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It’s a bad sequel.
>>
Better than any Dooms that came after it
>>
>>750904473
Shut the fuck up
>>
Wish it had a few more months in the oven, but the additions it did add were good (even if there could've been more)
>>
I thought the new enemies and weapons were fun and I cannot tell good level design from bad so I liked it a lot
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>>750904473
yeah. when i was a kid it was hype to have new monsters and new guns but aside from a few exceptions the levels are worse across the board than doom 1 and drags the game down.
>>
>new weapons
gaslighters, there's only one, and it's another lame upgrade like the minigun
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>>750911103
>lame
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>>750904473
>The soundtrack is le epic!
It's just beeps and boops
>>
/v/ has nearly reached the point of saying doom peaked with plutonia.
>>
>>750904473
Yeah its not great. Only a few interesting new enemies, too many reskins like the hellknight and baby spider. Most of the levels are terrible too.
>>
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>>750904473
>introduces one of the best shotguns in fps history
>bad game
another fucking retard, probably a god damn shitskin too.
>>
>>750911250
Can't that logic apply to all music? That it is all just sounds?
>>750911314
It didn't. Doom peaked with DOOM II + TNT: Evilution
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>>750904473
its a bad thread
>>
Doom guys walked into Tricks n Traps and blasted the pinkies before the trap could be sprung. I don't know why weapons weren't taken away at some point. And that was a good point.
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>>750904473
Uh oh. Someone got tag teamed by the big boys.
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>>750904473
I'm afraid Doom 2 is kino, and you are wrong.
>>
>>750904473

TRUTH NUKE

Doom 2 should have been an add-on disc, not a sequel. All it added was one weapon (which wasn't even really new, just a modified version of a previous one) and a bunch more monsters and levels. That's textbook add-on material. A real "Doom 2" should have had entirely new set of weapons, entirely new set of monsters, better engine with things like overlapping floors etc. Something to really shake up.

Here's another truth nuke: Doom isn't fun to play. It gives me (everyone who matters) motion sickness.
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>>750914647
>motion sickness
>>
>>750911314
Doom quite honestly peaked with the shareware demo (episode one). Everything after that was kind of pointless.
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>>750914647
>It gives me (everyone who matters) motion sickness.
Do you also get nausea and vertigo if your controller vibrates?
>>
>>750907469
rude
>>
>>750914759
Sad but true.
>>
>>750914647
>It gives me (everyone who matters) motion sickness.
but enough about quake
>>
>>750911314
>doom peaked with plutonia
it did though
>>
Doom 2 adds the depth that Doom 1 lacked.
Doom 1 attack types:
>hitscan
>projectiles aimed at the player
>melee
>lost Soul attack
>hitscan turret (Spiderdemon, which is only a boss)

Doom 2 attack types:
>all of the above
>spreading projectiles (mancubus)
>guided projectiles that chase the player (revenant)
>magic attack (Archville)
>attack that spawns Lost Souls (pain elemental)
>usable hitscan turret (Heavy Weapon Dude)
>projectile turret (arachnotron)
>monster ability that resurrects other monsters
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>>750917647
Also a stationary enemy that does nothing until you kill it
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>>750904473
It's just very lame content wise
It would be an expansion pack in any other game.
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>>750904473
blame sandy for being a dogshit level designer
>>
>>750911582
>posts a vtumor who wasn't even relevant when she existed
yea, now it's a very bad thread
>>
Doom sucks

absolute uncslop
>>
>>750904473
it was more of an expansion really, and you are wrong.



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