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Explain to me why forever will last when SoD didn't
>>
>>751169208
It wont. Forever severs will be offline within 3 years, screencap this post
>>
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>>751169208
It won't, it has even less content than SoD
>>
>>751169208
it won't lol, this is sod 2.0
>>
>>751169438
>sod 2.0
>barely any new abilities
>no new class playstyles
>>
>>751169514
right, sorry, sod 0.5 is more like it.
>>
>>751169208
i think forever will die even faster if blizzard doesn't fix the sharding issues quickly
>>
>>751169208
SoD wasn't Classic+, simple as
>>
Same IP on 4 different posts...
>>
>>751169598
Classic andy cope
>>
>>751169208
not capped at 30 and no meme shit like lvl 30 raids and runes
>>
>>751169598
IP counter is gone, Blizzshill
>>
>everyone is actually in game playing
>anti-shill threads have zero activity now
you love to see it
>>
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>>751169765
>>everyone is actually in game playing
>>
>>751169316
i 100%ed elwynn two days ago and i couldnt tell you what a single new quest was

wheres the fuckin plus, i was promised classic plus.
>>
>>751169815
You just got #SHARDED
>>
sad to see the malding spergs lose another battle as wow forever has been the most successful launch in any version of wow ever released
>>
>>751169208
SoD was a glorified testing ground for Forever that was always going to be abandoned.
>>
>>751169208
I think people are more convinced that Forever is the classic+ they always wanted and dreamed of despite it probably eventually ending up more like retail than SoD. this will give it more life for a longer period of time until people realize blizzard can't actually make classic style content again, then they will unsub and delude themselves that the next iteration of classic will be the REAL classic +.
>>
>>751169208
new good
>>
>>751169880
>i 100%ed elwynn two days ago and i couldnt tell you what a single new quest was
I've seen 1 single new quest in Darkshore.
>>
>>751169880
You're asking for classic 2.0, what you're describing is classic+ the same old but more of it would make the new stuff indistinguishable from the old.
>>
>>751169316
>16 new quests in durotar
>pick more apples
>pick up troll idols
>pick up kul'tiras weapons
>pick up more bullshit

only memorable new quest is the mini water giant in the top-right corner by skull rock
>>
>>751169880
I did dun morogh, there were a handful of new quests but none of them were particularly interesting. a couple of them were even just outright poorly designed. like this one had me collecting firewood and the nodes were so sparse and slow to spawn, it's like they just read that classic quests were supposed to be tedious and purposefully made it a pain in the ass. for the most part they were just generic "kill x mobs" type of quests that you would barely be able to tell are new if you weren't paying attention, which like...is fine, but is that all it's gonna be? is that enough to warrant this "classic+"?
>>
>>751169316
There was new quests in Westfall?
>>
>people pretending not to notice the new quests
Unless you genuinely haven't played since vanilla launch, then you have no excuse.
>>
>>751170872
Feels like there were more new quests in SoD desu.
>>
>lvl 38
>50g
>mount is 110
ACKK
>>
>>751170102
Doesn't matter if it's dead in two months anyway.
>>
>>751171007
I'm sitting at 30g at lv 36. Making me think I should have gone warlock or paladin as a first character
>>
>>751170921
definitely not, but it is probably true that the SoD quests stood out more because they were designed to be a bit more interesting. Forever does have quite a few new quests but as another anon said they're designed to be indistinguishable from the base game, so unless you're super familiar with the classic quests, you might not even notice them.

and I get that design decision, of course the new content should feel authentic to the game. but I don't really get the purpose of scattering them in the low level zones which are already quite well placed. I want new quests to add meaningful flavour to the world, or to flesh out areas that were underutilized. not 10 extra "collect boar ass" quests in zones that pretty much already had perfect flow. or cool, longer quest chains with big payoff - which classic had its share of too, it wasn't all collecting boar asses. it's like the devs just have a superficial understanding of what classic was.
>>
>>751171007
Lvl 34 at 34g and I haven't bought spells since 30.
It's gonna be painful, I need to find a spot to grind raw gold
>>
>>751169208
Because WoW players are cultists
There is nothing the game does that another game doesn't do better, except maybe that it takes almost no skill
There's a reason why even people with one arm or legally blind people can do high-end raids, the game is piss easy and some people need that
>>
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>>751169815
i just walked into ironforge just now
>>
>>751171235
>Forever does have quite a few new quests but as another anon said they're designed to be indistinguishable from the base game, so unless you're super familiar with the classic quests, you might not even notice them.
I'm familiar with the base game and I've noticed barely any, because there are barely any.
>>
Are fury or arms good? I don't think I want to play prot anymore.
>>
>>751171361
According to a quick search, WoW Forever has around 5000 quests and roughly 750 of those are from Forever
>>
>>751171361
I mean there's not a ton but there are definitely a noticeable amount at least in the starting zones. they're just lame.

not sure about later zones, I've just been dicking around in the starting zones cause the mid zones are too packed right now.
>>
>>751171417
Thanks Grok
What happened to the "1000" new quests
>>
>>751171370
They're both good but they're both going to feel like shit compared to prot.
>>
>>751171452
If they weren't lame you'd have people complaining they're too cool or retail or something.
>>
>>751171452
They've also done nothing to update the shitty old quest rewards which are now eclipsed by all the new dungeon items
>>
>>751171471
Shit lol. I'll probably wrap up 25 for the legacy points and then try something else. Maybe resto shaman or a rogue.
>>
Remember all those quest chains in Vanilla that went nowhere? Well I'm happy to report that nothing has changed
>>
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>>751171457
>Grok
You must be confusing me with someone else, I looked it up and some random fucking article on some random fucking site had it in its headline
You really are buckbroken by LLMs huh, can't fathom that someone doesn't use AI to get information?
>>
beta was so much better than release it isn't even funny. splitting all the players into regions, rule sets, and layers makes the game look fucking empty and no one wants to see that you fucking retards. i unsubbed and when my game time is up you wont be seeing me resubbing ever again.
>>
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I am from Australia and its always fucking nighttime with fog everywhere. I can't see shit and my eyes hurt. I am about to quit all because of it always being nighttime even though its fucking daytime here.
>>
>>751171697
They saw the asmongold hoards and paniced then reduced the layer pop count to like 20 so the chud armies can't amass
>>
>>751171697
they fucked with the layers because of people saying this, and now it has the opposite problem. there's a billion people in every zone and you can't get tags. thanks.
>>
>>751171697
>take the first M out of MMO
>people dislike it
Who could have predicted this??
>>
I don't understand what the "sharding issue" is. I play on the RP realm and there are people everywhere. All the time. In the RP REALM. You're all lying.
>>
>>751171961
if youre playing right now, they changed layering in the last 24 hours to be way more populated. like the retards they are, they way overcorrected though.
I think the complaints about sharding were exaggerated from the beginning though, the first couple days the layer populations were totally fine. it was mostly just in and around big cities that it was kind of janky and made a bunch of people complain.
>>
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>>751169208
Because I'm playing it.
>>
I miss dungeon grinding, fighting people for tags fucking sucks
>>
>>751172294
its amazing they managed to kill both methods of leveling. great job blizz.
>>
>>751169208
>Explain to me why forever will last when SoD didn't
because if it doesn't then I have to kms so I need this to be good
>>
>>751172579
this desu, we're gonna cope and seethe our way to making this game work because we have no other option
>>
Damn that's a lot of SoD seethers and copers, I hope you didn't waste too many hours on that Season of Dead game
>>
>>751172803
>I hope you didn't waste too many hours on that Season of Dead game
Blizzard sure didn't
>>
>>751169815
>English 86
lmao you're an outcast
all the cool kids are in English 49
>>
>>751171637
Anon that's exactly what LLMs do.
>>
>>751173467
Okay, your point?
>>
>>751169880
isn't that a good thing? the new quests fit right in with the old ones so well you can't even tell what they were
it would be awful if there was suddenly an RP scene with one of the kobolds threatening to cause an earthquake in goldshire or something
>>
>Hey adventurer, go get me the harpy ring that is miles away!
>Oh you got the harpy ring that I told you to hunt?
>Now go back again and get their queen head!
What wrong with the quests in this game?
>>
>>751173909
they're kino what do you want
>>
>>751173646
it's not really a bad thing, but it does feel like misplaced effort. why bother with a bunch of generic quests in zones that were didn't need them?
instead, flesh out unfinished quest chains. add quests to areas that lacked them. make cool, flavourful quest chains, stuff like the Tower of Althalaxx or Legend of Stalvan. that's the kind of stuff that people would actually notice but would still fit into the game.

and to be fair, maybe they have added that sort of thing, I haven't had much time to play so I'm still early on. but looking at this >>751169316 it seems like the starting zones got a lot of the new quests, presumably because they want people to see new things early on. but they were the ones that didn't really need it. Elwynn Forest was one of the best paced zones in the game, did it need 25 extra quests, when Stonetalon Mountains only got 3? or Hillsbrad just 2?
>>
>>751173646
>isn't that a good thing? the new quests fit right in with the old ones so well you can't even tell what they were
This is just retarded cope, there's barely any new content and they did nothing to improve the old content
>>
>>751174293
>they're starting off small and not touching what already works
sounds good to me desu
>>
>>751174339
So what's the point of it then if they did nothing, you retard? Btw this doesn't look like "starting off small"
>>
>>751169208
Because it's an actual game that will keep getting updates and not an experiment
>>
>>751174398
so did they do nothing or did they do bad stuff you need to speak more clearly
>>
>>751174227
Yeah seems like they just added bear ass collection quests to early zones so that players see new stuff and don't complain. This would be okay for the later zones that lack any quests but here it's wasted. And it should've been memorable quest chains anyway
>>
>>751174293
Good, anything nu-blizzard tried to add or change would suck.
>>
>>751174293
>they did nothing to improve the old content
adding lots more new gear and profession items as well as improving old dungeon drops and reworking classes absolutely counts as "improving old content"
but go ahead and tell me i'm wrong for some reason
>>
>>751169230
SoD servers are still up.
>>
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>>751169815
sharding was way too aggressive the first 2 days but it's way better now
9 AM EU
>>
>>751169208
Foundation and level ceiling of Classic while expanding on it overtime.

Season of discovery was more loose and directionless.
>>
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dead game btw
>>
>>751175224
where are they going
>>
>>751175037
It's too busy now, they went too far in the other direction. It's nice to see cities bustling but competing for mob tags just isn't fun. I had to log in at 1am just to get any decent questing done and it was still pretty packed, but at least better than the daytime. Maybe the EU servers are more chill though, idk.
>>
>>751173909
yeah that shit pisses me off. Dont get me started on the water totem bullshit FUCK YOU
>>
we're literally never going to see olympus level troop movements in pvp or rp pvp. layering, regions, and no real leadership in any of the guilds to rally such visuals means wow forever is dead by next month. No one wants to be ganked by the poop sock lvl 60s next month when they are all mostly lvl 10 still. players are going to drop this faster than a moldy grease trap filled with cockroaches. there's nothing that will ever bring players back to this sinking ship when that happens. asmongold was the only reason players came back to play wow. either to fight along side him or against him. without him it's just an old and tired deadhorse of a game that people are bored of beating. the poopsocks will log in and see no one around them and also get bored and leave. blizzard promised us one server and lied. they didn't have the skill or technology to provide what was needed and it's over. beta was great and fun and will never be seen again. picture related it's fucking over
>>
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>>751175224
heh
>>751175296
it's great to see people everywhere
>>
open worlding in pve was fucking miserable, nobody in elwynn forest being social at all
when i rerolled on the rp server instead it was really fun, everyone way chattier and friendlier and way more chill and casual
I just hate the layering and especially the dungeon xp changes. holy fuck id never want to play a healer with the current xp rates in dungeons. hoping they abort that shit change personally
warrior feels really nice to level though which is crazy to say because in classic it was misery
>>
Are you guys always so optimistic?
>>
>>751175272
home
>>
>>751174227
You're asking Blizzard, particularly modern Blizzard to put in actual effort that requires thought and commitment beyond "Feelings for the modern audience." That was never going to happen.
>>
>>751175745
>why won't you eat shit with me? :(
>>
i feel so slow on my rogue leveling, seeing all these hunter fucks at 40+ while im 33.

what do yall think the adv level is on the pvp server?
>>
>>751171704
turn off 1:1 day/night you dumbdumb
>>
>>751171704
Kek
>>
>>751174468
Did they start off small or did they just lazily recolour some blood elves and pretend they changed everything while changing nothing
>>
>>751171704
forever really is a retirement home for wowdads to complain about their lawn
>>
>>751175745
I am new to WoW forever, it's a game that has room for expansion and improvements. Won't get my hopes up considering who runs it but any good communication can go a fair way.
>>
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>>751169208
>why did the SEASONAL game mode die off?
>>
They've literally added less new quests to the old zones than TBC did lmao
>>
>>751177653
it died off long before they stopped adding content. After phase 1 everyone realized the devs had no fucking idea what they were doing and all their new ideas were dogshit.
>>
>>751169208
it's in the name duh
>>
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ITT
>>
>>751171637
Funny you said that, because I looked up that website and it's literally AI slop made by some Chinese guys.
>>
>>751178347
That's cool, don't care
>>
>>751178368
It's just funny you chastised the guy for being "buckbroken by LLMs" when you're literally more retarded than one.
>>
>>751178424
I don't care about your opinion, shush
>>
>>751169208
it won't. it's just blizzard endlessly recycling the new crap because all the guys with an ounce of imagination who came up with the initial interesting ideas have left long ago, and now all they can do is rape the rotting carcasses and try to squeeze some last pennies out of them
>>
>>751175745
the franchise was already run into the ground once and now you are paying the same people to do it again
>>
>Classic Andy fell for it again
top kek
>>
>>751169208
>The pros :
-open world engagement
-RPG elements such spell training, professions and campfire buffs
>The cons :
-Boring ass combat
-Dungeons mobs experience got nerfed to the ground and they feel unrewarding to run
-Dungeon mobs and bosses are pretty much tank'n'spank still
-99% of the quests are the same kill x mobs or fetch quests with abysmal drop rates
-sharding system ruining the immersion

Dropped the game after reaching level 32. Blizz should've revamped the combat while keeping the rpg and open world elements of classic if they really wanted to put effort into making a "classic+".
>>
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>>751169208
SoD died for a valid reason
>>
>>751169880
you must be retarded then
>>
SoD P1 will never be topped…
>>
>>751178960
>season of discovery
>spans 3 seasons
>>
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it's the players fault it's so shit, you are such good goyims it's unbelievable:
No new classes
No major talent changes
Barely any new zones
One new old race (blood elves in a different colour)
They literally sold you 90% of the same old 20 year old game with some new shit sprinkled on the top and you bought it because you didn't want to miss out.
>But muh Classic soul and retail is bad bad!
go play Era then you retard
>>
Alright

Paladin, Druid, Priest, Warrior or Shaman?
>>
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>>751169316
Alright thats epic so many new quests.
I only played for a day with that free trial and did all of mulgore and a bit of barrens and straight up none of the new quests were interesting at all.
most of them were just one new mob camp with shit to kill.

Has anybody found an interesting one so far? Something like the legend of Stalvan or the Tirion questline?
>>
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>>751170451
It does come across as lazy and uninteresting.
I think this would need way more zones and shakeups to actually get me to play it.
I dont want to play vanilla anymore and this is vanilla with like 3% new content. That just wont do.
Optimally I'd like to play something that is new content, but with vanilla type of design philosophy.

It also showed me how much effort was put into Cataclysm compared to this. Of course Cata threw a lot of the old philosophy out of the window but it still felt better than this which is neither here nor there.
>>
>had fun playing classic
>had fun playing sod
>having fun playing forever
>"U FELL FOR IT AGAIN LOL"
Fell for what, exactly? I enjoy classic fresh, am I supposed to hate it or something?
>>
>>751179161
It had more phases than just the level caps. But the caps are what killed off most the playerbase. Turns out preventing progression in a game all about progression is a bad idea.
>>
I'm a protection warrior and Skyborne will NEVER be invited into my dungeon groups.
>>
>>751179472
Retail combat and instanced content designs with classic leveling, open world and rpg elements would make a true classic+ experience.
>>
>>751179486
For whatever insane reason a ton of people think you are supposed to dedicate your entire life to only 1 version of WoW for all eternity. They cannot fathom playing a game until you get bored then quitting until a new update. WoW has proven time and time again that it is a "seasonal" game where most people return for new fresh servers, patches, or expansions, yet internet schizos are DETERMINED to treat it as dead if people aren't playing it religiously 24/7.
>>
>>751179524
Id actually like some of the insane vanilla dungeon design.
Big interlocked dungeons like BRD, Stratholme and Maraudon. Stuff where you have to do gimmick questlines for specific events like the Scholomance.
I also really like the idea of having dungeons as utility places, like for flask crafting.

Something thats actually really cool in retail is the mob/encounter variety in dungeons though. You have so many different mob types and strategies and all classes are forced to play 100% of their kit its very nice. They also have some funny arcadey temporary powerups that make the dungeons stand out.
>>
>>751175296
if they just let people share mob tags they could turn off sharting completely.
>>
Classic combat is too boring, if they really wanted to design a classic+ server, they should've focused on improving the boring combat even if it meant just porting the retail combat/class design.
>>
Are you pigeonholed into being a sinister strike spammer until level 30 as a rogue?
>>
>>751179828
You can try and force daggers by using gouge>backstab or going hard on Ambush and hoping you crit kill everything on the opener. You will then be fucked if you ever have to fight a 2nd mob or get aggro out of stealth or have to do anything besides your ideal opening. Blizz can't balance backstab properly, it's like they tune dagger backstab against dagger sinister strike when they need to tune dagger backstab against sword SS
>>
>>751179820
They could just port wrath/cata combat if its going to trigger boomers too much
But vanilla combat is absolutely fucking ass
>>
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>>751178960
When are it and Pandaria classic getting shut down?
>>
>>751179820
Classic combat isn't about pressing lots of buttons, it's about being cautious about which mobs you pull and how much space you have and where patrols are going and when things will respawn behind you. Nobody has ever sapped a 2nd non-elite add at a camp in the overworld in retail
>>
>>751179967
Its simply not fun. As a warlock i've been applying 2 dots and then shooting with my wand at the mobs for 30 hours already. I just couldnt stand it anymore and just alt + f4 it.
>>
>>751179967
And after I pull properly the combat has to suck because....?
>>
>>751180057
>>751180073
You are implying that retail combat doesn't suck after you've pulled
>>
>>751179967
You could just increase the amount of damage the mob does while having the better combat system
>>
>>751180138
It's still not amazing but compared to my experience particularly in 2004 with dialup and 500ms playing on US servers and getting in an attack in maybe every 3-5 seconds it's come a long way. Even playing classic on a 0ms private server it's still incredibly slow
>>
>>751180140
WoW does need a 'better combat system' yes. I hope you aren't suggesting that it becomes better just because you added a random proc ability that you press when it lights up
>>
>>751180140
I can hit my buttons without going oom so its much better
>>
>>751180261
You generally use more abilities in retail but the main improvements are haste and much lower cooldowns
>>
>>751180210
Lucky for you they're still making retail content, go fuck off back to there
>>
>>751180492
Or you could just make Forever's gameplay not suck
>>
>>751169316
This is fucking shite. Mulgore had 1 new quest
>>
>>751180569
It doesn't suck, but the product you want was made back in 2006, it's still there, it's called retail, now why arent you playing it
>>
>>751169208
Didn't they kill this to make room for Forever? Or am I misreading events?

Also Ii think a core problem is they somehow believed that people prefer questing as opposed to combat focused gameplay loops. Questing is part of the classic experience, but it should never be the core loop but something to do as an alternative. But Blizzard have admitted, ostensibly, that they cannot have combat grind and quest grind exist together. They know players will flock to the thing that gives the best reward or speed up the grind, so they have to nerf content to force feed a "classic MMO" feel.
That just means you've made a huge mistake creating the thing in general
>>
>>751180629
just wondering
have you ever played neverwinter nights at low levels?
>>
>>751179230
Can't go wrong with Paladin or Shaman
>>
>>751180665
no
>>
>>751180606
Mulgore has a handful of new quests. There's an escort mission in the gnoll cave, the Hunter trainer asks you to hunt a wolf nearby, after killing the goblin boss in the Venture mines you get a quest to find the rest of his papers then when that's done you get an elite quest to destroy their shredder, you're asked to find what happened to a scout then kill some centaur after that, then there's the two priest-like quests where in the starting zone you get a bag for delivering some fuel to a sacred fire and the last one I recall is gathering the materials for incense to make and spread off the edge of Thunder Bluff.
>>
>>751169208
SoD was timegated and bloated with complicated mechanics. Forever is simple
>>
>>751180629
It dies suck, actually, which is why you can only deflect instead of defending it
>>
>>751180806
My favorite new quest chain was in Thunder Bluff, where a new Tauren rogue trainer tries to make you his new protégé but you fuck up every task he gives you
>>
>>751180806
Adding to this there's some more but they're in the new rise area for levels 20+.
>>
>>751180954
Oh shit I missed that one. Where is he?
>>
>>751181014
He's slightly invisible behind one of the houses near the elevators, but it's also a Tauren specific quest chain
>>
>Run it on medium settings
>Is 60° constantly
What are they doing?
>>
>>751180665
NWN isn't intentionally padded like WoW because it never had a subscription fee.
>>
>>751179967
In Classic, the leveling is hard and the endgame is trivial.
In Retail, the leveling is trivial and the endgame is fucking brutal.

>>751181718
Co-authored by Claude.
>>
>>751171361
they arent just new quests. they also expanded existing quest chains to add better conclusions. like the statue quest in menethil harbor
>>
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>>751181915
>In Retail, the leveling is trivial and the endgame is fucking brutal.
>>
>>751182047
>they also expanded existing quest chains to add better conclusions
No they're fucking not lol, the red crystal quest in darkshore? Still no conclusion. They've done fuck all. TBC literally added more quest to vanilla content.
>>
>>751182069
i doubt any classic boss had 1/10 of any retail boss pull count.
The only classic bosses that had "big" pull counts were the ones that were so badly tunned they required massive gear and even tho, some of them were mathematically impossible. Their mechanics were braindead easy.
>>
I wish there was still a WoW private server like Ascension, it was such a better experience than anything Blizzshart slopped out in the past decade
>>
Paladin, Druid, Priest, Warrior or Shaman?
HELP ME
>>
>>751182069
Vanilla bosses are braindead easy and most of them lived so long not because they were hard, but because they required attunements and gear + people were too retarded at that time. Most bosses had like 2~3 simple mechanics...
>>
>>751182368
>i doubt any classic boss had 1/10 of any retail boss pull count.
>despite having 10x the players
lol you're deluded
>>
>>751179967
retarded
>>
>>751182443
cope harder, the claim that retail bosses are harder can't be verified because nobody plays retail
>>
>>751169815
WoW Forever reminds me of No Man's Sky's release
>>
>>751182447
>>751182492
https://www.youtube.com/watch?v=Br1hXGXJ7Tg&t=3s

PEAK CHALLENGING CONTENT
>>
>>751182069
damn are you posting this to claim that vanilla bosses were harder?
fucking lmao
>>
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>>751182515
This boss lasted 150 days btw
>>
>>751182529
No, I'm posting it to counter the claim that retail is "brutal". Learn to read, illiterate retoilet.
>>
>>751182515
>7 minutes watching his chjaracter auto attacking and spamming sinister strike

KINO
>>
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>>751182492
>>
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>>751182515
those were all the buffs used.
he doesnt apply slice and dice.
imagine rolling up like that to any final boss of a modern raid tier.
>>
>>751182515
Damn that looks really hard
>>
>>751174468
They did nothing for the gameplay but they did add a $30 neutral race
>>
>>751182562
retail raiding is in fact brutal and you never beat a single boss in mythic.
>>
>>751182651
>imagine rolling up like that to any final boss of a modern raid tier.

https://www.wowhead.com/guide/ui/combat-assistant-one-button-rotation-tool-setup

Why imagine when you could play retail and find out?
>>
>>751182671
I would never play retail to begin with, nobody would, but the facts seem to show that the game has gotten easier over time.
>>
>>751182709
>>751182738
lmao
>>
>>751182709
This is for casual open world/LFR content. Nobody who raids mythic difficulty uses this because its a massive dps loss.
>>
>>751182709
try using that to clear mythic raids
>>
>>751182709
>accessibility features for casual content is bad because???
Dude, nobody who does the endgame challenging content uses this because its not even close to being optimal.
>>
i only played the beta and didnt make it further than 12 this weekend but how is this not sod lite? its literally wow classic easy mode. since the gear and quests amounts got boosted everything is way easier.
>>
It'll last because it's a classic MMO that doesnt hold your hand and zoomers of course are pissed about it.
>>
>>751182738
>but the facts seem to show that the game has gotten easier over time
The dude on the Ragnaros kill video is literally standing there spamming two abilities and clicking some others while casually text chatting. Now try doing that on a mythic or even a heroic raid in retail WoW and see how things turn out.

There's a reason people can level from 1-60 and clear Naxx without dying once. Classic is not that difficult
>>
>>751182852
wow was always the hand holding mmo though
>>
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>make joke in vanilla WoW 20 years ago
>make joke in vanilla private servers 10 years ago
>make joke in WoW classic 5 years ago
"haha very funny anon"

>make same joke in WoW Forever
"someone's starved for attention"
"sigh general chat's full of ragebaiting"
"don't feed the troll"
"<insert someone actually arguing with your joke at face value>"
>>
>>751182852
WOW is a theme park MMO and theme park MMO's are known for being hand holding.
>>
>>751182923
Post the joke
>>
>>751182754
>>751182770
>>751182796
>>751182860
>retoilets frothing

Let's review the facts:

>raids get cleared faster now than ever
>game literally plays itself for you
>game is dead, laughed at by millions of ex-Blizzard fans

You should move to a gacha or something, the gameplay would be better
>>
>>751182984
why is it called tarren mill if all the tarrens are in mulgore
i shit you not three people actually got upset by this and one tried arguing/correcting it
>>
>>751182515
>>751182546
>>751182578
>>751182651
>>751182709
Can FF14/Retailbabs who are obsessed with mythic plus 150 APM spam being required to down raid bosses stop entering classic WoW threads, if they are this butthurt over raid mechanics from a 20 year old game?

EQ, World of Warcraft, Asheron's Call, and every other ancient MMO was not about getting 10-20 people together who can all spam perfect 150APM rotations and do complex mechanics in coordination- it was always about who can manage the guilds with 40+ people to all do the same thing at once.

That's it. That's what the challenge was. Managing people. Which guild can get a rotation of people camping a mob, or which guild can have 40+ show up on raid time in order to beat the simple mechanics and DPS timer. Of course when TBC babbys first MMO came out and dropped the raid cap to 25, the meta had to change in order to keep up the difficulty. Because getting 25 people to do complex mechanics is different than getting 40 people to do bare minimum mechanics

But you fags are either mentally retarded or disingenuous
>>
My friend made me do the PvE server. Half the trade chat is people advertising the Asmongold guild and the other half is people seething about it.
>>
Pros
>new recipes/gear/quests/dungeons
>camping
Cons
>layers dictate everything
>classes still feel shit (shaman)
>Dungeon monster xp is horrible
>>
>>751183046
didnt read your melty
>>
>>751183069
Why did you join the same server as the asmongold guild?
>>
>>751183003
>raids get cleared faster now than ever
Firstly because there are actual paid professional gamers involved in races to world firsts who are heavily sponsored by many computer parts manufacturers and e-sports companies. Secondly because there is so much more information available through databases, calculators then there was in Vanilla and TBC. Thirdly because you can't even access the bosses until the season actually starts. And fourth is that Blizzard is one hell of a lot better at creating bosses which aren't nearly mathematically impossible to beat.

>game literally plays itself for you
Yeah okay stand in the same spot like an old raid and see what happens. Try using the single button assistant in any high key or heroic/mythic raid.
>>
>>751169208
SOD was basically a funserver-type private server, just built on the official server engine.
>>
>>751171007
>>751171283
is this real
I cannot endure that
>>
>>751169208
it's literally sod2.0 with less new shit lmao
>but muh dungeons and raids
some of the new dungeons are literally open world zones refurbished as dungeons
>>
>>751174913
Until Asha shuts them down
Forever is a internal failuire, and last titan isnt better.

Also, not even Diablo 5 or the Helldiverscraft is in production.
>>
>>751183039
There's nothing more unfunny that general chat clowns who think they need to make a "funny" reddit-tier quip every 5 minutes
>>
>>751183046
>Which guild can get a rotation of people camping a mob
That shit was ultra mega fucking gay, and I thought it was fucking gay when I played EQ in 1999.
>>
>>751183201
And Ascension as Turtle were better, this was such a half assed and profit driven attempt to copy them that is backfiring hard.
>>
>>751183148
My friend's guild are "We can't play on a PvP server, we might accidentally experience gameplay while walking to the raid" people
>>
>>751183262
It's better than nobody saying anything at all, which is how it currently is
>>
>>751183105
>layers dictate everything
yep
what the fuck were they thinking?
>>
>>751175037
>>751175296
I said it in another thread, this sharding thing pretty much the way how servers/worlds work on Runescape.
Just let players pick the one they want to go on.
It would introduce active layer hopping, but it would also allow removing bunch of cheese strats with
>Can't change layer during combat/instance/etc
>>
>>751169208
millenial blizzniggers need a place to retire
>>
>>751183346
Or you just have more than one dedicated server
>>
>>751183201
I was under the impression that this was meant to be a funserver type of server too.
>>
>>751183271
Okay, you disagree with the design- but that was the design

It's like seething at a diesel engine for not using gasoline. It's just not how the piece of equipment was designed, so why seethe?
>>
Retail babbys funing that their game has 1/6 the players that classic and forever have
>>
>>751183402
Doing something gay on purpose doesn't make you not gay.
>>
>>751182069
Back then, the majority of players were casual. Now everybody plays the game like their life depends on it.
>>
>>751183419
forever will die in 3~6 months just like every other classic server.
>>
Retail is a complete mess. It's crazy seeing people defend it.
>>
>>751183479
No one is defending it.
>>
>>751183479
you are just too low iq to follow the conversation.
>>
>>751183456
>wotlk classic incoming
>forever just started
Retail will actually have 1/10th of the playerbase. Retail raids might have more "dont stand in purple shit" than the older ones but still people prefer em, wonder why
>>
>>751172089
>the first couple days the layer populations were totally fine
hell naw. my dwarf starting zone was me and 5 players all throughout. dead chat, too
>>
>>751183598
The majority of WotLK's PVE content was dogshit and I say that as someone who loves WotLK
>>
>>751183693
rehashing naxx was beyond shameless.
>>
>>751183281
ascension was always tasteless retoilet sloppa nigga
>>
>>751183693
>recycled naxx
>toc
What else was shit?
>>
>>751183742
but enough talking about turtle in its later life
>>
>>751183479
I'm not defending it, retail is dogshit in everything but in raiding/dungeons.
I admit that a classic+ server with dungeon/raids and combat of retail would've been the real retail killer.
>>
>>751183765
oculus, violet hold, culling of stratholme, halls of reflection
>>
>>751183430
the game you are looking for already exists

it's called retail wow and ff14

go play them, and stop trying to turn based games like vanilla wow into your gook-tier apm spam slop
>>
ill play a couple times a week until hc. no need to go hard. even hc wont be the same due to how easy this version is, only dangers will be layering and other players
>>
>>751183728
In all honestly I can forgive them for reusing Naxx since it thematically fit the expansion and very few people had actually seen the content, but it was way too undertuned
>>751183765
>EoE single dragon raid
>OS single dragon raid
>RS single dragon raid
>Onyxia reused single dragon raid
>VoA single boss raid (2 bosses if you want to be charitable, since only the two most recent bosses had relevant loot)
>heroics being braindead cleavefests, Oculus and CoS so despised that you had a 90% chance of people just leaving the group instead of doing the daily HC
>>
Insider here. Wait till you find out how little meaningful work went into producing this relative to employee count.
>>
>>751183925
>single raid bosses BAD
>>751183838
>4 dungeons
Kek ok
>>
>>751183323
i found it funny lol
>>
>>751183980
>>single raid bosses BAD
When you have FOUR raids (one being a rehash) that's a reskin of the same dragon then yes, I'm going to call the content bad.
>>
>>751183980
>5 single boss raids GOOD
>shitty tripe dungeons dont count for pve despite being required for dailies
aight nigga
>>
>>751184043
Nigga midnight has three raids with one of them being a single boss raid and the other has two
>>
>>751184104
How is that relevant? I'm not defending Midnight.
>>
occulus genuinely a good dungeon.
the players are just too stupid for it.
same way they were too stupid for vashjr. 3D is too hard for your average WoW mouthbreather.
>>
>>751169208
i don't understand it either

t. fun haver on forever (was also fun haver on sod)
>>
>>751184104
retoilet is tasteless trash since cata lmao
>>
>>751184182
What makes it good in your opinion? A lot of people did not enjoy vehicle mechanics.
>>
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>>751169208
It's clear that a multibillionaire company can't do shit.
My only hope now is whatever mmo the turtle wow devs are developing
>>
>>751184182
>occulus genuinely a good dungeon.
No wotlk dungeon was good
>>
>>751184179
Oh ok, I thought you were that anon that copes that the newest expac is always the best one until next one is shipped out lol
>>
>>751184305
>whatever mmo the turtle wow devs are developing
I'm afraid it's never ever coming out. shenna and crooge are known scammers and. they'll open donations/funding at one point do a rugpull
>>
>>751184319
No, I've never played anything beyond MoP, and that's on private servers. WotLK is my favorite expansion because I enjoy the class designs and I think it's a nice balance between the old game and newer QoL improvements, I just think it objectively has mostly bad PVE content even though the expansion is enjoyable overall.
>>
>>751184230
its a completely different approach to the environment, and the closest thing we ever got to mounted combat.
instead of just flat surfaces you actually have to maneuver 3D space which is cool. you do not actually fight on the dragons much either, most of the combat happens on the platforms and the inner rings.
its also a pretty fast dungeon if you understand it and I like it when dungeons reward you for that kind of understanding. its like the opposite of caverns of time or violet hold dogshit which is the worst content WoW ever had.

WOTLK designers loved abusing vehicles, but many applications were fun. They were fun in Wintergrasp as an example. The one truly shit example I can think of is the Flame Leviathan and especially the trash before it in Ulduar.
Maybe the best solution wouldve been to give players floating platforms that still give them regular character abilities like the ones you steal in the malygos fight.

>>751184313
wrong.
>>
>>751184367
>shenna and crooge are known scammers and. they'll open donations/funding at one point do a rugpull
Turtle lasted longer than any official version of classic
>>
forever is fucking boring and you are wasting your life hunched over replaying the same 20 year old ‘journey’ for the 3rd time in 5 years.Hope this helps.
>>
>>751184545
I'll grant you that getting to maneuver a 3D space is a cool change of pace, and the dungeon IS fast, but only if you do it with people who:
>are familiar with the dungeon layout and dragon mechanics
>have a three digit IQ
Unfortunately that is asking too much of many wow players so the dungeon becomes frustrating to run. If you do the group with idiots or inexperienced people it just becomes a chore of instructing them what dragon to pick, how to use it, where to go with it and in what order. Oculus is a fun change of pace in a theoretical perfect world but in practice it is not enjoyable.
>>
>>751169598
all me
>>
>>751169208
>vanilla for the 4th time
they'd have to make some serious changes for the better for this to have any staying power
>>
>>751183842
theres nothing based about shitnilla
>>
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>>751184719
yeah as I said, cant have anything nice because the playerbase is lobotomized.
>>
>>751184367
They don't need that much funding since their mmo is being built on top of a fully reversed enginered wow client ported to UE5.
All they are doing is art and assets swap, races swap and world, quests and lore changes.
>>
>>751183262
this, much better when it's just chinese selling boosts
>>
>>751183598
>Retail raids might have more "dont stand in purple shit" than the older ones but still people prefer em
Retail raids are more popular than classic raids, they just dont rack up as many boss kills because people actually have to prog
and the reason boomers prefer classic is because they cant handle the raid mechanics
>>
>>751183842
Major arthritic boomer cope right here.
>>
>>751185073
>>751184884
>showing up in a classic wow thread to insist that your games' raid design/philosophy is better

notice how no one ever goes to retail wow threads and talks about classic, because classic wow players never even think about retail :)
>>
>>751185043
>Retail raids are more popular than classic raids
>>
>>751185189
correct
Castle Nathria was the most popular raid tier of all time
>>
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>>751185312
>Castle Nathria was the most popular raid tier of all time
>>
>>751184614
okay, and?
>>
I honestly do not understand why they fumbled this so hard. I am not even a hater I wanted this to be good, but it just all feels so lackluster and lazy. how the hell do you not come up with something better with 20 years of experience and one of the most beloved games of all time as your baseline
>>
>>751185147
>notice how no one ever goes to retail wow threads
no because that absolutely happens. Boomers have been seething about every version of WoW since Cata when they got benched for being too dogshit to kill Magmaw
>>
>>751185495
they brag that 30%+ of their newest hires
>self-identify as female!
they're incompetent as fuck and none of the talent is left
>>
>>751185495
>how the hell do you not come up with something better with 20 years of experience
they have
retail classes and content all blow forever out of the water
Forever is shitty and shallow because the boomers playing it asked for it to be shitty and shallow. Just look at this thread, suggesting a class do more than dot+wand for 60 hours is an affront to boomers
>>
>>751185043
You should google how many westerners play midnight lol
>>
>>751169574
The stress test proved they can’t handle the server populations without dynamic sharding. Attempting to pull a large event together will be impossible.
People bitch about Olympus, but their antics prove Blizzard wasn’t prepared for the popularity of Forever, or the desire for large-scale coordinated activities. You are expected to quest alone, maybe have a 5-man group, but all 40-man raids must be assembled inside the instance, and large world PvP is impossible.
Enjoy!
>>
>>751185523
yeah bro people lost interest in retoilet because it is just too hard... hahahaha
>>
>>751185860
Yes that is exactly what happened
which is why classic players freak out at any hint of difficulty, the mere thought that optimal play would require more than wanding horrifies boomers
>>
Nothing like paying to play a shitty nostalgia bait MMO designed in such a way that talking to other people not in your guild is a faux pas.
>>
>>751185961
>Yes that is exactly what happened
>>
>>751186010
>talking to other people not in your guild is a faux pas
What?
Are you autistic?
>>
>>751186025
So you were playing retail up until a few weeks ago, and that transmog scared you off?
Come on anon post your logs
>>
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>>751183178
>And fourth is that Blizzard is one hell of a lot better at creating bosses which aren't nearly mathematically impossible to beat.
LMAO they literally have to delete entire mechanics or nerf them by 60-80% because they vibecoded the values
Pic related
>damage reduced by 89%
>damage reduced by 84%
>duration reduced by 10 seconds
And quite often they have to do fuckhuge nerfs during world first races because bosses are still mathematically impossible
>>
>>751186438
The boss had been killed hundreds of times without those nerfs rajeesh, do you understand what impossible means?
>>
I am not diagnosed autistic but man I'm having a real fucking gripe with the dwarves. I want to play, but I don't now because dwarves are my favorite race and I feel like they're ruined and no one else seems to care.

The shoulder pads are fucked up, their legs are skinnier, their arms are longer, and they are actually taller. They have gone from stout muscly beefcakes into skinny jean wearing malformed freaks. In addition their idle animation is them looking side to side like a crackhead.

The worse thing I noticed is that the model actually shrinks when you run. I noticed it watching a Livestream and confirmed it using the wow forever dressing room page on wow head. What actually happens is your dwarf essentially gets crumpled into the animation. Looking at it from the side you can see the knees compress and the leg limbs get smaller to fit the classic run animation which was proportioned for a regular classic dwarf.

They fixed the juggernaut helmet but don't give a shit about anything else apparently.
>>
>>751186065
nta but I was playing until the tacky disney-esque character model revamp and world destruction to quadruple down with movie etc. references in quests back in cata. the game's been trash ever since
>>
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>>751186480
Yogg 0 light was also considered (and was for most players) mathematically impossible because they tune it for the 60 best players in the world with a team of paid analyzers micromanaging every little thing
Here are some of the RWF nerfs before the boss was killed by the best players in the world with an army of alts geared to the teeth and funneling bis on day 1 and that's from this season
There's shit like Halondrus, Fetid Devourer - mid tier walls that were overtuned and required massive nerfs during the race
Then there's KJ - a boss so overtuned the top guild had to contact blizzard and tell them they won't be pulling anymore until he gets nerfed
>>
>>751186582
lets not pretend wrath questing was any better
>>
>>751169208
SoD was designed to be a short-term testing ground for Classi+.

Forever is the culmination of that testing, designed for long-term.
>>
>>751186582
>I was playing until the tacky disney-esque character model revamp and world destruction to quadruple down with movie etc. references in quests back in cata.
Cata is when the game had a difficulty spike, so of course you just confirmed that you got filtered by the game being too hard. Thanks for proving my point you fucking retard
Model revamp wasnt in cata btw, it was WoD. Should probably not start making shit up to cover for yourself if you dont know what youre talking about
Literally every time a boomer starts complaining its because the game got too hard for them. Youll never see someone who quit because 5v5 was removed, its ALWAYS because the game got too hard
>>
>>751186869
>Yogg 0 light was also considered (and was for most players) mathematically impossible
But it wasnt, it was killable
Too hard for most players isnt mathematically impossible
>Here are some of the RWF nerfs before the boss was killed by the best players in the world
And none of them claimed it was impossible pre nerf. Blizzard didnt want the fight to go another 300 pulls before a kill so they nerfed it
>Halondrus, Fetid
more examples of killable bosses that were taking longer than Blizzard wanted
KJ is the only example of a boss that was actually untouchable pre nerf, and that was 10 years ago
>>
>>751187412
If you want to be anal even C'thun - the original maffmatikly impossible boss was killed multiple times before the nerfs.
>fetid
>killable pre nerf
When the best players in the world with near bis gear on the first reset can't kill it before 2 nerfs there's something wrong with the balance not to mention the heavy nerfs following the RWF kills every tier
>>
>>751187858
>the original maffmatikly impossible boss was killed multiple times before the nerfs.
no it wasnt retard
>on the first reset can't kill it before 2 nerfs there's something wrong with the balance not to mention the heavy nerfs following the RWF kills every tier
again, nerfing stuff because its going to take too long or is harder for its spot in raid is not the same as unkillable
I dont know why this isnt clear to you, obviously blizzard didnt nerf LFR ulatek because it was unkillable, they nerfed it because windowlickers couldnt 1 shot it
>>
>>751186541
is the helmet for real? are they retarded?
>>
>>751188514
>no it wasnt retard
literally was (with exploits and .mpq edits)
>>
>>751188614
>leftists being dishonest
sasuga
>>
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>>751169815
EHRM THAT JUST HAPPENED
>>
>>751169208
I cant believe blizzard did it again, even the chuds and blizzard haters are eating this slop
>>
>>751188729
>its fine when the boss is unkillable due to bugs
>its not fine when player (ab)use bugs to kill it anyway
a expected of the directionbrain
>>
>>751187126
oh yeah it was wod they doubled down on the nu models, not cata. cata shoehorned the new models around azeroth during their "revamp" which made the whole woeld look like shit. wod just finished the job. and yeah, lets pretend I never said anything about azeroth getting destroyed and quests becoming painfully unfunny slop and it atschkualy all being due to the difficulty spike they quickly backtracked on anyway. go play the troonified sikret club and self suck about how people left in droves not because it became utter tripe but because it was just too hard for them lmao
>>
>i'm just here to tell you how much I enjoy the game! Can you see it? I REALLY enjoy it! Look how many antisocial retards who never say a word an bots play it!

You have been raped and you have aids.
>>
>>751188570
It was for real but they fixed it after someone complained. It shows they didn't do basic quality control. They still never fixed the shoulders or the legs.

I actually was testing out some of the pvp gear that hunters use and the shoulders actually collide with the head when running so yeah they just don't give a shit.
>>
>>751188803
>and quests becoming painfully unfunny slop
But enough about wrath
cata and wod quests were the most fun they've ever been in teh history of the game
>>
>>751188832
hop on the 'cord, brah we're all chatting there :)
>>
>>751182432
Since warrior is the only non hybrid (tanking doesnt count) in there, it says to me you want to do everything at once, so imo druid.
>>
>>751189738
>tanking doesnt count
retard
>>
>>751188803
>cata shoehorned the new models around azeroth
again, this never happened
you keep making shit up in a very poor desperate attempt to cover for quitting because it was too hard for you
> lets pretend I never said anything about azeroth getting destroyed and quests becoming painfully unfunny slop and it atschkualy all being due to the difficulty spike
because quitting at cata is the clearest evidence of that
vanilla had more references and easter eggs than Cata did, a level 80 from wrath isnt going to give a shit about the zones they already outleveled
But a shitter who got bodied by the harder raids and heroic in Cata will hate the expansion forever, which is what outs you
>>
>>751189792
>this never happened
yeah man all the changed and new zones had low fidelity models like the og
>quadruples down on the reason the sub numbers kept nosediving was because the most casual mmo there is was too hard
yawn
>>
>>751171339
Damn that's like 15 players, never have I seen such an alive MMORPG before!
>>
>>751190032
>yeah man all the changed and new zones had low fidelity models like the og
Yes they did. Everything except Worgen, which showed up literally in just part of SIlverpine
NPC model updates came way later
Firelands had the same fucking fire naga models as molten core
>quadruples down on the reason the sub numbers kept nosediving was because the most casual mmo there is was too hard
Yes WoW was the most casual MMO in vanilla, and then it got harder
youve had multiple posts to come up with a single alternative reason but instead youve stumbled overyourself pointing that things that wouldnt happen until multiple expansions later as your excuse for quitting
>>
>>751190032
retarded secondary
>>
>>751169208
I've already cancelled my sub
The sub that was left running when I wasn't even playing the game.
It's that bad.
>>
>>751186438
they're not nerfing the bosses because they're impossible... they're nerfing them to make more people able to beat them. They've doing this for years, the nerfs are just that : To make the bosses easier for the semi-hardcore groups.
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>>751191862
Why not tune bosses for mortals from the getgo?
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I think I'm just too old for this... I don't even want to make friends. If I'm in the open world I will usually avoid grouping with people because honestly don't really want to know their life story or who they are, just want to make some progress and log off when I feel like it.
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>>751169208
i've just been bummed out playing a rogue because it seems like they got next to nothing new other than the broken double sap talent for pvp. seems like paladins are having a good time with their retarded new two handers that have procs that hit as hard as my main hand though
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>>751180641
Questing and dungeons compliment each other. If the game was focussed on one over the other you would break a satisfying gameplay loop.
You know how in XCOM: Enemy Unknown, the combat missions and the basebuilding progression compliment each other and make you always excited to get back into one more mission now that you have unlocked a new toy, or you have to account for the loss of a good soldier in your long term plans.
WoW's gameplay loop is questing AND dungeons, they don't exist separately. This is why so many people drop off once it becomes just raiding and only the 'hardcore' who want constant dungeon gameplay remain.
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>>751179215
>go play Era then you retard
No one will. "You think you do but you dont" was always right.
Forever will be hype for a couple months the bleed out as usual.
>>751179230
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>>751192820
To appeal to the world first and hall of fame groups ( Top 200 ).
the last 3 bosses are always tuned around them and then nerfed to the group after a few weeks/months.
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>>751194462
nerfed to the ground**
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>>751193975
They nerfed the dungeon mobs xp, turning them unrewarding as fuck to run. And because of that, everyone is speccing dps to level through quests making it almost impossible to find healers to run dungeons.

The mob exp nerf unleashed a cascade effect that fucked the whole balance between quest and dungeon leveling.
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>>751194724
That's a fair point. Here's an idea for a compromise, a daily 'hard mode' quest for each dungeon. Enemies overtuned, a big xp reward for the quest. The really dedicated dungeon runners can do a few of those per day, like the three dungeons that are in their level range withouut throwing off the dungeon/questing balance in the rest of the game.
I ran through WC twice to do the quests. That's enough for me. I would like to maybe run it once more to try for more Fang set. I don't want to run through it with a jaded non-verbal obsessive blasting through on their 50th run, leving no time to breathe. I'm sure many players approach the game the same way as me.
The relaxed/competitive split in the group finder is a nod to this, but those roles aren't clearly defined enough.
I'm much happier spending 2 hours running WC once and wiping because a friendly player wants to try out the warlock tank build they saw online, than running it 3 times so I can maybe get a single gear piece that everyone else is fighting for.
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>>751194462
Why not have a hard version and an easier version both available? The super dedicated world first crowd can still have their competition and slower players can still eventually, slowly succeed at the exact same challenge as the best of the best.
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>>751196056
Not him but isn't that what LFR is? Mythic raiding is for poopsockers, LFR is for gamer dads who just want to clear all the content without much effort or time investment
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>>751169208
I have no idea whats going on with people...are they so upset at blizzard that they force themselves to join a worse game version of retail, with less content and paying the same amount of money just to spite Blizzard? 40 people in the same place killing everything, spells missing, leveling taking way too long. Wht do people do this to themselves? I understand new people but people who played this game before 2008 like me i don't get. The only reason i tried doing it is for my friends but otherwise i'd just go play retail if i feel like getting back into wow
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>>751186541
Just play classic mode
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18 KB PNG
>>751169208
>enjoyed marathon
>enjoying forever
i am the strongest blasthaver
the goodest goy
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>>751197161
What were your opinions on concord?
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>>751178960
yeah the quest design and class balance outside of raids was total garbage.



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