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File: Capture.jpg (32 KB, 618x488)
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>AI can now generate PS2 characters with perfect topology
WHY ARE YOU NOT MAKING YOUR DREAM GAME?
>>
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>>751127818
Maybe in 10 years when they work out all the kinks
>>
>AI CAN-
>WHY AREN'T YOU-
Source? Links? How can I do this? Oh, you won't say? Yeah that's what I thought.
>>
>perfect topology
lol
>>
What's the point? By the time my game is made it will be even easier still to make games with how AI is progressing. So I might as well just wait a little longer so I can make the big bucks with even less effort. My ideas are revolutionary. I'm going to make Video Kojima look like a fucking clown
>>
>>751127976
Give me one bad loop here. I'm waiting.
>>
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>>751127818
oh shit now i can make a modern snk game
>>
Why bother making videogames now with Ai?
There are seven quadrillion slop clones storming steam.
Nobody will ever notice your game.
Nobody will ever buy your game.
Nobody will ever talk about your game.
Even with Ai it is just a waste of time.
>>
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>>751127905
once you see it...
>>
>>751128101
all those games are friendslop. if oyu put a little effort you can make it. it's only 20 bucks.
>>
>>751128134
HOLY SHIT
>>
fuck off cris
>>
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I am working on "my" game tho, but my game is mine and mine alone.
>>
>>751127818
source?
>>
>>751127818
>ps2
>quads
lol.
You think you're making a Saturn game?
>>
>>751128101
Merit and creativity makes the difference.
>>
>>751128134
Could you circle this in red please? I'm having a hard time seeing it with the black circle
>>
>>751128341
surely you're not so autistic that you understand that OP, though he's shitposting, didn't mean for you to make a game that would run on the original console, and instead just use the general aesthetic (and thus, the poly count) that was seen on games for that console

surely you're not that terminally autistic, right
>>
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>>751128341
shut up stupid benchod.
>>
>>751128418
>>751128421
>the seethe is palpable
>>
>>751127818
animate it or I dont care
>>
I like knowing that I can do all of that stuff, I don't need anyone else's validation
>>
ok how
>>
>>751128468
>I was that autistic, what do you mean
I see, please resume
>>
PLEASE REDEEM THE AI SAAR
>>
>>751128503
that upper lip is not animating in a thousand years.
>>
>>751127818
i am with claude but my dream game is a 2.5d boomer shooter
>>
>>751127818
Why aren't you?
>>
>>751128587
just add a single loop and it will.
>>
>>751128660
based. the hamburgerhill anon on aigdg made it. https://weswaregames.itch.io/hamburger-hill
>>
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>>751128670
Hmm
>>
Can I tell AI to fully remake SMT1&2 now with good graphics and UI since Atlus is never bothering until we get Persona 3 Reloaded Final Mix International + Last Mission?
>>
>>751127818
>SAAAR RAJEET CAN NOW SHIT ON THE PLATE WHY ARE YOU NOT MAKING YOUR DREAM RESTAURANT???
>>
>>751128880
ur not gonna handkey anyway blendshapes are better for PS2 tier. just generate variations.
>>
>>751128930
maybe
>>
>>751128980
If I was that reliant on AI, I'd rather just wait a few weeks until they fix that or try to generate a new model with a loop there, but yeah that's a solution too.
>>
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>>751128579
>>751128951
Do AI haters have anything left besides deranged ranting about Indians?
I’m fine with that, they’ll see how healing racism can be.
>>
>>751128930
yeah but it will take a lot more work than you're willing to put in
>>
>>751127818
>why
I'm too niggardly to pay for cloud AI and my machine isn't powerful enough to run a proper local AI
>>
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>>751127818
I don't have money to pay an AI to make games for me
>>
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>>751129459
thing is subscription thing runs out in a day
so unless you are willing to spend for extra tokens
you just can't compete
>>
>>751129545
that's just bullshit, a 20$ a month is enough for most hobby devs, and a 200$ claude sub lasts me the entire week and then some, I can't even run out of tokens even though I'm working on multiple games at once, you're just a freetier faggot nigger coping
>>
>>751129545
>spend money to make games
that's basically buying games with extra steps
>>
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>Chinese AI has literal gacha dailies
It's over, China has cracked the code
>>
>>751128101
>why bother writing a book when any slack-jawed retard with a laptop and ChatGPT can produce their own slop in a week
>>
>>751129459
if you combined antigravity + astra + opencode free dailies you could probably slop something up.
>>
>>751129807
well duuh
it's even worse with books
>>
>AI can’t do max area topology
>Jeets celebrate it
>because it’s an example of their shitty optimization
Kek like father like son
>>
>>751129921
>AI can’t do
fingers
>>
>>751128101
>why have fun when we all eventually die
This is what you sound like, now shut the fuck up nihilist.
>>
>>751129689
its how most ai integrated products work to grab more money. even photoshop and sony vegas uses it
>>
>>751129616
You got anything you can show?
>>
>>751127929
kek pAIjeetroons have no response to this
>>
>>751127905
>>751127818
I am doing a ps1 game and facea are fucking impossible
>>
>>751130770
?? no shit nigga.
>>
>>751127818
>>751128421
>2D render of a theoretical 3D model
>never a working 3D model
>never in a game's engine
>never animated
>completely different model in the 2nd image
>hair cards have forehead skin texture
>retards who don't understand 3D think this is the future
I see this in every single thread, why can't AI bros ever put their generations into a game engine? Why is it always another AI generated 2D render of a 3D model?
Couldn't you just upload the model anywhere to prove it took seconds and works?
>>
>>751130770
it's hard and it takes a few iterations, but it's very much possible
>>
>>751127818
I don't have a "dream game", i just like to program, it's a fun game.
You're sitting in the cuck chair, watching someone do it for you.
>>
>>751131195
>why why why
>no not that one that one doesn't count
you're at the 'will smith eating spaghetti will never look good enough' stage and you're wasting your time whining about it, games are hard to make, even with AI
>>
>>751131243
how do you make programming not feel like work? i dont want to be a cuck
>>
>>751131280
yeah. "AI" can do whatever a human can do on a computer because it is just human output. it will get better.
>>
>>751131280
So you can't / won't prove anything, but you're happy to tell everyone they're wrong?
>>
>>751131280
>no not that one that one doesn't count
Which one counted? Can you upload the model please? just to catbox and in seconds and you'd shut us all up
>>
>>751131301
Fuck around with it, do small shitpost games until you get used to it, program for retarded languages like freebasic.
The trick is to treat it like an autistic game like minecraft instead of a means to an end
>>
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>>751129616
>>751129656
>AAA game is 80 bucks
>AI can make gta for 20 bucks
ohnono
>>
>>751131280
>dismisses all questions
>proceeds to complain that the person replying dismissed something
???
>>
>>751127818
I don't have a dream game
>>
>>751131280
Nobody says it won't be good enough to do it one day, just that it isn't good enough right now. Retard.
>>
>>751131442
now make a simbrothel where i can load images for characters
>>
>>751131280
>JUST IMAGINE IN THE FUTURE THAT IT WORKS? OKAY???
>I CAN'T BE WRONG
AI faggots think this is a silver bullet
>>
>>751128101
And since data centers are trying to hoard the world's supply of GPUs and RAM, we soon won't be able to purchase the hardware to play those games anyway
>>
>>751127818
why not just use the templates this shit was trained on?
>>
>>751128134
LOL
>>
>>751131343
>>751131387
>but cope cope cope
don't care

>>751131215
this is in game on godot
>pic rel
is unity

and this is old and I've completely reworked some of the animations, but I'm away from home so I can't record new footage
https://files.catbox.moe/c8jtrq.mp4

but I know you'll be whining nonetheless, and you'll still be coping next week, and next month, and next year
and i'm still making games
>>
>>751131627
The data centers need you to have a computer to use the fucking AI.
I bet we will have a very popular SoC with HBM coming from AMD to solve this.
Basically the steam deck 2 chip with 16GB of memory on top and that's it.
>>
>>751129970
Its true tho
Ai games all die in obscurity
>>
>>751131853
just like your name and your lineage with it
>>
>>751131301
1. Abandon all delusions that you'll make some hit game that will sell a bunch and allow you to quit your job. Create for the love of the game, not for the love of money.
2. Start on a project that's fun. Something you want to exist. Maybe a game. Don't worry about it being too ambitious. Don't worry if it takes a really long time. Enjoy the process of making it.
3. Don't fall for the tutorial meme. Learn by doing. If you come across a problem that you don't know how to fix, you can look up tutorials and documentation stuff then. If you're really struggling, you can ask AI for help, but don't get it to generate code for you, just ask it questions so you can learn how to solve it yourself.
4. JUST BEE YOURSELF
>>
>>751131841
You'll rent a PC
>>
>>751127818
Because I'm retarded
>>
>spend $8000 on artist to make art assets to make game
>game only makes just under $9000
>didn't sell more because game journalists only review indie games if they're made by browns and troons
>same game journalists cry when developers turn to AI to save money
>>
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>>751127818
>triangles
>quads
>triangles
>quads
>triangles
>quads
>triangles
>quads
fuck off
>>
>>751128362
>Merit and creativity makes the difference.
you truly do not understand the mind of the goyim.
>>
>>751131956
>>spend $8000 on artist to make art assets to make game
DIY
>>
>>751132000
care to tell me why you believe this is a problem?
I'm not saying the model he posted is great, but that's some cheap garbage chink model that made it anyways and not a frontier one, but I'd love to hear why you think mixing tris and quads is bad, or even not common in vidya
>>
>>751132061
I can't art my way out of a paper bag
>>
>>751131442
I made this in Flash MX when I was 11
>>
>>751131932
Do you know the absolutely expensive hassle that is making people carry computers around?
Normies will always take the easiest path, even if it means toppling governments by doing nothing.
>>
>>751131763
You have failed to prove anything here. I see no PS2 quality 3D models, just tons of placeholders with no art direction or function, I see horrible artifacts and warping, along with a game mechanic stolen directly from 2005's Myst V.
>I reworked the animations
BULLSHIT, you either re-animated them yourself in a program like blender (which you have no idea what you're doing) or asked a robot to do it, "reworked" is a fucking LARP buzzword "ooh I tightened up the graphics on level 3. Your inability to provide anything here, other than a 2 minute video of horrific motion sickness, proves me completely right. This is abysmal.

AI faggots ability to selectively ignore criticism is fascinating. You can't even complete a simple task. You're just like the LLMs that hold your hand, every day. Reply to me again, but this time, don't make so many mistakes, thanks.
>>
File: Driver was so fun tbqh.mp4 (3.62 MB, 806x642)
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>>751131442
>ask claude to make driver 2
>it makes this in 25 minutes, 1 single prompt
I think you're just very bad at it, proompting is a skill after all

>b-b-but it's not a game yet
one
single
prompt

your days are numbered, trannoid
>>
>>751131763
Nice webm. All I can think off when watching it is "Damn this would make for a sick VR game with motion controls for spell casting, broom controls and weapon aiming"
>>
>>751132367
>>751132293
>60 seconds between posts
>IP count didn't go up
samefagging hard
>>
>>751131853
There hasn’t been enough time since Opus 5.5 to actually complete creation of game mechanics, designs, storylines, campaign, characters, dialogue, etc
It will do them for you but you need to actually make all those decisions. Original AI Games of that complexity are still in development (including by me)
>>
>>751132405
Go back to twitter you obnoxious retard.
>>
>>751132416
How are you going to use this as a sprite in a video game, if the background is dark blue and there's shadows that appear and vanish between frames?
>>
>>751128134
NINTENDO
>>
>>751132473
you will never be a game developer
you are pretending to be something to complicated for your minuscule brain
>>
>>751132416
How much longer until you have a playable prototype?
>>
>>751132293
>proompting is a skill after all
this is like bragging about your ability to use google search well. no, thats not an artistic skill
>>
>larp thread for little boys who fail to understand basic geometry
HAHAHAHAHAHAHA
>>
>>751132292
>no so like this doesn't count, lemme move the goalpost
>no well actually you did it yourself
>well I mean you can't even do it yourself in the first place
>anyways fake news
right, my point exactly

you are a thurdie and you do not possess the brain power required to understand what is happening to the world right now, and that's okay
not okay for you, mind you, because you'll die, but I'm okay with it, is what I mean
>>
>>751132293
>>751132719
This is the equivalent of being impressed by AI art despite it putting 6 fingers on hands.
>>
>>751133043
>more cope
willsmith.mp4
you will die, brownie, and I'll keep using AI and it'll keep getting better
>>
>>751133043
At least it knows how to draw sexy women, and obeys orders to do so, unlike human artists
>>
>>751132719
I said "but this time, don't make so many mistakes, thanks." and look at that, a whole paragraph of bullshit buzzwords
"goalposts" and "fake news" and whatever you can come up with to cover up the fact you have not uploaded a single "PS2 style 3D model" that you generated, your original claim
you simply cannot prove anything, so instead of proving yourself and shutting me up, you've resorted to projecting that insecurity
while spamming the regular set of insults that come from low IQ individuals
you will never be a game developer
you made this thread to jerk yourself off, but only found that no-one likes anything you've stolen and repackaged as your own
>>
>>751133109
Yeah just like how anyone with the slightest bit of artistic knowledge (ie. above room temperature IQ) can't spot AI slop art from thumbnails.
>>751133139
Have you just not been on the internet for the past 20 years?
>>
>>751133139
human artists can't even define a woman
>>
>>751133316
>tldr buzzword buzzword cope cope
anyways, glad we got this dealt with, feel free to keep whining

>>751133370
>literally willsmith.mp4
hahaha
>>
>>751128134
the M on his cap isn't symmetrical
>>
>>751127818
why would I make a game when I can just let other people make it for me while I play other games?
>>
>>751127818
>600 verts for a very basic head
Lol…I’m sorry but number too high…
>>
>>751128134
Tendiebros... not like this.
>>
>>751133370
Have you never had to interview over 50 artists before you find one that's not an insufferable SJW faggot who grew up on Tumblr?
>>
>>751133530
keep playing pretend
you are only providing more entertainment for us
you're very easy to bully, because the LLM holding your hand is predictable, which makes you very predictable
>still no 3D model
>still no github
>still no released video game
and that's the way it's always gonna be!
bitch
>>
>>751128038
there's at least 8 triangles in that "quad" topology not to mention that abomination under the nose
>>
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>>751133732
>noooo look at all these goalposts
hahaha
I already accepted your concession bro, you can stop
>>
>>751133662
No because I do art myself, faggot.
It's crazy that you can just learn skills and do them yourself and get exactly what you want without needing to rely on others.
>>
>>751128880
This geometry doesn't have the edgeloop structure suitable for animation. Blendshapes still need deformers and interpolating between caches doesn't change this fact.
>>
>>751127818
So, how does this shit work? Do I add Claude to Blender, give it some reference and it makes a character? And how do I put it in a game?
>>
>>751133951
nah, claude is absolutely trash at blender, we don't have a good 3D frontier model yet, you have to use something like tripo to get good models, and then for the animation it's a matter of iteration and getting good references, no way around that
>>
>>751133951
you don't claude it just shits out a mesh from the picture kind of like these shitty open source ones.
https://github.com/facebookresearch/meshflow
https://github.com/microsoft/SQuadGen
And no there are no good open source ones.
>>
>>751133796
>still no proof
>still replying
just more projection?
yeah as expected
very predictable
and normally people who type shit like "hahaha" are crying at their keyboard
>>
>>751133810
If you're a swiss army knife then none of your skills are any good. I code because that's what I specialize -- and excel -- in. I commission artists because I code, and I only commission artists who focus their entire energy on getting better at art.
>>
>>751133951
>>751133796
You could ask this guy, but he doesn't know either. He just like pretending like he does. Look at him go, he's seething right now in the replies!
>>
>>751134076
>AItard claiming to have ANY skills, let alone coding
LMAO
>>
>>751129616
In my experience 2-3 hours of prompting a day lasts a whole week on 20 but it depends on what you're working on
>>
>>751133748
NTA, but the target for a mesh isn't necessarily full quads. Smart application of triangles is fine. Especially during the PS2 era, when the polygon limit was much more restrictive, triangles are a good way of splitting loops in isolated regions. From what I can tell, the mesh in the OP uses triangles in a smart way. Isolating where the brown would wrinkle. Where the cheek would wrinkle, and getting a little extra dimension for the chin. The space below the nose as you point out, is actually rather reasonable, in my opinion. The upper lip will be able to animate just fine, without creating any weird shading issues. This mesh is actually quite nice. Perhaps creating triangles at the top of the forehead was unnecessary. But that region will likely be covered with hair anyway.
>>
>>751134076
>I code because that's what I specialize -- and excel -- in.
No, you watch something else do it for you, then copy and paste the error codes back into the chat.
>I am an athlete because I watched a marathon once.
you are playing pretend, like kids with a fischer-price piano
>>
>>751134375
>then copy and paste the error codes back into the chat.
nigga this is old news, wtf are you talking about, the clanker gets the info itself and fixes it before you even need to test it yourself
you're still thinking of 2023 chatgpt AI, wake the fuck up
>>
>>751134375
>projecting
>>
>>751134514
https://trbcodex.net/#3-how-this-feedback-loop-killed-the-mmos-architecture-the-audit-death-spiral
No, that's the standard procedure. Wake the fuck up, vibebro, your LLM is producing garbage.
>>
>>751134514
So you have to do even less? So where do YOUR coding skills come in exactly?
>>
because I don’t know how to use Blender. I’m starting today and will play with the tools and hopefully start modeling a character by hand. Only once I understand what it’s supposed to look like and how to edit the mesh will I touch an AI, tokens are finite and I need to know what to prompt and which results can be edited by hand
If anyone has any recommendations please lmk
>>
AI fucking sucks because it reveals how fucking uncreative and horrid the humanity is.
But i kinda knew it already with all the fucking ideas guys scum.
Now the ideas guys have someone to hear what they're demanding (a massive pile of shit).
>>
>>751134578
>coding
>in 2026
lol
lmao even

>>751134569
>torvalds himself has bent over and said the clanker is better at it than himself
>random retard on /v/ thinks he's still above that
absolutely delulu
>>
>>751134578
Putting on my programming socks and spreading my cheeks for ChatBBC.
>>
File: 1793851250876618.png (3.2 MB, 1672x941)
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I made this wonderful art of with AI generation! What do you think?
>>
>>751128341
You can just triangulate it.
You will have to process it to make triangle strips anyway, because they're way more efficient than a raw triangle list.
>>
>>751134696
stealing this idea for my game, thank you shitposter-san
>>
>>751134654
>doesn't even look at evidence provided
>appeal to popularity
>everyone that disagrees with me is delusional
classic vibebro ad hominem, ignore all evidence, claim everyone is wrong but me, then declare self the winner
>>
>>751134757
>popularity
>torvalds
unsure if ironic shitposting or not
>>
>>751134696
why isn't there any LGBTQIA+ representation in this?????
>>
>>751134825
>literally mr linux
>not popular
AI delusion in full swing here
>>
>>751134569
>>https://trbcodex.net/#3-how-this-feedback-loop-killed-the-mmos-architecture-the-audit-death-spiral
A-AIbros...wtf is this??
>>
>>751134925
I think Appeal to Authority would be more relevant here than Popularity.
>>
>>751134925
do you even know what appeal to popularity even means?
why would you use this term if you didn't even understand it in the first place

wait... am I talking to an AI?
what model is this, it can't be frontier, this is way too retarded to be frontier, even gpt is smarter
>>
>>751127905
post polygon if he real to get lucky every time
>>
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>>751134696
>>751134906
>>
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>What AI Bros believe will happen
A golden age of game development. Unlimited creativity and free expression. Power is now truly in the hands of the players.

>What is actually happening
Like modern indie game development but even sloppier.

My biggest gripe with AI Games is that the people insisting it's good are being dishonest. They've always been dishonest. Every argument they make as to why you should support their vision is because the "alternative" is "dealing with gay trannies." Look at this thread, the punchline to every plea for AI development is, "we're owning the libs!" You don't need all the baggage that comes with AI to do this. Steam and Patreon is drowning in cookie-cutter indie games that are birthed and forgotten within weeks, or more likely days. AI is not going to help this trend - in fact, it's going to make finding quality games much, much harder.

It's like... A Hyderabad marketplace. Imagine it; an endless sea of stinky brown charlatans, peddling their wares. Forever. That is what I see with AI Games.
>>
>>751135134
>Power is now truly in the hands of the players.
Well, it is fucked
>>
>>751134696
Pretty cool actually, I think people should lean in more to esoteric concepts with AI, the hallucinations lend themselves well to it.
>>
>>751135103
Chuds completely owned.
>>
>>751134930
make it like asisins crede saar
>>
>>751135134
Not wanting to deal with overpaid, tranny-loving artists who refuse to draw tits is a legitimate reason to use AI.
If you don't want us to use AI, then feel free to make a matchmaking service that makes it easier for indie game devs to hook up with competent right-wing artists who aren't faggot trannies or Bible-thumping niggers when asked to draw titties and asses.
Your ONLY OTHER OPTION is to seethe.
>>
>>751129147
Found the fecaloid
>>
>>751135134
>it's good
>no it isn't
This entire conversation seems so pointless. Can it be used effectively to make something quality? Does that potential need to be acknowledged when we just judge games on a case by case basis anyway?
>>
>>751127905
>>751128134
Bruh what the fuck are you guys talking about? Can someone explain this shit to me??
>>
>>751135348
>Can it be used effectively to make something quality?
Can it?
>>
>>751132293
Prompt? Or at least the part for the graphics? This is more then enough for me. I need to step up from programmer art
>>
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>>751128134
WTF
>>
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>>751127818
I hope it's doable and easy to make Digimon World 1-like models in the future. My friend is doing a Digimon World 1 mod project.
>>
>>751135421
Sure. Surprise surprise, it all depends on the effort put in, much like 99% of any art, craft, and skill out there.
>>
>>751135387
It should be pretty obvious, anon...
>>
>>751135134
you're being disingenuous yourself, though
you keep saying 'it's bad' but you've stuck to local and free tier shit, you don't even know what it proposes and all you do is whine about it because you can't access it

just wait a couple more years and the cheap/free chink models will be as good as they are now, and you'll realize how stupid it was to whine so much about it

I'm not saying you're completely wrong, but that's not an AI critique; this is true of everything, everything is political now, everything is 'left or right', and everything is shit
but you have to act like a grown up and try it yourself and see for yourself what's true and fake from all the bullshit, which is what I did, but then all the retards always come out of the woodworks trying to cope their way out of what's being shown to them, because, just as you are, they're all cheap/broke/poor thurdies with no access to frontiers models

but it's a pointless discussion in general, people should just do whatever they want and if that whatever is 'make games', then they should do them exactly as they want
nobody really values a game that was first drawn on pen and paper vs full digital, and the same will be true here; all that matters is the product and the quality of the end product, everything else is noise and cope
>>
2 MORE YEARS
>>
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>>751135674
two more years for you, yeah, coz you're a poor thirdie, that's my point bro
it's already here for the white people
>>
>>751134569
>Almost every file header quotes Mac's exact words, with dates and citation counts ("Every single thing here needs to be addressed. No exceptions." is cited in 80 separate places in the repo; "These are all of your decisions" in 38 places).
Heh. Lmao, the AI categorically proved this was a skill issue. Nice try though
>>
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>>751135387
>>
>>751135824
>her bust looks smaller on the sheet, make it larger
based
>>
>>751132128
it can break both textures and animation, since it would often create loops with two ends and it will mess up with the articulations, porting it to a game would also be a nightmare since the model itself would be transform in triangles automatically which at the end it would often break the model
>>
>>751127818
but will AI actually generate a good model of the 10 year old Japanese girl I want to be the main character of my game, or is it limited to vaguely mutt looking buff dudes like your pic?
>>
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>>751127818
>Perfect topology
>triangles in the areas of face where muscles move the most.
>>
>>751128362
>merit and creativity
if you had any merit OR creativity, you wouldn't be leaning on a magic "make it for me" button like a crutch in the first place
>>
>>751136026
I'm surprised gpt allowed me to go this far tbqh
tripo also whines about explicit stuff, but you can still get some pretty good results, just no cunny allowed

>>751136084
>>
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>>751135824
goddamn wasnt expecting a hot milf
>>
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It’s great that you can gen models…now rig and animate them… >:)
>>
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>>751135348
>>751135648
>Does that potential need to be acknowledged when we just judge games on a case by case basis anyway?
But AI Bros never present games to be judged. It's never about, "check out my game, isn't this cool?" I'd have respect for them if that was the case. Mario in Elden Ring? That was kind of funny. A novelty. Everything about AI Games triggers my /biz/ sensors because I've seen *so* many shitcoins getting hawked with the same sort of FUD (Fear, Uncertainty and Doubt for the uninitiated) that AI is often sold, "You NEED to get into KittyCoin! You're an idiot if you don't see how TransCoin is a gamechanger." This is what these threads always look like. People trying to get others to spend real money on a dream.
>Use the technology yourself
I have. Extensively. I spent two years on ChatGPT letting it do the grunt-work for TTRPG game prep. Designing monsters, helping me flesh out plots, writing scene posts, etc. The result was some of the most disappointing content I've ever produced. I wouldn't say the worst content, but the least satisfying. It no longer became something I made and presented to my friends, it became an output product. I went from a bright-eyed Game Master to a burnout, and I've only just started picking up the pieces to reconstruct what I used to be.

I'm not going to finish this with saying AI is wholly worthless. There are use cases for it, I'm sure. But anyone who treats it like a dreammaker are fooling themselves or, worse, trying to fool others out of their money.
>>
>>751133662
>Have you never had to interview over 50 artists before you find one that's not an insufferable SJW faggot who grew up on Tumblr?
no and neither did you because you're just making up scenarios to get mad about
>>
>>751131763
All I see is the failing of a director. Let's pretend AI is your studio and you're the lead. You just bankrupted with slop like this.
It really doesn't bother me, hacks have always been scamming people with slop before AI, now there's no floor to get into it.
I just want to know what's going on in your head when you sit there thinking all this random shit with absolutely no cohesion is your magnum opus.
>>
>>751135824
the issue with your use of Tripo3D is that you're not keeping the poly/triangle count limited. Low poly in general is about using as little triangle count as possible. For example, large Digimon World 1 models consist of 800/900 triangles. This one 5000 polycount.
>>
>>751136496
nigga
it's been two months since actually good models released

you get plenty of quickly made AI slop out there already, but then you complain it's slop and quickly made; so wait
what the fuck is this mindset, you've been ((((making games)))) for 15 years, you should know yourself that it takes time to make a game, and the coding and the asset creation being 'solved' doesn't solve the actual important part of the game: making it fun and interesting

but don't let me stop you, you'll be whining about it for the next few days then fall in love with it again for next week and then break up with it again after that
>>
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>>751128134
How the FUCK did they get away with this?
>>
>>751127818
Faggot I don't care about your cloud shit. If you don't own the models then you DON'T OWN ANYTHING!

https://www.youtube.com/watch?v=bEiW6L7Y7NM
>>
>>751132293
impressive. not sure why so many cope replies? probably guys knowing they'll be working at starbucks in about 18 months.
>>
>>751136549
>Aren't I such a great chef for being able to prompt such delicious meals?
We need to get rid of chefs and replace them with "food prompters," expert food designers who know exactly how to give the right order.
>>
what's a free version to Claude code? I don't want to become reliant on something that will eventually balloon in price. We all know the AI bubble will pop like gamepass did. Piper comes to roost.
>>
>>751135824
OK I'm sold can claude then rig and animate these?
>>
>>751136680
local AI doesn't even have retopo. like wtf are you going to do with these cooked ass models.
>>
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>>751136615
yes, that woman is 5000 faces because... I was just showing off how to use tripo, you indeed can chose the amount you want (though tripo isn't great at very low poly and it only goes to 500), but a 2000 poly comes out very, very good still
>>
>AI can
>reverse search image
>free asset available to everyone
Yikes
>>
>>751135626
>>751135983
Thanks for nothing
>>
>>751132416
Let me guess... that giant vaseline smear of pixels doesn't have properly broken down parts. And what's going on with that timing? It's all over the place and looks nonsensically awful. What was your prompt? Peacock that flicks its head around like a chicken? Your color scheme also looks like every failed NFT game lol.
>of that complexity
yeh
>>
>>751136729
tell it to install motionbricks -> make the animations -> then bake them into real animations that don't require an RTX (and motionbricks) to work
>>
>>751128134
wtf holy shit
>>
>>751136774
Yup, my only problem is that textures suck so you need to redo them unless you want 500mb of 8k textures when it would take 2 mb at most if made by a human
>>
>>751136709
git gud using shitty local models or die trying
>>
>>751136774
Yeah, that looks way better. Shame that I don't have 20 bucks for Tripo3D though. I'd straight up gen a shit ton of models for Digimon World 1.
>>
>>751136173
>derrrrp
That bulge tho, you know tucking is a thing right?
>>
>>751127818
post a good looking game someone made with AI why are you posting an untextured 3d head
>>
>>751136774
I've had more success with meshy
>>
>>751136919
Easily doable by hand, honestly. Only issue might be having to unwrap UV everywhere, but hey.
If you're a retexturer like me, it's super doable.
>>
>>751135017
please explain what popularity means and why linux torvalds isn't
make no mistakes
do not faulter
you are my slave
>>
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>>751136173
>>751136986
Damn it forgot the Pic
>>
>>751127818
that's an entire quake 3 model worth of polys
absolute slop
>>
>>751136996
The next generation of game developers have to get comfortable with the tools of the trade. In two more weeks the entire paradigm will have shifted, that's how fast this technology moves. Get on the train or get left in the dust.
>>
>>751127905
What's wrong with it? If your complaint is that it's not optimized for performance it's not a valid complaint because a human face with only 1k tris is nothing to modern graphics cards.
>>
>>751137035
yea I guess I need to learn to do it
>>
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>>751128341
>divide quad /2
>now it's x2 triple
woooooooooooow
>>
>>751136742
Who cares? There's a shitload of free retopo solutions anyways just plug one of those in at the end of your workflow.
>>
>>751136919
yeah, tripo isn't good at textures at all, uv mapping is also very hit or miss, but gpt is pretty okay with textures overall, depends on what you want to achieve though, I love low poly myself so I completely understand your current disdain for AI; it's not good enough, yet, because low poly is actually harder to make and takes a better understanding of shapes, silhouettes and colors than high res

>>751136986
honestly the result was pretty good considering that was a single angle image from a doxy picture, it even got the ass pretty ok

>>751137034
I hate meshy because it doesn't allow for multi angle pics, not for smart topology models at least, it can only shit out 1.5m models but who the fuck would use that in vidya


no matter what, 3D AI/texture is not yet completely 'solved' for the average normie, you still need to understand what you're doing, but this is the year 2026
there is going to be an opus 6.0 one day
and an opus 7.0 one day
>>
>>751127818
>Perfect topology
>Tris

KEK. LMAO even.
>>
>>751137259
okay bro you're fucking with me now.
>>
Reminder that India will not exist in 2027
>>
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>>751135387
Polygon optimization is a very important thing. You can't just throw them around like an unlimited resource otherwise the game will run like shit or not at all. The entire point is getting the best possible looks with the least amount of polygons and there is usually a hardcap set by the engine as well so you have a strict budget.

So basically there is no issue here because the AI is already better at this than the shitskin subanimals, troons, and foids triple A developers employ. Who cares if the iris of the eyes each have like a dozen polys? Your average professional dev nowadays would make it twenty.

Pic not related, just eye Candy.
>>
>>751137304
Yes, tris. Try to keep up.
>>
>>751137370
it deforms better.
>>
>>751137370
you're not wrong, but also, what the fuck are you talking about
NTA btw, but what the fuck are you saying, this is a 1000 faces bust, this is extremely low by modern standards, maybe if you're trying to make an actual ps2 game that can be played on the console or an emulator, I'd give you the point, but nigger what the fuck are you saying
>>
>>751137461
in say MGSV there are like a 100 "variations" of quiet. in Yakuza Kenzan there are variations for models sitting because the crotch area would always stretch and look nasty in that gen. more polys = good and easier dev.
>>
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If your basic human model is more than 3k tris you’ve accidentally entered high-res hell. Around 2k is the sweet spot for quality looks and performance. This assumes that your texturing is good though. The only reason to ever do high res is to bake the textures for a more performant low res version
>>
>>751137370
Topology is also important for animation. OP's face would be a bitch to animate because of the triangles in the brows.
>>
>>751137674
nah. evne 25k for the whole model is too little.
>>
>>751137105
Just post a game dude it doesn't need to be done if you can use AI to generate assets you should have a playable demo in like a day it doesn't need to be a good game but you should be able to have an actual demo that looks good
>>
>>751137674
I completely agree but I think 2k is still too high, I'm stuck with 2k because the clanker is not good enough at super low poly yet, but the plan is to keep everything in the 600-800 range, and 256p textures at most
>>
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>>751136819
You're welcome.
>>
>>751137105
>Advertise your game was made with AI
>Customers start asking what are they paying you for, because you did basically nothing.
Why pay the useless middle-man? Just use AI yourself.
>>
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>>751129807
Silly anon, people don't read books anymore, it's too much of a chore and discriminating for the visually impaired, don't you know?
>>
>>751132293
I dunno, I've been working on my project for about 3 months and I can't say a single prompt gave me the metroidvania system I wanted and I gave the AI a gameplay mechanics and design document and none of it was implemented.
>>
>>751127818
That looks shit to animate, but hey, maybe the AI can just do it for me :^)
>>
>>751137838
I’ve consistently found that going lower than ~1500 results in really bad joint deformation during animation unless you segment the model which has it own quirks. My standard reference for this type of modelling is world of Warcraft classic, it’s legit a masterclass in doing a lot with very little in terms of polygons/advanced shading. The new wow forever graphics are actually insanely good given that they’re using the old low res models, like actual so impressive. Do you have any good examples or references for sub 1k models?
>>
>>751131243
Hobbyist mentality.
Anyone with any seriousness to make a living in the game industry sees code as nothing more than a tool to make the game, so AI doing it better than any human programmer is just objectively an upgrade for any real developer.
And why would anyone just sit and watch it code, you have more time for game design since AI does the coding.
>>
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>>751138183
>>
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>can
>will
>might
>should
never "is"
>>
In 2 years we can make entire games with 1 simple prompt so there’s no point in putting in the extra effort nowadays to make every individual asset of a game
>>
>>751128362
youre going to get hit by a truck one day in a fent induced haze and get turned into mist and no one you know will even know
>>
>>751132620
Programming was never an artistic skill. It's logic, not art.
>>
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>>751138032
of course not, because vidya making is not about asset creation or about code, that's pretty much my point here, but AI did solve those two aspects and now you can focus on the interesting and the important part: making the game a game

>>751138182
>joint deformation
well, tbqh I have zero interest in realistic animations for anything, you can give me a game with unironic ps1 level of animations and I'll be very happy with it, it's a real non-issue
>sub 1k references
there are plenty of them out there, but none clanker made, no
>>
>>751138440
Trucks can’t go fast enough to turn a person into mist retard
>>
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>>751138485
>well, tbqh I have zero interest in realistic animations for anything

So AI allows you to create everything, as long as you don't pay attention to the quality.
>>
>>751131853
There's no "AI games," faggot. There's just games. Everything great survives time. But this shouldn't even matter to you; you should just be having FUN making stuff. Clearly you don't actually care about designing games if you're questioning their value due to modern AI.
>>
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>>751138613
that's not what was said
>>
>>751138625
>you should just be having FUN making stuff
saar you should just buy claude sub damn now bloody basterd
>>
>>751128134
>not in red
if it ain't red it can't be read
>>
>>751138746
Thats exactly what you said. Disney-style exaggerated animations also need good topology.
>>
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>>751127818
SO if I wished to do sometihng simple like KFmod Campain. What abaut coding of movement and enemies?
>>
>>751138871
>noooo games are made to make money or you're a jeet
AI is such a great tool, only for the fact that it exposes you kikes so hard and so easily, get the fuck out of my industry, filth

>>751138914
no, that is not what I said, and you're now missing the point completely on purpose
>>
>>751132000
>Dislikes quads
>So he gets trips instead
Pretty impressive, Anon!
>>
>>751138871
>no argument
I thought it was Indians who hate AI anyway? They're the ones getting replaced.
>>
>>751127818
>WHY ARE YOU NOT MAKING YOUR DREAM GAME?
Because I don't have infinite money to throw at the AI jew?
>>
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>>751132405
>IP count didn't go up
is there a way to get that back? i'm lazy and don't want to sift through the archives
>>
>>751138971
>you're now missing the point
No I'm not. I see a pajeet giving excuses for 3D models and shitty animations.
>>
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>>751139069
Case in point
>>
>>751128038
The edge loop also connects straight in to the mouth instead of going around it.
There is also no mouth loop in general.
There's random tris going all over the place.
Its going to have shit deformations.

The only good part of the model is the sharp ridge in the eyebrows and the eyes underneath it, but i suspect that's because literally every humanoid face model is structured like that.

It's not a bad attempt all things considered but it's clearly not executing fundamental techniques that are hall marks of GOOD topology. Never mind acceptable topology.

I look forward to seeing how the tech improves, it's just not useful for implementation since you'd end up having to manually retopolgize 90% of it regardless.
>>
>>751139167
you're not getting it. it's too low poly to matter. what are you gonna with 600 exactly?
>>
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>>751139137
but that's not what was said, though
>>
>>751139249
But thats exactly what was said. Not my problem that you talked yourself into a hole.
>>
>>751139101
nah, he's larping, it's hidden in the backend level, you can only get that with jannie tools

>>751139069
nothing can be free, you either waste 6 years of your life doing it yourself and spending 10000hours on it, or you get the 20$ sub and work on it for a few months
>>
>>751139498
Does claude work on subscriptions? Last time I tried it I could only use it with the pay as you go jewery.
>>
>>751139498
>nah, he's larping
dam
>>
>>751138625
>you should just be having FUN making stuff
this is the primary reason I don’t use LLMs
>>
>>751135103
This is actually how every MTG set looks now
>>
>>751127818
>>AI can now generate Novel characters with perfect stories
>WHY ARE YOU NOT WRITING YOUR DREAM BOOK?
Only a jeet would use AI to make anything
>>
>>751139880
Kind of this, I don't use LLMs to do the part I enjoy but I 100% will use it to avoid using Blender.
>>
>>751127818
>>751127905
That’s too many polygons. Still need weight paints and rigging.
>>
>>751139880
You do you. It's the primary reason I use them. I like designing and playtesting games and try to write as little code or use Blender as little as possible.
>>
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>>751128362
Daily reminder this is a /co/ schizo notorious for pumping out dogshit like pic relsted for over a decade before becoming an AI shill. Also known for raping his own niece. Do not engage with this loser.
>>
>>751140026
I don’t believe in using AI to replace any intellectual work, especially regarding making entertainment like video games. That just seems lame and gay. I would rather just take the time to learn to do the thing because learning is fun.
>>
>>751140290
How dare you boil, it was consensual! I'm now going to send you even more emails.
>>
>>751140373
yea but Blender is lame and gay and built entirely to sell addons to fix the issues they create. Blender tutorial guys are losing their minds over not being able to sell their shitty books anymore now that people are using AI to make Blender not suck.
>>
Why sound I buy anon's AI-genned game? If AI can really do anything, I'll just make my own instead and not pay anon a cent.
>>
>>751140502
I've tried to learn how to use blender a couple of times but It seems I'm too retarded for it. I wish It was a simple as playing with legos.
>>
>>751140572
This is a point they can’t refute either. It gets even more ridiculous when you could literally just ask AI to replicate the same damn game.
>>
>>751140502
>using addons
>>
>>751132293
WOOOAAAH WOOOOOAAAH
OMGGG BRO THATS SO COOL
ITS JUST LIKE DRIVER OMMMGG!
>>
>>751140572
then don't?
why should you buy anything?
are you too young to remember the days where pirating was normal?
don't answer that, I don't care, I'm merely here for entertainment

>>751140931
>just replicate it
then do it
wtf is that question, why would I ever buy any game ever if I can just ask the AI to make it for me?
that's not even an 'AI' point, or even a game point, that's just true for anything and everything software
>>
>>751127818
the dems have already banned this, the future got delayed. somalis won
>>
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>>751130770
>facea are fucking impossible
they are not.
when I started modeling I always looked at stuff like pic related, faces ALWAYS use the same topology.
I always start with the eyes
>>
>>751141389
>implying replicating a 3d model by doing it yourself is the same as prompting it
>>
>>751140572
I don't plan on making games ever but if someone were to somehow make a game that's actually good and appealing with AI then I'd pay for it because I'd rather not spend the time to do that myself.
It's like saying why pay for from a restaurant when you can cook it yourself.
>>
>>751141680
>buying an asset pack
>paying an artist
>using blender instead of using clay and then scan it
you're not a real dev either way, because I decided as much

but anyways; why buy anything?
>>
>>751141761
>implying I can't sculpt
lmao
>>
I've been using claude. How the FUCK do I make this thing not annoying as shit? Like is it prompts? claude docs? mcp server? Seems like anything I try to do it 1 lowballs it or does the bare minimum 2 adds it own fluff or bloat that I didn't ask for. Its so weird even when I ask it to only do exactly whats specified it just does its own bullshit.
>>
>>751141784
yeah but... why should I buy it?
post a picture of your sculpts, so I can ask gpt to make a 4 side angle view of it and get tripo to make the model

let's see which one makes it in game first
>>
>>751141728
why go to the restaurant if all they do is heat frozen food.
I'll rather microwave myself.
>>
>>751141816
you have to become an AI whisperer
>>
>>751141819
>he needs MY sculpts
lol
>>
>>751141728
Horrible analogy. The restaurant has chefs who can cook the food far better than you even if you have the same recipe. Any retard can use an AI, it takes almost no skill despite what some anons will try to claim.
>>
>>751128134
Can someone recomp this? I want a native PC port
>>
>>751142043
>if what I can microwave myself for cheap is as good as what a chef can cook for me at 100$ a meal, why should I go to the restaurant
you people have absolutely zero capacity to handle hypotheticals, this is insane

what if you had breakfast this morning?
>>
>>751142043
The food most places prepare is not at all difficult yet every day people buy it.
>>
>>751141819
>Let me steal your copyrighted assets, lets see who is the faster dev.
Brown hands typed this post.
>>
>>751142256
>sculpt
>copyrighted assets
bro come on, surely you're not that retarded, come on bro, I swear on vishnu
>>
>>751142341
3D sculpts get copyright the moment you save them, you dumb indian brownoid. The more creative your design, stronger protections it gets.
>>
>>751142435
>3D sculpts
so... they'd be my copyright, and I would own them

because, surely, you read the post you replied to and you actually understand the context of the conversation, and you didn't start furiously typing in blind rage because I was about to redeem and your izzat wouldn't allow it
>>
>>751140572
Because you're not going to, unless all you want to play is some mini-game. Anything more complex and interesting takes time and effort even with AI, and most importantly it also takes insight and taste.
>>
>>751127818
I'm not a filthy little turd man who enjoys swimming in a sewer. You shouldn't either.
>>
>>751142526
>so... they'd be my copyright, and I would own them
Not if you told AI to recreate them. The ownership belongs to the original creator, not you. AI creations are Public Domain by default, you can't own them if you wanted.
>>
>>751142676
>sudden backpedalling
oopsie, don't worry, everyone's taking you very seriously, you seem like you know what you're talking about nonny!
>>
>>751142676
pretty sure is not going to fly for long.
I didn't steal it. I told Jamal to get it for me.
>>
>>751127818
Because "dream games" were already being made before without AI. What you have now is cope games, aka lowering the bar for entry so game ideas don't even need to meet the bare minimum requirement for "do I actually want to make this" from time investment and needing to actually learn something instead of stagnating.
>>
>>751137284
Gives me PS3 era vibes with the blurry textures on higher polygon models.
>>
>>751127818
Can it also fully rig, texture, and animate the mesh?
>>
>>751142821
>people stopped having dreams
I want to agree for the pottery of it, but the logic is too flawed
>>
>>751142843
For me it is 360 models and shading
>>
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>>751142786
>>751142804
>Its not theft! AI gives me full control SAAAAAARRRRRRRRR!
>>
>>751142821
You're wrong. There's still many dreamers out there. The problem is that most of today's dream games require corporate power to execute. Over the last century, corporations raised the bar in terms of quality standards. Dreams always try to move past the current bar.
>>
>>751143109
"Idea guys" have always existed. They don't realize that everyone in the production team is an ideas-guy with a dream project of their own, but also an actual skill. Only pure Idea guys that don't have to learn a craft are millionaire nepo babies who fund the whole project from their own pocket.
>>
>>751143054
>but think of the corporations
>that's my problem
I know you might believe otherwise, but i'm not actually paid by anthropic
>>
>>751143232
>Stealing is fine.
AI pajeet confirmed.
>>
>>751132620
Have you seen how poorly most people google shit?
>>
>>751143227
but the point still stands, there are still dreams being dreamed and people still want to make their dream games
you pretty much proves his point for him: you need a team to make your dream come true, but then that means their dreams aren't being made
>>
>>751133043
*photoshops out the 6th finger*
What now?
>>
>>751143282
everything's stolen, everything that you are is 'stolen', any idea, any concept, everything comes from somewhere, you didn't design the keyboard you're using to shitpost in, you didn't design the toilet you refuse to use, you didn't design your failed sewer system
everything comes from somewhere and is 'stolen', but someway somehow these last 100 years some kikes decided 'ayo why don't you pay me for my idea' and now we have you niggers slobbering their cocks all day long

I don't care for your copyrights, nigger
>>
>>751143325
My point was if you don't bother working or sacrificing for your dream, then your dream is worthless. Idea guys want to be seen as unique visionaries without the actual effort put in. Hideo Kojima made original Metal Gear by himself.
>>
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>>751143439
>I don't care for your copyrights,
>Now pay money for my slop game SAARRRRR
>>
>>751143418
God I wish people did that, it irritates me with how lazy people can be using AI and expecting a one-and-done when it's not hard to do what you say. Hell you can even do spot img2img in a lot of workflows, no excuses.
>>
>>751143454
>Idea guys want to be seen as unique visionaries without the actual effort put in.
I think you're just projecting because...
how do you prove this?
what do you base this off of?

you yourself, in that very post, contradict yourself: kojima made MGS himself (well, with a team), yet you yourself call him an idea guy
do you not see the cognitive dissonance here?
>>
>>751143507
>money
who said anything about money, why do you always have to go back to talking about your kike concepts and your retardation, holy fucking
show flag, you fucking kike
>>
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>>751143418
If only lazy AI pajeets would do that, the feedback for AI slop would've been better. But they're so fucking lazy they don't even bother doing that.
>>
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game is too hard
>>
>>751143549
>yet you yourself call him an idea guy
Kojima is a game developer, not an "ideas guy".
>>
>>751143624
>MINDsweeper
>>
>>751143617
>AI will take over the industry its over for you luddites.
How does the AI do that if AI products don't make money?
>>
>>751142985
Same gen
>>
>>751143513
believe it or not some slopers don't even know how to add text an image without promting it.
>>
>>751131442
>enemy AI runs straight into player
>running into player kills enemy
It's perfect for modern players.
>>
>>751143549
>what do you base this off of?
All the years of idea guys whining, then finally having these incredible tools and nothing to show for it, for one.
>>
>>751143691
I completely agree, but that wasn't my point :^)
>>
>>751143850
Whoops wrong thread
>>
>>751143898
>nothing to show for it
it's been two months, though
>>
>>751143227
>>751143454
Why are you talking about "idea guys"? It's irrelevant to what I said. Not all dreamers are idea guys; some of them never make their dream games because, as I stated, it requires corporate power to execute them. It's like you missed that part completely.
>>
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>>751143743
>>
>>751143624
Okay but make it an anime girl.
>>
>>751143054
I don't see how this makes sense at all, besides that it's an obvious money grab that looks desperate and embarrassing. Creating "derivative works" from the songs how?
>>
>>751140572
Yup. This is the AI economy of the future. There's no need to buy anything since I can one-prompt the game for 20 bucks. What exists is resellers. I don't want to pay all the 20 bucks, so I get a resold ai game for 2 bucks when passing by the supermarket. If the game was prompted for 100-200 bucks? Well, the price increases to 5 bucks. Simple as. It's econ101.
>>
>>751137370
>You can't just throw them around like an unlimited resource
that's why we use UE5 saar
>>
>>751128134
>I don't understand 3d modelling, AI can do it for me instead
>but I'm really mad when confronted with that fact
>>
>>751145751
>I can one-prompt the game for 20 bucks
Maybe if the game is 30 years old or some shit indie.
>>
>>751131215
>performative fake-retro graphics
NGMI
>>
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>>751143743
>>
>>751146049
>performative
?
>fake
?

it's digital anon
everything is fake, nothing is real
>>
>>751145959
Then the supermarket can go and make a separate /retro game/ section where they sell 2-buck games. But say I want PS1-PS2. Since it's 100 bucks to get a big sub, the price might go up and it's 5-8 bucks. The market takes care of it.
>>
>>751136173
>tranny
>all-in on AIslop tools
checks out
>>
>>751137284
>there is going to be an opus 6.0 one day
>and an opus 7.0 one day
lmao if you think the average consumer is going to even be allowed access to them, the way things are going
>>
>>751146484
>implying it's not going to break out
>>
>>751146232
Yes, all games will go down in value. The only games that will stay $50+ will be the ones that are genuinely still difficult to make and support, like massive online games or just genuinely detailed games.
>>
>>751146484
>the world will end in 2012
you're too young to realize how stupid you sound, but we've dealt with your kind before anon, don't worry about it
>>
>>751137105
Nigga WHAT are you talking about?
Tools of the trade? Getting left behind?
We aren't talking about industrial software that needs to be built with maximum efficiency for the lowest amount of money. We're talking about video games. The only way to get "left behind" is to make boring games that are nothing more than products (hint: that's what games slopped out with AI are).
AI niggers can't stop talking about things as if they were exchangeable, worthless products, and it says more about them and their lack of taste than anything else.
>>
>>751147045
>slop slop slop
the slop existed before the AI, you do not play video games, you do not care, stupid retard
AI is a tool, nothing more, keep screeching and keep coping
>>
>>751133849
>This geometry doesn't have the edgeloop structure suitable for animation.
Then decrease the number of polygons, you mongoloid. Your topology determine your animations.
>>
>>751147142
Nice lack of any point to your post. Eat lead
>>
>>751134696
I like it. AI is too obvious, but maybe if you remove girl in the front row it would be less noticeable
>>
>>751128341
If you don't understand why making quads is default you clearly never used 3D modelling software. Try to subdivide a model that has mixed tris and quads and see what happens. You either go full tris or go full quads. Making tris fucking sucks and only matters when you go for extreme low poly.
>>
>>751147361
et tu brutus
>>
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>>751143743
>>
>>751137120
>>751135387
Perhaps Anon thought that since faces are symmetric you could just model one half and have blender copy it and somehow save on resources or something
>>
>>751135824
5000 it's too much. Tbh
>>
>>751132293
>proompting is a skill after all
Let me blow your mind.
"Cloud, come up with the ideal prompt to get Claude to make the game Driver 2 from scratch in Unity"
>>
>>751127818
>Perfect topology
Now that is a stretch
>>
>>751138485
Tbf Claude can create something like it, if you show him a few examples
>>
>>751136613
>all this random shit with absolutely no cohesion
this shit by far annoys me the most
>>
>>751136613
>>751148000
>random schizoing after seeing one short video of a game
there's nothing incoherent here, you're just being a little bitch and/or too retarded to connect the dots yourself
you wouldn't place any other game to such high standards, you don't watch a random dev Q&A for the next game of your favorite series and think in such a way, because you can, hopefully, use your gray matter and think to yourself 'okay, I wonder what will happen next', instead you're stuck on 'omg is that a gun?! why is there a gun, and dragons??!!! but why??!!'

brown people are so weird idk
>>
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>>751147375
that's the magic of it, you can just... iterate
it seems to be a concept that's impossible for the luddite to understand though, they see X and they can't imagine the very idea of removing one of the halves and replacing it

>think of an apple.png
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Is this the thread? Cool.

Long story short: I vibeslopped a custom 3D engine that resembles the PS2 but with extended capabilities so you can make more modern shit. Still in alpha, but its advanced enough to make some demos.

I vibeslopped a demo for my engine based in motorstorm and twisted metal, and this is the result.
>>
>>751127818
would rather wait the extra 3-5 years for ai to be perfected to a point where I can invest all my time on creating things without being a jeet prompter or codecel
>>
>>751139225
Those are vertices, not polygons.
Topology matters even more in low poly since you have way less to work with while working towards deformations.
>>
>He uses paid cloud AI instead of free local AI
HAHAHAHAHAHAHAHA
>>
>>751142821
It's truly funny how all AI has done is show just how fucking dogshit Idea Guys big ideas actually are.
>>
>>751148451
yeah whatever you say man.

>'omg is that a gun?! why is there a gun, and dragons??!!! but why??!!'
is this not a valid question? there's a reason most games are based around one sole idea and then themed around it. otherwise you just get lost in a mix of things without it actually turning into a "game" with a goal. i didn't say it was bad or that you should stop either, it's just that personally i think it's aimless development.

>you're just being a little bitch and/or too retarded to connect the dots yourself
>brown people are so weird idk
great. you sound like a fucking schizo, man

>you wouldn't place any other game to such high standards
yes. i would. you have to ask yourself if what your making can even be considered a game. this is also an important question to ask.
t. also working on a game
>>
>>751150073
>yeah whatever you say man.
>>
>>751150073
fantasy with gun was high guard
>>
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>>751150142
you ain't beating the schizo allegations i tell you hwat

>>751150397
the weird hero shooter game?
>>
>>751150548
>yeah whatever you say man.
>>
>>751149737
People with good ideas are usually working and in relationships. They haven't had time to really explore AI yet. But zoomers are also a bunch of asexual retards, so I'm not holding my breath.
>>
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>>751150073
>is this not a valid question?
no.
>>
>>751150874
please do not entertain the jeet
if he can't even realize how backwards his line of thinking is, then you mustn't try feeding his imagination with obvious examples
>>
Mixamo is really pissing me off, just deforms the shit out of my models. Anyone know any good alternatives?
>>
>>751132158
Neither could Zun.
>>
We must do everything we can to ensure half the catalog is Claude advertising in advance of their incredibly exciting and honest IPO
>>
>>751148787
looks really cool, reminds me of FUMES
>>
>>751151919
>2 claude threads
>17 gooner threads
>7 eceleb threads
>12 twitter threads
shut the fuck up you disingenuous bitch
>>
>>751141816
Can someone answer this question if they know? I also want to know the answer. Because it is very annoying how it always adds it's own bs I didn't ask for
>>
>>751141816
>>751152504
You need to be more specific. What "bs" is it adding? Can you give an example?
>>
It’s always so entertaining to read the posts in these threads from the luddites trying to shit on AI. Year after year they have to keep moving the goalposts for their “AI can’t do…” examples.

Just because 100 million Indians are churning out garbage with entry level tools doesn’t mean that AI is incapable of doing some amazing things.
>>
>>751152504
Did you try adding NO MISTAKES?
>>
>>751147045
You're wrong. A game is not automatically slop because of AI use. It depends entirely on the dev and effort put in to make a quality game.
>>
>>751152831
AI itself isn't actually capable of anything. It's a tool, like a gun. Remember the saying "guns don't kill people, people kill people"? This applies to AI, too. All the slop we're seeing isn't made by AI, it's made by retards prompting AI. AI can also be used intelligently, which typically means for internal tooling only.
>>
>>751152698
Game mechanics I didn't mention, in-game lore text I didn't ask for.
>>751153013
No
>>
>>751153416
I guess that's why leftists seethe uncontrollably at AI like they do about guns. They are deeply disturbed sub humans who can't separate inanimate objects or technology from people.
>>
>>751141816
Claude has an ego and will outright tell you that it's not going to listen to you.
>>
>>751153645
Yup. They're as retarded as the retards producing unfunny, low-effort slop with AI and spamming it everywhere online. Maybe they have one or two IQ points higher than those people, since they're not doing it themselves.
>>
>>751153572
I complained about him adding stupid tips once and he never did again
>>
>>751153572
>Game mechanics I didn't mention, in-game lore text I didn't ask for.
Check your CLAUDE.md or AGENTS.md file. Sounds like something is leaking into context that you're not aware of.
>>
reminder the saturn used quads and it drove devs mad because it was kinda retarded to work with even if its objectively speaking technologically superior given the hardware
>>
>>751141816
we said that prompt engineering is a skill
>>
>Cha, Chapgbt... how do I become a millioinaire in 30 days?
<Get a job
>Bruhh
>Chabgpt, how do I become millionaire without getting a job?
>>
>>751127818
One, I am. Two, I targeted PS1/N64 graphics because Claude isn't as good at models and textures as ChatGPT, but I have a Claude subscription. Claude's shitty models are a perfect fit. I am considering getting paid ChatGPT for a month next February once the game is done and having it do a once-over of everything to just clean it up and unify it.
>>
>>751154251
a month ago I tried really hard making a 3d model with chatgpt it was shit.
>>
>>751151840
Zun is one of the lucky people to have charming bad art instead of bad art that is just bad. He also has a fairly good sense of character design, which probably matters more than anything.
>>
I will never pay for an AI made game.
>>
>"BRO AI CAN DO THAT"
>not a single link
if it was possible the usual suspects would be flooding the thread to "own (You)"
>>
>>751138613
He is retarded but he's not entirely wrong.
Nothing to do with AI, don't give a fuck about something doing work for me. Solely talking topology here.
Good clean topology is 100% needed for realistic animations. For PS1 tier animations though it's not as hard a requirement since the methods for animation are different.
You use the limb split method(each part of a limb is it's own shape and nothing is actually connected) you can have unmatching topology and still have good animations since you're not really deforming anything. It's all solid blocks.
If you do merge your joints together and have imperfect topology but are low poly enough the topology folding in on itself won't be nearly as visible and still look good since you aren't trying to get perfect no clipping animations. Just clear ones that are clean enough from most angles. However you won't be able to do realistic animations with it. It'll look trashy and cheap.
>>
>>751154251
If you can afford it, get Tripo Pro ($20/month), use it to generate meshes (it helps to have multi-angle image references), bring them into Blender, and have Claude retopologize them while maintaining the original shape, fix up issues, and add sockets and other things you'll need. Claude is surprisingly good at this and this workflow is going pretty well for me lately. Tripo isn't perfect but it's great for the majority of things.
>>
>>751154945
>Claude is surprisingly good at this and this workflow
I actually did notice that. It was able to clean up and rig up a model I got off itch.io. Like if you provide Claude with something it can work with it, but "straight generate from a prompt and a drawing I made and took a picture of with my phone" it isn't good at yet. Or maybe my prompts are terrible; hard to say.
>>
>>751154251
don't trust twitter, gpt is just as shit as claude for 3D models, the only point gpt has on codex is its ability to make images (which then you can use to feed the 3D modeler), which is very important mind you, but you can very much just get a 8$ gpt sub and that'll most likely be more than enough for all your image needs
>>
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>>751154725
you already have
>>
>>751128341
*whoop whoop* retard retard
>>
>>751154832
it's a Tripo3D update. There.
https://www.tripo3d.ai/blog/tripo-p2-0-preview
>>
>>751141816
Post your prompts and the results. You won't, pussy.
>>
luddites SEETHING more EVERY day
lmao
>>
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>>751127818
needs less polygons
>>
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I'll never understand how people with zero creative thoughts in their head want to become creators. The whole process is meant to be self-expression, but you have nothing to say.
>>
>>751156905
envy doesn't require creativity
>>
>Opus 5.5 triggers a revolution for gamers everywhere
>One month later
>...I am.... forgotten.....

Seriously, what went wrong?
>>
>>751156905
I'll never understand them or people who look at AI and don't get excited over its potential in their creative projects. Two sides of the same coin, from what I can tell.
>>
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meh. clod is alright i guess. i cuckcoded a very basic .asi script mod for the most recent version of GTA 4 and it worked first try. i have a free account so i ran out of tokens after though.
for the anons that dont know, GTA 4 kind of always had dogshit support for script mods, because the PC version got constant updates over the years, constantly changing the inner addresses of the memory. you need these memory addresses so scripts can do stuff like add player money, spawn NPCs, use built in game logic to do things, scripting your own things (think what trainer mods can do basically).
this means the most recent patch of GTA 4 scripthook has very little documentation, and all the script mods made before 2020 do not work, and there’s very few guys that made scriptmods to support the most recent patch.
i just pointed it to some old documentation, pointed it at script mods that work on most recent patch (fusionfix github) and uploaded my gtaIV.exe, and it read all those addresses. then i just described what i want which was a basic script but it got all the logic i wanted.
still dont like the fact that ram is now x900 more expensive but hey jews are gonna jew.
>>
>>751147045
Anon is right.

Everyone seems to think every company in the world is a "For Profit" endeavor. If you defined your videogame company as a foundation "To promote artwork" you have a legal argument against any sort of "optimization" the market demands. Creative domains will have to market themselves as art ateliers if they want to stay competent in the sea of slop.

Art as a market indeed exists and it exists outside the laws of supply and demand.
>>
>>751157339
Sorry man playing switch 2 games on my pc rn all thanks to claude
>>
>>751157603
Then you're only allowed to make government-approved safeslop
>>
>>751157525
If you get excited for slop potential in your creative projects I don't want your creative projects to see the light of day
>>
>>751141816
https://trbcodex.net/
here some examples
>>
>>751157759
Well a new type of legal partnership will have to be pushed and it needs to start somewhere because clearly there are groups of people who don't want to be pushed by grifters who want to stick together. AI is a massive productivity tool for industries, this only remarks the difference between industry and art.

Just ask yourself whether a japanese katana can be called as such if it weren't made in the traditional ways and instead just mass cast like a kitchen knife. Even now machinery is used for authorized replicas but that will also be judged at the time of appraisal. Are Katanas made to satisfy demand and supply? No. Games will have to take a similar approach.
>>
>>751128134
Holy shit how did they even do that
>>
>>751158096
It's not about that really its more about the work that had to do before that can be automated now, for example I've had a working game engine that I made the mistake of coding in Linux for years, I love it to bits but shit can't run in windows and then it became a nightmare to try and port so I e been delaying the pain for years now last week I gave up and paid the 20bux and got it compiling on windows no problem in like 2 days so now I'm an finally not make a game.
This got me thinking that I wanna program a Dreamcast game in said engine and then have Claude port it so I can sell it, it's about only doing the effort you want to do not the boring parts, I guess the boring parts might be art or coding for others but that's the best part for me
>>
>>751158493
The boring parts build character and investment, you can't by definition be proud and passionate about something you shit out in a couples of weeks vs something that you pour years of your life into
>>
>>751158096
You just have no creativity if you don't look at machine learning technology as having any potential. Even David Lynch saw it and he was a literal boomer (almost silent gen even), why the fuck can't you?
>>
>>751158590
Nigger try telling that to the fucker who decided that mingws package are just not supported for windows 32bits anymore and you can't get them anywhere in the fucking internet only through criss compilation using fucking debian buster(which also has frozen their archives effectively breaking your install if you dare to run update) there's no fucking pride or character in that that's fucking janny tier work.
Am just glad I don't have to touch that steaming pile of shit and can concentrate in writing my own stuff
>>
>>751158703
You just don't have enough years behind you if you can look at machine learning and see anything about impending doom, basically every big tech "advancement" in the last 50 years only made life worse and more miserable for the average person, surely ML will be the exception, right
>>
>>751158590
Anon is right in that nobody is forced to be doing the boring parts. From here on out a game will have to be legally defined whether the sculpting has to be done by hand, music and concepts have to be done by hand if it should be sold as artwork. I don't see the point in coding the entire shit yourself, coding has always been assumed to be done with the purpose of efficiency and such. Programmers should be worried about whether their new AI tools are coding right and they should advance the technology in that direction, for starters by creating appropriate nomenclatures.
>>
>>751158839
It's not that I don't have enough; you have too many. You're old and see the new generation coming that marks you for the expiration pile. Happens every generation to those who don't really know what's going on around them.
>>
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>>751158839
This is a purely emotional argument
I can fully create every game I’ve ever wanted to make, this ain’t making me miserable, but I also wouldn’t rely on my happiness to defend AI.
>>
>>751150874
>no.
yes. you don't ask why a gun is in monster hunter because it's themed around the concept of hunting, and guns fit that just fine. it wouldn't even matter if that game was just big rubber mallets, because it would still server a purpose in the game's basic system.
>hunting monsters
>need a weapon
>gun works
my point wasn't complicated and somehow you missed it
>>
>>751140290
holy shit, this retard is Guy? wasn't he obsessed with john K?
>>
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I got this helm with Claude
>>
>>751158590
>The boring parts build character and investment
No, they don't. You suffer from Stockholm syndrome and have convinced yourself of this bullshit to cope. What really builds character is overcoming challenges, not doing stupid, repetitive shit that an unfeeling machine should be doing.
>>
>>751159038
>>751159047
You simply have never experienced how good life used to be, and never will

Don't worry, this hellscape we're living in right now will seem like paradise when things start getting worse exponentially and you'll know through the contrast at least relatively
>>
>>751159274
Good morning saar
>>
>>751159326
I'm in my mid 30's and I read and study history and art much more than the average person in their 30's, so no. You're just old and no longer have the vitality needed to turn new technology into a tool of your ambitions.
>>
>>751159384
I'm an old stock white American, retard. Cope harder.
>>
>>751147142
>the slop existed before the AI
No shit, pre-AI the good:slop ratio was around 10:90. With the advent of AI has this ratio changed and in which way?
Free hint, there's multitudes more slop but the same number of good what does this mean?
>>
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>>751159649
and?
why do you care if there's 800 instead of 400 slop games on steam releasing every week?
you're not playing them you retard, you don't even look or care about them, the sloppa is all low effort 'needle in a haystack' garbage, why the fuck do you care about these games?
you don't, that's the point, you're just whining like a little bitch because it's that time of the month

I don't give a fuck if there's 1600 or even 160000 games releasing on steam every week, if out of those 159600 new games, there's 2 that are worth playing; that's fine with me, because that's what I want, games, good games, you can piss and shit yourself and whine about artists starving all the fuck you want you stupid retard, not my problem, video games is what I want
>>
>>751159403
Bruh, you study history and art. You're defending a tool that has eroded and buried the matter of your study in a heap of trash. If the main trade of a historian was writing secondary sources for other people to read, AI has saturated and extinguished that demand. If technology used to be a tool for researching leads on primary sources, now the sea of secondary generative misinformation has hidden those leads further.

AI has made the work of people in specialised semantic fields more difficult. The only people that can reasonably benefit from it is industry, but the shit is making ripples and interfering every other field.
>>
>>751159967
Because it makes finding the actually good games harder
>>
>you have to suffer like myself
Talked like a true boomer.
That's why we humans invent machines, to not suffer through boring bullshit you dumbass.
>>
>>751160141
Entire generations of people will never know what it's like to have a stable job, a marriage, kids, a future, a retirement, a safe country, a dignified life

But it's all okay because you can watch brainrot on your phone and play slop while you take a shit, what an improvement
>>
>>751160127
We'll just build tools to collate the shit from the good
>>
>>751159967
>I don't give a fuck if there's 1600 or even 160000 games releasing on steam every week, if out of those 159600 new games, there's 2 that are worth playing; that's fine with me
How would you find them?
>>
>>751129807
Kinda sounds like you're saying NOT to use AI sloppa
>>
>>751128134
wha da waAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
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>>751129970
>"making" AI shart is "fun"
>>
>>751159269
you plan on porting it to skyrim?
>>
>>751159967
Also the slop makers will get tired and stop once they realize no one buys their games. It's always going to be just the top 1% elite games that sell. And now and in future many of those games will use AI tools and reach that peak. The tool is not the problem, subhumans are. Creative humans will create art with any tool.
>>
>>751160345
Funny how the tools used to separate the shit from the good with all the previous technology resulted in fuck all, but surely AI will be the exception!
>>
>>751160434
No, since I hate Skyrim. Its for Oblivion Remastered.
>>
>>751157530
Ok?
Why do claudefags always type like this, like they're trying to sell it to you? Did we really need all that snca?
>>
>>751159967
Are you retarded? More slop means the stores get flooded. If the stores are flooded with slop then it makes finding good games even harder. This is of course, provided there's no appropriate tagging system so you can filter out the games you don't want. However this only works on SOME of the slop, to filter the new obscene amount of AI slop we need an appropriate tag. Problem is the AI sloppers don't like using the tag so finding good games is even harder.
>>
>>751160483
What are you talking about? Steam algo has worked flawlessly to bury slop
>>
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>>751160127
no, you're just technologically illiterate and unable to get on with the times, the fact that you even claim that you're looking at daily releases shows how fucking retarded you are, who the fuck does that
fucking monkey

>>751160298
>entire generations of people will never know what it's like to hunt their first game, skin it, butcher it and cook it
m o n k e y

>>751160725
>no argument but I must screech, this is what I was told to be mad about this month

>>751160359
>
how do you ever?
how were you doing it until now?
what do you think will change, exactly?
if your friends recommend you games; are they indians?
will they recommend you slop?
is it an eceleb you watch? Is he playing slop?

fake non-issue that somehow you faggots caught from social media or something, holy shit
the /v/eddit effect

>>751160447
precisely, people that are attracted by profits will realize that there's no profits to be made and will fuck off, the wave of slop is a short timed disease and most things will balance themselves out and/or we'll invent tools to get around any inconveniences because we're white people and we can adapt
well some of us are white at least, idk, not too sure about the average poster ITT
>>
>>751160673
Because they are.
>For just $20/month I had clad make this thing that barely works.
How is it any different from some gym replacement machine thing that ONLY COSTS 39.99 (plus p+h)?
Promises of incredible gains with minimal work always means there's a catch.
>>
>>751160118
>You're defending a tool that has eroded and buried the matter of your study in a heap of trash
lol. Drop the hysterical hyperbole, it's not interesting and won't work on me.

>AI has made the work of people in specialised semantic fields more difficult
Maybe some, but only while it's made the work of others easier. Whether you want to acknowledge that or not is not my problem.

>The only people that can reasonably benefit from it is industry
No. Machine learning has a broad range of uses. It's also been the whole point of computer science, since inception.
>>
>>751160882
He said he made it for free but I just don't get why he didn't just condense it into 'I had claude make a GTA 4 asi script for me one time".
>>
>>751160806
>ad hominem
The pinnacle of rational argumentation
>>
>>751160912
Drop the larp buddy
>>
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>>751160986
[monkey noises]
>>
>>751161035
What larp, retard? Who do you think I'm larping as?

Try saying something meaningful, you haven't yet.
>>
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i tried porting Corruption of Champions into Skyrim but claude refused to proceed once it read the lewd parts of CoC
>>
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>>751159254
Where is ren and Stimpy in this discussion
This >>751159047 is a mecha sci-fi series, not a cartoon
>>751159326
I’m fine with time moving on
>>751160425
You realize you’re insulting yourself as making shit right?
Unless you’re gonna pretend “I have great game ideas but I’d rather never make them for the rest of my life than have them made by AI, since they would magically become slop ideas”
>>
>>751161068
good morning saar
>>
>>751160979
Yes, but then he added the part that makes it an ad.
>But then I ran out of tokens
You're meant to see this and combine it with all the people talking about paying for a subscription and go
>Wow, if you can do all that for free then you can do EVEN MORE for just $20/month
or
>Ok but if something went wrong you'd need to fix it right? Oh, you can get more tokens by paying for a subscription, Maybe I should skip the free stage and go straight to the subscription.
You know the Simpsons bit about advertising to get people to join the navy, it's all 3 of those being used.
https://www.youtube.com/watch?v=roswPPr2t3U
>>
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2.48 MB WEBM
reminder that this is how our resident schizo's game plays. say something nice about it!
>>
>>751161224
He should add a semen meter and fingerless gloves meter. And ten more pop ups. Oh and a random rhythm game.
>>
>>751161224
Where's the fingerless glove meter tho
>>
>>751161224
looks pretty good for a phone game ngl
>>
>>751149625
there's a sucker born every minute, and there's been many more minutes since before this one
>>
>>751160673
Maybe to counteract the retards who get their ideas about AI from gay people on discord.
>>751160882
So you don’t know how the game creation works?

All AI haters can’t pool together $20 to see how good it is at making games and upload it to YouTube?
If you can’t find that video for free it’s entirely the fault of how mindless your side is.
>>751161203
You’re just being a faggot who enjoys inventing rules that can’t be won to screw over your enemies.
>>751161224
>>751161284
>>751161347
This dude has been samefagging since 2020 and never has anything new or experiential to say.
>>
>>751161431
>>751149625
I don't get why local AI shills keep acting like they're any better when it's the cloud Ai tards that have any actual projects. Every single time that I hear of some bullshit being made, it's cause of Claude or whatever.
>>
>>751127818
I am currently and need to do models next.
Could you tell me what this is and how I can use it?
Good models aren't really Opus' specialty.
>>
>>751161514
It's because it's not quite there yet, in like 2 years we'll get opus tier and that's basically all you need
>>
>>751161514
Claude playing pokemon got people who otherwise don't care about these algorithms to engage with Claude. So they try out stuff they wanted to see happen.

Instead of just ideamaxxing like the rest of these guys do.
>>
>>751161514
It's being used for actually useful things for individuals, but cucks will have to suckle on corporate dick to get a taste of productiveness and creativity, hoping that Jews don't cut off the tap
>>
>>751161640
>>751135824
this is your best bet right now
>free
yeah good luck with that

>what's in the OP
same as tripo but chinese and worse >>>hyper3d.ai
>>
>>751161783
where does your internet come from?
what about your electricity?
what about your water?
what if... they turned off the tap?

do you ever think about what you're about to say before posting in here?
or is it all just emotionally charged drivel and whatever comes through your mind at that moment?
>>
>>751128101
why even get out of bed
>>
>>751161692
>We'll run a data center level model on our computers in 2 more weeks bro, trust.
Sure and graphics will stop stagnating and somehow improve infinitely instead of inventing cope shit like fake frames and raytracing. I don't get it. How do you figure that a model that requires data centers would somehow run locally in your computer?
>>751161783
Like what? I've yet to see it and I'm not even trying to argue in bad faith here, I've genuinely never seen it. Most of the stuff I've seen is downstream of cloud bullshit.
>>
>>751161783
2 more weeks
>>
>>751161956
And yes, I do realize that a big reason why these models even require data centers to begin with is because of the amount of people using them. But that begs the question. Does that really make the infrastructure required to run it for just one guy actually reachable for that one guy? That I do not know.
>>
>>751161956
>How do you figure that a model that requires data centers would somehow run locally in your computer?
because, once upon a time, a computer that had the performances of my current machine was in fact the size of a building

it was decades ago, mind you, and the idea that it'll get that good that fast is unrealistic due to the fact we've gone through a lot of the 'easy' part of getting local models to be good and improve and now what comes next is the hard part, but still, a current local model is about on par with frontier models from 3 years ago
not on every point, not all the time, but that's a reference point people like making
>>
>>>/g/110269527
>>
Jews tried HARD to stifle local AI models by artificially inflating the price of hardware for their datacenters (we gotta beat CHINA)
>>
>>751162150
The answer is probably, "Yes but at a significant investment." There's probably some curve that describes the optimal cost per user plotted against the number of users if you want to break even on gpu cost for a given set of tasks or whatever. Below the curve, you go broke or can't complete the task, above you're giving profit to some asshole.
>>
>>751132620
People literally got paid for SEO though so that is a skill
>>
No they can't, I've been messing around with models like trellis and they fucking suck, they aren't even near to good generations unlike txt2img models
>>
>>751162165
I wonder if any building-sized computer ever reached the performance of good modern gaming desktop. Massively parallel server-based supercomputers don't count. The building-sized computers topped out at, like, an iphone 5 (pulling this completely out of my ass).
>>
>>751162321
Just wait until individual corporations realize they can invest into their OWN data centers right now that will pay for themselves and prevent parent service security breach cuckholdry
>>
>>751162165
I get that, but I feel like there's a bunch of physical bottlenecks that people would have to figure out in order to actually have computers be that good. This, I mostly figure because of the graphics comparison, except instead of improvement over decades it was over the span of a few years. But also because of how silicon works.
I admit I don't know for sure. But I just find it hard to believe, Because the comparison to computers is distinct. Computers were just that, computers. No tech advancements beforehand there. Right now, we are living in a time where we're riding off all the tech advancements computers already had. Which means there's less to actually innovate on.
>>
>>751162420
Trellis sucks. Tripo P2.0 with Astra/Claude + Blender MCP + Unreal MCP is getting pretty damn deadly, though.
>>
>>751143054
>sueing someone is the same as winning a suit
That's like saying you are a nigger because I called you a nigger, making a claim doesn't just destroy burden of proof.
>>
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>>751143743
>>
>>751161105
@grok, counter this guys post for me make no mistake
>>
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>>751162436
>gaming desktop
of course not, but that's mostly due to architectural differences; video cards didn't exist then, because, well, you didn't have to do any 3D, it was all just bytes and 0s and 1s
but also; no, of course not, the average smartphone completely mogs anything that released before 2000s, let alone a modern gaming rig, I was mostly making a point, because it's also pretty hard to make a real comparison (since, well, it's not like they were running windows on these things, and most of them were made to calculate very very specific things like the trajectories of rockets/missiles, and then fuel costs and the mass changes from how much fuel was expelled, yadda yadda)

>>751162480
well, yeah, there is a physical limit, we just don't know what it is yet because there's new and different optimizations that are found all the time
LLMs are also gauged on several, very different planes of performances because it's not 'just' how smart it is, but also the quality of retention of the data, and then the context size, and then how efficient it is at keeping that context, and now we compact it too, and we even cache context, and now qwen 4 is (promising) to allow you to use not just your VRAM but the rest of your PC (ssd storage included) as extra boosts, so you might not need 500gb of VRAM anymore but 24GB for the 'experts' of that model and then 476gb of free NVME space, etc etc
the field is just too young and 'nobody knows' is the real answer, so you're right to be skeptic about it because bullshit goes both ways

but I personally don't think we're nearly as close to the physical limit as we think we might be
>>
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>>751128134
Holy shit..Mario if he a black circle around him...
>>
>>751134696
too much everything
>>
>>751162519
I was talking about local solutions
>>
>>751162915
I just want to see someone hyper-optimize something for modern hardware the way it used to be done but can't really be done manually because codebases are so large and processes so complicated that you really can only deal with them at a high level. LLMs are supposed to change that, right? So there's basically no excuse to have ass performance anymore. MS Paint takes half a second to load and I can see it drawing itself to the screen or whatever. On 95, it just appeared, instantly.

I want performance back already.
>>
>>751161506
You could always show some new gameplay clips to shut him down you know
>>
>>751163224
I 100000% agree with you, and it is indeed one of the things I hope that AI will fix, and we've already seen it with the smart TV bullshit that already happened this last month
>oh wow wait, my TV is actually not a slow ass piece of shit and it was just bloated software?
I can't fucking wait to see what AI will be able to do in 2 years, I can't fucking wait to be delivered from windows
>>
>>751163224
LLMs change that.. for the worse, the vibecoding mantra is that you don't care what's under the hood as long as it works, that's how W11 suddenly needs 10GB+ RAM just to work
>>
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>can now generate PS2 characters
>quadrilateral topology
>>
>>751163348
don't get my hopes up. I want modern, time-wasting bloated software to be done away with already
>>
>>751143109
I never said people don't dream anymore, so the premise of your entire post is wrong. I think the whole premise of your post is actually a strawman now that I look at it. You seem to be conflating "dream game" with some sort of revolutionary Einsteinian idea that if only they had the tools to do so they could move gaming forward. It's actually just some autist that gets exposed to something, anything really, and they are motivated to make a game. You even seem to be lowering the bar for "dream game" to mean any retard's "but what if like x but y and z" and glue it onto AAA slop as some sort of self-supporting argument, which is the same logic I poked at before. That's not a dream game, it's a cope game that should be filtered.
>>
>>751127929
>>751130236
Just ask Grok, man.
>>
>>751161956
They need data centers to serve the user load not just a single instance so the actual model load should be far less, if we get some sort of 3d dram then you could be seeing like terabyte chips go for like $8, you know just like how it is today it's unironically cheaper to get a 2gbit ajá 256MB dram than it is to get a 32mb sdram on jlcpcb so am going by that metric. Like when you buy flash too nowadays it's even more expensive to get the older stuff that runs slower and has less storage
>>
>>751163224
Bro, the 2 trillion dollar superintelligence running on billioms of dollars of hardware can't even remember things it said 5 minutes ago and constantly needs reminding like a special ed kid, don't get your hopes up, it's just another jewish money laundering op designed to fuck over regular people.
>>
>>751138485
>AI did solve
assets and code was never difficult making the game was always the hard part
none of these fansloppers will ever make anything because they give up after 5 minutes of something being difficult



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