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File: GjCQXwJW8AArVvR.jpg (22 KB, 274x490)
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Suboptimal Edition
Previous thread: >>567490110

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Timberborn
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft
>Endfield

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
All IPs are in the pad for security reasons.
>>
First for Dosh is a fraud
>>
I found TIS-100 and Exapunks for less than 3€ combined, how is the learning curve though?I want to get into Programming/Educational games.
>>
>>568188249
dosh's spaghetti base video is fake and fraudulent because it's forced spaghetti instead of a natural one
>>
>>568188632
Buy it anyways since it's so dirt cheap
>>
>>568188249
Dosh is a Sseth clone. Next month he will review a shotacon fart fetish game and explain to us that it's art. Please? Please Dosh...
>>
>>568188249
https://www.youtube.com/watch?v=6WqNVfH-zNw
>>
>>568190304
Just did, i'll play Exapunks first
>>
>>568188632
I've been told Exapunks knowledge doesn't transfer into anything useful outside of the game.
Also add Stationeers for their IC/10 code, and Bitburner for actual JavaScript.
>>
I'm having a blast with DSP, but I rarely see it discussed here. What's up with that?
>>
>>568192381
I think it's broadly accepted in top top three, along with Factorio and Satisfactory. The combat is ass and probably shouldn't be in yet in the current state, especially fighting space hives. Interplanetary logistics are far too easy lategame, and there are no overhauls or even smaller content mods, both of which make it less interesting in the very long term. Otherwise it's really good.
>>
>>
>>568193602
Makes me wish logi bots could insert fuel directly so I could run a 3x3 block
>>
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lmao2tuber
>>
>>568193602
Where's the spent fuel rod extraction?
>>
>>568193602
.....How do you get the spent fuel out of the reactor?
>>
>>568195219
>>568195197
i forgot lol should be set up now, depleted fuel cells get taken out and i set up a circuit to blare an alarm if fuel gets under a certain amount in the reactors
>>
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>>568195679
erm...
>>
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>>568195679
>>
>>568193602
the nazi would be ashamed of engineering this shoddy
>>
>>568195714
>>568195735
nice thank you i would not have noticed that for 12 hours probably
>>
>>568190660
appears stable so far
>>
this is the first playthrough that i've messed with circuits and its very fun. i think i have a robust kovarex set up now. the red inserters only insert 235 until that centrifuge has 40 inside, so as not to overfill it. then the blue inserter at the top will only start taking the 235 off the belt for use in fuel cell production once that final centrifuge on the left is considered 'working' and outputs a signal. it will take a bit to get there but i think it should work
>>
Is Timberborn really deserving of overwhelming positive reviews and 22k reviews?
I thought DF-style colony sims were pretty niche.
I do find it odd that every other review mentions something in the veins of "omg this is like crack", that seems almost like paid reviews
>>
>>568192842
>The combat is ass
Why is it shit? It's my first playthrough, so I disabled the enemies.
>>
>>568197642
normies do be like that I mean even unplayable snail simulator slop like DSP has 'overwhelmingly positive'.
>>
>>568197642
It's a comfy survival colony sim with water physics, that turns into autism project builder after the initial survival hump. Its pretty good.
>>
>>568197642
>my favourite sloptuber made a (sponsored)video on the game saying it good so I'm gonna buy it, play for an hour and leave a positive review parroting their opinion
kind of shit
>>
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>>568198085
I dunno man, a lot of these play times put the average /egg/er to shame
>>
>>568197765
nta, but it feels like an afterthought and the space combat is very fiddly with manoeuvring and a a resource sink because larger hives will kill hundreds of your ships before you can clear them
I do tend to keep it on for the building that require fog materials
>>
its biter killing time
>>
>>568192381
It's great and most people here already played it, unfortunately the game doesn't really offer any long-term motivation other than building another sphere once you're done with your first run, which is probably why people don't really talk much about it outside of major updates.
>>568197765
Dunno how much changed since they introduced it, but last time I played it was just a very bare bones tower defense thingy. You would just spam a bunch of defenses where the space dudes are and then you could basically forget about them.
>>568197996
>snail simulator
Anon, you are supposed to research new fuels and upgrade your mecha.
>>
>>568198763
i died
>>
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continuing >>567623148. the central mall idea has been more or less abandoned. (a 'mall' is an area where consumable items are made that aren't continuously needed for science pack production). everything is so interconnected in this mod that it's infeasible to bring every ingredient to one area and make everything there. there are many intermediaries that require large production lines with special liquids, they can't be made with robot assemblers in a mall. I figured that building dozens of stations would make things harder not simpler and eventually stations would be so far apart that the distance to them would almost match the distance to the locations where the resources are originally made and you'd need trains again but what's the point at that point?
so I resorted to making mall items all over the map where ever the most in demand ingredients are the most available. only the highest throughput ingredients are moved by trains while most other things are handled by bots in a map spanning network.
>>
>>568198763
What's the sunglasses?
>>
>>568198895
its just basically night vision goggles but from the 'afraid of the dark' mod, they do the same thing
>>
>>568197765
Couple issues. On the ground it's the same problem Planetary Annihilation had. RTS on a sphere is a huge pain because the enemy can attack from any direction, even when they're just coming from a single base. Also unlike biters their expansion depends entirely on space units, so even if you do contain a base 360degrees they can start a new one anywhere else on the planet. Add to that the fact you have to build on several planets at once and there's no "remote view" to fix things if an attack breaks through, you always have to come in person.

Space combat is just stupid. Must also be done in person every time, yet your mech is fragile even with postgame upgrades and will die in under two seconds if you draw aggro from space units. All you can do is hang back and send in endless waves of spaceships from your personal inventory, max 12 at a time against hundreds of theirs.

Also balance issues, there's three different damage types each with an infinite research, but both the strongest weapon and all spaceships only use energy, making the others worthless.
>>
>>568198895
keeps him cool
>>
>>568198830
your ratio of lasers to shields is way off
also consider quality
>>
>>568198763
see, instead of shields you need legs
>>
>>568199167
I'd say both. Personal lasers are easily replaced with distractor bots, those have uncapped deployment and similar performance. But you need to outrun melee enemies, avoid spit puddles, and not die in one shot if you mess up.
>>
>>568196269
this is so easy now that everything about a machine can be read
>>
>>568199434
I've had just legs on gleba and I took out pentapods with lasers and flying
>>
>>568193602
Should consider hooking all of those inserters up to one main reactor and reading the temp (+optionally fuel if you wanna toss in a decider combinator) so that they're only inserting fuel on an as-needed basis. The adjacent reactors will be at about the same approximate heat, so you don't really need to worry about one of them being extremely hot while the other is basically idle.
>>
>>568201064
You can't fly over biter/worm spit, and it slows you down.
>>
>>568201705
done, ty, got it set to 700c, idk if that's a good temp, i haven't really watched to see how they look after no fuel for a while but when running they sit at 1000
>>
>>568201940
whar
>>
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>>
what is your major malfunction pipo43
>>
>>568203786
i just read blowing up reactors causes explosion so i wanted to test. also ive just set up more circuits so my inserts only put fuel into the reactors if the reactor temp drops to 550 or below, AND if the steam tanks are down to 5000 steam (they have 1.3 million atm). also my alarm sound goes off if i'm out of steam AND the temp is below 450. cause apparently steam keeps its temperature in tanks forever, and there's no benefit to going over 500 temp, u just dont want to go over 1000 cause then ur wasting fuel. so i think it's properly set up now
>>
this detects how much 235 is on the belt. i'm 100% certain this is the most elegant possible way to do this
>>
>>568205520
>he connected every single segment
nobody tell this nigga about the "read all belts" function

and what the fuck is that hole
>>
>>568205646
its a teleporter
also the all belts thing confused me cause my brain isnt good
>>
>>568206028
>teleporter
disgust
>my brain isnt good
yeah, that was a given
you should probably stop posting
>>
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>>568205520
From an old save and I can't 100% remember what the inputs are, but I'm fairly sure it simply stops the belt if the machine doesn't have enough 235
I'm sure someones got something even easier, but it's easier than linking every belt
>>568206089
You should probably stop being a nigger
>>
Anyone played it? Thoughts?
>>
>>568207228
At least search the previous thread.
>>567965401
>>567966567
>>567978552
>>567983950
>>
can someone just check this, what i want is for it to output [green square = 1] when both T (temperature) is less than 550, AND i have less than 5k steam in the system (currently 1.3mil)

i have it connected to red inserter inserting fuel to the reactors when [green square = 1] but it put fuel in even though i had tons of steam still
>>
>>568212898
>>
It's so cool to see the thing gradually getting bigger
>>
>>568212976
I really didnt want to help since you're a steam storing subhuman but i just felt like it
If you're dealing with nuclear fuel you probably want to override the stack size to 1
The inserter will continue to work until the conditions are no longer true, which likely means it will fill the reactor faster than the setup can nullify the conditions every time.
Besides that there's nothing in those two components that would cause the behaviour you described, could it be some other area of the network?
There's a much better way to do this, check things for wireability more
>>
>>568214575
>override the stack size to 1
nice ok done that, thx

dunno why the steam checking isn't working tho. not a big deal i have plenty of fuel i just am learning circuits so i feel like i should figure it out
>>
>>568205520
>>568206407
I made this design back in 1.0 without any deciders and it still works perfectly. The only caveat is you need level 6 bulk inserter researched. You seed it with 40 (or 80 for zero downtime) -235 in the chest in 3rd chest down on the left, and feed -238 on the belt on the right.
https://pastebin.com/iA9QTjcz
>>
>>568215382
ok well i tested it again and it's working now, idk why it broke before but whatever
>>
>Reading up advanced circuits using combinators
>So you can make a space platform read the whole belt, times the number you want to keep on the belt by negative one and the inserters will only junk the stuff above that number
>Okay, fair enough, but why can't you just get inserters to read the belt and only toss out certain items above a certain number with no combinators used? I'm a complete newbie to actually using circuits more advanced than "only pump if there's more oil than this number" so I don't fully get it.
>>
>>568195001
dirt
>>
>>568198895
lets him keep track of the vision in his eyes
>>
>>568216629
you can
and the -1 thing is magic not even documented anywhere. hate using shit like that

I think the point is you only need one inserter, as opposed to one per item type when using your approach
>>
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>>568188249
I think DoshDoshington sucks!
>>
>>568216629
>>568218149
Inserters set to use circuit for filtering will filter any item with a positive value. So you can also use a constant combinator to output what you want to keep on the belt or in chest with negative values, and just hook it up to the chest or belt, then the inserter, and set inserter to filter with circuit. That way if you want 5 iron plates and 8 copper plates, you output -5 and -8 each in constant combinator, then when those items are above 5 and 8 in the chest/belt then the signal becomes positive and the inserted will filter.
>>
>>568219359
right nvm, I was thinking of some other quirk with a -1 value
>>
is it just me or is there no way to refuel a train that runs out of fuel on the tracks? I recover them to the depot and then they just sit there forever with 0% fuel
>>
>>568216629
You don't really need the advanced stuff, even Space Age is beatable without fucking with combinators. It just means less efficient platforms, but as long as they do what they need to you can get away with a lot of waste.
>>
>>568217368
coarse fraction, gravel, biomass and sand, there's nothing that dirt can't produce en masse
at least before chem, where I can actually request each thing without a big ass build
but it's perfect here because I'm otherwise voiding everything else so I don't have to call 8 caravans and only have to call 3
>>
>>568223484
yeah tuuphras are pretty clearly designed to say hey you should set up dirt separation and figure out balancing for it (the balancing is void the surplus)
i don't mind it at all
>>
>>568192381
It's the best factory game but I think it lacks replaybility and real post game which means that once you have played it 2-3 times you are more or less done with it. If factorio only had vanilla and god smited anyone trying to megabase with 7 years of bad FPS no one would discuss it either.
>>
>>568192381
How much power do the turbines fart out on that neutron star planet?
>>
>>568192381
It's basically unrefined Factorio with less stuff and built around a gimmick but the devs turned slow as fuck for no reason
>>
>>568216629
>with no combinators used?
So you can enjoy the challenge of integrating digital systems in your builds i guess
There's no point in giving you solutions if the problem itself is optional
I don't know what the actual reason is but im assuming thats gotta be it
Another reason i'd theorize is that if you want elegance you have to earn it, which makes it a more valuable achievement for players, although i think that mindset is petty as fuck.
>>
https://www.youtube.com/watch?v=bSYAgpwlfd4
Dosh is a streamer now
>>
>>568234484
>decent 4 view
that is a lot of people, for youtube especially
>>
>>568234484
Dosh you are my favorite streamer, when I feel tired after work I always turn on your stream and donate 20$ when you read my message i feel better LETS GO BRO, hype, POGCHAMP yeah
>>
>>568234484
Needs a bit titty anime girl avatar
>>
>>568234484
Uh oh. Looks like rent is due.
>>
>>568234484
Neat. I can watch someone who knows what they're doing easily beat the game in about three hours.
>>
>>568234484
Is it vanilla? It looks vanilla, except he's not using electric miners for some reason.
>>
>>568198241
pipe down.
i dont care if im not in the average category. shut your cock holster regardless.
>>
>>568205520
why count what on the belt? just purge all onto the same output belt, then sideload the top off onto the prioritized 235 that gets filter-split from said purge belt.
keep it simple.
>>
>>568234484
Oh my God, he's a weeaboo.
>>
>>568198241
uhhh no they really dont
>>
>>568198241
My favorite Factorio reviews are the gushing ones that feature the phrase "ThE FacTOrY MuST GrOw!" and with the playtime of four fucking hours.
>>
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>>568214318
yeah, it can be a fun little game.
>>
>>568234484
wheres your big titty biter gamersupps cup code
>>
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aaaaaaand it's over
yet another good youtuber falls into the streamslop pipeline
>>
>>568239241
who hurt you
>>
>>568234484
why is he streaming
>>
wait, why are the patches so big
is he actually trying to stream a speedrun
>>
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>>568234484
>Dosh is finally going to make footage of Nullius, finally giving one of the best factorio overhaul mods the attention that it rightfully deserves
>it's going to be in the form of DoshDoshingtonClips
mr zyllius if we were in a multiplayer game right now i would lob poison capsules (legendary) at you
>>
>>568240130
He also turned biters off. He said he knew the stream comments would be distracting so he's playing babby mode, THE POSER.
>>
bro streams *once* and everyone loses their shit
>>
>>568240130
He's doing a "tard wrangle chat" challenge run. Look how much progress he's made in an hour with these patches.
>>
>dosh doesn't care about 40k
based
>>
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>>568240371
wait, he's going to do nullius but stream it?
That is the worst monkey paw ever
>>
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>>568239736
I know how this shit ends
>>
>>568241296
who or what is that
>>
PY MENTIONED
>>
>>568230106
Not much, but enough to power a handful of miners
>>
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>>568234484
Newfag here... Why is /egg/ deepthroating this guy?
>inb4 lurk more
>>
>>568243142
He basically started his shit here, as a fellow shitposter
Personally idc
>>
>>568243142
thread native, /v/ and /vg/ shitposter and literally the only factorio youtuber who doesn't overforce shitty jokes or have an accent that isn't as thick as batter
>>
>>568243142
because he's actually a cute girl with an unusually deep voice
>>
>>568243728
>accent
euros should just speak in their native language because auto dub makes the videos more tolerable.
>>
dosh's chat is high tier cringe
>>
dosh is high tier cringe
>>
>>568243814
Hot!
>>
>>568244980
He needs some jannies. I'm sure he can afford double to going rate for some good ones.
>>
>>568243814
He sounds exactly like that Black Pants legion guy that does Space Station 13/14 clips.
>>
>>568241296
Demo stopped because youtube is shit and the copyright system after adpocalypse struck every one of his videos for anime clips
>>
apparently nickel roasting is blue, who knew
also i overbuilt this to fuck and my shitty windmills are absolutely not keeping up with it but that's okay i finally have red science automated (not pictured)
>>
damn dosh barely did anything while I wasn't looking
>>
>>568219359
I use this to filter my asteroid collectors so they only grab what I need
>>
I'm thinking about trapping this fucker and automating trucks to endlessly run his ass over.
>>
>>568249317
except be a fucking furry
>>
>>568249317
you try play in a full fursuit
>>
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Every time I fix a belt I can't help myself from singing: "Gotta keep 'em saturated" to the tune of Offspring's "Come Out And Play"
https://www.youtube.com/watch?v=1jOk8dk-qaU
>>
>>568192381
Waiting for the next combat update.
>>
>>568249642
>>568249684
I don't understand
>>
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I took a week off and extricated myself from my death spiral so I'm ready for the late game now, but was the fast breeder always locked behind purple electronics for space research? I can't believe I have to make the titanium smelting first this is such nonsense
>>
>>568243273
ah, thats the vibe i was picking up on.
>>
I heard Furnaces were OP, but holy shit. A free ANYTHING you craft every other item?
>>
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>>568249634
You may not like it, but that is what peak evolutionary life looks like.
>>
>>568255634
Its behavior is the problem, not appearance.
>>
>>568220946
Does the depot have hydrogen in it? Also if your trains are running out of fuel consider making a more strict rule for topping off sooner.
>>
>>568252046
FBR got gated in the last big update I think.
I kinda ragequit when my bridge above where you're building started eating trucks trying to go to the bauxite mine on that little island.
>>
>>568255078
>Furnaces
Oh, I meant Foundries. I need sleep.
>>
>>568193948
I would love this, I think reactors should get the neighbor bonus if any two heat pipes are connected so you can have some funky offsets, that would prompt some more interesting larger designs like fusion reactors do.
>>
>>568256271
>lives a carefree life
>blocks your factory
>you get mad
Sounds pretty based to me
>>
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>>568250217
Unrelated, but based Offspring enjoyer
>>
>>568239241
>Scav
>Fuga
>VotV
>"I wish I could make videos on furry games more frequently but I don't want people to think I'm a furry"
How unfortunate that you're entirely correct.
>>
>>568249634
>>568255634
>>568256271
>>568258971
They suffer phantom grazing. Try to eat where leaves once were. They pathfind as if they are small and get themselves stuck. They are dumbasses and not peak anything.
>>
>>568250828
Its only been in the works for 3 years
>>
when is dosh going to reveal his vtuber avatar and what kind of furry is it going to be?
>>
>>568269134
its going to be Tool Bear with a hardhat
>>
>>568269134
It's actually going to be a scalie
>>
>>568269134
>>
>>568269134
He said that if he did it would be a termite.
>>
>>568270454
good. every other vtuber is some cat girl or dog girl or dragon girl. we need more cute insect girls.
>>
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>>568192381
DSP is really good game, easily blows Satisfactory out of the water. But it's more niche than the other big two, has less mods and there is just not that much to talk about it.
Personally, I liked DSP late game much more than pre-dlc factorio. Building dyson spheres is much more interesting than just spamming rockets. However it also isn't really that difficult to full utilize your entire map which puts a limit on how big your megabase can be. It's completely unlike Factorio where the only limits is your ability to get the most of your PC hardware, which encourages creativity improving the replayability.
>>
good morning /egg/, what are we playing today?
>>
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>>568275850
the game
>>
>>568240982
He said he's thinking about streaming the gameplay but still making a video out of it.
>>
>>568277979
Fuck you that actually got me.
>>
>>568241671
you don't know Garglon?
>>
celebrity worship has killed /egg/
>>
>>568284412
Summer zoomers
>>
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Any good mods for this feel?
>>
>>568239241
>Unannounced
>Default Stream title, no description, no thumbnail
>17 minutes of technical difficulties
>5k viewers anyway
>Running around in circles overwhelmed by chat
>Abhorrent spaghetti
>Still beats the game in under 6 hours
Sasuga
>>
>>568269134
I happen to make furry vtubers
>>
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there should be a military mod for RO/RP-1
>>
What is the next great /eog/ genre
I'm tired of belts
>>
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IT ZIPPERS

I'M ABOUT TO BUST
>>
I just made the ugliest spaghetti on Shapez 2. I played without building on the upper floor and ended up a huge mess
>>
>>568237482
Incredible, it's like you managed to condense "ultimate loser" into a tiny 19kb image!
>>
>/egg/ of all places now shills and fellate streamers and insist grifting youtubers are "/ourguy/
The great replacement theory happened on 4chan first, and instead of race, it was the underage ADHD monkey replacing the mature intellectual gamer.
>>
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i have located the """poster""" above me and thrown a grenade at him (and his extended family)
>>
I wonder if a mod could use the quality system for progression similar to how some mods just add tiered science packs
Like, instead of adding several new items, instead you'd use common red science to get you basic shit, but any more advanced research will require higher quality packs rather than running off of basics, all the way to endgame machines being locked behind legendary science exclusively
With appropriate modules and machines progression to make quality go tier by tier guaranteed as well I guess
>>
>>568310770
>research locked behind gambling
add the anime girls and we're in business, wube
>>
>>568310895
Not fully gambling
Basically each time you'd get to research requiring a new tier, sure, you'd rely on a trickle of quality sciences to get it started, but as time goes on within that tier, the amount you get would be more and more guaranteed until 100% like 50-75% into a tier I guess
And since higher quality sciences still would work for lower tier packs, it solves that problem, while the low tier shit could be just sank into infinite researches or recyclers to upcycle into higher tiers
I was gonna say the problem I see is how do you cap quality tiers but then I remembered Factorio already does it via research unlocks anyway, so that works

I guess it's just a question of whether you can lock a research to higher quality packs only
>>
>>568311130
It doesn't actually have to be quality. Just a recipe that produces five different science packs at specific ratios.
>>
>>568271082
we really don't need tubers nigga
fuck off with your desperate lack of female attention
>>
>>568312347
>we really don't need tubers nigga
idk I don't think I could live without potatoes
>>
>>568312567
fat
>>
>>568312567
Try a rice cooker, changed my life
Taters are still very good
>>
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>>568310770
basically everything quality adds you can simulate without it (but it will lead to some prototype bloat)
more interesting stuff like
>any more advanced research will require higher quality packs
or for example requiring legendary copper just to get normal circuits of the highest tier
are not supported by the API
>>
>>568311130
>you can lock a research to higher quality packs only
no
>>568312110
but this will work
two problems
1 - quality would change the ratios, so you'd need a recipe prototype for every single possible combination of machine, modules and beacons
2 - quality is a module, and there is no "modules changed" even from the engine so you'd need to be constantly scanning all the producing entities if they have the correct recipe for their setup
>>
>>568312685
what if I dont have a yellow fever hypothetically, of course, I am on /egg/ after all
>>
>>568313075
>>568313576
I see
Thanks for digging into this stuff
>>
>>568313576
The question is whether you're trying to come up with a good mod, or trying to find a batter use for quality as it is currently implemented.
>>
>>568313737
not my idea
but I do think a mod where you start with normal stuff and need to go through more and more complex processes to increase purity at the cost of yield to craft higher tier things would be cool
or scale up the worse recipe if you need the better "quality" now
sort of reverse-scaling, as you progress you need more infrastructure to actually make less stuff
>>
>>568313661
Pasta?
Don't get me wrong, I like potatoes too but they take the longest to prepare out of the big three warm carbs
>>
>>568271082
Juniper got another model change? Must be like the twelfth by now
>>
Fun fact: replying to shills and trolls is exactly what they desire.
Anything beyond reporting, hiding, and ignoring off-topic posts is just adding more shit to the shit pile except you're wearing the retard hat instead of the troll hat.
>>
fun fact, you should be outside with your friends right now
>>
i dont have friends
>>
fun fact, it shows
>>
>>568314419
she's actually been using this one since november
>>
i had egg salad sammiches for brekkie
>>
fun fact, total /vt/ranny death
>>
>>568327078
Do not ask for the death of a vtuber fan
their life is as miserable as it can get
ask for it to get prolonged, and for it to have an understanding of its situation
>>
>>568256629
can't seem to find the original vid of the chinese bus driver doing exactly this
>>
>>568339262
CRUISIN' ON DOWN MAIN STREET
>>
I've been playing for 6 hours and I just realised I've done nothing but optimize existing production lines. I feel like I have reach the next level of /egg/ enjoyer.
>>
>>568342752
nice.
before you know it youll be wondering why you dont kick up the multipliers to buy more time to fiddle while still keeping the whole thing chugging along.
>>
i stink, i bathe once every 8 days
>>
>>568346287
Most hygienic /egg/ player
>>
I've spent like 60 hours in Satisfactory and am only just starting steel. Satisfactory also tickles a second tism with structure building tools so I'm making factory segments optimized and compact but also doing architecture stuff and making the whole thing aesthetic.
>>
>>568346287
see, if you were a girl that would still be hot
but you're a chud
you're a weaboo
>>
Socialist Utopia Simulator is $9.99 again
Does unowned DLC stuff clog up the GUI?
>>
>latex is full
>ammonia is full
>cyanic is full
>formic is full
>rubber is full
I can't stop winning
>>
>>568199018
This anon has no clue what he's talking about.

There's a building that specifically lures ground force attack. Dark Fog farms are a thing, you know.

I play on the hardest settings and hives can be straight up crushed without repeated upgrades. If your production is shit and you can't afford to make enough ships to engage, you can always destroy relays and starve hive clusters which is what you are supposed to do (there are two pop-ups that spoon feed you that).

The strongest weapons are the throwables (inventory size is the limit), again you have no clue what you are talking about.

----------------------------------------------

On a related note: Planetary sieges are KINO,
>>
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so are you supposed to just dump 250 with an outfall or is there something I'm missing
>>
>>568354460
don't have the game open, but I remember using it to neutralize hydrogen chloride or something
>>
>>568354460
"Consume" means you have to actually use it not just sustainably dump it into the ocean. It's asking you to do this >>568356305 and then you can flush the brine it makes
>>
>>568357671
Aight, good to know, was wondering if it's something borked or not
>>
>Know what I need to do next
>A whole list of things
>Oh shit I don't want to do all that right now
>Procrastinate
>>
>>568360425
But enough about my life
>>
No Dosh stream today?
>>
>>568361572
>100% real cheese
Only in America this is somehow a usp.
>>
>>568362081
Makes one wonder what the lower percentages look like. An abstract kind of cheese.

>preservative-free crust
>implying preservatives are in everything else
Is freezing not enough to preserve it? Although, I have never seen frozen pizza wholly without them.
>>
>>568363910
Salt is also a preservative and if it has real cheese it has a fuckton of salt
>>
>>568364106
you can see sodium down in the corner, nothing too extreme
not really what people think of when they hear preservatives, nor how marketing uses the term
>>
>>568364326
Kek, look above the nutritions . That's for 1/3 pizza. Sneaky cunts
>>
>>568361572
>>568364326
>per 1/3 pizza
do americans really?
where I live stating nutritional information per 100g is a legal requirement.
>>
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>>568364628
>1920mg
>Recommended daily max is 2300mg
>Entire pitza is only 870 calories
>>
>>568361572
I actually enjoyed that. It's amazing seeing someone confused and distracted while STILL beating the game in about 6 hours. I can't even do that fully concentrating.
>>
>>568350581
>Does unowned DLC stuff clog up the GUI?
It didn't the last time I played it. I think there was some info about the dlc in the main menu, but that's it.
>>
>>568192381
it runs like shit compared to factorio
>>
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>hmm let's see, it looks like I need 6 lime per second for aluminium pulp for red circuits
long story short I make 50 a second now, I doubled my hot air production and on top of that I'm recycling the spent 100 C° gas as fuel
funny thing is this is probably gonna be a relatively judicious amount given the slaked lime and hydroxide requirements in the near term

goddamn coal is so silly
free shit forever without even having to bother with any serious handling of byproducts
I should do the math with what happens if you just use the red hot coke recipe
>>
>>568370914
The build makes me think there should be a mk2 soil extractor
>>
>>568370914
interestingly enough the red hot has a lower coke yield, and on top of that needs fuel in the first place for oxygen furnaces, on top of being net negative on steam which means it loses on both counts on top of being more complex
I'm losing on 500 "free" tar a second and syngas from coal gas by turning the raw coal into coal in the first place, but that also means 30+ distillation towers and more routing, this is much more compact
also I'd get something like 100 500 C° hot oven gas, but I'd have no 250 C° in the first place and I wouldn't have the means to extract it, and my coal powerplants next door output twice as much from less than 15 pieces of raw coal so this definitely was the right call
>>568371530
There is, but those bitches cost red circuits
I am trying to make red hot circuits
>>
>>568354460
voiding shit in an outfall or tower does count for consumption i'm pretty sure but yeah you wanna use it to clean up hydrogen chloride from plastic
you'll get more caustic solution than hcl from plastic so just dump the excess
>>
>>568372983
>voiding shit in an outfall or tower does count for consumption i'm pretty sure
it didn't, that's why I had to ask cause I dumped like 20k of the stuff lmao
>>
>>568373690
You get four of those huge steel chests, don't throw away hydroxide
>>
>>568374446
You really only get two because you need to disassemble your ship to get the other two
>>
>>568354460
you should be able to use it to neutralize the HCl gas at that point
>>
>>568376149
Well, I barely filled one before the ratios flipped and I started looking for ways to void chlorine instead.
>>
I nullius the main sulfur source is separating volcanic gas, is that realistic? I thought there's a ton of sulfur bounded wtith various metals in ores like pyrite
>>
>>568379762
Maybe the mod maker just wanted geothermal and also to let you generate some via trace gasses. I think eventually you can make a bunch of sulfur dioxide from algae
>>
>>568379762
>is that realistic
sir this is a videogame
>>
>>568379762
yeah, there's a shitton of metal-sulfur ores IRL
the nickel addon for nullius actually gives sulfur dioxide from nickel roasting at the start, though it's still not useful until chem science
base nullius though really doesn't concern itself with ore chemistry or realism in general to any point where it would detract from the design
>>
>>568380332
I guess I just find it weird that the best iron ingot process goes through iron oxide but I've looked it up and apparently that's the process for natural oxides (hematite and magnetite), which are more common.
>>568380754
I mean so far nullius has ben fairly realistic, I could intuit certain recipes without looking them up in factoriopedia
>>568381502
yea I did some googling and apparently copper, zinc, lead, nickel and mercury are the ones we extract from sulfides
>>
>>568381502
>>568381838
the excuse he gives at the start is the planet is unusually poor in heavier metals
hence also the asteroid mining, and only having four mineable ores
>>
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>want to play Satisfactory with a friend but he doesn't want to pay for it
>2 years later cdkey resellers are still only around $30
Gr.
>>
>>568383334
he ain't your true friend if he doesn't trust you to pirate it and then to play with a patch
>>
>>568383605
A true friend doesn't ask someone to download patches.
>>
>>568383334
You could buy it and send him the key. Makes for a decent birthday gift, if he actually wants to play and is not just looking for an excuse to avoid it.
>>
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>>568386337
Im not that nice.
>>
good morning /egg/
>>
>>568389185
>morning
uhhh might want to double check your clock anon
>>
>>568389876
i live in the future
>>
>>568390112
>pm is just transliterated pi mu
lel
>>
>>568391350
https://www.youtube.com/watch?v=IeLghIqqkOY
>>
>>568390112
Oh yeah, I can see the sun coming up
>>
dosh better stream again soon, this thread is on page 10 and only 242 posts
>>
>>568398792
quick, post about furry torture
>>
Are there any mods for biters that change their appearance into something like... more appealing?
>>
>>568403134
https://mods.factorio.com/mod/TjCuteBiters
>>
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finally graduated to slightly bigger trains, although you seem to need a huge amount of space for turnarounds to avoid needing double-headed two-way trains
>>
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>>568404062
That's not exactly what I was looking for.
>>
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>>
Good evening /egg/. It is 10:42 PM on this beautiful Tuesday night :)
>>
>>568409181
Good morning to you too saar
>>
4chan is officially on Eastern Time. It is currently 2026-05-27T01:58-04.
>>
For me, it's JST
Good afternoon, /egg/
>>
>>568406324
good. you don't seem like the kind of person that should get what he wants.
>>
>>568386918
you could break into his house and activate it on his steam then gaslight him into thinking he's bought it himself
>>
Y'all fucking idiots. If this is an engineer thread than UTC is king.
>>
I'm surprised dosh actually managed to get his shit together and launch a rocket in like 6 hours when he wasn't even at chem 3 hours in
dude finally took his ritalin
>>
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do you guys also get all these random potholes with nullius worldgen?
>>
Should i have multiple small sorting plants at each mining areas to not choke on throughput, one large sorting plant at each area to minimize maintenance or a central sorting area that trucks have to travel half the map to reach everytime they are full of shit
>>
>>568428664
Looks like the average road in britain desu
>>
>>568428664
that's alien biomes' shallow water
you can lower its frequency in the settings, or at least you used to
>>
>>568428869
don't, it's great
free Outfall locations everywhere, and landfill is cheap if you don't need a particular one
>>
>>568428974
I don't think shallow water counts as a water source?
>>
>>568429027
I seem to remember it working fine, as long as it's large enough. Like the 2x3 one in the center. Not 100% sure tho
>>
>beaver butts smell like vanilla
huh?
>>
>>568430649
they're also fish according to the catholic church
>>
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Best Zach game to start with?
>>
>>568432101
exapunks
>>
>>568432101
I'm interested as well. I have these, i know it's not all from Zach but i'm planning to buy some, next is gonna be Shenzen I/O probably. So keep us posted if you'd like to, anon.
>>
>>568432101
>>568432747
The top three zach games I think are Opus Magnum, Shenzhen I/O and Exapunks. It's kind of harder to get into Shenzhen I/O and Exapunks though since they are assembly programming games.
20th Century Food Court in Last Call BBS is really good too.

MOLEK-SYNTEZ, Kaizen: A Factory Story, and U.V.S. Nirmana are all easy enough to get into, but they aren't quite as good.

SpaceChem is one of the best, but it's by far the hardest zach game.
>>
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25k py2 science packs to get to molecular decohesion

new aluminium because I need the pulp1 for reds
>>
>>568216629
Because the inserters can't interpret signals. They don't know you're reading a belt. They only know they're receiving a positive signal.
>>
>>568342752
Great. Look forward to optimizing nonexistent production lines next!
>>
>>568360425
Write your tasks and their methods into display monitors, add some dopamine lights, then execute
>>
>>568216629
you can.
but you need one inserter for every item you want to toss out, since they just turn on and off.
the combiner system just activates the filter when an item is on the belt, the -number is just to set how many you want on the belt before it goes over 0 and gets added to the filter, which cna then be applied to EVERY inserter, and it will filter based on the circuit.

think of it as telling the inserters to "grab EVERYTHING i tell you to" and then the circuit is what you tell them to grab.
which is "leave x amount of this item on the best, but as soon as tehres X+1 grab that item"
the real dark magic is when you do stuff like if/else/while loops, or add timers that dont rely on a physical object passing by on a belt.
having one circuit activate another is also black magic.
>>
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does anyone know/have an up to date mod list for space engineers 1? steam workshop is full of deprecated stuff
>>
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>cant flip large furaces
I actually fit this shit in
>>
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>>568446364
That output looks like a solid item. Why does it go into pipes?
>>
>>568442785
>add some dopamine lights
explain
>>
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>>568442785
I second the other anon, explain.
EXPLAIN.
>>
>>568447148
>>568448725
you guys act like you've never engaged with a skinner box before
>>
>>568447148
>>568448725
nta but It's circadian rhythm shit
You can also just sit next to a window. It does the same thing but better.
>>
>>568446830
there's inserters going in and out you big silly
that's just input gas and exhaust gas
>>
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>>568449781
I was so focussed on the pipes I didn't even see that.
>>
>>568449963
to be fair though they're bob's inserters so they're yellow long-handeds which are weird if you're not looking at them
could just be him taking things from a belt
>>
>>568372045
sure, or you can just pump tar from the ground at higher rate for free and tweak your hot coke build once or twice every 500 hours to eek a bit more output if needed. also, having multiple builds is nice and just prioritize the one or the other depending if your low/have enough byproducts.
>>
>>568452427
>or you can just pump tar from the ground at higher rate for free
everything is free with modules, but that's besides the point
>>
>>568432101
SpaceChem. It's top comfy.
>>
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Am I going overboard here or should I continue?
>>
>>568432101
nobody mentioning infinifactory but I think it's actually my favorite Zach. Easy to get into and surprisingly complex - maybe even too complex if you get into the GRA territory.
>>
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>>
>>568459867
Which ones have a pussy?
>>
>>568462009
any hole's a goal
>>
>>568462009
All of them if you have the tools.
>>
>>568462009
All of them
>>
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>>568430649
Delicacy
>>
>>568462845
I've had it and agree with the aquavit comparison
>>
>>568428664
ye
i should make a shitty landfill setup to clear them at some point
>>
>>568459867
Inserter handjob?
>>
>>568472208
I wonder if someone has programmed one of those six axis arms to be a massively oversized autostroker or dildoer.
>>
>>568462845
Uma delicia
>>
>>568459867
>0
2B (Nier: Automata)
>1
Agis (Persona 3)
>2
EDI (Mass Effect)
>3
Robot Masters (Megaman)
>4
Claptrap (Borderlands)
>5
Wall-E (Disney)
>6
Nigger, what the fuck?
>>
>>568474409
No thanks, those things are terrifying up close.
>>
>>568476089
The point is that it's a crazy thing to do, even moreso because the machine is almost certainly in a public space and can be audited.
>>
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>>568472208
>>
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>>568477512
top kek
>>
>>568447148
>>568448725
You know that feeling you get when you pick up a ring in a Sonic game?
You use the lights in the game to recreate that feeling with your inventions.
Light clusters and sequences, indicator lights, alarms, or whatever.
It just needs to keep you engaged as you proceed.
I set aside some forest areas with colored lights scattered around and listen to music there when I achieve something notable, and all of my newer stuff comes with indicator lights wherever I can fit them in.
>>
https://www.youtube.com/watch?v=dx-G-DDsJ0g
>>
new bullshit to deal with just dropped
>>
>>568481958
Genuinely, what's the point? Walls cost nothing and this just eats UPS for lunch I imagine.
>>
>>568481958
What an absolute lad
>>
it's not pretty and it's not efficient but by god I've gone coal
>>
>>568457991
it depends
>>
>>568481958
but can you grow chickpeas on the flood plain?
>>
>>568482714
looks cool
it's a 1.1 video
you are a moron
you should die
>>
>>568494938
>earendel forgot his meds again
>>
>>568481958
This is giving me Creeper World flashbacks
>>
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>>568494938
odd for him to test on 1.1 still but this is from today my man.
>>
Where are my Curie point radiators for KSP
>>
page 8 nigger bump
>>
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Just started with Exapunks and 4 hours flew seamlessly by. Game is pretty immersive with its story and gets autistic with its additional magazine-documentation like manual you have to read to even understand wtf is going on. Game even suggests printing the booklet out IRL lmao.
Haven't felt this immersed in a game a while as such that it now is midnight lol. It's tickling me just the right way.

>>568432404
>>568434581
thx for suggesting Exapunks, anons
>>
>>568495718
Not him but this isn't the only flood video he's shown before. I think he's been working on it for more than a year.
>>
hmmm
>>
>>568510638
I think this belongs on /vr/ but between the 4s you have four mines. Odds are high that those four are not distributed such that there is not a fifth required by the 3, 5 or 2. Even if they are, one mine in seven tiles - multiplied by the chance of there being one there at all - is not bad odds for a guess. I would click in the top right.
>>
>>568517440
>>
>>568495468
>Creeper World
I think the 3rd game had the best soundtrack
https://www.youtube.com/watch?v=rFTcvuTjsHQ
>>
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>>568510638
>>568517440
There was actually one guaranteed safe move left - left side of unopened area, to the right of 3
A mine there would require at least 6 mines left, but the counter was at 5
>>
good morning /egg/ :)
>>
>>568522793
Good morning, sir. What's for brekky?
>>
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>>568528046
just a dead thread, my friend.
>>
creeper
aw man
>>
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Anyone playing starminer?
>>
>>568530935
Is that Nu-Celestial Command?
>>
>>568187993
OP can you remove "tranny" from your post so it doesn't match my filters?

/tr(?:a|o)+n+s*(?:y|s|ie|gender|gendered)?s*(?![a-z0-9])/i
>>
>>568532834
ok tranny
>>
boy it is dead in here
>>
>>568539932
my boy, this peace is what all TRUE engineers strive for!
>>
>>568541475
I second this. I fall asleep at 9pm to wake up at 2-3am and /egg/max, it's the perfect quiet hour to unleash your autism
>>
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>>
>>568532834
Add an exclusion filter for /egg/, genius
>>
red circuits in py have like 12 components
5 are easy
1 requires you to set up more of a specific type of item
one requires you to grow a new plant
one requires you to grow a new animal and is a nested dependency of microcrafting
the others require you to create a new set of chemical chains which are involved but fairly straightforward

but god damn it is stark between "oh I'll just make some nichrome and phenol for resistors" to "you want me to WHAT"
>>
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MORE BOTS
>>
https://www.youtube.com/watch?v=8qQW4LTWgtc
gleba
>>
>>568573592
Based Kurzgesagt enjoyer
>>
>>568574359
Gesundheit
>>
>>568573592
>Kurzgesagt has a videogame
>It's a factory builder
Well, shit. Going to have to get that...
>>
>>568446364
are nullius beacons super cheap? why not a single row of beacons in the middle?
>>
>>568188249
>>568190480
Yeah, why did he make a review of the furry game right as it becomes popular instead of back when it was a niche /v/ meme
He gave some lame excuses for the Don't Look Outside video but now it's starting to become a pattern. Dosh, you hear me, the Marrow and Tower Climb videos were better than any of the indieslop FOTM you've been talking about lately
>>
>>568501530
thats a unique design, interested to see the histogram
>printing the booklet out
its cool and if you have access to a printer you should do it
>>
>>568457991
Make sure the balancing is correct and bottleneck-free, including individual lanes. The base layout looks fine BUT you need to lane-balance before consumption, otherwise you will pull from chests unevenly, since each lane comes from a single chest.
In my experience this can be a big hassle and often not worth it, but if you wanna, knock yourself out. The only thing to bear in mind is that it's an upfront design cost, and you don't have bulk inserters and stacked green belts yet, which change the throughput quite a bit so you'll have to redesign the layout once you get there. (Or if you're playing vanilla, just blue belts.)
>>
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>>
>>568582529
go back and stay there
>>
what's /egg/ approved brand of tobacco
>>
>>568582529
welcome and enjoy your stay
>>
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Free ammonia.
Not like I wasn't already backed up on the thing, but still.
>>
>>568583118
I'm partial to yellow camels
>>
>>568583118
>Cigarettes
Marlboro Reds
>Rolling tobacco
Pueblo yellow
>>
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Would
>>
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>>568576069
not really
I just prefer IO in the middle beacons on the side
plus maybe one lane on the sides, input or output depending which one is higher
but energy feels free-ish once I automated solar 2
>>
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>>568587146
>>
https://youtu.be/Nd-I4YNQEuY
>>
>>568588039
>>
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>>568588946
the RNG giveth and the RNG taketh
>>
>>568588039
You_didnt_notice_the_uranium_ran_out.jpg
>>
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What mods would you recommend for a Nullius run
>>
>>568590178
I would say nullius is pretty much a must have
>>
>>568590178
base is pretty good

blueprint shotgun, cleaned concrete, factory search, show max underground distance, milesones, rate calc (kinda bugged with scripted stuff from null)
>>
>>568590178
Content mods do not function, the fag auto-removes any item that doesn't have a nullius- prefix. Meaning you're just stuck with basic stuff like auto-deconstruct, adjustable inserters, recipe book, etc.
>>
>>568590178
All the ones I would have recommended were included in 2.0. Shit you don't even need robot replacers anymore you can just set a port to keep bots in it and continuously drag them out and put them in the upgrader machine.
>>
>>568590436
I actually don't want what you've been smoking, it'd probably give me a brain hemorrage.
>>
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>medium tank 3 is 200 times more dense power storage compared to batteries
wtf why aren't we doing this IRL, are we stupid?
>>
>>568593159
*133
>>
>>568593159
There's a level of abstraction in a videogame where you play god, but you're always welcome to vibe code a mod that applies spoilage to liquids and have steam cool down into water
>>
>>568593567
not in mod API I am waiting for source release
>>
>>568594852
There was that one reika mod that did that.
>>
>>568530935
Yeah I got it but I haven't had much time to play beyond the tutorial yet. How are you liking it so far? Lots of people complaining about the controls in the steam reviews and forum, they seem fine to me but again I've barely played
>>
Oh shit I was playing gregtech and didn't notice nullius 2.0 was officially released
How do fluids work now? Is pressure just gone entirely or did he find a way to make it work?
>>
>>568596438
pipe tiers now just cap the pipeline extent
>>
>>568596438
it's just gone entirely and different pipe/tank tiers have different length limits before you need to slap a pump/valve on
also the valves are mostly gone and are just pump modes now
>>
>>568597737
Gay
>>
>>568596438
and for some reason the volcanic gas pumpjacks only fill the network to 50% for some fucking reason
>>
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>>568593159
>>
>>568598612
...is hot sand enough to boil water?
>>
>>568599103
why not?
>>
>>568599103
do you know how much heat it takes to melt sand?
>>
>>568599787
I'm wondering how efficient it is
>>
>>568600314
it's literally sand in a thermally isolated tank. It's on par with salt heat batteries, which are fairly efficient. I remember watching bald basedman techbro talk about that specific battery a few years back.
God I can't stand watching that guy anymore.
>>
>>568602889
I don't even know who you're talking about.
>>
>>568603389
good.
>>
I'm learning that engineering games are good for fasting. Drink some coffee then play for eight hours without eating.
>>
>>568606596
>8h
what the fuck is that, a fast for babies?
>>
>>568606725
Learn to read.
>>
>>568606725
he's speeding through it.
>>
>>568606725
>eat dinner at 20
>get up at 8, morning stuff, coffee
>start playing at 10
>have dinner at 18
22 hours is more than enough to qualify for intermittent fasting.
>>
>>568607626
Ah, you're unemployed.
>>
>>568607716
>has no days off
How do you manage to even boot up a computer while being this stupid?
>>
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>>568607716
Yes, and?
>>
>>568607716
You can't move that goalpost. It's bolted into the ground.
>>
>>568586896
Why did they put a chastity belt on it?
>>
>>568608852
Because >>568586896
>>
>>568606596
>eating more than one meal a day
How are you still alive?
>>
>>568607626
inshalla to you then
>>
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access shaft aesthetic
>>
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and stare at own ass
>>
>>568586896
Oh for fuck sake. I see the angry pakistani fan wearing a giant collar and a thong. That's awful.
>>
>>568591364
Do you disagree? I've tried several things, additional mining drills, early construction bots, even frankensteined Quality modules into it.
>>
>>568620865
yes I am disagreeing with your literal schizoid ass. https://www.youtube.com/watch?v=Lg35jIwoWcQ
>>
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>They just added caravan interrupt cloning

https://www.youtube.com/watch?v=uBVHEfZYzb0
>>
>>568624165
Thanks, because what I needed was to clone my interrupts not commit suicide
>>
>>568624165
but have they made caravans a standalone mod yet
>>
>>568624843
you're always welcome to commit suicide my good fellow
>>
>>568625017
there is literally no other mod that would need caravans.
>>
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I hate this
>>
>>568626539
a lot of people hate satisfactory, that's natural.
>>
>>568626539
I don't trust the blueprints to connect logistics correctly based on the way things have failed to connect when replacing single machines. Add to that their faggy size limit and I just build by hand. You can pretty well eliminate the need for blueprints by throwing on a mod to add multiplied machines which also has the benefit of sparing the game running like pure shit when a 3d rendered factory in unreal engine has 80 goddamn machines for one step of a process and a fuckoff monolith of a building enclosure to hold them.
>>
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spaceship satisfactory got a demo now
post your gamer reports
>>
>>568630440
It's a demo, if you wanna know what it's like then go play it ya fuckin dumbass
>>
>>568632130
i'd rather you waste your time than mine
>>
>>568630440
the mouse cursor renders directly on top of mouseover tooltips and the performance is garbo
strong start
>>
>>568633154
brilliant
>>
The struggle I have with satisfactory is that I want to order my production lines by how big each segment is. As in a vertical factory should have the smallest floor at the top so the building doesn't look retarded and I don't have production lines crossing floors. But I can't find jack shit for info what the ratios should roughly be. Even something as simple as the ratio of copper sheets to wire to cable, searches will turn up loads of people asking the question and everyone in response just throwing their hands up. NO ONE, ABSOLUTELY FUCKING NO ONE ever says what ratio they had at whatever point in the game's progression. It's always just vague "bro I needed soooo much" and "just build more when you need it." I am trying to get this one single factory optimized, goddamnit.
>>
>>568637290
You have all of the numbers you fucking retard
>>
>>568637290
I'm also baffled as to whether I have some massive misconception because I ran numbers on the project part phases. I found that the last couple phases would take around eight hours to complete with one single machine for most of the parts which takes one single node of raw resources. So these people making fuckoff massive builds... are they trying to complete a phase in a thirty minutes by spending hours expanding production instead of exploring or making their factories more than just disgusting foundation slabs?

>>568637975
I could slap the last couple phases of project parts into a planner and see what it spits out. That's a shitty answer. Trying to work through the ENTIRE game in theory from a wiki with ingredients going multiple paths to get a better answer is not reasonable. So, no, I do not have all the numbers. Eat my ass.
>>
>>568638748
Dear PirateSoftware, press N, then read.
>>
Ironic retardation is just retardation.
>>
good morning /egg/, what are we playing today?
>>
>>568643261
Mostly just fucking around in KSP but nothing really worth posting
>>
>>568645207
Is it worth buying ? Essential DLCs? How many hours you got? So many questions
>>
>>568647505
Just pirate it. It has passed into bad hands and was dubious even before then, put up with because it was the only game in town. One DLC gives robotic stuff that before required mods. The other adds a bunch of historical cosmetic stuff.
>>
>>568647505
It's an /egg/ classic. Came out over a decade ago and still has an active community and modding (it hit it's all time peak player count last month)
You can easily pirate it by just grabbing the GOG installers for the game and DLC:
https://gog-games.to/game/kerbal_space_program
Use CKAN for modding:
https://github.com/KSP-CKAN/CKAN/releases

>>568648176
>It has passed into bad hands and was dubious even before then
If you're talking about the Redshell thing, it didn't last long and was removed ages ago. The current version of the game is clean
>>
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>>568643261
ALWAYS AND FOREVER
>>
>>568643261
Playing Empyrion with my nephew. It's still shit. I'm so sick of menu bullshit and zero quality of life features.
God I wish Starbase devs didn't go full retard with PVP only. At least in that game your friends could stand on your moving ship.
>>
>>568643261
playing a game of unclogging the air conditioner, doing laundry, and mopping the floor
>>
>>568648806
Have you not like...solved the game by now?
>>
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>>568651039
When I get bored the game changes
>>
>>568187993
Factorio is a weird premise to me.
>>
>Do a new Factorio run
>Deathworld with all hostile settings cranked to the max
>Difficult at first until I get flamethrowers
>Days pass and I make it to Aquilo and start making cold science
>Get bored as I start fixing my Fulgora setup with foundations to grind quality so I can start my promethium mining ship
>Dont touch it in 3 months
What to do?
>>
>>568662104
I didn't like the postgame of space age, I ended up mostly branching off to other mods.
>>
>>568662104
Most modpacks seem to include the same new enemies, frost, toxic, explosive, snappers and arachnids. Of those, snappers do not burn very well and explosive ones are immune to fire.
>>
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Oxygen Not Included has a new DLC in free-beta-testing, the Aquatic Planet Pack. It was developed by a mod author. It includes some long-overdue changes:
>tepidizer nerf (but also it can flash-boil liquids now)
>pacu nerf
>pokeshell buff
And some new features, some of which are in the base game as well:
>swimming
>better (for the most part) liquid rendering
>CPR
>natural background tiles
>sushi & other Japanese sea-foods
Unfortunately it's another ranching-heavy DLC that still AFAICT doesn't improve the late game. Water is everywhere, and things seem rather more overwhelming compared to other DLCs. You are essentially to turn your ant farm into a tropical aquarium.
Some early-game hints:
- The basegame map is obnoxiously large, but Spaced Out makes you deal with radiation research. Roll crashed satellites.
- Roll a rancher.
- Water is probably more useful used for navigation rather than for keeping every pool alive.
- The tide pool geysers are free power if you keep them submerged.
- Rush rubber from gumtrees; but don't bother with boots.
- Pokeshells will kill all the fish, so deal with them quickly.
>>
today's wordle was very eggy.
>>
>On Vulcanus
>The way to get oil products is a pain in the ass, simple coal liquification is shitty
>There's an unlockable tech for the real deal, but it requires Vucanus science to use
>Idea
>I only both making the science with no other infrastructure
>Ship in the parts for one silo and a few rockets
>It works, plus I also get cliff dynamite for the annoying mass of cliffs hemming me in
>Now oil isn't such a pain
It's a weird feeling, like I cheated but also like I did something in the spirit of the game.
>>
>>568670304
you prepared for nuclear by making coal steam work instead of spending 10 hours building a solid/rocket fuel fed burner powerplant.
not 'intended' but it works if you make it work
>>
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>>568630440
blatantly trying to ripoff factorio enigger
>>
>>568648806
Im so sick of this fucking game
ITS GREAT
THERES NOTHING TO IMPROVE
ITS AMAZING PLAYING THIS SHIT
AND IM FUCKING ADDICTED
SO I CANT QUIT
>>
>>568670664
first world problems
>>
>>568670664
how many hours do you have?
>>
>>568648806
I'm fucking awful at it but I'm a smooth brain who doesn't work in some engineering or programming job.
I still love it all the same. My factories suck but they get there in the end.
>>
>>568671590
4747
>>
>>568632304
My time is more valuable than yours
>>
>>568648806
>8000 hours
>Only 24 of the achievements
Are you endlessly restarting once you hit chemical science or something?
I have to admit, purple and yellow are less comfy because you have to really start expanding and even have dedicated smelting areas for those things.
>>
>>568674431
mods disable steam achievements, and a lot of them were added once early adopters would have done their vanilla playthrough(s).
I personally think it was still worth doing a vanilla SA playthrough, but some people really don't want to play without rate calculator or other random mods.
>>
>>568670304
The various planetary logistics options all have tradeoffs and the nice thing about factorio is that it really is up to you what you prefer doing.
There's only a "best" way to do things if you want to optimise for lag, e.g. for making 10 million science per second forcing you to use only the most optimal designs. In any normal playthrough that hasn't spend 2000 hours optimising one save file, none of that matters.

>>568670412
>making coal steam work
>instead of spending 10 hours building a solid/rocket fuel fed burner powerplant
What
Coal steam is what you build 10 minutes into the game, you don't need to "make it work", and it can easily last until way past nuclear (depending on the size of your factory you may never need to bother switching for the entire game)
Feeding solid/rocket fuel to your powerplant takes like 5 minutes since it has a single input, and you need to learn how to make it anyway for the rest of your factory
>>
https://mods.factorio.com/mod/demolisher-rework
seems interesting
but I'm wondering if it will literally just start pulling demolishers from like 10 chunks over forever
>>
>>568681364
>Created: an hour ago
Shilling your own mod or do you live with the mod search UI permanently open?

Anyway, having to deal with worm expansion sounds like a massive pain. Because they rapidly regenerate, your defense is either adequate or not. If you were one gun turret short then this guy will fully heal and destroy probably everything you've build on Vulcanus.

You're also very limited in how you can fight them remotely. Quality gun turrets, artillery or railguns, nothing else works.
>>
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>>568680529
and you can finish vulcanus by shipping literally all the fluids by rocekts full of barrels, what your point?

you've never spent hours trying to get a perfect rocket fuel burner stack? i sure did before nuclear was part of the game.
shit, i think i still have the screenshot of the train station shipping barrels
although looking at the screenshot i think this may have been JUST post nuclear release judging by the toolbar
>>
>>568683293
>and you can finish vulcanus by shipping literally all the fluids by rocekts full of barrels, what your point?
Keywords "easily" and "bother". You can play the entire game with barelled fluids even but it won't be particularly easy and it will definitely be a huge bother.

>hours trying to get a perfect rocket fuel burner stack?
I am not exaggerating when I say that it usually takes me around 5 minutes to slap a row of chemplants and a row of assemblers, both fed with a single light fuel pipe, outputting rocket fuel, and then dragging a belt to connect to what used to be the coal input belt.

>train station shipping barrels
I will admit that I never played before fluid wagons were added. However oil is something you need to get to your base either way and you would've had light oil already being produced regardless. And anyway "it was hard to do 15 years ago when half the game features didn't exist" doesn't apply to a discussion today and now when just brought up without context
>>
>>568683242
>Shilling your own mod or do you live with the mod search UI permanently open?
Third option, I just open the factorio mod and go by recent.
>>
>>568681364
>Smaller territories, three-phase repopulation (cooling/contested/migration), yellow minimap overlay, build-trigger enrage. Fully configurable.
Man I have nothing about slopcoding if the end result works and the task was simple anyway. But it's incredible how fucking garbage LLMs are at writing informative text.
Trillions of dollars and they still can't make a model that isn't instantly recognisable as AI within the first paragraph and doesn't proceed to just write the most useless shit ever. Why yes what an amazing feature "build-trigger enrage" is, totally not a vanilla mechanic, definitely worth highlighting multiple times over and over.

>>568683242
>Because they rapidly regenerate, your defense is either adequate or not.
According to the mod description,
>Kill the migrant to permanently prevent recapture.
Which makes it less annoying, but also somewhat less interesting, since it's still just territory clearing with extra steps.
>>
>>568684124
read the starting post of the coment chain dude
he was referencing how the first poster stretching basic coal liquifaction wasn't intended but still works fine
like finishing the game still using direct coal burning instead of bothering with nuclear or solar
not sure what hes talking about with solid fuel burning but i wasn't playing factorio in the roaring 90s
>>
https://factorio.com/blog/post/fff-440
>>
>>568687519
what the fuck
>>
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the bitch is dead
>>
>>568687519
very nice
>>
>>568688086
LET'S FUCKING GOOOOOOOOO
>>
>>568688086
>>568688174
Who cares, they are literally stopping factorio development
>>
>>568688086
reminds me of that meme of
>join company
>do a few commits
>leave
>>
>>568688330
Okay, and?
Do you expect every game to just develop forever and ever?
Factorio is as feature complete as it could be.
>>
>>568688430
>Do you expect every game to just develop forever and ever?
No I'm just surprised people would be this happy earendel is leaving when it is completely irrelevant at this point.
>>
>>568687519
>more text dedicated to earendel talking about himself than factorio 2.1
>>
>>568688579
being happy that earendel is leaving wube is a fundamental victory for humankind as a whole.
>>
>>568688579
It's relevant to whatever game Wube decides to create afterwards, as it won't be tainted by his retarded ass
>>
>>568688651
>he doesn't want to see the furry WoW clone
You just lack vision
>>
>>568688769
I don't want his filthy paws all over it
>>
>>568688086
qrd?
>>
>>568689102
earendel implemented his blue ghosts in the maingame and then left
>>
>>568689386
that it? i was expecting something worse than being a leech
>>
>>568687519
>And to state it clearly:

>No new planets
>No new enemies
>No new research trees or resource chains
lame
>>
>>568690643
those are all great things.
>>
>>568690706
i wanted aquilo to have something more
it just felt too short
>>
>>568692317
use the nuclear overhaul mod anon's been shilling
>>
>>568196269
>productivity modules
Just use speeds man, unless for some reason you're running low on 238? It'll get you 235 faster.
>>
>>568687519
>Describing yourself as "Dawn of the rising star"
>"I might dare to say that I could offer skills and experience that nobody else in the world could"
>"Although my title was officially "Concept Artist", my actual role has been far more diverse, branching into [...] art direction"
>literally shilling your non-existent games on your way out
jesus christ
>>
>>568694467
That's our earendel.

Is that faggot gonna update SEx for SA or what
>>
>>568606596
Factorio's true utility, I can attest to this.
>>
>>568606596
So you're telling me I have a path to finally lose weight?

I should document my weight and see how much weight I lose while playing space age. My goals will be


Space age
>Complete Nauvis
>Compete the inner planets
>Get complete Legendary gear
>Complete Space Age

Then I'll do a base game run
>Send a rocket
>Get full Legendary gear

I'll write down my weight between each goal
>>
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>>568198868
how it turned out.
this mod is way bigger and more insane than I thought. there's hundreds of items you have to automate, each with 2-8 ingredients, because they'll eventually be used in science. only a madman would do that with belts. I'm at the point where you're supposed to switch to boxed and compressed everything so as to vertically scale up the factory, apparently it doesn't utilize the stacking feature of 2.0.
>>568590178
I found factory search to be indispensable since it lets you to search for the nearest pipe or belt of something to draw from or dump into as you expand, if you're as unorganized as I am ofc but in this mod something like a main bus or committing to train only logistics would be a bad idea anyway.
>>
>>568648806
ALL YOU NEED IS ME
>>568674431
That's be an admirable way to live.
>>
>>568694467
I don't get the hate this guy gets here. he has created a masterpiece with space exploration and he's the reason spage exists. spage is shit because of wube not him.
>>
>>568698108
NTA, but I've found it works best if you try to optimize blueprints with biters enabled.
>>
>man I haven't played Factorio in several months, maybe I should try it again
>load old save
>obviously everything must be running smoothly since last time
>it's not running smoothly
>Navis is a contorted mess I cannot decypher
>Vulcanus is making several killotonnes of iron and copper that I cannot possibly use fast enough
>Fulgora is out of scrap despite the main factory being connected to 10 gigantic scrap islands
>Glebba is a just a dingy little thing outputting as little science as possible
>Aquilo is completely frozen
>while I'm busy trying to make sense of everything alarms start going off at Navis
>apparently my super factory wasn't 100% automated and needs manual input at certain points
>belts grow empty
>meanwhile the Bitertide (approximately 50B biters) are making their way to the factory because I dresdren-bombed a cluster of nests far far away when I last played for some reason
Should I just restart?
>>
>>568699729
No
>>
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>>568674431
I reset the achievements at some point and almost always play with overhaul mods and also don't give a shit about achievements in the slightest. I don't think I've stopped at blue since it was in early access or whatever and alien artifacts still existed
>>
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>>568698842
Nope. Wube put out Space Age concepts as early as 2015 with their space platform.
>>
>>568698842
hello earendel
>>
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>>568698409
all you needed is just one more lane
>>
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>>568670664
>>
>>568700383
and did nothing. they needed earendel a decade later to actually make it happen.
>>
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Viggers, I am glad to inform you that I shall be teasing you again in advance of the public with the cool shit I will get to see.

>>568700581
Eh, I thought a lot of stuff in space exploration was good and done nicer than in SA. I still don't get the point of one landing pad. Having multiple and being rewarded with being able to just drop shit from orbit however you like it was amazing. But I have no idea if this persisted between SE updates as a feature, it was a long time ago.
>>
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>>568700621
>>
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>>568701907
>>568700621
>>
>>568701907
lmao
>>
>>568701907
Put, like, K2 and Warp Machine logos on the others. Or Rampant or something
>>
>>568700932
No, they did a ton. Earendel was not the brain behind it.

Look dude, the vanilla game had a rocket launch at the end. Every single person who played the game, it asked how to expand it, would obviously say going to space. The whole reason earendels mod works is long before the release or space age, they added layers to the game to support different planets and space.
>>
>>568701941
the /vg/ experience
>>
>>568701995
sure thing
>they added layers to the game to support different planets and space
or things like tutorial sandboxes
>>
>>568701995
>would obviously say going to space.
Underwater
>>
>>568702762
That or underground
>>
>>568687519
Of course Queerendil pushed to be featured prominently here while the other 2 departing employees had the tact to leave gracefully.
>>
>>568688161
The game is pretty complete and takes over a hundred hours to play for the average person.

I'm kind of upset no game has taken the mantle. After DOOM came out, Half Life and Halo came out less than 10 years later. Factorio has been around for over 12 years and there has been nobody to take the crown.
>>
>>568704345
I dunno maybe Substructure
>>
>>568704345
Yeah but DOOM was released in times where games themselves were a lot simpler than nowadays I'd say, and it's not like the process of improving the FPS genre wasn't gradual either
To compete with Factorio, a new factory game would have to somehow simultaneously be an improvement in terms of content while not being allowed to drop even a smidge in terms of performance and modability and to learn something from other members of the genre that haven't reached the same level of polish as Factorio
What you get instead in vast majority of cases is a game that doesn't do as well on the actual factory front, with worse performance, few to none mods and frankly moronic thought that putting it in first person 3d somehow will improve the genre
>>
>>568703553
DO YOU NOT KNOW HE IS VERY IMPORTANT
>>
>>568705159
Also early access. Factorio was worse than most other factory games today. But now games can be constantly updated. Minecraft would have been dethroned by either Minecraft 2, or some other company making a Minecraft clone, but now we're stuck with Minecraft. Same with World of Warcraft. These games are sticky.

I guess with Factorio stopping development the competition can catch up. Maybe Wube will change their mind in 5 years and came out with Factorio 2. Just copy the old game, and make drastic changes to get rid of old baggage (logistics bots they said they regret adding).
>>
I'd love to play some the farmer was replaced but i exhausted all my brain power so i'm reading a VN. I'm gonna take my meds in an hour and go to sleep, first thing i'm gonna do when i wake up is play one hour of Amazing Cultivation Simulator and like 3-4 of the farmer was replaced
>>
>>568707169
How about you pay denbts first
>>
>>568707169
what vn
>>
>>568707169
this isn't /indie/, malaka
>>
>>568687519
>>568694467
From Earendel's discord
>I’ve decided to leave Wube. I’m really proud of what I achieved at Wube. I don’t think anyone really understands just how much of a difference I made there, and perhaps one day we can explore that iceberg, but for now there is still too much that I can’t talk about.

goddamn.
>>
>>568698842
Earandel makes cool systems but sucks shit at actual gameplay balance. Rocket launch logistics and building space ships was great in SE and his various mods like the one with AI vehicles was neat despite the shit performance. The production chains were absolute dogshit and copy pasted a dozen times. AAI Industry is one of the worst mods he's made because of how stupid the chains in it are.
>>
>>568709295
>After I gave my notice to leave Wube, a lot of the team reached out with a mixture of sadness that I was leaving, but also overwhelming support for my future endeavours. The intensity of some people’s reactions made the whole experience a bitter-sweet rollercoaster. “It’s very sad that you’re leaving, but at the same time, I think it is a great thing for the world because this means that more great games get to exist.” - that’s one of the comments that I’m determined to live up to.
>>
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For the three people that like the transport series
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>>568709734
and then everyone clapped
>>
>>568694467
>>568709295
Holy shit that is insane
I usually don't really care about earendel either way but this is some serious narcissism

>>568698842
Just read the blog. Half the blog is talking about the plans for 2.1, the plans for Wube, and some paragraphs about two other people leaving. The second half of the blog is about Earendel alone leaving, written by himself, talking about how he is literally unique in the world and how awesome is own single-handed contributions to Wube have been.
>>
>>568699729
You can restart once you've cleaned up your messes.
>>568706342
Without logistics bots there to trivialize logistics, how would they get most of the player base to take the leap?
>>
>>568706342
You just pulled it out of your ass with logistic bots. They are a loved and cared by system
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>>568710839
They won't care for the stragglers. Every single GTA game has sold more than the previous, despite complaints about newer GTAs missing features from the previous ones.
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>>568687519
>No new enemies
We were robbed
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>>568711114
The developers said they regret adding them.
>>
>>568711439
Please, provide a quote. It would be trivial to do so.
>>
>>568711151
Factorio isn't GTA.
>>
>>568711114
NTA, but they're a massive crutch. The second you bring out requester chests, the game ends.
>>
>>568711928
As opposed to your main bus with splitters, and spammed rows of beaconed assemblers? They fill a pretty nice niche (imo).

What the real tragedy is, are trains in 2.0, where the belts are just always better now....
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this guy is so insufferable it's unreal
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>>568711641
NTA but here https://www.factorio.com/blog/post/fff-224
>>
>>568711641
https://factorio.com/blog/post/fff-224
>>
>>568712154
>As opposed to your main bus with splitters
I don't use these.
>and spammed rows of beaconed assemblers?
These either.
Also, those require either planning and space, or a significant material investment. Requester chests have neither requirement. It even trivializes liquid management as an aside.
>>
>>568712579
It's obviously a personal view of twinsen at that time, and since then the bots have only been expanded upon, while his intent of incentivising belts more has also been realized.

Also, at that point personal logistics were already introduced, and the whole copy-pasting and providing yourself on demand from any point in the factory has yet to be mimicked by any other game.

It's not a "all factorio team" thing. Also pretty sure that V is the driving design force for ages at this point, but I don't know of course who has how much to say.

But I respect both the source and your opinion, I did not remember such harshly worded posts about bots, I'd say you are right, and I am wrong.
>>
>>568713186
How do you build then? I used to play the old deathworld marathon, did not play 2.0 too much, don't like the travel ald logistic restrictions.

I usually played with roboport mall for personal consumption&resupply, and a train grid with "modules" producing specific products, the grid acting like a mega-logistic network. I'd probably drop factorio without bots for nice and simple resupply and smallish p2p deliveries.
>>
>suboptimal
>>
>>568713225
>personal logistics
>construction bots
I don't think anybody has a problem with either of these and most factory games since then have started heavily incorporating these two elements. Even satisfactory has a system to auto-supply your inventory and a (janky, forced) system to auto-build sections of the factory.

>while his intent of incentivising belts more has also been realized.
In vanilla, I don't really think that's true. A big thing they did is improve performance of belts over time so that bots are no longer the objectively superior solution for large volume megabasing; other than that, they buffed throughput from 13.33/sec to 15/sec on yellow belts, which is nice but not immense. Large bot builds are still extremely easy and good even in 2.0.
In space ages, stacked green belts can provide insane throughput, and combined with all the other massively buffed ultra-fast buildings, the reality of late game space age is that even small factories can process massive throughputs of items per second. This indirectly did nerf bots, because even quality bots and quality roboports still fall behind compared to quad stacked green belts transporting 240 item/s to a bunch of legendary stack inserters. I do agree that this is actually a pretty nice thing about SA, in that it no longer feels like bots trivialise the late game, but rather they're a cheap and easy solution for ad-hoc or low throughput builds while "real" endgame builds gravitate back to belts.

Unfortunately SA still has two issues on this aspect. The first is that until you start building a megabase, ALL your builds are going to be "ad-hoc and low throughput", and so for normal completion bots are still extremely viable. This is actually made worse than in vanilla by two things: bots are unlocked relatively early, far from the endgame; and several planets have very tangled logistics challenges which end up being completely bypassable using bots.
>>
>>568713703
Intensive sushi-circuit blueprint iteration.
>I'd probably drop factorio without bots for nice and simple resupply and smallish p2p deliveries.
Yeah, I was saying to the other anon that many people would skip "Factorio 2" if it didn't offer at least as much convenience as Factorio does.
>>
>>568714228
This was the one thing we didn't want to happen.

Which space agency was this?
>>
>>568714407
>bots are unlocked relatively early
Honestly, imagine the fucking squealing if they locked bots behind gleba or something
>>
>>568714407
I don't think it's a controversial opinion that bot fulgora and bot gleba are MASSIVELY easier than belt bases there, to the point where people consider doing these planets botless to be a self-imposed challenge run type thing. I don't think it ruins the game, but it's definitely weird when the game goes
>ooooo here's a really complicated logistics puzzle!
>DLC content aimed at veterans, with all new never-before-seen mechanics to challenge how you think about factory building!
>or you can just use bots and ignore the "new factory building paradigm" entirely, like, up to you bro
So in SA belts are strictly superior to bots only in the very late post-game. It's still better to early 1.0 where bots were the optimal late-game solution and belts would literally become obsolete, but it's still odd and IMO suboptimal.

And the second issue SA has is that by massively increasing late-game throughput this way and buffing belts to match, it also pretty much relegated trains to uselesness, which was a major draw in vanilla and a huge shame IMO. It's not directly a fault of the throughput design, mostly it's caused by not buffing trains at all, but the effect all the same is that by making belts better than bots, they also accidentally made them better than trains in the process.
>>
>>568707275
I don't even pay taxes, let alone denbts lol

>>568707291
Cafe Stella

>>568709037
the farmer was replaced is talked about on /egg/ iirc
>>
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>>568714228


>>568714782
Blorigin
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>>568710056
>I usually don't really care about earendel either way but this is some serious narcissism

Yes, that's earendel.
Now you know why we is fuck a faggot.
>>
>>568709764
I heard fever 3 was looking good. is it out yet?
>>
>>568714228
That's a real big anomaly
>>
>>568715403
>Now you know why we is fuck a faggot.
I am enlightened
>>
>>568715647
why we think is a fucking faggot.
>>
>>568709295
I can't believe Earendel MADE wube
>>
>>568714228
is it supposed to do that?
>>
>>568709295
>I don’t think anyone really understands just how much of a difference I made there
He included.
>>
>>568698842
>space exploration
>a masterpiece
have you played the mod
>>
>>568707169
how is your cultivation going
>>
>>568714228
I'm certain some of it reached orbit, so you can't call it a complete failure!
>>
>>568714228
you think you're smarter than Jeff? where's your 270 billion?
>>
>>568718373
>I'm certain some of it reached orbit
I'm really not. It exploded on ground level and did not go anywhere.

Maybe some molecules were randomly accelerated to orbital speeds or above, but it can't have been many, and there's a lot of atmosphere to go through between sea level and orbit. Apparently the mean free path between collisions is measured in nanometers in the air at sea level, so I haven't done the maths but I would be very surprised if there was any measureable chance that an explosion like this would accelerate any particles into orbit AND they would reach orbit maintaining enough velocity to stay there rather than being damped by atmospheric collisions on the way there.
>>
>>568716781
yes I have it's the best mod by far
>>
>>568709764
>we cannot be more excited to announce that our new game will be released prematurely and get stitched over the course of years with 30 DLC packs!
I'm so excited.
>>
>>568714407
I still would disagree with you. Maybe it is a matter of taste, I am not sure. But when playing gtnh, or satisfactory, or dsp, I immediately miss the p2p easyness and transparence of the bots in factorio. There is no fun involved (for me personally) when for a simple, low-throughput item transfer a spagetty string is unavoidable. The drones in satisfactory just don't solve the same problem (imo). I would even go as far as to say, that for me the logistics bots are one of the key elements, which make factorio significantly better than the competition over all those years.

And if someone wants to do bot only retarded roboport spam nigger base - it's on them. Nerfing-removing bots is the same retardation that Kovarex experienced on the closing day of the 2.0 beta, where the speedrunning trannys imported uranium mags to just drive through to the galaxys end. "This is not how I want you to play it", and after that all uranium exports are prohibitively expensive. I just disagree with that approach.
>>
>>568723438
IMO if they were really low-throughput-only for occasional or spaghetti items, it'd be fine. A bot mall is alright I guess. (Though, bot malls are so incredibly superior once you unlock them that I actually unironically miss the challenge of building belt malls. Early game spaghetti malls are ultra soul but the only reason to build a late-game belt mall is purely as a challenge so 99% of the time I, and most people, can't be bothered, and I find that disappointing.)

>gtnh
Anon modded minecraft has AE2, which is drones on steroids, as it teleports any item OR fluid across any distance instantly, with unlimited throughput, for free.
GTNH gates it behind EV but that's because you chose to play gtnh, which is intended to be the most obnoxious and grindiest pack in existence. If modded minecraft had logistics bots GTNH would gate them behind HV or EV as well.
>DSP
Literally all of DSP's late-game logistics are purely bot based so I have no idea what you're talking about here at all. It's also one of the main complaints about DSP, that drones just trivialise logistics entirely after some point, which makes late game expansion particularly trivial compared to the other main factory games.
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>>568723438
>or dsp
DSP has logi bots though. The only real difference is that the chests aren't as compact as factorio's. Local deliveries and bot malls are trivial with them.
>satisfactory
It's not like really need logi bots in satisfactory when that quantum inventory shit exists. Materials are beamed right into your inventory so you never have to go back to the base beyond the midgame. Drones do fill the same role of low throughput ease of use deliveries.
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>>568724592
>Logistics Bot
In DSP these are basically only for personal logistics (or very weak and slow deliveries), the actual logibots for factory items are the drones that go between towers.
>quantum inventory
You are misunderstanding the discussion if you think this is relevant for logibot discussion, anon. Personal logistics are basically unrelated to factory drone logistics, and almost nobody has any problem with personal inventory bots/quantum/whatever. The conversation is about using drones to teleport items around buildings of your factory as a replacement to conveyor belts and the like.
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>>568725494
>drones to teleport items around buildings of your factory as a replacement to conveyor belts and the like.
Then why bring up DSP at all? That's literally the entire game.
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>>568725494
Try playing the game to the end anon. Logi bots in DSP get around the playable area even faster than factorio bots. I can't imagine them being described as "weak" and "slow" except for the very beginning when you unlock them (like logi bots in factorio)

You can absolutely build a factory using them even if it would be dumb compared to towers (like using bots instead of belts in factorio)
>>
>>568724360
I am a junkie for ae2, there is nothing that makes me more hard than having a on-click crafting tree with 0348956709456 different mod machines forcefully integrated into it against the creators wishes. No coomer game ever tingles that fancy. My current save has 2,3k hours, and I am slowly grinding through ZPM.

I also unironically think, that the gtnh approach with gating the grind away is the right way to go about it - I think factorio somewhat does the same with bots.You get the personal bots pretty fast, and then you get the logistic network a bit later.

I think, that the dw marathon did that perfectly - you could not really beeline towards bots as easy as you can in normal play, so that whole "now you have bots" feeling is significantly diminished. You also can spam them much more easily. I know I am in the shizo minority, but for me dw marathon was always "the way it's meant to be played" in factorio.

>>568724592
>>568724360
RE:DSP I should have formulated it a lot better. I actively dislike how cumbersome-retarded those towers for intra-planet and intra-system logistics are, and how shit they are compared to factorio. I totally forgot the personal logistic slap-on-top-of-storage-box things, since they felt more like personal logistics to me. But I also have not played since threat was introduced, so sorry if I am being retarded.
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>>568726319
>You can absolutely build a factory using them
Just to clarify, you are talking about BOTS, the tri-copters that use stations that you put on top of chests/boxes, right? Not DRONES or vessels?
If so interesting, I never considered it. I think it's also just the fact that chests in DSP are quite large and having to set up chests and bot stations everywhere sounds annoying: it would take a shitton of space if you tried doing this for every machine in the same style as factorio bot-only production. Dragging one belt across a row of machines is just so much better in DSP, and if you're doing that then you might as well put a tower at the end rather than a chest with bot station.
>>
>>568726589
>I am a junkie for ae2
I guess we just have opposite playstyles then. Don't get me wrong, it's really satisfying to be able to click a button and your entire factory automatically starts crafting five trillion intermediate steps and you automatically get the finished item delivered to you. But in terms of actually building the factory, "just add new machine, connect interface or ME hatch, shove patterns" is just boring in the long term IMO. I really enjoy pipe spaghetti and self-contained production systems, and I view the necessity to shove in AE2 as an unfortunate compromise due to minecraft's core design.

>the gtnh approach with gating the grind away is the right way to go about it - I think factorio somewhat does the same with bots.You get the personal bots pretty fast, and then you get the logistic network a bit later.
The GTNH approach to grind is "your first 100 hours of the tech game are going to be spent in an early access survival simulator until you can get past the stone age and finally start doing tech" and I'm just not interested in that. I honestly find it even more insulting than pyanodon, because pY early game without splitters is at least an interesting engineering challenge, while GTNH literally gates the actual tech from you which is the entire point of the fucking game.

>DSP towers
>how shit they are compared to factorio
What the fuck are you talking about, DSP towers can be sole the foundation of a late game megabase. Imagine if factorio late-game transport was exclusively by bots, you would have to cover the map in roboports and your factory would still probably die at a fraction of the scale that's possible with belts/trains.

The only disadvantage towers have in DSP is that they're big, so like I wrote in the other post you can't do a dedicated box for input and output for every single machine. I don't think dragging a belt across a row of machines is that big of a dealbreaker, but maybe that's just me.
>>
>>568727649
I prefer a healthy mix of both. I think, that when you are forced to beeline one or the other it gets stale very quickly. Most fun contraptions are when you build something, which uses some ae2 pseudocrafting together with local automation. Like, my most favourite automation challenge is forever the early-ae-2 infusion altar, where you have to do pipes with priorities, a healthy dose of redstone for toggling world accelerators, time extraction, check presence of items on pedestals, and all the other good stuff. The emergent gameplay is the interaction of the systems.

Or as you say, self-contained systems - the null catalyst automation, where you for the first time have to consider how to do a looping recipe, or a setup for duplicating botania flowers, all that. I really honestly believe that the bots are a secret sauce for factorios fun - where you can use them to spice things up a bit, and add an additional dimension to your spaghetti-train-localized setup.

But yeah, I agree, it's a bit slow to pick up, but I made myself enjoy it, and don't regret it in the end. You sound like you could enjoy it too, given if you are willing to suffer in the beginning.

Summarizing - I believe bots are +- well balanced nowadays, and with 2.0 you kinda got your wish with the space platforms and aquilo, where you are forced to not use them by design. Imma gonna head off to bed, and wish you a pleasant evening my nigga.
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>>568727649
>which is the entire point of the fucking game.
i have steadily become more convinced that gtnh is not a tech pack
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not any of the anons involved in this conversation but watching items zoop about my pipes induces a thousand times more joy than a digital solution (or even opaque pipes)
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>>568698409
nullius serb 2 when?
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>>568729898
nullius feels like it'd go too fast to really work well as a serb
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>>568730395
The last Nullius eggserb took 300 hours and it was down to like three people at the end, one of them being a larval Youtuber
>>
>>568728956
>You sound like you could enjoy it too
No because this anon >>568729038 is completely correct.
I'm playing gregtech on the side but not GTNH. I'm not interested in fucking botania or thaumcraft or blood magic, or pam's fucking harvestcraft or infernal mobs, or five thousand kitchen sink pack mods like railcraft or steve's motherfucking carts.

>I think, that when you are forced to beeline one or the other it gets stale very quickly.
>with 2.0 you kinda got your wish
Yeah kinda. Like I said I do like the endgame shape of 2.0 logistics, trains notwithstanding. I'm just disappointed that bots are THAT good on fulgora and gleba to the point of being the unquestionably dominant strategy, and belt-only solutions being purely challenge runs. A mix is kinda fine, bots are just so good that the easier path is usually not to mix but just to use almost exclusively bots.
>>
>>568730538
I didn't know dosh had played nullius before
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>>568729898
prebot mall tends to look like that
>>
Is there any case to ever using barrels to move fluids except for one off instances as opposed to using fluid wagons or long pipelines?
>>
>>568729258
I could never enjoy something that does not respect physics.
>>
>>568733662
Botting fluids I guess.

SE creates a use case for barrels due to multisurface logistics and Nullius straight up requires barreled fluids for chemical science recipes
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>>568733662
if you want to send them to space for some reason
or if you want to commit crimes on a py version prior to fluid caravans existing
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>>568734708
Ah, yes. Manmade horrors.
>>
>>568733662
IIRC barrels were added before fluid wagons. (And in 1.0, long pipelines were very annoying for any significant throughput.)
Then with fluid trains, barrels became mostly useless except for very niche cases, like manually bringing in a bit of heavy oil to kickstart coal liquefaction on an isolated base or something.
With Space Age, ironically, barrels are useful again because now we have cargo rockets but no fluid rockets, so it's back to the situation where you must barrel fluids for transport - this time to space.

It's actually necessary for fluoroketone, when setting up fusion reactors anywhere outside of Aquilo.
>>
Since we have gregchads itt, I wonder, which game is closer to real-life industrial processes and more educational: GTNH or pY?

Also I wonder if anyone's ever completed both
>>
>Setup a system to just take my wastewater and turn it into tritium while I do other shit even though I don't have nuclear power yet
>Come back after setting up grass
>1.8 terawatts of power already stockpiled even with the shittest tritium to power recipe
Neat
>>
>>568735753
gtnh isn't
py also has abstractions like extracting photophores from animals to make optic fiber
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>>568735753
it's a mix, though neither really has accuracy as a primary goal so much as a tool and inspiration for complexity
gregtech has a much more accurate depiction of ores (you've got iron oxides and sulfates, probably a dozen different aluminates, so on), whereas py uses a single ore for any metal
it's sort of funny because they both have early methods that hugely simplify aluminum processing (basically just get the ore and bake it, with gt using its usual electrolysis of solids first) but then later having a more complex chain to improve output (in py's case) or get useful byproducts out (for gt)
this is the chain to extract elemental aluminum and rutile from bauxite in monifactory, a modern gregtech branch. i don't remember how different the gtnh version is

they approach petrochem totally differently, though i'd say py is prrrrobably the more accurate to real life functions? i ain't a chemist or engineer. it's got a lot more focus on fractions and catalysts than gt's separation into individual hydrocarbons
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>>568723438
>a spagetty string is unavoidable
wut
>>
rubbed me 2 brain cells together and whipped up an actually slightly efficient iron processing setup
I am evolving, soon metals will fear me
>>
>>568733662
Moving multiple fluids into/out of a single storage unit.
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>>568743267
>splitting ore input into three then merging three ingots into one then splitting into three
2 brain cells indeed
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>>568741684
random belt snaking all the way across your base
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>>568749614
I think there's two parts here: what qualifies as spaghetti and what is unavoidable. The common meaning of spaghetti is a tangled mess. Arteries and capillaries don't qualify and low-volume direct transfers between areas without using those can be routed in a similar way to also not qualify.
>>
>>568747251
i THINK, hes trying to make overflow from a stopped stage feed the rest.
which is the wrong way to think of satisfactory production, but correct for factorio.
this is the equivalent of the stack of burner inserters feeding a furnace.

satisfactory is not a game about no waste, its a game about throughput, if a mine makes 60, then turn that 60 into however many bars it'll make, split betwen however many belts it takes to move that, then feed that belt into however many of each material you need for a tier product.
>>
so there's a new announcement gee I'm so ready for the giant space whales that murder you and sink your whole fucking factory on aquilo when you get too big for your britches

What do you mean there's no giant space whales
>>
good morning /egg/
>>
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incoming announcement in the next two or three days everyone
>We decided that actually, no, cold flouroketone will not be used to keep biolabs cold to preserve gleban science packs that have already arrived despite the sprite showing a giant HVAC unit on the side and not one, but TWO pumps that look like they have cold fluid inside being present on the sprite. This is for, uh, gameplay reasons.
>>
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>>568714816
I'm about 1/30th of the way through just laying the groundwork for constructing a NO logi bot megabase on fulgora (and only fulgora.) laying the groundwork for busses is hell because you have to think about the ratios for your output and basically only your outputs, and you always have to be thinking about quality levels. I have legendary 5 quality modules in every single one of my drills and so far I'm able to both supply my base with the basic input of ice, and I'm able to completely handle stone as an end product at probably a speed of 8 belts per second. The secret is actually not to sort the garbage no matter how much you want to and to mix it all around together BUT not to use a sushi belt.

My outputs so far are lightning rods, electric furnaces, and oil refineries. That sounds small but it's actually hugely bigly. With the factory running as it is, if I really wanted to, I could leave and come back and absolutely have hundreds of legendary furnaces.
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the molten cargo train cars are actually a pretty good solution to the requirement to mix molten aluminium and titanium, I have setups on completely different parts of the map and then just bring in the metals for casting
>>
>>568756872
Nice rails anon! Very neat.
>>
what are we playing today/tomorrow?
>>
>>568757974
maybe tomorrow will be the day I get to have a real job
>>
>>568758205
my condolences
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>>568758231
don't sympathize, the fall of the west is every mans problem
>>
>>568714228
Wonder how much of Jeff's money got evaporated here
>>
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>>568756730
Yeah I also had a mostly no bot Fugg base. It was set up so it had to run continuously so it just ended up crapping out T3 modules. Even shipped eggs there to make prod mods.

Only thing I used bots for was mall stuff because that would have just been wasted effort
>>
>>568761828
Probably around a Rings of Power
>>
what is alamac?
>>
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>>568758205
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I started Angelbob but all it made me do was want to play Seablock instead
>>
>>568770447
thankfully wanting to play seablock is a self-curing problem
>>
>>568771572
Cause it's not on 2.0 yet, yeah
>>
>have to set up yellow cubes in dsp
Fuck, idk if I have it in me...
>>
>>568777851
ive decided to just start a new save on a good seed, and turn up the enemy difficulty to punish myself for giving up
>>
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Hey n/egg/ers, any opinions on Hard Chip?
>>
>>568755708
nobody literally cares about them remotely enough to even bother making a mod for them
>>
>>568768418
why are you like this
>>
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>>568783528
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>>568783643
men shouldn't hold opinions that feminine
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>>568783915
Ill keep that in mind the next 50,000 times you bring up cunny.
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>>568781503
I have a hard chip in my pants for you right here
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>>568793597
Seems more like software to me.
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>>568793597
Yeah, a microchip
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>>568793975
:(
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>>568712376
You can so easily tell they hated what this furfaggot did with the blog post and making it all about him
that ellipsis speaks volumes
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>>568794938
he's gone, now. He can't hurt us.
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>>568795301
sadly what he ruined with spage won't be fixed but i can take solace in the fact that the next Wube game wont start with a poisoned well
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>>568795505
>sadly what he ruined with spage won't be fixed
idk man, we are getting 2.1 after all
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>>568709764
Oh great. So now they're going to start chopping up Transport Fever into 100 separate little DLCs you all have to buy for the complete game experience. Wonderful.

(Fuck Paradox. Cancer of the industry. Worse than Ubisoft.)
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>>568794938
No, I can't. The ellipsis is clearly a lead-in to the next sentence (in the title), and if they "hated" the blogpost they wouldn't have published, for all the conspiracies Earendel did not fucking take control of Wube and all their facilities and management.
Wube as a whole, everyone there, CHOSE to look at this blogpost and say, "yeah half the post being Earendel talking about how amazing he is seems like a fine update post to represent our company", and went ahead with it.
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>>568747251
hey look man I'm trying okay
I'm coming from minecrap with single magical pipelines
logistics is hard for my puny brain
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>>568802498
clearly you must automate brown bricks
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>>568796918
But anon, earendel said it best himsel, that he had skills experience to offer that no one could and that he dabbled in other areas that he was not initially hired for which was a concept artist
Anyway, the faggot will now slip into irrelevancy until he updates SeX or makes a mod for Wubes eventual new game to try and get in the spotlight again
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>>568802498
one sad thing with recent minecraft mods is that it's become so AE2-dependent (in part because of how performant it is), where the OG stuff like redpower and buildcraft had much more fun and cool-looking logistics methods that inspired factorio itself.
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>>568803059
>one sad thing with recent minecraft mods is that it's become so AE2-dependent
this is actually part of what made me try the switch to automation games
I realized every modpack I played would follow a pattern of me unlocking AE2, sorting a mega storage, and then losing all interest since solving storage more or less enables solving everything else
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so uh how do I replace trains with better tier? Im running cybersyn btw
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>>568714407
>don't think anybody has a problem with either of these and most factory games since then have started heavily incorporating these two elements.
Actually a large portion of coffee stain didn't want to implement blueprints at all because it would take away from the accomplishment of building a big base by hand. They apparently had many discussions/arguments about them which is why they implemented such a limited version. Remember that even zooping was limited to foundation and walls for some bizarre reason.
There's a persistent group of players/devs that will insist clicking ten thousand times instead of once is somehow better in games about automation and expansion.
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>>568606596
this is the real reason Factorio is often called cracktorio
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>>568815441
Forgot to mention that I've seen similar thoughts outside of just satisfactory (like on /v/) not just anti logi bot but anti blueprints at all. Even making your own is taboo to these people.
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>>568756872
God I love pay to win
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>>568814265
Train replacer. It's jank as hell and crashed my game but I installed it long enough to replace all my trains

Man the T3 switch is going to be a pain.
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>>568796918
or they were thinking something more along the lines of "okay if this autist wants to embarrass himself on the way out I guess we'll let him"
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>>568819216
Look at the forums and reddit, nobody is saying anything except a few people acting sad that earendel is leaving
Oh and one person on the forums with a rant against earendel because... he linked to US-based websites, and trump bad dontcha know
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He can't hurt us anymore
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Any of you guys played Outworld Station? Probably not hardcore enough for you, but fun for me
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>>568821452
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>>568819608
He is.
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Sup nerds, has anybody played Starminer yet?
I need help with one of the campaign missions. Basically it tells me I can do an optional thing that seems impossible to do and I wanted to hear if it's just the game that is jank or I'm missing something obvious.
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>>568821452
I should try this one since space factory games are neat. Stuff like Final upgrade is a bit jank but charming with its gravity logistics.
>>568823290
I played the demo years ago and it was kinda bad back then. Try the steam forums if you don't get an answer.



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