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File: Standing.jpg (258 KB, 1920x1080)
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>>>The Game<<<
https://store.steampowered.com/app/1716740/Starfield/

>>>News<<<>07/04: Free Lanes and Terran Armada have been released, Starfield Now on PS5
>05/08: New update - Bethesda confirming that "exciting things" are coming in the future: https://x.com/BethesdaStudios/status/1947686948799389848
>06/05: New update in Steam beta: https://x.com/BethesdaStudios/status/1919776896578982315
>17/03: Free Lanes and Terran Armada announcement video: https://www.youtube.com/watch?v=ScvzSEaUrBs


>>>Resources<<<
>Mods: https://www.nexusmods.com/starfield/

>>>FAQ<<<
>Q: CK?
>A: https://store.steampowered.com/app/2722710/Starfield_Creation_Kit/
>Q: What happened to .ESL?
>A: .ESM can become light plugins now instead
>Q: What's the deal with NG+(+...)?
>A: Restarts the game with minor changes to the story and world, while preserving your powers and skills. 10 cycles for suit upgrades, 6 cycles for upgrading the starborn ship
>Q: Should I reinstall?
>A: If you are excited about a customizable difficulty, 3D maps, ship decorations, new bounty hunting missions and mechanics, official mod support. Free Lanes update added Cruise mode, more POIs, a new set of collectiables, and more.
>Q: DLC?
>A: Latest came out April 7th
>Q: Free?
>A: Free Lanes is free, Terran Armada and Shattererd Space are included with Premium Edition.

>>>Misc<<<
>/stag/ modlist: https://pastebin.com/VJNgbAzw (embed) (embed) - https://rentry.org/stag_mods
>Artbook rips: https://mega.nz/file/TlJSBTwB#GhmrZRoHDAhhei__Bz2zc6GisgB67_vONrAfYQR8lK0
>Character builder: https://nukesdragons.com/starfield/character
>Threadly space music: https://www.youtube.com/watch?v=ZrZcyQNGros

>>>OP template<<<
>https://rentry.org/stag_op_new (will be periodically updated)

Previous Universe: >>567304921
>>
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me wife sarah
>>
Fallout 4 just got an update, there's hope for all of us. Though I bet /tesg/ would be panicking if Skyrim got updated again. lol
>>
>>568458174
/tesg/ try not to be coomers challenge (they already coomed)
>>
How do I cope with the fact I’ve become more of a HopeTech enthusiast after being a Deimos fanboy for the longest time?
>>
What are the best ship parts and POI mods?
>>
>>568465279
None they will all bloat your load order and destroy stability and your saves
>>
>>568465383
I thought Bethesda wanted me to buy creations
>>
>>568466195
Just stay away from mods that add ship parts and outpost parts and you will be fine.
>>
>>568466329
... So what does that leave? Fuckin skins?
>>
>>568466329
Oh and as for POI mods, the 2 best ones are Forgotten Frontiers 1 & 2 from MadMonkey119
Two other quality POI mods that I like, from a different modder (caracal5), are Lost Light and Old Secrets
>>
>>568466482
Quest mods like Watchtower which is a huge expansion-like mod
AlmightySE also has some good quest creations
Or quest mods made by TheMilkArtist too
>>
>>568466482
I replied too fast, only ship parts and outpost parts mods will bloat your shit
POI mods are fine and pretty lightweight compared to those bloated ship and outposts messes
>>
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>>568457775
You mean MY wife Sarah. Here's us enjoying a sunset drive on the beach.
>>
>>568467964
WE ALL HAD HER JOHN
It's a multiverse nigger, this is canon that we all fucked her
>>
>>568466195
I mean you are free to get any of these ship part mods but don't say we didn't warn you
It works fine, but it will needlessly bloat your game, and those mods generally don't play nice with other mods, even if those don't have anything to do with ships
>>
>>568466329
You don't actually have to completely forgo downloading those kinds of mods, but you definitely should limit your selection.
>>
>>568463047
>>
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It just works
>>
>>568466482
>... So what does that leave? Fuckin skins?
yes, buy a gay rainbow skin for $15
It's still technically supporting the game for 10 years if it's just reskins
>>
>>568467306
>POI mods are fine and pretty lightweight compared to those bloated ship and outposts messes
Not all of them
-Forgotten Frontiers has 60,000+ records
-Forgotten Frontiers 2 has 50,000+.
-Hopetech Hydroponic Habs has 40,000+ records
-Watchtower has nearly 400,000 records
-Tatooine worldspace has 7000+ (because it's a desert planet)
-Endor has 30,000+

It's not the POIs you have to worry about, it's all the custom assets and clutter that's thrown into them, as well as persistent references.
>>
>>568466195
Bethesda doesn't have your best interests in mind
>>
>>568471113
What? But Todd never lied to me and always delivered pure kino
He's my friend
>>
>>568466783
watchtower literally adds spaceship parts and is featured by bethesda to boot
paid creations are a scam and deserve the shit reputation
>>
>Todd released mariner habs so people would brick their runs
B-b-based?
>>
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>>568471635
Lies
Todd would never brick my game
>>
>>568466482
Starfield is not a mod friendly game
You either love vanilla and the base expansions or you risk breaking it
>>
>>568472590
Just don't use 500+ mods like a complete retarded nigger
Keep a light load order with only the very best mods and you'll be fine
>>
>>568460559
The characters are too ugly in Starfield to have the same level of coomers over in this general.
>>
>>568472590
>500
Not him but unless you're only using lightweight mods, you could be running into issues a lot sooner than that depending on how many records are present in these mods. I'm sitting at 267 plugins right now and had to remove at least 20 mods because of the soft limit that can lead to certain locations (mostly Neon) or my ship crapping out on me. Starfield also has a second problem with how it handles BA2 archives as it has a 255 hard limit before you start crashing at the title screen, prompting you to remove or extract some of them. Then you have to worry about save bloat just from exploring and generating new locations on planets.
>>
>>568479367
There are people who have the game shit itself sub-150 using only stuff from the club too even when controlling for updates and load orders
The game just isn't built well for what they were aiming for, and I'm nervous about TESVI as a result
>>
>>568480207
I doubt you'd have to worry about TES6 unless it's also heavily procgen oriented. It's probably going to end up being 2 or 3 times the size of Skyrim instead of virtually having no limits or where you can explore unlike Starfield
>>
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Stroud-Eklund supremacy
>>
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>>568483082
>>
>>568483082
Stroud-Eklund ships may be good, but so what?
>>
>>568478915
Vanilla wise they beat Skyrim hags everyday. /tesg/ will post nothing but modded and off model garbage
>>
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>>568485319
>Vanilla wise they beat Skyrim hags everyday
>Vanilla wise
Anon...
>>
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>>568486794
can you give us a screencap with even more blur please?
your image is way too crisp
>>
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>>568483082
>>568483319
that shit’s ugly
>>
So there are no mods that don't add to the limit? What if I just want Falklands, the stroud exkland one and a couple Reaosns To Explore mods? Just literally those four
>>
>>568487863
nta but yours looks like a big pile of shit
the other anon's ship look slick and clean and simple at the very least
>>
>>568489280
anon’s ship is literally just a lightly modified vanilla ship named Warwolf, you have no idea what a good ship looks like
>>
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>>568489759
Sure bro, "light" modifications lmao
Didn't even know about this ship at all
Get your shit encrusted eyes checked
>>
>>568490035
>>568487863
you two should fuck
>>
>>568486794
Looks better Uthgered and every other Skyrim hag
>>
>>568490750
no i'm gay
>>
>>568488539
>Falkland has 300,000+ records
>Stroud Premium Edition has 50,000+ records
>Tiny Reasons to Explore has 10,000+ records
>Tiny Reasons to Explore Space has 30,000+ records
Those should be fine. The supposed pointer handle limit after installing all of the official stuff is estimated to be around 900,000 from what I looked up.
>>
>>568467306
>>568470857
POI Variations has a ton of records too, forget how much but it was a retarded amount
>>
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Suck my ship
>>
>>568488539
drop Falkland immediately, no ship mods of any kind are safe to use right now
check record count of POI mods in xedit before you commit
Keep in mind things written to your save count against the limit too, even if you appear to be under the cap you can easily hit it just by playing
>>
>>568493502
>How did you know I like Star Trek
>>
>>568493873
??? So no matter what I do my game is fucked? How many hours of play are we talking?
>>
>>568494248
It varies depending on how much records your combined load order has as a baseline, and how much stuff you are doing, there's no concrete answer
If you're retarded like certain people in this thread though, you will hit it pretty quickly
>>
>>568495489
Fuck that I'm getting a refund. This wasn't a problem with fallout or Skyrim, and now Im afraid to use Creations I fucking paid for. Stupid fuckin bullshit.
>>
>>568495949
Kek fucking loser. Its like buying a car and not reading the warning labels all fucking over it. It's a Bethesda game. You knew what you were getting into retard
>>
>>568494248
There is no definitive amount of hours estimated to start having issues from save bloat, it just naturally occurs from generating new locations in Starfield and having tons of shit stored in places. You can probably expect to notice some performance degradation when your long running saves inflate to about 60-70mb, but it probably won't experience really bad bugs until they go somewhere over 100mb

>>568495949
>This wasn't a problem with fallout or Skyrim
Incorrect, these issues encompass all games using the gamebryo engine, and it's even worse in Skyrim and Fallout 4 because of Papyrus. It's just exacerbated in Starfield because a ton of more shit went into it.
>>
>>568496971
The Page Handler file is exclusive to Starfield actually. Keep up.
>>
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>>568495949
>This wasn't a problem with fallout or Skyrim
It actually is a problem with the other games but usually by the time I personally got far enough into a save where it would start being to bloated I already explored all areas in the games, exhausted side content, and got tired of radiant quests that I just ended up starting a new playthrough. I've always tried to keep playthroughs with under 150 mods at most since Oblivion, some of you use like way too many mods the shitty game engine can't handle that much unfortunately which is a shame because Bethesda games got some of the biggest modding communities out there only rivalled by some other games.
>>
>>568497775
You mean the Pointer Handles Limit (aka Reference Handle Limit), and this is also present in Fallout 4, as well as Skyrim to a lesser extent. Both Fallout 4 and Starfield keep it capped at around 2 million, while it's around 1 million in Skyrim

https://www.reddit.com/r/starfieldmods/comments/1sl7t0g/its_time_to_talk_about_the_pointer_handle_limit/
https://www.reddit.com/r/skyrimmods/comments/ag4wm7/psa_the_reference_handle_cap_or_diagnosing_one_of/
>>
>I have discouraging "news" -- I know nothing about bethesda's real plans, but I can explain some stuff about this limitation, and what I know about it doesn't give me optimism that it'll be patched out any time soon.
>The limitation is from the pointer handles being stored in a 21-bit index, that's packed into a 32-bit bitfield. Other people have discovered and documented that it's basically:
>-21 bits for the references (this is the number of Thingies that it's possible to reference. 21 bits = 2,097,152 thingies)
>-1 bit for active/valid
>-10 bits for an age/reuse counter used to detect stale handles
>This choice has a lot going for it, and was probably the right one when it was made in like 2001 for Morrowind I'm guessing.
>The most obvious fix, of course, is to make this value 64 bits. That would leave 53 bits of addressable slots, which is like... 9 quadrillion thingies, roughly?
>The problem is that the 32 bit is assuredly baked super deep into the engine, and touches everything. EVERYTHING. All the data structures, serialization, save files, every internal API. It would touch virtually every aspect of the engine including whatever sections of code are like a haunted house that no one touches anymore because no one understands how it works. All the little optimizations that secretly depend on it being 32 bits would break. Every mod would need to be updated, every save file would be invalid. Just the migration path for all that would be a beast of a huge project.
>If they were going to address it, they might be tempted during the "green field" of TES VI but even then I'm not holding my breath.

LOL RIP
>>
>>568501560
A standard Unity jump is likely out of the question, but there are ways to work around having to start the entire game over cold turkey at least. Bethesda would simply need to prepare a built in transfer tool to migrate player state data towards a new game. Those who have yet to become a Starborn will just be sent back to the very beginning of the game, while those who did become Starborn starts off in their Starborn Guardian as usual.
>>
At least you can mostly reset all of this by jumping into the next NG+ cycle
Not the most optimal solution of course but there is a way out
>>
>>568503261
>>568503414
>just lose everything that happened in the game
>meanwhile the whole selling point of Bethesda games was the persistent world
That's just restarting the game with extra steps anon. We used to do that with their old games, it was called making a new character. As a bonus you could try out a new build and traits as well.

desu old elder scrolls like Oblivion had a similar non-technical problem that would require you to restart, which is that leveled enemies would become bloated with HP and un-fun. But I think restarting is more interesting than continuing with the same character. If they hadn't designed around NG+ the skills/research grind would also be tighter
>>
>sysdef
>vanguard
>rangers
>ryujin
any other quests that add something to the unity area?
>>
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INTO THE KINOFIELD
>>
>>568505250
I don't give a fuck what you think
NG+ is simply better
>>
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More like Captain Based
Also she's a cute Asian hag
>>
>>568505250
Yeah I pretty much put off going through the unity as much as possible, I use a save cleaner when my save gets above 80mbs I've managed to get hundreds of hours on one character. I mainly don't like redoing outposts bunch of other shit that takes 50-100+ hours to get through each time, one I actually get bored I'll go through the unity or start a new character entirely.
>>
Someone should mod Planet Popstar into this game
>>
ok fuck it, i'm removing watchtower and poi variations and starting fresh. those are my two biggest mods in terms of pointy handjobs
>>
https://www.youtube.com/watch?v=vbpMWySLH3U
>>
>>568501560
So what you're saying is, creation engine is shit.
As I have said.
>>
>>568522351
The bigger takeaway is that the problem isn't going to be fixed for Starfield, so it will forever be a broken mess that self destructs your save file if you use any mods more complex than simple tweaks of existing gameplay functions.
>>
You don't need more than 30 mods maximum
>>
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how 2 beat the space battle against scorpius, helix and third guy with starborn guardian II at max difficulty?
>>
>>568531298
Build a broken ship
>>
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>>568531470
I'm expected to spend this much time between point A and B?
>>
>>568531556
Just turn down the difficulty if you're speedrunning
>>
are there going to be more updates to starfield or are they done?
>>
>>568532975
They've said they're already working on year 3 of content updates for Starfield.
>>
>>568533058
They should be focusing on finally completing the next Elder Scrolls instead, most people moved on from Starfield.
>>
>>568533058
whats that going to be? the dlc that came out was super underwhelming. It doesn't hold a candle to like dawnguard or far harbor from their past games
>>
>>568533408
I did like Far Harbor if the base game was more like Far Harbor I might have enjoyed FO4 more than I did, I do agree both Shattered Space and Terran Armada were underwhelming compared to DLCs from the last 2 games.
>>
>>568533240
Bethesda isn't the 100 person team it was back when they made Skyrim. They have over 600 people. Having small 40-50 people teams on stuff like Fallout 76, or Starfield, doesn't meaningfully take away from development on TES6.

>>568533408
>whats that going to be?
It is generally assumed the DLC will be focused on the Starborn, and the artifacts, temples, Unity builders. Starborn got trademarked as a DLC some time ago, and in one of the trailers for the Free Lanes update/Terran Armada DLC they got Keith David(Captain Anderson from Mass Effect) to talk about it. Most people think he will play Sebastien Banks, the founder of Constellation, and the guy who found the first artifact that led Barrett to starting his search for the artifacts.

Beyond that there's a lot of people who think Bethesda could also do a Outpost/Colony DLC. Since that would be the last major aspect/faction of the game that needs expansion on now that we got the Tracker's Alliance bounties, House Va'Ruun, a Colony War follow up, and presumably a Starborn DLC.
>the dlc that came out was super underwhelming. It doesn't hold a candle to like dawnguard or far harbor from their past games
I'd legit rather play Shattered Space over Nuka World, or Dawnguard. Terran Armada is a far better DLC than something like Automatron.
>>
>>568533850
yeah automatron is mid but people don't really consider that the major fallout 4 dlcs. It's nuka world and far harbor, like Skyrim's is dawnguard and dragonborn
>>
>>568533970
I did like the robot building feature Automatron brought to the table though that I wish Starfield had by default, there is a robotics skill in this game but it is practically useless in most cases unless you are fighting robots and some rare skill choices.
>>
>>568533970
Terran Armada isn't a major DLC either, its a smaller $10 DLC like autonatron was. Starfields Far Harbor and Nuka World would be shattered Space and Starborn(or w/e they end up calling it)
>>
>>568532975
Yes, they stated that another update is coming next month
>>
>>568534268
I assumed terran armada was only 10 bucks because starfield is so unpopular
>>
>>568534593
>because starfield is so unpopular
It really isn't though.
-It was Bethesda's biggest launch ever.
-It was the top selling game the month it came out.
-It was a top 10 selling game of 2023.
-It was the third most profitable game on Steam in 2023.
-Drove the single biggest increase in Gamepass subs ever, up to that point.
-Had more play time, and a higher completion rate, then BG3 did by the end of 2023, despite BG3 coming out a month earlier.
-Was the only single player game to make it into the top most played games of 2023.
-Stayed on Xbox's most played games list for over a year, not only above Bethesda's other games, but also competitors like CP2077, and BG3.
-By the end of 2023 had reach over 12 million player, by the end of 2024 it has over 15 million players.
-Based on total sales/gamepass numbers has around 20K+ playing it on PC alone to this day, putting it in the same realm as Fallout 4.
-Still in gamepass's 10 most played games even in 2026.
-Made it to the top pre-order spot on the PlayStation before its release.
-Was one of the best selling games in the timespan it came out on playstation.
>>
>>568534736
are you not counting bg3 as a single player game because you can do co op? Because it really is still a single player RPG at its core
The PlayStation numbers are misleading because there was like no competition. analysts said it only sold like 140k first week which isn't as good as they'd hope
>>
>>568534736
Compared to trending sales from Skyrim it did worse after initial release, and it failed to retain the same modding communities FNV, Skyrim, and FO4 have. I remember for several years Skyrim was still making big numbers with active players but Starfield pretty much fell out of most people's radar after a while. Most people I know were playing BG3 way more than Starfield in 2023.

>>568535193
Yeah co-op is just an added bonus, it isn't solely a co-op game you can benefit from just playing it single player.
>>
>>568535193
>are you not counting bg3 as a single player game because you can do co op?
No. BG3 was counted in that playtime for 2023 examination. People just put more time into Saarfield than BG3. Also games weren't exlcuded based on single/multi/coop. It was just a list of the top 10 most played games of the year, and Starfield was the only single player only game to make the cut. Everything else was shit like Roblox, or Fortnite.
>>
>>568533850
>keith david as banks
oh fuck yeah. you believe any of this voodoo bullshit?
>>
>>568535943
I find that hard to believe because if you look at steam player charts, bg3 numbers is about 6x the concurrent players daily
what's the source of starfield being the only single player game in top 10 most played?
>>
>>568535651
Starfield would've never had the same modding community as Fallout or TES.
-Its a new IP(thus no established fanabse)
-Bethesda fans don't necessarily like the other games Bethesda makes(Many TES fans give zero shits about Fallout, vice versa with Fallout fans and TES)
-Starfield is a space scifi game, which have always been less popular than fantasy or more exaggurated scifi like Fallout
-Even among space scifi games, Starfield is a space simulator, a relatively niche title, compared to the far more popular space opera genre like Star Wars or Mass Effect.
Its a fairly niche kind of title. And it still maanged to be in like the top 10 most modded games on Nexus. Even ignoring that Starfield modding scene is far more shifted to the Creations platform since it launched alongside Starfield modding.
>>
>>568536280
>Its a new IP(thus no established fanabse)
Well it hasn't even managed to make a decent fanbase, when all we got of note as figures in the "fandom" like Crimson Flyboy and the other guy I forget his name it is very bleak. There are several indie games with bigger fanbases than this.
>>
>>568536521
this game is most popular among 30+ year old males, we are actively repulsed by ecelebs
>>
>>568536254
>I find that hard to believe because if you look at steam player charts, bg3 numbers is about 6x the concurrent players daily
You forget that Starfield is a Gamepass game first and foremost, with an estimated like 70-80% of Starfield players being on Gamepass.
>what's the source of starfield being the only single player game in top 10 most played?
IIRC, it was Newzoo's yearly report for 2023 on the most played games. It was reported by a number of sites in early 2024
>>
>>568536731
I mean there might be something to that, there are things I like about this game I can't find in other space games and I'm over 30 but I don't think this game is very popular by any real measure. I wouldn't call it a failure least on initial sales but it didn't have the impact previous Bethesda titles did.
>>
>>568536832
is bg3 not on gamepass? how are that many people using that, Xbox doesn't have that many players
>>
>>568537092
>is bg3 not on gamepass?
Nope
>>
>>568533850
>Most people think he will play Sebastien Banks
I can't find it in the archives but I'm 99% sure someone said this as far back as 2023. He was either joking or had insider info.
>>
>>568537328
While it was probably a joke, Bethesda did register Starborn back in 2023. So it may have been insider info.
>>
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why are the starborn suits made out of cheap fiberglass instead of something cosmic like everything else related to them?
>>
>>568501560
I was going to hold out for a patch but if its that bad, and I can't even expect to run all of the creations I've paid for together, then I'm not playing this.

This is the dumbest, clumsiest shit I've ever seen. And the fact Bethesda have yet to address this for fear it'll stop people buying creations just shows how greedy and slimey they've become.
>>
>>568542907
> And the fact Bethesda have yet to address this for fear it'll stop people buying creations just shows how greedy and slimey they've become.
Why to make up a reasoning out of thin air,
>>
>>568537927
I meant the Keith David part
>>
>>568545479
Thats what I was talking about also.
>>
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>Go to Kryx to try out some new turrets on my ship
>My fleet of four ships utterly wreck every ship guarding the Key
>Hail the Key
>They greet me with "Welcome home" and don't act much like I just wiped out their fleet
Okay then
>>
if this problem is present in Fallout as well then did Bethesda just shoot themselves in the dick releasing that mod space update on console?
>>
>>568546879
No, Fallout doesn't have ship parts taking up tons of pointers like Starfield does.
>>
Is there a way to start a new universe without being Starborn? Like, more about resetting the universe and less about progressing the Starborn shit? I hate being a space god. I want to be a space trucker. But my game is space fucked.
>>
>>568534736
Been looking for this.
>>
>>568534736
And it's shittiness is what will live on forever when people mention it
>>
>>568553460
People are just tsundere over starfield, people love the game.
>>
Akila City
...Odd'ka City, Umm City, Inn City, Andee City, & Izkee City
>>
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Gaynigger from Outer Space
>>
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>>568534736
>Starfield surpassed BG3
Anon after nearly 3 years that doesn't seem to be the case.
>>
so is this game best just played vanilla but with like only 1 big mod like watchtowers to avoid that point handler limit?
>>
>>568555427
his argument is all the extra players are on gamepass but I don't believe it.
Xbox is a dying platform as shown by Xbox series S/X declining sales, and there's no way they there's so many people on gamepass that can compete with steam
>>
>>568558257
no, there are tons of gameplay alteration mods that are lightweight. like that new spaceships+ mod that overhauls ship damage. it adds spacewalking to fix your ship, potential heatleech infestations, hull breechs that vent the atmosphere in your ship and make it zero G, etc. all of that with i think only 14 base game records impacted. it is only certain mods that really bloat your game off the hop
>>
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>>568558550
PC gamers are the smallest whenever we get leaks about how each game is doing on each platform.
>>
>>568568226
not true, you picked one game, GTA online, which has always dedicated to consoles first
PC has a bigger playerbase than all of consoles combined because it's just far more accessible. you don't need a beast of a PC to play bg3.
>>
>>568568856
PC having the biggest gaming playerbase might not mean all that much if many people on this platform have different consumption habits, or can't run every game due to playing on low end hardware. Don't let the big numbers skew reality.
>>
The fact that Bethesda haven't released proper player numbers shows they don't want us to know for sure how badly the game is doing. Steam player count is all you really need and it's abysmal.
>>
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>>568579186
they hit 15 million like 2 years ago, with the PS5 launch it's a lot more now.
>>
>>568533408
>dawn guard
>better than anything
dumb waifu fag, dawnguard is the worst dlc bethesda has made besides horse armor.
>>
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>>568501560
>Can't even mod the game to fix it meaningfully, have to pivot off what's there
This game deservedly tanked their reputation
>>
>>568592104
>showing skin
This is an establishment of class and sophistication, young lady.
>>
>>568581929
Sure
>>
>>568523592
>the problem isn't going to be fixed for Starfield, so it will forever be a broken mess that self destructs your save file if you use any mods more complex than simple tweaks of existing gameplay functions.
Always has been.
>>
Does Starfield play better on an AMD or Intel rig?
>>
>>568603750
Nvidia because of DLSS.
>>
>>568584071
Shattered Space plays way better than most Bethesda DLCs but I like the Dawnguard because of the Dawnguard itself, their characters are fun, with the Kill Serana mod installed.
>>
>>568604070
great ship design
>>
>>568604934
Thanks, it didn't go through any changes since 2024. I intended it to be a sleeker version of the Frontier.
>>
>>568523592
Raising the pointer handle limit isn't likely going to be something that Bethesda will do with this game for a few years down the road, but in the mean time they can try to mitigate the engine instability by fixing some memory leak issues. The issue with assets disappearing can be caused by save bloat that comes about from the game failing to purge persistent references from inactive cells. Mods that include a ton of persistent references can also largely contribute to this problem.
>>
Can the pointy handler crumpet be mitigated by patching something over top? Like, putting in a process similar to the save game cleaner but for this problem? Something that routinely clears out a bunch of data?
>>
>>568614362
mmm crumpet ehehehe
>>
>>568605879
>it didn't go through any changes since 2024
netiher did starfield ayyyylmao
>>
>>568614485
AHAHAHAHAHAHAHAHAHA OH NO NO NO NO
>>
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>>568614721
>this fucking idiot is still making minute changes to his doomed shitheap
Your game cannot bloat fast enough
>>
>>568614721
your save is fucked lil bro
it's over
>>
>>568614721
>>568616379
>>568616640
same poster btw
>>
>>568616757
all posts itt are me including this one
no one cares about this shit fucking game
>>
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>>568616640
Working fine for the moment. I'll drive it into the ground, declare my spaceman lost, wittle down my modlist to the ones I liked best thing time around and start again.
>>
>>568616817
dang, the daily spamming got to you pretty bad eh?
>>
>>568608337
>ran the experimental save cleaner mod on my game to see if this would help with stuff disappearing
>actually did cure this problem, but in turn broke some of the Free Lanes content
Looks like I can confirm that the pointer handle bug might be an inevitable save bloat problem on long running saves, and not just with installing a ton of mods. Now the NG+ is starting to make more sense, Bethesda probably knew this was an issue from the start.
>>
>>568538150
My theory is that the Artifacts and their Temples are surviving remnants of the previous universe, and the “creators” no longer exist. All these fancy toys that all the Starborn play with and kill each other over can magically adapt to the exact needs of their user. The Starborn will be reborn with a suit and be inside of a spaceship, to enable survival in the vacuum of space, and said spaceship already comes with grav jump capabilities.

Like… imagine if the Babylonians conquered the entire globe, then the Earth blew to smithereens, and it reformed again into a planet and now cavemen suddenly skipped a millennia in civilization development, and some of them are fighting each other in secret with ballistic missiles and orbital lasers.
>>
>>568627209
you put more thought into it than bethesda
>>
I'm surprised only two romanceable companions have been added as mods
I would have thought people would try to milk that aspect through creation club, but I guess not
>>
>>568632982
It's actually pretty hard to script and write for unlike Skyrim where throwing a simple relationship parameter would trigger the amulet of mara dialogue
>>
The ship hab showers are discriminatory to people of size.
>>
>>568581929
007 a super mid game sold 1.5 million in 1 day
starfield in one week on the biggest console platform, ps5, sold 140k
its dead, the reputation killed the game
>>
>>568649120
007 is good, you lost.
>>
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>>568649120
Pragmata and Crimson Desert sold millions on the PS5. Starfield is just next to them on the Playstation charts. It sold millions on the PS5 as well.
>>
>>568649275
no it didn't. It only sold 140k the first week. it might have reached a million now.
>>
>>568649275
>bluesky literal who
lmao
>>
>>568652540
He's the only person game publishers report to for recording their profits. They can pull out at any moment just like Ubisoft who stopped reporting their numbers around Shadows.
>>
after surviving the shipwreck, escaping the hydro plant and constructing a distress beacon to call a rescue ship, i was dropped off on cydonia and got a job in the mines. the ship tech has a cheap junker that he only wants 70k credits for, and i am only 10k away from that number. it lacks grav drive capabilities but it will allow me to take jobs off-world so i can start building some real capital. i will need a boat with some real legs if i am to escape the sol system
>>
>>568658975
Post screenshots you can't blog post gameplay without screenshots
>>
>>568658975
sounds cool but also a little too hardcore for the setting, considering that even in vanilla you can take passenger missions. realistically you should be able to pay for transportation to a non-shithole
>>
>>568658975
>boat with some real legs
What kind of fucking monstrosity is this
>>
>>568658975
rip your save size lmao
>>
>>568649275
If its so good, why have Bethesda abandoned it
>>
Did people really think the action figure were too rare? Isn't that the point?
>>
>>568605879
>>568604934
>>568604070
I object to the shipping containers facing inwards, which would make loading/unloading difficult.

But then the game doesn't really simulate that or bulk freight so, eh... One of the things I like about Star Citizen is that cargo is a physical object, given how fascinated Bethesda is with it's object physics and sandwiches, it's weird that crates of cargo or even full shipping containers attaching to the sides of the ship didn't become a feature.
>>
>>568676006
i don't understand why we can't put the containers facing downwards. thinking about how they are unloaded.
>>
>>568662071
i dont play as a hot chick and i am not modded for graphics, i dont think anyone would care
>>568662609
my character was totally broke and spent the last of his cash on the transpo to sol, which was shot down. he is out of options at this point with nowhere else to go anyway (except a sleep crate back in ebbside)
>>568662626
a grav drive, any grav drive. i want it to feel genuinely rewarding and liberating to finally get a ship with a working grav drive, and i'm only a few mining shifts away
>>568662943
i've actually whittled it down to the point where the biggest mods i have are four creation POI additions (forgotten frontiers 1 & 2, lost light and old secrets). no ship parts, no watchtower etc, it's mostly just those four + survival/realism mods.
>>
>>568676006
there is a mod that makes your cargo bays realistically fill with crap as your ship inventory fills up
>>
>>568676245
I wish we had better rotatable parts, so I could put sharkfins on my ship.
>>
Bethesda should introduce killmoves into this game, then make the Vulcan Neck Pinch a sneak attack
>>
Cargo habs should increase cargo space to justify installing them

>2x2: +200 capacity
>2x3 & 3x2: +400 capacity
>3x3: +600 capacity
>>
>>568695484
honestly it's retarded that it doesnt already
>>
>finally do terran armada
>get to the opulence
>filled with dead CEOs, execs and other faggots of that ilk
wait so they're the good guys?
>>
>>568702736
>we will start a war to end all wars and replace all the BAD corruption with GOOD corruption
I’m sure anyone who had that mentality is well beloved in our history
>>
>>568703401
haven't gotten that far yet, but their first step was a good one.
>>
>>568703401
>>
That's a huge bitch
>>
>>568714371
Her weapon is op as fuck
>>
>>568714667
the sword looks cool but i didnt want to add a big faggoty retard enemy to the game as well
>>
>>568716318
I saw multiple dead giant Starborn along with her, but I think they're exclusive to the new POI added to Earth
>>
>>568704323
Look, I murder Freestars for fun and to sell their ships for pocket money, I don’t go around deluding myself into believing what I’m doing is morally just.
>>
>>568714371
>>568714667
>>568718601
fuck off, mods suck ass.
>>
>>568719709
>>
>>568719871
Oh boy, here we go with this angry faggotry again
>>
Whats the fastest way to level without building 8 million adaptive frames or using consol commands?
>>
>>568720650
Download TG's Nuka-Cola Mod, drink the one that significantly increases experience gained, and farm the wildlife on Bardeen III
>>
>>568720650
jump from orbit to orbit and win dogfights against multiple enemies at once
>>
>>568720650
Set up an O2 Shot Farm
>>
If Starfield made the Unity a timetravel thing and not a "leave your universe FOREVER and go to a random one" then I would actually do New Game +
I hate the idea of leaving my universe. MY universe. I would rather just be able to time-travel with knowledge of the future to make positive changes.
Like literally the whole leaving my universe behind thing is what made me swear off NG+ entirely.
There a mod yet?
>>
>>
>>568722012
Would probably require AI generating voices so everyone alludes to the Unity being a time travel mechanic
>>
>>568722012
retarded gamer once again proves why he will never even have half the brain cells of the most incompetent game dev
>>
>>568721826
>O2 Shot Farm
a what?
>>
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>pick up starfield again
>nasa starts talking about setting up moon bases
coincidences are fun
>>
>>568725302
Give a good 10 or 20 years and we'll probably see vibrant moon colonies visible down here on earth. Let's just hope North Korea and Russia doesn't get it into their heads to start trying to launch missiles towards those colonies.
>>
>>568724729
An upgrade to an Amp farm. To make an O2 shot, you need to combine Amp with Snake Oil and metabolic agent. If you already have an amp farm, it’s already convenient because you already have metabolic agent for the Amp, Snake Oil, AND O2 shot, so all that’s left is securing a source of sedatives and chlorine to craft Snake Oil.

You have two choices:

>Freya III
the only planet with a domesticable plant that produces sedatives. You will need an auxiliary outpost to supply it with Helium-3, which will then send the sedative material and chlorine to your amp farm location, such as Jemison or Syrma VII-A.
>Schrodinger III
If you prefer, you can save space and only set up two planets rather than three. This planet has a domesticable fauna that can produce sedative, but it needs to be supplied with fiber, which you cannot domesticate on the planet. I have chosen Feynman IV as my fiber + chlorine farming planet, it also has Helium-3 to fuel your intersystem cargo links. You can also set up on Porrima III, but that planet requires planetary habitation rank 3 to even allow you to set up an outpost there.
>>
>>568725302
damn man, Starfield makes me wish I could restart my life and be an astronaut instead of an office drone.
>>
Upsie Daisy
>>
>>568725302
if you havent, watch "the expanse" between starfield sessions. they complement each other quite well
>>
Is there a mod that gives vasco a terran frame? Delta would be great if he weren't such a cocksucker.
>>
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>>
>>568743052
Yes
https://www.nexusmods.com/starfield/mods/6153
>>
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>>568743127
ah nice, didn't realize that guy was still working on that mod and adding to it.
>>
>>568743449
I wish the modder who made the Female Vasco voice was still around.
>>
>>568722046
Now that I think about it, this thing kinda looks like a Monado
>>
Weirdness
>>
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Hello again anons of /stag/, after 100 hours of playing game this week. I came to the conclusion it's Bethesda best game, it mogs skyrim and fallout 4 in terms of writing and gameplay department. Game is woke but it's very comical in terms of execution of said wokeness, it's non-issue. Game is 7/10 for original Bethesda title even though I refunded back in 2023 after 3 hours. /v/ once again is wrong and over hypes failure. The game does have number of glaring problems but its not the end of the world.
>>
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>>568746241
astute and reasonablepilled
>>
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>>568746894
The Orchard is my main ship, altered it to suit my needs.
>>
>>568746241
I dont think it's woke, it's more of a Gen X mindset of writing where they put things in because they think it's what scifi is supposed to have. There's no maliciousness or message pushing behind it. The fact that the pronouns feature doesnt work shows that they dont really care beyond a few token gestures.
>>
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OH GOD OH FUCK
>>
>>568752501
>Docked despite clearly not
>Trying to grav jump despite docked
>Full power to engines despite almost full speed being 35
Blow up your save, anon.
>>
>>568731180
eeeehhh I dont have it in me to do much outpostin. I never found the mechanic very enjoyable. Maybe if they do any big updates specifically around outposts then I could get back into it and put in the time for these kinds of setups. Otherwise.....eh
>>
>>568678612
>i dont play as a hot chick and i am not modded for graphics
Who cares, post belly.
>>
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>like four different UI overhauls on nexus
every one of them is shittier than the vanilla UI
>>
>No First-Person Combat Crosshair
>Move or Disable XP Bar
get these, dude. the game is so much more chill without all the visual noise popping up in the center of the screen every few seconds
>>
>>568761946
I love the XP sound, it's like ASMR
>>
>>568752273
>The fact that the pronouns feature doesnt work shows that they dont really care beyond a few token gestures.
Yeah, they just did a few things for the ESG score in 2023 when it was more relevant and didn't bother going too far with any of it. It is hardly the wokest game of the past 6 years at least.
>>
>>568752273
>>568762991
You guys are huffing copium full time with this
>>
>>568763660
I'm not saying it isn't woke at various points but compared to shit like Assblasians Greed: We Wuz Samurai and Veilguard like no not even close.
>>
>>568752273
Nah it's woke as fuck. But in such a clumsy way that it certainly isn't effective as propoganda. It's more absurdist, where every married couple you meet is same sex
The most jarring to me was the lead scientist in the split universe quest, who looks like a caricature of a mammy with a big poofy afro. Most other diversity casts were ok besides the constant gay shit everywhere and how everyone says partner
>>
>>568765260
Not to mention the jarring look of the non-named citizens.
>>
>>568766065
Good point, I've had the crowd NPCs modded to not look nearly as ugly so I almost forgot.
>>
>>568764945
Almost every character is a faggot, and what is funny is that some faggots are gay muslims like that Chef guy on the The Perfect Recipe
>>
Andreja or Sarah?
>>
>>568767636
Sarah because of her intellect and thoughtful conversations
Andreja if you're looking for an autistic wife fantasy
>>
>>568766182
same
>>
>>568768014
believe me, you want the latter
>>
>>568752501
Some steps to take that might help with stability issues and stuff disappearing in Starfield
1. Make full saves from time to time and load them after relaunching. Quick, Auto, and Exit Saves do not clear out scripts properly, and continuing to load from them can lead to oddities.
2. Limit the amount of ship parts and outpost mods you're using. Too many persistent references is one of the direct causes of this problem
3. Limit the amount of city mods you're using. Cities do not clean up or recycle persistent references over time, so too many assets in these locations can actually affect you everywhere
4. Clean up any clutter dropped in city cells for the same reason as step 3
5. Discard of any junk or an overabundance of items you have no need of that you have stored in places. This will help to reduce the impact on save bloating
6. Go to Venus and rest there for 24 hours, then make a full save and relaunch the game. This will help to reset temporary cells faster
>>
>>568772235
is venus the designated "reset shit" planet?
>>
>>568773120
Yes because 24 hours on Venus equates to hundreds of days on Earth
>>
>>568773269
How long do you have to wait on Venus to reset things? I assume not the whole 24 local hours.
>>
>>568774156
I think it's actually somewhere between 4-6 hours, but people usually wait either 24 or 72 hours
>>
Behead Todd for Infinity LTD mission
>>
>>568773269
honestly, what made them decide to implement time this way? it's so retarded it boggles the mind. why would it be easier to sleep for weeks because the planet you're on rotates slower? it makes survival mods incredibly dumb too.

I wonder if it broke all their radiant stuff too because the only place with that kind of npc scheduling is Cydonia, which has "normal" hours. I don't think anyone was willing to spend their meager brain power thinking about how human schedules would work on a long-day planet. except for a few stores saying "open 47 hours"
>>
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>>568777506
bethesda didnt invent time, bro
>>
do people upload face replacers on the Bethesda platform?
>>
>>568779519
I've seen some but I doubt you can get away with uploading a replacer for Vlad to make him an actual Russian and no longer a nigger.
>>
>>568780697
why do they make the Bethesda platform so hard to search and find mods
>>
>>568780806
The fault is of that faggot that is in charge of creations, he was on the Oblivion Remastered launch video kek
>>
>>568780913
who?
>>
>>568780806
A multi-billion dollar studio can do better they could also do their own version of LOOT built in as well but lol that ain't happening.
>>
>>568782105
it's kind of crazy how lazy they are even when they can profit from it
>>
>>568770323
I don't want neither but I can handle arguing with everyone
>>
>>568783772
The yes men culture on bgs spilled to the fanbase, you can notice that on the official Discord server. It is a weird echo chamber of normies over there, at least there are still people that are willing to give reasonable requests, but BGS's boomers are so fucking slow that is crazy, they have more money than many studios and barely do shit
>>
>>568789071
like it's not even an unreasonable ask
make their storefront better for discovering mods both free and paid
they literally will profit from it
>>
>>568767636
You can have both, that’s what I’m planning to do in my next universe.
>>
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>>568767636
Everyone needs a space blonde waifu
>>
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Alright alright. I'm gonna make my way through the main quest and try to clean up my mods list in the Unity and start over. I hate the idea of being a starborn but I guess its unavoidable at this point.
>>
>>568806363
>modded ship parts
cringe and fuck off
>>
Makes sense for non-hostile factions to have capital ships defending planets when enemies have their own
https://www.nexusmods.com/starfield/mods/17305?
>>
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>>568809418
post ship or stfu
>>
>>568812353
See: >>568463047 &>>568469832
>>
Up
>>
>>568813231
Ugly as fuck
>>
>>568813231
>no imagination rectangle...
I bet you don't even give your companions better weapons or apparel.
>>
Why are you attacking yourself?
>>
>>568823307
starborn....
>>
>>568823307
wat



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