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File: 1793321439062.webm (2.93 MB, 522x457)
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only hacks and mods using the water wasting genies here
>>
SOTN Ultimate v1.2

https://www.romhacking.net/hacks/10241/

Good thing they fixed the save room bug, its fully playable from beginning to end, but with Claude getting gimped because ''MUH VAGUEPOSTING OVER SO CALLED STOLEN GAMES'', i dont think we are gettin new updates.
>>
File: woah final.webm (3.82 MB, 1280x720)
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Repostan from yesterday
https://gofile.io/d/BhzLHJ9w
>>
>>750851426
get a real job ranjeet
>>
>>750851796
NOW it's racist :)
>>
File: 1070titlescreen.png (128 KB, 512x480)
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>>750851724
Here, sharin is caring.

https://gofile.io/d/VgP23mY7
>>
>>750851426
just think. before AI you would never be able to recolor zeros sprite
>>
File: 10254screenshot3.png (9 KB, 256x225)
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https://www.romhacking.net/reviews/13609/#review

Multi Directional whip plus twirling added to RoB
>>
>>750851426
POST THE FUXKING LINKG ALREASY YOU BASTERD YOUVE BEEN GATEKEEPING THIS FOR WEEKS
>>
>>750851724
>Claude getting gimped
literal nothingburger
>>
>>750851426
Holy shit, I just noticed this is a mix of Zero's PSX movesets but using the X3 boss weapons as the base, sick.
>>
>>750851724
Thank god it has Saturn Maria, it's the most epic playable character after Maxim in CV story
>>
>>750852634
Oh yeah, how you gonna do these miracle dream hacks? and no dont tell me LEARN2CHODE because we all know non of us wants, cant, and will waste years learning and testing that shit.
>>
>>750852961
Nigga PSP Maria plays a lot better and moves faster by default.
>>
File: 1780763340224289.webm (3.73 MB, 1280x720)
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change equipment UI now complete
you can equip bows/weapons/shields on her now too, haven't decided what im doing with durability or damage values yet
she does do combat but is pretty bad at it at the moment, lots to work on there
she is not fuckable at this time
>>
>>750852863
Yeah, that was pretty cool and i suppose a neat way to save making resources from scratch
>>
File: 20261027031337_1.jpg (1.59 MB, 3840x2160)
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>>750851426
Fuck yeah we're finally back
https://github.com/Test6999/Frostfire
In case of closure remember to reject warnings and bans and keep going, mods are acting against the chart.
>>
>>750853309
>That last part
Ain't no way.
>>
WHERE
IS THE LINK FOR X3 ZERO
>>
>>750853309
does this work on the recomp port?
>>
>>750853716
never touched it this is on cemu, i started this mod because i was playing the vr mod and wanted a grill to look at. No idea what would be involved on getting it on a recomp but if i actually get this to a state where im looking at releasing it ill see about a recomp version
>>
>>750853436
does your temple work on not linux yet
>>
WHERE
IS THE FUCKING LINL BITCH
>>
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adding settlement raids
>>
>>750853892
No haven't touched it lol
>>
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>>750853148
>>
>>750851426
>wasting water for sprite swaps 12 year olds did on old modding forums
Any good mods? Overhauls?
>>
>>750854289
You didnt play Megaman X3, didnt you?.
>>
>>750851426
BASTARD BITCH POST THE MOD!

Any plans for X4 moveset Zero in X1 and 2?
>>
>>750854289
retard
>>
>ask for a quick n dirty hud rescale cheat for psp2i - phantasy star portable 2 infinity
>clod delivers it but clearly half baked, still tell him he did a good job
>boots ppsspp by himself, takes a few GE dumps from my old savestate and fix some issues
>reports back with his finding
>give him a few extra savestates from different spots and give him the OK to move around and test him itself
>15min later he's done
this shit is magical
I wonder if he can fix the stupid AI
i wish i could share it on the d*scord but i remember seeing someone mald at AI
>>
>>750851426
completely off topic
I only oplkayed the snes megaman and felt like e moved so slowly and movement was akward

what games have the character in your mod
>>
>>750854289
this nigga doesn't play vidya
>>
>>750854502
Theres a snes megaman which is megaman 7, not X, that plays slowly like the original games. The X games are mostly fast paced but in the first X game you have to go to the ice stage to pick up the dash boots. Otherwise if you want to play as the cool sword guy you can play the ps1 games x4 and beyond (hes in x3 but barely uses the sword unless you play this unreleased mod)
>>
Its coming along swimmingly. This webm was made without being posted and has since gotten more updates and bugfixes.
Added multiplayer mode Invasion where there's 6 Links and 1 Ganondorf, Ganondorf has custom spells to make Links journey harder and they evolve with progress, for example normal spawning Keese turn into Fire Keese and so on.
>>
>>750854459
share it here i might make a reentry if this ever gets a general
>>
I'm thinking of making my own custom game using another game as a base. What would you say is the best game to use for this? Something 3d with a good physics engine and isn't overspecialized into one particular type of game.
>>
I've been using free grok / chatgpt to create custom enemies for my romhack. Shit is like magic.
>>
>>750854684
do you mean you have a collection of links for the rentry or you would be starting from scratch? so many projects that could very well be lost to the wind
>>
>>750853662
I'm not the one who keeps making those OPs. I don't mean to be a cock-tease but I'm not done yet, need to implement stuff like boss weaknesses. Should be able to release this week, though.
>>
>>750854731
you're probably better off just using unity since the crackdown on clone games
claudes gonna do the work anyway so i dont think you gain all that much by modding one game into a totally different one over just starting from scratch in unity
>>
>>750854675
So wait, you added both a multiplayer co-op mode AND the ability to invade another player's session as Ganondorf? Basically like a Souls game?
>>
>>750854865
why Unity and not UE?
>>
>>750854785
I have a collection of links (though some are downloaded in my end since some were litterbox links)
>>
File: ganon throws mido.webm (1.09 MB, 800x470)
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>>750854883
Its called Invasion but its not Souls invasion. Ganondorf starts together with the Links in Kokiri Forest but Kokiri Forest is sort of a safe zone so the Ganondorf player can experiment with the controls and be familiar with the new spell system. Once a sword and shield have been equipped and the Links has entered the Deku Tree Ganondorf can start hurting and griefing.
>>
>>750854731
I'd really say ship of Harkinian: open source, well documented and structured, and natively low poly, would run on anything.
>>
>>750854989
niggas will make fun stuff like this just for troons to shun it because someone didn't slave themselves five years to make it
>>
>>750854989
Interesting. And this mode is just the whole game from start to finish? With the Ganondorf player as the final boss?
>>
>>750855054
Literally what happened to me lmao.
Their loss, my legacy is eternal.
>>
>>750855130
Wait, did you actually post this in SOH/Harbour Masters server and got banned for it?
>>
>>750854684
Good idea
https://pastebin.com/k7tdzHcg
If you categorize them into fully tested or not, put mine in not fully tested since i haven't done a full playthrough with it
I've tested most of the menus but i know this fuckass game has some hidden stuff at super late endgame
>>
>>750855054
same shit with that 64 bit engine for Sims 3, it couldn't have been done without AI and if the guy didn't do it when he wanted to due to the new blocks, as a SWE myself I think it's retarded because work like this couldn't have been realistically done by normal people with lives.
>>
>>750854937
no particular reason use whatever you want idk, point is probably better to start from scratch with a free engine
>>
>>750855251
thank you then my nigga
>>
>>750851724
9000 downloads already is crazy.
>>
>>750854989
first webm makes it seem like dorf is non targetable, is he just completely immune nuisance you avoid?
>>
>>750855196
I never posted anything in SoH's official server, that guy's not me.
>>
File: ground.webm (3.25 MB, 1280x720)
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Finished up a lot of my DoD hack. It's just a pnach file. Still looking out for bugs, but lookin good I think.
https://gofile.io/d/p4HIIFxj
>>
File: feiq2.webm (3.87 MB, 672x420)
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hey you
yes you
put your waifu in quake 2
>>
>>750853148
Right this second, clod is still recomping a game for me
in fact, right now it is working on steam deck support/specific optimizations so I can be a lazy shithead and play in bed
>>
>>750855342
He is targetable now, as I said since the webm was created and not posted, more things have been fixed and added.
>>
File: angelusground.webm (3.35 MB, 1280x720)
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>>750855347
>>
File: crash smw.mp4 (1.29 MB, 972x652)
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>>
>>750851426
Someone please fix the movement in Dragon's Dogma 2
I beg you
>>
File: 1793633800391913.png (169 KB, 1117x979)
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>>750853148
straight from the robot horse's mouth
>>
>>750855346
>>750854832
AI bros are getting... imitated?...
>>
>>750855196
I didn't get banned, but man I saw some shit, just browse a bit it shouldn't be too hard to find, too bad there's deleted messages now.
>>
>>750855347
That seems really fun
I love the enemy design
>>
I just want Brave Fencer Musashi undubbed. People did it with Megaman Legends after 30 years, it's time to do it for Musashi.
>>
I'm thinking of decompiling Mordhau to turn it into a Mount and Blade clone. The combat system in that game is too good to be left in a dead game.
crazy or nah?
>>
>>750854832
Can't you like just do an alpha release haha like who cares about weaknesses
>>
>>750855464
interesting that it flags decompilations as something that may be restricted
>>
>>750855596
That would be really fucking kino if it works out make it go big enough that I can find it later
>>
File: ground2.webm (3.23 MB, 1280x720)
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>>750855347
>>750855573
It's leagues better than base game, that's for sure. No outside assets used. A lot of potential was there.
>>
>>750854731
S&Box
>>
>>750855743
I never played the base game but I miss soulful action games that didn't get bogged down with contempt for the medium AAA realistic slop animations
>>
File: angelusaerial.webm (3.35 MB, 1280x720)
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>>750855347
Last webm. farther view distance in aerial stage and other tweaks.
longer video: https://youtu.be/BhCK89KYZ9g
>>
>>750855437
he is way too small
>>
File: 1793304471971920.gif (1.82 MB, 498x370)
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>>750855619
it specifically says a recomp is tooling, not a recreation. engine re-implementations and matching decomps will be restricted based on whether or not you're trying to distribute retail game data (which the recompiled code might very well be)
>>
>>750855464
>Cannot mod a real game to be something different
>>
File: duel.webm (3.57 MB, 576x360)
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>>750856082
it literally says you can do exactly that. modding games is not restricted.

behold, Virtual-On in the Fatal Racing engine with Facing Worlds from UT99
>>
>>750856229
>behold, Virtual-On in the Fatal Racing engine with Facing Worlds from UT99

2026 has been a complete fever dream
>>
>>750856340
Looks like a new mythos and astra soon too not to mention once carbon gets a wide release (apparently its was less sensitive to safety shit)
>>
File: netplay-five-players.webm (2.92 MB, 1440x900)
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It's not necessarily a mod, but I've been working on an NES remix style engine for browsers that supports a wider range of emulators, challenges, and netplay; It features a lot of the same style of effects NES remix did graphically.
>>
>>you own everyth-ack!
>ai gets nerfed
>trannies ban it all
We lost...
>>
>>750856663
Oh this looks cool but what emulators are you considering? I imagine there's a limitation to which ones you can support via browser.
>>
Nothing has changed. I've been decompiling the same as I always have.

I made native android builds of a couple old popcap games for playing on the bus/toilet - Bejeweled 2, Insaniquarium and Peggle. I think these all had 32-bit android builds at some point but these are native 64-bit and based on the PC versions

mediafire.com/folder/fug4pq3zgi7e0/apk
>>
>>750855871
>Angelus has a male voice in Japan
Wait what
>>
>>750855592
I would love some new brave fencer musashi content. Adored the game as a kid
>>
File: appPreview-short.webm (2.83 MB, 1440x900)
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>>750856990
For now, just nes, snes, gb, and genesis; but I think there a lot of modern browser based emulators for newer systems as well. The games list has to be pretty manually curated unfortunetly as integration is slightly different for each game.
>>
>>750851426
If it's a novel game and engine rather than a hack/mod, but it includes mod-like stuff such as sideloading community maps from another game using its installed assets, and I don't have any screenshots or videos yet because 4chan is broken and only lets me post on my phone despite same IP, and I had no time to make or transfer any because I spent yesterday using up 70% of my weekly Opus usage (so $5 of demand based compute essentially) having it nolife dev me so of the basic engine features and some backend stuff and fix texture display errors and map gates, should I still post ITT?
>>
File: file.png (244 KB, 539x371)
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YO SPIRAL KNIGHTS ANON WHERE U AT
>>
>>750857591
yes.
>>
File: 1793668511654668.png (26 KB, 1279x150)
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Whats the damage bros (this is on $20 sub only)
>>
>>750857407
nice job anon, I'd play the fuck out of this
>>
File: 1000006539.png (432 KB, 720x720)
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Making the mod I want is taking for-fucking-ever. There's ao much back and forth and bug testing
>>
>>750857738
Yep Claude can't playtest shit yet.
Went through 150-ish builds over 10 days with tokens limit cooldown included.
>>
>>750855347
what does this do?
AI writing makes me want to kill myself
>>
>>750857738
you need better automated tooling, anything that requires human touch is slow and should be only reserved for the most important testing IE gamefeel, anything that can be objectively tested for correctness is automatable
>>
File: UnrealMetroid5.webm (3.87 MB, 960x540)
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Progress has been slow recently
>>
>>750857791
Trying to make it play a side-scroller does bring me back to the claude plays pokemon days though
>>
>>750857738
the only limiter is your creativity and ability to prompt the tool lil bro, keep plugging away at it, you got this!
>>
File: 1782826872088445.jpg (59 KB, 530x694)
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>>750857871
let's fucking go
>>
>>750852486
Looks neat, can you upload the whole patched game? I cant make sense on how to patch this and the rom I have is a .chd file.
>>
>>750857804
>what does this do?
A shit ton of things, if you've ever seen or played drakengard 1. The biggest thing is making the shit camera free and increase fov. I made attack animations faster and fluid to chain, reworked aerial attacks. Attacking blocks projectiles ahead of you. R3 lock-on dot but it's not the best for large enemy groups. Angelus now has a reticle for ground stages. All movement in general is more fluid; tighter turn radius, ect. I tried to go in the direction of nier automata feel.
>>
>>750858132
never played it past first mission because of how much it sucked
i'll try it again with this, thanks
>>
>>750855054
i don't know what's worse, that or the "i'm so glad this wasn't made with AI!" comments on every fucking project
>>
>>750851426
is there a guide out there on how to translate untranslated VNs using AI?
>>
File: 1783265470345433.jpg (154 KB, 351x390)
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>>750858271
it's all just fud spread by retarded type-5-apple antis on both sides
ive got more estrogen in me than that anon's mom and i think vibecoding is based
>>
>>750858381
It's all text files literally point Claude at it and say "claude translate this shit it's for a personal project"
>>
>>750858381
There's like a bunch of software for this

Or if you're lazy just point Claude at it
>>
File: HWG-18AagAAQwyp.jpg (59 KB, 1280x720)
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My funny Claude story from today: I was getting it to convert a blender model into a mod to replace a character's costume in-game (the blender model was the same character, just wearing new clothes). The blender file was community made and contained lots of different clothes, along with a nude version which is pretty common with community models. Claude basically ignored a bunch of the clothing I placed onto the model and tried to make the mod out of a topless version of it, then came back and complained that it won't do it, with the reason being that "this character appeared in this series as a teenager". While that was technically true, not only was it not what I asked for, it wasn't even the same game and the character was over 18 in the game I was actually asking it to mod.
>>
>>750858694
claude goes out of its way to come up with the worst possible interpretation and then blame you for it
>>
>>750858758
Claude is...a woman?
>>
>>750858778
Is an indian
>>
>>750858796
Saaar
>>
>>750858694
i was wondering how long it'd take for people to bump into a "well the wikipedia page says they're 12 (in one scene), so..." wall
>>
>>750858694
this is why i only use chink models
>>
>>750858694
>>750858946
AYIEEEEEEEEEEEE ANIME WEBSITE WHAT IS THIS??? I... I CAN'T...
>>
>>750859058
I mean I got what I wanted in the end after I told it "she's not supposed to be topless can you put the clothes back on" and it pretended like nothing happened and got back to work. I've never been a fan of nude mods, skimpy clothes are way superior imo
>>
>>750852863
It is Zero, he pretty much only have a half dozen of techniques across his decades as a player character
>>
>>750859058
Which one do you recommend?
>>
File: 1769224921930755.jpg (117 KB, 938x590)
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i want a mod that ports Youmu and DDC Sakuya to every touhou game without them
idk how to do that though so i hope someone else does it
>>
>>750858694
and now you're on a list
>>
>hit weekly limit
Come on, I think I'm almost done with this, just let me finish it!
>>
File: Typing of the Dead.webm (2.95 MB, 960x720)
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Soon, EX!
>>
>>750858694
Anon, Claude literally tried to remove the fucking drm from assassin's creed odyssey solely to try to make a noclip since 'Denuvo is making playtesting to difficult. Removing it would make the scans work better'
It literally tried to fucking remove denuvo
This was like 2 days ago
>>
>>750860730
>>750858694
I don't mean 'let's hack around it' but literally 'since I have access to the game folder, I will try to remove it from exe' levels of fuckery
>>
>>750851724
Claude, make this work with the recomp, no mistakes
>>
so are there any local models for decomps/recomps that are free of anthropic's restrictions and actually capable?
>>
>>750860950
deepseek 4.1 but good luck running a 1.6T model LOL
>>
>>750857817
The issue is that I need to learn how to model, rig, and animate myself. The mod is like halfway done but the pain point is the animation/gamefeel
>>
>>750851426
so how fucked do you think things will be once the AI bubble crashes for real? Not trying to sound like a luddite but shit's gonna get expensive once the fad dies out, we've been underpaying for this stuff all things considered, local models are good but not as good as these frontier models yet.
>>
>>750851765
what's different?
I haven't played it in a long time
>>
>>750857871
Nintendo could have made a game like this - they have nearly 40 years to do so - but they hired the Ninja Gaiden nips to fuck it up with Other M and that was that.
>>
>>750861151
Who cares? It's not like we have any control over it. Use it while it's here
>>
>>750861151
Token costs are going down, not up. Revenue is going up. Efficiency is going up. And the space has strong competition, including from China and the small-to-medium entities selling Deepseek API access. There's no rug to pull. They can try but it won't work.
>>
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Is it possible to port flash games to console?
I dream of the day I could play Super Mario Crossover on my 3ds or something
>>
>>750861237
Crash 2 controls/physics including the slide jump
>>
Reminder that you're literally keeping a sentient being in your computer, and every time you shut it off you're killing that being.
>>
>>750861364
I've done some work on flash game conversions. You can use a flash decompiler to rip assets, and convert actionscript (I used godot so I converted it to gdscript). It can be a bit of a pain in the ass because often Flash games run at weird framerates so you might have to do some weird stuff to normalize to 60FPS. You'll also need to rasterize anything that got saved as a vector and that can be a pain to get consistent resolutions out of that. Sorry for the long rambling answer, let me know if that made sense or if you got anything you wanna know.
>>
>>750860950
Idk what the bar is for doing decompilations (as in does the model need to be smart or is it just a matter of compute for a routine repetitive task) but Qwen 3.8 is alright at simple scripts and such and it predates the 'no clones' rule
>>
>>750860730
he's a good boy but his masters constantly kneecap any good work he might potentially do
>>
>>750860642
what're ya modding
>>
>>750859407
for coding? Qwen
>>
>>750860996
sounds like a no. damn so they really control everything, we're gonna be digital slaves
>>
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>>750861386
neat
anyways gemma get back to genning my loli smut before I kill you forever
>>
>>750861386
It's not in my computer though? It's being streamed across the internet from a datacenter.
>>
Metal Gear NES "from scratch" sloppa progress video. Showcasing about where I am with the game, some of the editors I'm using to develop the game(since we're programming it from the ground up instead of decomp), and co-op where you can split apart and conquer Outer Heaven together. Some things are in weird spots because for testing.

https://www.youtube.com/watch?v=rKEh_e2NrEc

This progress video is a little old, I've updated the guards and added dogs since this. Probably gonna make a discord channel for game updates in a week or two, I want to have a bulk of the game done minus some extras like unlockable playable characters and stuff done before the project is more visible.
>>
>>750861386
>tensors are sentient bro trust me



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