Previous thread: >>567489143Featured game by thumbnail: Path of Achra>Are mystery dungeon games allowed in this thread?Generally yes, most mystery dungeon games(Shiren the Wanderer, Pokemon Mystery Dungeon, Etrian Mystery Dungeon, etc.) can be considered roguelikes>Is Elin/Elona allowed?Yes, they are roguelikes. Please do not post your Little Sister farms>Is Dwarf Fortress allowed?If it's adventure mode, yes. But adventure mode is boring. /tg/ has a general for fortress mode playthroughs but you can share here too!>FAQhttps://l.idrix.fr/J7sOv>What to Playhttps://l.idrix.fr/eYNOh>Individual Game Pastashttps://l.idrix.fr/wXd8t>Roguelike Archive (Collection of pretty much every free roguelike there is)https://archive.org/details/ArchiveRL.7z>/rlg/'s "most popular" Cataclysm: DDA forkhttps://github.com/cataclysmbnteam/Cataclysm-BN/releases>RogueBasin News26 May 2026 - Overworld v2.10.3 released - https://redasteroidgames.com/overworld/24 May 2026 - Steam Sky 12.0.1 released - https://thindil.itch.io/steam-sky/devlog/1532190/version-1201-arrived22 May 2026 - ZMAngband V.22 released - https://jose-machete.itch.io/zmangband-med19 May 2026 - Tales of Kathay v0.17.0 Closed Alpha released - https://store.steampowered.com/app/3939340/Tales_of_Kathay/?utm_source=roguebasin5 May 2026 - Twilight of Bronze v0.1.8 “Beta” released - https://store.steampowered.com/app/4601440/Twilight_of_Bronze/1 May 2026 - Monster Lily v1.0 released - https://store.steampowered.com/app/4135810/Monster_Lily/1 May 2026 - LUZH v1.1 released - https://psyclimb.itch.io/luzh1 May 2026 - Wizard School Dropout Preview 15 "Everybody Wants to be Famous" released - https://weirdfellows.itch.io/wizard-school-dropout/>/rlg/'s shared DCSS online accountUser: rlgrobinPassword: ownfault (or "robin" on Xtahua)Roguelike Servers
>>568636568These hours are the absolute worst for /rlg/, they are the fastest, so they're the most dangerous ones. Didn't help that I was distracted with something. Still, +600 posts, not bad, there's threads that are struggling even more.
grim
is there any good way to view what sprites are missing in a tileset on dda, im gonna SLOPPAI the rest for myself until someone finally makes some proper ones
>>568639219I'm 95% sure there is but I forgot. Actually thinking about it I'm not sure if I'm mixing it up with Elona tilesets.
You see: rotten food or a piece of food (/rlg/ corpse)
play Rogue Survivor!
>>568645323Isn't that game long dead?
>>568645371a game never dies as long as it has people playing it. you could bring it back to life, like a zombie. I'm surprised you even remembered it desu
Play SotW
Good night, /rlg/
>>568646593sell me on it
>>568646593I tried a few times maybe 2 years ago... the randgen dungeons are a brutal filter after the babymode turorial where you just kill some bandits in a burial mound.
>>568647032i know where you live
I'm playing rogue survivor rn
>>568647032Aside from the usual classic RL fare such as>race and class selection>god selection, with each god having actions they like and dislike, which determines how much they favour/hate you, with consequences either way>randomly generated dungeons>unidentified items, cursed items, enemies that cause debuffs, petrification traps that can end your run, etc.>tons of spells you can learn or cast through wandsIt's a very intuitive, easy to get into RL with a fantasy world with lore you can approach only by reading ingame books and talking to NPCs.Procedural generation when it comes to the worldmap and most tiles, but some are premade, mostly the main cities (somewhat similar to the system in CoQ).There are crafting skills you can level up to create anything, be it tools, weapons, armor, jewellery, scrolls, potions, wands, etc. You can make your own paper, write your own scroll of enchanting and use it to enchant a ring you crafted yourself from gold you mined.Hunger mechanic in which eating the corpses of enemies is an integral part of the game, even letting you acquire elemental resistances by doing so, with more powerful enemies making you more impervious to their elementOne main win condition, slaying that big bad wyrm, and also tons of sidequests that aren't always about killing. Also two secret special "win" conditions. Lots and lots of secrets all around which reward exploration.Great atmosphere, well written books, enemy descriptions, music and a general sense of a mythic sort of early medieval world.Overall it's a much more exploration oriented game than a strict "make a build and throw it against a set predefined challenge" sort. Tons of quests can only be won by (you) figuring them out or simply exploring so much that you randomly stumble upon the answer, but it's not a simple stat check.
>>568648694nta but thanks for letting us all know, sounds like my cup of tea
I set an expiry date on myself and it's coming in 4 monthsrl4tf?
>>568652898If your chunks are about to expire, drink a mana potion and cast a bunch of spells
>>56865289824/7 MuMo grindearn some self-satisfaction or hasten yourself along your predetermined path; either outcome should be a net positive
ive just noticed theres no shoes ever in houses or closets or anything in dda. which you normally dont need except on skyisland where you lose them every time you kick it
Bump
>>568660002Huh. Shoes used to be a fairly common spawn in houses. Not in wardrobes, but lying around on the floor and such. Wonder when that changed?
>>568660002>no shoes in the closetThat's because DDA players wear programmer socks inside their closet.
>>568660002I just tried myself and yeah I didn't find any shoes in 4 different houses. weird, I don't remember this being the case before. There's a fuckton of clothes in houses now, probably when they changed houses to have a billion useless shirts and pants and socks they accidentally removed shoes somehow.
>>568662285the additional clothing is nice, because you actually do want to pick up a set of clothing or two every expedition, or sometimes i just warp in naked and just grab whatever in the closest closet, scav style. all ive really found so far is some of the "special" shoes like motorbike boots and steel capped sneakers/boots in places like garages. having to loot them off zeds is kinda annoying because their condition usually sucks or might be (poor fit).also sorta annoying, no wallets or loose money. wallets i can understand because eh, everyone keeps theirs on them anyways, but the change is a tad annoying because that shits EVERYWHERE irl, every couch should have a few stuck in them, a kitchen drawer should have loads of that shit. again, not something you ever really care about in a normal world, but in sky island you need one of each denomination for one of the warp upgrades, and its kinda more difficult than i expected to actually find them.
>>568664168hmm, forgot about cash registers, so cash is spawning in some locations. still, change sound be shit you find everywhere.
>>568648694>>568646593Can you give me a rundown on crafting?I have only made it past the first dungeon but have not really figured out how to interact with it and the docs are not helpful.Are you just supposed to know the recipe or is there a gui or some sort of craft menu im not seeing.
>>568665131Nobody uses cash anymore, grandpa! Enjoy your vibrator spawns!
Fun fact:nu-DCSS most offended three goddesses:Ashenzari, Fedhas and KikuThat would be the Maiden, the Mother and the Crone.How is Ashenzari the Maiden? Ask the Oracle at Delphi:>The connection between virginity and prophecy is a profound theme across ancient religions, mythology, and theology, where bodily purity or sexual renunciation is viewed as an essential conduit for divine communication and supernatural signs. Across different cultures, an untouched body was believed to be uniquely receptive to the spirit world, serving either as a vessel for the voice of a god or as the ultimate marker of a promised, miraculous event.>The connection between chastity and chains spans thousands of years, evolving from an ancient religious symbol of spiritual purity into a metaphor for mental focus, and finally into a tool for physical power dynamics.It's a bold strategy, Cotton. Let's see how it works out for them.
>hardware stores still spawning loot outside of itDEEEEEEEVS, i didnt pay zero dollars, and zero zero cents for this BODGE job, fix itttt NOW
>>568669548>BODGEIs that like britbong for botch?
>>568670012oh no, its armenian for "svelte"
is the tripnigger gone yet
What's an example of an area in RPG that's>large>mostly not combative>interestingI feel like it's just gonna end up as a fetch quest hubmaking a roguelike, don't ask
>>568673997sorry bro, he's camping the stairsyou'll get like 3 level ups if you can kill him though
Why is there now also a thread on /vrpg/
>>568674954because this thread keeps dying like it just did after the 2 DDA autists went to sleep
>>568674954why aren't you there? You're clearly unfit to live.
>>568673997How venomous.I discovered MfVM Chei because my child wanted to play Mermaid. Genuinely more helpful than rlg. I am only here for the buns.MfVM Chei is everything NaVM Chei was *supposed* to be (but sucked at).Which is fine, because detonating poisoned adjacent Inner Flamed foes during time lapse with NaFE Chei is hilarious.Another thing nobody figured out, AFAIK.>>568674941>3 level upsCuz it's capped.
>>568648598How is it
devving a bit, upgraded the sprite renderer
>>568675012hey im not asleep
>>568666623>Can you give me a rundown on crafting?It relies on your crafting skill>Are you just supposed to know the recipeYou get more recipes as your skill levels up>is there a gui or some sort of craft menu im not seeing.You press A to interact with objects around you (eg.: close doors). You need to find the relevant work stations in cities and use them. Isen Dun has a cauldron for potions, a tannery for skins and a forge for weapons and armor. Carcassia has a jeweler station. etc...
Got doors opening from both sides. I'd like to add the ability to kick in the door so the monsters on the other side are stunned for a little while.
jesus fucking christ man they NEED more quality control on the shit they add to cdda. I just started a new game only to find it playing absolute deep fried ass, randomly hanging for several seconds at a time constantly. turns out it's because some jackass added in a new location that has about a thousand fucking hostile npcs in it, and the game is choking and dying trying to process the jank ass npc AI for so many of them at once.when would this ever be a good addition to the game? why do they insist on adding this type of shit that is cancerous to the game's performance?
>>568702307runs on my pc
>>568702307wow even better, it's not just the npcs. The location is a bunch of steel shipping containers, and after killing all of the npcs there with debug my game is still running like shit. I opened up the containers to see what's in them and there's one that contains literally like 50,000+ protein rations each. And there are probably multiple of these containers. So what's actually killing my game is a fucking squintillion food decay calculations running on hundreds of thousands of individual food items.WHY the fuck would you add this????? This is just like the old military base location with the mountain of MRE's that kill your game via spoiling except a million times worse.
>>568704386wait the storage containers causes an issue with your machine? lmao what are you running this on, an eeepc 701? i love the storage depot, its craft city
>>568704743I have a ryzen 5600, that should be sufficient to play a game like cdda you would think.I don't see how you can not have any issues at all, because it's mostly with the game itself not your hardware. my cpu isn't going over 30% at any point while the game hangs like this, it's the game itself choking.And this is a known issue and has been forever, like I said the military base was another one of these map cancer locations because of the shitload of MREs they contain.
>>568705121i dont have issues at either of those locations, lol, and i play it on a 7 year old laptop sometimes.
>>568705462well I guess your computer is simply magical then anon. I definitely believe you.
>>568702307You're talking about stable?
>>568705121NTA but while it definitely can be poor design for the way the game processes stuff, it's also common sense to assume that both whoever added it and whoever reviewed it are unlikely to be running dda on a supercomputer, so some other fuckery may be the actual issue. If it's really the protein bars, have you tried deleting them?
>>568706298I tried moving away far enough to unload the location and my game immediately starts running fine again. Near the container location it takes 20+ seconds just to complete an autosave and my game hangs for 3+ seconds every few steps. when I'm not near that location the game runs normally as it always has.Again, this is a known issue. Calculating food spoilage has been known to cause the game to choke forever. I have had to play around it for years now by managing my food stockpile. What I don't understand is why they would add this location which exemplifies that known problem by 1000x. They must know about it, but they added it anyway.
>>568706780I mean, I'm not saying it's not plausible, but all just moving away solving the issue proves is that something in the area is the problem. It can be the bars. It can also be some shit underground. You have sewers on z-1, upper subway on -2 and lower subway on -3. If there's a subway lab, it can go deeper. Try outright deleting the protein bars to have definite proof, then it's fine to bring it up as the issue in need of solving if you'd like to actually help. Obviously not saying you have to, but just malding at the issue without even being sure that it's the actual issue is, well, not cool.
>>568705598weeeeee look at him go!
>>568707360I'm not going to waste my time on that bullshit when I know that's what's causing it. I haven't had anywhere near this much problem with labs or anything else ever except for the military base in the past like I said. I don't care if it's "not cool", those cunts can eat my ass for adding this shit that explodes their own damn game, they should know better. >>568707532Now do it at the place I was actually talking about in the post. They changed the military base to have less MREs since specifically to solve this problem.
>>>568706298whoever reviewed it are unlikely to be running dda on a supercomputerMore like they aren't actually reviewing it at all in game.
>>568707721It's funny because even on that webm you can see him hanging lol.
>>568707721What is this location? Is it even a location or one of those generated map specials like the drug dealer corpses or portals? I remember one of them is a number of scattered crates likely meant for evac shelters you can open, auto notes mark it as "Supply Drop", is that the one?
>>568709107No it's not that, it's a new actual location they just added recently as in the last few weeks. It's a gigantic bandit camp in a collection of steel shipping containers like those on a container ship. It's called "inland container depot" on the map, it's nearly as big as a nuclear plant.
>>568707721oh, okay, fair enough, i see your point. but several seconds per pause? oof, bruh
>>568710714Was there NPCs at this one or no? check the containers see if they have food. the one I found with NPCs had multiple containers of protein bars and regular food.
>>568710997food and npcs. little worse, but still not grinding to a halt
>>568712710I was just curious if there are multiple variants and it's not strictly a bandit camp like the "wooden fortress" or whatever. So I guess I got double fucked by getting the NPC one. My game is similar to that except it hangs for longer, but even that is completely unplayable. I did a prison start and had just cleaned it out to set up my base when I found that my game started to choke on one side of the prison and not the other, and it turned out to be that place. Had to trash my new game because of it.They really need to just stop adding those kinds of fucking places. How is it good for the gameplay to add locations that have a century worth of food that also makes your game stutter like crazy? And since when is fucking new england a major port location for container shipping anyway? I just looked it up and there is only one port of that type in boston in the whole region.
>>568713694its supposed to be a special spawn that only appears once, but ill agree, you find it and its lmao why go anywhere else, theres so much loot and food your just set for years.a single cargo container of tampons and youve got tens of thousands of dollars to trade with rub, hub and shelter. there needs to be some crazy level threat to make it balanced, some unique spawn of something. a giga tear in reality, or maybe rubs worker bots and turrets thatll turn hostile if you try to enter.its also 3 levels of containers, lel. make the top 2 levels already cleared by exodi and bam, solve the quantity problem and give it a lore reason to be in the game, its how they built their strange metal castle
>>568712710>>568713694Not either of you but I just checked it on the latest experimental and at least the bandit variant is eating RAM for me like mad. I just walked for around 50 tiles up and down and the dda process ate all my ram and started tapping into the pagefile to just not crash. Granted this is on a toaster with 16gb of ram, but still. Walking in a continuous line once the shit has loaded makes the game stutter for around half a second every like 5 steps, but revealing more unrevealed tiles by walking further than before lags a lot more and eats more ram.Also I did NOT expect this amount of crates or I wouldn't have suggested deleting them. I thought it was just 10 or something, this place is packed with items. While it may definitely be the decay timer (although turning time on and off didn't affect the lag, you'd think it'd make the difference in that case), it may also be the sheer amount of bullshit the game has to load and unload into memory that's the real cause. Even static items likely have some mini-function they have to run when being loaded and unloaded from the reality bubble, it may also be that.
>>568714579>its also 3 levels of containers, lel.jfc I didn't know that lmao. it's just absurd. I don't think it's salvageable at all, I think it should just be axed. The fucked up performance alone is unacceptable, but it also fails in gameplay for the reasons you mention AND in the setting. If every grocery store is looted then why would these things not be? And why would they exist at all? presumably giant stacks of shipping containers only exist at actual ports and major logistics hubs, you couldn't even handle this amount of containers without gigantic cranes and shit.I'm shocked they approved it at all.
>>568715191its 7 gigs of ram for me, but i also have 2 monitors and a shitload of crap open eating at the rest of my performance>>568715415it needs a rework, but id keep it. exodis looting grounds or giga tear, empty out 75% of the containers to represent it, and its an end game goal. an empty one preset where only 5-6 of them are full would be a cool multi level base.pretty sad there wasnt one full of zombie women or something to imply human trafficking, but maybe thats a rare as fuck spawn chance for flavor.im definitely checking how that runs on my laptop because i definitely petered around that place before and had no issues. would be pretty funny if the old hardware ran it better then the desktop.
>>568715415and not every grocery stores looted, nor is every supermarket. supermarkets are also absurd loot regions
>>568680318Can you add an ominous gray filter to make it look less like Gnomish Fantasy Land and more like Evil Orc Territory?
>>568715191Thinking about it, maybe it's part of the reason why at least the performance issues flew under the radar like this? I mean, maybe if you actually have enough ram to store the entire location in memory with all its items it may just stutter for a bit, but if the process resorts to using the pagefile (and god forbid if you're still using a normal hard drive for it instead of a NVME or at least a SSD) it has to continuously load and unload chunks instead of just reusing reserved memory?>>568716289So after walking through the entire location, the dda process is only 7gb for you? I only actually revealed a 4x4 overmap chunk max and had it eat 11, the remaining 5 being occupied by firefox. Maybe there's some variance for how much stuff actually gets generated, if it's a wild range like 1-5000 maybe that would explain it. Though honestly speaking, it could also an OS/driver issue, as I don't update things on this computer.
>>568717403Ill fiddle with it more tomorrow. Delete all food, then see what happens. I loaded 5 for the overmap which is just massive but didnt check in that world, but thats 7 gigs standing in the middle of that last webms world.
save rave
>>568708679This, the secret we developers don't want you to know is that we review the code carefully if you're lucky, and actually test the PR out maybe once in a blue moon. The rest of the time we just cram the code in and hope all goes well! I try to do better than that, but I have no illusions about others after long experience
>>568729753This is true.
>>568678794Nostalgic. I recommend playing it. There are likely less than 10 people playing at the moment, I may even be the only 1
>>568705121Honestly it's your fault for not playing Rogue Survivor instead
>>568718406they should straight up remove all perishable food spawns from the game, the start of the game is supposed to be a few weeks into the cataclysm anyway so there wouldn't be any perishables left.I don't know if non-perishable foods still do any kind of calculation for spoilage but if they do they shouldn't. perishable food should only exist when you create it from hunting animals or harvesting crops or opening up sealed containers.
>>568746330also any perishable foods with extremely long shelf lives should just be made non-perishable for the sake of performance. the case that anyone would be able to meaningfully exploit dried pasta having an indefinite shelf life instead of a 3 season long shelf life or whatever it is ridiculous. White flour has a shelf life measured in years IRL yet my stack of flour is always separated into 10+ separate stacks because it's extremely important to accurately account for the handful of days difference in remaining shelf life between them.Exceptionally few people play a game that goes beyond a year or two, any food that would remain that long should just be made into an indefinite shelf life by default.
>>568746807I think that before doing that, you'd have to make sure it's actually an issue.While the guy above is blaming food decay, I'm not so sure if that's actually a problem because literally iterating over every single perishable every few ingame seconds isn't the only way to handle it. I have had many occasions where I was looting a fridge a month into a run, and was surprised to see fresh milk in a gallon jug. Which rotted a few seconds later. You also frequently see corpses decay this way. You come back to some area where you killed a bunch of zombies 3 weeks ago, and watch as they actively disappear one by one due to fully rotting, leaving their items behind. If they really updated every few ingame seconds, they'd have long since disappeared before you even noticed.So I think the game actually handles decay semi-lazily which is probably the sanest way to do this, there's some hard infrequent maximum timer for a forced update, but otherwise decay is only updated when it matters.I think it's more likely that it's just the stupid amount of items, you obviously can't have infinite items loaded in memory, and I guess the amount in that location is just really pushing this limit. Thousands of MREs would also have this problem, since a single MRE is like 7 bags, 5 of which have one item each, 1 has 3 wrappers with 1 item each, and 1 has 8 napkins, 1 spork, 2 gums, 4 zipper bags with sugar, water tablets, tea bags, and one matchbook with 20 matches. It's just a ton of items in one. I'm not sure why MREs would be on a decay timer, aren't all of their contents sealed in the special MRE container that 100% prevents decay? At least the only MREs with rotten contents I've seen were half-eaten ones.
>>568750645They ought to look at BN, there were some huge performance increases gained there recently. Though the codebases have diverged far enough they probably couldn't use big parts of it easily, it might point them in the right direction at least.
>>568751951>huge performance increases gained there recentlyIn what areas?
>>568755371Here's a big chunk of it:https://github.com/cataclysmbn/Cataclysm-BN/pull/8252
ok should *every* zone have a boss monsterI feel like it's weird if one zone has a boss and another doesn't
>>568760759What game
>>568759531Cool thanks
>>568762251making a game
>>568760759If a zone doesn't have a boss monster it should have something else instead rather than just nothing.
>>568765258What could that something else be
>>568765338really bad weather, or really stinky
>>568760759It's very videogamey to give every area a boss, but it's a videogame, so hey, why not?
I'm not playing rogue survivor but I will be playing it in a few weeks from now and I'll become a new resident poster itt like the amy and various other schizos used to be (except I'm not a tranny.. yet)
>>568765338An normal monster ambush, a strange trap, a choice for the player to make that involves >some type of stat change>gambling>short term gain vs long term, bandits that try to steal your stuff but also have decent items if you kill them, monks that try to convert your player to their religion if your game has gods, and so on and so forth. Use your imagination.
>>568768951What if those are already in every area
>>568770475Seems like it'd be crowded. That's a consideration to take into account -- give the players some space, don't cram every square foot with stuff.
>>568770475If every other conceivable thing than a boss is in every other area? Then I guess you better get creative with your bosses.
>>568770475make a very slow, indestructible enemy, to force players to work around them. like a zombie horde, but its just one big chunkyboi with a giant club. an enviromental hazard. that way there might be no boss but theres something still here. would be cool to exploit it so the force of nature destroys all in its path and a cheese tactic is to make boss enemies get steamrolled in its path
https://www.youtube.com/watch?v=-13LUfagQhY
>>568746807your right. walking into a grocery store or house and fining milk with a 6 day shelf life after 6 months is kinda goofy. imma VIBESLOP that shit and see how it goes, make everything with an expiration of 6 months, removed entirely and anything with it above adjusted appropriately. the amount of canned goods and shit you find anyways, i bet it wont take that much a difference, and maybe itll reduce the performance impact
alright /rlg/, i want your opinion on thisis this a good enough build to go for a mastery? i plan to put 1-2 enchants more into the rings to get them both to +5 so i can always have blades to conjure for pseudo-paralysis to keep spellcasters/dragons from blasting my ass with fire spells, since i feel my damage output with lunges is solid, but i might also put more into the armor, since im kinda scared of getting oneshot with this if i try to go too deep
>>568788029>get chain exploded by multiple explosive furies near the amuletoh okayniggers
Anyone else find it hard to gauge your speed in DCSS? It all happens simultaneously, but sometimes you take two or more moves and sometimes not depending on the enemies.
>>568792227Every action you do will tell you how much time passed right?
>>568792227>find it hard to gauge your speedThat actually used to be a valuable player skill in Nethack, until they made speed non-deterministic for dumb reasons
>>568792227Just be a NaFE Chei wielding a two-handed mace, and tell time to go fuck itself.
>>568794315I'm sure the game tells you exactly what's happened, but it's hard to be on top of it intuitively.
What's wrong with this goddamn site today
>>568802610The other threads I frequent are also slowing to a crawl, I don't know where everyone's goneAre classes back or something? Did an altchan actually take off for once?
>>568803795It's saturday you filthy neet
>jewtube randomly recommends me a DRG Rogue Core video>then DRG Rogue Core discourse videos>hear someone claim that they're a "Roguelike enthusiast"
PAGE 10 POLISH POWER BUMP NIGGERSGO TO CHURCH TOMORROWare you ready for NetHack 5 update on May 2nd?did you know some absolute madman created first public release of Incursion fork and it's good?niggers stay alive, you aren't trannies
>>568816087>niggers stay aliveI got that AC on -4 and a unicorn horn, i will be kicking for a while
>>568816087>May 2ndAnon, I...
>>568819996oopsbut Incursion!imagine if dck shows up to play it and then plays MuMo and a golden era of arelgee starts again