anyone still playing thiscan i get a hinti dont know how to make the mirrors incrementally move up the columns
>>751084010You can block one of the mirrors from mirroring the other by getting in the way.
>>751084546right but i need to walk the underground path and i cant block the mirrors that way. perhaps i can set them up in teh right way doing the blocking, i'll try to figure sometihng out.
>>751084753Yeah I mean during the setup phase. It's kinda hard to give any hint for this one that doesn't completely give it away.
>>751084819it's nothing involving cloning, right?
>>751084951Nah.
>>751084010>anyone still playing thisI played it for 90 hours but I'm wrapped up in other projects now. I might have the game finished in a month or something...
how is the puzzle variety? surely it's not just various enumerations with no variance.
>>751085536puzzle variety feels pretty enormous to me.
i guess this isnt it
>>751085536Lots of combinatorics. There's a LOT to learn.
>>751086405You're halfway there.
>>751086480it was a real fucking pain to set it up the first time.
>>751085660>>751086420seems up my alley
>>751085536If anything, they don't seem to do enough enumerations on a concept. They typically explore a specific interaction of mechanics a couple of times before moving on.
This is the first time I had to write things down, mostly because the rules here feel so inconsistent and arbitrary. Probably the most "guess what I'm thinking" puzzle I've encountered so far, but thankfully it's scoped somewhat tightly.
>close to endgame 2Not sure how I feel about act 2. Some very enjoyable puzzles but way too many freebies.
I started the Skipping Stones puzzles and found a treasure in the huge first puzzle. They said there were 6 and to find more when I finished. I went back to find the rest and it put me at the start. Do I have to replay that giant puzzle all over again trying to find the rest of the treasures or are the other treasures in other puzzles and I already found that one?
>>751088764You need to collect them all in one go, usually by finding an alternate exit on a given screen. The last treasure requires you to make a specific move on the first screen, if you don't make this move it becomes locked out. The move is to skip a stone onto the leftmost island. I don't believe there's any benefit for this other than self-satisfaction.
>>751088764They're all in the first one.
>>751088764you lose your treasure progress on any finish, yes. you have to find all 6 in one play. that is the only puzzle like that in the game, and it's there because it's a reference to the original game that map is based on. there are no other optional objectives of that kind anywhere.
>>751088935>>751088948>>751088951Ok that's good to know. Saved some time not trying to do one treasure one run I'll try it all one go. Thanks.
>>751091886It's not so bad when you realize that flowers on the edge = death.
is this the maximum i can solve before getting the first ending?
>>751092632no but don't worry about it for now. just continue. it's too annoying to point out the spots that are doable now.
>>751092632Yea
Just figured out the rainbow + yellow beams after fucking around in a stones x beamcasters level and staring at their introductory level for like an hour, and I have to say, for as much cunty whining Jon does about every mechanic in games not being introduced to the player correctly, I don't think I've ever seen anything tutorialized worse in any game that I've ever fucking played. It's even weirder when you consider how intuitive the rest of the rainbow beams have been, lock vs unlock, push vs pull, etc. Seems it'd make more sense for yellow to return rubble back to a full stone, if you want to have a mechanic that uses rubble
>>751086405>>751086480You can cheese this level by setting up two rows of all right-facing mirrors.
>>751094491Strangely, there's an area in world 3 dedicated entirely to this interaction with some pretty clear-cut case studies (I actually think it's one of the best areas in the game for fully realizing its idea). Maybe it's meant to be a bit of a mystery until then? I have no idea what his intentions were, I agree with you that it's nothing short of baffling where the player first encounters it.
I was stuck on this level for a lot longer than I want to admit. Then as per usual once I solved it I felt retarded at how simple it really was
>>751095134It was cool solving the purple side and then spending like a half an hour on the green side before realizing "oh i just do the same thing".
>>751091886
>>751095262It's not the same thing though. It's a different mechanism.
>>751096894idk how you did it but mine was the exact same mechanism on each side with a different starting state, which I consider the same thing.
>>751096842this one was good cuz it wasn't too hard
>>751096894>>751097617Actually, what I drew doesn't make any sense. I don't remember what I did, you're probably right.
more weird shit like this please
someones actually working on a level editor for this game
I got bored pretty fast. It feels like the story was super rushed
fuck this spot
When Blow once described this as possibly having the most ideas in any game ever, I rolled by eyes- like, how can someone be that arrogant? Having now played it, my bad, I guess he was fucking serious. Are there any other games that feature such an endless buffet of novel concepts? I'm struggling to come up with another, I feel like this is in a league of its own- as once prophesied by its creator.
Am I softlocked here? I'm guessing I'm just missing something obvious
>>751098936No you aren't and yes you are.
Anons,What were the hardest puzzles for (You)?Personally, I was stuck on these two for hours.
>>751098936Fuck I saw it as soon as I posted. Happens every time.
>>751099000A lot of the ones I get stuck on end up being resolved with a simple observation or trick. Pic related is the one I remember being the most grueling in my entire playthrough, along with promesst 3.
>blow starts blowing himself about being a video game developeryeah ok I’m done. The bit about frog/fish rains being inexplicable without the intertwining of realities is just moronic
>>751099000Top one I got through pretty quick. Bottom one I was stuck for hours.
>>751099000this motherfucker
>>751099175there's some fiction interwoven into the plot about how the warehouses were constructed and futuristic technologies, not all of it is meant as a metaphor for real world things, or claims about our universe
>>751098824Can't slow the Blow.
It's too bad the narrative is a complete afterthought. It'd never happen, but I can't help but imagine what it would be like if Uchikoshi or Kodaka had handled that side of things and we got a Hundred Line-scale story to pair with what's happening on the design side.
100 HOURS600 PUZZLESHow do you guys check if you missed any small optional puzzle in the way?
>>751101598Zoom out and hold the fast forward button.
>>751098824>>751100865It is kind of impressive how many combinations there whole game could've been just map 1 and i would've been like "yeah fair enough"
i don geddit
>>751102213o wait i geddit
Do I at least have the correct idea of what the solution is?I want to place that anchor stone lined up with the button, place another stone on it, then skip the sailor across the water and have her push the stone so that it skips onto the button? The only other idea I came up with was to build a bridge with 2 stones on the left side but that doesn't fit in with the theme of the preceeding puzzle. my only problem with both fo these solutions is I can't find a possible method to execute them because as soon as you place your stone stack next to the waterfall it becomes trapped there
>>751103281Yes, you do have the right idea. I had that idea too for a long while, and struggled in vain to make it work. As it turns out, that idea doesn't quite get you there, but you can "optimize" the solution a bit further and avoid needing to prepare the stone beforehand.
There we go. Now to see if my mosaic idea is a good one.
>>751103395figured it out immediately after posting despite being stuck on it for an hour lmao
>>751103651Cool! This got me for a long time. It was probably the first which required slightly tweaky and rushed timing to make work. Thankfully other puzzles which tempt you in this way make it fairly clear whether this kind of thing is viable.
>>751103764yeah the timing puzzles always feel a little bad to play because you're not always sure if a solution is not viable because the timing is too tight or if you missed a possible solution because you ruled it out earlier thinking the timing could never work. it's especially annoying with stones & lilypads moving at completely different speeds in levels
>>751088157>concrete rules>inconsistent What did xir mean by this ? Lmao
>>751092632If you have maxed gold big stars for each crossover area you will have found all meaningful areas you can do anything in
>>751103905I actually like this because slower speeds generally indicate you can time something, whereas faster speeds mean you probably can't. Or at least you can't completely abuse the timing, you have to achieve some stable configuration.
I 'finished' the level but obviously it wants me to find all 6 treasures. I've spent hours trying to get up to that hidden top part but it's fucking with me somehow. Every other treasure seemed trivial. Pretty sure you get it from the puzzle right below it. I'm not asking for hints. Just venting
>>751105351how the fuck did that crop so bad
I'm surprised he didn't charge more. Bro spent 10 years of his life writing a programming language and game essentially from scratch and only gave it a $30 price tag.
>>751105476I feel like $40 was more appropriate, maybe the $30 mark had something to do with the switch release though
>>751105758$40 is basically $60, $30 is more like $20. It was a good call.
>>751105758Despite the amount of content and how good the backgrounds can look, at the end of the day it's still a top-down Sokoban game and people have expectations at what that should cost.
So a level glowing on the map means I should be able to reach it right?
>>751107061no
>>751085536The entire premise of the game is taking 4 distinct puzzle games then combining them to explore how the mechanics interact. It's a very good example of "greater than the sum of its parts". I'll admit some of the puzzles are more figuring which trick you already know is going to work but a lot of them are "oh, so this AND that can do..."
>>751099000That bottom one was one of the most satisfying "oh fuck me" moments of figuring it out in the whole game
>>751099312I gave up on this one. Do you have a hint?
So I got the second ending, unlocked a new part of the lobby, and it leads to two puzzles (difficult and unrewarding) and a door to the starting area that doesn't unlock. Did I miss something or is that it?
>>751107565There is a timing element, but it's generous.
>>751107834Does it involve cloning or is that a red herring? I can see in broad strokes the general idea but ai just could not get it to work.
>>751107684Anon...What did you do after the first ending?
>>751107903It does not.
>>751107684There's also the lobby exit which everyone thought was a crash bug, and maybe one or two extra credits placards. Ending 3 has a lot more stuff so don't worry about it.
>>751108142Well I know going back into the game, I was more confused by the door that doesn't point to anything to unlock it. Also there was a plaque earlier at the end of the credits that made the unlocking sound but I didn't see what it did.
I seem to have missed two audio logs. Any idea where they might be?
>>751108302there was one in 2nd layer skipping stones area on the right side I almost missed because it blended in with the background. similarly in the 2nd level beamcasters area there is a zone with like 4 of them and some high walls partially cutting some of them off
I was about to complain that I was stuck on the first screen of this big layer 3 puzzle, but then I saw the solution.
>>751109369This also took me an embarrassingly long time to get past. The whole is top notch though, one of my favs.
I don't get it. I don't get what rainbow does. I can't break the single rock despite being in yellow, I can't get to it without breaking the rocks that would block the other beams, I don't understand why the other beams stop me from breaking it, I don't get what's going on with the rubble. I'm more lost than skipping stones and I can't tell if I'm just being retarded or if it's genuinely complicated.
>>751109937forgot pic it lets yellow break every rock in the section? but why not the single rock blocking the way forward?
>>751109937>I don't get what rainbow does.https://youtu.be/NAJhkMYmWDsAlter beam does nothing on its own. If you cross it with another beam, it has a custom effect for each.
>>751110017Yeah it's yellow that's fucking with me because I can't parse out the exact rule it's following
>>751110098I suggest you try to figure it out yourself some more, but in case you can't, here is the answer: Alter-Smash causes all of the objects on the screen to break if you step on the rubble of the same object. Notice how being in the alter beam highlights it. But you can't do the regular smashing under its effect.
>>751111378There is a reference to this in the game.
>>751111378>>751113515
There is not enough space for this reflection. I'm missing something.
>>751114117Nvm.
>>751094491Took me until the bard level with the rock formation to understand what's going on with that fucking combo. Meanwhile earlier in the gemcuck level with the serpent, I was dragging that thing around the place trying to trigger the fucking smash. Still a bit annoyed
>>751099000This took me a while
>>751109421Now I'm stuck on the second puzzle, lmao. It feels like every way to arrange the beams is detrimental. And at the last part, that gate is just there to crush me, and there is nothing to push down the button with.
>>751115362
>>751115479I don't understand the reference.
>>751115362Oh my fucking god.
so for this one the gem seems very straightforward if not for the stupid fence blocking an entry from the right so i am convinced the green beam is not the answer for this specific gemam i right or wrong
>>751118741You are right.
Is there something special about the thief?Late-game spoilers.
>>751119365i think they just liked giving her a color coded crystal and not the other people for whatever reason
>>751119365(cont.)
I finished 600 + puzzles but before Antipod2 i wanted to get all the treasures but i still have no idea how to approach like am i supposed try for it in this screen or the next one?
>>751119615that screen.
>>751119659like one i am on right now or the one in the bottom?
>>751119696Top.
>>751119780Thankswill i got the marked area later on i should reverse the game and attempt it?it's been 100 hours i don't remember shit
>>751120367You already fucked up.
>>751120367God fucking dman it Blow fuck i hate this skipping stone continous bullshit where you are just supposed to know when approach the alternative path
>>751120367Think you should just play the whole level through.Pick up what you can, take note of what you miss.I didn't get them all until my third attempt.
>act 2 spoilers, pic includes solutionEncounter top puzzle, 2 mirrors unused. Feels sloppy but whatever. Next puzzle the purple beams may as well have been rocks and the game probably wants me to push some boulders with the orange beam but why bother?This area has been a total mess lmao
Best level in the game.
>>751098545That one was honestly just really stupid. Felt like a technicality rather than a proper puzzle mechanic.
>>751109961this was the single most poorly explained mechanic in the entire game
>>751123271for the top one you were supposed to use 4 mirrors on either side of the rock to create a 'spiral' that allows the gemcuck to move up or down vertically, then horizontally past the bolder, then the opposite formation to go back to the center. For the bottom one you were supposed to shine the yellow beam through the wall lining up with a purple termination beam on one of those rocks (only 1 is offset correctly to line you up with the finish) then you yellow beam down to the second purple beam which goes to the finish but which cannot be entered from the island due to the metal grate and take it to the goal
What the fuck am I supposed to do here?
I'm close to finishing the game, and yet it doesn't feel like it.
>>751129290Row, row, row your boat
>>751130187I know, but I don't even get halfway there when I do it the obvious way. I need to somehowAnd then I figured this dumbass trick out. God dammit.
>>751113674what do the three arrow icons represent?
>>751130631Thief, goblins, and the Trader.
>>751126032A fun one for sure. The very first room was probably the hardest in the whole level though
ngl puzzle ports of the original games are the weakest parts of the game, at least skipping stones and promesstway too busy with how many ideas are crammed into one space, OC tiled beam puzzles are better
antipode high: become a game designer
I swear alter beam is more poorly introduced than skipping stonesso pink plus alter teleports you to... where there's a socket on the ground? or next to a gem? but not some gems? and not through fences, except sometimes? the fuck?I get "experiment to figure out the rules" but this is incoherent
>>751133902There's a dedicated level that very clearly explains exactly what alter-teleport does
>>7511342922, actually.
I was doing well, then I started playing Queen's Domain and Probably Stolen. I got to the ending at least>>751134367>>751134292>>751133902The purple one is pretty obvious in hindsight. The problem is that I went to the level where it had two pink beams pointing left and right towards an S-shaped center. That one I solved by trial and error.The next level I did was the one with 6 or 8 beams at the bottom pointing upwards. I understood immediately.
>>751134292and I assume it is unlocked after the big level where it first shows up
Exit Low Spoiler>Sokoban tells me to lay out Goblins in a pattern that it's possible to traverse with a crystal as Tif>No, that's wrong>Too easy>Mmm, close, but it needs to be more loopey>Now it has TOO many loops[/spoilerFinally I get him to accept a solutionCan't fucking solve it
What do you consider to be the most obscure/niche mechanic. I think it's clone protection sharing.
bros I barely started the rock skipping puzzles and I hate them so much already
>>751136995>he doesn't know about alt-green beam
>>751136350But seriorusly, he only seems to accept configuration that aren't completable
>>751137475Okay, so the "best" solution actually IS completable, whatever Sokoban
>>751137019It will sound insane at this point but they grow on you.
cant dupe gemscant build bridge to north exitno mirror that points towards north exitconfusion
>>751141301>cant dupe gemsare you sure
Very big spoilers. How do I get to this final area? Nothing seems to connect to it.
>>751136350>>751137475>>751138012this puzzle is bugged methinks, some of the "acceptable" configurations genuinely aren't solvable. wasted too much time on this before i found one that was both acceptable and worked
>>751141464ok but im an idiot and didnt think of that
>>751141560It's very dumb. Look at the map overworld around it and take a leap of faith.
>>751142345I can't find it, can you tell me what layer I need to jump from? The top or the base one?
>>751084272>only fanart of the queen is stick-thina shame, she's actually curvy as fuck, got hips for days. There's a spot in the Mirror Way on the second layer where you can use mirrors to bring her up very high next to the camera and see her up close
>>751144226
>>751144031use the orange beam
>>751144430There's a surprising amount of soul in the animations and level art.
I still don't get alter beam and pink. This cage grid is gonna drive me insane. Can I have soft locked it from getting other gems earlier? Is there a better place to really understand what its rule is? I'm just utterly lost on why it decides where go stop the teleport, none of my assumptions hold up and once I'm in the top corner of the cage none of them matter since there's no other beams passing through there.
>>751145414There's a level after the big Promesst level that tutorializes it in detail. You don't need to beat the Promesst level to progress, I think just getting the orb in it unlocks the later levels but I'm not sure.
>>751144795Am I getting memed? This is only a 1 spot jump?I already finished all 920 puzzles. How am I getting filtered by this?
>>751145524There's an invisible platform. Just keep jumping off the beam and undoing until you find it.
>>751145597>mfw
>>751145597Actually made me try.
>>751145524Stand on the same line as "Clarity."
>>751146058You need to believe in God a little more.
why is he like this?
>>751108302Same. I found one that I missed (the one right next to the start of act 3) but I still am missing those two.
Another Exit Low roadblockWe made this level difficult to parse on purpose! Don't worry once you've played through once we'll do an exercise to make it more clear for someone not already familiar with the mechanical interactionThis interaction has not appeared at any point in my playthrough up to this point. Cannot figure out what the fuck I am meant to doBlooooooooooow!Okay, hint for final area Exit puzzles please: Is it possible to use the orange beam to swap through more than a single wall? How eles am I meant to get to the blue switch?Please be sparing with your hints, I don't want it spelled out completely if possible
>>751151540Did you skip this entire set of puzzles in act 1?
>>751151761Same thing happened to me too. It's not required to get to the final final finale.
>>751145597>>751147997>he hid the entire ending to the story behind thatWhat the FUCK was he thinking???????????????????????
>>751151761Unironically, yes
>>751151540All the beam does is double interaction distance. For the wizard that implies he can't be blocked / can't swap with half of the tiles.
Welp>>751151761Just from looking at your image I thought to try something I never would've otherwiseBLOOOOOOOOOOOOOOOOOOOW
>>751151761Where is this level btw?
>>751152986Heroes and Light Advanced. I think you need to do most of it before this room is accessible.
They dedicated a puzzle to acknowledge that the base skipping stones game is an unfocused messKekaroo
>>751105476He just wants people to play the game, didn't seem like he ever cared about making bank. I know the publisher also had to approve the pricing according to him
>>751136350They've spent 3 weeks patching the most trivial of exploits but won't fix this one?Apparently actual gamebreaking bugs are lower priority than whenever some redditor finds a slightly too clever solution for a random puzzle that the devs considered unintended
>>751151540That shit was peak jank. I applaud them for making an impressively annoying level and forcing you to solve it just to demonstrate what it means for a puzzle to feel truly shitty to play
So was it worth the wait, bros?
>>751157723its fun yeah
>>751157723it has too much content...
OH NO NO NO NO
>>751158349I know exactly which level that is just from that snip, fuck that level so much, filtered the fuck out of me
>>751158858blow can't filter me that easily
>>751084010Is it possible to make a puzzle unwinnable during the really long puzzles?Like I just started the beams and gems puzzles which go on a while and was getting worried during like part 17 gem that I moved something in part 3 that will prevent me from getting the final part etc etc. When I play I do a lot of move everything and throw around everything I find and if it isn't bolted down I move it somehow which sometimes makes me immediately see that I can't win but this reckless playing will screw me if I need long term "save for something later" planning
>>751084010Got through the endgame a few days ago, don't know if I'll keep playing for now. Might return later tho.Mirror puzzles for the most part are AIDS and suck most of the fun out of the game.
>>751160186I'm pretty sure some of those marathon beamcaster levels you can softlock yourself by doing something right at the start, I don't think in the tutorial ones, but in at least one of the smaller single layer or double layer ones you can. never happened to me as I was paranoid about that happening and only pushed stuff when I had a solution for a gem in my head, but I do remember being on gem 12 or whatever and thinking "if I had moved this right at the start I would have been screwed"
God damn why is there so many Hero x Beamcaster levels? I swear there's like 3 times more than any other pairing, and many of them are simple to figure out but kinda tedious to actually do.
>>751162013they provide the most variability in mechanics since you have like 7 beam types + gadgets and the 6 heroes. everyone else has 1-2 gimmicks and can push a rock
dude...
>>751158858I spent 2 hours filtered then felt like a fucking genius, extremely satisfying level
nice game jon
> threads are autosagingwell it was nice talking about a video game with you all, hopefully I can get through the rest of the game without polite hints
>>751084010Do the save file names mean anything?
>>751165360What is the naive solution? What is stopping that solution from working? How can you avoid that?
>>751165532shut up bitch
>>751165298A month of solid good threads is more than most games get these days. I think they'll stay up at least until GTA drops.
>>751165298Was a good run.
>>751165360It's almost set up already.
>>751160186I've never run into it but I'd assume there's some stuff you can do to fuck yourself in Beamcaster levels if you recklessly move shit around that you don't actually need for your current "mini-puzzle".Everything that has a checkpoint is 100% safe though. When you reset back to a checkpoint you are always in a winnable state.
>>751165298Is it really autosaging?
I don't know what the intended answer is but mine involved holding alt for a very long time, easily one of the worst puzzles in the game.
>>751172262>I don't like this puzzle because I brute forced it
>>751172262Good shitpost.
It's been 9 hours and I'm still filtered by alter purple beamat this point I've wrapped back around from thinking it's too complicated for me to being certain it's extremely simple and the neuron needed to understand it is just fucking dead in my brain
order of the stinking saar
currently stuck on this, I don't really want a hint, but would like a sanity check that it isn't softlocked
>>751173072forgot image
>>751173115Its actually incredible. I was stuck on this screen for 45 minutes before making this post. Then instantly solved it within 45 seconds of posting. I have a theory, I think this phenomenon occurs because anons observe the image they posted, and the still image somehow triggers some back of the head brain power or something. Either that or coincidence.
>>751173241https://en.wikipedia.org/wiki/Rubber_duck_debugging
There is no FUCKING WAY, I fucking REFUSE TO BELIEVE that this is the intended solution. You have NEVER needed to clone to THIS degree before, and there's no fucking indication it's not just some simple mirror shit, this is fucking ridiculous but after 3 to 4 hours of fucking with it I just can't see any other way. It's so fucking out of place, too, with all the other 'stones mirrored in water' levels around being so fucking easy and the big star puzzle being literally 2 crystals and a mirror, yet right in the middle in an unassuming spot is this fucking horseshit. Actual nigger gamedev behavior.
>>751174332Yours is obviously unintended because it only needs two of the four mirrors and also not really optimized.
>>751174332Here is mine which I think is the intended solution.
>>751174649Ah, I had tried the double mirrors separating out, and the mirror on the bottom, but somehow never at the same time. I really didn't want to cheese the level if I could help it but frustration really ramps up when you've got a blind spot that doesn't go away in the usual hour of trying things.
>>751084010In the overworld map is there a way to see where any puzzle stars remaining to be solved are? As opposed to walking around to each area and looking
>>751174308Thats not what I did. I didn't explain anything. This is a different phenomenon. Its something about noticing things you didn't after declaring defeat. its different.
Quite the pickle.
>mfw pull bandit hero gets the push rod artifact Push AND pulls niggers! Push and pull!
>>751145506WHY DIDN'T THEY DO THAT PUZZLE FIRSTholy shit I feel retarded but fucking hell there weren't a lot of chances to parse that mechanic out in the big level
Now that's a mechanic I haven't seen in a long time.
>>751176384You see it all the time but with mirrors.
>>751172262Lol fucktarded
>>751174549kek
>>751176384Very Witness-like where precise understanding of a mechanic is withheld from you but along the journey the game drops little hits as to the fundamental nature of that mechanic
>>751144203This game needs more fanart.
https://youtu.be/I5XJovDoX9M
>>751174549this game has the best slap stick comedy since tf2
>>751181243I had AI transcribe and summarize this interview. It thinks the four games that inspired OOTSS include "Promised" and "Mirror Aisles".
what sort of machinations are these
>>751185250Saying what that contraption is would give away the solution.
>>751185408i didnt really pay much attention in the systems engineering class i took. i can tell we're implementing exclusive or and exclusive and in the previous iterations of this but i really did not study enough to intuitively figure this stuff out. i have to test and watch the results.
>>751185532In case you get stuck, here is the answer: it's a full adder. Also, pay attention to the length of the inputs and of the output.
>>751185845>spoilerFuck, I solved it without realizing this
>>751185250Snakes.
>>751174567this was my solution as well
ive really put this one off but now i only have a few left before endgame lowi find thinking about it tedious
>>751192945It's pretty straightforward if you solve it in the right order.
> day 2 in the big alter beam level> only just realized the snake can go down the elevator with me
the wizard button square is giving me cancer. it feels like trying to solve a rubiks cube for the first time
>>751192945It looks intimidating but it's actually really simple when you think about it a little.You just need a start point and work backwards. There are winning tiles that only 1 mirror could possibly work for.
>>751200521i got it after posting hours ago dont worry.
Can I clear every "big" puzzle of the act before doing antipode high? I am missing one and I can't seem to get to it. I am probably retarded but I would like to confirm that I am not wasting my time running around the overworld
>>751200661you can clear all puzzles that give you a golden star, there are some you can see but cannot be reached until you do high
Well, since this is a new thread, I'm going to take this opportunity to complain about Skipping Stones again.See picrel. That's the starting state of a puzzle.I don't know if I'm just retarded, but I just can't see this as a real puzzle. In the Heroes and Mirrors puzzles, you know right away what your goal is. In the Crystal Collection puzzle, too. But in Skipping Stones, you've got pieces scattered on a board and that's it...I look at that image, and I can't figure out what my goal is there. I can see the things I can do, I'll probably figure this shit out in a few minutes just by trial and error, but what's the fun in solving a puzzle when you don't even know what the fucking puzzle wants from you to begin with?JBlow has years of experience with puzzles, how did he not realize that Skipping Stones is complete garbage?
well this can't be good
>>751202251nvm just some gcd bullshit that guarantees solvability
>>751202071I completely agree that with some of the multi-screen Skipping Stone levels the objective isn't well telegraphed at all, the very first introductory level is the worst offender of this by far since they tried to stay true to the original game with it, but I don't think the screen in your picture really fits.You have two lilypads and two currents that will push them to the next screen down with easy access for your two characters to get onto them to be carried along. I think the objective there is pretty obvious.
>>751202071i can sympathize with your frustration and i do agree skipping stones is a bit harder to see the goal of than the other game types *at first*. in retrospect, once you know what to look for, each and every skipping stones puzzle (the early ones anyway) look so deprived of information that the goal stands out quite clearly.like here, how can you get the pirate duo from their respective islands? how to progress? there's only one means of transportation for both of them. you have to activate those means. again, in hindsight, it's glaringly obvious, but yes, i remember being frustrated in the moment with it as well.
>>751202071The game would be lesser without skipping stones. I'll give you that some of the standalone levels are lacking but some of the funniest levels include stones x other mechanic
>>751202251Pocket size confirmed!
>>751202469>>751202071i fucking HATED skipping stones to lonely homes and was really down on the game after getting softlocked on it but later on skipping stones turned into one of my favorite mechanics
I dont get it
>>751202968you have to use the previous room to get thief there
>>751203017jesus
>>751203069there will be other overworld puzzles that require you to use the warper to leave the room and come back another way just so you know. it's gonna get annoying
>>751202968if you read >>751203017 before beating the puzzle you are a hintard and you will never beat the game legitimately
>>751202469>will push them to the next screen down with easI forgot that the plants keep floating even after the current ends. I thought they would stop at the end of the current.But whatever. I haven't even tried the puzzle yet, but the first thing I'd do is put the plants in the current and see what happens, and I'd eventually figure it out, but that's the problem with these puzzles: I have to "figure out" what the objective is...
>>751203839All I can tell you is to give it a chance and stick with it.A lot of anons in the first couple threads didn't like Skipping Stones either but it didn't take too long for opinions to flip around. The first few levels are a lot like the original game Blow&co lifted the mechanics from where you are traveling from island to island and are really more just exploring. Once they started doing their own things with it and eventually add other mechanics into the mix it really does get very good, the game would be a lot worse without it.
>>751202071Give it time. You'll start mentally projecting paths along water for the stones and lily pads, and seeing good and bad spots on islands to skip stones to based on their shape.
This puzzle feels a lot like Outer Wilds to me. Guess this loop is a bust!
>>751202071>play game with a SAILOR character>see a way to move across bodies of water to another island>what is my goal here?
Order of the sinking thread
>>751207785I'm busy
How the fuck do I get down there? It's my last heroes star to unlock the antipode, and all I figured out is I can put this pad on my head.
>>751098824there was a voice log that talked about the ideas combining similar to rewrite rules of a syntax tree. Which made me think maybe they used algorithms to computationally expand the idea combinations and the ways they lead into each other (maybe going so far as to plan where those would be in the overworld), and then designed the puzzles for each of the concepts expressed in that algebraic form.
>>751209327use the waterfall nearby on the screen above you
>>751209327You used the skipping stone wrong, go back and try again.
>>751209452you need to do skipping stones first
Odor of the Stinking Saar
Eureka!
>>751084272>>751144203
>>751208486How many hours are you on, my bro?
dont like how this one has totally unnecessary blocks. every other puzzle had no red herrings.
>>751213192I used everything. which blocks didn't you need?
>>751213480i only needed to get the rock onto the blue switch using the wizard and the pirate together. the mirror and the endpoint beam are not strictly necessary once this is done, you just walk wizard all the way back to block the skipping stone.
>>751213527You bypassed the core conceit of the level lmao. Blow's hit squad has been dispatched to your location, make your time
>>751214728literally what is the core conceit i wish to know...
>>751214759You're meant to race the stoneExplicit solution:You set up all the traversal items ahead of time then the wizard stands on the button for the surveyor, when she pushes the button Izzy has to hop through the purple beam, swap with a rock to the other side of the switchback then mirror so he's just a short jog to block the stone and make the bridge
>>751214728That's Blow's fault for not making the level easier to read and the puzzle more robust.
>just got the "Complete all overworld puzzles" cheevoFeels surprisingly bad, man. It's over. I beat the whole game. I have to move on to something else now.
>>751213064Why did they make her so dummy thicc
>>751213192Miracle is going in my official report!
>>751084272Pocket size confirmed! Next question: How deep does this go?
>>751098824You still don't understand what you're dealing with, do you? The perfect organism. Its structural perfection is matched only by its hostility.
>>751213527This solution is more difficult, tedious, and time-consuming than the intended solution. They specifically shaped the right side of the map in a way that screams, "Don't try to wiggle stuff through here".
>>751216535i know but im an idiot
FUCK I CANNOT FIND THE LEVEL IM MISSING
>>751218786Wait, where do you see how many puzzles you've solved?
I only started three days ago. 9 hours, 125 puzzles. It's peak already. Blow didn't blow.
>>751218932Stay the fuck out of these threads, people are not being careful about spoilers.
SNAPE KILLS HAN SOLO
>>751218853"load different game" or something like that
Why can I move to the right on top of the crystal here, but not to the left?
>>751220273What happens if you move right?
>>751220428I move "two" spaces and end up on dry ground, but when there's a wall blocking my path, I can also move over the rock.I don't understand the logic behind this rule.
>>751220624cuz the hero will die if they move into water, so she won't move into waterthe rules for stones are actually complexthe stone on the bottom moves first, carrying the unit on top with it. THEN the unit on top moves, which is why the unit actually moves 2 spaces instead of 1.In your pic, bard moves 2 spaces to the right onto dry landbard moves 2 spaces to the left into water which will kill her. bard is smart so she won't do this. heroes will never actively suicide themselves into water
>>751220624
>>751220867>the stone on the bottom moves first, carrying the unit on top with it. THEN the unit on top moves, which is why the unit actually moves 2 spaces instead of 1.I never would have imagined this shit. Actually, I expected it wouldn't be possible to move on top of the rock under any circumstances, after all, according to "human" logic, things only move when that busty bitch moves along with them. This logic seems more like a quirk of how the game is programmed than something intentional, but who knows...
>>751221213it is 100% intentional, many later puzzles use this mechanic
>>751221337So the guys who came up with this rule are retards because the one who should determine when the movement starts is the character who casts the spell, not the enchanted object.When there's more than one level, for example, what happens? Does the character move two squares and drop down a level, right in front of the object he's standing on?
>>751221764yes
>>751221764It is likely that it was a bug that became a feature. There's a lot of really interesting puzzles that come out of it, though, so I can understand why they kept it.
it's a>using rewind to break the beamcaster levelepisode
>>751221213It takes all of 1 second and the smallest bit of human curiosity and intelligence to determine this in game, it's not like it's some unexpected shit faggot lmao
>>751218786Check Skipping Stones level one.
These fucking bard levels man
>>751225935This one was super annoying.
>>751225935i really thought this one was fineim a certified bard enjoyer
>>751213527How the hell did you get the rock there?
>>751228745>push rock into corner >sailor <-> wizard <-> rock>move wizard out of corner>push rock back into corner>rock <-> wizard <-> sailor>repeat
aaaaaaaaaaaaaaaaaaaaaa
I beat the game (ending three)Every other puzzle game is gunna SUCK now in comparison
after 640 puzzles all these meta/design puzzles are kind of tedious, they just not as fun Like first few were neat but they made a lot of these
>>751084010I took a long break because I got addicted to Madden 27 after not having played a Madden game for 20 years. Now I feel behind the discourse. I am close to completing the 3rd charge to the antipode.
Does Mirrorable Mirrors have a big star puzzle hidden somewhere or is it just a bunch of regular small ones?
>>751234172don't worry about it for now, you will see eventually. those small ones open a different roadblock somewhere else you might not have been to yet.
>free from his cage>finally can contribute fully to the solution>is effectively a rockgembros, not like this...
I've spent hours trying to get into the top left of the first level of sinking stones to get the last treasure I need. Every other one in the level has been trivial but I can't get this one. I'm going insane. Don't tell me how. I'm just raging out.
> can't use mirrors again because rock in wall> can't get beam to teleport rock> can't win by killing off cloneswut
>>751237670Well there's one thing you haven't tried, so try that.
>>751238258unintuitive that is
WHAT. THE. FUCK.
>>751235757The gem nigga's useless 99% of the time in crossover puzzles and is just someone you have to ferry to the goal tile.
>>751237670>a tutorial level that limits all possibilities and leaves you with only 1 so you can learn itngmi
>>751237670Think about what mirrors actually do when they merge you.
>>751240092yeah don't like this one. feels like too absurd a jump even if it's exposing a unique interaction.
Don't care I still beat the puzzle :)
>>751243863lolHere's how I did it.
>>751243803Kinda how I feel about a lot of the game honestly. Many areas are just about figuring out niche interactions that seldom get revisited.
>>751240092I really like this one. Especially the hint in the top-left.
I guess that's it.
>>751249313Gemcuck
>>751250449only a bit more yeah
>>751249313How many of these are there?
>>751253302A lot. He really is the game's most hapless character.
>>751249313>>751253716Speaking of. I did those endless skipping levels today, and remembered that I saw them on a stream once. They used to feature the priestess instead of the miner.
Are there 'woah' moments to this game, like there was in the witness? Like, I imagine the 'woah' moment would have to be a bit different, but I think you guys no what I mean.
>>751257235>noKnow
>>751257235there's a singular one. and it's not like the witness.
>>751085536>>751086906This. One criticism I have with the game is there's almost zero "breathing room." Once you solve a puzzle, the next introduces a new thing you have to figure out, and the next an even newer thing, and so on.
>>751257235I'm 110 hours, about to finish the game, and I'm still having these moments.
>>751257235There's no moment that really recontextualizes everything you're doing, the game is pretty straightforward in its presentation. Instead, there's a massive quantity of high-quality ideas and a few "woah" moments where it gets to show off how vast this quantity truly is. There are also some special segments that break up the standard gameplay and get weird.