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File: achra.png (341 KB, 1445x1074)
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Previous thread: >>565850403
Featured game by thumbnail: Path of Achra

>Are mystery dungeon games allowed in this thread?
Generally yes, most mystery dungeon games(Shiren the Wanderer, Pokemon Mystery Dungeon, Etrian Mystery Dungeon, etc.) can be considered roguelikes
>Is Elin/Elona allowed?
Yes, they are roguelikes. Please do not post your Little Sister farms
>Is Dwarf Fortress allowed?
If it's adventure mode, yes. But adventure mode is boring. /tg/ has a general for fortress mode playthroughs but you can share here too!
>FAQ
https://l.idrix.fr/J7sOv
>What to Play
https://l.idrix.fr/eYNOh
>Individual Game Pastas
https://l.idrix.fr/wXd8t
>Roguelike Archive (Collection of pretty much every free roguelike there is)
https://archive.org/details/ArchiveRL.7z
>/rlg/'s "most popular" Cataclysm: DDA fork
https://github.com/cataclysmbnteam/Cataclysm-BN/releases


>RogueBasin News
17 May 2026 - Overworld v2.10.1 released
9 May 2026 - ZMAngband V.9 Itch
5 May 2026 - Twilight of Bronze v0.1.8 “Beta” Steam
1 May 2026 - Monster Lily v1.0 Steam
1 May 2026 - LUZH v1.1 Itch
1 May 2026 - Wizard School Dropout Preview 15 "Everybody Wants to be Famous" released
1 May 2026 - Dragonwake v20 "Launch 1.0" Web | Steam (demo)
30 Apr 2026 - XLarn 23.1.2 released Steam PlayStore AppStore Itch
26 Apr 2026 - ZMAngband IV.26 Itch
22 Apr 2026 - Tales of Kathay v0.16.0 Closed Alpha Itch Steam
15 Apr 2026 - ROGUE-FP v3.11 Steam gog
14 Apr 2026 - Dragonwake v4 "Alpha" Web | Steam (demo)

>/rlg/'s shared DCSS online account
User: rlgrobin
Password: ownfault (or "robin" on Xtahua)

Roguelike Servers
https://angband.live/ (Angband and variants)
>>
ded thread
>>
>>567484083
yeah probably. making it take longer to actually autocomplete kinda makes the whole feature suck. its supposed to save time. if they fix the quirks and make it seamless maybe itll be fine, but the carry weight and bumping into npcs really does suck ass.
>>
>>567489143
Is Space Station 13 a roguelike?
When did the SS13 general die?
>>
>>567496674
The /vg/ meta is to constantly bump threads with goon materials
Any game that focuses too much on gameplay can't survive.
>>
>>567497021
So what you're saying is we need to make a goonerlike
>>
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>shoot a plant with a machine gun
>receive 575 xp
>>
>>567489143
an amazingly boring process….
>>
>>567497364
Maybe, maybe.
>>
>>567498195
The best part are obviously overleveled interdictors that appear in swarms and grant 800 xp each
>>
>>567506707
I never grinded this part of the map before because the flies have permanent disease and the enemies have no equipment to sell. The exp is really the only good thing.
>>
>>567498195
>mfw doing the same thing to the spore-spewing mushrooms in fungal tiles
>>
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Any tips for improving my Poison Familiar build? Last time I got a win with it was cycle 30. One of the big problems with the build is ending up with high Scorch/Corrosion stacks from Protective Link. That's how I died to the Horror Giant
Not sure if Plague is worth it, I thought it might help against high poison resist enemies but they remove the stacks before you can stack it high enough.
>>
>>567516292
>that's how I died to the Horror Giant
Bro the OP picture is literally a picture of how to leave the arena instead of fighting the horror giant at all.

I'll try a run or two with the Poison Familiar thing and see if I can do it better. My first thought is that you could just apply Sickness with Morbumancy instead of attacking shit, if your build is supposed to be about the Poison Familiar activating. Drop the psychic tree, pump like 6 levels of Morbumancy, and the poison familiar will activate a number of times equal to (Morbumancy level * Poison Familiar level). Leave your third school open for emergencies, and don't spend all your points. If you have extra points, you can summon extra familiars by leveling up the skill in case your first familiar dies.
>>
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>>567518490
>how to leave the arena instead of fighting the horror giant at all
I did not know you could leave without killing everyone, lol.
The original concept was a bare fist build that happened to trigger the Poison Familiar aoe 100 times per punch. Not sure if you can have a hybrid martial / familiar build at cycle 32 without spreading yourself too thin.
>>
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>>567521238
Biggest problem I'm having is that you can't scale your own life and your familiar's life effectively at the same time. Willpower gives you damage and increases familiar life, but your own life value is going to be shit on a familiar build. I've done C32 with Ice Familiar before but it involves a bit of trial and error, and I think Poison Familiar is weaker than Ice Familiar.
>>
play stoneshart
it's pretty cool
>>
Poison familiar is straight ass.
>>
I killed Tezctlan and now everyone hates me...
>>
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I fucking HATE roguelikes
>>
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>>567523250
>you can't scale your own life and your familiar's life effectively at the same time
Goblin of Apophis? You get a ton of free strength and a spammable prayer that removes conditions, you just have to watch out for packs of ranged enemies that will nuke you with the 7% max health self damage.
Wouldn't do Technique + Bheith Nocht again. Got an early dread helm and wanted to see how it did, but most of the damage in this build comes from Poison Familiar splashes, not bump attacks.
Jobbed to the King because he teleported my Familiars (I think I had like 6 saved up) away and Freeze + Entangle'd them so they took forever to get back into melee.
>>
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Well this run was pain. I went back to projective link because I can't possibly get my own character's speed up to a respectable value, so the familiar has to activate the effects for me. Unataak saves me from status effects inflicted by projective link, and Morlock race gives me extra Takhal prayers every level. Plus the skin familiars are nice extra bodies.
>>
>>567537618
Nice work anon!
>>
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>>567489143
Whats the deal with the Cataclysm Dark Days Ahead fork The Last Generation?

From what i can tell Worm Girl is a bitch but a bitch with a vision. It seems to me she is trying to make it like unreal world and just make things more realistic / harder. Is it worth a try?
>>
>>567556926
It's a mix of good and bad depending on what you prefer. If you prefer the minute to minute survival aspects over the long term character progression systems, i.e. mutation/cybernetics, base and vehicle building etc., it will be more good than bad for you.

What I like the most about it is how it cleans up and cuts a lot of the bloated shit in the game which is my biggest pet peeve with DDA. And it reverts the setting to be less weird and wacky, they straight up removed the exodii for example which I also prefer. I still went back to playing DDA though because I don't enjoy the greater focus on finding food and other basic survival resources.
>>
>>567556926
>>567558945
And it also makes combat considerably more difficult mostly by nerfing the player. Almost every armor in the game is heavily nerfed or removed. It's much more difficult and costly of encumberance to reach the 12 armor that makes you immune to basic zombie attacks for example.

This is a good example of the mixed bag nature of the fork actually. I really really like how it cleans up the armors so there aren't a million disjointed pieces that have janky incompatibilities in body part overlap and completely batshit balance of their armor values as in DDA. But I don't like how it makes it so much more difficult to achieve those important combat break points like basic zombie immunity.
>>
>>567556926
Looks like shit to be honest
>>
Bump
>>
infinite tummy slasher
>>
>>567532181
Perfect, you got the roguelike general thread maintenance job! You start now, shifts over NEVER
>>
Good night, /rlg/
>>
Any anon have a spare key for this gem?
>>
any mystery dungeon recs?
>>
>>567580306
been playing shiren 6
It's solid
>>
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which way, /vg/
>>
>>567583590
north looks open, I would run to the north brick house to escape anything chasing and get a better view.
>>
>>567584896
north it is
>>
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>>567584896
safe. what next
>>
>>567585313
peek through the curtains to see if the north/northwest clearing is safe, if it is run that way to escape the city. once you have escaped the populated area you aren't in any more immediate danger.
if there is no safe path out of the city, sometimes it pays to wait until night so they can't see as far.
>>
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>>567585834
peak outta what, that seems too dangerous
>>
>>567585960
you can peek out of closed curtained windows by using activate on them, peeking lets you see the other side without enemies being able to see you back. If there are curtained windows peek through them, if not, you can crouch down which makes you much more difficult to see through clear windows. You can probably still get a good enough view. If that noise you see is an enemy you might have to lure it away or kill it. kitchen knives are actually quite good weapons. If you are still surrounded by zombies, outside the house, you might have to wait until night like I said.
>>
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>>567586204
lmao its nothing, it was just a bunch of noise
>>
>>567556926
TLG is shit, like DDA. BN is somewhat less shit, but still shit.
>>
I'm quite tired of medieval fantasy. It's overdone. Are there games with modern settings? I don't dislike CDDA, but it's just too in depth for my taste.
>>
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>>567589758
>i wanna dip my tongue into the shit, but NOT too much into the shit
>>
>>567589991
Yeah actually
>>
>>567589758
>tfw opposite feeling, but regarding horror games
It baffles me that we don't have any medieval survival horror games. I want to carve a path through Dracula's castle or some shit, but like where zombies/skeletons/cultists are actually a threat and not just mooks.
>>
>>567591458
You mean gothic horror
>>
>>567593438
Gothic feels like it has too much of a Renaissance connotation imo. I want knights in armor going through horrifying trials pre-gunpowder with sword, bow, and light magic elements. We have plenty of games in medieval fantasy settings with horror elements, but seemingly no actual horror games.
>>
bump
>>
>>567595315
Dracula and zombies are post-Medieval
>>
>>567599941
>no anon, these specific living dead aren't historically accurate to that time period!
I know we're on 4chan, but try not to be so autistic m8.
>>
is surf dracula gothic
>>
>>567600463
>try not to be so autistic
Sir, this is /rlg/ there is no hope
>>
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>play roguelike
>the food can't jump
immersion ruined
>>
>>567589758
Cogmind.
>>
>>567589758
GearHead
>>
brazier
>>
>>567615665
Does cata not have outdoor grills? Seems like finding one of those would be more intuitive than a brazier for "containing a fire"
>>
>>567615665
Stop talking about braziers
>>
File: not a fire place.jpg (114 KB, 610x615)
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sad
>>
>>567622302
Is brazier not a general term for portable fire container?
Like all grills are braziers but not all braziers are grills.
>>
>>567626205
They can have a gorillion pairs of lgbbq+ socks but braziers have to be consolidated as "same shit"
>>
>>567591458
Sil-Q is trudging through the halls of the Devil's castle.
>>
>>567626205
it is a slightly weird choice.im sure ive seen it once in real life at a home hardware store, but its not really a common term. its kinda old?
>>
Just beat Shadow of the Wyrm Godslayer as a pugilist for the first time. It was easy aside from a Gabar clutching the First Holy Book almost instakilled me (I had 400hp) because I "only" had 90% Holy damage resistance.
imho it's an overrated class.
It's good in the sense that it gives you combat, awareness and intimidation if your race doesn't give it, and those three skills are amazing for melee combat. On the other hand, it has a big issue in that while your unarmed damage does go up as you level up, you don't gain resistances, which you would gain if you equipped a magical weapon.
It's true that at level 50 pugilist unarmed damage is higher than the second best sword you can get (Heart's Fury) before entering Telari, but it is worse than the actual best sword you can get (the World-sword), which also gives you massive resistances. Resistances are the most important thing to get to actually survive the final stretch of the game.
The one advantage is that once you get the upgrade from The Smith, level 50 pugilist does the most damage in the game, even more than the God Blade. But then again, that amount of damage is massive overkill so the huge resistances that the God Blade gives you is infinitely more valuable than doing even more overkill damage. The God Blade also has 2 range instead of 1.
>>
Pugilist also starts with very little armour. I attempted Fae Pugilist and got instakilled by the first hound at the start of the game. Ended up winning with Giant Pugilist. Giant is probably my favourite race.
An issue of GiPu is that you don't have the Magic skill, which so far I don't know if it's possible to get it playing if you didn't start with it.
>>
I played Shadow of the Wyrm. I made a Goblin Oracle. I walked into the graveyard one tile away from town. I killed a hound, and then I got killed by a graverobber. The end.
>>
>>567637380
Nice work anon.
>>
ToME scholars, on a 1-10 scale how suboptimal/retarded is mindstar and shield for Wyrmic (or in general)?
>>
>>567652158
Dwarf and ogre are the recommended starter races and warrior and pugilist the recommended starter classes.
Dwarf warrior is as straigthforward as a roguelike can be.
>>
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>>567626205
brazier is like a medieval term, I have never seen it in real life, the only place I have heard it is in fantasy video games. Things that could be called "braziers" IRL are almost always called fire pits in my experience.
>>
>>567626205
>>567661868
and I just searched "brazier" on amazon, the only thing that comes up is women's bras lmao.
>>
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Blud.
>>
>>567663169
Well done
>>
>>567658925
I think I need a wiki to exist for a game like this, so I can read up about the options I'm making.
>>
>>567673507
The game comes with a doc folder with a guide you can read up.
There's still a lot of info that's not explained so you have to learn by playing.
SotW is not a popular roguelike so there's veryl ittle info out there. If you have any question feel free to ask me.
>>
Good night, /rlg/
>>
>calling a brazier a "fire pit"
>so it's an above-ground "pit" standing on metal legs
That is fucking stupid. Like referring to grilling as "barbecue"
>>
>>567680969
I don't make the rules, that's just how it is. Go search "fire pit" and "brazier" on amazon, see how relevant your results are. If "brazier" was ever a commonly used term it certainly wasn't in this century or the last one and probably not even the one before that.
>>
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Im sick what am i playing the next 2 days?
>>
>>567681368
Read a book
>>
>>567682023
cope harder fantasyfag.
>>
>>567681895
CoQ
>>
>>567682130
>I can't find a word on Amazon
>therefore it must be from ye olden dayes!
The only cope here is yours
>>
>>567683721
I was curious to see if I could find a single example of a "brazier" being sold online, and literally the only one I could find was from some historical reenactment place selling reproduction 18th century stuff lmao.

Apparently "brazier" today is only used to refer to fancy pots and pans for braising meat. That's the only thing I could find by that name that isn't a reference to history or literature or women's underwear lmao.
>>
>>567684301
Works for me:
https://www.walmart.com/ip/Brazier-Carbon-Steel-Brazier-Bbq-Barbecue-Portable-Picnic-Firewood-Mewmewcat-Twirltide-Wotao-Hxber-carbon-steel-brazier/14562174668
>>
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>>567686418
I think the fact that the best you could find was some unreadable SEO description of an item on the 50th page of walmart that's straight from china reinforces my point more than yours lmao.
>>
>>567687904
That was one of like 50 results, I picked it because I figured you wouldn't try to pick apart a Walmart result to squeeze out an "um ackshyually", but I guess I was wrong about that.
Fie upon you, sir!
>>
>>567691185
were the other 49 worse or something? I can't imagine a random walmart page for a third party chinese seller with zero reviews was the most convincing option out of 50.
>>
>>567681895
SotW so I'm not one of two anons ITT who play it.
>>
>>567627272
the whole thing is stupid because you wouldn't want to use an open fire like that inside anyway. without a chimney you would immediately gas yourself out of the room from smoke. the best option would be to cut the brazier entirely and force you to make or find a wood stove or fireplace to have indoor fires.
>>
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>>567691873
Brutal.

>Agree to help man being hunted by kings guards hidden around town, turn around, kings guard stabs me, the end.

i will try harder
>>
>>567695754
>nigga thought he could defeat armed guards as a lvl1 shitter
jokes aside, low level SotW is extremely and I do mean extremely deadly. evem bu RL standards. Leveling up is very important to get more HP as a cushion for the times when an enemy crits.
>>
bump
>>
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>>567697805
>>
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>>567697326
Going better now. However i went through those stairs in the bottom left and the game hard crashed.

Since im restarting are craft skills even useful? The docs for this game are vague. I was kind of putting everything into combat with a few into fishing/tanning. I might swap to something that can make potions if its implemented.
>>
BN doesn't have staunching light bleeding by applying pressure(by skipping turns with free hands)?
>>
>>567711226
>BN doesn't have (critical game mechanic)
Too many such cases!
>>
>>567711226
No but bleeding does stop on it's own if you leave it for a couple of turns
>>
>>567711226
bn split from dda forever ago, they are basically 2 different games.
>>
>>567711802
>critical
lol
>>
>>567695719
barbecues would make those propane tanks more useful
>>
>>567718147
In DDA, you can use propane with propane torches to cut down metal doors/bars just like acetylene torches in 0.H (latest stable), but you can't do that anymore in the latest experimental because apparently propane flame isn't hot enough to actually cut metal effectively.
>>
braziers
>>
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>don't need ammo
>Quasis give free food, repair, and healing
>level gen makes nice long corridor for efficient pierce through killing
Who would have thought, the demonic dimension is actually comfy times
I'm going to the bottom and see if I find anything cool for my loot pile
>>
>>567707889
Are you playing with the latest version (1.9.1.2)?
I had a lot of technical issues with versions 1.8.x but with the latest one no problems to speak of.
>Since im restarting are craft skills even useful?
ehhh I haven't been able to make them useful but to be fair I never fully invested into them
> I might swap to something that can make potions if its implemented.
Potionmaking was implemented in the last build.
>>
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Pretty good build aside from constantly killing myself with self-damage.
>>
>tome4 is actually dead
Huh?

>>567502881
We tried, didn't work.
>>
>>567729505
I swear they said they were coming out with a new DLC like a year ago
>>
>>567729505
I played tome4 just once and didn't like it. Felt too much like some diablo/wow crap with the insane amount of activated abilities and infinite mindless random items that are just "sword with +2 fire damage" vs "axe with +5 cold resistance". Worst roguelike I ever played.
>>
>>567729949
Dorkgod can't code, and minqmale killed troonself so...
>>
>>567730719
Beta was actually up like 3 years ago, so it's not the issue of producing contents
I think it's psychological.
>>
Which roguelike should i play for 1-2 hours?
>>
>>567732315
Achra is perfect for that playtime but I've been interested in getting He Is Coming myself lately. Is that pretty good for quick runs too?
>>
>>567734073
I don't know anon, i've only played for some minutes but i guess yeah, it's good for a quick run
>>
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I've been trying to win with the "random power" selection. This one was pretty good but I died in literally one round to ice wasps because I had no defense.
>>
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Now to find filament/advanced printer so I can make this a bit lighter and move my stuff in.
>>
>>567725506
Hm nevermind, Im on the last floor and the barons have a new pact that reflects my shots
I just lost my foot and my head to this (somehow losing my head isn't an instakill)
>>
Wow, I didn't realize you could examine the impaled XEDRA officer on z -4 of a distorted lab and trigger a fun thing. The reward is nice too. I was just randomly looting and pressed e by accident.
>>
I miss the old days of DCSS spam.
>>
Bump
>>
>>567767582
Is current DCSS too streamlined to be bothering posting about?
>>
>>567751119
it's cool but imo it's a pretty shit encounter design. I died to it the first time I saw it because literally how are you supposed to know that you have to hunt down a specific enemy hidden somewhere to stop it? I tried to just shoot the enemies coming after me until I couldn't anymore, then I tried to run and I almost made it out before dying.

the physics labs are a pretty amazing location though, the bottom floor is absolutely crazy.
>>
>>567777564
Guess I lucked out then, as he found me first after I cleared the first ~10-15 hostiles.

By the bottom floor, you mean the floor below the one with the impaled mercs, right? The lowest z -10 floor is apparently just endless void. It is pretty crazy. I was too afraid to engage the flying shrapel things, though I heard they're vulnerable to EMP, but I ran out of the usual 3 grenades I carry and all my rifle ammo pretty quick with all the shoggoths and nether stuff. I did find an artifact that adds +3 int just by carrying it not far from the entrance. Is there something at the "end" of the floor? Or is it purely for getting more random artifacts?
>>
>>567784647
yeah I mean that floor, if you leave the elevator you get constantly teleported around, the weird alien things are not hostile and apparently unkillable, if you check out their stats on the hitchhiker page it's pretty hilarious.
>>
>>567777148
Attacks of opportunity just ruined DCSS for me
>>
>>567777148
Some changes to gameplay systems made a lot of edge cases really uncomfortable if you're used to the old game, but the actual content (Dungeon, Lair, Orc, S-branches, Vaults, Zot, endgame, etc.) is the same shit it's been for 20 years. It just feels like the same game but worse. There is still plenty to like about DCSS at its core, especially if you're looking at it with fresh eyes, but I personally don't want to play it anymore.
>>
Good night, /rlg/
>>
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SELECT YOUR CHALLENGER (soon)
>>
>>567796513
I wanna be uh the snake with a sword held in its tail, and I'll take the yellow power ranger as my deity, and I'll take the class that throws 3 green orbs at people.
>>
>>567796513
For me it's autistic red dragon, two stone statues with one boob each as my deity, for my class I'll take the sparking pharaoh-flavoured lollipop
>>
braziers
>>
Why is path of achra so popular here?
>>
>>567806918
>My builds! Let me show you them!
>>
>>567806918
Easy to get into, plus a lot of people prefer the making a build aspect over the tactical play aspect of roguelikes.
>>
>>567807737
Which one is easier, Achra or Jupiter Hell?
>>
For me it’s crab
>>
Bump
>>
>>567807954
Achra is complex, not hard. Jupiter Hell is more difficult to beat, but it's simpler to understand.
>>
>>567811756
sweet, i will play it today
>>
brazierlikes
>>
>>567767582
It literally came to life.
Nefertiti and Akhenaten begat Cait-sith and Grimalkin, AKA Strong and Shy.
It is wise to honor the gods
Especially when others defile them.
Long Live Fairy
>>
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I made a new logo for /rlg/
>>
>>567823653
i dont get it
>>
So in crawl, how important are resistances vs say raw power in terms of armor or weaponry? And how meaningful is mindelay really? Usually I've been going with weapons that just have the most damage and whatever armor has the highest AC. But by the mid game I just find myself struggling. I was curious if I just need to play more tactically or if I'm better off using weaker weapons with a lower mindelay and focusing more on resistances. Like how much do those make or break strategies? I can't evaluate these very well and can't seem to find a guide on how to weigh those choices effectively.
>>
>>567824363
>how important are resistances
Getting one pip of resistance against the damage types in a given area is almost mandatory in DCSS, unless you can nuke things at the edge of LoS. In particular, you'll get absolutely fucking owned by fire, cold, and poison damage without resistances because those are common resistances and therefore they made the damage values extremely high under the assumption that you'll have resistances. One bite from a spider can deal like 80 poison damage.

>how meaningful is mindelay
If a weapon is your primary way of killing things, then it's extremely important to swing it faster. Kill things faster, take less damage.

>I've been going with weapons that just have the most damage and whatever armor has the highest AC
Don't do that. 2H weapons have the highest damage, but they suck compared to 1H+shield. Body armor is a good place to get a bunch of AC, but it can also shore up your resists so it just depends what you find. Gold Dragon Scales are often the best late game armor for fighters, but you could be wearing almost anything before you get to that point depending on the RNG.
>>
frogcomposband keeps defaulting my save file to female, every other trait stays what I put it last though
What's up with that?
>>
>>567826742
kek I have the same issue
>>
>>567806918
1 button "gameplay"
>>
>>567824363
>>567826370
The point is correct about resistances, if I'm doing an S branch I would much rather have rPois than slaying, AC, EV or any other strong general use ring. Once you get that far then one elemental level of elemental resist is basically mandatory against enemies that have damage types, you don't ever want to be fighting a Fire Giant without rF for example since fireball can do 75 unevadeable damage.

But I disagree a bit on min delay. It's not that going for min delay early is a big mistake or anything and i do it often anyway but that as long as you can swing at 1.0 you avoid getting double turned and almost always your damage will usually be good enough through the first few runes especially if you get lucky with a highly enchanted weapon. The damage per aut increase is pretty good going from 1.0 to min delay for most weapons but skill but there's a significant opportunity cost in getting better defensive skills, support spells, evo/invo etc. You have to consider aptitudes as well as what actual weapon you're using. For melee dudes going straight to 14/16 for a demon weapon or eveningstar or something is probably the right choice but maybe not 18/20 for broadaxe or partizan.
>>
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>>567809428
I've been having fun with the challenges recently.
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I finally found something on floor 12 of the Venus bramfatura
Idk if I want to keep going, mowing down hordes of quasimorph is getting tedious
I'm also constantly savescumming cause there's absolutely no way to tell if one of the baron has activated his reflection pact, so I'm regularly killing myself
>>
>>567806918
>>567807737
>>567833370
Achra's gameplay is much more complex and developed than most RLs.
For most RLs the gameplay boils down to bumping into enemies while not drawing the attention of too many enemies so you can heal in between fights. There isn't that much in terms of tactics other than funneling enemies through a corridor or knowing which attacks an enemy is weak to. You must also know which item does what and in what situation they are useful. That's about it. Once you get your bearings of how the game feels after a couple of runs you can get away with suboptimal gameplay because you learn what are your limits and how you can choose to push them or not, usually by staying away from enemies you can't defeat yet.
C30 Achra forces you to actually think through every decision and it has a clear impact. Your choice of race, class, god, started skills, skills you pick up as you gain glory, stat increases and equipment are all meaningful, not just a straightforward +1 damage like in other games. The game is streamlined so that you don't have to play too long to see if your build works or doesn't, it will destroy you or let you dominate.
Thinking which ability is going to work properly and which one won't in a multitude of scenarios is much more engaging than looking at 6 big scary monsters who cant' do anything but melee damage and walking back into a corridor so you can bump into them one at a time until they all die.
>>
The Achra fan olds down tab with his left hand as he types out essays to scold you with his right hand.
>>
>>567840050
do you also regularly find shit like production chips in there?
I wonder then if they'll ever let you do "endless" vs. humans at their Earth HQs
>>
>>567851682
Nope, just loot from the dead quasimorphs and very very rarely a quasi implant on the floor, I cleared 9 floors and only found 2 implants
If you just want to farm pacts or gavvakh you'll be very happy
>>
>>567847082
You hear the rumble of distant thunder.
This raw flesh tastes delicious!
You activate your Hyper Futa Mare Cock.
Thinking of Maud you forget everything else.
>>
Does anyone know if there's a relatively stable release to play Xedra Innawoods in CDDA? The newer ones crash after you first sleep and the older ones are incompatible.
>>
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Okay this class is pretty strong, actually.
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Achra should be illegal with how much content it provides
>>
Help, I think I've turned off autopickup/destroy in frogcoposband and I cannot find the fucking command to turn it back on
>>
>>567861312
Nevermind found it _
>>
>>567860646
Roguelikes for this feel?
>>
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>>567860646
0:08 is far too human
>>
>>567861950
Nethack (he's rolling for a perfect wizard)
>>
>>567860646
Do we know that there is something in the other hand?
>>
>>567861491
Thanks for keeping us updated.
>>
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Skeletons can indeed become lizards. This class is pretty bad because it limits your speed to 15, but that doesn't matter if Yu is your god.
>>
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>>567861303
>>
Check it out. It'll change your life.
https://cross-bearer.itch.io/strident
>>
>>567881113
>2 dollarydoos
In this economy?
>>
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>>567855109
Nice, I went for Zealot of Takhal since the cap on your charge stacks is max health, usually
>>
>>567887624
>the cap on your charge stacks is max health
Very true. It doubles every time, so I think you could have actually gotten 160k charge stacks if you used 3 divine interventions to keep doubling your charge stacks at the end there. It's all in one hit so you can safely burn divine intervention to go even further beyond.
>>
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The dev himself says he wish it had more difficulty like Rift Wizard. I think him starting it on cycle 1 was a mistake.

Its a shame he stopped development because i really do think it would take him long to make another mode to increase the difficulty. Being able to see your future loot makes things too easy in my opinion.
>>
>>567899298
The different prestiges are meant to balance that.
Some are super easy, others scale horribly into higher cycles. Winning once on C32 is just the beginning. You "win" Achra after you finish every prestige.
>>
>>567846935
That's not gameplay, that's charop building system mastery. The actual gameplay is mostly over when you actually enter a level, after that it's down to the "1-button gameplay" the other anon is talking about.
>>
>>567899298
>dev himself says he wish it had more difficulty like Rift Wizard
It's the exact same kind of difficulty, though. Rift Wizard has some builds that can get nearly 100% winrates, but they get boring so you fuck around with suboptimal builds to watch the explosions happen in a different way. Achra also has builds that work nearly 100% of the time, even at C32, but the fun is in playing all the different builds and trying to make them work.

I suppose Rift Wizard does have more difficulty if you count the trials, though. Those are much better designed than the Maqbara in Achra.
>>
>>567897843
release him
>>
>>567900212
Char building is gameplay.
>>
The updates say strip clubs might have color schemes now?
>>
>>567904214
No, it's not!
>>
>>567681895
install gentoo
>>
>>567719429
the fire isn't what cuts the steel, it's the oxygen jet that cuts the steel
you can get steel hot enough to cut with an oxygen jet using just propane, but a propane torch won't have an oxygen tank to make a jet of pure oxygen to shoot at your hot steel
>>
>>567911038
The important DDA question is, would a fat guy like Kevin be able to do it?
>>
>>567913101
That's what the candy mods for
>>
>>567911038
propane cuts like shit though compared to acetylene, the propane flame temp is way lower. It probably doesn't matter much for the stuff you cut in game since afiak it's all pretty light metal, but when you are cutting heavy steel acetylene is much better.

Doesn't really matter for the purposes of the game anyway since acetylene is easier to find than propane lmao. And you barely ever have to resort to torch cutting so one or two large tanks you find in a random industrial site is enough to last a very long time.
>>
>>567915125
heavier and thicker steels are way easier to cut with colder flames like propane btw because the steel generates most of its own heat once you get it started
you can actually completely turn the flame off and just use the oxygen jet and the heat from the burning iron to cut steel as thin as 1/8th of an inch once you get it started, which is a neat party trick
>>
>>567915824
>heavier and thicker steels are way easier to cut with colder flames like propane
sounds like total bullshit, did you get this from an AI or something? every shop I have worked in would never use propane for cutting heavy metal.
>>
>>567916557
yeah because getting it started is slow and our time is worth way more than some spicy gas
>>
Good night, /rlg/
>>
oyasumi nasai, goshujinsama
>>
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good morning /rlg/
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>>567929123
Good morning saar
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>>567929281
there's no way a rogueliker is waking up that early on a weekend, I bet my man is in Japan where it's almost noon
>>
>>567929281
>>567929461
It's actually 6am where i am, i'm reading a VN and later i will play Nuclear throne or Achra, dunno which yet
>>
>>567929863
go the fuck back to sleep you retard
I can only assume you're russian in the part of russia that's not trying to pretend to be European
>>
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Anybody else tried Rangedrifter? Very new minimalist roguelike but the aesthetic is rather kino, has a cool parallax shifting thing the makes it feel like you're under a forest canopy.
>>
>>567930180
i fell asleep at 9pm, i slept enough anon
>>
I'm going to kill myself
>>
>>567932286
Roguelikes for this feel?
>>
>>567932286
lmao why
>>
>>567932937
Elin lets you kill yourself directly using the "self-harm" ability
>>
>>567934151
Reminds me, in CDDA you used to be able to cut yourself with anything that you could write on items with, but somewhere between 0.F and 0.H they removed it. I thought it was a fine mechanic to get use out of the bonus morale masochist gives you since you didn't need to risk being grabbed and bitten by zeds to use it, and they could have easily expanded on it with bloodletting as a ghetto alternative to centrifuge blood scans or just for storing blood for future transfusions. I assume they removed it for the same reason they renamed 'Commit Suicide' to 'Abandon Character' and removed the default keybind for it. Fucking transvestites.
>>
>>567935986
BN lets you cauterize with a hot knife, and still has "commit suicide" as an option. Does that make it a real roguelike?
>>
>>567935986
yfw the devs who made this fucking thing are in fact edgier than the devs who made the most hardcore zombie apocalypse sim ever created
>>
Bump
>>
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>>567931549

I like it but right now its too minimalist for me for 15$. Its a great base if he sticks with it for a year.
>>
>15 monsters
>$15
>>
>>567944754
Yeah agree it is a little overcosted. $10 would be more fitting, I bought at the $12 launch price anyways since I've been hungry for new RL and the dude will be lucky to sell 100 copies barring splat or somebody covering it. Hoping he does continue to build it out because it's pretty fun and atmospheric even as bare bones.
>>
bumpin b4 bed
gn /rlg/
>>
>>567949374
Good morning good night poster
>>
>>567944754
woah 4 weapons
>>
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getting tired of this error popping up every time i boot the game. Any idea how to fix it? a clean install doesn't work
>>
>>567954701
Start a new map?
>>
>>567955262
bit late for that, but I don't mind deleting whatver is causing the issues
>>
>>567955482
Just ignore the errors
>>
>>567954701
Boot the game or load your save?
If it's the latter, it's likely you have this map tile revealed in your save, but it was renamed or removed in the code so you're left with a weird tile the game doesn't know how to display or generate. It's the price you pay for playing experimental. Maybe you could readd it using a small mod or something.

Look at the lookalikes list here: https://cdda-guide.nornagon.net/overmap_special/2storyModern01
If you set the version to 0.H, it lists house_09b and if you click it, it says it was obsolete even then (but still in the code) at that point. If you set the version to the latest, house_09b is gone entirely, so the game is left with an unknown map tile. I think the only way you could fix it is through a small custom mod. I never tried modding cata myself, but I hear most content is json-ized meaning you don't need to recompile from source or even program anything, just make a very human-readable json with the data for the tile.
>>
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>get respiration+invis charm run on brogue
>die
>exact same setup next run
you ever feel videogames are sentient
426833608 if you also want to give it a spin, latest version
>>
Roguelike joke
What do British people call a zesty gay man?
An eggnog
>>
>>567962653
I thought the answer would be British
>>
well, cya, cant wait to die Rambo style fighting soon
>>
>>567965526
same run, how wild it would be mesmerising weapon with this cloak
>>
>>567911038
You can cut steel with just an air compressior and a plasma cutter.
So no fancy shit needed at all.
>>
You have received a divine intervention.
>>
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I might have a gambling problem
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>>567966517
Harm is bad v groups, obsidian axe makes you fight them. Do it anyway.
>>
>>567657084
13.

>>567731352
Once more, Dorkgod is grieving his transgirl minqmale killed troonself.
>>
Currently playing BN. What's in a military blacksite and is it worth besieging the place? It's conveniently next to a military base I'm currently clearing out so I have firepower I think. Though I'd probably use all the not so useful teargas ammo to train first.
>>
>play roguelike
>get powerful item
>get cocky
>splat
>repeat

I'm sure actually winning is in that cycle somewhere...
>>
>>567991689
>play roguelike
>splat
>repeat
>get powerful item
>play carefully
>win
>>
not yet
>>
>>567824363
>mindelay
As >>567835478 said this is a bit of a meme, 1.0 delay is more important so you don't get doubled by common monsters. If you find a higher tier weapon early or something with a good enchant (+5 or higher, good resists or stats, a good unrand, etc) consider switching.
Resists matter more as needed. Have at least + in a themed branch, ++ in late-game ones. Use the remainder of your gear budget on Will and AC/EV if you're frail or offense if it takes too long to kill things. Keep resist rings on hand so you can swap in a pinch without blowing blink scrolls or other high value items to get out of trouble.
>>
>>567965526
>>567966517
Rampage makes this tempting
It's not "good" but you will win or die in a funny way
>>
tummy slashed
>>
>>567955741
>It's the price you pay for playing experimental
Not just that, there's a bug in Cata that's been there since the earliest days, where it only upgrades map blocks that you visit, and they idiotically dump the upgrade info after every stable release or so, which means any map regions you haven't visited for several releases will eventually be full of outdated tile names and shit, with no way to fix them.

It eventually destroys any long-running save.
>>
>>568012938
If your updating DURING a save?
>>
Roguelikes for being on a plane where the crew had to defib someone and now we are stuck waiting on the tarmac

Could this guy of croakedlike'd, an hour later
>>
>>568012938
kind of related, the 'reality bubble' in general is such a weird and detrimental limitation to the game. It's so bizarre to spend in game weeks and months clearing and looting an area, building a base, crafting, vehicles etc., then finally exploring a new area only to find a town that is seemingly still on day 1 of the cataclysm with random civilians running around and unspoiled food sitting out on tables.
>>
>>568014637
Yeah I do very bad day starts a lot and it's funny while still fucking around the starting city to come back to the starting building weeks later and it's still just started burning because I booked it out of the area ASAP
>>
>>568013575
>I went to the doctor and said "Doctor, you gotta help me, it hurts every time I do this!"
>The doctor says "Well, don't do that"

>I go to the DDA bug tracker and say "Kevin, you gotta help me, my save breaks every time I update the game!
>Kevin says "Well, stop updating your game"
>...
>So I did. I'm playing Bright Nights now
>>
no
>>
>>568015485
Or just don't update experimental updates mid run. But both works. Seems like a lot of effort to stop yourself from voluntarily updating your own game, but hey, roguelikes are all about learning what works for your character, right?
>>
>>568015485
>I went to the doctor and said "Doctor, you gotta help me, it hurts every time I punch myself!"
>The doctor says "Well, don't do that" because the doctor is not a retard
The nightly releases are clearly branded "experimental". Pretty sure the game itself warns you that you will get issues if you update mid-run. I'm not sure what you're expecting. If you don't want save breaking issues, keep your saves on one version.

If your ebin fork somehow doesn't have this problem all it means it's barely even being developed.
>>
I think te pirate mission in Quasimorph cured me of looting everything, there's hundreds of corpses on every floor, I don't give a fuck anymore
>>
On an unrelated note, there needs to be an expansive obessive compulsive disorder trait. A big mood debuff if any guns or magazines are not full, antiseptic bottles at 9/10 capacity, needing to open and close every door and window twice, yadda yadda
>>
>>568022404
>Or just don't update experimental updates mid run
>>568022718
>"experimental"
Hey, morons: EXPERIMENTALS DON'T ENTER INTO IT, THIS BUG HAPPENS WITH STABLE RELEASES
Keep a save for long enough, and your map will end up broken.
>>
>>568023310
While neat in theory, have you ever had to deal with the Hoarder trait in actual gameplay? It's a pain in the dick having to either stuff your pockets with shit or just not wear anything with pockets just because you want to have a little bit of focus for learning. Although outright replacing Hoarder with that might be a really good idea, as reloading your pill bottles and mags sounds like much less of a chore than just filling raw inventory volume with trash, especially since "free volume" is hella fuzzy with things like holsters and "space behind your backpack and your back you could technically use with a huge penalty".
>>
>>568023636
You're playing a single save across mutliple STABLE releases? lmfao, how fucking long are you playing this save?
>>
>>568024160
About six years before I had to abandon it due to the bug. Still my favorite save of all time, but I can't play it anymore because I had to turn around and go back through old map regions, and I hit a bunch of invalid map tile errors and broken terrain.
One of these days I'm gonna try to get it imported into Bright Nights. I don't play Cata much since that happened though.
>>
>>568024810
It's not a bug you moron, what those anons said about the experimental releases applies exactly the same here, it simply did not occur to them that there is someone out there deranged enough to play a single dda save for 6+ years lmao.

They can't possibly maintain perfect backwards compatibility with every version of the game going back literal years with how drastically changed the game is over time. If you expect that you are truly delusional.
>>
>>568024997
>It's not a bug you moron
OH! You're the dipshit from the DDA issue tracker, aren't you? I should have known, by your shitty defensive attitude, damage control and pants-on-head retardation.

It is a fucking bug, you asshole. A player can do literally nothing wrong and wind up with a busted map, because the map is not migrated completely at any point in time, and the info necessary to migrate the old tiles is regularly dumped in the trash with each new release.

That absolutely is a bug, a fundamental design flaw in the backwards compatibility code. Any non-idiotic design for this would either A) migrate all blocks at once, or B) not forget how to migrate the blocks it left aside to do later.
It was written by an idiot, and is now defending by one, who acts very much like he wrote this dumb shit.

Reporting this bug to DDA and BN was like Goofus and Gallant, the former community dodged and deflected and made up bullshit about how it's "NOT A BUG!!!!" while the latter calmly said "Yes, this is a known bug, it's something that's been here since forever. Fixing it is hard. Thanks for making an issue for it, though"
>>
>>568025841
>OH! You're the dipshit from the DDA issue tracker, aren't you?
instant boogeyman accusation towards a random 4chan poster in a near dead general thread. Yeah, you are definitely completely mentally stable lmao.


The fact that you think you should be able to seamlessly continue using your 6 year old save of a game that has changed so drastically in that time that it's effectively a completely different game now is nothing short of insane. Much like how you for some reason want to continue playing that same save for so long in the first place lmao.
>>
>>568025841
>Goofus and Gallant
what the fuck is this reference lmao. jesus christ are you literally 60 years old or something?
>>
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>>568026185
If the migration code was written correctly, then YES, you absolutely should be able to do that. There is NO technical reason you can't, it's a design flaw in the migration handler.

I could write a migration system that would handle this correctly -- anyone competent could. It's just a lot of work at this point. Hell, I actually did write a map migration system like that over the past few days for a whole other project, so don't sit there and smugly tell me it's impossible.

As for you being one of Kevin's buttmonkeys here to do damage control, maybe you are just a random ignorant ass, but you're also making the EXACT same bullshit arguments that a specific autistic prick made on this subject several years ago. Nearly word-for-word in places.
>>568026423
Pic related
>>
>>568024810
>About six years
Based retard.
Playing across experimental builds is like building a house and waiting a very long time before checking up on it again, there's a small chance that the landmass moving around might destroy it. Playing across stable builds is like building a house and waiting so long that the continents don't even look the same anymore. The game can't find house_9b because it went extinct with the dinosaurs. This isn't exactly a 'bug', so to speak, it's just something nobody expects a player to do.

As for fixing it, first of all, can't you just press i to have it never show up again?

Second of all, see https://github.com/CleverRaven/Cataclysm-DDA/issues/68737
Manually add package_bionic_professions to mods.json in your savegame folder, and see if it helps. From what I understand this overmap tile was moved to the bionic professions mod when the game's story was retconned to get rid of civilian bionics.

If that doesn't work, maybe you'd have to manually undo this pr https://github.com/CleverRaven/Cataclysm-DDA/pull/68742

That said, nobody in the world expected an autist to play the same world for years, so shit like this will undoubtedly happen again. If you don't want to bother with it, don't update your game, and if you do, be ready for strange workarounds and editing your files. Fucking hell, if you really have been playing that world for six years, I'm surprised that's the only error you've gotten and that it's an annoyance instead of a crash.
>>
>>568027338
>It's just a lot of work at this point.
And what could possibly justify doing that work? The indignant whining of some calcified 60 year old boomer lunatic that has a deranged attachment to his 6 year old save? I hope you realize, 99.9% of dda players would never even imagine playing a single save that long lmao.

If you care so much about this particular save and supposedly know how to do the work to preserve it than do it yourself you dumb fuck, why do you expect other people to do something that is literally probably only relevant to specifically you? It's not unreasonable whatsoever for the devs to make changes that break compatibility between stable releases that are fucking years apart in release date.
>>
>>568027721
That's all a bunch of excuses and shit that won't work. I have world map tiles that are invalid and actually load up broken due to this. Pressing i to ignore error messages won't let me travel through void tiles and shit. My save is just fucking busted.

It's not irreparable, and one of these days I'll see about fixing it. That's not really the thing that pisses me off the most, though. That's the attitude of "it's your faut, it's not a bug, it works for me because I didnt' notice it, and anyway you could fix it by loading your save in each successive version and teleporting yourself to all the old tiles you visited in the correct sequence to migrate them one step at a time" which was actually suggested at one point, like that's not fucking ridiculous.
>>568027785
Fuck you, buddy. I thought I was done being pissed off about this ages ago, but you've reminded me how incredibly fucking stupid it all is.
It's one thing to do like BN and say "yes, it's a bug, but it's a lot of trouble to fix it, PRs are welcome" but it's a whole other thing to hurf and durf about how "it's not a bug" and "just don't play your save anymore bro." That is complete bullshit. Fuck you, and the horse you rode in on.
>>
>>568028440
Grow up and get over your ancient save for a fucking video game you loser. I don't give a fuck if you got your feelings hurt by some guy telling you what a retard you are for clinging to an obviously absurdly old save that no one would ever imagine maintaining compatibility for.

>which was actually suggested at one point, like that's not fucking ridiculous.
Yeah, it's ridiculous for them to tell you to do something extremely laborious to fix your own game issue that literally no one else has, but it isn't ridiculous for you to demand that they provide a fix for that issue that would be just as if not more laborious to create. Bonus points for your insistence that you could make that fix yourself but just can't be bothered lmao.

Eat shit retard KEK
>>
>>568028863
>Grow up and get over your ancient save for a fucking video game you loser.
Yeah, eat shit and die. The save's not even the point, it's the attitude you assholes have.

The migration system was written wrong. That's okay, shit happens, and sometimes code sucks. But you mark it as busted, and you FIX IT. You don't make giant wall of text excuses for how bad code isn't really a bug, and nobody should care that it's broken, and Muh Expermintals and other deflections.
>>
>>568029226
>it's the attitude you assholes have.
lmfao what a little whiny baby you are.

>You don't make giant wall of text excuses for how bad code isn't really a bug
It's not a bug though.
>But you mark it as busted, and you FIX IT
Again, tell me WHY they should fix this problem that probably only affects you alone? Even if it was an easy fix it wouldn't be worth doing, but the fact that it's not easy to fix makes it even less justifiable.
If you are so upset about this and supposedly know how to fix it, then fix it yourself you spastic entitled loser lmfao.
>>
>>568029226
Take your meds, my schizo friend
>>
>>568029537
>Again, tell me WHY they should fix this problem that probably only affects you alone?
It doesn't affect me alone, I've talked to multiple people who hit the same problem. I can't blame them for not wanting to report it though, the DDA community is fucking awful.

As for why, maybe the devs should take a tiny modicum of pride in their work? But I'm NOT asking for it to be fixed, I was only ever asking for it to be acknowledged as the broken mess it is. I'm a coder, I can SEE the design problem, hell, I could even fix it too.

Bright Nights team didn't have any problem with that, they upfront admitted it was a bug.
It was only DDA's team that dodged the point, deflected, made bullshit damage control arguments, and kept trying to make it about using experimentals when I repeatedly pointed out that it happens with saves used only in stable releases.

I may fix it for BN one of these days, but I have a lot of coding projects going on, and I don't really play Cata anymore.
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>>568030258
>I may fix it for BN one of these days, but I have a lot of coding projects going on
yeah I'm sure you will definitely get around to it at some point, and that's just as good as actually doing it right? lmao

If you want to throw a bitchfit about some irrelevant drama you had with a dev at some point take it somewhere else, no one gives a fuck that you had your feelings hurt online.
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>>568030463
You're a complete twat, you know that?
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>>568028440
>That's all a bunch of excuses and shit that won't work.
Stop acting like a bitch.
>Pressing i to ignore error messages won't let me travel through void tiles and shit
What about the other two methods?
>That's the attitude of "it's your faut, it's not a bug, it works for me because I didnt' notice it, and anyway you could fix it by loading your save in each successive version and teleporting yourself to all the old tiles you visited in the correct sequence to migrate them one step at a time" which was actually suggested at one point, like that's not fucking ridiculous.
It's not a matter of 'it works for me because I didn't notice it', almost nobody plays the game for this long, so there is nobody to notice it. Even if you report it, maintainers would probably rather work on something the majority of players would enjoy instead of implementing a failsafe for a handful of players at most. I don't think they'd refuse to implement it if you made a pr yourself though.
>>568029226
>assholes
>plural
Why are you acting like such a whiny faggot? I'm trying to help you.
>>
>>568031131
>What about the other two methods?
Neither will work.Thank you for trying, though. I shouldn't be this pissed off about it after so long, but man, people making excuses for shitty code really cheeses me off. Did you notice?

I did just spend the last week thinking about map migration for another project, designed a system to do it, and am currently testing it for correctness. Something somebody in the Cataclysm space ought to have done So the idiocy of "it's not a bug, you just can't expect us to do it correctly" is accentuated for me right now.
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>>567985294
Made me check, would have celebrated if it was true
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>>568023636
christ okay you guys already went over this, i was still catching up on the idea that dude was actually talking about updating a 6 year old version game and being surprised about it not working. over MULTIPLE stables?

whats the autism behind have a game run thats 6 years old apparently, and then...updating it? mid run. shits crazy lmao, you sorta have to respect it
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>>568037890
Yeah, I hope he keeps us updated on what became of his world, geriatric prick as he may be. That save belongs in a museum.
>>
Good night, /rlg/
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>>568039224
i want the save and world.
>>
am i just a pleb? ive got megacity skyisland set to start the exfil location 15-10 blocks away and it seems like this should be a decent mix of difficulty and distance, but im making it to the exfil like 1 every 5 jumps, and i cant imagine scraping along like this ever balances out. the odds of gearing up nice stuff and just spawning somewhere your just fucked lmao is too high.
i wonder if making it perma-night would help. easier to flee a bit, harder to pre-plan paths.
>>
good morning /rlg/
>>
I hate summer
>>
>>568037890
The whole thing with that save was I was driving through the game, and updating to drive my character into a new area to experience the new things in the update, all with the same character and his vehicle and NPC companions. It was fun. I'd boot it up a couple of times a year and drive around and check out the new stuff. It worked fine up until I had to turn around and discovered the game's retarded updating system had been silently fucking the map up behind me for years.

But the main thing that drove me up the wall is that rather than just accept the bug report, I had an autist sperg at me on the tracker for days about how it's not a bug.
I was wiling to work on a fix at the time, until that shit happened and I decided I never wanted to interact with DDA's dev team again.The sperg in question was the guy who Kevin once publicly asked to stop interacting with people online because he was such an asshole that he was giving the project a bad name
>>
>>568046069
i mean, it really isnt a bug. its not intended to work, its "you can try if you want, good luck!". realistically, any other game would just go "welp, too outdated to migrate/continue, shit outta luck".
>>
>>568048582
>its not intended to work
Exactly, it's a design that is guaranteed to fail. Now you can split hairs whether a bad design is a bug or not, but I say it is.

You got two sane options with something like this:
A) You read the whole map in one go, rename all the outdated stuff, and then mark it done. Advantage is you know it's complete and you can toss the rename info out when you're done, disadvantage is it players have to wait and watch a progress bar spin for a few minutes when they laod up. (You'd think Cataclysm players would be fine with it, 80% of the gameplay is watching a green bar spin anyway)

B) You only read visited parts of the map, updating as you go. Advantage is the waiting is reduced to milliseconds when a map chunk is loaded, disadvantage is you never know if or when the job's done, so you have to keep the rename info around forever.

And Cata went for the insane option, which is C) Only scan visited areas like B, but dump the rename info on every release, like A. The advantage is you save a few kilobytes of disk space for the renaming info, the disadvantage is you have completely given up on the map migrating correctly.
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>>568049356
I assume that whole system was written by Whales. God bless the guy, he created a fantastic game, but he was absolutely not a good coder.
It happens, but people making excuses for the bad code and saying "just don't do anything that will make the bad stuff happen" is bullshit.
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>>568050710
>but people making excuses for the bad code and saying "just don't do anything that will make the bad stuff happen" is bullshit.
So when are you going to fix it?
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>>568052337
As I said before, I might fix it for BN one of these days, they said they'd be happy to have it fixed.
It's not a hard thing to fix technically, just a big pain in the ass to gather all the info from years of different versions together to make a complete migration fix. It could be written as an external migration tool, or built in. No telling if or when I'll get the itch, frankly,I rarely play Cata anymore .

Currently my plate's full anyway with another project that takes most of my coding time.
>>
>>568053168
So again, all you are interested in doing is to bitch and moan that no one else will spend their time on this tedious and time consuming fix for you and the other 0.0001% of the playerbase that will ever have this problem, all while making sure you boast as much as possible about how you yourself could fix it but won't because it's too much work.

christ almighty, I cannot imagine how fucking insufferable you are IRL lmao. The goal of the project is to make a video game, not to resolve every imaginable edge case no matter how asinine or obscure. You are apparently still boiling with rage for years now that your incredibly obscure AND asinine problem that would take tremendous effort to resolve has not already been resolved by someone else offering their time for free.
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>>568053494
>all you are interested in doing
You dense motherfucker
>>
>>568053761
cope faggot lmao
>>
>DDA Defense Squad being the worst posters on /rlg/ again
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>>568054261
yeah the worst poster is definitely not the faggot throwing a 5 hour spanning hissy fit over someone being mean to him on the internet years ago lmao.
>>
>>568054385
I don't know if you're actualy the worst, but it seems like you have me beat. Yes, I sperged out pretty hard earlier, but I've been done for hours, and I did my best to answer your questions politely, yet here you are still shitting on me, 5 hours later.
>>
>>568055632
I didn't ask you anything you dunce, you're not familiar with the fact that there is more than one other person posting on this website? You did pull out the boogeyman accusation card earlier so I guess the paranoia is just another aspect of your schizophrenia. The fact that you still see this person who shittalked you on github years ago around every corner is some serious derangement lmao.
>>
>>568055632
>answer your questions
*answer people's questions
HTH HAND
>>
bionic monster waifu or horrifically mutated gf?
choose wisely.
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>>568065091
what is the difference? You, yes you speciffically, are friendless and are going to die alone and unloved either way.
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>>568065091
You can do both!
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>>568065091
The former
Both have equal chances of ripping your dick off but bionic will at least do it clean
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>>568067695
Oh hi minqmale good to see you alive
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>>568065091
Depends on the mutations. There's something hot about a half-machine, as long as some important parts are organic. I think I just figured out why people talk about clang.

This thing came preinstalled with a camera system that if repaired, could probably be used to see behind me. I always end up busting off my side mirrors.. should I install see-through doors and lock them so that npcs hopefully wont open them? Or just rely on the cameras?
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>>568069060
cameras are great aside from being very fragile and useless in foggy weather, the sight radius is reduced to nothing. You can basically cheese the shit out of the game with them, if the inside of your car is completely opaque to normal line of sight and you use an electric drive motor for no noise you can drive right through zombie infested streets without aggroing them via the camera view. it can be dangerous though if fog comes in randomly while you are trying to navigate the mess.
that strat was so strong however that I think it was nerfed in dda recently, iirc some poster here said that. I used to use it to drive right to the center of giant horde infested cities for libraries or whatever else, it was kinda retarded.
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>>568069541
That would explain why this thing only had one closed windshield to begin with and cameras on every side. Yea I figured they would be fragile but didn't know about fog. How come there aren't survivor™ cameras that can take a few hits. Or a periscope system?
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>>568070010
in dda at least you can make reinforced cameras with steel wires and shit, but they are still very fragile. and also at some point they made it so the more damaged the camera is the shorter its sight radius, but before then they just worked the same until breaking completely. I have no idea what state they are in in bn or whatever version you are playing.

as for periscopes, I have no idea. you would never find something like that laying around and it would be pretty difficult to slap an improvised one together. That's probably enough justification to not include something that would make cars even more powerful and risk free.
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>>568070380
>difficult to slap an improvised one together
NTA, but a periscope can be made from a tube and two mirrors.
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>>568070514
the fov would be pathetically low without any kind of lenses wouldn't it?
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>>568070564
A bit, but for a janky homemade one, it'd work. You don't need it to be very long for most vehicles, and that helps.
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>>568070380
>>568070514
And an improved one with some more parts and cameras possibly, like a camera totem or whatever it's called. Imagine I'd be able to craft that if I'm repairing electric motors and crafting solar panels, carbon fiber vehicle parts and weapons.
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>>568070757
With all this talk about being invisible while driving, I know it's heavily up to rng to obtain one, but is there some vehicle part that would power UPS devices on your person while you're driving so you could use an on optical cloak while you're zipping past hostiles?

Normally optical cloaks are good only for short bursts like rushing turrets because they drain 20kj per second and are very encumbering while equipped, lowering your speed even more. Like an UPS with a high capacity heavy battery would only last for a minute of moving around.
But even a common large vehicle battery has 50k kj, and a single one could power the cloak for 40 minutes. Quite enough to get past a city and back. I'm just not sure if it's possible to hook them up.
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>>568076989
why would you even need to do that? the camera thing has the exact same effect except without requiring a rare item that consumes a shitload of power. the only time that would be worthwhile over the cameras would be for a one tile wide bike type vehicle.
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>>568077384
Yeah, the camera is much more accessible, but it's a way to use the cloak if you have one already. If you ever find a nanofabricator it's really cheap to print, so if you luck out on both finding the blueprint and a working nanofabricator, you can print it immediately with the starter canisters in the nanofab room without having to raid a sarcophagus.

The vehicle being one tile wide is pretty useful because you can squeeze in-between houses, past large traffic wreckages or dense clumps of hostiles. Also you don't have to worry about damaging the camera or having to install it. You would have to install a battery and a UPS thing though. If that's even possible, which is what I'm asking.
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>>568077937
NTA but I'd guess the nearest workaround for what you want would be swapping in and out 2 or more UPS with a charger. Assuming DDA still has those.
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Any good survival rougelikes out there?
Preferably freeware with zero graphics so i can play them at work.
Hard mode : not CDDA.
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>>568085141
All roguelikes are about survival
>>
What do you guys think about Quasimorph?
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>>568088104
Nigga you know what i mean - food, thirst, making shelter, sleeping etc. Not classic Rouge like game with dungeon diving.
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>>568091448
>you know what i mean
Do I?
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>>568084695
What is bothering him
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>>568092650
Are there any roguelikes with uncensored boobies like these?
>>
In Cata are you more of a mobile base person or do you prefer having a home sweet home you return to between scavenge runs.
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>>568104942
No matter how much I try to return to a base even for RP purposes. I always find myself adding just one more piece to my truck...
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>>568104942
Generally mobile but occasionally static.
If I load up magiclym in my mods list, the chance of me having a static base go up a lot, just based on being able to use that over map teleport spell.
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I wanted to experiment with making a bike for optical cloak use. I figured I'd try to tailor it for subway lab raiding, so I could just ride the fairly long tunnels past the annoying stuff without it seeing me.

The cloak can work either off UPS by default, or you can mod it like a tool to use batteries.

For batteries, aside from unrechargable plutonium ones, the best sustainable option is a battery compartment mod with car batteries: 3000kj, which is 2.5 minutes of cloak use. Not very good.
The only sources of UPS you could use in a car seat I could find were: an UPS (heavy batteries, max rechargable ones are 1250kj), a phase immersion suit (7k kj) and the Unified Power System bionic that draws from your bionic power. The only exosuit I have (lifter mech) also provides UPS, but you can't put it on a non-livestock carrier tile. Only the bionic can be connected via jumper cable to something else.

So I went with the bionic. It's actually buggy because attaching yourself to a battery recharges 1kj/sec, but if you have over 20kj charge, you can turn the cloak on and it won't shut off despite you charging slower than the cloak is draining power.

Pic somewhat works. It's foldable, about 61L when folded. 300L of storage. Carrying 280L of water to simulate load, it goes 7mph on grass, and up to like 40 on rock floor and pavement. These aren't offroad tires though. It can charge battery going off gas, and switch to electric for less noise. With 20k kj of power, engine drain aside, it can power the cloak for 16 minutes. Not great, but bigger batteries aren't foldable.

Sadly I don't think this is all that usable for subways because you slam into rails, so you can't cross + junctions and have to take the side rock floor lane because the center has rails on junctions. Also the turns are very tight so you'd be bound to wreck this thing eventually.
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Does reach attack have a chance to hit ally if I reach past them in cata?
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>>568053168
This level of autism is commendable. I cannot understand how you can hold such expectations, but I respect them for how bizarre they are and how much you stick to them
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>>568130105
The only expectation I ever had is "don't tell me it's not a bug." A bug report should not be cause to flip your shit at me and blame me for encountering a problem because I'm somehow playing wrong.
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>>568133412
I don't know about whatever drama exists between you and CDDA devs but in all likelihood you're both in the wrong in different ways. CDDA devs are jerks but so are you for expecting a 6 year old save file to keep working with every update. If that WAS a feature, that would be great but you really can't feel entitled to your niche way of playing being catered to. If you break something by using it in a way it was never intended to be used, then yes you are using it wrong. Because a feature could exist, does not mean that a lack of that feature is a bug. Sometimes features should exist, but this is a pretty niche case and not something that people should feel entitled to. This is an actual car where you should just implement something yourself if you really care about it, and normally I don't like that argument.

But I respect this level of autism, never change.
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>>568137872
That's the thing, there's this weird cultural expectation among Cata players (which you don't normally see in other games) that you DON'T move a save between versions, and instead start a new game every time. An idea which seems to have grown organically.... presumably because the players have discovered over time that if you do that, your save will get fucked up and stop working.

But you know WHY it gets fucked up and stops working? It's because the system that handles that is fucking buggy! It was written in such a way that it will break your save, which is either a bug, or it was malicious intent. And I don't buy the latter.
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>>568138725
There is nothing weird about not expecting an old save file to continue working as a game is updated years into the future. It would be cool if it did, but it's also reasonable enough for devs not to include that as a feature.

I do think it would be reasonable to expect a warning message to display before it lets you load an old save file with a new version however.

>either a bug, or it was malicious intent. And I don't buy the latter.
You don't buy the ridiculous hypothetical that only you yourself proposed? lmao anon ... are you being serious??

But yeah, I can respect this crazy bullshit due to how funny it is and how adamant you are about your extremely niche play-style being catered to. It's too funny to be mad at.
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>>568142325
>You don't buy the ridiculous hypothetical that only you yourself proposed?
I'm saying the system is designed in such a way that it guarantees your save will break, and there's only two ways that can possibly happea, either it's not working as intended (a bug) or it is working as intended. There's no third option there.
The latter means that somebody actually wanted to corrupt player's saves, on purpose, which would be malicious intent. But that's stupid! Nobody would intentionally design a system to do that.

I don't really give a shit about the save anymore, and it's fine if nobody wants to fix the bug -- that's normal, you work on code, get it to a certain point and say "that's good enough" and work on something else. Everybody does that.
But if something in your code is broken, it's important to acknowledge that it's broken even if you don't feel like fixing it. The first step in being a good coder is to accept that your code is shit and try to do better in the future; the first step to being a bad coder is to deny there's anything wrong with your code, and blame the user. Fuck anybody who does that.

It's like saying "don't use a shovel to dig on dungeon level 3, the game will crash" and then "but it's not a bug, because nobody digs on level 3. All the players know shovels are only for levels 1, 2, and 4!" That's the shit that bugs me.It's a cope for busted code.
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>>568144016
>There's no third option there
I've told you the third option numerous times now. The third option is that it was never meant to be a feature in the first place.

You know, I was going to argue against the rest of your post but after reading it I'm realizing that I have no desire to. While your logic is flawed, your heart is in the right place and you have a better attitude than most people on the CDDA dev team do. You actually want to add a feature that would be cool despite niche. Whereas CDDA devs and several other popular roguelike dev teams like the DCSS team have gotten to the point where it seems all they do is enshittify or revise/remove features from their games for really stupid autistic reasons.

I don't agree with your arguments but I agree with your cause and respect your tenacity. I'll side with your based retard energy over the neurotic loser energy of the CDDA dev team
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>>568146663
>The third option is that it was never meant to be a feature in the first place.
WTF? That doesn't track at all! If you're not meant to move saves between versions, then why write a save migration system to do it? Why not just pop up a dialog that says "this save was made in an older version, it cannot be loaded" ?

The fact that there's a save migration system in the first means it was meant to be a feature at some point, but the code to do it's fucking broken. Which is right back to my point. Somebody wrote this code, it doesn't work right, and people keep saying "just don't use it, bro, then it's not broken!" It's like being surrounded by crazy people.
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>>568147356
*in the first place
Accidentally a word there
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>>568147356
My assumption was that it would make it possible to play between more minor releases (like experimental builds) but that there was never the expectation that someone would play between major releases. I don't actually know if my assumption is right though.
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>>568148067
I can assure you there's no technical reason you couldn't. The main reason you can't is that it just doesn't work right, because somewhere way back when, somebody wrote this thing in a very dumb way.
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>>568127130
Still the king
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>>568149615
kek
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>>568148210
If that's the case, then I'm sorry for calling you retarded you're actually the reasonable one in this case and CDDA devs are just being dipshits as usual.
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>>568147356
>"this save was made in an older version, it cannot be loaded"
That tends to be my experience.
Stellaris does this for instance.
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>>568152124
It's cool, and yes, the assumption that the CDDA devs are being dipshits is all too often the correct one, lol
>>568152354
Yeah, that's how a hard, breaking change is handled by sane developers.
>>
Good night, /rlg/
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>>568148210
NTA but I too was of the opinion that you were just a loony yesterday, but looking into it (I think I found your original github issue looking into it) I suppose you could call it a bug. Unless it's actually explicitly stated somewhere that savegames are not expected to work across more than 2 stable versions because the migration code will only update from the last stable and won't process the entire save making it safe to just import a save from stable to stable, one could accidentally corrupt a save this way.

You gotta admit though, it's an extreme edge case. Stable releases are years apart, you can't reasonably expect a codebase as old and as heavily developed as cdda to support every odd case. These guys are literally doing it for free, the steam "release" is by some random third party, and the maintainers are under constant fire because a lot of people disagree with the changes they make. Regardless of what you think of those changes, you can't really blame them from kneejerking to a frankly odd request to make a huge change to how save loading is done to support some guy playing the same character for years.

Anyway in your case, I think it would be more constructive to make a small third party tool to do the "full" migration without touching the game itself. It would cover your case, maybe even be fork agnostic, and no ingame mechanism designed to touch as little as possible would have to be changed.
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>>568159991
>You gotta admit though, it's an extreme edge case.
Sure, no debate there.
>Anyway in your case, I think it would be more constructive to make a small third party tool to do the "full" migration without touching the game itself
A third party tool had occurred to me as the simplest fix, but being fork agnostic would mean collecting info for all forks and also maintaining it in perpetuity. Which I don't think I wanna do.
>you can't really blame them from kneejerking
Oh I absolutely can. The Bright Nights guys' response was the opposite, more like yes, it's fucked, we know.
Those guys said they'd be happy to get a PR to fix the problem, so if I tackle it I might just fix it there, as I know it'll get merged. But I've got bugs to fix and problems to solve and project things to manage on my own stuff.
>>
>>568159991
Oh and if I called you an asshole yesterday, I'd like to apologize. It was a rough day, dealing with shit IRL, and I probably shouldn't have opened 4chan at all. I just thought I'd look for an Achra build to try out, and de-stress with some tab-to-win action, and then shit happened and I fucking blew my top. Sorry about that.
>>
>another day on rlg
>they are still talking about braziers
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>>568162118
I ordered a brazier from walmart and got isekai'd into a fantasy novel
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>>568160981
The fuzzy part of saying "it's fucked" is that it implies that "it needs to be fixed". If they label every weird thing as a bug the tracker will be flooded with "bugs" with very little indication of what really needs work and what is ok to leave as is. Manpower is limited, especially volunteer manpower. It's part of the unspoken politics of maintaining such a big repo. The BN guys can afford to be chill because they have a fraction of the dev- and player-base. But I guess it's fair to kneejerk when you're the one getting kneejerk'd at in the first place.

>being fork agnostic would mean collecting info for all forks and also maintaining it in perpetuity
Yeah, you're right, it would be a big undertaking since you'd have to write your own migration logic to handle being cross-fork (you'd have the in-fork code for reference, but there would be none for cross-).
Maybe you could just offer limited migration of some data that's fairly stable so there'd be less hassle. Well, it'd still be work, especially the maintenance part.

>>568162053
I was just part of the peanut gallery as I just made one post, but I apologize as well.
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>>568053168
yeah it sounds like a pain in the dick and the suggested countermeasure of "don't play the same save for six years straight" is perfectly reasonable
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>>568165628
>"don't play the same save for six years straight"
it doesn't even make sense to play the game that way. there is nowhere close to enough content to justify a run that long, or even a run a tenth of that length.
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>>568165628
You don't need six years straight, you just need to move it to two consecutive releases, and your map can potentially be fucked. And there's no reason it should be this way, except the problem has gone unfixed for so long that it's accumulated a lot of technical debt
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>>568053168
>gather all the info from years of different versions together
The source of the problem is some elements (map tiles, terrain objects, anything) being renamed between versions, right?
Instead of keeping a separate dictionary of changes you could propose a simpler, non-backward-compatible fix by adding "old name" property to all existing elements, and leave it to other devs to maintain it.
Save would still break if a name were to be changed twice between imports, but for a game consistently kept up to date it should work.
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>>568166458
There's 1-2 years between each release, that is also way too long for a single game of catacylsm. This is simply a non-issue.

>except the problem has gone unfixed for so long that it's accumulated a lot of technical debt
Sounds like a very relevant reason to me, combined with the sheer irrelevance of the issue to normal play.
You sound extremely rigidly autistic, you already admitted that you don't even care about the issue itself but instead about how they rightly told you to fuck off about this irrelevant issue. If even you don't truly care about this then why should they? Apparently even your facade of concern for this isn't even about the game itself but your own autistic short circuiting over any kind of code that is "wrong".
Hate to tell you this champ, but in the real world pragmatism rules, not autistic fixation on idealized nonsense.
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>>568166592
>The source of the problem is some elements (map tiles, terrain objects, anything) being renamed between versions, right?
Half of it, the other half is that info about the renames is regularly discarded, despite the migration code only updating parts of the map that get visited, and leaving the rest to be done at a later date, when the info to do it may be gone.
>>
SIX YEARS CATA CHADS STAY WINNING
KEVIN BTFO ETERNALLY
BRIGHT NIGHTS AHEAD
GOD BLESS THE USA
>>
>>568166810
>>568166458
In fact it's more stupid than that, you admitted that you didn't even play the save legit but actually would periodically load it up just to test out new content, as if you couldn't simply generate a new world at any point for that purpose.

So basically, this entire meltdown can be summarized as, anon complained on github years ago that his ludicrously ancient save that he doesn't even seriously play anymore stopped working, and the github people told him that they wouldn't waste their time fixing a "problem" that would never ever arise in normal play.
anon immediately entered into autistic nuclear meltdown mode over his complaints being dismissed without his preferred amount of flattery to himself and his amazing intellect, and he is still seething about it to this very moment and decided to make it /rlg/'s problem too.
>>
Braziers or a boomer's self-fellating meltdown?
Choose wisely.
>>
>>568169395
braziers no question.

the autist's tantrum has been very revealing to me however, of how an open source game project like this will inevitably produce the kind of conflict cdda sees because such projects are a magnet for rabidly autistic faggots that nonetheless have gigantic egos.
Any minor perceived slight instantly explodes into a years long internet blood feud between autists who will not hesitate or rest for a moment from making every discussion platform they use into a battlefield for their gay internet slapfight.
>>
In your heart, you know the autist is right.
>>
>>568170098
I don't actually. In fact I despise pedantic asses that obsess over minutiae that have zero bearing on the goal or outcome of a project.
It reeks of "erm ackshually" faggots that will use any insignificant detail as an excuse to inject themselves into anything for the purposes of flaunting their knowledge whether real or imagined.
>>
>>568170098
It's telling when the opposition can only muster variations of "you're autistic," "it's not important," and "you played it wrong."
>>
>You're autistic (the bad kind) while I'm autistic (the good kind)
>>
They didn't let Hitler be artistic and look what happened
>>
>>568170367
You are the erm akshually guy. Six year driver autist is the winner, you lost, go home
>>
>>568173663
>no u
lmao
>>
>>568170367
NTA but it should be the easiest thing in the world to assign a save a starting version and have it pop a message up after updating the game to say
>this save may not be compatible with the latest version of the game
>>
>>568173978
If that's an acceptable solution and it's so easy to do then why doesn't he do it himself?
Why are you still pretending that the map thing is the real point of contention here? He has admitted multiple times now that he didn't even play the save for real anymore, that he doesn't care about the the save not being playable, and that the real source of the meltdowm this entire time was some random person giving him shit on github for complaining about such an obscure non-issue.
>>
>>568174267
>If that's an acceptable solution
I mean, it is?
It's what most games do.
>and it's so easy to do then why doesn't he do it himself?
I'm not a code monkey but I've mess around a bit with code here and there, it should be pretty simple. A single line in a save file and a bit of code to check that line.
As for why he doesn't do it himself, well, having had run ins with the DDA devs myself a time or two, I wouldn't help them out of a burning pit. So I guess there is that.
>Why are you still pretending that the map thing is the real point of contention here?
I don't really care, I'm just stating what I believe is the truth, that it would be extremely easy to implement something that covers the dev teams ass so that nobody ever has the ability to complain about this again.
>>
>>568175504
>I mean, it is?
Apparently not considering the multiple bible length posts from our asshurt autist detailing how the code is "wrong" and how the "bug" should be fixed.
>something that covers the dev teams ass so that nobody ever has the ability to complain about this again.
lmao, as if that would deter this clown. You shouldn't need explicit warning labels on every little thing just to give yourself some legalese bullshit excuse to point to when shutting down whining retards spamming up spaces meant for meaningful development efforts. This kind of logic is why coffee cups need warnings for hot liquid contents.

With a project as complex as cataclysm, I'm sure you could come up with endless amounts of edge cases that could be considered to be major problems by one autist or another, should they painstakingly scour every last such issue and give them all a warning label in a futile attempt to deter dumb fucks who want to complain or should they just tell them to fuck off and purge their whining from the page?
>>
>>568176075
All you're doing at this point is whining that a guy talked about a thing and how that upsets you
>>
>>568177601
what upsets me is terminally autistic freaks trying to enlist people into their faggot ass vendetta against someone else. Especially when that vendetta isn't actually based in anything related to the topic at hand but instead disguised to be as such when the real motivation is a pissing contest that happened literally years ago involving absolutely no one present except the autistic freak.
>>
>>568177897
>trying to enlist people
Oh, so you're crazy, got it
>>
>>568178484
yeah whatever excuse you need to declare victory and leave lmao. now kindly fuck off from this thread forever.
>>
>>568076989
>is there some vehicle part that would power UPS devices on your person while you're driving
Not a vehicle part but same can be achieved by cable charger system CBM, just connect yourself into the vehicle.
>>
braziers
>>
save files
>>
I cleared out the surface level of the military blacksite, the exterior had medium and light turrets(and sniper turrets but they were on the side that wasn't guarding the entrance so I just ignored them) while the interior had laser turrets. The loot wasn't particularly special. there's an upper floor that's just some kind of walkway so you can get a view of the stuff below. the ground floor seems to be a big elevator platform but the mechanism is borked so I tried blasting a hole in the floor and was greeted by at least 4 feral black ops with guns so I backed off for now to recover health.
>>
I dropped half a dozen grenades in the hole and it seems to have wiped all the feral black ops. There's 2 brand new light hovertanks inside just at first glance.
>>
>>568199023
>I dropped half a dozen grenades in the hole
jesus how many grenades do you get in bn? that's way overkill.
grenades are just about the most precious resource in the game in dda imo.
>>
>>568201527
I did mention I was clearing out a military base. Gorillions of dead zombie solders and their evos. And feral black ops are no joke and equipped with near futuristic guns with high armor pen so I don't want to engage them in a firefight.
>>
>>568202087
well if you get tons of them then yeah go nuts, no reason not to. I have only played dda, and clearing out the military base in that I still only end up with like 20 grenades or something. You do get a lot of 40mm launcher grenades but they aren't as useful imo, I relegate them to vehicle turret use.
>>
>>568202204
It is pretty worth since the feral black ops themselves are loot pinatas, their near future gear with generous ammo and intact cbms.
>>
I feel like vehicle frames should be a lot more resistant to damage than they currently are, and by extension they should be much less damaged on the vehicles you find laying around. Base structural parts whether it's an actual frame or unibody would only be significantly damaged by an outright collision at speed, and maybe on an old vehicle corrosion. more importantly, it's a huge pain in the ass to replace/repair damaged frame parts.
>>
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finaly, after half a year of problem solving and handbook reading, I shal finaly become AFRO SAMURAI
>>
>>568204469
I always hold out for tempered steel. You can train fabrication all the way to 10 with cheap bow recipes if you find the archery book with them.
>>
>>568204575
I didnt even know there was a tier highter than high, tho I am content with what I have now
>>
>>568205504
yeah tempered is the max, and they take super long to make. it doesn't matter much though, I think tempered has like 1 point more damage, and some tempered weapons get +1 to hit iirc.
>>
>>568205504
>>568205858
the tempered steel plate armor pieces for example take literally 3 weeks of in game time to craft, and that's with every related proficiency. And then you have to repeat that 5x to make a whole suit, 2 arms 2 legs and one cuirass.
I have no idea what they were thinking with that, because most of those armors aren't even good. The helmets in particular are stupid because there are still a bunch of really old recipes for un-graded steel helmets that you can craft in a matter of hours, and almost all of them have better stats than the tempered steel close helm that takes 3+ weeks to craft. And this has been the case with the game for at least like, 2+ years.
>>
meow
>>
I'm asking google for vehicle building tips in BN. I wonder if this is a good idea. I've got enough loot and just need a bit more training.
>>
>>568206210
It's a result of not gamifying the equipment enough. I guess that's not cool for everyone because DDA is a game foremost, but it's understandable why it's like this. The farther you push things, the more diminishing returns you get. It's hard to justify outright creating basically adamantine with your bare hands if the process makes the result only marginally better in reality.

From a player standpoint, the tempered gear only exists for dabbing on the zeds just because you can. If you have the means, why not? Also there's a small shortcut where you can ask the blacksmith NPC to make you the armor. I think you need to do both of their quests and pay some merch, but it's an option.

>>568180109
That's only part of it, the cable charger CBM only allows you to connect a jumper cable to itself and an external battery so you could recharge your bionic power.
UPS is basically implied charging/powering electronic equipment you don't actually have to manage ingame just by holding something that provides UPS. Like well, an UPS (the item), as well as exosuits and things like the phase immersion suit. If you have a loaded UPS in your inventory and toggle it on, it will charge things like your smartphone and shooter ear plugs, things that actually use the system.
The UPS bionic is what can provide UPS to items in your inventory, drawing from your internal battery.
>>
I've only ever used reinforced cars like humvees or security vans for long-term car-base use, I tried just a regular off-roader this playthrough for a change
Good lord they are made of papier mache
>>
Should I buy He Is Coming or Super Fantasy Kingdom?
>>
>>568222030
>From a player standpoint, the tempered gear only exists for dabbing on the zeds just because you can
You don't though, that's what I was saying. Most of the tempered armors are worse than other regular armors because they have really bad ratios of encumbrance to armor value. The heavy tempered armor is a straight up meme because of the insanely high weight and encumbrance. The regular and light armors are usable by comparison but simply lose to other armor layer stacks, especially with the retarded armor "pockets" they gave to a million arbitrary items.

Last time I played, the best possible armor stack I could come up with was flame resistant suit base layer, kevlar jumpsuit normal layer, tempered chainmail outer layer with a tempered brigandine in the chainmail's "pocket" then tempered mirror armor on top of THAT in the brigandine's "pocket". Then finally on top of all that is a cut resistant apron.

That stack literally has ballistic protection rivaling a plate carrier with sapi plates, near 100% coverage with ridiculous amounts of every type of armor, and it weighs less and has less encumbrance than the tempered plate armors alone.

And like I said in that post, the helmets are even worse. A bone stock armet helmet is flat out superior to a tempered steel close helm. Even though it takes less than a tenth of the time to craft.
>>
Once again I am rolling an ordinary Dunedan warrior
>>
>>568223690
>>Last time I played, the best possible armor stack I could come up with was
And keep in mind, this is after they nerfed wetsuits into the ground. The survivor wetsuits were just comically overpowered before they removed them. Pre-nerf the best armor stack was a regular wetsuit skintight layer with a survivor wetsuit on top of that in the normal layer. These two alone gave like 30 bash resist and 15 ballistic resist. Then on top of those do the same chainmail + pocketed armors thing.
>>
>>568223690
Oh right, sorry, I should check what I'm replying to more carefully before posting my word vomit. I was more of talking how tempered versions aren't all that much better than just the high tier steel ones despire taking much longer to craft.

I think the helmet thing in particular is mainly eternally unfinished "auditing" or whatever they call it (because who wants to be the nerd having to tweak spreadsheet numbers for hours and then have your work harshly scrutinized by basically anyone who wants to talk shit online at that moment in particular), where values meant for old balance baselines become outdated because the core balance of some things changed over time, so the people adding these helmets did so at different times which results in bogus relative balancing. Like I was looking at some of the more recent modular medieval helmets with graded steel versions and they had retarded head encumbrance (60+) for just the head part with meh values, that's without any mask/shoulder attachments, but the shit you can find in most mansions or even make from scrap in hours can have comparable/better values and be less encumbering.

I'm guessing other armor pieces are a similar case of being from different balance eras, so to speak.
>>
>>568225064
The auditing problem is definitely true but what they really need is to cut some of the bloat. Like the helmet example, I doubt the game needs a dozen different varieties of medieval helmets. It really doesn't make sense at all that a guy desperately trying to survive the apocalypse would follow the pattern of a specific historical style of armor to the letter. I imagine one would simply learn and take inspiration from the historical techniques of crafting armor and make their own version of that for the purposes of protecting against zombies not swords and arrows. You could boil down all the different plate armors into simply, "plate armor". Plate armor helmet, plate armor cuirass etc. Reducing some of the tangled mess of a million crafted armors would make the auditing and balancing process at lot less painful.
>>
I can't do it.
>>
>>568226682
That would be good thing to do, and one could even keep some variety in general looting by making stuff more modular, even if it's the irremovable kind like some gunmods. Like you could have a generic "medieval helmet" with some actually maintained coverage and defense values but it could have modifiers like an irremovable "ornamental visor" that could modify the bases in some way. That way you could still fish for the exact mix of values you want having looted a dozen random helmets, but it'd be likely more maintainable than what's in the game now.
>>
>>568224454
In Angband? Should try Dunedan Paladin
>>
>>568223532
He Is Coming looks cool but I have no idea if it's actually any good.
>>
Have any of you ever managed to make it to the ocean in cataclysm? I know it's supposed to be far to the east, so I have always traveled east when exploring just in case I run into it but I never have. I always thought it would be cool to reach it to build the ultimate boat deathmobile since boats aren't restricted by width. I wanted to see just how far it is so I started a new game and debugged in a helicopter, and I have been flying east for a long time now and still nothing.
>>
>>568231742
I'm now probably 20x farther than I have ever gone in one direction in a real game and still no sign of the ocean.
Is this random and I'm getting unlucky or is it supposed to be this impossible to reach?
>>
>>568231742
>Have any of you ever managed to make it to the ocean in cataclysm?
Did they actually add that to any of the forks? People used to talk about how it should exist, but I don't remember hearing about it in any update.
>>
>>568235506
yeah they added it to dda years ago, in fact I just checked to see if there was any information on how far it is east, it was added in 2023.
>>
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damn, this place gives me quake vibes
>>
>>568231742
>>568233608
holy shit I finally found it.

It's so damn far, absolutely crazy. I don't have any idea how you would ever reach this without a helicopter. It's so far that my first helicopter ran out of fuel and I had to spawn a new one.
>>
>>568231742
>>568242607
I recall there being a scenario where you just start next to the ocean. Could've been from a mod.
>>
Dosh is talking roguelikes
>>
>>568243380
I don't think there is one in vanilla, I remember hearing at some point they didn't want a start near the ocean because the ocean has no content yet and they weren't kidding. It's literally nothing but water as far as I have seen so far.
>>
>>568244607
My game is running like total shit now too, I guess from the immense amount of map I had to generate to reach this point.
>>
>>568244778
whelp this is underwhelming. Nothing of note whatsoever here, the only thing I have seen except water is some zombie sharks. And the game runs so bad by the time you get here it would never be worth it to try playing the game for real.
>>
I'm going to make a roguelike.
>>
>>568253168
Go, man, go! You can do it!
>>
Nobody says "braziers"
>>
>>568258470
braziers
>>
>>568258470
I wish you could deploy a brazier on a vehicle tile so you could have a 3x6 array of the things on boardable vehicle tiles with you controlling either remotely or from the rear and just scoop up whatever happens to be in the way into your rolling brazemobile.
>>
>>567734073
Yeah, it's pretty quick.
>>
How's Jupiter Hell?
>>
>>568265367
It's alright but you need to like the DoomRL style ranged combat gameplay, otherwise you won't like it.
>>
spent $1k+ on a PC to play cata
>>
>>568277116
i basically did as well. got myself a gaymen rig, a 5080, i9 yadda yadda for GRAPHICS. just use it to play dda
>>
Good night, /rlg/
>>
>>568261962
Leave the little tiki torches alone
>>
>TOME 2.3.5 is "unbalanced" (Not sure if thats good or bad)
>TOME-AH 2.4.1 is impossible to find compiled
>TOME-SX was made by a woman
Fuck
>>
>>568284663
TOME sucks anyway
>>
>>568285676
Then how do i self insert in tolkien world?
>>
>>567556926
Holy shit it's been months
Are we still doing this "pretend to have just heard of a fork, pay the author (you) a compliment disguised as an insult and 'just ask people for their opinion' LARP" thing still?

Based beyond all belief it may be but I think it qualifies as mental illness at this point anon
>>
>>568286071
>I think it qualifies as mental illness at this point
ironic
>>
>>568285936
By playing Sil
>>
>>568287278
Fuck that, i will play the lore friendly frogconposband
>>
okay what should i be trying to start acquiring on a skyisland megacity run. i tweaked it to the way i like it so far, shitloads of romeo zombies, no chance of acquiring a vehicle, can only take back what i can carry. i guess i need heat and lots of water, water purification pills might actually come handy for once in this game
dda
>>
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>>568265367
sick cover system with good atmosphere and pretty models
just no diagonals and I remember Technician was a struggle with unconventional specializations
I suck ass though and always die at that carved stone area
>>
Man this place is even deader than it was 5 years ago. What happened?
>>
>>568296207
Time ...
>>
>>568296207
apparently, its the entire site. i figure itll get a good chunk of traffic again if all these places really start blocking/age restricting. technically, all these bills being put in place that require age verification for accounts? well...you dont need an account here. hilariously, tripfags might be required to provide ID to continue using the website.
>>
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>>568296207
it's the whole site
they've rangeblocked alot of regions from posting and implemented some cookie flagging spyware to counteract the ""spam""
>>
>>568306196
>they've rangeblocked alot of regions
holy based, hopefully india was one of them.
>>
>>568296207
Me
>>
>>568306196
Good, some parts of the site were almost unusable
>>
Is sky island fun?
>>
>>568316187
im liking it, but i edited it to always be megacity and reduced the exfil distances. feel like the timer needs to be shorter as well. getting deaded is just loss of resources, so you can play really risky and yolo it constantly.
>>
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your not my mom
>>
grogu
>>
>>568296207
new captcha sucks, I only tolerate it because I'm hopelessly addicted to posting here
>>
what's your dream roguliek
>>
>>568328440
Am I the only one who prefers nucaptcha over the old one? Since it doesn't involve typing I don't need to switch from keyboard (to write post) to mouse (to request captcha) to keyboard (to type captcha) to mouse (to click submit) again, just keyboard > mouse and then done. It's not awfully difficult either, I don't know why everyone shits on it so much.
>>
>>568329836
I prefer the new one and the only reason why you'd prefer the old one is because if you clear your cookies (accidentally or using private tab) it gives you 5 difficult choices which is awfully slow to do
>>
>>568331048
>because if you clear your cookies (accidentally or using private tab) it gives you 5 difficult choices which is awfully slow to do
This is my issue, I just clear my entire history all the time(habit from when I used the family PC when I was young), and every time I do it I have to do long captchas, and if I want to post images I need to do the sign up procedure which takes even longer.
>>
braziers
>>
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Thoughts on this game? Looks like good autism
>>
So many band variants, i dont know where to start!
>>
>>568344498
I just play whatever the few anons that still play angband play
For now it's frogcoposband it seems
>>
>>568342296
Looks interesting but I have no clue if it's good.
>>
>>568344931
I found it for a bit more than 1€ on key site
>>
>>568344623
Steamband
FaAngband
Hellband

Any opinions on those?
>>
>>568346397
Not him but I only played Hellband, a bit unique, but also a bit strange, didn't get too far in it.
>>
I simply browse the angband ladder, check random forks and wins and read their crazy equipment/unique monsters, actually playing angband sounds impossible for a casual
>>
>>568347159
The actual easiest race/class for vanilla Angband is High Elf Mage, the spells you get are crazy, you just need to learn to survive long enough to actually get them, and how to actually use them. There was a playthrough of a High Elf Mage on youtube from one of the longtime Angband players in a relatively recent version and it was pretty good to give you an idea how to actually play it.
>>
>>568347995
Never been a fan of spellcasters in roguelikes desu, or ranged in general
That might explain why I've finished so few of them
>>
>>567777148
I've been thinking about seeing if I can blast my way through as a Forgecraft abuser in the current trunk but I've got like 5 or 6 games in the backlog right now. Grinding Chaos levels in There Are No Orcs or playing Mechanicus 2 is more appealing than yet another run of DCSS for the 14th year in a row.
>>
>>568348371
>m [spell] * . (m [spell] 5)repeat until dead vs walking into the guy
Man I do not have the patience for this
>>
>>568170098
no, I play the game in a similar way to him but I make a new character every time I get the urge to come back to it
>>
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>>568171823
take the name off, faggot
>>568201527
>how many grenades do you get in BN
this many. if you're killing soldier zombies regularly they will supply you with more hand grenades than you know what to do with
>>
>>568180109
this is broken in modern BN, you can't stay connected while driving right now which is a shame because it was a core part of my gameplay loop the last time I played
>>568329836
there are multiple versions of newcaptcha and some of them are total ass and some of them are great
I don't know what determines it but they know which ones are ass and they use it to fuck you if it's your first time posting
>>
>>568363539
I think they just pushed the fuckin tripoint update, is that not fixed?
>>
>>568329836
You can do the captcha with tab, space, and the arrow keys, actually.
>>
>>568342296
It's not really a roguelike, but I had fun with it.
>>
>>568353930
DCSS hasn't gotten much new content in years because they love to take one feature out before putting the same feature back in with a different name.
>>
>QRD on Elin?

Also, the SotW talk gave me hope.
>>
>>568377036
Elin is basically a JPRG-flavored roguelike
>>
Gonna finally start Path of Achra on the Steam Deck tonight.
>>
I'm have no idea how to play this, what should I do?
>>
uninstall
>>
>>568386858
I keep dying to dehydration so I might
>>
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>>568387096
>>
>>568386704
What game is that
>>
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my new kitten somehow force shut down my pc while i was asleep and i lost my progress
>>
>>568388087
You should roguelike yourself MEOW!
>>
>>568388087
dis nigga don save his weewee ahh rougelied gayme when he gon to sleep yo
>>
it wasnt that much progress, i just dont understand how she did it. you have to hold that button down for 10 seconds. what was she doing
>>
>>568388462
She was holding it down for 10 seconds.
>>
>>568387959
Its called Twilight of Bronze, I found it on Steam but its free on Itch.io, I figured out I set my character as a farmer, and I'm supposed to work there a minimum of like 3 days a week I guess, I looked at the guide and it said I should get a waterskin for water? I also got a pack of dates so I should be good for a while
>>
>>568388492
she wont sit still for 1 fucking second, how did she know to stand on the corner of a ledge on the recessed button for 10 whole seconds, with probably her entire body weight because she petite
>>
>>568388508
I think I may have played this once actually, I didn't manage to get anywhere far in it. The bronze age concept did seem interesting though.
>>
>>568388720
Your laptop is warm so she's sleeping there.
>>
HOLY SHIT IM A DUMBASS
i took a quest to kill some deserters and I didnt know they were this fucking strong wtf
>>
>>568388840
It says I survived 20 days, is that far? Idk this is kinda hard
>>
good morning /rlg/
>>
>>568388850
its a desktop (but she does sleep on the laptop near it)
>>
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>>568362608
You can either filter all namefags, or placebo anonymize them with 4chan X. I do not care which.

While I appreciated that one anon's epic deep dive into Xom code, he missed the most important manipulation tactic:
Simply abandon Xom when he turns hostile, and rejoin from an altar to reset him to neutral.
As long as you do it out of combat, no wrath will trigger on the trip back, in my experience.
Since Xom tends to spam altars, this tactic can be viable even early, before one finds Temple.
Thus Xom favors fast low-hunger characters such as Vampire and Spriggan. Both can traverse floors very cheaply to reach a Xom altar and return, before his interest wanes. Both need help in melee, and thus start as Chaos Knight for the gear.

(Obviously this does not account for changes since v.23, the ominous number of DCSS' troon doom.)

As far as I know, no one has ever figured this out. Hey dol, derry dol, merry dol my darling!
>>
grogulike?
>>
Good night, /rlg/
>>
>>568391989
Games where you can play as Tom Bombadil
>>
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>>
>>568391989
this some unc who read the originals fo sho

>>568398602
just be a dickhead in dda and take ALL the drugs. oh and max stats. a tom bombadil run would be boring as fuck, hes op
>>
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since when did GIGA gunstores exist? ive never seen one that takes two tiles
>>
>>568405103
those have been around a long time. at least a few years.
>>
>>567589758
Door in the woods.
Neo scavenger.
Curious expedition.
FTL.
Weird worlds: infinite space.
Streets of rogue?

Okay okay real answer: doomrl/Jupiter hell, quasimorph or infra arcana.
>>
>>568405329
oooh okay, once i saw the gun range i remembered it. havent come across one in AGES
>>
>>567932286
Have you tried doing drugs?
>>
>>567932937
Oh if you wanna kys a bunch then door in the woods is legit.
>>
waidaminut. sub-missions are not spawning in skyisland dda, so you cant actually progress. i wouldnt start skyisland until thats figured out
>>
>>568413246
There's a Sky Island for BN that's actively developed, it might be in better shape
>>
>>568342296
I liked it
The randomized faces are pretty cool.
>>
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>>568414598
eh, i dont wanna go to an old version of dda, ill just see if i can fix it
>>
>>568415583
>an old version of dda
What? Bright Nights is an independent, actively developed fork. The latest release was March 15, that's if you don't want to play nightlies. It's not some ancient version of DDA that's sat unchanged for years or whatever you're >implying
>>
>>568415852
does it have the pockets system
>>
>>568415923
No, because they decided it sucks
>>
>>568415961
oh, i like it, auto dump pouches and quick mag changes are godly. welp, lemme know when it does
>>
You know, I just realized that one of the Quasimorph clones has a flat 1 ap reload as his skill. I thought it was just -1.
Interesting synergies here.
>>
>>568416681
I can dig it.
There were talks about doing something similar, but it wouldn't be implemented in the same way, particularly the UI.
But I think most BN players and devs are used to the "drop bag -> drop other stuff until volume isn't red" thing we all did before, so that feature's probably on valve time now.
>>
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or im just fucking retarded and you need to unlock the expeditions/submission and thats right under the warp upgrades crafting subsection. time to commit japanese ritual hairy carry.
>>
>>568388087
she clearly wants attention
tell her she's a bad girl on voice chat, king
>>
>>568418737
kek, glad you got it sorted, anon!
>>
>>568416713
Yeah you can magdump a beast and have it reload in 1ap. Though the judge arm might be better because it doesn't wear out. If only there's a way to mod the stats of it.
>>
With standard options how long does it take for a cata world to be absolutely overrun with kevlar hulks and the like?
>>
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bra ... ziers
>>
I think it's time to retire to /vrpg/ desu
>>
>>568436212
Don't worry we just need to find the new brazierlike to unlock infinite bumps from the CDDAfags
>>
>>568436212
>lets move it to a MORE dead board
jej
>>
how the FUCK would you play crazy cat dude in dda. you start with 30 fucking cats. just kill them all asap?
>>
>>568436836
we'd be in good company
>>
the refugee /rlg/ is still up too
>>
>>568437386
I'm guessing you use pet carriers/chicken cages and vehicle animal compartments. Although I'm not sure if vehicle compartments can store more than one animal at a time, I only have a livestock carrier right now and it seems to store only one animal. So storing tons of pet carriers in one big container would be my guess. Try making chicken cages and storing them in "oversize metal box"es.

This is obviously for efficiency. RP-wise (the only reason you'd start as one) you probably use pet carriers only for transport and settle somewhere safe the cats would like.
>>
playing CDDA first time here
should I just leave the zombie mutation timer alone or quadruple it to get the feel of the game and build something worth while before dying a dozen times?
>>
>>568438745
Leave it be
Too slow and you'll be bored when your guy can actually fight and is stuck with regular zeds, too fast and you'll be getting your rim reamed regularly by Kevlar hulks by summer
>>
>>568438745
you beat regular zombies by simply stacking armor. you can become effectively immune to direct damage from them with pretty basic stuff.
it goes basically like: regular zombies -> kill in melee with armor, anything remotely scary -> shoot it with a gun.
>>
>>568439371
That's one way. Works, but it has some drawbacks like having to repair said armor as even attacks that do no damage have a chance to damage equipment. Also arm encumbrance makes attacking more difficult, leg encumbrance makes movement slower, wearing a lot of stuff can get hot and heavy and so on.

Another stable way to tackle early game is by careful kiting and abusing terrain. And I don't mean reach attack kiting.
Early game slow- or even mid-speed weapons are kinda shitty, if you take too long to recover from an attack, the enemy will get a chance to hit you. A faster weapon like a knife or even your fist can allow you to hit once and still have enough time to step away before normal zeds even get to react. You just gotta let them step into range before attacking instead of running up to them yourself.
This is on flat terrain. If you allow zombies to step into 400 move cost bushes or boulders before attacking, you can do ~four times the attacks without retaliation.

And throwing common stuff like rocks or chunks of steel can easily take care of things you'd rather not melee at that point after your throwing skill hits around ~4. You can easily grind throwing until then by letting zeds step on bushes and unleashing a barrage of rocks from 1 tile away.

And dealing with more armored things like zombie soldiers on day 1 is just a matter of lighting a piece of paper on fire and letting the zombie stand on it for a few seconds.
>>
>>568440641
>And dealing with more armored things like zombie soldiers on day 1 is just a matter of lighting a piece of paper on fire and letting the zombie stand on it for a few seconds.
this was heavily nerfed fyi, doesn't work anymore

as for the rest of the post, yeah you can do all that stuff, but all of that takes a lot more effort and time on the player's part to perform. it's generally more efficient to search a few houses until you find a track touring suit which makes you nearly immune to zombie attacks, pick up a carving knife or equivalent from a random kitchen, and proceed to mow down a billion zombies before needing to recover. this is particularly true if you funnel them onto bad terrain like a broken window.
>>
>>568438623
where on earth would you find 30 pet carriers in a timely fashion? even if you sought them out specifically, youd have to hit multiple cities. vet clinics have an average of 1, 60% of the time, supermarkets have an average of 20, 20% of the time. making them, 90 minutes or 45 hours total, assuming you have the resources.
i do kinda wonder if 30 cats around you would act as sort of a giant meat shield or massive barrier.

>>568438745
if youve got that option, your playing a stable release, they removed that option a while ago. i dunno if would want to stick with that because as soon as you get used to it and want to get the newer content, those settings wont matter anymore.

>>568440992
would still be true on stable
>>
>>568438869
>>568439371
>>568441547
thanks for the advice I'll leave it be then
I'll just get used to the pressure of spooky shit getting even more spookier
>>
>>568442279
the big thing with cdda combat is to never get surrounded. even tangling with 2 zombies at once in melee is dangerous unless you massively outgear and outlevel them. But it gets really dangerous with large groups because there's a mechanic called "suffocation" or something like that. Basically they didn't like how in older versions of the game people would stack a ton of armor and sit in the middle of a horde holding down tab until everything was dead, so they added a mechanic where if you are grabbed or surrounded by zombies or pushed between a wall and multiple zombies you will quickly start losing hp from "suffocation" which ignores all forms of damage resistance.

tl;dr fight only 1v1 as much as possible, spend stamina on sprinting to escape being outnumbered, running out of stamina in any context mid combat even 1v1 = u ded.
>>
>>568441547
You can craft a chicken cage at fabrication 1 out of just 4 wire you can easily get by smashing chain link fences. Or cutting with bolt cutters. Takes 1 hour per cage, but cheap and easy. Pretty sure chicken cages are enough for cats because the isherwood cat catching quest gives you one.
>>
How in god's name do you empty a quiver (frogcomposband)?
>>
>>568448781
I don't know
>>
>>568448781
Find a nymph and ask nicely
>>
>>568436212
no, no! we still have so much to talk about brazzers!!
>>
>>568448781
press / to switch inventory tabs
>>
>>568457583
This is the way
>>
In Cata can you drag items up/down stairs?
>>
>>568470291
Haul yes. Drag furniture and vehicles no. So if you want a vehicle on a z-level, if there's no ramp (I'm not sure if you can drag furniture even with a ramp) you can only either build there already or make the vehicle foldable.
>>
>>568471161
See I've found bikes in house basements and I have no fucking idea how you're supposed to get them out
Same with canoes, though those are more for flavor
>>
>>568471924
Yeah you can't really fish them out aside from stripping off their parts one by one and rebuilding on the surface.
Some of the bikes might be foldable though, I'm not sure. I think one bike I used for a while a few characters ago was like that. The "standing" house basement ones on my current one were all non-foldable though so I may be misremembering. The foldable ones I have on my current character were all already folded into item form when I found them.

The construction menu has some options for building ramps which might work, but it's 5 hours per earth ramp and 2.5 per concrete, and you likely need two, I think it might be more efficient to deconstruct these things manually in all cases.
>>
>>568470291
>>568471161
>>568471924
>>568475064
fyi you can drag things up and down stairs now, pretty recent update.
It definitely works on one tile furniture, I've done it. Multi-tile vehicles I'm not sure but I bet it does work.
>>
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>>568482012
Not in BN. single tile furniture didn't work either.
>>
>>568484349
I was talking about dda.
>>
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>>568484448
I was gonna test that next and yeah 1 tile furniture works at least.
>>
Has anyone experimented with having a downstairs tunnel in their basecamp in dda?

I think I've seen people complain that upgrading their basecamp messes up manual modifications, which leads me to belive that upgrades outright overwrite the floor/wall tiles to match that upgrade. I intend to place the central camp tile right over a subway lab with an autodoc, so I could either use it myself or augment NPCs, with other NPC stuff working in my reality bubble. As the autodoc timer freezes outside it, and so do many NPC tasks.
I already found a suitable place and cleared the lab, but I'm not sure if base building will overwrite the stairs down or not. Should I dig it now or wait until my central tile is fully upgraded?

Also, anyone know if the "field base 1" variant with the trenches even gets the option to build the parkour gym? It's pretty weird that variant 2 lets you build it right away.
>>
The goblin is frightened by its reflection.
>>
I'm Muslim
>>
>>568504372
do a dda run as one
>>
why the hell does so many buildings in cdda only have one entrance/exit? ohsa would have a fuckin field day with this shit
>>
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ahhh yes, a fence to protect people from getting into my...wall.
>>
>>568367108
I haven't updated in a month or so, maybe it is fixed
>>
>>568511150
I've seen it
people do some retarded shit with fencing
>>
>>568511150
fence exactly at the border of property, wall 20-50cm in, many such cases.
>>
>>568515628
And in this case due to the odd nature of tile distancess, that could be from 20cm to 7 or 8 feet (2-3 meters). It's just not a full tile, but how big a full tile is depends on who's asking, and when, and where
>>
Good night, /rlg/
>>
they need to add barbed wire fences, the kind where its at the top, so bolt cutters/tin snips are more useful. so you can stab through them, zombies can bash through them eventually, and you cant climb them without getting hurt
>>
>>568516203
why they're asking is also important sometimes
>>
Doing a roguelike using lisp DSL-maxxxing, this is programming heaven
>>
After playing older versions of crawl I see why they removed the hunger mechanic. It sucks balls. Even compared to other roguelikes. It's a constant nag every few steps. Other roguelikes at least let you fucking play the game. Half the time I'm feeding myself like a baby. And it's stingy with permanent food and the flesh you get from the corpses rots within a couple turns. What the fuck were they thinking with this shit. I'm worrying about food more than I am playing the game itself.
>>
>>568523107
yeah it's great
play a spellcaster and see how deep the hunger clock goes by blowing your entire hunger clock in a handful of turns
>>
>>568522389
>lisp DSL
wew, thats not what i thought it ment at first
>>
did they up fire generation? like fucking 7 out of the 8 houses ive just ran through was ablaze
>>
>>568523850
>wew, thats not what i thought it ment at first
lmao also that
>>
>>568523107
Try playing a troll. Actually completely untenable.
>>
Slings ar OP in Stoneshard.
Ranged is overpowered in general, but slings are especially strong for some reason.
>>
>>568531109
made me think golf clubs need to be a ranged weapon. i wanna hit live hand grenades off a roof at zombies
>>
>>568523107
Hunger in older (i.e. non literal liquified shit) DCSS does feel too fast-paced when you interact with it for the first time.
But when you understand how the system work somewhat, you'd realize it's not that restrictive if you know what you're doing.

The trade-off for having an extra mechanic to manage was the additional strategic depth it was adding to the game.
Playing around the presence of the clock, making a choice of whether you're going to give up the amulet slot to effectively eliminate it or not, and if you do - at what point are you ready to go back.
Having to think before you enter portals not only about whether or not can you beat them, but also do you have enough food to get through them.
Getting to Hive to make it your exploration hub and long-term storage due to its abundance of permanent food.
Not needing to carry a knife and being able to un-wield your weapon (in case it's cursed) to butcher corpses because you have claws or can cast Animate Skeleton.

All of that was making DCSS feel more like an adventure.
Later version just make you go through motions. Mechanics get increasingly convoluted, but the depth of the game is now puddle-level.
>>
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>>568523107
The DCSS player of 10 years ago was a different breed, a savage testosterone-fueled monster who drooled at the prospect of autistically devouring monster livers to stave off encroaching hollowness from the Dungeon's miasmatic taint.

Today's player is probably too busy bleaching his taint to ponder whether veganism might be responsible for his breasts.

Why the fuck do you think a man goes into a Dungeon, anon?
To make sure nothing comes out of it, ever again.

You eat the heart of those you respect
And the liver of those you hate.
>>
>>568532417
Good post. You probably won't agree, but I like the streamlining up to a point. Problem was the players got better, to the point where hunger was mostly just a nuisance if you were good. Then they eliminated it instead of introducing a difficulty setting to make choices interesting again.
>>
>>568527992
If you're hungry, worship Jiyva.
>>
ded
>>
>>568532813
Streamlining does have its merits.
The final streamlining I was still on-board for was removal of item destruction.
Not even because I thought it was strictly an improvement - it was objectively a trade-off, but because there was indeed "an optimal" way of playing the game where you were supposed to drop all your scrolls and potions before peeking onto the next floor if you wanted to avoid getting hit with sticky flame on your first turn there and losing all your scrolls shortly after.
Removal of the victory dance I personally liked because the manual training system is better for min-maxing, but it truly should've been an option, because that progression system made the game feel and play completely differently.

The problem is that modern (I say modern, but I haven't touched it in years) DCSS is a bespoke game targeting a very small and highly specific audience - mostly the "competitive" players from the Tavern and IRC channel.
It's openly accepted that 15-runes suck ass, they intend to do nothing about it, they don't balance the game around 15 runes, and every single choice and value judgement is made from the viewpoint of those players who would do numerous 3-rune score runs every single patch, and who value nothing more but a varied experience of that and only that part of the game while aiming at high streak numbers.

For me the final straw was when ALL evocables were turned into worthless garbage as wands of Haste, Healing, etc. were completely removed from the game, and wands that offer CC become ridiculously unreliable by Depths even at 27 Evo.
The only strong evocable throughout that entire run was Box of Beasts, and that clearly was a balancing issue, because spamming one two-three times was enough for it to delete a Pan lord. But no one would care about that balance because no one cares about Pan because Pan is bad.
>>
autism
>>
>>568471924
I'd just debug spawn a new one upstairs and delete the one that spawned naturally. There is no reason why you couldn't drag a canoe from the cellar, there just isn't game mechanics for it.
>>
>>568443761
>isherwood cat catching quest gives you one
I just got the quest for the first time. The kot is like 100 miles away. Does she take any kot? I ain't trekking half across the country for a few cans of jam or whatever she gives as a reward. If she only takes that particular kot I'm going to just debug teleport there and back.
>>
>>568441547
>they removed that option a while ago
Lmao, they really are dead set on "you're playing on this sandbox according to my MY vision" huh. I used to set the evolution to maximum and spawn in a few weeks into the apocalypse so all the specials were in, now they actually force the player to only interact with regular zombies with occasional hunter and boomer for months ingame?
>>
>>568437386
Crazy cat dude/lady is too much of a simpsons character with 30 cats. Make it like six and give him/her the pet carriers with cats spawning in them, every crazy cat person with half a dozen cats has carriers for each of their cats. I know one personally, she has color coded carriers for every cat and if shit hit the fan she would 100% get all the cats in the carriers and awkwardly haul them with her. Then the early game RP would be to actually find a safe place to release the cats instead of them just dying to zombies while you frantically try to craft enough carriers. A person crazy about cats wouldn't put them in such danger in the first place by just letting them follow him/her around when there's zombies around.
>>
>>568484349
You can drag vehicles up/down z levels in BN, but you need a ramp, not stairs
>>
havent checked cdda dev since late last year
how bad has it gotten?
>>
>>568557483
c >>568556246 for a small glimpse
>>
>>568545861
>It's openly accepted that 15-runes suck ass, they intend to do nothing about it, they don't balance the game around 15 runes
Yes, there needs to be a single-player tournament mode that incentivizes doing the deeper runes, such that rune choices become strategic rather than motivated by boredom. Obviously completionism should still suck for most builds.

>For me the final straw was when ALL evocables were turned into worthless garbage
Evo is still quite worthwhile, depending on the build.
Hex wands do not become worthless late-game. They are strong against low-MR foes.
In late game battles become longer, so it is still worthwhile to fire Hex wands despite the lower odds of success. They are meant to substitute for ranged attacks, not melee.

You were accustomed to something that was too strong, and you got filtered when it was rebalanced.
This naturally happens to veterans who get version fatigue. It's understandable.
If there was a difficulty setting, players could continue finding challenge and novelty in their preferred nostalgia version.
>>
>>568555485
Did it run away from you that far or is the actual map marker that many tiles away?

For if it even matters what cat it is, I think I have heard someone mention that it may have to be a cat from that map tile (several spawn), but I think that was long ago and may have changed. You could try getting any cat from anywhere and giving it to her. Note that the quest requires you deploy the cat from the cage before you talk to the quest giver, she won't accept a pet carrier with the cat still in it. Maybe not any breed would work, I distinctly remember the last cat having "shorthair" in its name.

If you're just having trouble catching the thing, you can approach it from an angle so it would start escaping into a corner/wall from you and get stuck there. That's how I always catch it. The map tile with the cats has a cabin for that.

And if the quest marker is literally that far, that's probably a bug that marked the target cabin from another instance of the isherwood farm. The map marker is supposed to mark the cabin on the property about 15? tiles away from the quest giver's house that's surrounded by forest tiles. Basically the house that's not the quest giver's area, the horse lady/anvil dude's area or the cow grandpa's area. So try visiting the intended cabin on the instance you're on instead of traveling to another.
>>
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Maybe I'm just bad at video games
>>
>>568558548
>You were accustomed to something that was too strong, and you got filtered when it was rebalanced.
I wasn't filtered. I completed the 15-rune run and then stopped, because the experience playing the game was massively worse despite me being a better player myself.

The problem is that the following:
>Hex wands do not become worthless late-game. They are strong against low-MR foes.
Is incorrect.
They absolutely do. A hex wand very occasionally doing something (anything) after investing a humongous amount of XP towards Evo is objectively and unequivocally bad.
1) There is literally no scenario where "low-MR" foes at that (and by "that", I mean Depth+) cannot be handled by any other tool you MUST rely on to get to the late game, because Evo on its own is worthless;
2) In all imaginable scenarios, "other tools" will be more effective and infinitely more reliable than Hex wands;
3) The fundamental basis of the above two points is that Evo was invested massively. Investing massively in Evo is a huge opportunity cost. If we actually put the XP towards something that is not completely worthless, we will end up in a better scenario 1000 times out of 1000.

Hex wands de-facto balanced around early game. As absolutely everything else in DCSS.
They de-facto are not balanced around scaling Evo skill. Things they work on in general, they will work on with minimal to no Evo investment. Things they do not work on they won't work on regardless of Evo investment.
Meaning Evo investment is worthless.

Additionally, regarding "strength" - Box of Beasts from that patch was stronger than anything Evo could do before aside from breaking the game with old Nemelex.
But no one cared because it was literally the only thing in the game to scale with the skill properly, and it truly came online during the "extended sucks anyway".

DCSS direction is misguided.
I have plenty of opinions that have to do with nostalgia, but these aren't among those.
>>
alive
>>
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Does this look like a "cliff" with a staircase up.
>>
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>>568560457
Ok, so you're an elite 15-runer. You reached the effective skill ceiling where tedium disincentivized further improvement. Then you quit when a change increased difficulty and tedium.

That's a completely reasonable decision. It already sucked, and devs offered no incentive.

>1) There is literally no scenario where "low-MR" foes at that (and by "that", I mean Depth+) cannot be handled by any other tool you MUST rely on to get to the late game, because Evo on its own is worthless

One can simply play MiBe to see that Evo remains a situationally very useful investment, both for Hexes and the other wands. This kind of argument is why I assumed you weren't good. You don't seem to be aware of the mathematical viability of secondary skills trained at half the marginal cost.

The most Evo-reliant build is Deep Dwarf Artificer of Gozag, who spams wands while using Evo's bonus MMP to self-heal. At the other end of the spectrum, most characters will invest a little in Evo just for some situational wands like acid or clouds.

I doubt you have fsimmed sling damage per turn; it's usually way less effective than a wand charge, even at low investment. Since hex wands are pass-fail, the correct way to use them is when one is considering retreat. Certainty is expensive; stacking the odds is not.

Your absolute language indicates an emotional, innumerate build strategy, which is unfortunately all it takes to win a 15-rune, making the game boring.
>>
I see why people hate tripfags
>>
>>568574352
>not having cap/tripcodes auto filtered
ngmi
>>
>>568574597
Eh. Namefags are fine if there's a reason for them to namefag that isn't "I'm an attention whore" and in some extreme cases adding a trip may be warranted. They're usually ass, but I don't mind scrolling past some clown huffing his own farts now and then, it's all part of the 4chan ambiance for me.
>>
>>568571992
could be a bridge letting you cross a gap
>>
>>568574597
I'm all for it. Here's another improvement:

/CDDA/
/cdda/
/ dda/
/dda /
/DDA/
>>
>>568572553
You're making series of baseless assumptions and claims while attempting to analyze my character, which makes you sound like a projecting pompous faggot.
MiBe has absolutely no requirement for leveling Evo whatsoever - if you're trying extended, it's a waste of XP.
If you're trying to do a 3-rune, there is nothing MiBe can't O-Tab or, failing that, just walk past.
You are inventing an intentionally obtuse scenario where you'd take chances with something inherently unreliable when there are better and simpler options available to you.
But even failing that, if you're talking about putting 5~10 levels into Evo by Zot, i.e. virtually nothing due to how XP distribution scales, it just confirms how worthless and secondary the skill has become.

The game didn't become more difficult because of Heal/Haste going away. That, again, might apply to a 3-rune run, but not to anything remotely extended.
The fundamental "difficulty" of 3-rune lies not in getting a win but getting a win quickly and reliably. It's a degree of challenge in its own, but it's not something I was ever interested in.
For me personally, the change amounted to nothing, except make the entire category of items it was previously fun to mess around with effectively worthless.

As long as you know how to pace and order your encounters, the difficulty of extended is entirely focused in torment and malmutate management.
Hex wands do absolutely nothing for either. Old Heal/Haste wands would do something, but by that point your resources are abundant, so you're gated not by your access to them but rather by how you spend your turns.
I didn't need those wands at any point of the game, but the game has actively become worse because of that simply because I had less game to play for no good reason whatsoever.
>>
I'm not sure what people are trying to say. Is the point that if you're playing a MiBe and you're playing in a straightforward way aiming for three runes, at 2 runes/depths you probably have maxedish fighting, min delay weapon and 15 in armour/dodge/shield then you're much better off dumping Evo for the rest of the game than squeezing out a few more points of defence? You definitely don't need it but surely it's more "optimal" to be able to shit out a stupidly strong condenser vane or lightning rod than to get 2/3 more ac, ev and sh.
>>
The actual optimal strategy is playing a better roguelike than DCSS in 2026
>>
Welcome to /rlg/ we have got
>anons posting their Achra builds
>anons discussing CDDA pockets
>anons complaining about the last 5 years of DCSS development
>>
>>568592242
Should have replied to my brogue posts then fag.
>>
>>568592242
How DARE they discuss playing roguelikes in /rlg/ - Offtopic Images to Bump the Thread From Page 10 General
>>
>>568592242
Lands of Achra soon. Dude has been posting lots of teasers.
>>
>>568572553
You still playing 0.22 or whatever?
>>
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I just finished playing EVO the search for Eden and I need your thoughts on this concept:
Roguelike sporelike game with a highly customizable evolution tree for your little fucked up critter that goes from primordial soup fish to intergalatic manifest destiny until you beat the entire universe and the final boss or whatever
>>
>>568545861
I wish the 15 runes were actually all viable choices for a winning run. If you consistently play the game to win instead of intentionally lowering your chances to win, you would only ever see 5 different runes in hundreds of runs (and in 0.34 they made Slime not a viable rune anymore too). The entire system built up around the 15 runes doesn't make sense to my brain, because it requires you to prioritize score over winning.
>>
>>568592242
One day Cogmind will be fotm and I will rejoice.
>>
>>568590504
Indeed. You're already very resource efficient, so the only concern is controlling edge cases where it's not safe to zerk.
>>
>>568599291
.23 yes, my child loves it
>>
>>568599609
I saw this idea 10+ years ago however no one has made it yet after all this time. Will you make it?



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