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File: 1781153403279239.png (1.21 MB, 2162x1319)
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Tsuru Reef Sneak Peak Edition

Battlefield 6 Intel:
>Weapon Stats
https://docs.google.com/spreadsheets/u/0/d/1oHVJQPfkTGIjdqnuDhNrD16GETNQCWa0aofBQOtjg9w/htmlview
https://sym.gg/legacy/index.html?game=bf6&page=charts
Battlefield News:
>Cairo Bazaar Overview
https://www.ea.com/games/battlefield/battlefield-6/news/cairo-bazaar-developer-map-guide
>Latest Blog Post
https://www.ea.com/games/battlefield/battlefield-6/news/battlefield-6-community-update-blastpoint-introduces-cairo-bazaar-and-br-solos
>Latest Patch Notes
https://www.ea.com/games/battlefield/battlefield-6/news/battlefield-6-game-update-1-3-1-0
https://www.ea.com/games/battlefield/battlefield-6/news/battlefield-6-game-update-1-2-3-5
>Golmud Map Overview
https://www.ea.com/games/battlefield/battlefield-6/news/railway-to-golmud-developer-map-guide
>Electronic Arts misses bookings estimates as 'Battlefield' engagement falls
https://www.reuters.com/technology/electronic-arts-misses-bookings-estimates-battlefield-engagement-falls-2026-05-05/
>EA closes FY26 with "record" performance thanks to Battlefield 6 and Apex Legends
https://www.gamesindustry.biz/ea-closes-fy26-with-record-performance-thanks-to-battlefield-6-and-apex-legends
>Battlefield 6 Movie in production
https://www.gamespot.com/articles/battlefield-movie-release-date-trailer-story-cast/1100-6539791/
>Cronus Zen Software Users Banned
https://www.gamesradar.com/games/battlefield/battlefield-6-fans-cheer-as-popular-cheat-maker-tells-users-to-pause-for-now-following-a-swift-banning-spree-from-ea-they-deserve-zero-second-chances/
Previous Objective: >>569772904
>>
wow, that's a load of flags.
>>
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webm
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Extended Tsuru footage from our good ol' leaker, Misaka Mikoto
https://www.reddit.com/r/Battlefield/comments/1u2njba/gameplay_of_tsuru_reef/
>>
the new smg sucks penis.
>>
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Hainan is back
>>
>>570202604
Well, it's called the PP after all
>>
>>570202692
>ziplines
why are elevators permanently gone?
>>
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enemy boat spotted
>>
>>570202910
controller retards demand zips for "schmovement" bullshit
zips make sense on places like construction sites for moving building mats
but not in a full blown ass hotel


also zips are easier to code than elevators for the jeets in control of the IDE
>>
the concept art for this map had an aircraft carrier, but the labs map doesnt seem to. I wonder if they dropped it, or if it just wasnt done yet. the minimap is unfinished, maybe they're going to be changing out the spawn islands? if they're making carrier specific jets so I would have to assume they're making carriers.
>>
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>>570202059
INFIEBROS DON'T LOOK
THE BREATHING ROOM CROWD HAVE WON
>>
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>>570202697
sigh. worse ttk than the MP7......
>>
>>570202910
warzoom + easier to program
>>
Don't care about stats. Everything i touch is meta.
>>
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AUG stats
>>
>>570206851
>26
>6
???
>>
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VSS semi-auto stats
>>
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VSS full auto stats (50 POINTS!!??)
>>
>>570207087
50 points, are you fucking serious.
>>
>>570207087
>>570207816
On the one hand, you wont have to spend points on a barrel or suppressor, keeps a 1.50 headshot multiplier, and it's a 3-shot kill at 800rpm - that'd be the fastest TTK in the game, on the other hand, it's got awful muzzle velocity, and LMG-tier ADS speed. What's even the point?
>>
>>570208445
Of course the muzzle velocity is shit, it's designed for sub-sonic ammunition.
>>
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Bren 3 stats
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HTI stats
>>
Is there a telegram or some shit where people post BF labs leaks so I don't have to download it?
>>
>>570203048
is this the first actual co-op vehicle in the game? besides maybe the attack heli
>>
>>570206946
slightly better range I guess, but I don't know why they wouldn't just push out the 25dmg window like they do for every other gun
>>
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>>570212203
Well they're planning to change the TTK so there's that
>>
>>570206851
>>570209762
Who wants to bet that the new limb multipliers will be like 99% damage so now that guns do 26 base damage they won't change shots to kill?
>>
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it is masochistic atm to play aggressive against the faster handling weapons while using slow handling shit like lmgs. also bf3 bazaar was better.
>>
>>570214556
there you are again with your lag comp. On their screens they all died instantly even though they shot you first BTW
>>
I've been getting a whole lot of trade kills lately.
>>
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Tsuru Conquest & Breakthrough
>>
>>570215579
wow looks like total garbo
nice
very nice
>>
>didn't see the labs invite email and it expired yesterday
Ah well
>>
Tsuru test going live in an hour it looks like. Prob be full of fucking euros though.
>>
>>570219927
>euros on my euro game?
>>
>>570219927
ni hao
>>
>>570221194
I don't classify swiggers as human so they aren't actually euros.
>>570221332
Yea a fuckton of those too probably.
>>
>>570219927
Why is it so early, it's supposed to be way later today.
>>
Yep I love it. Better optimized than Golmud too.
>>
Oh, the default HS multiplier is now 1.40x hollowpoints are 1.57x and syth rounds are 1.80x
>>
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>play for like 15 minutes and get a driver timeout
>start the game again and it doesn't happen again for 4+ hours
>play again the next day
>crash within 15 minutes again, then not a single other time for 4+ hours
????
What the fuck is wrong with this game? Is Javelin fucking with my PC or some shit because 6 is the ONLY game that crashes my drivers this bad bar some unoptimised early access games.
>>
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I'm playing the free week.
Is it normal for the enemy base AA to shoot you the moment you leave your base and never stop? That seems annoying. I couldn't figure out what was shooting me but then I watched the recording and apparently leaving my base is illegal.
>>
Haha I fucking called it. Full ass squad of them.
>>
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>>570227949
So the highest HS multiplier available is only 0.1 higher than BF1's base HS (barring bolt actions, slugs and buckshot)
>>
>Suddenly actually getting kills
>deaths seem deserved
>...............
>new open flat map, 5 helis hovering around the only contested point
>they can fly out of the map and regen hp and flares the second someone sneezes at them
id rather just insta die to Anakin, wtf is this retarded gameplay?
>>
>>570202910
Lost tech, please understand saar
>>
>>570229957
welcome to the bullshit that aircraft keks defend as "skill"

i mean part of it IS dices fault for not adding vertical cover enough to weave behind and have buildings or hills 'eat' lock on rockets
but its still fucking retarded how if you become a skillfull pussy you can just never die unlike literally every other aspect of the game
>>
It's too early for your samefag melties anti-air troon. Go take a walk or something.
>>
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>you must be samefagging. my holy niggerdom of the skies takes skill
waaaa
this faggot is annoying
>>
>>570231435
You're even worse with the anime picture avatarfagging.
>>
>>570231435
>flares your MANPAD
>drop a bomb on a vehicle or group while I'm at it
>fly away while flares recharge
>do it all over again and maybe go below radar to stop locks instead
>60-0 unconcested
heh... nothing personnel kid....
>>
>>570214556
i've only played bazaar once, been having too much fun doing obliteration
>>
So we gonna talk about this?
>>
25 (26 damage now) guns do 22 damage on leg and arms shots. I can't tell if the lower torso counts as it's own damage region because the target range is kinda shitty, but assuming this isn't just dogshit hitboxes then that region also has the same damage profile as the legs/arms.
>>
>>570232248
obliteration is fun.
>>
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Obliteration, Breakthrough, Escalation are the best modes in BF6 and its not even a contest

1st:Obliteration(needs more maps)
2nd:Escalation(needs to fix the netcode when its the last points lags for some reason)
3rd:Breakthrough(needs to remove the 50 tanks the attackers have)
>>
>>570233619
breakthrough really needs maps tailored to it, or at least adjust out of bounds on some of them to open up more attacker flanks. manhattan sector 1 is so insanely egregious im surprised its never been touched once, its probably the single highest stall sector in the game. i really loved rush in older games but its so dogshit in 6 i never bothered with it, needs to go back to 16v16 again at the very minimum.
>>
>>570233619
>Breakthrough
hit or miss
miss more for sure
recapture is aids
>>
>>570233035
isnt that just going to be a buff for 'roller players? harder for them to hit arms and legs when they aim center mass during aim down sight animation.
>>
>>570234112
>i really loved rush in older games but its so dogshit in 6 i never bothered with it, needs to go back to 16v16 again at the very minimum.
it was fun at the start of bf6 but they fucked all of it up with removed player count for it no one plays it now, it needs a rework with breakthrough imo

>>570234118
for sure
>>
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>>570204191

Strike Witches are air chads.
>>
>3 and a half hours until I can go back
Oh well. Time to get some shit done I guess.
>>
>>570235037
can you post about the boat loadout options once you play it later
>>
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>testing shotgun dropoff in the firing range now there's a new attachment that changes that
>target inexplicably becomes super tanky and needs 172 damage to kill
i won't ask
i just won't ask
>>
Tsuru status?
>>
>>570235272
They don't have loadout options in this build.
By the default the AB driver has HE rounds, AA(which still have the old 720 range in typical dumb lazy swigger fashion so you can absolutely terrorize the air atm), smoke, and mines. Gunner has mortar and lmg.
Patrol boat just has one hmg for a gunner.
>>
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>>570235592
These are pretty good by the way, the pump frequently two shots and pretty much always three shots even past 25m where the normal shot turns to shit. It's still random because of shot spread but it's way better.
>>
>>570235702
>patrol boat
I meant RHIB/inflatable/scout or w/e the fuck you wanna call it.
>>570235602
It's great. Smaller than I was hoping but it's not at all too congested. Everything is spaced out decently enough. It very much feels like a mixture of hainan, nansha strike, and lost islands. \
The waves look and are fucking incredible. I actually have to hand to the swiggers on this one. I managed some serious airtime in the RHIB a couple times. Like 5 seconds at one point.
>>
>>570236284
I assumed the RHIB was going to be like the jeeps and not have any options. Just a .50 for the second seat and that's it.
Now that I think about it I don't have any reason to make that assumption though.
>>
>>570229957
*INVISIBLE WALL OF REDDIT DESTROYS YOUR MISSLE*

*RAIN OF 17 MISSLE DEATH FIRES AT YOU THROUGH THE INVISIBLE REDDITOR WALL*

>this is the only interaction for the next 22 minutes

HEH NOTHIN PERSONNEL KIDD GITGUD
>>
Holy melty
>>
>>570232384
its a ea feature
>>
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>>570232384
>>
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>try to combat roll my way out of damage from a moderate height
>fucks up 8/10 times and just results in me taking damage or even dying sometimes
Why the fuck is this shit so fucking esoteric holy shit
>>
>>570239227
The game has some weird input priority shit with the parachute and rolling depending on height, sometimes the game decides you will do neither
>>
>>570239227
Nigga just hold the button you trying to QTE that shit?
>>
>>570239227
Rolling (sexual) with Rinami.
>>
>>570228696
it gets mad at you if you kill enemies or damage vehicles in the enemy spawn. if you spawnkill, it'll try and shoot at you for the rest of that life. I don't like that system, and it's weird and can bug out.
>>
i still don't know if the violet laser does shot for shotguns
>>
im surprised nobody has talked about how broken vehicle resupply crate + aim guided missiles on MAA is. even that vehicle whore eclipse didnt say a word about it and tried to pretend high velocity missiles were good (they're not). he must be retarded on top of being a faggot.
>>
>>570246871
Someone did last thread. Unless that was you.
>>
>>570246871
erm, he did say that the best thing that you could do is camp spawn with TOWs.
>>
>>570244209
I think I did kill a sniper at one point. I guess it was that. It's weird that it never forgets.
>>
The IFV lock-on missiles feel like they're even more cancer to play against than before the update. They used to sometimes hit you even if you smoked them, but now it's a 100% hit rate through smoke.
>>
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I fucking love obliteration the entire game is different because of this game mode everyone goes to specific locations its full on firefights for objectives, full on armored vehicles chases and fights, its pure fucking chaos its hands down the best mode in BF6 hands down

Dice you fucking faggots, you need to add as many maps to this mode asap
>>
>>570251621
I remember not liking it in BF4 at all, but I actually had fun on Eastwood obliteration
>>
>>570251621
>everyone goes to specific locations
i still see a bunch of retards who camp enemy objectives thinking they are capture points while they completely ignore the bomb. its especially bad when IFVs do it because they are mobile spawn points, they should escorting / killing carriers and giving your team a mobile spawn point on the objective but instead you'll see an IFV driver in the middle of fucking nowhere doing nothing at all.
>>
>>570246871
This is a helinigger false flag post
>>
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>>570206980
>>570207087
Should've been the AS-VAL
>>
>>570252071
>i still see a bunch of retards who camp enemy objectives thinking they are capture points while they completely ignore the bomb
you will always have campers in fps games regardless of what you do unless you add a bomb mode that blows them up if they dont move 20 metres from their position every 5 seconds
>>
>>570252246
just use it yourself and completely dab on transports and attack helis. if you're actually good you can snipe little birds with it too. without an ammo resupply crate aim guided are good weapons. with an ammo resupply crate they are god tier. if they actually dealt good damage to armor you'd basically have tanks with the old aim guided shells back, but on a platform that fires even faster and automatically tracks aircraft. its a good thing they deal shit armor damage but you can still 1 shot infantry with them on direct hits.
>>
>>570252071
95% of people who take the IFV in any mode don't seem to understand or care that it's a spawn point, it's especially infuriating in Breakthrough. Makes me wish that they had a separate spawn vehicle like the BF3 Amtrac, would also be better for vehicular combat cause it would reduce clown car moments.
>>
>>570246871
Isn't that one of those guys who has shit takes on almost anything?
>>
The TTK is faster on labs if you can even somewhat consistently land headshots. what a odd choice.
>>
>>570256663
did they increase headshot modifier? it seems like it would be slower because of negative multiplier on leg and arm shots.
>>
>>570257578
>base 1.40x
>hollow points 1.57x
>synthetic rounds 1.80x
It takes an extra shot to kill someone via the legs or arms but I can't really say that is as impactful as the headshot damage increase.
>>
>>570258651
doesnt seem like that big of a shift but then again theres a gigantic difference between 32 damage vs 34 damage so it probably depends on the weapon.
>>
>>570258801
Yeah only a few guns will benefit from the change, but I think the SVK with hollow points is going to be the biggest winner of this.
>>
>>570258801
It was pretty noticeable on the 33 damage guns. At the very least it certainly didn't feel like the TTK ever was slower.
>>
>>570258801
>>570258651
>>570259393
>>570260605
I assume its going to completely unbalance redsec because of the nonstop -2 points and make lots of awkard scenarios where both parties mag dump but nobody died and both parties are just standing in the street awkwardly reloading.
Completely kill the non-ranked version of redsec where consoles can always not hit limbs.
And not really change the regular game at all but start introducing a lot of why the fuck did i just die and he didnt scenarios.
>>
>>570262204
oh i forgot because of this game mechanic in hunt showdown, what everyone high ranked does, is when they are not actively shooting they turn away so their arm is facing towards the person shooting at them and then only swap to face them when actively shooting. I dont know if bf6 has penetration mechanics to their shots, but I think thats what hunt showdown added to stop this turn away mechanic people would do, for everything except like flame ammo/poison ammo etc.
>>
tsuru reef and gunboats are fucking awful
>>
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>>570262204
>redsec
>>
>>570265269
HOW DARE YOU
>>
>>570265269
explanorate right now
>>
>>570265510
its 60% of the audience or at least it was until they fucked it up with visual glitches.
now 90% of the audience is psniggers and I guess you or youre a psnigger
>>
>>570266339
tsuru reef is basically "run around without seeing any action unless you are a person in a helicopter/IFV". There is a huge lack of fast vehicles and the map is way too big for absolutely no reason (it has 9 cap points with an impossibly annoying terrain).

gunboat is a mix of AA and a mortar (two seats, aa driver and gunner artillery). It's slow and brittle as fuck so you are pretty much limited to cookie clicker gameplay for the entirety of the match. Too bored to click infantry icons on the minimap? Switch to the driver seat and click in the general direction of a jet / helicopter for the entire game instead. Or at least until little bird or blackhawk comes for your ass (they destroy the boat almost instantly with their miniguns). Oh, and i hope you enjoy strong waves that keep fucking up your aim and keep you drifting towards the beach.
>>
>>570267517
on the bright side - the Hainan Resort hotel is back, pretty much the same layout on the ground floor. Though it's just only one of the 9 points and it's similar to C on Mirak Valley in a sense that it's isolated from all the other points.
>>
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ok yeah tow with crates is fucked up. wtf.
>>
>>570268031
That's TOWtally ridiculous
>>
>>570268031
HELIFAGS GET DOWN
>>
>>570265269
Tsuru is great. Boats need buffing I agree and this is coming from jetfag that has been free farming them constantly.
>>
>>570248019
Of course it was him. No one else cares
>>
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>>570267305
>its 60% of the audience
It just keeps on giving
>>
>>570268031
Total Heli Death
>>
>>570267517
>(they destroy the boat almost instantly with their miniguns)
sounds like an aquatic version of the mrap
>>
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>>570269783
went from 50k players on ranked release to 20k players when it was glitched.
its only 50k again because of the new map
20k is l4d2 levels of players
>>
>>570268031
i told you niggers and you refused to believe me
>>
>>570272143
they dont even play the game. they just sit here and troll and bitch. theyre just anonymous redditors.
>>
The new buckshot is kinda ridiculous, its like slugs except half the price and you don't need to aim
>>
Is it 7 yet?
>>
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This is your obliteration escort for tonight
>>
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The camo from having a level 15 PP is pretty nice, almost looks like the Carbon Fiber camo from 2042
>>
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>>570275262
>pretty nice
>>
>>570268031
This is what the AAA should be.
>>
>>570270531
No one but you cares about redsec at all. Its a f2p arab child gamemode anon but yet you spew your meta shit about it constantly. The fact you think your discord redsec squadmates are your 'friends' is also pretty funny.
>>
leave redsec anon alone...
>>
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>teammate picks up the bomb
>runs towards our MCOMs
>>
>>570277196
People are flat out retarded in Oblit right now
>>
>>570277508
They're retarded everywhere you go. Minimum half of players in a given match are just playing for kills. The team that wins is the team that either has more people playing objectives, or the same number, just with players better at getting kills. Every match is a fresh hell of watching the oblivious morons make bad choices.
>>
one more hour...
>>
>>570279559
Gunplay changes on Cairo/Golmud are first. Tsuru isn't for another two.
>>
>>570208967
There are 9x39 supers, but that's besides the point. I'm talking more in terms of game balance. The reload is also pretty slow, so it's like they're trying to make the gun feel as shitty as possible despite the TTK in order to prevent it from becoming meta, which is kinda crappy. They should reduce damage further to a 4-shot kill (30ish damage) like earlier 9x39 guns. This way it's comparable to the M4A1 or CZ up close.
>>
obliteration on talmud railway is fucking abysmal
>>
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>9 months since release
>1 okay map out of 13 maps
>1 barely passable map out of 13 maps
>still absolutely dogshit gunplay
>still absolutely dogshit netcode
>still absolutely dogshit ttk
>still forced to play with autoaim console subhumans
>not a single good skin for anything
Amazing. The only positive changes are tanks finally being usable and the addition of the M16 but that's just laughable in the grand scheme of things.
>>
>>570276863
MAA should have guns that infantry and aircraft worry about, having it be a missile only machine like that is backwards. on top of that an MAA running that setup is only a threat to helicopters, if more people play it then jets get a complete and totally free pass.
>>
1 hour gameplay footage of season 4
https://youtu.be/tBVBgIiFGbc
>>
>>570279656
Anything noteworthy in terms of recoil, spread and ttk?
>>
>>570282113
you're supposed to be under an NDA, chud
>>
>>570277025
numbers dont lie anon
pretty pedo of you to start doing unrelated ad hominem when you have no argument
now go back to playing with the filthy console peasants in your 10 tickrate poop filled outhouse casual "game"
>>
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>>570283345
misaka has been leaking shit since the alpha and DICE can't stop her. biribiri too stronk
>>
>Tsuru goes all the way up to Objective India
wew
>>
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No more double minigun seats and extra jet ski spawn :(
>>
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GET THE FUCK ON GO GO GO GO GO GO GO
>>
*walks forward a couple steps*
*takes a knee and does a swirly motion with index finger*
>>
>>570283865
dice doesn't care about labs leaks. it gets people talking and excited.
>>570285561
*runs over and crouches behind car and then stands up again*
>>
nobody's talking about this, but they're adding like 3 or 4 new barrels for season 4. stuff like "short fluted barrel" and whatnot.
>>
>>570286098
nobody's talking about it because the only barrel that matters is Heavy (and Cryo on guns that don't have a Heavy)
>>
>>570286189
heavy extended, you mean.
>>
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>>570268031
die you flying niggers
>>
>play on labs
>spawn HUD isn't constantly locking up and jerking around
sasuga
>>
Erm where are the new guns
>>
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>>570288445
they're hiding behind the new attachments
>>
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Who's the fucking genius at DICE that decided the AH needed thermals? This was a 10 minute match btw
>>
Holy shit labs players are the sweatiest faggots I've ever seen
>>
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TWO MINUTES
>>
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botes
>>
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is that supposed to be Iwo Jima on the horizon
>>
>>570288780
wtf is that 40 point supp. is it a CQB lightened?
>>
Buff boats
>>
We have taken objective India, sars
>>
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>play an entire game of Obliteration
>2675 XP
>>
>>570290218
DICE also buffed gunner cannon damage too
>>
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>BF4 in 2014
>massive high TTK patch
>BF1 in 2017
>massive low TTK patch
>BF5 in 2018-9
>2 controversial high TTK patches, both reverted
>BF6 in 2026
>massive high TTK patch
>>
Why do the transport chopper miniguns in 6 have such a limited range of motion? You can't even point them upward, making engaging enemy aircraft a no-go if they're not at/below your altitude
>>
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>Strikepoint disabled
>>
>>570298152
the pilot can tilt sideways to give up an upward angle in an emergency but yeah its dumb since most players dont realize that so any helicopter that gets above you automatically gets one sided damage on you. idk why its so limited the guns themselves are pretty savage infantry killers and they also shred APTs apart with the latest patch.
>>
>leave match cause game loaded map while I was gone and its a shitty map
>screen just goes to black

wow I think ill buy another ea game
>>
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my favorite part of staying at hotels is having to zipline up to the floor my room is on
>>
>>570202059
>>570204191
It looks like another tiny meat grinder map with no room to flank or strategize. Airspace will probably be fucked too.
>>
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tsuru is a nice looking place, japan map
needs more transport vehicles though
conquest is whatever on it but breakthrough, obliteration, and escalation are probably gonna play better on it

now gib wake island
>>
>>570203048
look at that minimap there's barely any room to drive the boat
>>
Hey bud, this a LABS only thread right now. Players ONLY.
>>
>>570300110
I love women
>>
>>570300869
Do ya?
>>
>>570300869
no you don't. you love fake anime foids.
>>
>literally no way to tell smoke from a smoke grenade and smoke from a tank apart
>but get it wrong and its near instant death :D

I think ill buy another ea game
>>
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>aircraft carrier on tsuru concept art
>not there in the actual map
>yfw wake island has both teams start on the island
>>
>>570301591
My best guess is that the carrier exceeded the amount of assets available, so they probably removed it to make room for adding other assets on the map. Kind of like how they removed certain parts of the maps in the 2042 reworks.
>>
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>>570282113
>this is the new pax squad
These guys kinda suck...
>>
Smoke grenades should be useable by all classes



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