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It's still the best roguelike 40 years later
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for me it's vanilla Angband
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>>751263023
For me it's SLEX, because the nethack trannies reeee'd over AmyBSOD having an actual tranny role in the game
that starts with a leashed child as a pet
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>>751263023
>Footpad
I've been trying to beat the game with a rogue and usually starve or buy it before getting a good game rolling. I've never even beaten the quest for one.
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ADOM is my poison now and forever.
Elin gets an honourable mention, went into it blind and was delighted by all the similarities between its and ADOM's baseline systems. Actually made it easier to pick up and start playing.
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>>751263493
I'm glad I have no idea what you're talking about.
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>>751263023
How has dungeon design never progressed past this game?
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>>751263391
For me it's Furyband and never having finished a even a single run
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>>751263984
>Furyband
I used to play Tome 2 with the Theme module but somehow didn't know about Furyband until just now. This might suck me back in.
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>>751263837
graphics became too complicated to progress further
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>>751263023
Cataclysm: TLG
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>>751264135
Furyband is pretty much Tome 2 on steroids, you really should try it. Funny tip, the "all spell mastery" skill is used properly by unlocking other spell schools and it applies to them like leveling the actual skill would, and if I remember right it also works on a couple of the random ones like Udun and Demonologist items (which have more item slot types available in Fury)
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>>751263739
>Extreme amounts of autistic arcane knowledge rewarded
>Open world in a way that most other roguelikes aren't
>High tension and high excitement at almost all times
>Rewards grinding but usually isn't mandatory if you just want to press on
ADOM is the best. ToME and Qud are up there pretty high but ADOM's still the best
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For me? It's pic related.
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>>751267912
All of that, but also
>Will punish grinding if you're inefficient about it/unprepared for the consequences
It somehow finds this perfect balance between giving the player freedom to fuck about, but also keeping them on their toes at all times. Rewards smart play, punishes waste exponentially.
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>>751268194
Also forgot
>Interesting itemization system where the player can weight-ID a lot of items but there's also a wide range of stat variation so you can occasionally find some freakishly good item as well as the usual roguelike thing where you might potentially find some amazing magic item at any time
Loot ALWAYS feels good in ADOM. Even getting backups is nice in case of item destruction
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for me it's kimchi crawl
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>>751263023
Um that's not Angband
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for me it's frogcomposband
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>>751267912
Qud is a complete waste of time
It just fools people into thinking it's deep or interesting by having a cool world, the gameplay is shit
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>>751263391
>>751263984
>>751268939
>tolkienslop
Total red flag. Warhammer and DnD inspired fantasy settings infinitely mog anything from that polemical christcuck simpleton.
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>>751263023
I've been playing and enjoying the Shiren the Wander games lately. It makes me feel like this genre actually still has so much potential for growth. Imagine Shiren's semi progression, collectables, unlockables, etc mixed with Elin or Cataclysm base building, mixed with Rift Wizard or DCSS for deep gameplay/ builds/ etc.
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>>751263391
I played a lot of zangband as a kid but never got far probably because I always picked Chaos Warrior and got shitty mutations, plus I was a dumb kid
>>751269041
Recently I did some frogcomposband and mostly enjoyed it, though bands are one of the roguelikes I'll turn off permadeath for because I'm not putting up with the bullshit of one demon gating cascading into 50 cyberdemons shooting rockets at me within the span of 3 turns. I also really dislike the balance of monsters being pretty easy to handle up close but if they're awake and looking at you across the room they spam magic and breath attacks 10 times more frequently
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>>751269360
Please, for the sake of everyone, work on your bait
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>>751263023
You misspelled Rogue
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>>751271039
Bait?
Tolkien is objectively a Christian propagandist who writes juvenile Valor Goodman beat Vile Evilman stories. Are you gonna imply that anything said here is wrong? How? Also I wonder why he felt the need to Trojan horse his mind virus in using cool European myths? Almost like without that, nobody would be able to stomach the schizophrenic desert death cult shit.
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>worst part of RPGs
>minus plot
>minus graphics
>minus UI
>random generation guarantees no thought put into level and encounter design

What's the upside?
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>>751272069
Emergent gameplay
Player expression
Mechanical depth
Replayability

Also shit like Caves of Cud and Elin/ Elona+ was literally created for people like you.
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>>751269714
Which Shiren should one start with?
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>>751272069
It's not a rogue like, but still.
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>>751272069
it's the only genre where you can directly experience concepts like the will to power, the ubermensch, decadence, and slave morality, as long as you stick to the original games and their forks
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Any stone soup fags?
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>>751273487
Me, but I only stick with Kimchi
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>>751273592
Based
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>>751263023
Too bad that the latest Nethack is bloated and has very strange UI decisions. Luckily these can be reverted but it took some time to know see what was going on.
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>>751273487
me but I use llms to unfuck the code
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>>751267368
Underrated fork
>>751267986
Based
But actually the real answer is Infra arcana
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>>751269714
>DCSS for deep gameplay/ builds/
We've got a real comedian over here
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>>751263391
What’s the appeal compared to something like Diablo 1 which has great graphics, soundtrack, UI, etc.? I understand playing ascii roguelikes if you only have access to a terminal, but we’ve long departed from those times. So what is it that compels people to play these archaic games?
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>>751268783
Why? Is it because you like the fermented cabbage? Seriously, I want to know.
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>>751272069
Fun. Billion dollar RPG shooter platformer is fun once and maybe in 5-10 years for a replay. Hobo garbage simulator is always fun. Unless you're talking about Cataclysm in which case you should be beaten with a stick
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>>751274770
Diablo has skinner box mechanics.
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>>751272069
lol, beat me to it. But really, when you have games like Diablo 1, why settle for less? in b4 the cultists bring up not being able to have sex with a succubus, because to them that’s the peak of roleplaying.
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for me it's brogue
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>>751272507
I started with 6 and don't regret it.
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>>751274770
The item variety, monster variety, environment interaction, magic system, character options, tactics, and sense of danger are all better in Angband. And it's turn-based of course which is simply different.
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>>751271797
it's not implied it's just flat out wrong and can be demonstrated by reading any of his material. you're probably conflating any modicum of worldbuilding with religious undertones because you have zero literary depth. or baiting like that other anon stated.
>good guy beats evil is le generic!
surface level assessments like this give you away. you probably think subversionslop is high level prose too lmao.
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>>751263023
I like frogcomposband.
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Are there any decent roguelikes that don’t require a numpad? By that, I mean the controls don’t allow diagonal movement and are restricted to up, down, left and right.
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Any cogmind players here? I could use some advice for getting good. This game solved my biggest gripe with roguelikes, that being instantly killed by shit you couldn't have seen coming, yet it's somehow more rage inducing losing all my parts and being forced to crawl away from a group while my core gets chipped away at.
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>>751263493
get help
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>>751272986
Can you elaborate on these concepts? I have a vague idea of what you mean, but I'm not sure how roguelikes come into play.
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>>751275181
>in which case you should be beaten with a stick
do it i'll cum
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>>751278668
Based cum pinata
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>>751277087
Nobody other than genuine cognitive dissonance having schizos like Varg deny the Christian messaging within LotR.
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>>751274352
>has very strange UI decisions
what did they do?
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>>751278118
a lot of traditional RLs have an alternate control scheme that allow for play without a numpad, I know *bands do at least
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>>751275294
I gotta raise my INT somehow
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>>751269360
Holy shit you talk like a tranny. Ignore the Tolkien criticism, you sound like a sissy trying to be an elitist with an important opinion. You're not
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>>751281732
Why are you so obsessed with transsexuals?
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>>751263391
i like angband well enough but there's a certain lack of interactivity in it compared to nethack. and the floors are huge. sil/sil-q is pure fucking kino though.
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cogmind
one way heroics
path of achra
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>>751263023
no it isn't, it's not even close, it's actually one of the worst to ever do it, nethack sucks nigger dogballs
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>>751281782
Hmmm I'll suppose that you already saw too many tranny accusations spam today, so I'm sorry :3
However your post still is very gay
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>>751283235
>>751281732
>>751281782
nta but trannies that pass will always be hot
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>>751267986
Ivan makes me feel like a leper. Limbs shouldn't be that easy to fall off
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>>751272069
>worst part of RPGs
What? The gameplay?
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Sword of the stars: the pit is good
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>>751281785
What makes Sil/Sil-q kino compared to Angband? Isn’t the former a direct derivation of the latter? What changed that makes Sil(q) kino?
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>>751267986
I enjoyed that one quite a bit, despite a few questionable design decisions (mostly the difficulty scaling.)
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I've ascended multiple times in the NetHack variant DNetHack. It's so good. So much content and some really scary moments and quite a huge skill ceiling. The Demon Lords and Princes in DNetHack are pants shittingly overpowered and mega buffed and are almost all technically optional if you play smart but taking them on is one of the hardest things to do in a traditional old skool roguelike.
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>>751282186
>one way heroics
I was interested in the game... until I watched this review...
https://www.youtube.com/watch?v=sd6w2kjci90
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>>751263739
Can't find this game on any tracker aside from BitGamer and I'd rather buy it on sale than pirate from BitGamer.
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>>751275181
Is adventure mode finished yet?
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>>751272069
How can one man be so patently wrong about everything?
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>>751263023
Dorf Fort: Adventure Mode.
>It's not a rogueli-
Don't care.
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>>751293689
>completely different game from what i mentioned
>faggot needing a review
kill yourself any day nigger
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>>751263023
Why do these games insist on you memorizing a thousand different keybinds for every single action when the modern sensible solution would be just to have you right click on something and a menu would pop up with all possible actions that you can do relative to whatever you're selecting? It feels over cumbersome for no reason.
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>>751294978
There's no sense of discovery in a menu that tells you the entire range of possible actions.
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>>751294978
most of these games predate widespread use of the mouse. in newer games it's just a vestigial thing.
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>>751269308
Who cares about the gameplay you philistine
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>>751263391
angband is kind of slop by ancient roguelike standards honestly
it's too huge and encourages grinding forever rather than progessing in a measured way
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>>751294978
1. a menu would be slower when you know what you want to do and remember the command. extra inputs add up a *lot* over the course of a long playthrough and you will feel the friction. players often end up creating their own macros for even faster inputs. Also, mouse for commands??? 2slow4me
2. many games do have a use menu or auto-command for "most common/obvious action"
3. Caves of Qud even has controller support which I haven't tried

>>751295858
Have you tried it recently? They kept updating it. It's still "Angbandy" but I found the single dungeon refreshing compared to the sprawling overworld of other games. And they do have some anti-grinding features these days, but yes, it's still the same basic style. I don't grind but I've also never come close to winning. I just think it still has classic appeal of the go-deeper-and-push-your-luck structure, done well. I wouldn't actually call it the best though. The genre has advanced.
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What's the easiest traditional roguelike to beat? I played a ton of dcss back in the day and some nethack but never came close, and now I have way less patience.
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>>751294978
keybindings are immensely faster and necessary in games with deeper mechanics and interactions, it doesn't take much to memory a layout either as most RL share basic conventions even there.
Many RL were also created before software design focused more on the mouse and expanded its functions and uses, the new generation of RLs however does include full mouse controls and many are starting to focus on controller support as well.
The thing is, as you'll notice, most RL have simply too many functions for mouse only to be viable, some games like Cogmind that are more mechanically straightforward can work really well around that but the more simulation-y RLs are much better played on keyboard because the sheer amount of possible interactions with the game world leads to atrocious click economy.
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>>751263023
How is dying to random shit and losing all progress fun?
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>>751295858
I saw someone describe Angband as building up a mobile fortress that you take with you down into the dungeon and I liked that way of putting it. Even a fighter ends up with this kind of mega-aura of power that floats along with you so you can wade into trouble. I just think Angband does that really well.
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>>751296470
Pokemon Mystery Dungeon. Yes, it counts. Then the next in line would probably be Shiren and Torneko, which is a big jump, but they're still way more reasonable to beat than pretty much any PC roguelike barring some weirdo game that nobody cares about like fucking MarioRL or some shit.
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>>751269308
The gameplay in Qud is good in the same way the gameplay in Morrowind is. You can completely break it in many fun silly ways if you want, but it's also fun to go with a "Roleplay" character where you don't let yourself go hog wild and just fuck around. It's absolutely not good if you want a game balanced around being challenging if you're playing at maximum skill every time. The cool world, also like Morrowind, helps with that and also makes it fun if you do decide to do something massively broken



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