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File: Galatic Racer.png (1.62 MB, 1920x1080)
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Why it has to be so slow, though? In the original from N64 it felt like you're going super fast.
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Skill issue, you start at 350 yeah but by the end of a run you're at 950 no problem. This is good design
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Now this isn't podracing
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>>750912737
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I think SWGR is just more focused on crashing into other racers, you can't do that very well if you're going too fast.
>>750912665
That's just a number, not the speed sensation.
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>>750912485
If you're playing a tour then it starts off pretty slow. You end up reaching really fun speeds.
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>>750913626
I win online by clean racing. I don't like getting rammed or nig ramming others
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>>750912485
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>>750913724
Same. I only hit people if they do it first. Nik Skandaro is the goat for online, just shield up off the starting line and go right to first place while everyone slams into eachother like retards.

Also OP is a faggot who can't press the drift button.
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>>750912485
Play with the Podracers and get to 1000kph
>The game added them as an afterthought instead of being the main course
I hate this
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>>750913724
That's kinda like the point of the game.
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File: Star Wars Race.webm (3.07 MB, 1172x328)
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>>750912665
>>750914826
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>multiplayer tour when acid planet and galactic gauntlet
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>>750916573
The left has more visual noise to make it appear faster than it is. All the chevrons, panels and structure lines flittering by constantly.
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>>750915104
Not really. The game encourages both
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>>750916920
I mean, sure, SWGR have a bunch of rocks instead so maybe it's harder to look? SWR also goes to around 1000 at most.
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>>750913626
The podracing feels just as fast, if not faster than the original game, as long as you have the ramjet. The regular speeders are pretty slow by default but you can build them up to be quick enough.
The tracks in the new game also require more small and quick turns. The original game's tracks are mostly wide, smooth turns that you can have almost 100% boost uptime through.

>t. played the original just before the new game
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>>750917668
What is the hardest track in the Galactic?
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>going 1100kph in a straight line
tired
>going 800kph around multiple corners with extreme precision
inspired

I will say that I like how the difference between cruising and boosting in SW1R is better than SWGR. If you're not constantly A/B or Ramjetting then you feel so draggy.
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>>750912485
I don't know how I feel about this game.
Objectively everything about it is good. Great graphics, tight controls, Sebulba is delightful.
But for some reason I just don't find it all that fun. I finished the career and I have zero desire to ever play it again.
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>>750919646
Driving it doesn't feel as thrilling as the original. Maybe because of the different physics engine. But like you said, it's not a bad game, I like how other racers are mostly around you now, in the original it was easy to stay way too far ahead of everyone else.



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