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File: ToddHoward2010sm.jpg (767 KB, 2696x4044)
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What is bethesda unironically good at game design wise?
>>
world
gameplay
lore
bethesda's biggest flaw is being unable to hire good voice actors
>>
>>750913421
Really nothing
>>
Making a world that you want to walk around in
>>
File: 1771773760912629.jpg (33 KB, 735x723)
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>>750913421
They're good at making an entertaining open world, even if it's somewhat shallow. You could just walk in Skyrim, Fallout 3, or Fallout 4 and something will happen, you'll find a landmark, a secret, or come across NPCs. There's very little dead air, and that's not for everyone, but I like it. An actual good piece of game design I think Bethesda does well are always the secrets they tuck into their maps and weirdly enough, they can accidentally get things right sometimes, like The Pitt.
Now, I'm sure a sperg will have a melty and reply to me angrily stating how I haven't played enough games or some shit. I have, I'm not putting Bethesda on a pedestal, the thread was asking what Bethesda does good. Don't come into a thread about said topic and screech when someone talks about said topic. Just thought I'd get that out of the way because I've been here long enough to understand how you retards operate. Now that I've mentioned it, someone is going to reply with some bullshit like
>no one said this
>/v/ is not one person
>meds now
>unc this, unc that
>I actually played fallout 3/4/skyrim/morrowind/oblivion etc. and you don't know what you're talking about
or any variation of those phrases. Get some better material and please post your suicide
>>
>>750913679
SPBP
>>
>>750913421
>World Building
>Lore
>World Design
>Dungeon Delving
I.E. nothing that anyone who isn't a dumb stinky 35+ year old RPG nerd will care about. An said nerds will still hate the game due to it being a horrible RPG.
>>
>>750913421
Everything.
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>>750915574
I would agree with you if OPs question was in past tense. Those are things they were good at. They aren't even remotely the same company they used to be.
>>
>>750913421
They're good at making easy(relatively) to navigate game toolsets. The creation kit and geck are both moderately user friendly which is why modding is so robust in their games.

Their games themselves are pretty bland but as far as engines/toolsets go they're in the top spot, but it seems the majority of players never really look at this aspect. The really surprising thing is Beth/Zenimax never seems to liscense it out, they could probably compete with Unreal Engine if they did, but maybe its due to some legal issue with that that might stop allowing modders free reign which keeps their games afloat.



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