[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vg/ - Video Game Generals

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now closed. Thanks to all who applied!


[Advertise on 4chan]


File: fff-441-new-rocket-silo.webm (3.52 MB, 1120x1060)
3.52 MB
3.52 MB WEBM
Fancier Rocket Silo Edition
Previous thread: >>568903208

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Timberborn
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft
>Endfield

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
All IPs are in the pad for security reasons.
>>
File: VGL 26 - Match 1, 1999.png (26 KB, 1508x826)
26 KB PNG
>Posted exactly as migration starts
fuckin
I'll add the thing I drew for this match instead. Ezio isn't playing for them this cup but I don't know shit else about the team

>>569518087
Well shit, that was a great one to open on - plenty of spaghetti but even more goals. No promises but I'll try to keep up the fun for the rest of the group at least.

>>569524579
Man I don't know the eggs were really unbalanced for this draw
>>
File: 1775361418910175.jpg (1.55 MB, 2694x1440)
1.55 MB JPG
https://www.youtube.com/watch?v=y73CL2nu-xQ
>>
File: in a perfect world.png (441 KB, 1132x757)
441 KB PNG
>start a multiplayer factorio session
>tasked with setting up oil processing
>set up an outpost next to the only oil patch on the map that's over 1k% yield
>two other players start busting my balls over it because they have to set up train dropoff stations for plastic, sulfur, rocket fuel, and lube (we already had a light train network going so it was just a minor inconvenience)
>they start heckling me to improve plastic
>buffers are full but whatever, I'll do it anyway
>fast forward 3 hours
>they start busting my balls because LDS production is light on plastic
>check buffers
>one of them is light because my petroleum is going light
>heavy oil is clogging
>ok I'll just unclog heavy oil
>they're still busting my balls because even though the buffers are full, the belts aren't completely filled while the buffers are being empty
>build a tank and start running around for fun instead

>fix the plastic production after driving around for fun
>check back at home base
>this entire time they've been running out of shit like copper and iron because they refuse to build buffers to compensate for spikes in usage
>blue circuits are basically non-existent
>build a space platform so I can fuck off to fulgora and leave Nauvis to them

Multiplayer factorio might suck
>>
>>569526273
I have never built a resource buffer in vanilla. You're doing it wrong.
>>
Blueprinting curved road and rail designs is annihilating my motivation to continue Satisfactory. Why is it so fucking difficult?
>>
>>569526607
Hey man, there was nothing wrong with my end. The parts of the factory that I wasn't involved in were the parts that were lacking.
>>
>>569526619
>Satisfactory
That's your problem right there.
>>
>>569527224
Is there something else to dislike about it? So far it's really just this issue that's hampering my motivation.
>>
>>569527459
There's an autist, or perhaps autist(s), in this thread that like to start a franchise war between Satisfactory and Factorio. Just ignore them.
>>
>>569527459
3D in general is a bit of a bitch to build in but yeah, the shitty blueprinting amplify it.
I really enjoy trying to make modular autoconnecting factory blueprints but the fact I can't make a simple rail crossing as a blueprint sucked all motivation out of me.
Even the medium designer wasn't big enough. maybe the big one is big enough but i didn't make it until then.
>>
moyai man is up
>>
>>569528135
I think the weirdest part is there's barely even a usecase for trains. Belts have more throughtput, are far cheaper than in Factorio, and easier to lay down since they tolerate curves and elevation much better and can even phase through terrain.
>>
>>569528908
nta but belt highway spaghetti is ugly and messy. That was also killing my motivation and the reason i began looking into making truck and train logistic chains.
>>
File: 1528943111523.gif (1.92 MB, 640x640)
1.92 MB GIF
>>569525246
>/egg/ won
>In the "oops, all champs!" group
A surprise to be sure, but a welcome one
>>
>>569531579
We just needed enough infinite tactics research done
>>
>>569527459
No circuits.
>>
File: 1771359498699810.png (463 KB, 1000x1000)
463 KB PNG
>>569531579
>>
>>569527459
The map sucks, trains are implemented terribly, building is not fun and full of constant misalignment bugs
>>
Did they add visible planets?
>>
>>569544024
in the next fff
>>
>>569434789
>catbox won't work on isp
is it just DNS'd to 127.0.0.1 as does mine or do they actually do sinful shit
>>
File: 1752481153584916.png (258 KB, 600x400)
258 KB PNG
SUMERIAN GAY FEST OCCURRING.
WILL IT OVULATE?
>>
File: 1766140513346718.png (1.85 MB, 1842x1036)
1.85 MB PNG
SLUMMY GAINS FEST UPDATE.
POTENTIAL OF OVULATION FOUND.
>>
https://www.youtube.com/watch?v=mZ_Y6z2ZiSs
good background watch
>>
>>569548749
>sophie
woke
>>
>>569528908
Trains are multi-directional, space-efficient, and a requirement for efficient distribution of resources.
There is more to Factorio than throughput.
>>
>>569550157
did you read the thread at all though
>>
>>569524732
That makes no sense, why would you let the soldering thing cool off if you're going to reheat it right after, it should instead retract a insulating tube to prevent it from going all cold
>>
>>569550469
My apologies. It was automatic.
>>
>>569527459
Is there something to like about it?
>>
yeah alright dude
>>
>>569551000
I almost made that mistake too
>>
>>569550469
>>569550157
trains fall off hard in vanilla space age post-game too
>>
>>569554427
agreed, but space age post-game is much much worse than vanilla factorio post-game
>>
>>569554427
What replaces them as a bi-directional transport or multi-tile storage unit?
>>
>>569550925
The real question is why's it pre-heating like a soldering iron. It's clearly meant to be a welder.
>>
>>569524732
>silo
what's that gif from? some mod? I haven't played factorio in a while.
>>
>>569565008
new fff from today, will be the silo animation in 2.1
>>
I have further evolved
it's ugly as sin but it functions and now automates
>iron plates
>iron rods
>screws
>reinforced iron plates
>modular frames
>steel beams
>steel pipes
on a whopping 299mw out of my 300mw power grid
now to tear apart my coal setup and double my generators
>>
>>569564203
It looks like a laser turret
>>
>>569559721
what replaces stable hands cleaning up horses' shit when you have access to cars? nothing
there is one significant production chain you have to do, resources to science, it's not py where creating something has a by-product that cannot be utilized in that chain (with the sole exception of heavy oil for lube)
you start optimizing the designs, instead of doing advanced circuits separately, you integrate them with the consumers like blue chips and furnaces at the correct ratios they need
as you keep knocking out intermediates you need to transport to multiple places from the one production chain you are doing, you stop needing bi-directional transport, resources only ever flow one way
at the same time, the throughput and consistency start mattering more and more, since intermediates are integrated into the build you can't extra production elsewhere like you can with trains to smoot out the interruptions in supply
at lower consumption rates, the speed boost from doing train->chest transfer of full hands provides a speed boost that allows the chest buffer to fill up faster than it gets drained onto belts, masking the fact that supply doesn't arrive at a constant rate but in big train-shaped chunks
but at higher consumption rates trains get emptied faster and faster, increasing the relative time they spend arriving at and leaving from a station compared to being serviced by loaders
eventually, they can no longer keep up
>multi-tile storage unit
silos
>>
>>569541063
No, apparently thats just a feature of the game to get you to take a break by making you close and relaunch it to fix.
>>
File: 1594320_203.jpg (1.23 MB, 2560x1440)
1.23 MB JPG
Just recovered from a death spiral that required unity repairing three nucular reactors. The fragility of the late-game house of cards is insane, if my level 3 belt of copper runs dry for even a moment, it's all over.
New zoom level from the patch gives a better overview but I'm disappointed that it chugs even on a 5070Ti
>>
>>569569526
>Transportation
Makes sense.
>Silos
Costs way too much, stores half as much as a wagon, and it can't scale down.
9x9 is an absurd size.
>>
>>569548749
Wiki wiki wild wild west
>>
>>569580702
ROUGH RIDE ON A BUFFALO MAN.
>>
>>569524732
Should i start a new Factorio playthrough or wait for ver2.1
>>
>>569593427
Start a non-spage.
>>
File: KSS-1-Retirement.png (1.25 MB, 1288x958)
1.25 MB PNG
Trying to get back into KSP and actually achieve some cool stuff for once.

Barely managed to dock a nearby ship to the KSS 1 so I can deorbit it and make way for the KSS 2. Each one only had RSS on one end of the ship, I forgot ports on the ship so I had to move some with an engineer, and managed to dock with 0.8 monopropellant left.

Wondering if I should reuse it as a Minmus orbital depot, but I think I'd rather make a new one for that too.
>>
File: KSS 2 - First Launch.png (1.22 MB, 1033x1039)
1.22 MB PNG
Well the station exploded while I was trying to do some more construction, I think parts still have collision while they're in your 'hand' or something and I punched it in half by mistake.
Don't have a save and I don't have the heart to try docking again, time for another break.

Did get the KSS 2 into space though.
>>
>>569593427
if you can wait a month
you can play 2.1
>>
>>569569526
>increasing the relative time they spend arriving at and leaving from a station compared to being serviced by loaders
you know you can set train limits to more than 1, right?
if you want high throughput, build a couple waiting bays and suddenly the trains only need to move 20 tiles to arrive at the stop
>>
>>569607317
They said they'll release it after the summer
>>
>>569608635
The throughput of a station is still limited by the inserters and how quickly trains can move in.
Again, what problem do trains even solve? Except for moving scrap on Fulgora and tungsten on Vulcanus before foundation is unlocked, they're strictly optional and worse than laying down some belts in mid-late game.
>>
Did you sign up to Earendel's mailing list? Can't wait to see what game he's going to release next.
>>
>>569610221
I just want him to finish Space Exploration. I couldn't care less about his actual games.
>>
>>569609842
didn't they say experimental 2.1 is going to be in July and proper release after summer?
>>
File: ftd.png (186 KB, 364x170)
186 KB PNG
What is /egg/s thoughts on From the Depths?
What do you even do in it, is it just sandbox autism?
>>
>>569613194
You build shit and have them fight other cooler shit that someone else made
>>
File: 1585537656978.jpg (184 KB, 1376x841)
184 KB JPG
does anyone know what nullius version dosh is playing? I haven't seen Fluorite or Fluorine anywhere in my game, it simply doesn't exist as a recipe or item or tech.
>>
File: 1780031324967.png (1.44 MB, 3200x2000)
1.44 MB PNG
>>
>>569613581
he says multiple times each stream that hes using the nickle addition with another mod, literally just watch the first few minutes of the first stream.

if you cant figure this out i dont think you're up for the problem solving needed for nullius.
>>
File: 1755381677117.png (1.77 MB, 3200x2000)
1.77 MB PNG
>>569613926
>>
>>569614053
my weeb ass tried to read this shit from right to left
>>
>>569613937
I can just ask and get the answer in a minute instead of watching dozens of hours of somebody's stream just for this piece of info where it may or may not be mentioned. Thanks btw.
>>
File: 1776829829918.png (1.57 MB, 3200x2000)
1.57 MB PNG
>>569614053
>>
File: 1779951728918.png (1.72 MB, 3200x2000)
1.72 MB PNG
>>569614209
>>
>>569614130
yo same
>>
File: 1780599124549.gif (533 KB, 620x331)
533 KB GIF
>>569614329
>>
File: egg_t9ZE0lyfXl.png (78 KB, 620x331)
78 KB PNG
>>569614471
d'awww he's smiling :)
>>
File: 1771576711216.png (1.51 MB, 3200x2000)
1.51 MB PNG
>>569614471
>>
File: 1772968292868.png (212 KB, 3200x2000)
212 KB PNG
>>569614643
Done.
https://www.reddit.com/r/factorio/s/GcLiTczWZr
>>
File: rainbow.jpg (14 KB, 328x154)
14 KB JPG
>>569614329
Cute comic, but really sad how fags led to people drawing weird rainbows
>>
>>569615783
it's how i would draw a rainbow when i was a wee lad and when faggots didnt ruin the rainbow
>>
>>569526273
When the fuck does usage spike in factorio? Science is a constant drain
Also am I to understand that you set up oil processing on the patch? Why are you retarded
>>
>>569614209
Is that a big meathead muscle girl, or a big buff homo bait?
Looks autistic enough to be either, really.
I choose the former and you can't stop me.
>>
>>569613581
fluorine needs to be turned on separately in lambent nil's mod settings
>>
>>569617986
>When the fuck does usage spike in factorio? Science is a constant drain
belts, belt accessories, rails, assemblers, supplies, etc, stuff that isnt science and not always being used
>>
File: piping.png (205 KB, 490x221)
205 KB PNG
Are there any Engineering Games where building semi-realistic pipes and plumbing system is a major game mechanic? By semi-realistic I mean I want a game where you need more power to pump liquids uphill and can let them flow downhill without power intuitively, instead of pipes basically being slow-motion teleporters like your average minecraft mod. Having pipe length matter or resistance to fluid flow would be nice too.
>>
>>569617986
NTA, but when im building personal equipment, or expanding the factory.
science is the only thing that doesn't spike.

but if im putting together a nuclear reactor, i suddenly need literally millions of copper plates, that previous went unused.

the trick is to KNOW im going to need that, and just trickle build the reactors as i plan it, same with shit like the steel spike for building an oil outpost, or the stone spike when its time to expand the rail network.

there are spikes, but pretending its a surprise is retarded, you KNOW plastic is going to be needed in huge amounts for red chips for blue science, and then again for the LDS for yellow sci, and blue chips AND LDS for space sci.
>>
File: ship vs medium-.webm (2.91 MB, 960x544)
2.91 MB
2.91 MB WEBM
>>569613194
Personal fav. There's an rts style campaign mode and an adventure mode, and we've had a number of egg tournaments over the years.
>>
>>569619329
It's quantum fluid, exists everywhere in the pipe at once until you actually use it, then it's been at that outlet all along.

Anyway that's Factorio and Stationeers, though Stationeers at least has vapor pressure and phase change in pipes. ONI and COI the fluid actually exists, but pipes are one-directional and move fluid at a constant rate without any pumps. DPS doesn't even have pipes. Satisfactory kinda has this with "max elevation" listed on pipe output buildings and when exceeding that you need a repeater pump, but it's a messy simulation there's always problems with it. Workers&Resources actually does this for drinking water and sewage, but it's hard to play around with it. You spend 20 minutes building your water tower first, then realize there's not enough pressure in the system.

There's probably some hyper-autism game out there focusing on pipes specifically.
>>
>>569613194
I can see the appeal, just wish it took the ship building UI from any other game instead of using its own mess. And a little more guidance on the campaign map mode for the first playthrough.
>>
>>569621367
Stationeers seems interesting, don't think I've seen a game address vapor pressure before. I'll check it out. Thanks anon.
>>
>>569614209
Why is the big tiddy lady italian
>>
File: 1779337401815.gif (102 KB, 640x480)
102 KB GIF
>>569618956
>>569623346
She gives me Kagura vibes
>>
>>569608635
you know that even if there is a train waiting directly behind the one in the station, the one in the station doesn't just instantly disappear once it's empty and the one waiting doesn't instantly teleport into the station, right? I wasn't talking about traveling inbetween stations, I was talking about moving THROUGH a station
>trains only need to move 20 tiles to arrive at the stop
they also need to wait for the train in the stop to leave, there is no train acceleration infinite research
>>
>>569612932
Oh right
>>
>>569615783
Butt it's exactly the same except the violet?
>>
>>569625909
G-d, imagine her thighs squeezing your head...
>>
File: 20260606090920_1.jpg (829 KB, 2560x1440)
829 KB JPG
I love spaghetti
>>
File: a man of culture.png (611 KB, 1024x576)
611 KB PNG
>>569625909
>sporty tomboy
I like the vibes you're getting.
>>
https://mods.factorio.com/mod/reskins-nullius
Dosh's special snowflake Nullius reskin mod is finally public
>>
>didnt remember that I could throw stone in the lava
well fuck this changes everything
>>
>>569548749
>Sand
Played the playtest, has the same issues as any extraction shooter, arguably worse because there's valuable resources only obtainable by destroying someone's walker so basically every encounter is hostile by necessity
>>
>>569631470
>>569631824
She's a blockhead tho, her grades are awful
>>
File: 1776302295961617.png (209 KB, 671x1009)
209 KB PNG
>>569614329
>>
File: heh.jpg (261 KB, 1920x1080)
261 KB JPG
https://www.youtube.com/watch?v=Jj7Q7OqaW4A
>>
>>569621367
in dsp and coi fluids don't actually exist. pipes in coi are just reskinned belts that just hide the moving items and dsp doesn't even bother to make belts look like pipes.
>>
>>569633834
Grades don't mean shit, they're more indicative of how far backwards you're willing to bend over in order to be called a good goy.
>>
>>569613194
There's a lot of room for fucking around so it's good in my books
>>
>>569637662
>webm
kek, what do you call this thing, an 'anglersub/anglerboat'?
>>
>>569637456
yet here you are, a failure among failures.
>>
File: 20260606162625_1.jpg (439 KB, 1920x1080)
439 KB JPG
It took forever, but I think I'm finally getting the hang of platforms. Compared to my first attempt this is much better.
>>
>>569638324
I mean, sorta. Sure.
>>
>>569638413
I said better than my own previous attempts. Compared to you most of you guys it's still garbage, naturally.
>>
>>569614471
laughed like a fucking retard at this
>>
File: 1751958288279.png (1.32 MB, 3198x1999)
1.32 MB PNG
Fuck it, that dude posted a comic before. Here is it too.
>>
File: 1755922690552.png (1.37 MB, 3198x1999)
1.37 MB PNG
>>569640753
>>
File: 1750319832099.png (1.32 MB, 3198x1999)
1.32 MB PNG
>>569640950
>>
File: 1509037525101.jpg (35 KB, 500x375)
35 KB JPG
>>569638230
Precisely. I failed in life for reasons that had little to do with my grades.
>>
File: 1762939830650.png (970 KB, 3198x1999)
970 KB PNG
>>569641213
>>
>>569637456
>>569638230
I had a GPA of 3.5 when I got my bachelor's degree at Computer Engineering
Still don't have a job nearly 4 years later
>>
>>569641213
>that's for school girls
>now here's a route with some chest hair
>>
File: 1762479569884393.png (15 KB, 308x458)
15 KB PNG
>>569615783
that isn't even the gaybow though
>>
>>569641213
I still find it retarded how the Nauvis system seems to have almost as much asteroids as space.
>>
>>569641595
Any career involving computers got fucked by a double whammy of cheap Indian labor and shitty AI. It's bullshit. Now instead of people who know what they're doing we've got AI code and pajeets cramming spaghetti into everything.
>>
>>569613194
Pretty good despite all the nag I can make
>>
File: T1_pinup_.jpg (1.18 MB, 4479x3338)
1.18 MB JPG
>>569613194
it has no clear development direction and is rather unevenly made, if that makes sense
however, it occupies a unique niche with virtually no competition, so it is the best of its kind.

also, next tournament when?
>>
think this is the first thing I've built that isn't a disjointed mess
not being able to build underwater can chug dicks
>>
>>569544024
This 100% should be in 2.1. Somebody call kovarex.
>>
>>569646773
The gaybow is here >>569614329, that's the point anon is making
>>
>>569653906
it doesn't have purple
>>
>>569650471
>also, next tournament when?
I'd be interested in participating in one, would be my first time doing this sort of thing
>>
>>569650471
Always up for a tourney but probably cba to host again
>>
>>569648337
We've had cheap indian labor in computers for over 20 years
>>
>>569648337
>spaghetti ai jeet code
ironic and funny in egg
>>
>>569524732
>As a part of 2.1 we are making our last pass over the graphics, so prepare your eyes for this treat and many more to come.
>and many more to come.
Do I have bad reading comprehension, or there are going to be more graphical updates?
>>
File: Roy G. Biv.jpg (4 KB, 388x130)
4 KB JPG
>>569615783
Where's the brown and black?
>>
>>569577304
Build like 50 of each maintenance building and you can stockpile maintenance. They don't need to be active, just built like a buffer. That gives you far more time to respond to a production shortage. Make sure your mechanical parts and other shit is set on an alarm when it gets too low.
>>
>>569658060
I hardly know 'er!
>>
>>569658689
right and stacked mk4 storages with alerts, for everything except science ingredients
>>
>>569577304
Don't forget you have quick trades and loans, so even a material shortage can be alleviated with unity. I usually grind my credit score early, by borrowing shit I don't need and paying it back with interest. Gets you a much better deal when you suddenly find yourself needing 6K potatoes.
>>
>>569524732
That welding robot arm just moves new panels straight through the wall. Unacceptable.
>>
>>569656902
2.1 will bring more graphical updates than just the silo I guess
Considering the work they put into EM plants, foundries, all the space platform stuff and whatever gleba does, wouldn't surprise me if they did a pass over all regular machines for 2.1
>>
Am I missing something? Gleba does seem to be that bad, and you don't even need to make much on it, just mash, jelly, bioflux, nutrients, eggs and the science packs. It's just having extra inserters to remove any spoilage here and there. Hell, a heating tower ensures eggs never hatch if you make too many.
>>
>>569665414
No, people are just really bad at the game.
>>
>>569665414
People just see a bunch of timers in a game that didn't really have any before and shit themselves
>>
>>569665414
I'm really just thinking it's a case of initial trauma response, gleba is very different from the other planets and the only one with an actual timer, and you have the chance to actually screw up things unlike fulgora and vulcanus. That and it challenges you by needing to play differently in a game where you usually overproduce.
I'm guessing everyone's first playthrough was kind of a mess and it stuck because brains work that way.
But overall yes, it's incredibly simple once you understand what you need to do.
>>
>>569656902
No, that's what it says. I guess they intend to overhaul some of the older sprites before switching the game to maintenance mode. Should be nice I hope, I don't think anything looks particularly bad in Factorio and I wasn't really expecting a change like this anymore.
>>
>>569668818
The assembling machines are the only ones I can think of where a sprite rework wouldn't hurt.
>brown box 1
>blue box 2
>yellow box 3
>>
>>569669379
>yellow box 3
it's green tho
>>
>>569669484
Yellow-ish green, but I'm sure there's a feminine word for such a color.
>>
>>569661036
Credit score? Borrowing? You can borrow potatoes?
>>
File: file.png (3 KB, 32x32)
3 KB PNG
>>569669648
desu the icon is very much green, but yeah the actual in-map has a tiny bit of a piss colored tinge on it but is still mainly green, doubly so if you check the actual RGB values where green is decently ahead of red, where them being very close would give us yellow
>>
>>569669648
it's called olive, sweaty
>>
>>569670304
There is a loan system. You can grab some multiple of your yearly production of that item, and then pay it back over 5-30 years.
>>
>>569669648
it's chartreuse
>>
>>569669379
Yeah I was thinking about the assemblers too, the new buildings have left them in the dust. The whirring gears and cranks and whatever on top look pretty intricate still but if you compare an assembler to a foundry there's no contest.
>>
>>569669648
It's fucking grreeen.
>>
>>569670304
>>
>>569670304
yes, but don't even think about onions
https://en.wikipedia.org/wiki/Onion_Futures_Act
>>
File: 1594320_204.jpg (1.38 MB, 2560x1440)
1.38 MB JPG
224 hydrogen per minute from sea water, with fresh water as a byproduct
I dare say I'm gonna make it
>>
>>569671412
>>569673998
It's neither of those. It's either lime or pear.
>>
>>569617986
>Also am I to understand that you set up oil processing on the patch? Why are you retarded
Try reading
>>>set up an outpost next to the only oil patch on the map that's over 1k% yield

Every other patch had 4 wells or fewer and less than 400% yield. And we had trains set up anyway so it's just a matter of carting the actual resources we needed over to the base instead of awkwardly mashing the oil processing into the base.
>>
File: Water Cooler.png (793 KB, 987x582)
793 KB PNG
haha, whoopsies

About to start playing with thermodynamics, wish me luck. No clue how to math it out. I want to run cool salt sludge through a room pumped full of cool steam to get water from the steam, then run some O2 pipes through the salt sludge tank to cool down the gas from an electrolyzer setup so it doent cook my base when I pump the O2 into it.
>>
>>569687459
Also I imagine you're gonna say some stupid shit to the tune of
>why don't you just cart the oil to the base if you have a train network?
Because A) we needed the products immediately, and B) by virtue of the fact that we have a train network, I can just cart crude oil from the other wells to that outpost when it starts running dry. The location is an entirely moot point when you have trains.
>>
>>569688623
Huh, I would've expected it to stop working underwater like most devices. So what, this way some negligible amount of cooling leaks into the water? Or is the water near freezing and saving some of that 120w the fridge normally needs

I just place the fridge inside some U-shaped tiles, it naturally accumulates CO2 which slows spoilage
>>
>>569690009
Yeah, that was a complete accident. Was doing som strip mining and didn't realize the space I left under the water pool was sand so... Lots of mopping
>>
>>569665414
Didnt they nerf the shit out of spores?
>>
good morning /egg/
>>
>>569693339
Good evening.
>>
>>569665414
what you missed was going into it blind.
you heard the stories of spoilage, and nutriants, and im sure you've seen some space age content online, so when you landed on gleba, you know waht gleba was about.

when i landed on gleba i had done fulgora, and a friend had done vulcanus and told me some of it, so i knew fulgora, and had some idea about vulcanus, and other than knowing about the idea that some items spoil from fish on nauvis i had no clue about what was coming, so when i landed with a few assemblers and a starter set of belts and inserters, i had no way of knowing i was setting my self up for disaster by harvesting ALL the becteria, trees and rafts i could find to take stock of the idea of the plane, because by the time i had done so, set up starter solar, and gotten a landfill setup going, i was left with half spoiled everything, so actually learning what the flow was was a massive pain.
any nutrients i made were half spoiled, so by the time i had the nutriants to unlock the trigger tech, it was spoiled, all my jellynuts and yamako spoiled with barely any seeds, since i was mashing them as needed, without knowing i was fucking myself over.

so by the time i actually had all the basic setup trigger recepies unlocked, i had fuck all to actually kick off the process.

and i didn't understand the farming land types, so i ended up with a tiny little farm where 2 biomes met, and tried to build there, so i had MAYBE 6 jelly nut and 4 yamako trying to feed a factory, so some things would sit waiitng for mash, while all the jelly was spoiling, because i was afraid of wasting it, so it would make half spoiled flux, and half spoied nutriants, etc.

as soon as i KNEW i could trash everything and as long as i had mashed or jellied the fruit i would be seed positive, and that the point was throughput, not production, it clicked and gleba was fun.

but that took 2 playthroughs.

you're missing the challenge of ignorance, and i pity you for that.
>>
>>569665414
The hard part comes from trying to set it up blind. Typically the planet is really easy if you just do a little bit of pre-planning before plugging in your fruit and nuts, and having a system for getting (partially-)spoiled items out of the system so they don't clog your belts or affect your bottom line. Some people don't deal with nutrients properly and it affects how spoiled their agrisci is when it gets back to Nauvis, and those are the people that complain about the planet the most.

Also, it does get a little bit tougher if you're making the planet completely standalone (doing bacteria cultivation + making rocket parts), but not by too much. And that's entirely optional since you can just import the rocket parts anyway.
>>
>>569695632
>i pity you for that
I pity your English.
>>
>>569700138
u wot
>>
>>569700138
Its correct english mate, not American english, the actual English
It means he feels pity for you for the above mentioned.
He pities you for not getting the gleba experience.
I pity you for revealing how poor your own English is
>>
>>569701313
You're not wrong, but that nigga's sentences running whole ass marathons
Im also very guilty of this when talking about eggs
>>
>>569702781
He's just comma separating everything instead of using periods. True run on sentences can't have their clauses separated without rewriting.
>>
>>569703053
>>569702781

as the guy who posted the wall of text i will 100% admit to not retyping that for readability, even though it needed it.
i hit the 2000 character limit and had to remove a few letters, realized rewriting it would mean a WHOLE lot more work, and would likely lead to cutting even more.
so i just hit post.

the downside of not phoneposting or using a spellchecker i suppose .
>>
https://www.factorio.com/blog/post/fff-184
>>
File: 20260606231430_1.jpg (1.47 MB, 2560x1440)
1.47 MB JPG
My grass is ass
>>
>>569713807
is that landfill with the soil
>>
File: 20260606234858_1.jpg (89 KB, 388x885)
89 KB JPG
>>569715151
Yes. It needs to be brown, though. There are at least three ways of making brown landfill
>>
>>569716894
Fucking Nullius.
>>
>>569653906
my bad g, thats right
>>
>>569695632
>nutriants
>becteria
>terrible writing
>no capitalization
you're definitely winning the challenge of ignorance
>>
>>569726990
cant learn shit i you think you already know it mate.
>>
File: 1755668870905249.png (106 KB, 640x634)
106 KB PNG
>>569695632
>>569726990
>nutriants
>>
>>569695632
>but that took 2 playthroughs.
Anon you might just be retarded. I went into gleba completely blind and didn't even have any resources along with me because the ship barely made it and it was still not that hard to figure out.
>>
File: file.png (1.13 MB, 2560x1440)
1.13 MB PNG
>playing vanilla KSP
>having a lot of fun
>get a little burnt out when I successfully land on Duna
>install a few mods that spirals into 140 because of dependencies
>game is near instantly less fun due to instability and torturous loading times
Fuuuuuuuuuuck I just want to roleplay as a NASA administrator
>>
>>569731292
I didn't find out you can drop stuff from orbit until aquilo.
Seems natural when you have a spoiling thing the first thing to do is look at recipes, how to make more of it renewably.
>>
>>569732408
I just want to mess around with the cool stuff in interstallar extended mod. But they're too strong for the vanilla star system, and every planet pack brings new and exciting bugs.
>>
>>569731292
you must understand anon.

i played blind glebas my second planet, all i knew of the planets was the names from ingame, my first planet was Fulgora, and my mates was vulcanus, butwe purposefully didn't spoil as much as possible, like i never told him WHAT you were recycling on fulgora, so he was mad when he found out yellow science was basically free there, and even madder that heavy oil WAS free, and i was equally mad when i found out about foundries, and even madder when i found out about INFINITE FREE IRON AND COPPER

because when i landed and found out about the ore bacteria, i thought the point of gleba was that it was the infinite material planet, but you were limited by time before things turned into base materials again, so the goal was to be efficient.
so by the time i hit steady science i was REARING to get to vulcanus and the 4th planet.

the reason i say it took 2 runs is because my first run i literally did not understand gleba, and on my second space age go i figured out the "always flowing into the fire" flow, and instead of gleba being something to struggle to get exact ratios, it was something to just mass produce plastic for vulcanus, infinite agri science (that goes into the burner, rotten first, as soon as i have a rocket full) and literal tons of stack inserters.

and now i have a lot of fun whenever i get to set up the bacteria farms, because once they're done, i basically have everything i need for the factory already automated, and its just about routing efficiency and keeping up the flow.

geba is fun now.
>>
>>569734019
are you drunk
>>
>>569734123
no just australian.

but actually im on a 'backup' keyboard, shitty membrane thing, it misses something like 1/10 letters, and the spacing is real wonky, so im quite often hitting the edge of one key instead of the key im expecting to hit,
which means im gong back through each sentence 2-3 times filling in the missing letters and ill be honest, its fucking up my flow.

like, instead of rereading as a parse check, im rereading for my spelling, and its doing my head in.
>>
>>569734718
that explains some things
carry on
>>
File: file.png (763 KB, 556x953)
763 KB PNG
Advoce for MineMogul: it is technically feasible to just drop stuff straight down like a waterfall, but when objects fall too fast they'll clip through belts even on high framerates (maybe physics is calculated at a lower fixed rate? Don't know) so it's better in the long run to have a slower stepped descent if you're trying to save horizontal space and don't want to be cleaning up constantly
>>
File: Screenshot (367).png (3.54 MB, 1829x1041)
3.54 MB PNG
I am the great chef consume my spaghetti
>>
>>569695632
I went in blind right after release and got all that shit. If anything, hearing about gleba now post-release primes you to hate it because "fuck gleba" is le epic meem
>>
>>569742245
I hate how bottleneck looks so much
Good luck with your base though, I really love K2. One of the few mods I've done postgame "mega"basing with
>>
>>569742245
sir I can't even see the sghetti
where is the appropriate candlelight
>>
>>569742245
>bro really out there playing k2se with bottleneck not lite
>>
Gleba's "issue" is that its gimmick actually provides an active degree of challenge compared to the other inner planets. Vulcanus has no active threats and can shit out infinite and effectively free metals. Fulgora is a question to which the answers are 'build more recyclers' or 'build more accumulators.'
With Gleba, not only are you confronted with the spoilage mechanic, but with threats of deadlocks all over your supply chain and an active threat from the pentapods, which are much more of a pain in the ass to deal with than the biters. To top it off, the simple solution to Gleba's spoilage problem (terminating all downstream production with spoilage conversion and burning) requires producing a larger spore cloud than necessary, exacerbating the pentapod issue.
tl;dr t's a fun planet.
>>
>>569750513
It's the only fun planet imo once you know what you're doing. Doesn't seem like SA was meant for multiple playthroughs.
>>
>>569665414
Someone shit at the game here: It really does seem that bad. The frustrating part is thinking you've worked it out only to SLOWLY restart the thing and find out that nope, it still sucks.
I'm absolutely importing the rocket parts when I eventually work this out, because fuck making more than the unique items.
>>
>>569701313
>I pity you for revealing how poor your own English is
Oh shit, by noticing his lack of grammar I somehow revealed my English is... poor somehow? What? Some of you are a little too desperate to look down on others and it speaks volumes about your character.
>>
>>569761001
You made your original post poorly. The way you quoted implies that you thought "i pity you for that" was poor English as opposed to the rest of the post. Which would indeed imply that you have poor English. The fact that, after being insulted about it, you still don't realize this implies far worse about you.
>>
>>569758751
I made a platform to drop iron and copper from orbital asteroids, not having to deal with bacteria is a big plus.
>>
My to-do list keeps getting longer...
>>
>>569761449
Clearly you're not explaining yourself very well. Perhaps your English is poor?
>>
>>569763298
At this point, does it even matter if someones English is poor? Because it is taught to pretty much every individual from the first to the third world that has ever seen the inside of an education facility it has pretty much devolved into a pidgin language in many places. It's not a serious language anymore. "Dah bih gah" is a sentence.
>>
>>569764140
nta, but of course it does. There are two tresholds. The first is where people can correctly understand your meaning. The second is where your speech or writing no longer give reason to doubt your intelligence.

And yes, I know it's a matter of skill not intelligence. But that's how people are.
>>
>>569661943
Really hope they'll reskin the assembler. It is the most built entity but looks super boring and ugly.
>>
>>569764140
Dah bih gah dey izz dah hah der dey fahl
>>
>>569749319
there's this magic spell, watch:
"it's just my starter base"
>>
>>569772550
Sorry, I don't speak german turk.
>>
>>569766242
>tresholds
>>
>>569774491
I never claimed to be more than a third-worlder ESL myself, just made an observation.
>>
>>569772550
i don't speak nigger
>>
Too bad they won't make more Factorio DLC, I can only hope their next game is also a factory game
>>
>>569772582
That wasn't a comment aimed at your base being unplanned spaghet, anon.
The original Bottleneck mod doesn't scale worth fuck-all. It has a rather big performance impact due to the poor way it was coded.
Space Exploration, and K2SE in particular, require you to build OBSCENELY big across multiple surfaces. You are going to hit ~10 FPS territory before ever being able to finish the game. Or you have to chronically underbuild everything and wait 200+ hours to complete the research for each of the final technologies.
>>
>>569777423
i thought they said they wanted to make an autistic rpg
>>
>>569758751
After multiple failed starts, I somehow made something that sort of works? It involves a lot of bots ferrying away spoilage and a lot of wasted fruit pulps going into the furnace, but after an hour no eggs have hatched and the bioflux flows, so good enough I suppose. I'm still importing rocket parts from Fulgora though. Fuck messing with this fragile system.
>>
>>569749319
>>569777850
oh i see what you mean
i'll swap it out for Lite
>>
>>569777423
the next game is a world of warcraft clone
not even joking
>>
>>569778781
Heating Towers do not stop burning at max heat, so instead of ferrying away spoilage you can just burn it anywhere.
>>
How does /egg/ feel about spage
>>
>>569779279
that's a good lad
buy the game while you're at it
>>
>>569779574
Wouldn't that count as a FF14 clone these days
>>
>>569780103
ihavenomoney.franku.gif
>>
>>569780349
eh, you'll get there I'm sure
>>
Does quality have any point
>>
>>569780008
it's fun. Not as replayable as base factorio, but a very fun playthrough. I wish the machines weren't so strong though, the numbers just got multiplied like an idle game while the factories shrank.
>>
>>569780419
i will not, i'm deep in debt
>>
>>569781450
Retard trying to beat SA for the first time here:
It's amazing for some space platform components like the grabbers and it's neat having a stronger mech than normal. Otherwise I can take it or leave it, but actually good players might really like it I don't know.
>>
>>569782639
>Not as replayable as base factorio
Why do you think that?
>>
>>569742245
Turns out there is no iron patch anywhere in reach of my starting zone
I don't want to restart, fuck me
I guess I'll know how to make a better factor
>>
>>569783510
reach is infinite though
>>
>>569782639
I wish the mech could be carried over to base Factorio, but then again I bet there's a mod.
>>
>>569783495
I don't know, I never really found base factorio that much fun to replay other than trying death world and speedrunning the game.
>>
>>569784043
i'm not clearing ten gorillion biters for an iron patch
>>
>>569784948
Or mods. Which I think is the main issue. Mods in SA are afraid to touch the expansion planets and leave them mostly unchanged, so you're just doing the same thing all over again.
>>
>>569783495
Scaling up in base factorio postgame is much smoother and involves your factory growing larger while you manage the logistics. Scaling up in space age is all about direct insertion, and your limiting factors are much more nebulous things like ship designs (if you're doing research prod). The way built-in prod stacks means that your factory is so small in most areas, but you have a few bottlenecks without the overpowered machines that stand out even more.
In general, resources just don't ever feel like a limitation. Even when you set up quality, it's not about getting more mines and then managing logistics to get that in the base - it's just a ship dropping infinite legendary ore from space.
>>569784697
Yeah, SA has some great features like the mech suit. When I did my 2.0 vanilla* megabase (2.7k SPM), it was one of the few "functional" mods I installed.
>>
>>569785190
it's K2, you have double damage on all bullets
>>
>>569785241
I keep telling you people that SA is an overhaul. You're asking compat for overhauls. That's basically unheard of in any mod or overspecialized like bobangel.
>>
>dosh streaming on the lord's day
i suspected he was a heathen, but having it confirmed makes my heart ache
>>
>>569785474
I'm assembling an unholy abomination of bob+angel+nucular+SA+[ Mulana,Rubia,Cerys,Moshine,Velora,Maraxsis,Khemia] and just fixing compatibility issues by hand as I encounter them. Probably the best way to go about it if you want something like that.

Also, gotta say after suffering through nullius and a third of Py I'm actually really enjoying Angel's gameplay.
>>
>>569787379
>I'm assembling an unholy abomination of bob+angel+nucular+SA+[ Mulana,Rubia,Cerys,Moshine,Velora,Maraxsis,Khemia] and just fixing compatibility issues by hand as I encounter them.

I was having enough problems with k2 and LL alone with vanilla 1.1 to the point I needed to hand-edit most of the recipes, I don't even wanna think about working with that much shit at the same time. Factorio mods generally aren't made for "modpacks".
>>
>>569526273
The only thing that comes up in Factorio Multiplayer is realizing that other people don't all think the same way, and that you can't have everything done the way (You) want in a collaborative endeavor without going full draconian dictator. If you're super autistic about "The Way Things Should Be Done" then you'll constantly chafe with other people. Just like in real projects.
>>
>>569787379
Did you put all the fixes in a separate mod? I had a few autists ask me for bobs+angels compatibility after I released nucular, I'm sure they'd appreciate if you upload that stuff when you're done.
>>
Why can't you barrel electrolyte
>>
>>569790373
It will electrocute you
>>
>>569790201
That would make sense, huh. I have no idea how, I just text edit the mod files as they are. And then lose everything if the mod updates.
>>
>>569791078
>And then lose everything if the mod updates.
First step would be to use the recipe editor mod so that changes stay persistent https://mods.factorio.com/mod/recipe-tweaker
better practice would be to make a secondary compat mod
>>
>>569790590
Just use rubber barrels
>>
>>569791715
and how are you going to get the vrauks to make those, HUH??
>>
>>569791640
I meant how can you ensure your mod loads later, so that it is allowed to make changes to another mod. But anyway I can read about that elsewhere, not the place for it.

If I ever figure this shit out and finish the playthrough, I'll put it up on the site as a modpack.
>>
>>569793180
Here's a template
https://files.catbox.moe/kt9cut.zip
Whatever you put in data-final-fixes will load after all the mods you write into the dependencies field in the info.json
Even if you don't upload it that still seems better than redoing all the changes for every mod update
>>
>>569524732
The Factorio art is honestly beautiful
>>
>>569800773
and then there's py
>>
>>569800845
Py is a perfect example of programmer-art sovl
>>
>>569802319
It's too try-hard for programmer art
>>
>>569802369
trying really hard but not having the artistic background to make something truly seamless is peak programmer-art
>>
>>569802319
more like shit
it looks terrible
>>
>>569800845
Py should have been made by Earendel
>>
>>569781450
>make legendary biter egg
>let it hatch somewhere without killing it
>legendary biter creates legendary nest that slowly expands
>you just activated hardmode
>>
>>569796842
I don't think this can remove the dependency "conflict" listed in another mod's info.json, even if I resolve the actual conflict in their recipes and techs.
>>
>overwhelming urge to spess and contribute features to a codebase with botany or atmos shenanigans
>/vg/station is dead
>/tg/station is a pride parade with too many rules because it's about trannies living out their power fantasies
>SS14 is undergoing the same "open source except if you disagree with me on anything" tranny drama SS13 servers always implode over
>you can also just be banned from all SS14 servers for pissing the wrong person off
ssethtide didn't kill anything, it was morphine and the patient has lapsed into another coma. I'm getting too old for these fucking captchas.
>>
>>569779574
That's like calling factorio a minecraft clone, if we go by their own wording.
>>
File: anger.jpg (29 KB, 400x465)
29 KB JPG
>enjoy Exotic Industries
>still no proper post-2.0 port
>stuck with that schizo AI garbage that is Rememberance
I miss her.
>>
>>569780008
Luv me circuits, luv me universal radars
>>
>>569777423
The next game is a Guild Wars 2 clone.
Not even kidding.
>>
>>569815132
>can't run a server alone, need jannies and jannies are without fail powerhungry faggots
>same for code maintainers, can't closed source it either because of the licensing
>need a centralized platform to coordinate, removing anonymity and opening up the possibility of being stalked by a schizo you banned
AIfags should be working on agents for fake multiplayer so I can have Cartmanland Station.
>>
>>569732408
i have around as many mods as you + the hell that is principia and its been pretty stable for me. is there a particular mod / issue youre running into?
>>
>>569816843
Is it gonna be an actual MMO? I fucking hope not
>>
>>569551448
We're talking about Satisfactory, not Factorio.
>>
File: 1393646781157.png (301 KB, 661x667)
301 KB PNG
>>569778072
That already exists, it's called Siralim Ultimate.
>>
how do you /egg/heads handle early nullius power, windmill spam and compression batteries? solar heaters? all of the above?
>>
the sprawl of a freak with no scruples
>>
nice fff, I missed getting these every week desu
>>
>>569830374
don't get too hyped
the final fff is going to be upon us before long
>>
>>569802319
nah, py isn't anywhere near programmer art. it's too detailed and consistent
>>
>>569824641
basically yeah
windmills and electrolytic batteries at first because you don't have anything else, and then as much thermal solar as i needed once aluminum and rubber were actually set up
i like thermal solar better because it's more consistent and naturally batteries itself via steamtanks, but windmills are a lot cheaper for the same output
>>
>>569824641
all of the above
no reason to ever stop stamping windmills everywhere as you build your factory, they stay very relevant even late game
add h/o or nitrogen batteries and solar as needed (solar is itself a kind of battery that complements wind perfectly)
>>
>>569824641
I set up a solar thermal assembler the second I have access to them and slap down a bunch whenever I need power. Each heat exchanger has a tank on it so it buffers steam

I also have a grid-aligned windmill blueprint and once I can make pylons I just smear that shit all over the map. I build around them if I can but don't cry over tearing the occasional one down. Once you get roboports you can indefinitely expand your windmill farm.

With those and real solar I didn't ever need to set up geothermal which is nice because I needed all the gas I could get and was too lazy to go set up more wells
>>
>>569833142
Yeah, you need vents for sulfuric way more than you need power. Constant power is nice but not that important.
Later on I built a compressed oxygen/hydrogen battery on a geothermal vent to take care of 1.5GW spikes with 256 open turbines. 6 geothermal plants x 60MW of constant heat energy in a much smaller footprint than its solar equivalent.
Compressed O/H is actually incredibly dense energy storage, but it's not far from physics in terms of research.
>>
>>569824641
thermal solar is just shit IMO, at least at T1, too low thermal capacity to have a big array with neighbor bonus, requires specific space
I just spammed windmills + compression batteries + electrolysis batteries
once you have substations 2, you can fill in windmill farms with PV solar
>>
>>569824641
Also depends on how early. Geothermal is 8-10MW per fumarole, and volcanic gas is only needed in tiny quantities early on. I spent some time driving around to find more, greatly reduced the needed storage capacity.

For storage I did electrolysis and also compressed the resulting hydrogen. Needs purple tech iirc.
>>
time to engineer
>>
Is it better to grind for quality with ingredients or just recycle the end product
>>
>>569859143
literally just do fulgora quality
>>
>>569859143
It's "better" to do ingredients. But that bloats your entire factory to 5x size, plus quality filtering splitters at each stage, so nobody actually does it.

I just put quality on the last crafting step in my mall, when it becomes available. And later recycler reroll for specific things.
>>
>>569859143
Neither. It's best to just do the specific strats for base resources, then just craft whatever you want at guaranteed legendary
>>
>>569810741
Yes, sadly that's a big limitation because wube consists of retards. There even was a recent thread on the forums addressing it. It was locked and ignored. But editing one line in the info.json of a mod is still easier than manually patching the whole mod.
>>
>>569817418
>is there a particular mod / issue youre running into?
If I knew it I would remove it. I had a few throw up errors and I resolved them or uninstalled them(Nice that CKAN will track mods only installed for other mods and removed their dependencies too).
But now there's no real obvious issues, just painfully long loading times from making the game 5x the filesize. It doesn't really crash that often, I can go hours without one, the issue is that when it crashes I have to sit through a lot of loading screens again.
I might try removing all the graphics mods since I don't mind if the game is ugly and idk which but one of the mods makes the game look washed out and kind of ugly.
>>
>>569347770 damn my train upgrader mod didn't copy interrupts and I never noticed until the first train ran out of fuel in the middle of the road stopping the traffic and bringing the entire factory to a standstill but luckily it was a quick fix. sometimes it takes a catastrophe for you to notice something.
>>
File: screenshot.jpg (3.02 MB, 4390x1856)
3.02 MB JPG
>>569824641
in my case it was wind + o2+h2 batteries, then wind + solar + boilers with steam batteries, then wind + solar + stirling with heat tank batteries and that's all you're going to need. I don't think nuclear is worth is since solar is free and space is infinite.
>>
>>569866073
I would also go with stirling instead of regular turbines. Pumping water is reliant on power, which then requires a separate/prioritized circuit. And it also doesn't tile well with nullius' pipe length limitations.
>>
File: 20260608132459_1.jpg (306 KB, 1920x1080)
306 KB JPG
This thing is the equivalent of putting down buckets every time I find a leak
Except a bunch of the leaks were objects falling so fast they'd clip beneath the belts on the ground
>>
>>569872708
Too autistic for chutes?
>>
>>569872852
Reverse Stockholm syndrome - if I don't have to use them anywhere else then surely I don't need to invest in them here
>>
>>569861809
>>569810741
unpack the mod from portal, change the info.json in what you've unpacked to bump the version and remove the conflict from deps, done
>>
wtf do I do with chlorine gas in ONI? Its got no real applications, but I have a lot I need to displace to expand my base. Should I just pump it into a gas resiviour and let it sit forever until I make a usless gas vent to space it?
>>
>>569878327
Dump heat into it and then vent it to space
>>
Got a solar setup up - could be improved in many ways, but power was my primary bottleneck and now it's not.
>>
File: 20260406200736_1.jpg (1.86 MB, 2560x1440)
1.86 MB JPG
>>569879116
>Everyone else is boiling Water, even Dosh
Am I stupid? Seawater made a lot more sense to me and outflows aren't even powered. Yeah it takes a lot more pipes but I was never bottlenecked on pipes
>>
>>569878327
There's a plant that makes Salt out of it, which you can turn into oxygen or a food additive. Otherwise only needed in small amounts, storage buildings in a chlorine atmosphere will have their contents disinfected over time. Green pufts solidify it into bleach stone but you don't really need that either, it's just easier to store.
>>
>>569879387
>boiling seawater
that's gonna corrode your shit bro
>>
File: file.png (31 KB, 1029x142)
31 KB PNG
>>569879387
yes
>>
>>569879387
It's basically laziness on my part, and long-term I'll probably just use the stirling turbines.
>>
Man, the values I can find (in multiple places, so it's not just one guy getting it wrong) for selling items in MineMogul get fucked up the higher you go. Going on polished values only here because why would you sell them unpolished:
>Iron rods and plates are the same (makes sense, both use one ingot)
>Copper/gold rods are a fair bit more valuable than plates (...odd but okay)
>Pipes use two plates so are obviously plate x2 plus a bit extra...
>...except for gold pipes which are barely more than ONE plate's price, meaning they LOSE you money
>And are in fact the same price as one rod
>AND less valuable than copper pipes
>Not to mention steel which takes so much coal that it's worth more to just make iron and dumping all the coal through shaker tables to get the occasional diamond/ruby
>>
even: go back to my py save
odd: start nullius
>>
>>569880404
unlucky
>>
>>569880102
yes what
yes you're stupid or yes it makes more sense to boil seawater
that image doesn't explain much

>>569880404
I'm knee deep into py2 and I'm playing self-harm furry game atm
>>
>>569879116
>>569879387
Looking at those turbines makes me want to puke. Boy am I glad the Nullius Reskins™ mod is now available on the Mod Portal.
>>
>>569879969
Yeah but this is magic videogame land where I can boil slightly salty water for Sodium Hydroxide immediately but getting Salt out of even saltier water takes a decent amount of distance down the tech tree
>>
>>569880460
>>569880537
in retrospect I was in the middle of building a real mall before my logi train transition and I really can't be arsed
fuck rng nullius it is
>>
>>569878709
The end use of most liquids/gases in ONI.
And solids if your autistic enough to make a setup to convert them into the former too.
>>
File: file.png (64 KB, 1020x333)
64 KB PNG
>>569880537
yes ur stupid
inputs on the left, outputs on the right
however, if you want to be peak efficient the best strategy is to actually boil seawater/freshwater as a feeder for water steam loop in closed generators instead of doing desalination
pic, in order
>seawater desalinated (boiling brine is slightly better than not) into closed turbines
>seawater boiled into open turbines
>seawater boiled into closed turbine loop
>freshwater boiled into closed turbine loop
>freshwater filtered them boiled into closed turbine loop
>>
>>569881334
Nullius is fun. I like how once you get a decent way into life science you get to invert some production chains

Like I get a decent amount of graphite burning plant matter, no longer have to 3D print sugar, and am about to crush worms for nucleotides and amino acids
>>
File: 1767189273767951.png (3.52 MB, 1919x1080)
3.52 MB PNG
What happened to my beautiful game? It looks like sin now. The ground textures look like they're locked on extra low and water reflections are atrocious.
>>
>>569881792
>inputs on the left, outputs on the right
I'm sorry, you're expecting anyone to understand that "freshwater filtration" is supposed to output 7.82 MW compared to seawater *boiling*?
>>
>>569882402
kek, try restarting the game? maybe something got stuck at a low LOD.
>>
>>569882402
Just want to point out sin actually looks great, that's why it's so tempting.
-t. not Satan
>>
>>569882402
pray it's not your graphics card dying
>>
My base there is a pile of shit, but there's something about seeing a working system on Gleba that's a lot of fun. It's also weird to think all those eggs glowing through the system are clones of the same lone baby pentapod I kidnapped from a raid hours ago.
>>
>>569886935
good thing they don't get diseases, or you'd run into the same issue as bananas irl
>>
I just found the ultimate ragebait game title.
https://store.steampowered.com/app/4183530/A_Factory_Roguelike
20 reviews and I don't plan on trying it. But I guess it's /egg/ and I didn't see it posted here so I thought I should mention it.
>>
>>569888559
>Factory roguelike
What next, factory battle royale?
>>
>>569883186
>>569883857
>>569886919
It's only occurred since Satisfactory 1.2. I am running Vulkan APIs on Linux, which I suspect is the issue. Although, I can only find other Linux users with crash on launch problems, not graphical problems.
>>
>>569888695
there was an old japanese mobile game called Game Dev Story. In it you decided what type of game you wanted to make to sell based on throwing random genre's together that you think would be popular and then giving it a name. This is basically what's being done now.
>>
>>569891016
starminer, in recent memory
four different genres and it sucks at each
>>
File: 1774660286846085.jpg (41 KB, 500x750)
41 KB JPG
>got the itch to play factorio again
>but 2.1 is just 'round the corner
>>
>>569892301
Game Dev Story never thought of using the customers as your alpha testers while you sell at full price
>>
>>569888559
Eh, these days everything gets that faux deckbuilder roguelike take on it
Saw an RTS game with it recently and it was kinda fun, but idk how well would the idea apply to a factory game
If if had a demo I'd give it a go but alas
>>
>>569892336
but there's nothing new in it
>>
>>569859143
It depends on what you're willing to set up and what you're willing to put into it. Upcycling the base materials will get you what you want more consistently, but you can plug in simple washing setups (quality bruteforcers) into pretty much any factory that has bots or a main bus. Bruteforcing it will obviously cost you more materials, but you can just build the washing setups and forget about it until you actually need what you're making. And if you need a lot of it, you can just build more washing setups.

The way I see it,
>I am handling Quality on Vulcanus (infinite materials) or Nauvis (infinite materials with mining prod)
Do a washing setup

>I am handling Quality on Fulgora
Quality in your drills, quality in your recyclers, wash anything that isn't yellow at the end of it.
>>
>>569892336
Apart from the graphics, all the shit in it is only really relevant if you're megabasing.
>>
File: Oh Shit.jpg (19 KB, 366x380)
19 KB JPG
I just realized I can't just run a high watt main vein and then regular wires off of it to customers in ONI because as soon as my smelter kicks on everyones recieving 1.21 gigawatts so now Ive either got to upgrade to refined metal wires or set up 30 transformers
>>
>>569893308
If you have adjustable transformers or mini transformers mod, you can use one of those to limit the input to the smelter instead. Give it a separate battery bank that will trickle charge and store enough for one cycle
>>
>>569893707
Hmmm, Im building my electrolyzer setup under the same pool of cool brine from a geyser that Im using for my smelter coolant. Might be able to use the excess hydrogen power to do something similar and just have it cutoff completely from my main vein
>>
>>569892734
there's new achievements
>>
finally got around to nullius, how do i into geothermal power?
stirling engines look fuckesxpensive, and given its 80% instead of 90%, feels like closed turbines are much more worth it, given that the pure water is reused anyway, and filtering that much water isnt that expensive power-wise, to counter the extra 10%
>>
>>569895706
Do what you want. If you can drag water to the geothermal vents and want to bother setting up a more complicated system, go ahead.
>>
>>569895706
expensive means nothing given the scale you're expected to reach, and I see it as it easier to find more vents than to chase a 10% improvement on the existing ones
but since it's without enemy pressure, there are no wrong answers
>>
I hope dosh makes a part 1 of nullius soon
>>
>>569899937
I'm dyslexic and I misread your post as "I hope makes dosh a nuts 1 nilaus part soon". Thought it was a sex post about dosh and nilaus again.
>>
File: k7jkj0F.png (76 KB, 750x266)
76 KB PNG
>>569900779
>>
>>569901058
>fedaura
glowing in the dark?
>>
File: virgin aura.png (152 KB, 570x585)
152 KB PNG
>>569901286
something like that.
>>
>>569888559
amaze amaze, /egg/ and /rlg/ are the only /vg/ threads I've been frequenting
>>
>>569902553
It's not actually a roguelike.
>>
>>569903071
many such cases, I should have predicted this
>>
File: 1589544104348.png (49 KB, 316x290)
49 KB PNG
>>569902553
God, I'm so sorry.
>>
File: 1616719900187.png (14 KB, 768x594)
14 KB PNG
>>569902553
>/egg/ and /rlg/
Truly yin and yang, good and bad.
>>
>>569903825
rlg will die when the guy who keeps page 10 bumping it finally kills himself, I wouldn't worry about it too much
>>
>>569903961
Others will take his place
Do not underestimate the autism that dwells within this hellsite
>>
>>569904058
It is quite depressing, yes.
>>
>>569903479
It's ok. I enjoy roguelikes and engineering games. Have been a journey since 2013 with you faggots and I will always love your schizophrenic autistic cynicism.
>>569903825
as above so below with me in between, it all started with /x/ and /sci/ for me
actually that would be an interesting theme for a game, though probably catastrophically unfun
/rlg/ used to be good in my nostalgic, cognitively biased memory
>>569903961
there's at least two of them and at least one of them is highly unlikely to commit suicide
>>
>>569904429
1/2 ain't that bad, I'll take those odds.
>>
File: Spoiler Image (508 KB, 1200x900)
508 KB
508 KB PNG
>>569904429
I hate to keep the generic blogposting nostalgiabait offtopic spree ongoing but,
>/rlg/ used to be good in my nostalgic, cognitively biased memory
it was, i hope the last thing i do before i die is tabtabtabtab

Realistically you just kind of have to accept that everything community wise decays over time, even in my smugness I accept that 2.1 will be released and /egg/ will slowly start to rot after the future shows itself just to be early access satisfactory clones and actual poop from the butt like >>569888559.

or maybe it wont, who knows
>>
>>569907445
I think we'll see more worthwhile engineering games in the future. And Factorio mods will probably be immortal due to autism.
>>
https://www.youtube.com/shorts/vsYd4L0tQdU
>>
>>569907445
>>569908808
2.1 will come with C++ modding support instead of the crippled LUA modding, trust
>>
>>569909095
i cum again
>>
File: 1659899372862.png (75 KB, 733x1234)
75 KB PNG
>>569902553
Wew lad, are you me? Haven't played a roguelike in years, last played an eggy game half a year ago
>>
>>569908909
we call this the ups remover
>>
>>569910168
why did you save my discourse on horsedicks
>>
>>569895706
geothermal is trash
>>
>>569915037
It's largely unncessary
>>
>>569650471
Any second now.
>>
>>569907445
consider it this way
factorio is actually a roguelike if you think about it properly
>>
>>569918304
I believe in post-partum abortions
>>
>>569912815
I asked the roguelike question.
>>
File: Cum Geyser.png (3.41 MB, 1920x1080)
3.41 MB PNG
First attempt at exploiting a geyser and using electrolyzers. Shipping brine from the pool through radiant pipes to cool down the electrolyzer room and heat it up enough to desalinate, then shipping it down to the resiviour for the electrolyzers. Each electrolyzer takes 600kg of water/cycle, and the desalinator can make 2100kg of fresh water from brine/cycle, so I have 2 electrolyzers running at all times until a fluid sensor in the brine resiviour turns green and switches on the 3rd electrolyzer and 4th O2 pump. Got a space heater in the desalination chamber that kicks on if it drops below 10C, but will probably put an inline heater and temp checker on the pipeline feeding it just to make sure the H2O doesnt freeze and bust my shit as soon as it outputs from the desalinator just to be safe.
>>
>>569901501
ヘタレじゃから
>>
File: Im Retarded.png (315 KB, 966x764)
315 KB PNG
>>569922995
>thought there was an inline pipe heater
>nope
>had to build a 3x5 insulated pool for the massive 1x4 in-pool heater
>got it
>save as
>spin it up to test
>forgot to put the vent for filtering out non-hydrogen gas going to the generators
>load
>break it open
>fix it
>save as
>spin it up to test it
>forgot to connect the smart battery automation to the hydrogen
>running dangerously low on algae
>have to break it back open to fix it again
Welp, thats a problem for tomorrow. Still have to unfuck my smelter batteries too.
>>
File: im-retarded.jpg (86 KB, 872x640)
86 KB JPG
>>569933194
>png
I thought we already went over this
>>
recycling to pg 1
>>
>>569882402
The game works normally on my machine, something is broken on your end but I have no idea what exactly could cause all that. I assume it's something on the software side.
>>
space age killed good mods. now it is just new planet gimmic this new planet gimmick that
>>
>>569955210
astra nullius and pysex soontm
>>
>>569943207
it's called a bump you fcuking newfag
>>
File: Recycler_entity_anim.gif (557 KB, 300x300)
557 KB GIF
bumping my scrap
>>
File: dsfa.jpg (1.16 MB, 2560x1440)
1.16 MB JPG
behold, the nexus of rail congestion
>>
>>569956230
I love Nullius but I don't know how going to other planets squares with the whole terraforming gimmick
>>
>>569957095
you make biters on nauvis, worms on vulcanus, pods on gleba and leave a bunch of trash on the ground on fulgora
aquilo... I have no idea
>>
>>569957368
that white island floating in the blue isn't water ice
it's semen ice
engineer semen
get to work bucko
>>
>>569955210
>Smaller standalone mods are worse than larger overhaul mods
Well, yeah. If you had a planet modpack where you had multiple planets that were intentionally designed to work alongside oneanother, it would probably be comparable to one of the older overhaul mods. Thing is that there aren't really a lot of planet mods that integrate with oneanother, with there being only a handful of exceptions like Rubia having extra tech with other mods and injecting itself into progression (with the consent of other modders and as a toggleable option, of course).
>>
>>569956560
Scrap my bump
>>
File: 1754212539063883.gif (886 KB, 480x270)
886 KB GIF
>>569962484
Fist my bump.
>>
>>569816323
There is a second one, claims to be more faithful.
>>
>>569964679
what is egg, question?
>>
>>569975150
would rocky have the concept of an ovum?
>>
I must be the only nigga in here who finally tried out Factorio (it's good, I've been missing out) after playing Arknights Endfield.
>>
>>569977208
Well Factorio has been playable for a decade
>>
>>569977529
Always surprises me when someone recommends it in the AK thread instead of Satisfactory, that one is much closer in both visuals and gameplay.
>>
>>569980285
Because Factorio is more well-known and popular than Satisfactory so people are more likely to leap to it as a recommendation.
>>
>>569975150
>>569977120
"His" species is hermaphroditic and lay eggs, so he's intimately familiar
>>
Gleba is now self-sufficient, and I have no idea why I bothered. You only need to launch what? carbon fiber now and then and the agriculture science?
Is there a way of making the bots/inserters only slap the fresh stuff into the rockets? I'm constantly paranoid the old science will be crammed into the rocket and give me a ton of useless spoilage when the platform gets back.
>>
>>569982841
>carbon fiber now and then and the agriculture science
And Stack Inserters. And later Bioflux, for use in biter eggs.

Inserters have settings for "most spoiled first" and "freshest first", that's about it.
>>
>>569984207
Ah, well I have four silos with fast building rockets so it should be fine. Aquilo is next, and I assume it's going to be the hardest being twice as far away.
>>
>>569982841
>I'm constantly paranoid the old science will be crammed into the rocket and give me a ton of useless spoilage when the platform gets back.
Then the next load will be fresh
>>
>>569986347
worst part is you need outserters from the lab, in case the science spoils inside while you're researching something else
>>
I found a really good automall here https://factoriobin.com/post/6ndw8x
Much better concept than other autocrafters, it simply has a decider combinator with all the recipe ingredients pre-loaded so it can't stall. Then it just picks one recipe at random.
Getting shit to work recursively was such a pain, I gave up on my design. I still wanted one for when the update drops to build new space platforms in orbit, it reduces the required rocket launches by a lot.
>>
>>569977208
i got back into factorio and started space age after playing endfield
>>
File: file.png (963 KB, 779x684)
963 KB PNG
Two more bits of Mogul advice:
1. Don't sleep on the 'dev items', the packager adds a 5% sell bonus on everything you put in it and saves a shitload of physics object counts if that's lagging your game. Only issue is that the boxes are pretty big and can't go though sorters, so plan ahead
2. If you're having trouble with batches of ingots not fitting into rod extruders, put the belt through a sorter first so they get 'filtered' into single file
>>
>>569977529
Yeah but I never played these types of games. But after playing Endfield I liked the factory building in it but wanted more. So finally decided I will probably like Factorio.
>>
>>569982841
>Is there a way of making the bots/inserters only slap the fresh stuff into the rockets?
Yeah it's called constantly cycling your agricultural science. I have mine setup to constantly destroy the oldest science when the box exceeds a platform's worth
>But your spore cloud
Don't care. I like seeing Pentapods and if they break through that was my fault.
>>
do I go to gleba or go back to fulgora and actually set it up properly now that I can build rails on deep oil
>>
>>569996174
Do you NEED to go back to Fugg? If you can't ship out tesla stuff I'd go back
>>
>>569996340
i would have to alt tab into fulgora to get it going again so I guess I'll set up fulgora properly
>>
>>569996174
>properly now that I can build rails on deep oil
Pussy
>>
>>569996174
I just make windy one way rails across the shallow oil to the scrap islands.
Also my Fulgora is always a mass of spaghetti, recyclers and bots. I never see a reason to change this since it just works.
>>
>>569996072
Interesting. I'll have to mess around with the inserters and circuits.
>pentapods
I like them too. There's something about watching the harvesting cranes that's satisfying and watching some stompers get chain lightninged to pieces adds to the enjoyment.
>>
File: 20250608184109_1.jpg (1.47 MB, 2560x1440)
1.47 MB JPG
>>569998549
I like setting fire to the water
>>
>>569999675
K R A B
>>
>>569998137
Hey as long as you can export all the important stuff then you're doing it right
>>
I have arrived on Gleba and I'm confused
>>
>>570003991
What is there to be confused about?
>>
File: 1773089454217738.png (23 KB, 702x134)
23 KB PNG
>>
File: 1774684748538203.jpg (323 KB, 2560x1440)
323 KB JPG
>>570006120
>>
File: fat-cat.jpg (22 KB, 400x400)
22 KB JPG
>>569524732
>Pushed myself through purple science
>Literally every nerve in body is screaming in pain, every bone broken
>Still have to do yellow science
Bros.... it's over... I give up... the factory won't grow
>>
>>570005592
There's all this plants and seeds and eggs and shit, I'm an engineer not a farmer
>>
File: 1743475192429761.jpg (355 KB, 1500x1500)
355 KB JPG
>>570006887
>>
>>570006887
bro how are you this bad at a videogame
how do you function in normal life
>>
>>570006887
what is your blocker? Like, what are you short on?
>>
File: 1625822083301.jpg (31 KB, 282x480)
31 KB JPG
>>570006120
>using someone else's blueprints
>not even reverse-engineering them
It's days like these that I regret we still have a moratorium on carrying out capital punishment.
>>
>>570007149
It's an engineering problem you big dumb dumb. You need to dump the excess without going into a negative seed loop. Preferably without stalling the production as that would cause a ton of issues. Reduced science freshness (output per bottle) and spider outbreaks to name a few.
>>
>>570007729
Can you even call that an engineering problem, it's a single IF on two inserters
>>
>>570007149
the main two things that will help prevent problems:
>Process fruits in biochambers, you only profit seeds if you get the built-in prod from them
>Process all of your fruits instead of letting them rot, everything is free so don't waste it.
>>
File: 20260609001204_1.jpg (996 KB, 1920x1080)
996 KB JPG
>>570003991
I'm a fucking dumbass and I somehow got it all working. Sort of.
I'm still a dumbass after all and didn't realise I'd need more copper bacteria so the green circuit production is only active every few minutes due to the amount of time it takes for the bacteria to spoil on the loop, but I have so many blue circuits in the crates I don't think it'll matter in the long run. It's Gleba, not Vulcanus. Rocket launches aren't going to be back to back for hours on end.
>>
>>570006120
of course it's an ivan and a dog
>>
>>570009201
They could be, everything is free on both.
>>
File: Untitled.jpg (1.12 MB, 2560x1440)
1.12 MB JPG
Thank you batch crafting
>>
>>570009201
Can't you cram in some extra belt loops so the copper bacteria spoils before it gets to the circuits?
>>
>>570009858
Oof. Those ain't cheap at the stage you're probably at
>>
>>570010102
Now that I have power from solar, everything feels fine and stable. I have a much more rigorous iron/steel setup than everything else, so the chests (which were the most annoying) weren't even that bad.
>>
>>570009935
Yeah, probably. I left space up there just in case.
>>
>>570006887
!unsubscribe
>>
>>570006887
I actually find yellow science easier. Purple is the shitty one.
>>
File: Cum Geyser 2.png (3.25 MB, 1920x1080)
3.25 MB PNG
Cut it real close, but got it running... for now...
Have everything on automation sensors so theyre not turned on unless theres enough gas density to make it worth it, but theres still some occasional overload on thw circuit. But now I can get the refined copper for that without suffocating (even if Im gonna have to build temp hydrogen skimmer airlocks to crack it open again). Few cycles have gone by with no "not producing enough oxygen" warnings, which is nice. Apparently 5 algae diffusers isn't enough for 10 dupes because of how slowly the air spreads out in this game.

If it werent for the overloading circuit thing, pretty sure I could just afk forever now. I could run out of dirt, but my hatch ranches will hit max pop before then so we'd still have a surplus of kcals if I did.
>>
>>570009858
now explain how you fit 100 train wagons in a small chest
>>
>>570012556
very carefully
>>
>>570012556
one at a time
>>
>>570012283
I love being able to skip them both and escape into space
>>
>>570012389
Those warnings are kinda bullshit, the threshold is exactly 100%. If you stop digging out tiles you'll be getting them every other day because there's nowhere to fit more oxygen.

Should be less than 2 diffusers for 10 dupes, but you have to put an airflow tile underneath it and anywhere else tiles might block the flow.
>>
>>570012556
Explain the train train that's a train that carries trains
>>
File: Deadly Gang C150.webm (3.33 MB, 960x960)
3.33 MB
3.33 MB WEBM
>>570014457
Yeah, it kinda just is what it is, but not seeing it anymore is still nice.
>>
>Have a planet covered in weird mango things and brain plant abominations
>Some alien shows up and obsesses over a small patch of each
>The fruit jews won't even part with that and cause shit constantly
Fuck Gleba and fuck the fruit jews.
>>
>>570017609
meant for >>570014038

Tempted to just scrap that colony. Cut too many times without measuring and fixing it seems like it would take longer than restarting with lessons learned.
>>
>>570023635
It won't, starting over always takes forever. I did it so many times I have a rush build now, 3x researchers, straight to coal generator with smart battery. Then a basic bristle farm, plumbed toilets, and straight to solar power.
>>
I just saw a game's patchnote saying
>Game running too fast
>Would occur when the PC has not been rebooted in the last 49 days
How the fuck is that even possible /egg/?
>>
>>570026170
Yeah, I just dont want to clean up the mess I made and sorta want to try out the frosty planet thing
>>
>>570028821
It can happen pretty quickly
>>
>>570028821
I thought this issue had been fixed literally 3 decades ago. Are there really game devs stupid enough to try to use a computer's uptime by storing it in an unsigned 32 bit integer as a clocking system? And I thought my code was bad...
>>
>>570031247
he means the bug
>>
File: file.png (39 KB, 702x365)
39 KB PNG
gentlemen, I hate wind turbines
>>
>>570031571
skill issue
>>
>>570031571
>hmm today I will tie my power infrastructure to a source I have no control over <-- ahnungslos
>>
>>570031928
It would be funny if this shit wasn't happening far too often irl
We should have a nuke on every fucking street corner
>>
>>570032041
>if this shit wasn't happening far too often irl
That's not a power *production* issue
that's a power *storage* issue
and that is easily fixed but humans are savants and while smart they are by default disastrously stupid apes
>>
>>570031928
not like I have many choices in early Nullius
>>
File: Hmm.jpg (152 KB, 744x690)
152 KB JPG
>>570031571
>He didn't have 10 hours of compressed Nitrogen power
>>
>>570034086
compressed nitrogen tanks are empty because the turbines have been underperforming for ages
>>
>>570034732
you can never have too many wind turbines
>>
>>570032317
Really the only choice. Thermosolar comes soon but it's ass in terms of actual production. Nothing truly matches wind, and there's like six different ways to store that wind output which is actually one of the main quirks of the mod.
>>
It's been two weeks since Dosh's first stream and he still doesn't have a big tiddy anime vtuber avatar. :(
>>
>>570039516
Yet. He's working on it. I'm a patron so I've seen the rough draft

It's a bean in a tube top with another bean in it
>>
File: 1764247368978998.png (16 KB, 300x497)
16 KB PNG
>>570039683
I misread that and thought it said bean in a tube with another bean on top of it and I was about to say
>the beans better move up and down like lips when he talks
>>
File: 1776036651652306.png (67 KB, 397x298)
67 KB PNG
>>570040564
what
>>
>>570038726
I will switch to thermosolar asap - I've played quite a bit in 1.0 before. Its much more plannable even if the output is a lot weaker than huge windfarms. I hate all the empty space and don't like building in between the turbines
>>
>>570040778
You heard me motherfucker. Sentient talking bean tube.
>>
>>570040564
interesting onahole design.
>>
File: file.png (943 KB, 1071x593)
943 KB PNG
how do i into planes
>>
>>570048350
I don't see any control surfaces
also, enable center of mass and center of lift displays, they should line up if you want to fly straight
>>
File: Spoiler Image (99 KB, 309x485)
99 KB
99 KB PNG
>>570007523
>>
>>570012556
(some assembly required)
>>
File: Happy Flox.png (617 KB, 820x540)
617 KB PNG
:D
>>
File: Timbahbohrn.jpg (1.21 MB, 2560x1440)
1.21 MB JPG
Fun game, though once I got to the point of building the last wonder I just spent most of my time on fast forward as I was delivering materials faster than I could build..
>>
>>570052158
that looks really comfy. I am really struggling with finding motivation to continue my first save. i might just jump on a different map on hard and suffer for a bit.
>>
File: 1594320_201.jpg (1.42 MB, 2560x1440)
1.42 MB JPG
600 people died due to radiation while transferring this nucular waste :(
>>
what does energy surplus mean on the efficiency coprocessor in nullius? is it like a solar panel generating power constantly?
>>
>>570058543
yes
>>
>>570058425
win some, lose some
>>
File: 20260609210125_1.jpg (826 KB, 1920x1080)
826 KB JPG
>After learning to manage an asteroid sushi belt, decide to try a sushi belt for science instead of the retarded old way I was using involving long inserters and passing everything down a line
Oh wow, this is much better.
>>
>>570060709
Watching sushi belts work calms the soul
>>
File: 20260112010253_1.jpg (272 KB, 1920x1080)
272 KB JPG
>>570056140
Once you've gotten past the point of surviving whatever the events throw at you, a save only lasts as long as you have something you want to work towards
>>
>>570060709
I prefer my extremely gay (slur) array of rainbow belts
>>
>>569569526
>cleaning up horses' shit
The pro-tip I saw was to pull off the walls from the stalls and the barn and just drive a tractor straight through with the bucket down.
>>
File: AP1000.png (1.46 MB, 1920x1080)
1.46 MB PNG
Engineering animations guy made a new one
https://www.youtube.com/watch?v=PRWwXeRIvoI
>>
>>570069768
hear me out...
what if we were to try recreating the sun... and use the heat to boil water?
better yet, what if we collect or make antimatters, and then combine them with regular matter to generate heat, and then use that heat to boil water?
>>
>>570070447
I hear there's been progress made on the fusion generator
>>
>>570012389
Are you allergic to making more transformers? Just run another wire if your grid is overloaded. You already have hydrogen in your base so it's not a problem getting a bit more to fix it.
>>
File: 6597dd.png (22 KB, 1121x272)
22 KB PNG
>nullius getting new recipes again
we are so back
>>
File: 1688180513903652.jpg (51 KB, 640x637)
51 KB JPG
>>570072548
>more transformers
I wasnt using any transformers. Just one big wire and hoping enough stuff wasn't turned on at once. A massive plate of sketti that was only 1 noodle. Well, 3 noodles. The main base was 1 noodle, the electrolyzer setup was a seperate noodle, as was what powered the smelter and desalinator setup. Due to my base's haphazard design and surrounding terrain, setting up actual power distro using transformers would be a massive pita to route. And like you said, I already got hydrogen in my base. Mainly because I didn't design the electrolyzer setup to be spacious enough to let gasses settle properly befor hitting gas pump, but that same compact design is why I didnt have filters in it. Basically, shits all fucked and fixing it is a massive pita that requires multiple other fixes to fix what needs to be fixed because I tried to fix it.

Got through the early game super easy, but transitioning to mid when I was haphazardly building stuff for the currant need left it a mess to unfuck and employ proper power distro. Im just chalking it up to a learning lesson and designing my bases going forward with a disignated power distro column and my electrolyzer setups with failproof filtering that doesnt bet on gas mass.
>>
File: 8guA.gif (1004 KB, 389x234)
1004 KB GIF
>>570070447
>make antimatter
Retard. This only works as an energy storage solution.
It's like using hydrolysis to produce H2 and O2, then recombine them to produce electricity.
At best, you get maybe 80% or so of the energy you put in, depending on how well you can capture gamma rays.

>>570071006
30 more years, trust The Plan™.
Ironically, shitsrael and it's american golem could've given the incentive needed to make some actual progress on fusion.
Alas, burgers and eurocucks slowly becoming poorfags again, AND being pushed towards a war with Russia and China, both nuclear superpowers btw.
I highly doubt anyone would have any spare funds, resources, or manpower to throw at fusion in the next 50 years or so.
Sadly, I feel like the closest we'll ever get to seeing fusion power at work would be the thermonucolar detonations over our cities.
>>
File: [Disintegrates].gif (103 KB, 79x74)
103 KB GIF
>>569880319
I only have myself to blame for this, but
>Gold rods are $90
>Threaded rods weren't in the game when most of the price lists were made but making them ups the price
>...right?
>Fast forward a few hours, I use the packager to see what the value of them is
>$43
I reckon this bastard of a dev copy/pasted the values of one of the others when putting pipes and threaded rods in, and just never checked afterwards
I don't even want to calculate how much money I've wasted
>>
File: 20260610032716_1.jpg (399 KB, 1920x1080)
399 KB JPG
>>570075550
Regardless of all my griping I really do recommend it, very easy to get absorbed in weaving more and more production lines into and around each other
>>
>>570073640
>removed radar coverage from all existing bases
epic
>>
>>570052158
I wish I liked this but I just dont really understand the water physics. Even if it behaves like real life I still can't really wrap my head around it.
>>
>>570073640
>No radar in hangers
Fucking why. It's not like even Radar 3's represented an obscene resource draw
Biodiesel always did seem like you unlock it way too late so this is fine
>>
File: 52fodu.png (81 KB, 541x785)
81 KB PNG
>>570081708
to give radars a reason to exist I'm guessing
this is the recipe (25 diesel for a 50MJ 180% acceleration 140% top speed fuel)
>>
>>570082754
>More fucking Propene
>>
>>570083260
at least you get some methanol out of it
>>
>>570083583
For what? Newports?
>>
>>570032191
Not true. We have stable grids just because we have few large nucular, gas, coal, whatever plants that are working as hell to balance out all this solar/wind clusterfuck.
Either you have many decentralized mini grids or massive one stable grid.
>>
File: Spoiler Image (435 KB, 1920x1080)
435 KB
435 KB JPG
>>570009201
You could use those extra rocket silos for some very cursed and very expensive setups.
I did this because I couldn't figure shit out and was getting impatient.
>>
>>570083783
for me it's winston
cause it tastes good, like a cigarette should
>>
>>570083583
how good is that as power storage? I noticed there's always an excess of oxygen in the basic carbon chemistry for graphite and rubber, does it make sense to stockpile methanol to burn for power? Seems to store very efficiently at least.
>>
File: Capture.png (4 KB, 179x124)
4 KB PNG
>>570028821
weak
>>
>>570083260
And propene accessories.
>>
>>570094613
>29:19:07:55
damn I'm a rookie
>>
>>570094613
I bought a mini pc to use as a home server to avoid this. My desktop just uses too much power sitting idle and heats the room.
>>
>>570093901
I don't think there's any point, methanol doesn't combust well into steam (18:550). even methane combusts more efficiently, though it's way worse in terms of storage (until you can compress it that is)
humble H2/O2 is even more efficient than methane not to mention easier to setup, and stores very well when compressed
>>
File: combustions.png (85 KB, 1268x332)
85 KB PNG
>>570098341
pic rel combustion comparison (no prod)
>>
>>570008701
>Process fruits in biochambers, you only profit seeds if you get the built-in prod from them
Ah, so this is why I've been struggling, now it all makes sense since I've been processing plants with assemblers
>>
how you doin bud
>>
is snacktorio worth playing?
>>
modpack is going well
>>
File: file.png (781 KB, 1086x581)
781 KB PNG
>>570048350
update i got this fucker to orbit
landing will be the easy part im sure...
>>
>>570105412
Oh sorry, you tried to insert sliver plate into the silver plate hole. The machine is now fucked forever.
>>
File: Gleba.png (3.89 MB, 1920x1080)
3.89 MB PNG
Alright I actually had to go into sandbox to figure Gleba out and this is what I've come up with, probably not the best but it werks and I'm pretty happy with it after struggling to come up with something for like 10 hours, having a dedicated belt to spoilage and nutrients is massive, otherwise the logistics are hell
>>
File: 1769700435618313.png (156 KB, 640x478)
156 KB PNG
>>570105412
unplayable
>>
>>570108087
kek
>>
File: KSP_x64_J6VbZsNHQP.webm (3.56 MB, 1920x1080)
3.56 MB
3.56 MB WEBM
>>570048350
>>570105469
planes are notoriously complex things to engineer
just try to keep the center of lift and center of mass very near each other
>>
>>570040564
>>570040857
Give it a monocle, a top-hat and an annoying british accent, and call it 'old bean.'
>>
>>570108951
that looks spooky. Now fly into it.
>>
Beavertown epdate in experimental: they're finally adding stat graphs
https://store.steampowered.com/news/app/1062090/view/701017176467834120
>>
>>570109578
>The Observatory now produces 12 SP per hour, down from 10 SP per 0.75 hour.
weird nerf, but okay. puts it down to 3SP/hour/beaver instead of 3.33333? i guess it makes for nicer numbers.
stats are definitely nice though and something i was missing immediately.
Also watertight buildings are great.
>>
>>570109578
>Fixed a crash that had 0.0000000002% chance to occur when spawning a new object in the game. Yes, we did calculate that.
heh
>>
Circuits is hard job
>>
I still have to finish spage before 2.1.
>>
File: nullius.jpg (518 KB, 1414x759)
518 KB JPG
you know nuclear sucks in this mod when when you only use it as backup power. I only had to build this for a fucking science checkpoint.
>>
>>570092150
Thanks, Fred
>>
>>570118879
>breeder cells
no shit they suck bro, just exhaust turbine that shit to make all the tritium you need
>>
File: Untitled.jpg (2.13 MB, 2560x1440)
2.13 MB JPG
bent the knee and pulled some belts together for a mini-bus - I realized that even once I build on rails, I'll want this area as a mall and I'll just wire stuff in from there to here.
Having stable power makes this so much easier though.
>>
>>570122292
bro really out there showing his lil' bussy
>>
Dropping supplies to a new planet is cheating
>>
i wonder if i went blind could i still make a factorio megabase?
>>
>>570122867
okay thesixroc
>>
>>570122867
Just because your platform exploded in orbit doesn't mean I shouldn't be allowed to have construction robots
>>
how much of a leap is the jool 5 (no isru) if the hardest thing ive done up til now was take a space station + surface base to duna
>>
>>570122867
Then explain Aquilo.
>>
>Want to finally beat Spage
>Two different runs that crapped out just before getting to Aquilo, the second being as the Aquilo ship was getting fueled
>"I could just restart, though..."
Why am I like this
>>
>>570132737
Just load a save nigga
>>
>>570133001
Sure. I can do that.
>>
>>570083583
i wonder how cursed it'd be to make a mixed-fuel train network that used both diesel and methanol cells
>>
>>570105412
periodic madness?
>>
>>570106531
you can use a filter splitter instead of inserters for the belt spoilage separation
also the burner towers are very good as a way to use up wastage
>>
>>570122292
>using iron 1 at the point you've got aluminum, silicon, and rubber working
>>
>>570094613
fuck you I lost my year long uptime like a week ago trying to fix 007
>>
File: 32324243.png (814 KB, 769x461)
814 KB PNG
All this for one fucking part
>>
>>570069768
>every critical part is gravity powered
3.6/10
Would not put on my space station.
>>
>>570139583
I have no iron problems right now, why would I swap over?
I'm sure I'll change it once I'm making a bigger setup with trains, but it works completely adequately for now (I'm never left wanting iron) so it's not worth the time. My time is by far the most limited resource.
>>
>>570071006
Can it boil water?
>>
>>570070447
>water
https://en.wikipedia.org/wiki/Mercury_vapour_turbine?useskin=vector
>>
>>570149964
There's a milestone unlock later on for using up some huge amount of crushed iron, you won't reach that just from recycling aluminium byproducts. But you're right, you could probably stay on iron1 the whole game and just make twice as many mines/smelters compared to the final recipe, it's not an issue.
>>
>>570150979
>There's a milestone unlock later
starting to hate hearing about this
why is nullius working "with" milestones instead of purging them with impunity

imagine if angelbobs had milestones
even py doesn't bother with them at all

imagine using a fucking stupid ass mechanic invented for literal noobs as part of your mod
>>
>>570122292
Did Factorio always look this bad...?
>>
>>570074570
Once you get lead you can easily use insulated wires for 90% of your power needs which simplifies it so much. Personally I use heavy watt wire to cross the map and put transformers down as needed. They have terrible decor so that's a downside but it's manageable by hiding them outside of view. Once you get a steady source of steel pray you find a metal volcano and exploit it asap. A steam turbine or two and an aquatuner is almost overkill but stupidly safe and hard to fuck up. A steady renewable source of literally any metal is amazing because of how much power, work, and resources it saves in the long run.
>>
>>570152373
No, it used to look worse
>>
>>570152373
no and at the same time it used to look worse
>>
>>570151282
yet even with this excessive handholding fucking nobody understands surge/backup/exhaust or how to void chlorine or how chargers/relays/hangars work
the average person is much more retarded than you think
>>
>>570143052
Looks like you've reached the mid-game.
>>
I dont understand the meme about screws in Satisfactory, what's so supposed to be the big deal about them? Do you need like millions later or something?
>>
>>570155953
If you don't get alternative recipes screws are a fucking headache.
>>
File: 1709263587627612.png (550 KB, 1682x1422)
550 KB PNG
>I need to start designing large-scale train-based production
>It's Nullius so certain production chains just won't function for a while wilthout multiple production centers online
>Still haven't designed worms yet so I can't passively generate more bio science while I'm working on this
>Overflowing on Cellulose because I haven't set up a sink for it yet
>>
>>570156452
can't you like
burn cellulose
>>
>>570156452
using trains with 2.0 fluids makes me feel really incredibly retarded
for items sure but for fluids and gasses my brain is telling me that I really should re-consider outside of small amount required and heavy complexity niches
or maybe I should run like 1 - 3 trains instead of my current 1 - 1
>>
>>570156862
Yes, but it makes graphite. I guess I could just make something that vents that too but it seems like a waste. Cellulose backup doesn't seem like that big of an issue, though I should save a bunch of grass and algae seeds in case those run down. I don't want to come back and see I have to set up protocell grass and algae again

>>570157118
I'm insane and have a mixed train network with 1:1:1 and 1:2 trains. 1:1:1 for small batch stuff and 1:2 for big bitches
>>
>>570155105
>chargers/relays
I'm almost at the end of the game and I've never used that shit
>>
>>570156862
yeah, you can convert it down to graphite a few different ways
then graphite you can burn for steam or add steam to in order to produce ventable gasses
he probably just hasn't bothered
you can also make landfill with the stuff for a more suitable endgame answer since you want to sequester all your carbon
>>
>>570157627
q.e.d.
>>
>>570157834
I'm starting to feel like maybe I should crawl across the bio finish line or at least get to the point I start needing Astro science so I can take advantage of a bunch of reverse-production chains using life.

Like I'm probably going to get most of my graphite from cellulose or wood once I scale up
>>
>>570158529
>Like I'm probably going to get most of my graphite from cellulose or wood once I scale up
that's how earth did it, after all
>>
robocraft bros???

https://store.steampowered.com/app/4173970/Procelio/
>>
File: 1757430977360314.png (668 KB, 1000x749)
668 KB PNG
>>570158741
This isn't Earth this is Nauvis there are rules
>>
>>570159009
unless I'm retarded
I think they're no longer in Q2 2026
>>
File: 1755782156650097.jpg (39 KB, 720x822)
39 KB JPG
>>570159009
now you reminded me of the mini jet cubes armed with plasma cannons bouncing accross the map at mach 5 and sniping everyone
>>
>>570159009
Space legos, hell yeah
>>
>>570155490
Not even to yellow cubes yet...
>>
>>570159009
thats literally just robocraft, wtf?
>>
>start new save
>grind hard to unlock all the good machines so i can build The Base
>get bored when it actually comes to building The Base and quit
>1 year later
>start new save
>grind hard to unlock all the good machines so i can build The Base
>get bored when it actually comes to building The Base and quit
I've been playing since 0.17.
>>
>Trying to make a ship for Aquilo
>Spend a long time on it
>It doesn't work/isn't good enough
This is pretty disheartening.
>>
>>570170638
Ship building is the worst part of SA, due to the nebulous requirements combined with the pass/fail nature of design
>>
>>570171502
This is why I can't take SA seriously. The vanilla game is so well designed and balanced, and then SA is just...
>>
>>570173315
it's trash
>>
>>570173315
a shitty attempt to turn a shitty but popular mod into a dlc?
>>
>>570177479
no, it was literally always the plan
>>
>>570177534
Earendel's or Wube's? Im mean, Ravien went legit with Eleon after making decent and fun POIs for New Eden
>>
>>570105469
>landing
I've added flaps that are lined up with my plane's center of mass and lower automatically with my landing gear and they really help for landing. They slow you down and since they increase your lift, they let you land at lower speeds
>>
>>570171502
the requirements are clear, but they are nested away in menus instead of the in-your-faceness of vanilla.
idk about pass\fail, most of my initial ships limped into orbit of their destination the first time, it was kino. If you forget to put rockets\railguns for your first trips when you need them you have plenty of time to turn back
>>
File: Duuuuuude.gif (2.32 MB, 285x217)
2.32 MB GIF
>>570159009
>>570169105
This literally made me do the stereotypical sitting up in my chair thing, I was in the Discord server for that for ages, it's been in the works for years
I guess they've decided there's no reason to NOT put out a complete clone of the original, considering there's not a company left to even complain about it
>>
>>570185289
HEEELLLLL YYEEEAAAAAAHHHH
>>
>>570184151
I just liftmax so if I need to land I can just nose up to kill my velocity. Just increase your drag coefficient and slow down.
>>
>>570186430
Except that makes it so you have lift your nose up more when landing, possibly leading to tail strikes. Flaps just makes it easier and better, there's a reason why real planes have them
>>
File: smug.jpg (64 KB, 431x592)
64 KB JPG
>>570185289
>a complete clone of the original
Cool. Does it mean it'll go down in flames the same way too?
>>
https://store.steampowered.com/app/3276050/SpaceCraft/
This comes out in 11 hours. Will it be any good?
>>
>>570186430
>t. Concord designer
>>
>>570187047
Youre not wrong, but maybe I just really enjoy landing and making planes in KSP. Most of my designs are simple and would risk tearing the wings off if you got into tail strike territory. Also whipe building it, I know by the parts I made it from just how I should approach the landing and sometimes even abort landing because it feels a bit too risky for my landing gear. So then I circle around and kill velocity passively before reapproachig the strip.
>>
>>570187841
So... NMS but soace legos? I mean, looks neat to me... but its not a genre that generally does well
>>
>>570159009
>F2P
Dead on arrival. It will run out of players and they'll kill the servers. P2W bullshit incoming
>>
>>570187841
>always online crafting MMO
A second starbase has hit the tower
>>
>>570193504
A second tower has been build on my plane while I was away!
>>
File: where did the time go.jpg (7 KB, 275x183)
7 KB JPG
>>570193504
>it's been 5 years since /egg/ played starbase
I remember we had the brown space technicals rigged with machine gun turrets and roaming the belts looking for miners.
>>
I've decided to pave over my starting world on DSP
>>
>>570196457
You should only pave over planets that are obnoxious to look at like the orange and green dessert planets or the pink planets
>>
>>570196576
>should
we don't live in a world of should
we live in a world of need
and i need more land
>>
>>570196756
With trains you can have all the land :D
Just build stuff where you think it will look nice :D
Connect it all together with train :D
Specific in, specific out :D
With train you can upscale each one as neededsine far apart :D
Make diagonal smeltry with offshore offloading because is looks nice :D
With train, always happy factories :D
>>
>>570197271
>DSP
>>
>>570188839
>So... NMS but space legos?
FYI NMS has SpaceBuild-like corvettes now.
>>
>>570198402
Did they add combat that isn't shit?
>>
File: patented by Anonymos.jpg (16 KB, 566x408)
16 KB JPG
When i set up my accumulators this way they both charge and discharge at the same time, would this have a bad impact on my UPS? Am i messing up my factory?
>>
File: foobar2000_1781154724.png (109 KB, 1920x1066)
109 KB PNG
I hecking love tagging
>>
File: welp.jpg (68 KB, 960x540)
68 KB JPG
>>570198621
>>
>>570155105
>how to void chlorine
honestly, the explanation they have in mod page FAQ is pretty good, it should be in the game somewhere
>>570152373
clouds enabled look like shit once you pave your base
>>
>>570071006
Bro I can build fusion this year trust me I have the formulas
>>
File: file.png (2.96 MB, 1883x783)
2.96 MB PNG
>>570122292
can't beat the bus
>>
>>570203527
record breaking fusion runs btw
>>
>>570207293
Bro watch this St+1=argmaxS′∈A(St)[J(S′)−λRisk(S′)−μCostconstraint(StS′)] (I'm not fucking with you)
>>
>>570208147
Hey man please elaborate I'm not that smart.
>>
>>570196457
That's genocide anon
Think of all the invisible creatures that populate that planet
You could always demolish your buildings so that future civilizations don't have 0 ore reserves when they arise
Also the clonkclonkclonk is so obnoxious compared to walking on bare soil
>>
File: file.png (83 KB, 486x407)
83 KB PNG
>>570070447
hear me out, what if we use the free existing fusion reactor to make electricity without boiling water?
>>
>>570209017
What if we stop boiling water so we can stop making new bacteria and cryptids altogether?
>>
>>570147523
look at it this way: you have a reason to build rings for your industrial module to avoid health issues caused by microgravity, so your techs will could stay right next to the machinery and fix it comfortably
also, you potentially could even control some of the reaction processes by spinning up or slowing down the rotation with a few modifications
>>
>>570196756
For a serious answer, you shouldn't just because it takes more resources to do so than just moving main operations over to your designated flat planet in the starting system, or dividing them up evenly in case you are given an exceptionally bad planet layout. A standard seed should have a Gobi or other desert as one of the planets, that's a nearly flat waterless manufacturing hub already made for you. It's only when you don't have a Lava that you got really shafted.
>>
>>570209017
but if we don't boil water, then where will we get the steam to spin the turbine?
>>
>>570209017
Oh you mean helion energy
>>
>>570208992
When I say pave I mean raise. I don't use the concrete texture it's poopy.
>>
>>570209017
It's dark out.
>>
>>570209235
If it didnt want to be boiled why is it so boilable?
>>
>>570199884
No idea but I imagine not since they're basically free UPS-wise.
>>
>>570202069
you just click on the tank and then on the little red button - tada it's gone.
>>
File: file.png (32 KB, 761x92)
32 KB PNG
>>570187057
>>570193351
Apparently they plan to sustain themselves on cosmetics.
Considering the original game also tried this, I don't see it going too well.
That said, if they have the functionality for privately hosted servers then if they lack the money to host their own, community servers could keep the game afloat in the same way they do many older Valve games.
>>
>>570210568
No purpose found other than boiling water
>>
>>570199884
Measure against https://mods.factorio.com/mod/Transformers
It's a building that eats power one one side and spits it out on the other
>>
I mentally give so much shit to the burner phase of Factorio and I'm here to apologize after experiencing Satisfactory's. I would take hand feeding coal and shit over staring at a panel hammering shit for what feels like an entire goddamn hour.
>>
>>570216402
Py is even worse, but yeah
>>
>>570216402
>over staring at a panel hammering shit for what feels like an entire goddamn hour
This seems to be a bit of user error.
>>
>>570216402
>the burner phase of Factorio
five minutes?
>>
>>570217713
No that's just early Satisfactory. The tutorial requires a lot of handcrafting, and the way they implement it is a fullscreen interface so you can't do anything else in the meantime.
>>
>>570219137
as long as people realize they can just tap space and go have a shit or whatever and don't think they have to hold space the whole time like me. haha...
How much did you actually have to do before getting biomass burners? i don't really remember. i know the home building got a built in one relatively quickly and then a second one but i don't think that was a lot of power beyond maybe feeding your first couple miners.
>>
>>570216402
I hate the burner phase so much I straight up ignore it so I can go right to proper inserters. Yes this results in a slow start of hand feeding things, but fuck burners.
>>
>>570219763
reminds me of leveling magic in Oblivion, just put something on the spacebar and walk away
that shouldn't excuse the game design though
>>
>>570220713
literally who the fuck uses burner inserters
you guys are whining about nothing
>>
like I get whining about k2's burner phase
but this is fuckall
>>
>>570132737
I will never understand people that enjoy the early game so much
>>
>>570223110
building the factory fun
padding out, retrofitting and fixing the factory not fun
>>
File: quadrant.png (784 KB, 841x870)
784 KB PNG
>>570187841
Let's see what this is about.
>>
>>570225624
>quadrant
>5 servers
>>
>>570226957
it's a hypercube.
>>
>>570138663
Not very. You can make specific refuel interrupts for different fuel types.
>>
>>570138663
I think you can use fuel wildcards to fill trains with whatever's lying around.
>>
>>570211915
That still works? There was talk of Nullius blocking that at one point.
>>
File: 1777081142823946.jpg (86 KB, 900x675)
86 KB JPG
>>570236326
You might just be thinking about the mod where manually voiding or deconstructing a full tank of fluid causes it to explode. People called it a Nullius requirement as a joke

However if you manually flush a tank of chlorine you are a coward
>>
>>570235895
You can't really do that with Nullius since most of its fuels have a spent result that needs recycling. So once a specific train is on a specific fuel loop, it HAS to be on that loop FOREVER - or until you manually rearrange it onto a different fuel loop and ensure that its spent fuel is cleaned up correctly. Otherwise you eventually end up fucked with something clogging in your fuel resupply and you get a full train network crash.
(And yes; that IS worse than a power blackout. Trust me. I know. From fucking experience ...)
>>
>>570236572
not my problem
>>
>>570236572
>causes it to explode
:: Ding! :: Memory jogged!
Didn't Deadlock have Industrial Revolution do something like that?
>>
File: 1528.jpg (73 KB, 1440x951)
73 KB JPG
>>570132737
>start playing spage run with friend that we shelved 6 months ago just after I set up aquilo and we both got filtered by gleba
>look around
>why is this like that? that can't be right I'll fix it
>find out 30m later exactly why that was like that
>all critical infrastructure built using circuit networks are now extra black blackboxes
still would rather break half the systems and rebuild them than start over though
we're so close to beating it for the first time
>>
>>570236607
Methanol and Biodiesel fart out identical empty canisters so while hydrogen might cause an issue depending on how you handle fuel interrupts or do your station those two can easily be mixed. Not sure why you'd do that though
>>
File: IMG_0192.png (214 KB, 581x560)
214 KB PNG
>>570237107
>all critical infrastructure built using circuit networks are now extra black blackboxes
I'm so fucking glad they added comments to combinators. I opened up my ancient Nullius run where I had a train priority network using combinators and while I still sort of remember how it works I wouldn't be able to make any changes without an entire afternoon tearing it apart.

Remember, ancient Factorio did not keep wires attached when you tried to cut and past combinators
>>
>>570237107
>already at the ripping-own-face-off stage
Oh anon, anon, anon... - just wait until the game hands you the actual stabbity-stabbies...
>>
>>570213267
If they allow people to host servers then I'll be happy. I REALLY doubt it but I'd love to be wrong.
>>
>>570225624
Refunded. Game loop quickly gets boring.
>>
New ONI dlc today lads.
In honor of that (lie) i have refined my cosmetic blueprints unlocker mod i've shilled here before.
It now only does 1 patch to unlock the shit and then 2 more to shut the ui the fuck up about online bullshit. The path to place it is in the txt file and don't forget to actually enable it. You still need the dlc for the dlc items as they aren't in the game this is more about not bothering with their engagement farming bullshit.
https://gofile.io/d/3ZZ6mL
>>
>>570243235
thanks but I don't actually like cosmetics
>>
>>570237229
early biodiesel produces methanol is a byproduct, is why i was thinking about it
>>
>>570243839
Eh, just dump it into your lube/solvent line
>>
Seed for new ONI waterworld incase you dont wanna keep rolling for good traits without fucking boulders everywhere:
>geodes
>metal rich
>geoactive
AQU-C-2108052835-0-V9-CKZRHY4Y1
>>
>>570252476
meh, do people really care so much about volcanoes
I'd rather have crashed satellite or radioactive crust
>>
File: Aqua.png (3.24 MB, 1920x1080)
3.24 MB PNG
>>570252876
I live vents and geysers. Volcanoes are kinda whatever.

Kinda thought thered be more aqua...
>>
>>570252476
Is it worth buying? I'm thinking of getting it but i could do so through the complete collection, which also means being forced to buy the neutronium pack, but this is still cheaper than buying the dlc directly do neutronium would be basically free.
>>
>>570252476
>only good traits
actual cheating
this is not the story tynan intended to be told
>>
>>570255297
Not too sure yet. Still reading database entries.
>>
>>570255592
Tynan is a hack fraud and can lick my balls.
>>
>Cerys dev made the Fulgoran Teleporter mineable after you unfreeze it
>Fulgoran Cryoplants are still immovable
It's a nice QoL change and also lets you add a random teleporter to Fulgora on any planet (that strips your inventory), but it would be nice if they made it so you can move their cryoplants. Like at least after you unlock Cryoplants properly.
>>
>>570262751
Unintended as it may be, would something like picker dollies work for it?
>>
>>570262751
>Cerys dev made the Fulgoran Teleporter mineable after you unfreeze it

He still doesn't know you can continuously recycle everything inside your suit? Very cool.
>>
>>570262751
Do people manually go back to planets after they beat them? I did Gleba first and just had spidertrons as avatars.
>>
How do you manage science on gleba? Do you have a switch to turn it on/off or do you just let it run
>>
>>570265676
I personally let it run, but I also play rail world settings so the spore cost is unimportant.
I also haven't played SA in like a year
>>
>>570265676
I had a main switch then I realized that the impact of spores is negligible.
>>
>>570265869
The spore cost seems irrelevant now with how much they nerfed the spread. If you're not megabasing you can comfortably research everything and beat the game without seeing a single real attack, just expansion groups.
>>
>>570265676
Constant meat grinder. If the Pentapods get unmanagable I'll just use more gun
>>
>>570262918
It does not

>>570264673
Generally no, but Cerys requires a little bit of manual intervention after you unlock the Radiative Tower technology on Aquilo. Clearing that lets you move the Fulgoran Radiative Towers that are scattered along the moon's surface, which lets you uniformly space out their effects so that you can use almost every inch of the planet (or every inch if you aren't an autistic retard like me that wants them uniformly spaced out). Only catch is that you can't move them by bot, so you HAVE to go back if you want them moved.

That being said, I just remotely control spidertrons and roboport networks from Cerys in my solo save. Not because I need to be there since spacing things out, but because I don't need to be on the other planets.
>>
>>570265676
I trash the ingredients on a timer to ensure that things stay mostly fresh, so I just let it run indefinitely. There's no downside to doing it as long as your factory has failsafes baked in.
>>
>>570266652
accelerates evolution
>>
>>570267649
I left the game running non-stop for a week one time and never got a single alert from Gleba.
>>
>>570187057
that is how i see it after playing the downloadable version , its just super tanky bombers dunking everyone like just before it died
and they seem like the type to listen to these equivalents of the dead by daylight survivor squads instead of actually balancing things
they like it broken
>>
>>570237479
do we have a pic from his point of view?
>>
File: file.png (1.61 MB, 1330x886)
1.61 MB PNG
Old good new bad
>>
File: 20260611160430_1.jpg (1.59 MB, 2560x1440)
1.59 MB JPG
I have worm sign the likes of which GOD has never seen
>>
>>570255297
>Is it worth buying?
Oxygen Not Included has performance that is worse than Rimworld at the same population sizes. Granted ONI is doing simulations for temperature and gas density and flowing liquids... But even at the mid-game there is an immense amount of frame lag for duplicant actions.
These fuckers will take 5 seconds to start a job, 0.1 second to complete the job because they have maximum skill in doing it, and then stand around like a retard for another 5 seconds.
Also they will spend ~1 second making animations to climb up or jump over 1 tile, which happens constantly, because the 2D platform nature of the game REQUIRES jumping or climbing gaps in terrain.

If you enjoy watching a slide show and giving your money to Tencent, China yes sure, get ONI.
And watch duplicants trap themselves in death-causing situations... Because pathfinding is shit and puts them into wrong-way dead ends.
>>
File: 20260611163021_1.jpg (1.3 MB, 2560x1440)
1.3 MB JPG
Oh boy time to bring some culture to this dirtball
>>
>>570276723
>>570255297
Translation: It's a good game, pirate it.
>>
File: 20260611164713_1.jpg (978 KB, 2560x1440)
978 KB JPG
Ew gross
>>
>>570278601
snot that bad
>>
Are there any games like Factorio that arent painful to look at
>>
>>570279481
no
>>
Turns out worms are full of titanium oxide you can just crush worms to get titanium oxide I have lots of titanium oxide
>>
>>570280491
is it good for anything
>>
>>570282718
Titanium and white concrete
>>
Dear holy shit I made it. The ship is terrible and barely got there and I worry for its long term viability, but I'm on Aquilo at long last. I hope this planet is easier than making a ship that could get here in the first place.
>>
>Yummy value
Nani?
>>
>>570291745
It's a measurement of yummy
>>
>>570288359
It is when you get a good lock on the planet's gimmick but otherwise will not be. I won't spoil much for you, but I will say that a consistently miserable part of Aquilo is the initial setup since it demands ice platforms, which are slow to make at first. When you get over that hurdle, it's just a matter of problem solving that can carry over to pretty much any future run.

One critically important thing that the planetary briefing does not cover: Burner equipment and Trains do not freeze. I like to make my bases with trains, but the key takeaway there is that burner inserters will not freeze.
>>
>>570288359
The planet is fun imo, but the most important part is to have your supply ship be reliable.
>>
File: 20260612011906_1.jpg (412 KB, 1920x1080)
412 KB JPG
>>570296883
Turns out a couple more rocket turrets seriously improve the survivability. Even I can tell this looks like shit, but a few test runs going back and forward from Aquilo has shown it's somehow able to do it unscathed at this point so a win's a win. I'm sure I'll come up with something better with experience.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.