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File: file.jpg (1.04 MB, 2560x1440)
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anyone still playing this
can i get a hint
i dont know how to make the mirrors incrementally move up the columns
>>
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>>
>>751084010
You can block one of the mirrors from mirroring the other by getting in the way.
>>
>>751084546
right but i need to walk the underground path and i cant block the mirrors that way. perhaps i can set them up in teh right way doing the blocking, i'll try to figure sometihng out.
>>
>>751084753
Yeah I mean during the setup phase. It's kinda hard to give any hint for this one that doesn't completely give it away.
>>
>>751084819
it's nothing involving cloning, right?
>>
>>751084951
Nah.
>>
>>751084010
>anyone still playing this
I played it for 90 hours but I'm wrapped up in other projects now. I might have the game finished in a month or something...
>>
how is the puzzle variety? surely it's not just various enumerations with no variance.
>>
>>751085536
puzzle variety feels pretty enormous to me.
>>
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i guess this isnt it
>>
>>751085536
Lots of combinatorics. There's a LOT to learn.
>>
>>751086405
You're halfway there.
>>
>>751086480
it was a real fucking pain to set it up the first time.
>>
>>751085660
>>751086420
seems up my alley
>>
>>751085536
If anything, they don't seem to do enough enumerations on a concept. They typically explore a specific interaction of mechanics a couple of times before moving on.
>>
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This is the first time I had to write things down, mostly because the rules here feel so inconsistent and arbitrary. Probably the most "guess what I'm thinking" puzzle I've encountered so far, but thankfully it's scoped somewhat tightly.
>>
>close to endgame 2
Not sure how I feel about act 2. Some very enjoyable puzzles but way too many freebies.
>>
I started the Skipping Stones puzzles and found a treasure in the huge first puzzle. They said there were 6 and to find more when I finished. I went back to find the rest and it put me at the start. Do I have to replay that giant puzzle all over again trying to find the rest of the treasures or are the other treasures in other puzzles and I already found that one?
>>
>>751088764
You need to collect them all in one go, usually by finding an alternate exit on a given screen. The last treasure requires you to make a specific move on the first screen, if you don't make this move it becomes locked out. The move is to skip a stone onto the leftmost island. I don't believe there's any benefit for this other than self-satisfaction.
>>
>>751088764
They're all in the first one.
>>
>>751088764
you lose your treasure progress on any finish, yes. you have to find all 6 in one play. that is the only puzzle like that in the game, and it's there because it's a reference to the original game that map is based on. there are no other optional objectives of that kind anywhere.
>>
>>751088935
>>751088948
>>751088951
Ok that's good to know. Saved some time not trying to do one treasure one run I'll try it all one go. Thanks.
>>
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>>751091886
It's not so bad when you realize that flowers on the edge = death.
>>
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is this the maximum i can solve before getting the first ending?
>>
>>751092632
no but don't worry about it for now. just continue. it's too annoying to point out the spots that are doable now.
>>
>>751092632
Yea
>>
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Just figured out the rainbow + yellow beams after fucking around in a stones x beamcasters level and staring at their introductory level for like an hour, and I have to say, for as much cunty whining Jon does about every mechanic in games not being introduced to the player correctly, I don't think I've ever seen anything tutorialized worse in any game that I've ever fucking played. It's even weirder when you consider how intuitive the rest of the rainbow beams have been, lock vs unlock, push vs pull, etc. Seems it'd make more sense for yellow to return rubble back to a full stone, if you want to have a mechanic that uses rubble
>>
>>751086405
>>751086480
You can cheese this level by setting up two rows of all right-facing mirrors.
>>
>>751094491
Strangely, there's an area in world 3 dedicated entirely to this interaction with some pretty clear-cut case studies (I actually think it's one of the best areas in the game for fully realizing its idea). Maybe it's meant to be a bit of a mystery until then? I have no idea what his intentions were, I agree with you that it's nothing short of baffling where the player first encounters it.
>>
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I was stuck on this level for a lot longer than I want to admit. Then as per usual once I solved it I felt retarded at how simple it really was
>>
>>751095134
It was cool solving the purple side and then spending like a half an hour on the green side before realizing "oh i just do the same thing".
>>
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>>751091886
>>
>>751095262
It's not the same thing though. It's a different mechanism.
>>
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>>751096894
idk how you did it but mine was the exact same mechanism on each side with a different starting state, which I consider the same thing.
>>
>>751096842
this one was good cuz it wasn't too hard
>>
>>751096894
>>751097617
Actually, what I drew doesn't make any sense. I don't remember what I did, you're probably right.
>>
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more weird shit like this please
>>
someones actually working on a level editor for this game
>>
I got bored pretty fast. It feels like the story was super rushed
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fuck this spot
>>
When Blow once described this as possibly having the most ideas in any game ever, I rolled by eyes- like, how can someone be that arrogant? Having now played it, my bad, I guess he was fucking serious. Are there any other games that feature such an endless buffet of novel concepts? I'm struggling to come up with another, I feel like this is in a league of its own- as once prophesied by its creator.
>>
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Am I softlocked here? I'm guessing I'm just missing something obvious
>>
>>751098936
No you aren't and yes you are.
>>
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Anons,
What were the hardest puzzles for (You)?
Personally, I was stuck on these two for hours.
>>
>>751098936
Fuck I saw it as soon as I posted. Happens every time.
>>
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>>751099000
A lot of the ones I get stuck on end up being resolved with a simple observation or trick. Pic related is the one I remember being the most grueling in my entire playthrough, along with promesst 3.
>>
>blow starts blowing himself about being a video game developer

yeah ok I’m done. The bit about frog/fish rains being inexplicable without the intertwining of realities is just moronic
>>
>>751099000
Top one I got through pretty quick. Bottom one I was stuck for hours.
>>
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>>751099000
this motherfucker
>>
>>751099175
there's some fiction interwoven into the plot about how the warehouses were constructed and futuristic technologies, not all of it is meant as a metaphor for real world things, or claims about our universe
>>
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>>751098824
Can't slow the Blow.
>>
It's too bad the narrative is a complete afterthought. It'd never happen, but I can't help but imagine what it would be like if Uchikoshi or Kodaka had handled that side of things and we got a Hundred Line-scale story to pair with what's happening on the design side.
>>
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100 HOURS
600 PUZZLES

How do you guys check if you missed any small optional puzzle in the way?
>>
>>751101598
Zoom out and hold the fast forward button.
>>
>>751098824
>>751100865
It is kind of impressive how many combinations there

whole game could've been just map 1 and i would've been like "yeah fair enough"
>>
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i don geddit
>>
>>751102213
o wait i geddit
>>
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Do I at least have the correct idea of what the solution is?
I want to place that anchor stone lined up with the button, place another stone on it, then skip the sailor across the water and have her push the stone so that it skips onto the button? The only other idea I came up with was to build a bridge with 2 stones on the left side but that doesn't fit in with the theme of the preceeding puzzle. my only problem with both fo these solutions is I can't find a possible method to execute them because as soon as you place your stone stack next to the waterfall it becomes trapped there
>>
>>751103281
Yes, you do have the right idea. I had that idea too for a long while, and struggled in vain to make it work. As it turns out, that idea doesn't quite get you there, but you can "optimize" the solution a bit further and avoid needing to prepare the stone beforehand.
>>
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There we go. Now to see if my mosaic idea is a good one.
>>
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>>751103395
figured it out immediately after posting despite being stuck on it for an hour lmao
>>
>>751103651
Cool! This got me for a long time. It was probably the first which required slightly tweaky and rushed timing to make work. Thankfully other puzzles which tempt you in this way make it fairly clear whether this kind of thing is viable.
>>
>>751103764
yeah the timing puzzles always feel a little bad to play because you're not always sure if a solution is not viable because the timing is too tight or if you missed a possible solution because you ruled it out earlier thinking the timing could never work. it's especially annoying with stones & lilypads moving at completely different speeds in levels
>>
>>751088157
>concrete rules
>inconsistent
What did xir mean by this ? Lmao
>>
>>751092632
If you have maxed gold big stars for each crossover area you will have found all meaningful areas you can do anything in
>>
>>751103905
I actually like this because slower speeds generally indicate you can time something, whereas faster speeds mean you probably can't. Or at least you can't completely abuse the timing, you have to achieve some stable configuration.
>>
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I 'finished' the level but obviously it wants me to find all 6 treasures. I've spent hours trying to get up to that hidden top part but it's fucking with me somehow. Every other treasure seemed trivial. Pretty sure you get it from the puzzle right below it. I'm not asking for hints. Just venting
>>
>>751105351
how the fuck did that crop so bad
>>
I'm surprised he didn't charge more. Bro spent 10 years of his life writing a programming language and game essentially from scratch and only gave it a $30 price tag.
>>
>>751105476
I feel like $40 was more appropriate, maybe the $30 mark had something to do with the switch release though
>>
>>751105758
$40 is basically $60, $30 is more like $20. It was a good call.
>>
>>751105758
Despite the amount of content and how good the backgrounds can look, at the end of the day it's still a top-down Sokoban game and people have expectations at what that should cost.
>>
So a level glowing on the map means I should be able to reach it right?
>>
>>751107061
no
>>
>>751085536
The entire premise of the game is taking 4 distinct puzzle games then combining them to explore how the mechanics interact. It's a very good example of "greater than the sum of its parts". I'll admit some of the puzzles are more figuring which trick you already know is going to work but a lot of them are "oh, so this AND that can do..."
>>
>>751099000
That bottom one was one of the most satisfying "oh fuck me" moments of figuring it out in the whole game
>>
>>751099312
I gave up on this one. Do you have a hint?
>>
So I got the second ending, unlocked a new part of the lobby, and it leads to two puzzles (difficult and unrewarding) and a door to the starting area that doesn't unlock. Did I miss something or is that it?
>>
>>751107565
There is a timing element, but it's generous.
>>
>>751107834
Does it involve cloning or is that a red herring? I can see in broad strokes the general idea but ai just could not get it to work.
>>
>>751107684
Anon...
What did you do after the first ending?
>>
>>751107903
It does not.
>>
>>751107684
There's also the lobby exit which everyone thought was a crash bug, and maybe one or two extra credits placards. Ending 3 has a lot more stuff so don't worry about it.
>>
>>751108142
Well I know going back into the game, I was more confused by the door that doesn't point to anything to unlock it. Also there was a plaque earlier at the end of the credits that made the unlocking sound but I didn't see what it did.
>>
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I seem to have missed two audio logs. Any idea where they might be?
>>
>>751108302
there was one in 2nd layer skipping stones area on the right side I almost missed because it blended in with the background. similarly in the 2nd level beamcasters area there is a zone with like 4 of them and some high walls partially cutting some of them off
>>
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I was about to complain that I was stuck on the first screen of this big layer 3 puzzle, but then I saw the solution.
>>
>>751109369
This also took me an embarrassingly long time to get past. The whole is top notch though, one of my favs.
>>
I don't get it. I don't get what rainbow does. I can't break the single rock despite being in yellow, I can't get to it without breaking the rocks that would block the other beams, I don't understand why the other beams stop me from breaking it, I don't get what's going on with the rubble. I'm more lost than skipping stones and I can't tell if I'm just being retarded or if it's genuinely complicated.
>>
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>>751109937
forgot pic
it lets yellow break every rock in the section? but why not the single rock blocking the way forward?
>>
>>751109937
>I don't get what rainbow does.
https://youtu.be/NAJhkMYmWDs
Alter beam does nothing on its own. If you cross it with another beam, it has a custom effect for each.
>>
>>751110017
Yeah it's yellow that's fucking with me because I can't parse out the exact rule it's following
>>
>>751110098
I suggest you try to figure it out yourself some more, but in case you can't, here is the answer: Alter-Smash causes all of the objects on the screen to break if you step on the rubble of the same object. Notice how being in the alter beam highlights it. But you can't do the regular smashing under its effect.
>>
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>>751111378
There is a reference to this in the game.
>>
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>>751111378
>>751113515
>>
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There is not enough space for this reflection. I'm missing something.
>>
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>>751114117
Nvm.
>>
>>751094491
Took me until the bard level with the rock formation to understand what's going on with that fucking combo. Meanwhile earlier in the gemcuck level with the serpent, I was dragging that thing around the place trying to trigger the fucking smash. Still a bit annoyed
>>
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>>751099000
This took me a while
>>
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>>751109421
Now I'm stuck on the second puzzle, lmao. It feels like every way to arrange the beams is detrimental. And at the last part, that gate is just there to crush me, and there is nothing to push down the button with.
>>
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>>751115362
>>
>>751115479
I don't understand the reference.
>>
>>751115362
Oh my fucking god.
>>
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so for this one the gem seems very straightforward if not for the stupid fence blocking an entry from the right so i am convinced the green beam is not the answer for this specific gem

am i right or wrong
>>
>>751118741
You are right.
>>
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Is there something special about the thief?
Late-game spoilers.
>>
>>751119365
i think they just liked giving her a color coded crystal and not the other people for whatever reason
>>
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>>751119365
(cont.)
>>
I finished 600 + puzzles
but before Antipod2 i wanted to get all the treasures
but i still have no idea how to approach like
am i supposed try for it in this screen or the next one?
>>
>>751119615
that screen.
>>
>>751119659
like one i am on right now or the one in the bottom?
>>
>>751119696
Top.
>>
>>751119780
Thanks
will i got the marked area later on i should reverse the game and attempt it?
it's been 100 hours i don't remember shit
>>
>>751120367
You already fucked up.
>>
>>751120367
God fucking dman it Blow
fuck
i hate this skipping stone continous bullshit where you are just supposed to know when approach the alternative path
>>
>>751120367
Think you should just play the whole level through.
Pick up what you can, take note of what you miss.
I didn't get them all until my third attempt.
>>
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>act 2 spoilers, pic includes solution
Encounter top puzzle, 2 mirrors unused. Feels sloppy but whatever. Next puzzle the purple beams may as well have been rocks and the game probably wants me to push some boulders with the orange beam but why bother?
This area has been a total mess lmao
>>
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Best level in the game.
>>
>>751098545
That one was honestly just really stupid. Felt like a technicality rather than a proper puzzle mechanic.
>>
>>751109961
this was the single most poorly explained mechanic in the entire game
>>
>>751123271
for the top one you were supposed to use 4 mirrors on either side of the rock to create a 'spiral' that allows the gemcuck to move up or down vertically, then horizontally past the bolder, then the opposite formation to go back to the center. For the bottom one you were supposed to shine the yellow beam through the wall lining up with a purple termination beam on one of those rocks (only 1 is offset correctly to line you up with the finish) then you yellow beam down to the second purple beam which goes to the finish but which cannot be entered from the island due to the metal grate and take it to the goal
>>
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What the fuck am I supposed to do here?
>>
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I'm close to finishing the game, and yet it doesn't feel like it.
>>
>>751129290
Row, row, row your boat
>>
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>>751130187
I know, but I don't even get halfway there when I do it the obvious way. I need to somehow
And then I figured this dumbass trick out. God dammit.
>>
>>751113674
what do the three arrow icons represent?
>>
>>751130631
Thief, goblins, and the Trader.
>>
>>751126032
A fun one for sure. The very first room was probably the hardest in the whole level though
>>
ngl puzzle ports of the original games are the weakest parts of the game, at least skipping stones and promesst

way too busy with how many ideas are crammed into one space, OC tiled beam puzzles are better
>>
antipode high: become a game designer
>>
I swear alter beam is more poorly introduced than skipping stones
so pink plus alter teleports you to... where there's a socket on the ground? or next to a gem? but not some gems? and not through fences, except sometimes? the fuck?
I get "experiment to figure out the rules" but this is incoherent
>>
>>751133902
There's a dedicated level that very clearly explains exactly what alter-teleport does
>>
>>751134292
2, actually.
>>
I was doing well, then I started playing Queen's Domain and Probably Stolen. I got to the ending at least

>>751134367
>>751134292
>>751133902
The purple one is pretty obvious in hindsight. The problem is that I went to the level where it had two pink beams pointing left and right towards an S-shaped center. That one I solved by trial and error.
The next level I did was the one with 6 or 8 beams at the bottom pointing upwards. I understood immediately.
>>
>>751134292
and I assume it is unlocked after the big level where it first shows up
>>
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Exit Low Spoiler
>Sokoban tells me to lay out Goblins in a pattern that it's possible to traverse with a crystal as Tif
>No, that's wrong
>Too easy
>Mmm, close, but it needs to be more loopey
>Now it has TOO many loops[/spoiler
Finally I get him to accept a solution
Can't fucking solve it
>>
What do you consider to be the most obscure/niche mechanic. I think it's clone protection sharing.
>>
bros I barely started the rock skipping puzzles and I hate them so much already
>>
>>751136995
>he doesn't know about alt-green beam
>>
>>751136350
But seriorusly, he only seems to accept configuration that aren't completable
>>
>>751137475
Okay, so the "best" solution actually IS completable, whatever Sokoban
>>
>>751137019
It will sound insane at this point but they grow on you.
>>
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cant dupe gems
cant build bridge to north exit
no mirror that points towards north exit
confusion
>>
>>751141301
>cant dupe gems
are you sure
>>
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Very big spoilers. How do I get to this final area? Nothing seems to connect to it.
>>
>>751136350
>>751137475
>>751138012
this puzzle is bugged methinks, some of the "acceptable" configurations genuinely aren't solvable. wasted too much time on this before i found one that was both acceptable and worked
>>
>>751141464
ok but im an idiot and didnt think of that
>>
>>751141560
It's very dumb. Look at the map overworld around it and take a leap of faith.
>>
>>751142345
I can't find it, can you tell me what layer I need to jump from? The top or the base one?
>>
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>>751084272
>only fanart of the queen is stick-thin
a shame, she's actually curvy as fuck, got hips for days. There's a spot in the Mirror Way on the second layer where you can use mirrors to bring her up very high next to the camera and see her up close
>>
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>>751144226
>>
>>751144031
use the orange beam
>>
>>751144430
There's a surprising amount of soul in the animations and level art.
>>
I still don't get alter beam and pink. This cage grid is gonna drive me insane.
Can I have soft locked it from getting other gems earlier? Is there a better place to really understand what its rule is? I'm just utterly lost on why it decides where go stop the teleport, none of my assumptions hold up and once I'm in the top corner of the cage none of them matter since there's no other beams passing through there.
>>
>>751145414
There's a level after the big Promesst level that tutorializes it in detail. You don't need to beat the Promesst level to progress, I think just getting the orb in it unlocks the later levels but I'm not sure.
>>
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>>751144795
Am I getting memed? This is only a 1 spot jump?
I already finished all 920 puzzles. How am I getting filtered by this?
>>
>>751145524
There's an invisible platform. Just keep jumping off the beam and undoing until you find it.
>>
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>>751145597
>mfw
>>
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>>751145597
Actually made me try.
>>
>>751145524
Stand on the same line as "Clarity."
>>
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>>751146058
You need to believe in God a little more.
>>
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why is he like this?
>>
>>751108302
Same. I found one that I missed (the one right next to the start of act 3) but I still am missing those two.
>>
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Another Exit Low roadblock
We made this level difficult to parse on purpose! Don't worry once you've played through once we'll do an exercise to make it more clear for someone not already familiar with the mechanical interaction
This interaction has not appeared at any point in my playthrough up to this point. Cannot figure out what the fuck I am meant to do
Blooooooooooow!

Okay, hint for final area Exit puzzles please: Is it possible to use the orange beam to swap through more than a single wall? How eles am I meant to get to the blue switch?
Please be sparing with your hints, I don't want it spelled out completely if possible
>>
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>>751151540
Did you skip this entire set of puzzles in act 1?
>>
>>751151761
Same thing happened to me too. It's not required to get to the final final finale.
>>
>>751145597
>>751147997
>he hid the entire ending to the story behind that
What the FUCK was he thinking???????????????????????
>>
>>751151761
Unironically, yes
>>
>>751151540
All the beam does is double interaction distance. For the wizard that implies he can't be blocked / can't swap with half of the tiles.
>>
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Welp
>>751151761
Just from looking at your image I thought to try something I never would've otherwise

BLOOOOOOOOOOOOOOOOOOOW
>>
>>751151761
Where is this level btw?
>>
>>751152986
Heroes and Light Advanced. I think you need to do most of it before this room is accessible.
>>
They dedicated a puzzle to acknowledge that the base skipping stones game is an unfocused mess
Kekaroo
>>
>>751105476
He just wants people to play the game, didn't seem like he ever cared about making bank. I know the publisher also had to approve the pricing according to him
>>
>>751136350
They've spent 3 weeks patching the most trivial of exploits but won't fix this one?
Apparently actual gamebreaking bugs are lower priority than whenever some redditor finds a slightly too clever solution for a random puzzle that the devs considered unintended
>>
>>751151540
That shit was peak jank. I applaud them for making an impressively annoying level and forcing you to solve it just to demonstrate what it means for a puzzle to feel truly shitty to play
>>
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So was it worth the wait, bros?
>>
>>751157723
its fun yeah
>>
>>751157723
it has too much content...
>>
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OH NO NO NO NO
>>
>>751158349
I know exactly which level that is just from that snip, fuck that level so much, filtered the fuck out of me
>>
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>>751158858
blow can't filter me that easily
>>
>>751084010
Is it possible to make a puzzle unwinnable during the really long puzzles?
Like I just started the beams and gems puzzles which go on a while and was getting worried during like part 17 gem that I moved something in part 3 that will prevent me from getting the final part etc etc.
When I play I do a lot of move everything and throw around everything I find and if it isn't bolted down I move it somehow which sometimes makes me immediately see that I can't win but this reckless playing will screw me if I need long term "save for something later" planning
>>
>>751084010
Got through the endgame a few days ago, don't know if I'll keep playing for now. Might return later tho.
Mirror puzzles for the most part are AIDS and suck most of the fun out of the game.
>>
>>751160186
I'm pretty sure some of those marathon beamcaster levels you can softlock yourself by doing something right at the start, I don't think in the tutorial ones, but in at least one of the smaller single layer or double layer ones you can. never happened to me as I was paranoid about that happening and only pushed stuff when I had a solution for a gem in my head, but I do remember being on gem 12 or whatever and thinking "if I had moved this right at the start I would have been screwed"
>>
God damn why is there so many Hero x Beamcaster levels? I swear there's like 3 times more than any other pairing, and many of them are simple to figure out but kinda tedious to actually do.
>>
>>751162013
they provide the most variability in mechanics since you have like 7 beam types + gadgets and the 6 heroes. everyone else has 1-2 gimmicks and can push a rock
>>
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dude...
>>
>>751158858
I spent 2 hours filtered then felt like a fucking genius, extremely satisfying level
>>
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nice game jon
>>
> threads are autosaging
well it was nice talking about a video game with you all, hopefully I can get through the rest of the game without polite hints
>>
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i don geddit
>>
>>751084010
Do the save file names mean anything?
>>
>>751165360
What is the naive solution? What is stopping that solution from working? How can you avoid that?
>>
>>751165532
shut up bitch
>>
>>751165298
A month of solid good threads is more than most games get these days. I think they'll stay up at least until GTA drops.
>>
>>751165298
Was a good run.
>>
>>751165360
It's almost set up already.
>>
>>751160186
I've never run into it but I'd assume there's some stuff you can do to fuck yourself in Beamcaster levels if you recklessly move shit around that you don't actually need for your current "mini-puzzle".
Everything that has a checkpoint is 100% safe though. When you reset back to a checkpoint you are always in a winnable state.
>>
>>751165298
Is it really autosaging?
>>
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I don't know what the intended answer is but mine involved holding alt for a very long time, easily one of the worst puzzles in the game.
>>
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>>751172262
>I don't like this puzzle because I brute forced it
>>
>>751172262
Good shitpost.
>>
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It's been 9 hours and I'm still filtered by alter purple beam
at this point I've wrapped back around from thinking it's too complicated for me to being certain it's extremely simple and the neuron needed to understand it is just fucking dead in my brain
>>
order of the stinking saar
>>
currently stuck on this, I don't really want a hint, but would like a sanity check that it isn't softlocked
>>
>>751173072
forgot image
>>
>>751173115
Its actually incredible. I was stuck on this screen for 45 minutes before making this post. Then instantly solved it within 45 seconds of posting.

I have a theory, I think this phenomenon occurs because anons observe the image they posted, and the still image somehow triggers some back of the head brain power or something. Either that or coincidence.
>>
>>751173241
https://en.wikipedia.org/wiki/Rubber_duck_debugging
>>
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There is no FUCKING WAY, I fucking REFUSE TO BELIEVE that this is the intended solution. You have NEVER needed to clone to THIS degree before, and there's no fucking indication it's not just some simple mirror shit, this is fucking ridiculous but after 3 to 4 hours of fucking with it I just can't see any other way. It's so fucking out of place, too, with all the other 'stones mirrored in water' levels around being so fucking easy and the big star puzzle being literally 2 crystals and a mirror, yet right in the middle in an unassuming spot is this fucking horseshit. Actual nigger gamedev behavior.
>>
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>>751174332
Yours is obviously unintended because it only needs two of the four mirrors and also not really optimized.
>>
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>>751174332
Here is mine which I think is the intended solution.
>>
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>>751174649
Ah, I had tried the double mirrors separating out, and the mirror on the bottom, but somehow never at the same time. I really didn't want to cheese the level if I could help it but frustration really ramps up when you've got a blind spot that doesn't go away in the usual hour of trying things.
>>
>>751084010
In the overworld map is there a way to see where any puzzle stars remaining to be solved are? As opposed to walking around to each area and looking
>>
>>751174308
Thats not what I did. I didn't explain anything. This is a different phenomenon. Its something about noticing things you didn't after declaring defeat. its different.
>>
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Quite the pickle.
>>
>mfw pull bandit hero gets the push rod artifact
Push AND pulls niggers! Push and pull!
>>
>>751145506
WHY DIDN'T THEY DO THAT PUZZLE FIRST
holy shit I feel retarded but fucking hell there weren't a lot of chances to parse that mechanic out in the big level
>>
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Now that's a mechanic I haven't seen in a long time.
>>
>>751176384
You see it all the time but with mirrors.
>>
>>751172262
Lol fucktarded
>>
>>751174549
kek
>>
>>751176384
Very Witness-like where precise understanding of a mechanic is withheld from you but along the journey the game drops little hits as to the fundamental nature of that mechanic
>>
>>751144203
This game needs more fanart.
>>
https://youtu.be/I5XJovDoX9M
>>
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>>751174549
this game has the best slap stick comedy since tf2
>>
>>751181243
I had AI transcribe and summarize this interview. It thinks the four games that inspired OOTSS include "Promised" and "Mirror Aisles".
>>
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what sort of machinations are these
>>
>>751185250
Saying what that contraption is would give away the solution.
>>
>>751185408
i didnt really pay much attention in the systems engineering class i took. i can tell we're implementing exclusive or and exclusive and in the previous iterations of this but i really did not study enough to intuitively figure this stuff out. i have to test and watch the results.
>>
>>751185532
In case you get stuck, here is the answer: it's a full adder. Also, pay attention to the length of the inputs and of the output.
>>
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>>751185845
>spoiler
Fuck, I solved it without realizing this
>>
>>751185250
Snakes.
>>
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>>751174567
this was my solution as well
>>
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ive really put this one off but now i only have a few left before endgame low
i find thinking about it tedious
>>
>>751192945
It's pretty straightforward if you solve it in the right order.
>>
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> day 2 in the big alter beam level
> only just realized the snake can go down the elevator with me
>>
the wizard button square is giving me cancer. it feels like trying to solve a rubiks cube for the first time
>>
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>>751192945
It looks intimidating but it's actually really simple when you think about it a little.
You just need a start point and work backwards. There are winning tiles that only 1 mirror could possibly work for.
>>
>>751200521
i got it after posting hours ago dont worry.
>>
Can I clear every "big" puzzle of the act before doing antipode high? I am missing one and I can't seem to get to it. I am probably retarded but I would like to confirm that I am not wasting my time running around the overworld
>>
>>751200661
you can clear all puzzles that give you a golden star, there are some you can see but cannot be reached until you do high
>>
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Well, since this is a new thread, I'm going to take this opportunity to complain about Skipping Stones again.
See picrel. That's the starting state of a puzzle.
I don't know if I'm just retarded, but I just can't see this as a real puzzle. In the Heroes and Mirrors puzzles, you know right away what your goal is. In the Crystal Collection puzzle, too. But in Skipping Stones, you've got pieces scattered on a board and that's it...
I look at that image, and I can't figure out what my goal is there. I can see the things I can do, I'll probably figure this shit out in a few minutes just by trial and error, but what's the fun in solving a puzzle when you don't even know what the fucking puzzle wants from you to begin with?
JBlow has years of experience with puzzles, how did he not realize that Skipping Stones is complete garbage?
>>
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well this can't be good
>>
>>751202251
nvm just some gcd bullshit that guarantees solvability
>>
>>751202071
I completely agree that with some of the multi-screen Skipping Stone levels the objective isn't well telegraphed at all, the very first introductory level is the worst offender of this by far since they tried to stay true to the original game with it, but I don't think the screen in your picture really fits.
You have two lilypads and two currents that will push them to the next screen down with easy access for your two characters to get onto them to be carried along. I think the objective there is pretty obvious.
>>
>>751202071
i can sympathize with your frustration and i do agree skipping stones is a bit harder to see the goal of than the other game types *at first*. in retrospect, once you know what to look for, each and every skipping stones puzzle (the early ones anyway) look so deprived of information that the goal stands out quite clearly.

like here, how can you get the pirate duo from their respective islands? how to progress? there's only one means of transportation for both of them. you have to activate those means. again, in hindsight, it's glaringly obvious, but yes, i remember being frustrated in the moment with it as well.
>>
>>751202071
The game would be lesser without skipping stones. I'll give you that some of the standalone levels are lacking but some of the funniest levels include stones x other mechanic
>>
>>751202251
Pocket size confirmed!
>>
>>751202469
>>751202071
i fucking HATED skipping stones to lonely homes and was really down on the game after getting softlocked on it but later on skipping stones turned into one of my favorite mechanics
>>
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I dont get it
>>
>>751202968
you have to use the previous room to get thief there
>>
>>751203017
jesus
>>
>>751203069
there will be other overworld puzzles that require you to use the warper to leave the room and come back another way just so you know. it's gonna get annoying
>>
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>>751202968
if you read >>751203017 before beating the puzzle you are a hintard and you will never beat the game legitimately
>>
>>751202469
>will push them to the next screen down with eas
I forgot that the plants keep floating even after the current ends. I thought they would stop at the end of the current.
But whatever. I haven't even tried the puzzle yet, but the first thing I'd do is put the plants in the current and see what happens, and I'd eventually figure it out, but that's the problem with these puzzles: I have to "figure out" what the objective is...
>>
>>751203839
All I can tell you is to give it a chance and stick with it.
A lot of anons in the first couple threads didn't like Skipping Stones either but it didn't take too long for opinions to flip around.
The first few levels are a lot like the original game Blow&co lifted the mechanics from where you are traveling from island to island and are really more just exploring. Once they started doing their own things with it and eventually add other mechanics into the mix it really does get very good, the game would be a lot worse without it.
>>
>>751202071
Give it time. You'll start mentally projecting paths along water for the stones and lily pads, and seeing good and bad spots on islands to skip stones to based on their shape.
>>
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This puzzle feels a lot like Outer Wilds to me. Guess this loop is a bust!
>>
>>751202071
>play game with a SAILOR character
>see a way to move across bodies of water to another island
>what is my goal here?
>>
Order of the sinking thread
>>
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>>751207785
I'm busy
>>
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How the fuck do I get down there? It's my last heroes star to unlock the antipode, and all I figured out is I can put this pad on my head.
>>
>>751098824
there was a voice log that talked about the ideas combining similar to rewrite rules of a syntax tree. Which made me think maybe they used algorithms to computationally expand the idea combinations and the ways they lead into each other (maybe going so far as to plan where those would be in the overworld), and then designed the puzzles for each of the concepts expressed in that algebraic form.
>>
>>751209327
use the waterfall nearby on the screen above you
>>
>>751209327
You used the skipping stone wrong, go back and try again.
>>
>>751209452
you need to do skipping stones first
>>
Odor of the Stinking Saar
>>
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Eureka!
>>
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>>751084272
>>751144203
>>
>>751208486
How many hours are you on, my bro?
>>
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dont like how this one has totally unnecessary blocks. every other puzzle had no red herrings.
>>
>>751213192
I used everything. which blocks didn't you need?
>>
>>751213480
i only needed to get the rock onto the blue switch using the wizard and the pirate together. the mirror and the endpoint beam are not strictly necessary once this is done, you just walk wizard all the way back to block the skipping stone.
>>
>>751213527
You bypassed the core conceit of the level lmao. Blow's hit squad has been dispatched to your location, make your time
>>
>>751214728
literally what is the core conceit i wish to know...
>>
>>751214759
You're meant to race the stone
Explicit solution:
You set up all the traversal items ahead of time then the wizard stands on the button for the surveyor, when she pushes the button Izzy has to hop through the purple beam, swap with a rock to the other side of the switchback then mirror so he's just a short jog to block the stone and make the bridge
>>
>>751214728
That's Blow's fault for not making the level easier to read and the puzzle more robust.
>>
>just got the "Complete all overworld puzzles" cheevo
Feels surprisingly bad, man. It's over. I beat the whole game. I have to move on to something else now.
>>
>>751213064
Why did they make her so dummy thicc
>>
>>751213192
Miracle is going in my official report!
>>
>>751084272
Pocket size confirmed! Next question: How deep does this go?
>>
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>>751098824
You still don't understand what you're dealing with, do you? The perfect organism. Its structural perfection is matched only by its hostility.
>>
>>751213527
This solution is more difficult, tedious, and time-consuming than the intended solution. They specifically shaped the right side of the map in a way that screams, "Don't try to wiggle stuff through here".
>>
>>751216535
i know but im an idiot
>>
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FUCK I CANNOT FIND THE LEVEL IM MISSING
>>
>>751218786
Wait, where do you see how many puzzles you've solved?
>>
I only started three days ago.
9 hours, 125 puzzles.
It's peak already. Blow didn't blow.
>>
>>751218932
Stay the fuck out of these threads, people are not being careful about spoilers.
>>
SNAPE KILLS HAN SOLO
>>
>>751218853
"load different game" or something like that
>>
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Why can I move to the right on top of the crystal here, but not to the left?
>>
>>751220273
What happens if you move right?
>>
>>751220428
I move "two" spaces and end up on dry ground, but when there's a wall blocking my path, I can also move over the rock.
I don't understand the logic behind this rule.
>>
>>751220624
cuz the hero will die if they move into water, so she won't move into water

the rules for stones are actually complex

the stone on the bottom moves first, carrying the unit on top with it. THEN the unit on top moves, which is why the unit actually moves 2 spaces instead of 1.

In your pic, bard moves 2 spaces to the right onto dry land
bard moves 2 spaces to the left into water which will kill her. bard is smart so she won't do this. heroes will never actively suicide themselves into water
>>
>>751220624
>>
>>751220867
>the stone on the bottom moves first, carrying the unit on top with it. THEN the unit on top moves, which is why the unit actually moves 2 spaces instead of 1.
I never would have imagined this shit. Actually, I expected it wouldn't be possible to move on top of the rock under any circumstances, after all, according to "human" logic, things only move when that busty bitch moves along with them. This logic seems more like a quirk of how the game is programmed than something intentional, but who knows...
>>
>>751221213
it is 100% intentional, many later puzzles use this mechanic
>>
>>751221337
So the guys who came up with this rule are retards because the one who should determine when the movement starts is the character who casts the spell, not the enchanted object.
When there's more than one level, for example, what happens? Does the character move two squares and drop down a level, right in front of the object he's standing on?
>>
>>751221764
yes
>>
>>751221764
It is likely that it was a bug that became a feature. There's a lot of really interesting puzzles that come out of it, though, so I can understand why they kept it.
>>
it's a
>using rewind to break the beamcaster level
episode
>>
>>751221213
It takes all of 1 second and the smallest bit of human curiosity and intelligence to determine this in game, it's not like it's some unexpected shit faggot lmao
>>
>>751218786
Check Skipping Stones level one.
>>
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These fucking bard levels man
>>
>>751225935
This one was super annoying.
>>
>>751225935
i really thought this one was fine
im a certified bard enjoyer
>>
>>751213527
How the hell did you get the rock there?
>>
>>751228745
>push rock into corner
>sailor <-> wizard <-> rock
>move wizard out of corner
>push rock back into corner
>rock <-> wizard <-> sailor
>repeat
>>
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aaaaaaaaaaaaaaaaaaaaaa
>>
I beat the game (ending three)
Every other puzzle game is gunna SUCK now in comparison
>>
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after 640 puzzles all these meta/design puzzles are kind of tedious, they just not as fun
Like first few were neat but they made a lot of these
>>
>>751084010
I took a long break because I got addicted to Madden 27 after not having played a Madden game for 20 years. Now I feel behind the discourse. I am close to completing the 3rd charge to the antipode.
>>
Does Mirrorable Mirrors have a big star puzzle hidden somewhere or is it just a bunch of regular small ones?
>>
>>751234172
don't worry about it for now, you will see eventually. those small ones open a different roadblock somewhere else you might not have been to yet.
>>
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>free from his cage
>finally can contribute fully to the solution
>is effectively a rock
gembros, not like this...
>>
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I've spent hours trying to get into the top left of the first level of sinking stones to get the last treasure I need. Every other one in the level has been trivial but I can't get this one. I'm going insane. Don't tell me how. I'm just raging out.
>>
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> can't use mirrors again because rock in wall
> can't get beam to teleport rock
> can't win by killing off clones
wut
>>
>>751237670
Well there's one thing you haven't tried, so try that.
>>
>>751238258
unintuitive that is
>>
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WHAT. THE. FUCK.
>>
>>751235757
The gem nigga's useless 99% of the time in crossover puzzles and is just someone you have to ferry to the goal tile.
>>
>>751237670
>a tutorial level that limits all possibilities and leaves you with only 1 so you can learn it
ngmi
>>
>>751237670
Think about what mirrors actually do when they merge you.
>>
>>751240092
yeah don't like this one. feels like too absurd a jump even if it's exposing a unique interaction.
>>
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Don't care I still beat the puzzle :)
>>
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>>751243863
lol
Here's how I did it.
>>
>>751243803
Kinda how I feel about a lot of the game honestly. Many areas are just about figuring out niche interactions that seldom get revisited.
>>
>>751240092
I really like this one. Especially the hint in the top-left.
>>
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I guess that's it.
>>
>>751249313
Gemcuck
>>
>>751250449
only a bit more yeah
>>
>>751249313
How many of these are there?
>>
>>751253302
A lot. He really is the game's most hapless character.
>>
>>751249313
>>751253716
Speaking of. I did those endless skipping levels today, and remembered that I saw them on a stream once. They used to feature the priestess instead of the miner.
>>
Are there 'woah' moments to this game, like there was in the witness? Like, I imagine the 'woah' moment would have to be a bit different, but I think you guys no what I mean.
>>
>>751257235
>no
Know
>>
>>751257235
there's a singular one. and it's not like the witness.
>>
>>751085536
>>751086906
This. One criticism I have with the game is there's almost zero "breathing room." Once you solve a puzzle, the next introduces a new thing you have to figure out, and the next an even newer thing, and so on.
>>
>>751257235
I'm 110 hours, about to finish the game, and I'm still having these moments.
>>
>>751257235
There's no moment that really recontextualizes everything you're doing, the game is pretty straightforward in its presentation. Instead, there's a massive quantity of high-quality ideas and a few "woah" moments where it gets to show off how vast this quantity truly is. There are also some special segments that break up the standard gameplay and get weird.



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