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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: 1781373254434197.png (3.8 MB, 2068x1164)
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>a giant empty field
Bravo Nintendo
>>
>>751489749
That's how our planet looked like before parking lots and shopping centers, retard.
Also optimize your dogshit image.
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>>751489749
Yeah n64 games were garbage
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>>751489749
Liminal spaces like this terrify zoomers
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>>751489749
Look at that fog. The Switch 2 can produce mind boggling effects.
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>>751489807
>that's how our planet looked like
>covered in smog
Yeah maybe in New Delhi Rajesh
>>
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>>751489749
>a giant empty field AND no dungeons
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>>751489749
Why does this game look so good in some screenshots and dogshit in others
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>>751489979
It's called fog.
>>
what a perfect spot for a data center
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>>751489979
Do indians really live rent free within your head
>>
>>751489807
>That's how our planet looked
Damn I didnt know Hyrule was located on earth
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>>751489749
>a sea of sewage water
Bravo Nintendo
>>
>field is a field

whoa
>>
>>751489749
>hey! listen! all roads leads to gran soren, Link!
>>
>>751490336
Don't you know? Everything has to relate back to real life. It is impossible for kids today to separate fiction from reality. Every fantastical world/land/setting that might have some tangential relation to the real world? That means real world history MUST be a part of the that setting. It just has to be. Even when it's a fantasy land made up by japanese creatives featuring a Gods, demons, magic and otherworld technology.
>>
>>751489749
Keeping the overworld perfectly intact was by far the dumbest decision. Ik this will make retards seethe but they really shouldve thrown in a few world bosses to fill the map out.
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>>751489956
volumetric fog unironically is difficult to render in realtime
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>>751490360
Where is the anti-soul fog?
>>
>>751489749
I can still see some pixels, add more ASG.
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>>751490165
there are like 4 emulators and 3 recomps
you can tone down the fog
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>>751490557
>he doesn't know
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>>751489749
>put a castle in the distance
>put another stoney ass looking medieval structure closer
>add a cool canyon to the lest
>add some cliffs and trees to the right
>drop a farm nearby
>now SLAP that anti-sovl gas bad boy all over it to the point where you can't see absolute jack shit
sandpaper room
>>
>>751490640
If the N64's technical limitations didn't hamper them, they would've added volumetric fog
>>
>>751489749
Can't believe this is a 2026 game. The graphics look like they're 20 years old.
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>>751489749
This field is less than one one-hundredth the size of the giant empty miles upon miles of nothing you were all praising to high heaven in 2017.
You don't get to gripe about a field that takes less than a minute to cross on horseback not having enough content.
>>
File: goymist.png (1.28 MB, 1366x768)
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>>751490640
>>
>>751489749
An empty field that sold 5 million in only 4 days. Was it deserved? I’ll let you guys be the judge of that.
>>
File: 1551937619023.jpg (43 KB, 722x666)
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Dark Cloud is better than Zelda
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At least post real screenshots, don't wanna be like those WW losers who still post beta screenshots disingenuously of WWHD to this day, 13 years later. By the way, Wind Waker is good but not in the top 3 3D Zeldas.
>>
>>751491212
Monica does mog all these Hyrule thots.
God, the booty on that girl...
>>
>>751489749
Hyrule field being too empty is the biggest brainlet take of the recent pretentious fags that like to smell their own farts.

It's not that big and gives context and scale to the locations in the game. It's a good break between dungeons and story beats, gives you a chance to choose where to go next and allows the events of the story to take a breath.

SotC understood hyrule field rather well, and the remake has vindicated how effective it is at what it did.
>>
File: 1768514722340208.png (1.69 MB, 1947x879)
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>>751490569
No it's not, I was inspired by it and recreated my own in my own engine running at a cost of 0.73ms. It even has flowmap impacts and disturbances just like Link attacking with his sword. Took 2 days
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File: empty hyrule.jpg (394 KB, 1920x1072)
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> it's this fucker again
Here's your themepark sir
>>
>>751491479
>running at a cost of 0.73ms
on what hardware?
>>
>>751491557
Scaled down to a 1070 with minimal visual loss.
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>>751491479
> It only takes 5% of the frame time to have this tiny amount of fog in a mostly empty scene with perfectly flat ground!
Lmao
>>
>>751491605
oh, so just double the performance (versus switch 2), also what >>751491612 said
>>
>>751491523
This would be better with 500 koroks in it. I really like golden poop and I'm a retard who considers doing the exact same three things hundreds of times each content.
>>
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>>751491225
This is what BotW / TotK could have looked like if they weren't fucking open world physics toys (yes OoT remake uses the BotW engine) I always liked the weather effects of BotW / TotK it's just such a shame everything looks like it has a grey filter over it.
>>
>>751489749
But it is full of gas?
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>>751489749
Looks great, fuck this focus on open world so many retards have today, I don't want a cool open field to be filled with random ass fucking chores
>>
File: 1773693072708988.png (45 KB, 536x227)
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>>751491612
>>751491693
That was at 4k on a 1070 yeah. Here's it at 1440p 144fps
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>>751490569
Yeah but I don't like it. It doesn't impress me.
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>>751491523
OoT is already a theme park style game moron more side content would make it less of that
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>>751489749
Just like I remember it.
At least it's tiny so crossing it isn't painful.
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>>751491807
It's a completely empty scene, retard. Now try applying it when there's a substancial amount of tris in the scene while maintaining 16.6ms frametime throughout. 0.7ms is a significant cost to your frametime budget for a full video game environment render.
>>
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>>751489749
>the fat american wants the castle 5 steps away from the forest
always the same with you fat americans
>>
File: n4.jpg (2.48 MB, 3840x2160)
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>>751489749
skill issue
>>
>>751492016
Holy you're an actual retard and don't understand frame budgeting and what causes impacts to performance to visual effects. Volumetric fog doesn't increase in cost because you got an environment behind it, that just boosts your basepass costs. Stick your glue sniffing kid, don't bother trying to type
>>
>>751491813
Incorrect
>>
>>751492086
Obsessed
>>
>>751492223
>Volumetric fog doesn't increase in cost because you got an environment behind it, that just boosts your basepass costs.
False.
Dynamic lighting, sampling of your shadow maps, geometry overdraw for any alpha effects/surfaces (e.g. water, smoke, other volumetrics such as light shafts, etc.), and bandwidth cost all multiply calculation time for that fog effect to render. A 0.7ms cost for an empty scene on a GTX 1070 is frankly terrible, you would need to optimize your implementation to scale that to a real game environment 100%.
>>
>>751489749
It's literally just a hubworld between levels done quite unelegantly.
90% of the game is set in handcrafted dungeons and areas.
The real issue is the fucking ugly artstyle that I hate.
>>
>>751492629
It absolutely does not you dumb fuck. You're just typing things you heard other people talk about what makes games expensive to run. You didn't ask any important questions as offline noise, per pixel lights (volumetric fog doesn't sample shadow maps so not sure what the fuck you're going on there), resolution, etc. You may now shut up you mouth breathing retard.
>>
>>751489749
Why does Zelda trigger this board so much? In all of my years here, I don't think I've seen a single franchise live as rent-free in the heads of /v/ as this one.
>>
>>751489749
Wait until you see GTA6, the game you worship.

Btw I'm buying both and cherrypicking large sections of open nothingness proves nothing.
>>
>>751492826
It is seen as Nintendo's most prestigious title by people who hate Nintendo so they believe attacking Zelda will being the whole Nintendo brand down.

Btw, they only do this because 30 years ago Zelda games were more praised than the games they liked on their Playstations and saturns
>>
>>751491523
kek
>>
>>751492992
Kinda sad, really. I don't care for most of Sony's first-party titles ever since they moved HQ to California, but I don't think my dislike of them affects them in any way.
>>
>>751489996
WTF I LOVE OCARINA OF TIME NOW
>>
>>751490235
i wish u a speedy recovery from your glaucoma
>>
>>751491225
Wind waker has a lot of charm but the gameplay sucks dick and the art style is ugly. Probably one of the worst uses of cell shading in gaming. I mean this without a shred of irony. I fucking hate wind waker. Lttp and oot are the greatest and will be forever
Majoras is good to is decent. Botw is objectively better than totk because it is a more tailored experience and less sandbox nonsense
Wind waker is annoyingly frustrating and earnestly the sailing is just Hyrule field but much worse with a little bit more content spread across the size of 10 Hyrule fields
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>>751492789
>You didn't ask any important questions
You didn't provide any context whatsoever, you only presented an entirely empty scene as if 0.7ms frametime cost for that is supposed to be good by any metric. But, sure, I got a couple questions actually
>what is your froxel resolution?
>is your noise procedural or baked?
>how many dyanamic lights per froxel are you evaluating each pass?
You already told me your display target resolution earlier.
>(volumetric fog doesn't sample shadow maps so not sure what the fuck you're going on there)
Completely wrong.
Volumetric fog relies directly on shadow map lookups at each depth along the view frustum (i.e. the area rendered on-screen, in layman's terms), as the froxels [3D pixels in the view frustum; literally voxel+frustum = froxel] need to calculate how they're lit.
>>
>>751493406
Yeah that's exactly it, WW is style over substance. As you said it has its charm, but it falls apart when you actually look at the meat and potatoes of the game. Few dungeons and they're pretty bad, other than earth and wind temples and maybe tower of the gods. The combat is "press A at this time to win". If it weren't for its presentation it'd be remembered as one of the worst Zelda games Nintendo made. That "holy trinity" of Zelda games thread the other day was hilarious. The only games I'd put in S tier are OoT remake, and TP via dusklight. Respect for appreciating ALttP, but it's a bit before my time being a GBA/ GC kid.
>>
>hyrule field
>giant
>>
>>751493679
>Volumetric fog relies directly on shadow map lookups at each depth along the view frustum
LMFAO You really had to google all that and still be wrong. Why do I need to tell you to get to the bottom of what solutions I'm coming up with? Volumetric fog by itself doesn't sample lightmaps. It can be unlit. It can be lit through various different means to be a lot cheaper. Such as baked probes or sampling GI probes. Per pixel lighting also doesn't mean grabbing shadow maps maybe you're confusing that. Again, you're retarded
>>
File: hf2.jpg (2.95 MB, 3840x2160)
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weeee
>>
Nintendon won and by a lot!
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>>751493856
Fair enough, what's your take on a link between worlds? I never owned a 3ds or emulated it.
>>
>>751494341
All you've done is prove my point over why volumetric fog is so expensive since you implemented a considerably cheaper ground fog density layer without proper lighting volumetrics at all and it still ate up precious frametime with absofuckinglutely nothing happening in your scene. Yeah, sure it's 'not expensive' when you use every shortcut possible in an empty scene on hardware 10x the size and TDP
>>
>>751494608
Really damn good. I still have it in my collection. You'd be doing yourself a disservice by not playing it on an N3DSXL imo. Eye tracking 3D is just that good, but I can understand if it gives people headaches. I honestly cannot think of a single con about the game to bring up. It's that close to ALttP other than being much less linear.
>>
>>751489749
it's not that big
>>
>>751494778
What mental disease do you have? I just said there are a lot of things you can do to make things vastly cheaper, just like any game dev has done since the dawn of time. You can also say lighting is insanely expensive because you show off pathtracing. When I can say well you can run it well by baking the lighting.
>>
File: zamn.png (1.21 MB, 1000x588)
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>>751491212
>>751491278
ZAMN, 14 YEAR OLDS DRESS LIKE THAT?
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>>751495087
>I just said there are a lot of things you can do to make things vastly cheaper
and they look worse, usually come with a ton of compromises. Usually when discussing volumetric fog, lighting passes are assumed to be used especially in an interactive scene so it's a bit disingenuous of you not to do that to prove a point?
I mean the only point you proved is that is IS costly when you do it properly, so... I rest my case.
>>
Ever been in a field? Sometimes they’re empty. Hell. usually they are.
>>
>>751489996
Whaaaaaat? 100 single room puzzles with identical looks and music are way better!
>>
>>751489807
>That's how our planet looked like before parking lots and shopping centers, retard.
yes but not before agriculture. this would have been a forest.
>>
giant?
>>
>>751495087
To add to this >>751495386
In OoTmake, you can clearly SEE that dynamic light sources interact with the fog, so some form of lighting/shadow pass has to be occurring for the rendered fog. Admittedly, I am not entirely sure what method was used to render the ground fog in OoT but I do know extensive use of atmopheric effects are also present, including atmospheric fog/haze which is normally expensive to run as well. Even if you don't like how the remake looks (completely fair), it is objectively a technical achievement for the hardware.
>>
>>751496081
Technical achievements don't really mean anything if the end result sucks. It's the "chemistry engine" of BOTW all over again.
>>
>>751496361
I, for one, really liked BotW.
Not so much TotK.
>>
>>751489749
I don't get the glazing people have for OoT. It looked and ran like shit even back then. Something I noticed is that nintentoddlers clinge too much on the n64 and gamecube, both being failed consoles in their respective generations. They always says n64 and gamecube had the best entries and that their favorite game is on either of these consoles, but when it comes to the wii or switch they never say a thing about those consoles and their games because those consoles sold very well, they are already popular, there is nothing to prove there. But when it comes to the n64 or gamecube, there is always a need to say they were not the pile of turd that they actually are.



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