Game Dev'in GeneralI been goin back and re-learn Pixel Game Maker MV and despite it's horrid performance, it breaks my heart t how easy it is to set up animations, sprites, scenes, transitions and even basic entities, the animation set up menu allows you to set up hotboxes and animation speed there very easy and intuitive, the part that fucked me up is the frame rate at 60fps, in my PC it chugs alone and games are bloated at 200mb minimum and no custom icons for Exes.
are you trying to dodge americans by posting at this time?
>>569310016I just wanna make a simple NES style game like the early Konami titles, and even Construct 2 it's painful with it's unintuitive way to set up sprites and making them do anything or heck, even doing animations or cutscenes.
>>569310017>>569310016>Gayniggers from Outer Space (1992)How to make a game out of this (actual) movie?
>>569310018That should be doable in 3 months. What's stopping you?
Trying to discuss game dev on /v/ is useless, fags here will just bitch about a random game engine being "woke" or genuinely believe you should make your very own engine before you even learn the basics of game dev and get some experience.
>>569310018Just use a modern game engine like game maker or unity man. You'll have an easier time. Yeah it's obviously bloat but at least everything is as streamlined and documented as possible for the needs of a solodev.
That was a quick new thread. But it's always welcomed.I almost have a new build and should be done tomorrow.But for now, the newest progress I can post is still this.The shader for the background.
>>569310023>quick new thread.Quick maths: tu plas tu is for mainus wan is trii
>>569310022There's no reason aside from nostalgia bait or technological curiosity to use antiquated console engines. One could argue to use certain parts, like the colour palette or some parallax techniques. Fringe cases ignored, there is literally 0 reason.
dev indev out
>>569310018I have experience with a shitload of languages and engines and still found Construct unintuitive as fuck. Try Game Maker or Godot instead
Remember when this was only on fridays before dipshit hijacked it because he was ousted on agdg? Pepperidge farm remembers.
drawing portraits>>569310022Unity is way overkill for "simple NES"
>>569310029people are making PS1 low-poly games in Unreal 5it's overkill but it's a good engine
>>569310030Not overkill at all. Saying to write 20 words in ms word is overkill.
>>569310030Yeah the citadel games are fucking classic billboard sprite shooters but in unreal engine for whatever reason. No one honestly gives a fuck, you do what you want so you can ship a game if it's easier. It's easier to cut shit down than it is to force a shitty engine past its limits, like 3d in game maker for example.
>>569310019just do a reskin of destroy all humans, right?
>>569310030If you're planning on making more advanced games with it in the future, then go for it, it's not a bad engine by any means. Still overkill for NES, but whatever.
>>569310031should've said "maybe" it's overkill, but it's a good engine so it doesn't matterI'd say the only reasons to care is if you're aiming for very small filesize and don't want your NES game to have 80MB of dll bloat, want it to run on super old hardware, or something along those lines.
>>569310033One way to so it, sure. Just find it funny that woke nation did such a movie not so long ago.
>>569310016>it's overkill but it's a good engineIt's not bad, but it does have a fair share of issues.During playtest one guy couldn't trigger any interactable, it seems that collision boxes didn't properly work for him. Had to implement secondary camera trace system for this kind of scenario.Oh, and the damn structs, any minor change wrecks your build, you have to rename them after every change.And that's just past week, there's always something new with this one.
>>569310037I don't understand this engine>detach from component, keep world>stays attached anyway>go to details panel in PIE, change location reading from relative to world>detacheswut
I wish I used Godot ages ago. So many half done unity prototypes I gave up on because they became too annoying to work on.
>>569310035>said "maybe" it's overkill, but it's a good engine so it doesn't matterSounds better. >I'd say the only reasons to care is if you're aiming for very small filesize and don't want your NES game to have 80MB of dll bloat, want it to run on super old hardware, or something along those lines.Prices aren't (yet) that high that every bit of storage matters.
>>569310040I mean if you care about it, from artistic perspective. For example if your assets are less than 4MB in total, then maybe you do care about keeping the entire exe around that size.
How come game development takes so much time? Like how are devs able to do a game so quickly in a game jam compared to normal devs? Wouldn't it be possible to reduce normal dev time with the same strategies?
>>569310042https://www.youtube.com/watch?v=c0QLdsecRZc
>>569310029Got a portofolio?
>>569310042If you're just shitting out something for fun that's simple it's easy. If you're working on something more complex it takes time and troubleshooting.
>>569310039Godot is solid af for 2D.
>>569310022What engine u using?
>>569310042Also, asset reuse. Jammers will often have premade drag-and-drop assets such as a main menu, state controllers, dialogue box backend, etc etc. It's a lot easier to make a game in 3 days if you've done a hundred of them before and know what you can reuse.
>>569310046It really is. Never even considered 3D desu. Has anyone ever made a 3D game with it?
>>569310048 (Me)and professional companies will just buy assets to achieve the same goalAlso, jam games are usually very simple and repetitive, while proper games are expected to have more width to them. You don't expect 20 fleshed out levels out of a jam game, or five different character classes, or 10 different guns. They'll spend one day getting the mechanics right (again, experience helps nailing it faster), and then whatever time's left is spent on churning out content, a tutorial, and tying things together.
>>569310042Making systems is easy. 90% of the time goes into assets and design.
>>569310041Sure. Fringe cases. I toyed a little with actual(?) snes engines and must say it's not worth the effort if you just want to make a good retro game. Cases as prior excluded.
>>569310016I had a dream I was making a game and now I woke up and im sad
>>569310044Not looking for work, sorry
>>569310049People have and do but it's not as solid as unity is they basically are opposites for 2d and 3d on which was priority and which was a second thought.
>>569310053Courage is the magic that turns dreams into reality anonHave some courage and start making that game
>>569310049Buckshot Roulette is probably the most well known. The current version isn't even bad for 3D, it's just not as optimized for big games as Unity/Unreal.I think it's still trying to shake off the stigma from fans overselling Godot 3.0's 3D, which was pretty shit
>>569310054I just wanted to see more of your stuff...
>>569310049Road to Vostok uses Godot. I think Cruelty Squad does too but too lazy to confirm.
>>569310048Why not churn out 50+ games a year and check which one does well before expanding on that? Any devs who have done this or is it a bad idea?
>>569310060sounds like a good way to get written off as a shovelware sloppa devquality over quantity is preferable
>>569310060>Why not churn out 50+ games a yearThat's a good way to cure adhd for project hoppers
>>569310059>I think Cruelty Squad doesYes, and it's the funniest example. It's like trying to sell people on the Doom engine with lilith.pk3
>>569310054>rolling your head along the floorLooks painful.
>>569310060>>569310060Guess what?They are already doing it.Ever seen an ad on mobile apps/games that let you play a demo, and when you press download, the game doesn't exist in the app store?They are testing design idea through ads. It's called "playables".
>>569310058www.pixiv.net/users/66230530
>>569310042Because it's the content that takes the longest.Ideally code wise it's an investment, the more you do the more you have. I personally have a repo filled with useful systems that are well made and close to drag and drop.I've got turn based systems, state machines, grid movement in 2d/3d, questing, grid based inventory, enemy ai that does melee, enemy ai that does ranged attacks, dev tooling and a lot of niche stuff that are just nice to have.All of it made by me, I know how it all works and it takes me no effort to put together.In a couple of hours, I could put together a 3d game with enemy wizards that spawn skeleton archers with a quest to kill 3 skeletons, purely from my repo. That's how you do stuff fast in game jams, you have a library of tools that you can literally just drop in, no need to think about or debug the overlying systems it relies on.Whereas a normal game involves thinking about what systems you need, writing it (and making it fairly reusable personally), figuring out how it fits all together. And then the biggest time sink, content creation.Art, music, levels and balancing them is what takes the most time. It's why game jams are completely unbalanced, have little content/relies on rng content and use asset packs. The real time sinks are the content.
>>569310067Oh so you cheat
>>569310068using your brain isn't cheating, that's just being rational
How drastic can language be? Not only dlsteam, but other countries. One reason every other game is lame is due to the fact that censorship around the globe is huge. East Asia, Arabia, West Asia, whiteys, everyone censors the fuck out of shit.I know that excessive rape is universally forbidden. Anything else?
>>569310067Any tips on finding the right libraries? All I scour for are broken af or I'm incredibly incompetent.
Am i too retarded to learn code? kind of want to get some shit started in unityalso wanted to learn how to make music and maybe 3d environmentsso much to learn but i got all these vidya to play..
>>569310068It's not cheating unless the game jam says you have to write all the code for the jam, in which case I just wouldn't join it because it's clearly badly run. Making people rewrite code they've already wrote is retarded.If you're making a game jam and you're limiting everything created to the timeframe you're asking for half of the jams time to just be spent remaking existing work, and that's under the assumption that everyone is telling the truth or not. You're going to get a bunch of horrible sounds, music, art and or gameplay as the result. It's a waste of your time hosting it.>>569310071I've wrote all of mine, personally I think this route is better since I know what it can and can't do without having to figure out someone else's solution, on top of having to trust it works properly.For me I just pick a game and start making a replication of it's systems.Take Alien Hominid, you have a character which can be used to made a state machine, enemies with their own state machine and basic ai, enemy spawners, vehicles, platforms you can jump up/down through and boss fights. These are pretty independent systems where you can write them to be basically drag and drop, with that you can easily adapt it to make a Mario like game, Super Meat Boy and so on.It's a time investment but it's one that compounds and it really helps with getting prototypes setup for concepts.
>>569310042>Wouldn't it be possible to reduce normal dev time with the same strategies?A lot of people have said content and this is true. But a lot of systems need proper architecture to scale. Let's say i have a game with 3 different enemies. I can very easily just have 3 unique scripts to handle all of their behaviors. If i scale this up it will eventually become an unmanageable mess. If i need to make a fundamental change then I need to change x number of scripts.
>Makes a “general" so the mods will ban these threads and people will be forced to use /agdg/ like what they did to drawthreadsFuck off.
Uh oh, he's awake
>>569310074This is why writing maintainable code is so important. It's probably one of the most important things to keep in mind when coding in my opinion, besides DRY and performance.In my typical day job as web developer, I've met both morons and smart people who would rather rush out code than take the time to do it proper despite the amount of minutes saved typically being low, even assuming you will never have to touch the code again, which is rare. One of my least favorite quirks to deal with at work, tbqh, cause it almost always comes to bite you in the ass later.
I can't believe g*blindev is f*goon
Redoing my UI.
>>569310042because 90% of the development time is playtesting
>>569310054nice smearframe bro
>>569310079I am afraid of your imagination
>>569310075
Dialogue makes things more fun>>569310079Nice UI
>>569310083It's funny how obvious it is when he posts.
>>569310077>I've met both morons and smart people who would rather rush out codeIt's like the IQ bell curve meme. The morons don't realize what they have written is trash and the smart people know that they are basically graded on finishing tickets and doing the bare minimum to pass code review while they plan to jump ship to a new company.
>>569310085He sees himself like some sort of epic character and looks like something that was left unflushed.
>>569310079what's your game about? the spritework is really nice
>tfw cant work up enough motivation to open Unity and start my new projectI fucking hate this part. I spend longer not bothering to start than I do fucking making the games.
>>569310086At my last job the other front-end dev just rushed through everything because of constant pressure, actually, while I just took it a bit easier which I believe is part of the reason why they let me go. The boss once got upset with me because I was "taking too long" to make a site when the fucking marketers never told me how many hours they charged the fucking client for. Of course the site had a custom design made by a professional designer, not one of our templates, and needed a lot of custom functionality to implement all the features we promised them, so if they had just *asked* I would've told them I'd charge the client for 60 hours rather than 30. You gotta make it quick, but also make it in a specific, inconvenient way in WordPress with a shitty theme and don't forget to give it a lot of spit and polish because the client is important and we need to keep their business. God, the fucking IT industry sometimes.
>>569310079damn this reminded me of 'knight___' dev (I forgot his name), had a black firefighter in a jrpg. he dropped off the face of the earth.
>>569310073>For me I just pick a game and start making a replication of it's systemsYou mf. That's exactly how it should be done. Skipping optimization and proper content you can make games in weeks. Will do that. When going for this it's also easier to create actual clonesM. If I want to make a game that feels like sm2 and sm yoshis island, I'll just clone them and during documentation I'll get an intimate knowledge of their mechanics and systems. Reminds me of the making of streets of rage 4. They played sor 4 and sor 1 together so that they can make final adjustments. Clever mf. >It's a time investmentPays off eventually. Couple of weeks barely ever matter in dev'ing.
>>569310078Can't possibly be surprising
>>569310036That movie is "woke" it's just from a time where euros basically didn't comprehend the nigger word and the word itself didn't exist in its modern form as a world ending catastrophy.
>>569310094Haven't watched it. Was looking for an old movie (50s?) where a guy has a green face. Looked like the mask and was likely at leas partially an inspiration.
>>569310072what do you want to make?
>>569310042>Like how are devs able to do a game so quickly in a game jam compared to normal devs?Yeah, and how many game jam games sold millions?Zero.
still been working on backgrounds stalling getting to the real meat. They'll all need animated and that's the fun part for me so I might get to some of that today. Got a start on a world map too, still needs cleaned up more and some animation layers.
>>569310097Oh, and let me be more specific.I mean games that are made during the few days in game jam.Not games based on the demo from game jam, and spent months to years of development after that.
>>569310084It's dare
i have nothing new todayits a big day where i condense some of my shader effects. a lot of them use repeated maths so i'm converted them to be their own .hlsl include file.I might even do how Unity handles their internal shaders, where the .shader file is mostly blank, only showing which passes it has, then the name of their vertex/fragment functions, and all the logic is in the #include.
>>569310092I don't skip over optimisation, I actually focus optimisation when I'm making my systems so that when I make a project, I know that the shit I brought over are already as optimised as I can get them. My workflow is making it work, making it work generalised, making sure there's no bugs and then optimising it. I also have a bunch of testing tools for performance and checking compatibility when I update the engine so that I can see what's failing and why making it easier to port to new updates.If I have optimisation problems, I want to know if it's because I've put too much shit in, I've used the shit wrong or it's the new shit. By optimising what I bring to different projects I cut down where I have to look for problems.>Pays off eventuallyIt's also a good way to pay off projects you want to abandon. I have a grid based combat system from a game I gave up on because instead of wasting all that time I decided to take and save whatever I could.
Bumpin
>>569310022Doesn't GameMaker and. Godot use coding language, both offer node blocks too but those are so weird with weirder terms and such.Also there are NO good books that teach you anything other then making a shitty single screen galaga game
Asmongold is starting a indie game monthly review. I would be excited if I saw any of you get promoted on there.
How do I make video game
>>569310102Sure you optimize systems, but not prototypes. If you optimize a prototype you can basically publish it. You want to finish the prototype ASAP.>testing toolsLike what?>cannibalize dead projectsAlways sad when a tactics game gets cut off.
>>569310099>Not games based on the demo from game jam, and spent months to years of development after that.There are some who didn't need much time afterwards. Surgeon Simulator was 48 hours for game jam and 48 days for full version and made a fortune.
>>569310106install klik & play
>>569310105do we like him around here? what do I think of him?
>>569310105monthy? does he know there's like 4000 games released a month? how does he plan to select games?
>>569310111Aren't there like 20k a year in steam?
>>569310111NTA but I remember he had some gaming company few years agothey did exactly one stream and stopped, or the streams were so uninteresting that nobody talked about them since
tired of debugging>escape by prototypingbetter than doing no dev work when I burn out..
>>569310111>>569310113Discord jannies will curate down submissions and community voting from what I gathered. Also a prize pool for 1st 2nd 3rd so maybe that helps for traction.
>>569310016I fucked up my sleep schedule again.Might as well dev a little bit.
>>569310113Didn't Mr pedo foot tall had like 5 million subs and opened a game studio and then his career got rekt and his studio dindu nuffin and now he streams for like 50k? What's his name sunglasses mc mustache?
>>569310117stop using buzzwords like a psych ward patient and just namedrop who you mean
>>569310118Dr disrespect. Had to look it up. Thought streamers are known around here.
>>569310119Yeah I know him but "mr pedo foot tall" does not ring a bell. Hell I wouldn't have gotten it if you said "he cheated on his wife". And he tried to make a shooter game so of course it flopped.
>>569310107Fair, I figured you was referring to the systems themself.>Like whatJust some working demos that I cycle through with some error handling so that it logs what's happened for cross referencing with updates. Just checks that it all functionally works between versions.>tactics games gets cut offIt was more a modding platform. The point of it was going to be that you create a ruleset, easily create custom boards, units, scenarios, campaigns and you can mix and match them. So you could make a medieval mod and fight against a Warhammer 40k team from a mod.An online platform for tabletop gaming essentially.Quit it because the engine Godot can be easily used to upload viruses through mods since mods can call Engine, OS and HTTP calls. It didn't feel right centring a modding platform around something that can easily be manipulated. A simple unit mod could easily include code to download something from a random server and use my games permissions to run it. Just felt uneasy about it.Still useful for myself. All that custom tooling can be used to make a game from. Just not interested in making content for it.
>>569310115>submissionsoh so we can submit to have our game showcased in Asmon's stream? Do you have any info on how to do so?
>>569310122He said discord is most likely because he has no way to do voting without bots. It kind of made me think someone should make a a few mini captcha games for a voting web app (in general).
>>569310123thanks anon, I'll look into that. Would be super cool to have a famous streamer play my game
>>569310120>he tried to make a shooter game so of course it flopped.Kek.
>>569310121>working demosTesting environment, got it.Cool idea, shame that godot is such a huge risk. Isn't there any (fast) workaround? >>569310122He will choose the ones he can market best.
>>569310126>shame that godot is such a huge riskwdym?>>569310126>He will choose the ones he can market best.wdym?
Added some camera and shaking to the transformationworking on the boosting mechanics
>>569310084I say the same thing to her (I'm about to jizz on her face)
can't decide on a death animation for this dude (picrel)>>569310128outlines look better than before. Have you considered adding a P1 and P2 indicators like smash bros does? could help with keeping track of characters (subpicrel), specially after zooming out and even more so if the character can be yellow against a white background
>>569310121>wdym>shame that godot is such a huge risk>Quit it because the engine Godot can be easily used to upload viruses through mods since mods can call Engine, OS and HTTP>>569310127>will choose the ones he can market best.Asmongold isn't a platform for great indie games, he's an... Let's say entrepreneur and has his own interest in mind. To this date there is no indie website where indies and devs can purposefully interact. Kickstarter is close to scam as its ripping of like the half.
>>569310082I'm afraid of reality.>>569310084>Nice UIThanks!>>569310088It's a minigame-game. There are nine main game modes, each with 16 levels. Each level only lasts about a minute. The screenshot is from the "turn-based JRPG-style battle" game mode (I REALLY need to think of a better title lmao).I hired an artist for the pixel art, and she is INSANELY talented. This is what it looked like before kek.>>569310091The story in this game mode is supposed to be a parody of JRPGs, like Tales. The mage is a baby, the warrior is an elderly lady, the healer is a handsome muscular man, and the archer is a fucking snail.
>>569310130maybe slowly collapsing on his side/front, one leg at a time, maybe dropping a fist first to stabilize.
This unironically made me want to learn blender sharty be damned https://www.youtube.com/watch?v=hD4R-DYt_3I
>>569310133I have this animation for when he enters his "break" state. Might try and make him do like he's trying to resist being beaten here and then fully collapsing/desintegrating...
Guy-working-on-a-GBC-zelda-clone here.To go with the theme of being a wandering sage, I thought about adding some method of helping NPCs that you encounter in various areas.I kind of thought about it like how Minish Cap has you collect the Kinstone parts to unlock new stuff, mainly in the main village. For my purposes, it would be collecting ingredients from certain areas and enemies to create collectables like nonusable potions to give to NPCs to heal ailments or to unblock paths. Say a guy has a tummy ache, and you need to kill some mandrakes and sandworms or cut grass somewhere. Or there's some thicc as fucc vines that need a plant killer potion to unblock a path. Perhaps also need to defeat certain bosses first (and thus collect a permanent trophy that is needed for certain potions).But people would probably hate this kind of grind, right?
>>569310136Is it sidequest shit or will it block actual progression? I'd also try to avoid making actually useful potions like the plant killer one because people will wish they had it for when they encounter plant enemies or a tree they think is hiding a path etc.
>>569310136You will need 50 years, maybe more. Mina took 100 years, meaning you will need 20000 years, maybe more.
>>569310137Sidequest, no blocking story progression. That'd all be tied to the usual tool progression.And yeah that is true... that is true...
>>569310126The best workaround would be to make a custom build that doesn't accept HTTP, OS and Engine calls from loaded scenes. But that comes with the side effect of needing to provide my own export templates and compiling the engine myself.Which is doable, but it's retarded that Godot by default allows that.If I want custom units, boards, musics, environments and everything I can't stop people from attaching scripts to their scenes or people stealing mods, attaching scripts to them and reuploading them. It's not really my fault if that happens but it's not a good feeling to know that your game could be used to spread viruses.I've tested it myself before I shelved it and it's very easy to do this, it takes less than 20 lines of code.It's a decent idea though. Was going to sell for cheap, include some definitely not Warhammer characters, ruleset and campaigns.If Godot changed the default behaviour today I'd start working on it again.
>>569310136>But people would probably hate this kind of grind, right?I know I would, that kind of mission design feels like bloat to me. How about, instead of "kill X mandrakes", there's a special kind of mandrake somewhere that gives you the item you need? You could even have it show up in your inventory (like how in Zelda LA you have items that you have to deliver to some NPCs) or even have the "tamed mandrake" follow you until you reach the NPC that needs it. I believe that last option would have a lot of soul.
>>569310140Can't you make it with another engine? Maybe some older or niche ones?
>>569310141Okay, so rolling with that, perhaps interacting with the NPC for instance would trigger a unique monster (even if its just a palette swap with a slightly altered attack rotation/speed/whatever) spawning somewhere specific? "I heard there was some kind of blue screaming plant in the swamps."Maybe even have it appear as a marker on the map. Hrmm. I'll jot this down either way.
>>569310143I believe that's way more interesting, even feeling like a small "sub-adventrue" of sorts. Good luck with it anon, your game looks cool.
>>569310142I could yeah the systems and everything are mostly thought out so it's just translating code at that point. Probably have to rewrite the multiplayer but that was basic since it's a "don't play with friends that cheat" idea.But Godot is lightweight, quick to launch and my tooling was designed to be easy to use. Any other engine I use would have to be easy for people to use. Battlefield 6 using Godot as their visual editor for map modding goes to show that it's a good engine for non devs to handle.Maybe I'm wrong but I think for a platform like that you need something very easy to setup and use for non devs. An easy way for someone who's making models to just import them and get them playable with minimal engine overhead.
>>569310141Kill yourself rasko
>>569310146wish you a beautiful day anon!
With how much steam v3 seems to be picking up this year, I'm a bit anxious to how people will respond to our trailer. Put a lot of love, sweat and cum into it, but admittedly the game itself is a bit jank and I think you can tell. Ah well, we all did our best with it and the song is great at least.
>>569310130>can't decide on a death animation for this dude (picrel)bursting into flames? >outlines look better than before. Have you considered adding a P1 and P2 indicators like smash bros does? could help with keeping track of characters (subpicrel), specially after zooming out and even more so if the character can be yellow against a white backgroundthanks, yea a P1/P2 indicator would help. Have to make it a toggle thing later.
>>569310148>With how much steam v3 seems to be picking up this year,1x0=0 anon don't get caught up in the hype, no one is watching fucking /v3
>>569310149>bursting into flames?cool idea! really fits with him being a demon. Ty!
Here's a little bug that I decided to implement as a feature cause it amused me, explosive deaths were a bit bugged but I didn't figure out how to fix the issue until I made the final level that dumps the explosive shot powerup constantly on you and I decided to look into it properly. I think that's the third bug that I decided to implement, along with enemy animation speeds being way too fast sometimes and [EXPUNGED]. Bugs are fun sometimes!I'm slowly inching near the fucking end with this damn game, thank God. I might be able to release it this month even. Here's hoping...
>>569310150At the very least it helps get some anons into the marketing mindset and figuring out how to present their game rather than unceremoniously drop it on steam after working in isolation for who knows how long
>>569310153You'll have better luck doing that then being Sandwiched in-between "le 4chan humor" with "ooga booba sexy girls" presenting. /v3 is a failed experiment and Betz feeds off of his own false hype.
>>569310154>ooga booba sexy girlswho doesn't like that lol
>>569310154>more views every year except the time they aired on fucking christmas>reaching out to streamers and sites and shit>got his own steam sale plannedI dunno, I think this year could be big.
which game posted in these threads has the cutest girls
>>569310156>the steam sale that doesn't get featured on the front page and is shoved in a corner that you have to dig to find>Got himself banned for shilling on the board he supposedly runs the show from>Has exactly 0 people talking about it except for retards like youHello Betz, how's that fake hype going?
>>569310157Mine :)
>>569310156>got his own steam sale plannedIt's a steam event, and he's mega-smalltime. Valve is cute for letting small guys like betz and indie devs to just do whatever because they have 0.1% to become a whale earner later, but don't fool yourself into thinking it'll show on the front page. there's dozens of those events that don't go on the front page.
I have updates, will post soon
>>569310159agreed!>>569310161damn you are finally leaving the ruins area? Nice! That forest area's looking cool but dude, I don't think that tree should be growing out of a rock
>>569310162Yeah, time to post pictures in the other parts, it has been a minute since i showcased them. I think the pcg for my trees is a bit off thanks for catching that.
>>569310161>mismatching stat bars widthare the boarmen textures fully aislop?
>>569310164The bars are like that on purpose. Only the initial pass outside of photoshop changes yes. Then I enhance parts after baking the uv map then exporting back in. So it helps unsloppable the slop.
>>569310165Why did you pick different width? seems bizzare.
Trying to master my own controls
>>569310166nta but that's not uncommon in vidya nor UI design. You have a primary thing (life) that's more important than the other thing (stamina) so you give them different width to signal the difference in importance
>>569310168wtf, I'm a fake dd fan..It does seem a lot less weird when there's spacing, or the elements are smaller. or the flat color scheme. there are a few differences that elevate this use, I can't point out the devisice factor.
>>569310169heh, no worries fellow dd enjoyer. DD2 does the same but it's true that both games have their bars separated, so that might be a factor yeah
>>569310167neato
>>569310145Can't you code an editor?
>>569310161Ridiculous. You improve constantly. Soo you will on par with elden ring 2.
>>569310172>suggesting this poor man to subject himself to engine dev hellyou are a sadist
>>569310174Sadism is telling someone to spend 3-5 years suffering with a pre-made engine that fights you decisions and is often a black box acting outside of your control or knowledge.
tomorrow I WILL start making a game
Rasko killing himself would bring down ram prices because they're wasting it on rendering his ugly ass face all the time in the simulation.
>>569310177shut up rasko
wasted the past few hours trying to fix a bug
>>569310179doesnt sound like it was wasted.
i hate this :(theres too much delay. back to square one :(
>>569310178Shut up rasko raska
>>569310182risko raskoI'm fucking your assraska ruskoyou will never pass
>>569310175>is often a black boxHow? It's open source. Opposite of black box.
>>569310183But pappa said i was his little rasputina
>>569310176Why not today?
>>569310186It's nearly 10pm
>>569310187You can still start today. Gamedev isn't just about coding. You need an idea, and you can start that idea right now.
>>569310188I've already got a full GDD for the game. It's just one of those little desktop companion style games so it's not overly complex or anything.
>>569310184Have fun trying to dig down into a project like Unreal Engine with its several millions LoC to understand why some edge case is causing issues in your code so far downstream you can't even see the shape of it. Forget trying to change it, maintaining your own branch is a huge amount of work for little gain. Unity doesn't even allow you access to the source code unless you have the enterprise deal. Yeah you can use Godot which is simpler but you also get a lot less, and what you get is not higher quality than you could write yourself thanks to knowing exactly what you need and being able to laser focus that.
>>569310190some of you cringinedevs are worse than vegans.
Which one is your preferred way to hide secret areas in a platformer?
>>569310191Not only does enginedevving greatly reduce the time spent procrastinating and nodevving due to dreading dealing with shit you have little knowledge of and control over, but it will also make you a better programmer so your game won't run at double digit FPS while looking like a PS1 game.
>>569310192out of those, I'd go 3
>>569310193>reduce the time spent procrastinating and nodevving due to dreading dealing with shit you have little knowledge of and control overAmateur devs already have knowledge, learning struggles understanding basics like behavior trees and shaders, you are asking them to ramp up the difficulty 50x while promising that the procrastination and feeling of dread is lower.lol. lmao.
>>569310195Because almost all the dread (which causes procrastination) stems from a lack of knowledge, which results in a lack of control. Yeah it's harder, but you also learn 50x faster while doing it, gaining more knowledge and control which greatly improves your confidence and you stop dreading your own project.
>>5693101921 but with the secret room being visible from another part of the stage
>>569310192anything but 1 is pussy ass shit
just another day of OP being a faggot
how long do you think we could make /gdg/ threads here before /agdg/ throws a fit
there's a new general in town, step aside aggy faggy
love when an OP is a big retard and fucks everything up kek
Was nice of them to move it instead of just deleting it like they usually do.
>>569311062It's literally just the same people in both though.
>>569311492no, many devs refuse to post in aggyfaggy because that place stinks
I told you queers this was going to happen.Fuck you.
>>569310190>Yeah you can use Godot which is simpler but you also get a lot lessCertainly more than you could code yourself in a reasonable amount of time.
>>569312470Yes, and it's not like you can't make your own custom tools for it to make up for whatever you think your game is missing.
>>569311865I don't follow the schizos, dramas or attention whores. I just make my game and post my progress. I don't care where I put it, as long as it is progress. Getting something out there is motivating for me.
>>569312992>Getting something out there is motivating for menot gonna argue with that. ganbare anon
>>569312992>endless AI bs>endless schizodrama>endless anti AI bs>celebrity jerkin>threads with 2 progress post per thread
>>569311987it happened because the word "general" was in the OP
>>569311987I admit. You won.
>>569313369That's literally just 2 people.
why was this moved?? i post once a few hours ago, and then hit refresh and its moved lmao.anyway is this delay noticeable with the lights?? its only re-calculated realtime lights a few times each second. if you look at the couch in the first half of the webm, you'll see as the light moves away, there's a very slight delay with it being un-lit.then, when the raccoon shuts off the lightswitch, that's instant since it triggers an event to tell the renderer to stop drawing from the lights.
>>569314353What delay?
kek fagoon/goblin dev got moved.
>>569314353OP (fag) included the word "general" in the OP to the unpaid bot went ahead and moved us here
>>569314353Because the faggots finally did it. Mods officially moved the non general thread to vg. Good job fags, congrats. All threads moving forward will get thrown here.
>>569310029tranny faggot
>>569314468in the first half of the webm, as im sliding the point light on the x-axis, it iterates through various light levels on the couch. mostly noticeable when i slide it towards the left hand side of the video frame and the couch becomes un-lit (the lightness value slowly fads from fully lit to fully shaded over a time-step)unless its not that noticeable and i only notice it because i'm aware there is a delay in it
>>569314679That's my point, if you hadn't told me exactly where to look I wouldn't have noticed anything.
>>569314679It is hard to gauge with that level of video compression. It looks like artifacts.
>>569314547It is totally fucked, kek
>>569314353>why was this moved??They needed space for another thread about God of War.
>>569314786ahh ok, yeah thats my bad i usually downsample the vid to 480p or something so it can convert faster>>569314779hooray now im not as worried about it
>>569315103Where else are people supposed to post ai porn of Alanah?
so is goblindev actually the 'goon? it seems a bit weird he won't deny it and their posting style is pretty similar.
>>569314547why is this the new headcanon for the thread. i make low poly models too, am i also goblin dev and fygoon as well?idk maybe i dont pay enough attention with these threads, i usually only pay attention by which webm or screen capture is attached to a post.
>>569315892fagoon coded, I'm watching you
>>569315881He would just be forced to deny it every thread, and still the guy is going to spam it even then
>>569315881I revealed my true identity more than a year ago, since I've worked on previous projects that have been featured in previous Demo Days. I'll let you do the detective work, should be fun >>569315892nice models anon. I'd turn down the specular to get rid of the baby oil
>he's posting lil gradeschool drawings for his avatarfag replies just like him...You can't make this shit up
fuck mods
>>569315881It's wild isn't it? Like, such a simple thing to deny and try to show proof on. Instead he compliments the guy and refuses to deny it calls him 'fygoon' and continues on posting in the exact same format. Of course, there's only one other poster here that's that oblivious and blunt with his autism as well...
>>569316770the only thing wild here is your obsession with randos on the internet
>>569317032Pointing out obvious shit isn't obsession mutt
>>569317170>obviousprove it then
I packed too much utility into a single weapon.>>569310128Fusion into light element? Crazy stuff.
>>569317170NTA but you do this every thread so he is right
>>569317258That Still Going is too damn big.
>>569317258nice, ai?
>>569317420Could be worse, sometimes in survival mode I get my whole screen covered due to the carnage.>>569317540Zero AI used.
>>569317684>Zero AI used.kek
>>569316272>baby oiltheyre preparing to go to a party in america :(
>>569310185Who's that handsome fella?
shit his mom is posting here now
>>569310075AHAHAHAHAH! GET FUCKED RASKO!
>>569311987Sit on a dick and spin rasko
>>569319930shut up risko>>569320095shut up rusko
Bumpo
>Moves an actual gamedev discussion thread to the shithole schizo containment board.>Proceeds to die.Wow thanks faggot mods, meanwhile the the /AGDG/ thread is STILL 99% one or two faggots shitposting endlessly, untouched and free to spam.Hope all the effort sweated off enough calories to fit that hot pocket down your gullet.
>>569324853I literally got warned from just MAKING THE FUCKING OP THREAD AND NOTHING ELSE!
>>569325043Don't use the word general next time. Post soft core porn or a twitter screencap with an irrelevant question tangentially related to gamedev. This is how you /v/
>>569324853>>569325043just join us in /agdg/ and get over yourselves
>>569324853you lost 'dite trannykekypow lus bodieduse ai its better
>>569325516I just looked and it's 80% one shizo going on about AI?
>>569326925You still aren't using AI? wtf?!?
>>569326925>everyone single aiCHAD is one persontake your meds luddie
>he thinks he is more than one person>calls me a schizoSad, really.
Rasko got fucked, what's not to like?
>>569324853They got another new faggot mod.My post got deleted in /v/ previously because I use the n-word, even if it's legitimate post.
>>569326925You mean the romhacking/homebrew threads on /vr/, yeah it's 90% shitposts like this.>Fake Game Maker mockups of SNES PORTS who won't release a ROM>Who gives a shit ANIMU OVAs made into N64 games>AI charts pretending they reconstruct video games as opposed of just making AI slop>Tranny fights
>>569316272I know you. You're Just Some Guy.
>>569329218>i used racism out of /b/ and got bannedboohoo chud
>>569330152that's enough of your shit nigger
>>569324853>>569329218I believe its name is Faust` at least according to IRC. It hates everything that is good and creative, not to mention that it cannot recognize a quotation from Popple from Mario & Luigi: Superstar Saga.
>>569329218is it the same mod banning the deltarune threads on sight?
>>569330198enjoy the vacation
>>569330793enjoy the dick in your ass luddie trannyKEKYPOW
So faggoon really is goblin dev, eh?
Yeah
>HOLY SHIT IT'S POOPFART SCHIZO!
>>569332043both spam constantly with their low poly ugly models so yes they may as well be
I tried Action Game Maker which uses Godot but games pauses every time it shows enemies on the metroidvania Sample project, also its not intuitive to see where everything is storaged or the terms used
>>569332395>>569332043see:>>569330083and>>569316272Goblin dev posts shitty MS Paint drawing, claims he's been in DD in the past. Suggests anons do some detective work, which is the type of gay shit fagoon would say. Nobody replies to the post or takes the bait.Some time passes, and fagoon replies to the image with a similarly drawn image. Notice how if it goes ignored, that fagoon simply cannot help himself and will try to keep that rumor going? Goblin dev hasn't denied it, either, and has a history of defending fagoon.
>>569332961for me its the avatar posting with his own models and descriptive filenames. fygoon is the only person who does this. Regardless its boring and part of the fun fygoon gets from it is people "figuring it out". Try and ignore him. One day this place will improve.
>>569332816well fuck
>>569333215>part of the fun fygoon gets from it is people "figuring it out". Try and ignore him.That's legitimately fucked up.
>>569334161he's done the same sort of thing before with ytcdev, /v/ thread and /agdg/ thread "fighting", peculiar forms of spam, replying to himself to praise his game(s). He can't help dropping hints he's fygoon. Without getting too dramatic it's like a serial killer. I realise I'm not following my own advice but it's pretty funny to see.
>>569333215It's categorically impossible for these threads to be good. Gamedevs are egotists by nature. They'd rather hear you to pat them on the back for their shitty unity project than actually work on the thing. Gamedevs are also autists. All creative hobbies are schizo beacons. This place is an intersection of all those evils. Progress posters all eventually realize these threads are a waste of time where retards just talk past each other. There is no substantive discussion to be had here. The devs who will actually make it accept that gamedev as a hobby inherently lacks a social component. The obvious downside is that there's precious few places to get help, find collaborators, or just chop it up with like minded and relatively sane people. It also kills any self promotion or guerilla marketing potential when these spaces don't exist and the average internet user is hypervigilant about shilling. Schizos and corpos have really gutted the internet as a whole, not just this place.
>>569325490That doesn't make any sense!
notice how the thread went to absolute shit once it got moved to /vg/
Anyone else interested in representing your culture in your games?I made it my goal to make all my games at least 50% inspired by my country, every time I go on a trip I take pictures of churches/houses etc to learn how things are made here, recently it's started getting a bit too autismic to the point I go to archive sites to look for old photos of places to compare how they looked like.Anyway here is an NPC character, try to guess the country
>>569336606no
>>569336606>funk everywherepretty cool anon, but i will go for the medieval fantasy route
>>569332816The retards at Kadokawa should choose GameMaker instead of Godot for those who cannot run Vulkan and are stuck with old GPUs, besides, PGMMV UI was a lot better and actually friendly to use, once you knew what you are doing, but not in the same way people say about Godot and GM or even Construct or ClickTeam, i once built a tiny demo of a game boy style game and even didnt had issues making other entities other then the main character.
>>569336457Notice how the sky during the day is blue? Or how healthy grass is green?
>>569310023Alright, got a new build ready.https://zuzoisland.itch.io/pachinko-overdrive*Try to use the maximize button at bottom right, otherwise there's UI issue.*The ball upgrade is not ready yet. You can buy it but it won't do anything.*The game loop is not ready yet. You will need to refresh the page after a run to play again.Please playtest it and give me any feedbacks you have.
>>569340992I broke it
>>569337679Is this really necessary?
>>569341643Oh damn.But I'm not looking for bug reports.More looking for feedbacks on design. Not sure where to go next from here.Would be great if playtesters can tell me what they want to see from the game next.
>>569337679Isn't about time your daddy took you to "universal studios"
>>569343759Not until later this month.You jelly, broke boi?
Harvest Moon but movement is pinball.Think about it.
>>569344542If you had any money you'd take a hoe to a trip to cancun or something, instead you put on a propeller hat and mooch off your daddy.
>>569345212You have neither a hoe nor money, brokie. That's why you take comfort in anonymously insulting people on the internet while living off of your ailing mother in her basement and verbally abusing her when your tendies aren't done fast enough.
>>569345634>have neither a hoe nor moneyRight back at ya, you lied about everything, you never had any job, you mooch off of daddy, i bet the only reason he keeps you around is because he has a fetish for the horrendous, judging by how your mom looks. Speaking of that ugly animal how is she? Eating salad or something?
>>569344993It actually kind of exist
>>569336606I have some characters and items named based on my language.
>>569346020I think he’s right.