Pragamata was to men?
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>>750820271
No.
Ever since being made of the leon grunting videos I've become incredibly suspicious whenever women are fond of a game with a male protag that pushes blocks arond.
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>>750814548
They could render the game at its native resolution instead of this pile of crap that has unfortunately become the standard in this cursed industry.
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>>750820518
fucking proofread your posts man
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>>750820652
organic spelling mistakes are currently the only proof we have that someone is not an AI, you leave thta man alone
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>>750818534
>This is Nintendo openly saying they are low effort low skill retards.
The amount of times I enabled HDR in a Nintendo game only to find it was inverse-tonemapped has been innumerable. The irony is that Splatoon Raiders, the funny spinoff squid game, has the best 1st party HDR presentation on the system so far.
I have no idea what they were doing at Sora for Kirby Air Riders to look like dogshit in HDR,
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>>750815468
lol
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>>750820518
Well I enjoy when women climb stuff in Genshin Impact so I'm in no place to judge.
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>>750815089
^This.
Switch has Nvidia GPU and there was news over a year ago that Nintendos Nvidia DLSS upscales from like 540p to 1080p in handheld mode.
Games will probably get DLSS in the next year.
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>>750815443
It's in the same ballpark as a XSS lol.
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>>750814548
They could literally use AI to make the motion vectors/optical flow

They are just lazy and bad programmers. But now you dont even need programmers to do this anymore so there is no excuse
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Sad that Nintendo is the only brand that has fanboys left besides steam.
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>>750822503
implying this board in not about to go full snoyfaggot with gta6
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We already convicted this of running on UE5. It was made in India. Don't praise the worst game of 2026 by claiming it has a custom engine. Tendies BTFO. NEXT!
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>>750822503
Are you new to /v/? Nintendo doesn't have any fans left. We defeated them. We all hate Nintendo.
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>>750815150
>Hurr didn't Nintendo use something else's engine they would have to pay for?
Stop posting.
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>>750814548
A woman was in charge of the art direction for the remake.
>Aya Shida (referred to as Shida from this point on): Hi, I'm Aya Shida, and I served as the art director. As the person responsible for the visuals in this game, I established the direction for the art and design and oversaw the visual development as a whole. I've been broadly involved in character development, including design and modeling, since The Legend of Zelda: Breath of the Wild, and I served as a character lead on The Legend of Zelda: Tears of the Kingdom.

I KNEW IT. These retarded, plastic looking doll characters had to be done by a foid.
Also it's grim that this has been done in-house rather than outsourced to jeets. It shows how low Nintendo has fallen.
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>>750823205
Cluttered 'genshinified' designs are a major tell.
Particularly once women reach design lead and you can't tell them no on the bells and ribbons.
>>
Why is Capcom the only Jap dev who is aware of modern tech?
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>>750819340
FSR3 was "ok"
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>>750814548
>doesn't use dlss
hooray!
>uses fsr
aww.
>>
>>750823205
I'm sure male modders on PC will fix it.



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